port: fix sun aspect ratio

This commit is contained in:
fgsfds committed 2023-12-01 19:35:04 +01:00
1 parent 75133acbbd
commit ef83f23200
2 files changed
+15

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+13
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@@ -15,6 +15,7 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "video.h"
#include "game/gfxmemory.h"
#include "game/game_13c510.h"
#include "game/player.h"
@@ -2717,6 +2718,10 @@ Gfx *skyRenderSuns(Gfx *gdl, bool xray)
sp12c[0] = radius * 0.50f * xscale;
sp12c[1] = radius * 0.50f;
#ifndef PLATFORM_N64
sp12c[0] *= SCREEN_ASPECT / videoGetAspect();
#endif
func0f0b2150(&gdl, sp134, sp12c, g_TexLightGlareConfigs[5].width, g_TexLightGlareConfigs[5].height, 0, 1, 1, 1, 0, 1);
gDPPipeSync(gdl++);
@@ -2808,6 +2813,10 @@ Gfx *skyRenderFlare(Gfx *gdl, f32 x, f32 y, f32 intensityfrac, f32 size, s32 fla
sp174[1] = f2 * 0.5f;
sp174[0] = f2 * 0.5f * scale;
#ifndef PLATFORM_N64
sp174[0] *= SCREEN_ASPECT / videoGetAspect();
#endif
func0f0b2150(&gdl, sp17c, sp174, g_TexLightGlareConfigs[6].width, g_TexLightGlareConfigs[6].height, 0, 1, 1, 1, 0, 1);
// Render the other artifacts
@@ -2865,6 +2874,10 @@ Gfx *skyRenderFlare(Gfx *gdl, f32 x, f32 y, f32 intensityfrac, f32 size, s32 fla
sp174[1] = tmp * 0.5f;
sp174[0] = tmp * 0.5f * scale;
#ifndef PLATFORM_N64
sp174[0] *= SCREEN_ASPECT / videoGetAspect();
#endif
func0f0b2150(&gdl, sp17c, sp174, g_TexLightGlareConfigs[1].width, g_TexLightGlareConfigs[1].height, 0, 0, 0, 0, 0, 1);
}
+2
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@@ -3653,6 +3653,8 @@
#define SCREEN_HEIGHT_HI 220
#endif
#define SCREEN_ASPECT ((f32)SCREEN_WIDTH_LO / (f32)SCREEN_HEIGHT_LO)
#define SCREENRATIO_NORMAL 0
#define SCREENRATIO_16_9 1