fgsfds
|
7666ccf2c7
|
port: fix muzzle flashes on some guns
|
2023-08-15 00:49:35 +02:00 |
|
fgsfds
|
0cc29d2c99
|
port: fix healthbar rendering
|
2023-08-15 00:16:25 +02:00 |
|
fgsfds
|
1b1222494e
|
port: move game viewport init to gfx_init()
|
2023-08-14 22:07:36 +02:00 |
|
fgsfds
|
94c3dfe51e
|
port: fixup aspect ratio on the 3d parts of the title sequence
|
2023-08-14 22:07:16 +02:00 |
|
fgsfds
|
58d93cb083
|
port: hackfix psychosis gun crash
|
2023-08-14 19:43:05 +02:00 |
|
fgsfds
|
f5bcc25e10
|
port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
|
2023-08-14 18:30:02 +02:00 |
|
fgsfds
|
a31e2209c5
|
port: fix firing range
props to Ryan again
|
2023-08-14 17:53:08 +02:00 |
|
fgsfds
|
4d52a8e476
|
port: scale gun swivel only when mouse aiming
|
2023-08-14 17:42:48 +02:00 |
|
fgsfds
|
c3fb50c358
|
port; refactor widescreen PR a bit
abstract aspect into a video* function
re-add gun swivel, but make it slower on hi res
|
2023-08-14 17:39:02 +02:00 |
|
fgsfds
|
65115089af
|
Merge pull request #4 from MaikelChan/aspect_ratio
Sort of implemented arbitrary aspect ratio and mouse movement improvements
|
2023-08-14 17:24:57 +02:00 |
|
fgsfds
|
48bac90a7b
|
Merge pull request #5 from babbygremlin/port
Fix default control scheme for combat sim
|
2023-08-14 17:18:35 +02:00 |
|
fgsfds
|
51808cd1f8
|
port: fix a bunch of controller-related bugs
don't completely override kb+m input when a controller is connected (fixes #3)
handle controller disconnection
add adequate default controller binds
add deadzone
|
2023-08-13 23:18:24 +02:00 |
|
fgsfds
|
758eb77578
|
port: fix credits crash
campaign is now more or less completable, other than the pushbox collision bug
|
2023-08-13 22:49:00 +02:00 |
|
fgsfds
|
358f788b61
|
port: read gbi command id correctly in gfxReplaceGbiCommands
|
2023-08-13 21:09:04 +02:00 |
|
fgsfds
|
e0d4bf44b8
|
port: read command ids correctly when rendering in xray mode
|
2023-08-13 21:04:00 +02:00 |
|
fgsfds
|
7ec10febae
|
port: swap intro commands properly
|
2023-08-13 20:30:28 +02:00 |
|
fgsfds
|
8acd495e91
|
port: revert the loaded_texture changes
they broke more than they fixed
|
2023-08-13 20:05:26 +02:00 |
|
fgsfds
|
5f11dd48a2
|
Revert "port: make the tmem_index allocation a little bit more sane"
This reverts commit 0f0e674f71.
|
2023-08-13 20:02:33 +02:00 |
|
fgsfds
|
38343bfbf1
|
Revert "port: change the loaded_texture system yet again; fix a couple crashes"
This reverts commit 6750bd9422.
