fgsfds
f4f1470e1e
port: use a dynamic string for the vsync options
2025-02-22 13:48:25 +01:00
fgsfds
ac4f317879
port: changes to the video settings PR:
...
- change FPS calculation to use average FPS, use real time instead of render time for interval timing
- remove Maximize Window (you already have a maximize button and it's saved to the INI)
- remove Display FPS Interval from settings (the average user won't care and whoever cares can change it in the INI)
- remove the tickrate override flag and implicit tickrate adjustment in the framerate limit option, instead add one checkbox to uncap tickrate (mostly because I'd like the game to default to the og 60 FPS cap since high FPS is still unstable)
- rearrange some options a bit
2025-02-22 13:22:00 +01:00
fgsfds
e3104b7043
Merge pull request #538 from ZenithMDC/revamp-video-options
...
Allow changing video resolution at runtime + more
2025-02-22 11:26:43 +01:00
fgsfds
176b4282fc
Merge pull request #577 from jonaeru/mp-random-weapon-filter
...
Add "Select Random Weapons" mp menu
2025-02-22 11:16:56 +01:00
fgsfds
cd8f06d03a
Merge pull request #578 from jonaeru/fix-friendly-fire
...
Fix to enable Friendly Fire option in Challenge
2025-02-22 11:15:38 +01:00
fgsfds
9cff3591dd
port: add an option to make opposite c-buttons cancel each other
...
for #581
2025-02-22 10:49:48 +01:00
fgsfds
daade36e19
ci: temporarily disable flatpak autobuilds
...
until this fucking action is fixed
2025-02-11 21:06:15 +01:00
fgsfds
addc890628
ci: try to fix flatpak action
2025-02-11 20:47:52 +01:00
fgsfds
8a3dd74d5c
port: add option to reload with use key in extcontrols
2025-02-11 20:02:35 +01:00
Jonaeru
c0aa42759c
fix "Select Random Weapons" mp menu, optionindex
2025-02-10 22:39:10 +09:00
Jonaeru
b637c6aac6
Fix to enable Friendly Fire option in Challenge
2025-02-10 10:30:59 +09:00
Jonaeru
5cd436e848
Fix check status not being changed by Start button in Select Random Weapon Menu
2025-02-09 14:04:01 +09:00
Jonaeru
d5225b7784
Fix Select Random Weapon Menu
2025-02-08 14:01:57 +09:00
Jonaeru
904faa5485
Add MP Select Random Weapon Menu
2025-02-08 14:01:22 +09:00
fgsfds
f1084b6d93
ci: use ubuntu-22.04 for i686-linux because ubuntu-24.04 is wack
2025-01-25 12:00:48 +01:00
fgsfds
9a462d3ca8
port: log controller GUID to aid in binding generation
2025-01-25 11:55:50 +01:00
fgsfds
4f7817a0ca
port: forgot the constant
2025-01-05 15:45:42 +01:00
fgsfds
5084b4be39
port: simplify the keyboard input a bit and match it to port-net's
...
backspace key now repeats properly
TYPE WITH KEYBOARD changes into a tooltip when typing
players with controllers are allowed to type, because that seems more convenient
players 2, 3 and 4 are allowed to type too if they hit the button, but only one player can have keyboard focus at a time
2025-01-05 15:27:45 +01:00
fgsfds
a05c4290f5
Merge pull request #557 from ZenithMDC/text-input
...
Allow typing with keyboard in menuitemKeyboard
2025-01-05 13:44:43 +01:00
fgsfds
49cd478622
Merge pull request #564 from ZenithMDC/skip-credits
...
