fgsfds
fc7141d0f2
Merge pull request #598 from AL2009man/PerfectQuakeDark
...
Mouse Sensitivity follows id Tech/Source sens scale
2025-04-27 13:46:01 +02:00
fgsfds
f414e8a792
Merge pull request #601 from cylonicboom/pr/joyreset-on-controller-change
...
port: call `joyReset()` when changing controllers
2025-04-27 13:44:36 +02:00
Catherine Reprobate
ab73fdcc30
fixup: include header for joyReset
2025-04-13 10:44:26 -07:00
Catherine Reprobate
30071e8f64
port: call joyReset() when changing controllers
...
This needs to be called for controller reassignments to take effect in
MP modes
2025-04-13 10:39:04 -07:00
AL2009man
9695856be6
updated player.c to account for 0.022f scale
...
while also changing input.c delta scale to ensure it has a divider
2025-04-11 19:24:25 -04:00
AL2009man
053f7dc8a5
Mouse Sensitivity follows Quake/id Tech mouse sens
...
this changes mouse sensitiivity scale to mirror id Tech's Mouse Sensitivity Scale. This also makes it easier for Steam Input users (Steam Deck and Steam Controller) to use Gyro To Mouse/Flick Stick's Natural Sensitivity Scale
2025-04-11 00:06:02 -04:00
fgsfds
0ac5fdd5c3
Merge pull request #593 from jonaeru/fix-mp-selectrandomweapon
...
Fix offset in weapon set by adding IR Scanner and Night Vision and Select Random Weapons feature
2025-03-30 18:44:18 +02:00
Jonaeru
33c5194a1b
Fix "Select Dark" in Select Random Weapons feature to not select IR Scanner and Night Vision
2025-03-30 22:48:14 +09:00
Jonaeru
edd58c8925
Fix offset in weapon set by adding IR Scanner and Night Vision
2025-03-30 22:31:51 +09:00
fgsfds
e32d719c16
port: only enable SDL hints on SDL versions that support them
2025-03-29 12:48:38 +01:00
fgsfds
be4d8330bd
port: add settings for HIDAPI and raw input
2025-03-29 12:29:14 +01:00
fgsfds
91c207a51b
Merge pull request #590 from AL2009man/SDLHint-Fix
...
SDL_SetHint Controller Update
2025-03-29 12:19:27 +01:00
fgsfds
0d76ad102f
Merge pull request #589 from cylonicboom/pr/goggles-in-cs
...
Add Night Vision Goggles and IR Scanner to Combat Simulator
2025-03-29 12:03:54 +01:00
fgsfds
135c293656
Merge pull request #592 from peerchemist/port
...
Flatpak x86_64
2025-03-29 12:03:16 +01:00
peerchemist
9a853077a0
correct Exec name
2025-03-29 11:15:57 +01:00
peerchemist
dace9fd634
x86_64
2025-03-29 11:02:55 +01:00
AL2009man
c44704e2af
added SDL Hint for Wii Controllers
2025-03-27 01:55:25 -04:00
AL2009man
1a5e42e55f
changed note
2025-03-27 01:49:28 -04:00
AL2009man
a26260e932
added SDL Hints field
...
For some reason: this sourceport isn't using SDL Hints. this is very crucial inorder to implement features sets like Gyro Aiming. Thus: most of the important hints will be forcefully enabled while improving Contorller compatibility when using RawInput
2025-03-27 01:47:49 -04:00
Catherine Reprobate
4f55a41d99
add NVGs and IRGs to CS
...
- fixes n64-bug: NVGs and IR goggles should not be dual-wieldable
2025-03-23 12:48:16 -07:00
Catherine Reprobate
355f0ed0ee
IR Goggle support for 4player and 1-2p draw fixes
...
- allocate memory for 4player's IR goggle scanlines
- fixes IR goggle alignment
- fixes IR lens for players 2 and 4
- fixes off-by-one rendering error for top two players (bottom of screen)
- fixes off-by-one rendering error for right-side players (right side of semicircle thing)
- fixes dark area flickering; use resolved shading for props if not wearing goggles
- port: fix IR goggle off-by-one draw issues
2025-03-23 12:47:06 -07:00
peerchemist
4019bd59cf
Update io.github.fgsfdsfgs.perfect_dark.yaml
2025-03-18 09:13:23 +01:00
peerchemist
6c29e7ecc8
Update io.github.fgsfdsfgs.perfect_dark.sh
2025-03-18 09:00:38 +01:00
peerchemist
e65f46d081
Update c-cpp.yml
...
It hardly makes sense to use 32bit binary for flatpak.
