Commit Graph
7409 Commits
Author SHA1 Message Date
fgsfds a3d2b56dd9 port: flatpak: replace icon with the one suggested by NicNamSam in #238 2024-09-02 10:26:11 +02:00
fgsfds 34d3e082ec Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
fgsfds a277ca7ee4 Merge pull request #499 from MaikelChan/transfer-pak
Check GameBoy Color ROM to emulate Transfer Pak
2024-09-02 09:54:36 +02:00
fgsfds af8e808e39 Merge pull request #502 from fpiesche/port
Add Flatpak build
2024-09-02 09:51:11 +02:00
Florian Piesche 8f445d344f Add .flatpak-builder to gitignore 2024-08-30 18:46:08 +01:00
Florian Piesche e9b946feb4 Fix executable detection 2024-08-30 18:45:55 +01:00
Florian Piesche 2d51c0a60a Switch to shell script to launch 2024-08-30 18:03:00 +01:00
Jonaeru cf13976db3 Add copy simulant mp menu 2024-08-31 00:46:04 +09:00
Florian Piesche 6344cc8914 Move actual flatpak bundle rather than parent directory 2024-08-30 12:52:14 +01:00
Florian Piesche b2657eb0c2 Use freedesktop 23.08 specifically 2024-08-30 12:29:31 +01:00
Florian Piesche 35d263e15b Use freedesktop container 2024-08-30 12:27:54 +01:00
Florian Piesche c224055ff7 Fix manifest file name. Duh. 2024-08-30 12:25:51 +01:00
Florian Piesche 096a833838 debug 2024-08-30 02:37:56 +01:00
Florian Piesche ee8d7a6e89 Build flatpak bundle manually 2024-08-30 02:30:00 +01:00
Florian Piesche 538385a991 Try workflow again 2024-08-30 02:13:07 +01:00
Florian Piesche b8348a45bc Try and debug workflow setup 2024-08-30 01:58:53 +01:00
Florian Piesche a6b516be15 Fix flatpak build step 2024-08-30 01:47:13 +01:00
Florian Piesche 9ac8af6639 Add comments for missing features in launcher script 2024-08-30 01:42:50 +01:00
Florian Piesche 28bdccd322 Add Flatpak build 2024-08-30 01:29:08 +01:00
MaikelChan 8865130c35 Added some instructions to README. 2024-08-25 21:42:54 +02:00
MaikelChan 153ca3341e Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality. 2024-08-25 21:27:21 +02:00
fgsfds bdbf0ab789 Merge pull request #484 from MaikelChan/three_point_2
Three point mode and shader fixes
2024-08-06 16:46:35 +02:00
fgsfds ca76416e1c Merge pull request #487 from MaikelChan/mp-viewports
Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00
fgsfds b534a42685 Merge pull request #488 from MaikelChan/training-saving
Save data after successfully completing training mission
2024-08-06 16:44:15 +02:00
MaikelChan 6b71e622c7 Save data after successfully completing a mission in device / holo training. 2024-08-06 15:35:26 +02:00
MaikelChan 48c294fc24 Recalculate model position in character profile menu every tick, so it adjusts when resizing the window. 2024-08-06 14:21:36 +02:00
MaikelChan f0fe7f41f1 Forgot to remove something from previous commit. 2024-08-06 14:13:17 +02:00
MaikelChan 2844930a21 Recalculate model position in device training menu every tick, so it adjusts when resizing the window. 2024-08-06 14:10:43 +02:00
MaikelChan d36c55d048 - Fixed model position in device training menu. 2024-08-06 14:04:02 +02:00
MaikelChan f855dc32f1 Apply a small offset to the arrows in character selection so they don't get cut off by the scissor. 2024-08-06 13:17:43 +02:00
MaikelChan 08e2b49e88 Fixed viewport calculations of the character selection UIs from multiplayer. 2024-08-06 12:43:45 +02:00
MaikelChan 9cd978a7a9 Removed more APPLE checks. 2024-08-05 19:11:33 +02:00
MaikelChan a60880ef80 Three point and shader improvements
- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
MaikelChan a4b5b110ec Don't perform a filter mode change if the new mode is the same as the previous one. 2024-08-05 16:33:55 +02:00
fgsfds 897020b3fd port: clean up depth_zfar remnants 2024-08-05 11:42:21 +02:00
fgsfds e85fdb3b9b port: exclude threepoint-related shader code when it's not enabled 2024-08-05 11:41:45 +02:00
fgsfds e3e72617a1 Merge pull request #483 from MaikelChan/three_point
Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds bc365650ce Merge pull request #482 from MaikelChan/depth_clear
Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
MaikelChan 6fa78556f4 Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time. 2024-08-05 04:15:30 +02:00
MaikelChan 5fdeff6a82 Disabled depth range functionality. Doesn't seem needed anymore. 2024-08-04 22:10:46 +02:00
MaikelChan 673ba52cbd Not necessary to change depth range of bullet casings anymore. 2024-08-04 13:21:40 +02:00
MaikelChan 0ea8872471 Perform a depth only clear right before rendering the gun. 2024-08-04 13:14:03 +02:00
fgsfds b43c2ec617 Merge pull request #448 from blaiz/cloaking-respawn
Give Cloaking Device at respawn if cheat is active
2024-08-04 10:56:30 +02:00
fgsfds a8c68aed97 Merge pull request #476 from jonaeru/port-mpnoradar-player
Add "No Player on Radar" mp option
2024-08-04 10:56:02 +02:00
fgsfds 4c09de6de0 Merge pull request #480 from MaikelChan/depth_compare_fixes
Depth compare improvements based on GlideN64
2024-08-04 10:55:20 +02:00
MaikelChan 29d6392514 Forgot some extra checks. 2024-08-04 06:11:50 +02:00
MaikelChan b9f6961931 Depth compare improvements based on GlideN64. 2024-08-04 05:28:10 +02:00
Jonaeru b6b7133e76 port: add no radar on player mp option 2024-07-22 22:44:00 +09:00
fgsfds b523b1e076 port: fix mouse controls in combat sim keyboard 2024-05-31 11:23:48 +02:00
fgsfds 07e6fdc1e0 port: add mouse lock mode option 2024-05-31 10:54:33 +02:00