Allow skipping credits for the port
2024-12-29 15:05:55 +01:00
fgsfds
0443c708dd
port: align size of bg light block to 4
...
this avoids unaligned accesses on ARM
2024-12-29 14:47:42 +01:00
fgsfds
7f105f1dcb
port: on ARM, only enable DO_YIELD() if ARMv7 or ARM64
2024-12-29 13:56:44 +01:00
Matthew Coppola
721b9b004e
Allow skipping credits for the port
2024-12-21 06:26:36 -05:00
fgsfds
23d5a5771a
port: fix mouse X speed using wrong aspect in split screen
2024-12-20 13:38:19 +01:00
fgsfds
0701f43d6b
Merge pull request #559 from cylonicboom/editorconfig
...
add editorconfig
2024-12-20 13:36:05 +01:00
fgsfds
d5ae464f6d
Merge pull request #561 from cylonicboom/rename-func0f0d5484
...
func0f0d5484 -> savebufferWriteData
2024-12-20 13:33:37 +01:00
Catherine Reprobate
701c854ced
func0f0d5484 -> savebufferWriteData
2024-12-19 12:51:17 -08:00
Catherine Reprobate
afd432444b
add editorconfig
2024-12-19 10:14:50 -08:00
fgsfds
26b3b91433
Merge pull request #552 from ZenithMDC/resolution-independent-mouse-aim
...
Make mouse aim speed resolution-independent
2024-12-19 18:26:59 +01:00
Matthew Coppola
8945809c1f
Factor in dstscroll to align mouse with chars in 3+ multiplayer
2024-12-17 17:40:10 -05:00
Matthew Coppola
da07772b1c
Allow typing with keyboard in menuitemKeyboard
2024-12-17 05:47:43 -05:00
fgsfds
1e76f6af69
port: actually parse allocation strings; double gfx buffer size on 64-bit
2024-12-17 10:44:33 +01:00
fgsfds
a14e9ed97e
port: retry creating SDL window when trying different GL versions
2024-12-11 14:06:44 +01:00
Matthew Coppola
615e9267d8
Make mouse aim speed resolution-independent
2024-12-10 17:36:57 -05:00
fgsfds
4f2b911802
Merge pull request #555 from ZenithMDC/fix-crash-on-copy
...
Prevent crash when copying player data
2024-12-09 23:34:30 +01:00
Matthew Coppola
c43f550a7e
Prevent crash when copying player data
2024-12-09 16:20:56 -05:00
fgsfds
2439eb6e8d
Merge pull request #551 from ZenithMDC/increase-mouse-speed-precision
...
Increase precision for mouse speed options
2024-12-08 13:40:23 +01:00
fgsfds
903dd82ebf
port: alternate fix for #548
2024-12-08 13:39:21 +01:00
Matthew Coppola
cb449bf7ce
Increase precision for mouse speed options
2024-12-06 22:40:57 -05:00
Matthew Coppola
e2e5bc352d
Call text_end (text0f153780) for correctness sake
2024-12-06 17:20:24 -05:00
Matthew Coppola
687b966c5e
Allow overriding g_TickRateDiv at runtime
2024-12-06 17:20:24 -05:00
Matthew Coppola
0b8a333e2b
Rearrange the menu, clean up, and change some things
2024-12-06 17:20:23 -05:00
Matthew Coppola
b34bb01240
Actually sync fullscreen and maximized states with the backend
2024-12-06 17:20:23 -05:00
Matthew Coppola
1e2f6dcb91
Fix mouse input not updating deferred slider while in dimmed mode
2024-12-06 17:20:23 -05:00
Matthew Coppola
210b299bd4
Add Display FPS options to Extended Video Options
...
Also changed how the window title FPS works, which is now derived from
the difference in time between subsequent video frames.
2024-12-06 17:20:23 -05:00
Matthew Coppola
6de98cfcd4
Update GUI texture filtering setting immediately
2024-12-06 17:20:23 -05:00
Matthew Coppola
d43c4c0cba
Allow changing MSAA at runtime
2024-12-06 17:20:23 -05:00
Matthew Coppola
1d14877bec
Allow changing vsync and framerate limit at runtime
...
Also implements a new menu item flag: MENUITEMFLAG_SLIDER_DEFERRED,
which only calls the MENUOP_GETSLIDER callback on entering dimmed mode,
storing its value for later ticks, and only calls the MENUOP_SET
callback on leaving dimmed mode. This was necessary to prevent the
framerate limit slider from immediately affecting the framerate, leading
to an annoying slow down as the value was decremented to 0.
2024-12-06 17:20:22 -05:00
Matthew Coppola
5aa1cc6117
Cache ints instead of strings for video modes
2024-12-06 17:20:22 -05:00
Matthew Coppola
1be0e3680b
Add video option to center the window
2024-12-06 17:20:22 -05:00