fgsfds
a3d2b56dd9
port: flatpak: replace icon with the one suggested by NicNamSam in #238
2024-09-02 10:26:11 +02:00
fgsfds
34d3e082ec
Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
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Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
fgsfds
a277ca7ee4
Merge pull request #499 from MaikelChan/transfer-pak
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Check GameBoy Color ROM to emulate Transfer Pak
2024-09-02 09:54:36 +02:00
fgsfds
af8e808e39
Merge pull request #502 from fpiesche/port
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Add Flatpak build
2024-09-02 09:51:11 +02:00
fgsfds
bdbf0ab789
Merge pull request #484 from MaikelChan/three_point_2
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Three point mode and shader fixes
2024-08-06 16:46:35 +02:00
fgsfds
ca76416e1c
Merge pull request #487 from MaikelChan/mp-viewports
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Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00
fgsfds
b534a42685
Merge pull request #488 from MaikelChan/training-saving
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Save data after successfully completing training mission
2024-08-06 16:44:15 +02:00
fgsfds
897020b3fd
port: clean up depth_zfar remnants
2024-08-05 11:42:21 +02:00
fgsfds
e85fdb3b9b
port: exclude threepoint-related shader code when it's not enabled
2024-08-05 11:41:45 +02:00
fgsfds
e3e72617a1
Merge pull request #483 from MaikelChan/three_point
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Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds
bc365650ce
Merge pull request #482 from MaikelChan/depth_clear
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Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
fgsfds
b43c2ec617
Merge pull request #448 from blaiz/cloaking-respawn
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Give Cloaking Device at respawn if cheat is active
2024-08-04 10:56:30 +02:00
fgsfds
a8c68aed97
Merge pull request #476 from jonaeru/port-mpnoradar-player
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Add "No Player on Radar" mp option
2024-08-04 10:56:02 +02:00
fgsfds
4c09de6de0
Merge pull request #480 from MaikelChan/depth_compare_fixes
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Depth compare improvements based on GlideN64
2024-08-04 10:55:20 +02:00
fgsfds
b523b1e076
port: fix mouse controls in combat sim keyboard
2024-05-31 11:23:48 +02:00
fgsfds
07e6fdc1e0
port: add mouse lock mode option
2024-05-31 10:54:33 +02:00
fgsfds
de3b8ff548
port: revert multithreaded audio experiments
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until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds
dce96a4a3d
port: add separate extra buttons for accept/cancel
2024-05-18 19:32:34 +02:00
fgsfds
08b4d780b7
port: temporary fix for the UI back button
2024-05-18 19:18:27 +02:00
fgsfds
bc5911bfba
port: formatting
2024-05-18 19:05:47 +02:00
fgsfds
ada20c526a
port: clean up previous commit
2024-05-18 19:00:40 +02:00
fgsfds
4c552a42f2
port: experimental multithreaded audio
2024-05-18 18:53:12 +02:00
fgsfds
e8e513fecb
port: possible fix for #401
2024-05-15 14:11:24 +02:00
fgsfds
4601a9c318
port: only respect friendly fire setting in team games
2024-05-15 13:39:12 +02:00
fgsfds
5c7d4ecf52
port: give correct ammo to bots when spawning armed; give at least one round when spawning armed
2024-05-15 12:29:39 +02:00
fgsfds
9edfd667b7
port: give start with weapon a better short name
2024-05-15 12:13:35 +02:00
fgsfds
f3757e75e9
port: don't crash when spawn with weapon is on and that weapon is a shield
2024-05-15 12:10:17 +02:00
fgsfds
a6e7d503e6
port: add mouse controls to sliders
2024-05-14 23:16:36 +02:00
fgsfds
da8b9be09d
port: completely disable back on WPNBACK if using mouse navigation
2024-05-14 22:59:20 +02:00
fgsfds
9530924c21
port: add mouse navigation toggle to options
2024-05-14 22:56:47 +02:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
bf8192ee84
Update README.md
2024-05-14 22:21:14 +02:00
fgsfds
45ec35172d
ci: fix executable names on linux
2024-05-14 22:04:27 +02:00
fgsfds
926e4dce28
ci: autobuild pal and jpn and include them in release
2024-05-14 21:59:44 +02:00
fgsfds
548e2c1f0b
port: only navigate with mouse if it's enabled in the dialog
2024-05-14 21:06:16 +02:00
fgsfds
85872d7e71
port: add mouse controls to virtual keyboard
2024-05-14 20:58:51 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
865ca682dc
Update README.md
2024-05-14 11:58:04 +02:00
fgsfds
dc9d0f3c9c
ci: give write permission to release job
2024-05-14 11:50:07 +02:00
fgsfds
12d06001e7
Merge pull request #320 from djdv/port
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Add CI action to publish development builds to GitHub releases
2024-05-14 11:42:17 +02:00
fgsfds
32c5d2c742
