fgsfds
3455708e38
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-09-02 10:07:04 +02:00
fgsfds
34d3e082ec
Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
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Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
fgsfds
a277ca7ee4
Merge pull request #499 from MaikelChan/transfer-pak
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Check GameBoy Color ROM to emulate Transfer Pak
2024-09-02 09:54:36 +02:00
fgsfds
af8e808e39
Merge pull request #502 from fpiesche/port
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Add Flatpak build
2024-09-02 09:51:11 +02:00
Florian Piesche
8f445d344f
Add .flatpak-builder to gitignore
2024-08-30 18:46:08 +01:00
Florian Piesche
e9b946feb4
Fix executable detection
2024-08-30 18:45:55 +01:00
Florian Piesche
2d51c0a60a
Switch to shell script to launch
2024-08-30 18:03:00 +01:00
Jonaeru
cf13976db3
Add copy simulant mp menu
2024-08-31 00:46:04 +09:00
Florian Piesche
6344cc8914
Move actual flatpak bundle rather than parent directory
2024-08-30 12:52:14 +01:00
Florian Piesche
b2657eb0c2
Use freedesktop 23.08 specifically
2024-08-30 12:29:31 +01:00
Florian Piesche
35d263e15b
Use freedesktop container
2024-08-30 12:27:54 +01:00
Florian Piesche
c224055ff7
Fix manifest file name. Duh.
2024-08-30 12:25:51 +01:00
Florian Piesche
096a833838
debug
2024-08-30 02:37:56 +01:00
Florian Piesche
ee8d7a6e89
Build flatpak bundle manually
2024-08-30 02:30:00 +01:00
Florian Piesche
538385a991
Try workflow again
2024-08-30 02:13:07 +01:00
Florian Piesche
b8348a45bc
Try and debug workflow setup
2024-08-30 01:58:53 +01:00
Florian Piesche
a6b516be15
Fix flatpak build step
2024-08-30 01:47:13 +01:00
Florian Piesche
9ac8af6639
Add comments for missing features in launcher script
2024-08-30 01:42:50 +01:00
Florian Piesche
28bdccd322
Add Flatpak build
2024-08-30 01:29:08 +01:00
MaikelChan
8865130c35
Added some instructions to README.
2024-08-25 21:42:54 +02:00
MaikelChan
153ca3341e
Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality.
2024-08-25 21:27:21 +02:00
fgsfds
ae0ba57c24
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-08-06 16:54:36 +02:00
fgsfds
bdbf0ab789
Merge pull request #484 from MaikelChan/three_point_2
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Three point mode and shader fixes
2024-08-06 16:46:35 +02:00
fgsfds
ca76416e1c
Merge pull request #487 from MaikelChan/mp-viewports
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Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00
fgsfds
b534a42685
Merge pull request #488 from MaikelChan/training-saving
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Save data after successfully completing training mission
2024-08-06 16:44:15 +02:00
MaikelChan
6b71e622c7
Save data after successfully completing a mission in device / holo training.
2024-08-06 15:35:26 +02:00
MaikelChan
48c294fc24
Recalculate model position in character profile menu every tick, so it adjusts when resizing the window.
2024-08-06 14:21:36 +02:00
MaikelChan
f0fe7f41f1
Forgot to remove something from previous commit.
2024-08-06 14:13:17 +02:00
MaikelChan
2844930a21
Recalculate model position in device training menu every tick, so it adjusts when resizing the window.
2024-08-06 14:10:43 +02:00
MaikelChan
d36c55d048
- Fixed model position in device training menu.
2024-08-06 14:04:02 +02:00
MaikelChan
f855dc32f1
Apply a small offset to the arrows in character selection so they don't get cut off by the scissor.
2024-08-06 13:17:43 +02:00
MaikelChan
08e2b49e88
Fixed viewport calculations of the character selection UIs from multiplayer.
2024-08-06 12:43:45 +02:00
MaikelChan
9cd978a7a9
Removed more APPLE checks.
2024-08-05 19:11:33 +02:00
MaikelChan
a60880ef80
Three point and shader improvements
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- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
MaikelChan
a4b5b110ec
Don't perform a filter mode change if the new mode is the same as the previous one.
2024-08-05 16:33:55 +02:00
fgsfds
f7435e0ead
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-08-05 11:42:49 +02:00
fgsfds
897020b3fd
port: clean up depth_zfar remnants
2024-08-05 11:42:21 +02:00
fgsfds
e85fdb3b9b
port: exclude threepoint-related shader code when it's not enabled
2024-08-05 11:41:45 +02:00
fgsfds
e3e72617a1
Merge pull request #483 from MaikelChan/three_point
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Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds
bc365650ce
Merge pull request #482 from MaikelChan/depth_clear
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Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
MaikelChan
6fa78556f4
Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time.
2024-08-05 04:15:30 +02:00
MaikelChan
5fdeff6a82
Disabled depth range functionality. Doesn't seem needed anymore.
2024-08-04 22:10:46 +02:00
MaikelChan
673ba52cbd
Not necessary to change depth range of bullet casings anymore.
2024-08-04 13:21:40 +02:00
MaikelChan
0ea8872471
Perform a depth only clear right before rendering the gun.
2024-08-04 13:14:03 +02:00
fgsfds
fceacee0e2
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-08-04 11:09:30 +02:00
fgsfds
b43c2ec617
Merge pull request #448 from blaiz/cloaking-respawn
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Give Cloaking Device at respawn if cheat is active
2024-08-04 10:56:30 +02:00
fgsfds
a8c68aed97
Merge pull request #476 from jonaeru/port-mpnoradar-player
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Add "No Player on Radar" mp option
2024-08-04 10:56:02 +02:00
fgsfds
4c09de6de0
Merge pull request #480 from MaikelChan/depth_compare_fixes
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Depth compare improvements based on GlideN64
2024-08-04 10:55:20 +02:00
MaikelChan
29d6392514
Forgot some extra checks.
2024-08-04 06:11:50 +02:00
MaikelChan
b9f6961931
Depth compare improvements based on GlideN64.
2024-08-04 05:28:10 +02:00