2025-03-18 08:51:17 +01:00
fgsfds
2ff8819265
Merge pull request #550 from ZenithMDC/slider-mouse-upgrades
...
Ergonomic upgrades for menu sliders while using the mouse
2025-03-16 09:03:23 +01:00
fgsfds
77d1ded519
Merge pull request #584 from SilentException/config-max-warning
...
Warn when CONFIG_MAX_SETTINGS limit is reached
2025-02-24 22:27:37 +01:00
SilentException
60b8e3b49e
Log warning if configuration max settings is exceeded
...
+ snprintf instead of strncpy (null termination)
2025-02-24 21:35:02 +01:00
fgsfds
8b0b75d4ad
port: increase CONFIG_MAX_SETTINGS
2025-02-24 20:26:38 +01:00
Matthew Coppola
ea464ca6ac
Allow dragging sliders with the mouse
...
Additional code was introduced to handle edge cases. Sliders are always
dimmed when clicked with the mouse, now. When the mouse button is
release, dimmed mode is turned off. This was done to prevent adjacent
slider items from being accidentally modified by moving the mouse over
them with the left mouse button held down, as well as to allow proper
functioning of deferred sliders with the mouse.
2025-02-24 00:05:51 -05:00
Matthew Coppola
a9752198c3
Make mousescroll work effectively for fast sliders
2025-02-23 22:49:51 -05:00
Matthew Coppola
fbd9ef002e
Treat mousescroll as a mouse movement
2025-02-23 22:49:51 -05:00
Matthew Coppola
e4972ddbe3
Allow adjusting sliders with mousescroll
2025-02-23 22:49:24 -05:00
fgsfds
8dbe6f2a63
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port
2025-02-22 13:51:02 +01:00
fgsfds
045c4c371a
Revert "ci: temporarily disable flatpak autobuilds"
...
This reverts commit daade36e19 .
2025-02-22 13:50:49 +01:00
fgsfds
f4f1470e1e
port: use a dynamic string for the vsync options
2025-02-22 13:48:25 +01:00
fgsfds
26251c0865
Update README.md
2025-02-22 13:28:23 +01:00
fgsfds
ac4f317879
port: changes to the video settings PR:
...
- change FPS calculation to use average FPS, use real time instead of render time for interval timing
- remove Maximize Window (you already have a maximize button and it's saved to the INI)
- remove Display FPS Interval from settings (the average user won't care and whoever cares can change it in the INI)
- remove the tickrate override flag and implicit tickrate adjustment in the framerate limit option, instead add one checkbox to uncap tickrate (mostly because I'd like the game to default to the og 60 FPS cap since high FPS is still unstable)
- rearrange some options a bit
2025-02-22 13:22:00 +01:00
fgsfds
e3104b7043
Merge pull request #538 from ZenithMDC/revamp-video-options
...
Allow changing video resolution at runtime + more
2025-02-22 11:26:43 +01:00
fgsfds
176b4282fc
Merge pull request #577 from jonaeru/mp-random-weapon-filter
...
Add "Select Random Weapons" mp menu
2025-02-22 11:16:56 +01:00
fgsfds
cd8f06d03a
Merge pull request #578 from jonaeru/fix-friendly-fire
...
Fix to enable Friendly Fire option in Challenge
2025-02-22 11:15:38 +01:00
fgsfds
9cff3591dd
port: add an option to make opposite c-buttons cancel each other
...
for #581
2025-02-22 10:49:48 +01:00
fgsfds
daade36e19
ci: temporarily disable flatpak autobuilds
...
until this fucking action is fixed
2025-02-11 21:06:15 +01:00
fgsfds
addc890628
ci: try to fix flatpak action
2025-02-11 20:47:52 +01:00
fgsfds
8a3dd74d5c
port: add option to reload with use key in extcontrols
2025-02-11 20:02:35 +01:00
Jonaeru
c0aa42759c
fix "Select Random Weapons" mp menu, optionindex
2025-02-10 22:39:10 +09:00
Jonaeru
b637c6aac6
Fix to enable Friendly Fire option in Challenge
2025-02-10 10:30:59 +09:00
Jonaeru
5cd436e848
Fix check status not being changed by Start button in Select Random Weapon Menu
2025-02-09 14:04:01 +09:00
Jonaeru
d5225b7784
Fix Select Random Weapon Menu
2025-02-08 14:01:57 +09:00
Jonaeru
904faa5485
Add MP Select Random Weapon Menu
2025-02-08 14:01:22 +09:00
fgsfds
f1084b6d93
ci: use ubuntu-22.04 for i686-linux because ubuntu-24.04 is wack
2025-01-25 12:00:48 +01:00