fgsfds
8c844874e7
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-12 16:32:16 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
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they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
2e18ffdad9
update branch name in build instructions
2024-05-11 15:58:56 +02:00
fgsfds
b2ea9aa5f2
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-11 15:57:20 +02:00
fgsfds
13003121ea
Update README.md
2024-05-11 15:54:52 +02:00
fgsfds
ba56947457
clarify build instructions a bit
2024-05-11 15:53:34 +02:00
fgsfds
b9a51e4a62
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-11 14:14:15 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
fgsfds
a0f8550034
Merge pull request #422 from PaulGrandperrin/patch-1
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Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin
73dc52cfd6
Makefile.port: fix dependencies for parallel compilation
2024-04-25 12:49:36 +02:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds
894ccfabf3
Merge pull request #408 from jonaeru/port-fix-xrayscanner
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Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
Jonaeru
ec8310e4a1
port: fix X-Ray Scanner model in Combat Simulator
2024-03-17 15:42:53 +09:00
Jonaeru
80faefbaf6
port: give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 15:12:26 +09:00
fgsfds
b72d7f54e1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 22:38:35 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
d8b21f78e0
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 17:45:41 +01:00
fgsfds
92a9ac43fc
port: fix linux build
2024-03-09 17:45:27 +01:00
fgsfds
0d0de5b0d4
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 17:43:11 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
7667d37ff0
Merge pull request #388 from iamgreaser/gm/net/counterop-4player
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port-net: Extend counter-op mode to 4 players
2024-03-09 16:58:31 +01:00
fgsfds
cf7c4d4239
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-02-13 01:17:45 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
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pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
GreaseMonkey
adcf56ed34
Handle cases for Counter-Op where certain local players can be missing; Don't support 2.x controls for Counter-Op
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I'm not sure if this happens in practice in the port itself, but with a bit of temporary hackery one can force certain players to be absent.
This handles that case cleanly.
2024-02-11 13:25:35 +13:00
fgsfds
5e65e84210
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-02-11 00:59:18 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
GreaseMonkey
63a9a26908
set_chr_team(CHR_ANTI, *) now sets all counter-op player teams
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The easiest-to-test effect of this is that counter-op players will no longer attempt to auto-aim against one another (p2 vs any other).
Maps where this was necessary: Villa, Chicago, Rescue, Air Base, Air Force One
(Other maps stick to the default of `TEAM_ENEMY`, and so this doesn't really affect it.)
2024-02-10 14:17:22 +13:00
GreaseMonkey
f4530633d6
Replace "Counter-Operative" player selection with "Main Player" + extend to 4 entries
2024-02-10 11:20:01 +13:00
GreaseMonkey
94e244a236
Report correct ending success/failure when any counter-op player aborts
2024-02-09 16:15:09 +13:00
GreaseMonkey
92d3a9f564
Add macros for counter-op player determination; Handle some missing checks
2024-02-09 13:44:04 +13:00
GreaseMonkey
44a67e60e8
net: Use LOCALPLAYERCOUNT() for UI size determination
2024-02-09 09:10:33 +13:00
GreaseMonkey
634eecb35d
Use vertical-split versions of menus in 3+-player main missions
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These work fine in the 2x2 split arrangement.
2024-02-09 08:40:02 +13:00
GreaseMonkey
a0db91a0c9
Preliminary 4-player counter-op mode
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Here's some things that will be needed off the top of my head:
- Handling the half-screen-width case for the pause menus
- Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players
- Thorough testing of each level for any weird counter-op-specific features
2024-02-09 08:40:02 +13:00
fgsfds
6b105d0be0
Merge pull request #381 from iamgreaser/gm/net/broadcast-queries-001
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query.py: Allow broadcast queries and wait for all replies
2024-02-06 10:49:58 +01:00
GreaseMonkey
11febd7ace
port-net: query.py: Print reply source addresses
2024-02-06 12:16:05 +13:00
GreaseMonkey
dface4696c
port-net: query.py: List all server query replies
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This is for when one provides a broadcast address to query.
2024-02-06 12:14:20 +13:00
GreaseMonkey
0669ce5668
port-net: query.py: Allow querying broadcast
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This waits for the first reply and then exits.
2024-02-06 12:05:17 +13:00
fgsfds
6d3ea5b0fd
Update README.md
2024-01-29 22:14:06 +01:00
fgsfds
36f8494ebf
Update README.md
2024-01-29 22:11:34 +01:00
fgsfds
fcb1dbb298
Merge pull request #375 from abgrac/readme-links-netplay
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Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
fgsfds
409e955883
Merge pull request #376 from abgrac/readme-links-titles
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Updated title & links titles for consistency with Master
2024-01-29 22:10:06 +01:00
Adriano Bini
f006f9ba7b
Updated title/link titles for consistency with MST
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Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:16:07 -03:00
Adriano Bini
815c75c6a8
Add port-net/netplay build links to default README
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Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds
6a03e8d9cf
port: net: unify console and join address input routines
2024-01-28 19:28:51 +01:00
fgsfds
a1af5b655a
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-28 18:46:13 +01:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds
cc6df47eed
Merge pull request #372 from Calinou/crosshair-hide-when-dead
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Always hide crosshair when dead
2024-01-28 18:37:50 +01:00