fgsfds
|
928544ae5f
|
port: net: bump protocol version just in case
|
2023-12-28 12:11:43 +01:00 |
|
fgsfds
|
312c752205
|
port: net: set client rng at the same time the server sends it
|
2023-12-28 12:10:43 +01:00 |
|
fgsfds
|
a5d1c25fea
|
port: net: set g_NumReasonsToEndMatch when server ends the match
just in case
|
2023-12-28 12:00:21 +01:00 |
|
fgsfds
|
67bc9c4858
|
port: net: ignore handicap in netgames
|
2023-12-27 16:08:49 +01:00 |
|
fgsfds
|
cf1b87a833
|
port: net: discard game-related messages on client if not in CLSTATE_GAME
|
2023-12-27 01:51:44 +01:00 |
|
fgsfds
|
fb123603ca
|
port: net: put SVC_STAGE_START/END back in the default channel
|
2023-12-27 01:40:05 +01:00 |
|
fgsfds
|
8eb6880694
|
port: net: fix linux builds probably
|
2023-12-26 23:15:05 +01:00 |
|
fgsfds
|
04f95ed1d1
|
port: net: experimental 8 player support
|
2023-12-26 22:48:28 +01:00 |
|
fgsfds
|
ee037c10ce
|
port: net: ignore UpdateFrames when reliable move is required
|
2023-12-26 22:40:33 +01:00 |
|
fgsfds
|
cbf65e53b9
|
port: net: only send player moves when needed; add stuff to net debug
|
2023-12-26 22:33:57 +01:00 |
|
fgsfds
|
8c2b15d649
|
port: on-screen messages include all rows of the message
|
2023-12-26 16:55:39 +01:00 |
|
fgsfds
|
2134571b9a
|
port: net: check clients for matching mods; bump protocol version
|
2023-12-26 16:51:55 +01:00 |
|
fgsfds
|
a541c79eda
|
port: net: add movement update rate to ini
|
2023-12-26 16:21:07 +01:00 |
|
fgsfds
|
454086be6b
|
port: net: separate control msgs into another channel; add bandwidth settings
|
2023-12-26 16:18:20 +01:00 |
|
fgsfds
|
6bd5997059
|
port: net: don't draw console or net debug when the font is unloaded
|
2023-12-25 18:25:07 +01:00 |
|
fgsfds
|
99911b2290
|
port: net: domain names can in fact start with a digit
|
2023-12-25 13:10:07 +01:00 |
|
fgsfds
|
95d8b0692f
|
port: net: add some config vars
|
2023-12-24 17:31:57 +01:00 |
|
fgsfds
|
6225f62412
|
port: net: partially fix rockets
|
2023-12-24 16:56:05 +01:00 |
|
fgsfds
|
d2ffd73dea
|
port: net: add net debug info, add copypaste support to IP input
|
2023-12-24 00:39:36 +01:00 |
|
fgsfds
|
02329b64a1
|
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
|
2023-12-23 22:09:43 +01:00 |
|
fgsfds
|
aae0f70dd3
|
port: net: sync some projectiles, doors, parts of bgun, etc
|
2023-12-23 22:09:37 +01:00 |
|
fgsfds
|
41d9cb4578
|
port: add console for chat and log messages
|
2023-12-23 22:09:02 +01:00 |
|
fgsfds
|
a82ac025da
|
Merge pull request #300 from Bobbar/port_crosshair_alpha
Crosshair Alpha Proof of Concept
|
2023-12-22 12:25:36 +01:00 |
|
fgsfds
|
370047b1b0
|
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
|
2023-12-18 16:34:58 +01:00 |
|
fgsfds
|
6fc99e4c23
|
port: net: basic networking with barely working position sync
|
2023-12-17 12:54:48 +01:00 |
|
Dominic Della Valle
|
0221839699
|
port: add maximize window option to extended menu
|
2023-12-16 11:56:39 -05:00 |
|
Bobby Lovell
|
1698f53728
|
Update main.c to use new UInt config for crosshair color
|
2023-12-16 10:20:32 -05:00 |
|
Bobby Lovell
|
7ac734fc81
|
Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha
|
2023-12-16 10:18:34 -05:00 |
|
fgsfds
|
28218b26c2
|
port: add setting for GE muzzle flashes and disable it by default
|
2023-12-16 15:22:23 +01:00 |
|
fgsfds
|
cdd7d6edac
|
port: use strto* when parsing config instead of ato*
allows hex values
|
2023-12-16 15:08:14 +01:00 |
|
fgsfds
|
581c63fc27
|
Merge pull request #308 from djdv/feat/win-max
port: add start window maximized flag to config
|
2023-12-16 15:03:04 +01:00 |
|
Dominic Della Valle
|
8c509db888
|
port: add start window maximized flag to config
|
2023-12-16 07:04:52 -05:00 |
|
Bobby Lovell
|
5aa799718a
|
Add support for unsigned integers.
|
2023-12-15 10:17:15 -05:00 |
|
Bobby Lovell
|
79fb976bcf
|
Implement a simple colored box menu item type and use that for the preview.
|
2023-12-14 16:03:29 -05:00 |
|
Bobby Lovell
|
519bd95a75
|
Center preview text.
|
2023-12-14 14:49:13 -05:00 |
|
Bobby Lovell
|
894ea53b29
|
Spell out colors...
|
2023-12-14 10:18:43 -05:00 |
|
Bobby Lovell
|
fb05725c34
|
- Implement RGBA.
- Add preview label.
|
2023-12-14 10:13:27 -05:00 |
|
Bobby Lovell
|
2a6625278a
|
- Fix RGB defines
- Just store the colour and parse RGBA values when modifying.
|
2023-12-13 13:48:06 -05:00 |
|
Bobby Lovell
|
342e186f79
|
Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept.
|
2023-12-13 13:06:48 -05:00 |
|
fgsfds
|
0a7faf2409
|
port: add file patching system; add patch for #286
patch submitted by Ryan Dwyer
|
2023-12-07 17:20:34 +01:00 |
|
fgsfds
|
aeb6851606
|
port: change FPS hard cap to 240 on NTSC, 200 on PAL
|
2023-12-06 17:16:34 +01:00 |
|
fgsfds
|
7647062619
|
port: hard cap FPS to 200 for now
|
2023-12-06 17:11:21 +01:00 |
|
fgsfds
|
3a313287bb
|
port: fix config ints not clamping properly
|
2023-12-06 17:10:48 +01:00 |
|
fgsfds
|
3118d01921
|
port: don't render garbage in the first blur frame (fixes #287)
|
2023-12-06 14:57:21 +01:00 |
|
fgsfds
|
d1be171939
|
port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
|
2023-12-04 18:22:37 +01:00 |
|
fgsfds
|
f96e7da00f
|
port: use proper aspect for 2D elements
this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
|
2023-12-03 21:10:41 +01:00 |
|
fgsfds
|
2c20a0487e
|
port: better menu blur
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
|
2023-12-02 19:18:47 +01:00 |
|
fgsfds
|
7cd3dafaa4
|
port: add wide HUD centering option for ultrawide displays
|
2023-11-27 11:52:53 +01:00 |
|
fgsfds
|
e0249067b9
|
port: reset the controller LEDs on unassign
|
2023-11-27 01:26:45 +01:00 |
|
fgsfds
|
31ad9351f5
|
port: load gamecontrollerdb if available
|
2023-11-27 01:20:09 +01:00 |
|