Commit Graph
7470 Commits
Author SHA1 Message Date
fgsfds 9625cd7d28 Merge branch 'port' into port-net ci-dev-build-net 2024-05-14 11:37:47 +02:00
fgsfds 32c5d2c742 Merge pull request #411 from jonaeru/port-friendly-fire
port: add friendly fire mp option
2024-05-14 11:35:08 +02:00
fgsfds 3199f99fbd Merge branch 'port' into port-friendly-fire 2024-05-14 11:32:21 +02:00
fgsfds 0e2de3b746 Merge branch 'port' into port-net 2024-05-14 11:29:28 +02:00
fgsfds 51d842f516 Merge pull request #412 from jonaeru/port-autorandom
port: add auto random mp weapon option
2024-05-14 11:21:22 +02:00
fgsfds 4e7e61c207 Merge branch 'port' into port-autorandom 2024-05-14 11:20:29 +02:00
fgsfds 32417c164c Merge branch 'port' into port-net 2024-05-14 11:12:56 +02:00
fgsfds 70b02da163 port: fix long option names and whitespace 2024-05-14 11:12:49 +02:00
fgsfds 1a3f36f626 Merge pull request #420 from throwaway29292/port
Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds 1db33f278b Merge branch 'port' into port-net 2024-05-14 10:56:58 +02:00
fgsfds d8a26fa221 port: clean up whitespace 2024-05-14 10:56:50 +02:00
fgsfds 28d6c5b827 Merge pull request #426 from throwaway29292/dualwieldallguns
Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds abc6612641 Merge branch 'port' into port-net 2024-05-14 10:35:06 +02:00
fgsfds fef8985b6b port: fix whitespace and scope in bgunConsiderToggleGunFunction 2024-05-14 10:34:16 +02:00
fgsfds fd8718f7b1 Merge pull request #416 from NeonNyan/fix-rcp120alt
fix for rcp120 alt button behavior
2024-05-14 10:25:21 +02:00
fgsfds 57b1e37397 Merge branch 'port' into port-net 2024-05-14 10:15:19 +02:00
fgsfds 197208b951 port: add detail textures toggle 2024-05-14 10:13:50 +02:00
fgsfds 3f3c091289 Merge branch 'port' into port-net 2024-05-13 22:23:16 +02:00
fgsfds 4bd314f60b port: add exclusive fullscreen and hidpi settings
for now config only

exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution

hidpi defaults to off
2024-05-13 22:23:04 +02:00
fgsfds 41ddcc7822 Merge branch 'port' into port-net 2024-05-13 18:49:16 +02:00
fgsfds 95b43b3f7b port: remove sprintf redeclaration 2024-05-13 18:48:35 +02:00
fgsfds 6708bf2aa6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 15:27:06 +02:00
fgsfds 62a55a3d6e port: don't force libc++, fix system.c on clang16+ 2024-05-13 15:24:45 +02:00
fgsfds 12cf9df01b port: allow overriding CC and CXX 2024-05-13 12:55:29 +02:00
fgsfds c16aa70a66 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 12:20:12 +02:00
fgsfds c5c1ef1d4e port: ask for high performance GPU on windows 2024-05-13 12:19:34 +02:00
fgsfds f3c1242858 port: more detail texture adjustment 2024-05-13 12:15:42 +02:00
fgsfds 60c30e9b67 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 01:15:50 +02:00
fgsfds ef3d53b9f7 port: make detail textures less intense 2024-05-13 01:15:30 +02:00
fgsfds bc01ff558f Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 00:30:42 +02:00
fgsfds 1d040b1ccc port: hackfix detail textures
this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds 9755f3ab41 port: even more gfx_pc cleanup 2024-05-13 00:28:19 +02:00
fgsfds f86746364f port: no need to explicitly disable player collision when tracing light glares 2024-05-12 17:12:37 +02:00
fgsfds 536c766793 port: more gfx_pc cleanup 2024-05-12 17:09:50 +02:00
fgsfds dca1e1752b port: remove remnants of masked/blended texture support 2024-05-12 16:48:33 +02:00
fgsfds 8c844874e7 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-12 16:32:16 +02:00
fgsfds ce6424117e port: re-disable glare calculation in multiplayer
they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 2e18ffdad9 update branch name in build instructions 2024-05-11 15:58:56 +02:00
fgsfds b2ea9aa5f2 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-11 15:57:20 +02:00
fgsfds 13003121ea Update README.md 2024-05-11 15:54:52 +02:00
fgsfds ba56947457 clarify build instructions a bit 2024-05-11 15:53:34 +02:00
fgsfds b9a51e4a62 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-11 14:14:15 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
Not actually throwaway 798fbf7b90 Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)" 2024-05-01 17:55:22 +02:00
fgsfds a0f8550034 Merge pull request #422 from PaulGrandperrin/patch-1
Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
Paul Grandperrin 73dc52cfd6 Makefile.port: fix dependencies for parallel compilation 2024-04-25 12:49:36 +02:00
Not actually throwaway 5b1d03cbbb Add an option in Combat Simulator to disable the blur effect from melee damage
This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Catherine Reprobate 68aee1d2f2 fix for rcp120 alt button behavior 2024-04-14 14:49:32 -07:00
Jonaeru 7580ebcaf9 port: rename constants 2024-03-26 23:45:55 +09:00