Docs media: ~29 s looping v0.5.0 gameplay montage (GIF, 400x226 @ 15 fps, 15.8 MB) replaces the README stills strip; split-screen still is now 2-player

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James Dansereau committed 2026-10-07 10:39:21 -04:00
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# GoldenEye 007 PC Port — v<version> # GoldenEye 007 PC Port — v<version>
<p align="center"> <p align="center">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="3-player split-screen multiplayer in the port"> <img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="2-player split-screen multiplayer in the port">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders"> <img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders">
</p> </p>
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@@ -36,12 +36,13 @@ project is as much a study of that process as it is a port. See
[How it was made](#how-it-was-made). [How it was made](#how-it-was-made).
<p align="center"> <p align="center">
<img src="docs/img/shots/feature-splitscreen.jpg" width="23%" alt="3-player split-screen multiplayer in the port"> <img src="docs/media/goldeneye-gh-preview.gif" width="64%"
<img src="docs/img/shots/feature-options.jpg" width="23%" alt="The PC options menu: custom crosshair colour sliders"> alt="~29 s gameplay montage from live v0.5.0 play sessions">
<img src="docs/img/shots/shot-01.jpg" width="23%" alt="Dam, rendered by the port"> <br><em>All in-engine, running in the port: a ~29&nbsp;s montage from live
<img src="docs/img/shots/shot-21.jpg" width="23%" alt="Cradle, rendered by the port"> v0.5.0 play sessions (the Facility intro, auto-aim in the Archives,
<br><em>All in-engine, running in the port · the crosshair options and the Dam sniper rifle, Silo, a 2-player rocket kill,
<a href="docs/index.md">12 level stills in the project index</a></em> the Facility bathroom, the Dam ending) ·
<a href="docs/index.md">14 stills in the project index</a></em>
</p> </p>
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@@ -134,11 +134,11 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
<span class="idx" id="vIdx">1 / 14</span> <span class="idx" id="vIdx">1 / 14</span>
</div> </div>
<div class="vstage"> <div class="vstage">
<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture"> <img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 2-player split-screen multiplayer, in-engine capture">
<button class="vbtn prev" id="vPrev" aria-label="previous capture">&#8249;</button> <button class="vbtn prev" id="vPrev" aria-label="previous capture">&#8249;</button>
<button class="vbtn next" id="vNext" aria-label="next capture">&#8250;</button> <button class="vbtn next" id="vNext" aria-label="next capture">&#8250;</button>
</div> </div>
<div class="vcap"><span id="vCap">3-player split-screen &mdash; v0.5.0</span></div> <div class="vcap"><span id="vCap">2-player split-screen &mdash; v0.5.0</span></div>
</div> </div>
## Play it, or take it apart ## Play it, or take it apart
@@ -191,7 +191,7 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
// console-viewer carousel: one media slot, cycle the captures. Vanilla JS. // console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
(function () { (function () {
var slides = [ var slides = [
{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" }, { src:"img/shots/feature-splitscreen.jpg", cap:"2-player split-screen — v0.5.0" },
{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" }, { src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" }, { src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" }, { src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
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