Merge pull request #411 from jonaeru/port-friendly-fire
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port: add friendly fire mp option
2024-05-14 11:35:08 +02:00
fgsfds
3199f99fbd
Merge branch 'port' into port-friendly-fire
2024-05-14 11:32:21 +02:00
fgsfds
51d842f516
Merge pull request #412 from jonaeru/port-autorandom
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port: add auto random mp weapon option
2024-05-14 11:21:22 +02:00
fgsfds
4e7e61c207
Merge branch 'port' into port-autorandom
2024-05-14 11:20:29 +02:00
fgsfds
70b02da163
port: fix long option names and whitespace
2024-05-14 11:12:49 +02:00
fgsfds
1a3f36f626
Merge pull request #420 from throwaway29292/port
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Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds
d8a26fa221
port: clean up whitespace
2024-05-14 10:56:50 +02:00
fgsfds
28d6c5b827
Merge pull request #426 from throwaway29292/dualwieldallguns
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Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds
fef8985b6b
port: fix whitespace and scope in bgunConsiderToggleGunFunction
2024-05-14 10:34:16 +02:00
fgsfds
fd8718f7b1
Merge pull request #416 from NeonNyan/fix-rcp120alt
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fix for rcp120 alt button behavior
2024-05-14 10:25:21 +02:00
fgsfds
197208b951
port: add detail textures toggle
2024-05-14 10:13:50 +02:00
fgsfds
4bd314f60b
port: add exclusive fullscreen and hidpi settings
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for now config only
exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution
hidpi defaults to off
2024-05-13 22:23:04 +02:00
fgsfds
95b43b3f7b
port: remove sprintf redeclaration
2024-05-13 18:48:35 +02:00
fgsfds
62a55a3d6e
port: don't force libc++, fix system.c on clang16+
2024-05-13 15:24:45 +02:00
fgsfds
12cf9df01b
port: allow overriding CC and CXX
2024-05-13 12:55:29 +02:00
fgsfds
c5c1ef1d4e
port: ask for high performance GPU on windows
2024-05-13 12:19:34 +02:00
fgsfds
f3c1242858
port: more detail texture adjustment
2024-05-13 12:15:42 +02:00
fgsfds
ef3d53b9f7
port: make detail textures less intense
2024-05-13 01:15:30 +02:00
fgsfds
1d040b1ccc
port: hackfix detail textures
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this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds
9755f3ab41
port: even more gfx_pc cleanup
2024-05-13 00:28:19 +02:00
fgsfds
f86746364f
port: no need to explicitly disable player collision when tracing light glares
2024-05-12 17:12:37 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
dca1e1752b
port: remove remnants of masked/blended texture support
2024-05-12 16:48:33 +02:00
fgsfds
ce6424117e
port: re-disable glare calculation in multiplayer
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they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
13003121ea
Update README.md
2024-05-11 15:54:52 +02:00
fgsfds
ba56947457
clarify build instructions a bit
2024-05-11 15:53:34 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
fgsfds
a0f8550034
Merge pull request #422 from PaulGrandperrin/patch-1
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Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds
894ccfabf3
Merge pull request #408 from jonaeru/port-fix-xrayscanner
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Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
92a9ac43fc
port: fix linux build
2024-03-09 17:45:27 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
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pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
fgsfds
36f8494ebf
Update README.md
2024-01-29 22:11:34 +01:00
fgsfds
fcb1dbb298
Merge pull request #375 from abgrac/readme-links-netplay
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Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds
cc6df47eed
Merge pull request #372 from Calinou/crosshair-hide-when-dead
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Always hide crosshair when dead
2024-01-28 18:37:50 +01:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
e53f26f3eb
port: fix #347
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patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
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Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
ba52580e0c
port: display module offsets in the windows crashlog
2024-01-07 16:43:20 +01:00
fgsfds
d1d288b96a
port: don't use cv2pdb by default if it exists
2024-01-07 16:43:02 +01:00
fgsfds
06f2283180
port: use cv2pdb on windows executables if present
2024-01-07 16:09:04 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
787758c038
port: log branch name
2023-12-28 21:48:05 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
f2a2458795
port: fix typo
2023-12-22 12:33:34 +01:00