fgsfds
53e881b75e
port: support loading/saving from/to a directory in HOME or APPDATA
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~/.local/share/perfectdark on Linux
AppData/Roaming/perfectdark on Windows
on Windows if the game has write access to the working directory it will save there by default, otherwise it will save to AppData
on Linux the game will save to the working directory if there is already a config there, otherwise it will save to ~
additionally the ROM/data files will be loaded from wherever they're found, working directory taking priority
2023-09-13 20:36:42 +02:00
fgsfds
fff2fcae21
port: don't increment module refcount when getting base address
2023-09-12 23:28:30 +02:00
fgsfds
a68a23d1cb
port: print module base in crash message
2023-09-12 23:24:23 +02:00
fgsfds
cb1e1e5dca
port: fix #163
2023-09-12 17:34:34 +02:00
fgsfds
c10050a14c
port: jpn-final: possibly fix japanese characters
2023-09-11 18:32:09 +02:00
fgsfds
f8ef6939b0
port: roll back to old variant of #76
2023-09-08 22:28:19 +02:00
fgsfds
52854b6502
port: fix #139
2023-09-08 15:47:24 +02:00
fgsfds
fe5d1dd152
port: fix #158
2023-09-08 15:09:05 +02:00
fgsfds
180e62d597
port: cosmetics
2023-09-08 14:37:44 +02:00
fgsfds
4870641d38
Merge pull request #126 from Phnod/zoom-hud-fov
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Zoom HUD fov fix and zoom fov config option
2023-09-08 13:00:14 +02:00
fgsfds
33e2f15f49
Merge pull request #121 from rafccq/port
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Bug fix: double reload
2023-09-08 12:59:32 +02:00
fgsfds
cf51f09826
Merge pull request #160 from tmyqlfpir/port
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Fix random five scenario using classic weapons for last slot
2023-09-08 12:59:21 +02:00
tmyqlfpir
8a75774506
Fix comment typo
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Introduced in commit 920c0eada5
2023-09-08 20:40:58 +10:00
tmyqlfpir
7e8c57ee4d
Fix random five scenario using classic weapons for last slot
2023-09-08 20:25:30 +10:00
Raf
84331c4d08
Bug fix: double reload, new approach
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Reverted the previous changes, no longer necessary
2023-09-05 22:27:24 +08:00
Raf
ceac1be026
Merge remote-tracking branch 'base/port' into port
2023-09-05 21:44:26 +08:00
fgsfds
892d50ba7c
port: revert #134 for now
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there must be a different solution for that problem
2023-09-05 11:45:12 +02:00
Raf
c08d8b6bcb
Merge remote-tracking branch 'base/port' into port
2023-09-05 04:40:45 +08:00
fgsfds
dde656c4c3
port: fix typo
2023-09-04 21:47:42 +02:00
fgsfds
2d628e2b5a
Merge pull request #134 from Phnod/fix/guard-line-of-sight
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fix: return false in chrHasLosToPosWasteful if outside FOV check
2023-09-04 21:46:52 +02:00
fgsfds
d7652a6db6
port: remove stray field in TextureCacheKey
2023-09-04 21:10:20 +02:00
fgsfds
491d3521f7
port: different names for pal and jpn EXEs
2023-09-04 21:06:49 +02:00
fgsfds
d6854c412c
port: allow building with pal-final and jpn-final
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this will produce a separate executable that will load pd.pal-final.z64 or pd.jpn-final.z64, respectively
japanese characters are broken in jpn and pal crashes when you try to select language, so no autobuilds yet
2023-09-04 21:06:10 +02:00
fgsfds
110386a3dd
tools: mklang: explicitly specify utf-8
2023-09-04 21:02:50 +02:00
Phnod
7d96cd8fbd
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# port/src/main.c
# src/include/data.h
2023-09-03 15:39:46 -04:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
Phnod
d033a7fa02
Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
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# Conflicts:
# src/include/data.h
2023-09-02 19:05:12 -04:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
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now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
fgsfds
18b467a4d8
Merge pull request #127 from Phnod/font-filtering
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port: add a config option to disable texture filtering on fonts
2023-09-03 00:22:06 +02:00
fgsfds
ff8505c013
Merge pull request #130 from Phnod/rotated-text-cutoff-fix
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fix: remove height trim on rotated text
2023-09-03 00:19:06 +02:00
fgsfds
7207bb6293
Merge pull request #137 from NeonNyan/pc-ab
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Use XBox / PC Menu A/B semantics
2023-09-02 23:21:30 +02:00
Catherine Reprobate
0d6a62ada0
Use XBox / PC Menu A/B semantics
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Fixes #110
2023-09-02 13:28:21 -07:00
fgsfds
721c27c329
port: add exit option to 4mb menu
2023-09-02 22:05:33 +02:00
Raf
488198b7da
Merge remote-tracking branch 'base/port' into port
2023-09-03 02:45:19 +08:00
fgsfds
702db43590
port: workarounds for some sky issues
2023-09-02 19:35:04 +02:00
Raf
d8c5960c80
Merge remote-tracking branch 'base/port' into port
2023-09-02 23:13:48 +08:00
fgsfds
0942f61aff
port: possibly fix skyboxes
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by just rendering them with normal triangles
2023-09-02 16:18:06 +02:00
Phnod
b83604a677
fix: return false in chrHasLosToPosWasteful if outside FOV check
2023-09-02 02:45:40 -04:00
fgsfds
56df5b4054
port: ignore invert pitch setting when mouse aiming
2023-09-01 23:08:52 +02:00
fgsfds
cc079e842b
port: small crashhandler fix 2
2023-09-01 22:58:45 +02:00
fgsfds
37907dccfc
port: small crashhandler fix
2023-09-01 22:49:45 +02:00
fgsfds
701193e71a
port: add crash handler
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you probably won't get symbol names, but you can still use addr2line
2023-09-01 22:42:44 +02:00
Phnod
eff475c498
fix: nudge menu left side text a pixel to the left to counteract extra pixel column
2023-09-01 14:38:17 -04:00
Phnod
5235581e33
fix: remove height trim on rotated text
2023-09-01 13:49:50 -04:00
Raf
ec6b6b25a4
Merge remote-tracking branch 'base/port' into port
2023-09-02 00:20:29 +08:00
fgsfds
e5e685902c
port: don't use G_RM_NOOP2 with non-noop 1cyc modes
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this ALMOST fixes sparks and blood splatter
2023-09-01 17:56:00 +02:00
fgsfds
b0d97bde89
port: possibly fixed a bunch of textures
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at the cost of about 22kb extra memory, how horrifying
2023-09-01 17:55:07 +02:00
Phnod
810db26bf4
fix: undo regression with previous cleanup, horizon scanner previously showed the wrong zoom level relative to FOV change
2023-09-01 10:07:15 -04:00
Phnod
5033c096a2
cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
2023-09-01 09:48:53 -04:00
Raf
83cfaa5e77
Merge remote-tracking branch 'base/port' into port
2023-09-01 20:44:50 +08:00