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Docs media: ~29 s looping v0.5.0 gameplay montage (GIF, 400x226 @ 15 fps, 15.8 MB) replaces the README stills strip; split-screen still is now 2-player
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@@ -134,11 +134,11 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
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<span class="idx" id="vIdx">1 / 14</span>
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</div>
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<div class="vstage">
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<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture">
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<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 2-player split-screen multiplayer, in-engine capture">
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<button class="vbtn prev" id="vPrev" aria-label="previous capture">‹</button>
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<button class="vbtn next" id="vNext" aria-label="next capture">›</button>
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</div>
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<div class="vcap"><span id="vCap">3-player split-screen — v0.5.0</span></div>
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<div class="vcap"><span id="vCap">2-player split-screen — v0.5.0</span></div>
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</div>
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## Play it, or take it apart
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@@ -191,7 +191,7 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
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// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
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(function () {
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var slides = [
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{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" },
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{ src:"img/shots/feature-splitscreen.jpg", cap:"2-player split-screen — v0.5.0" },
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{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
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{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
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