|
2023-08-13 20:02:16 +02:00 |
|
fgsfds
|
76ed7f180e
|
port: padoffsets are actually u16
|
2023-08-13 19:42:51 +02:00 |
|
fgsfds
|
6750bd9422
|
port: change the loaded_texture system yet again; fix a couple crashes
in combat sim once in a million years, in G5 and Villa
|
2023-08-13 18:52:15 +02:00 |
|
fgsfds
|
d51a7bc9d6
|
port: rename some math functions to avoid conflicts with libc
|
2023-08-13 17:13:08 +02:00 |
|
fgsfds
|
6cb545aaf0
|
port: swap more cctv and linkliftdoorobj fields
props to Ryan for noticing
|
2023-08-13 16:48:21 +02:00 |
|
fgsfds
|
4b8c4a5bcd
|
port: saner bg portal swapping
|
2023-08-13 15:52:43 +02:00 |
|
fgsfds
|
0a9a191f27
|
Update README.md
|
2023-08-13 12:05:59 +02:00 |
|
fgsfds
|
83c1bd3ffd
|
ci: bundle DLL hell with windows builds
|
2023-08-13 11:56:54 +02:00 |
|
fgsfds
|
23c57ad033
|
ci: add placeholder file to data directory so it gets packaged
|
2023-08-13 11:45:42 +02:00 |
|
fgsfds
|
cf1594bcbb
|
ci: forgot to --add-architecture
|
2023-08-13 11:39:05 +02:00 |
|
fgsfds
|
10caa91099
|
ci: add even more missing deps
|
2023-08-13 11:37:19 +02:00 |
|
fgsfds
|
6f209d26d8
|
ci: add missing deps
|
2023-08-13 11:29:16 +02:00 |
|
fgsfds
|
6d777fb18f
|
ci: start setting up CI
|
2023-08-13 11:24:24 +02:00 |
|
fgsfds
|
c007bee536
|
port: don't use s32s for texture pointers
|
2023-08-13 01:13:03 +02:00 |
|
fgsfds
|
0f0e674f71
|
port: make the tmem_index allocation a little bit more sane
|
2023-08-12 22:42:38 +02:00 |
|
fgsfds
|
56ab86cddc
|
port: support linear texgen without lookat set; set default values for lookat
|
2023-08-12 21:41:28 +02:00 |
|
fgsfds
|
8c9c0abee6
|
port: use uname -m instead of -p for machine arch
|
2023-08-11 23:43:31 +02:00 |
|
fgsfds
|
ae01850ce1
|
Update README.md
clarify what 32-bit platforms means
|
2023-08-11 22:23:18 +02:00 |
|
fgsfds
|
319aaaa81d
|
Update README.md
|
2023-08-11 22:13:20 +02:00 |
|
fgsfds
|
4f4280de58
|
port: on linux, default to host gcc with -m32
as suggested in #1
also do not abort clean on unsupported target arch
|
2023-08-11 22:06:39 +02:00 |
|
fgsfds
|
dbd2da4923
|
port: LoadTLUT should probably mark textures for reload as well
|
2023-08-11 20:55:38 +02:00 |
|
fgsfds
|
16fcca7a2f
|
port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
|
2023-08-11 20:44:24 +02:00 |
|
fgsfds
|
a803d5a4ec
|
port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
|
2023-08-11 18:18:16 +02:00 |
|
fgsfds
|
d888e82de6
|
port: fix vertex count in G_VTX
|
2023-08-11 15:19:17 +02:00 |
|
fgsfds
|
07adda3fa6
|
port: more reasonable mouse sensitivity
what the fuck was I trying to do here?
|
2023-08-11 00:03:37 +02:00 |
|
fgsfds
|
3416e0632d
|
port: fix byteswapping the waypoint data
|
2023-08-11 00:03:16 +02:00 |
|
fgsfds
|
6396b38a6f
|
port: fix (?) crash related to knocking out the secretary in defection
|
2023-08-11 00:02:59 +02:00 |
|
fgsfds
|
25d9e4a195
|
Update README.md
|
2023-08-09 23:02:24 +02:00 |
|
fgsfds
|
b109d866dd
|
port: fix linux build
|
2023-08-09 23:00:57 +02:00 |
|
fgsfds
|
075b7f9bd7
|
port: make the legal screen display the commit hash and platform
|
2023-08-09 22:54:42 +02:00 |
|
fgsfds
|
fc16dc1330
|
port: nuke unused env var
|
2023-08-09 22:33:25 +02:00 |
|
fgsfds
|
28282f1c35
|
port: auto-generate headers like the decomp does
this does not require the ROM
|
2023-08-09 22:32:26 +02:00 |
|
fgsfds
|
67492e744d
|
Update README.md
|
2023-08-09 22:09:53 +02:00 |
|
fgsfds
|
288b37a1b3
|
port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
|
2023-08-09 21:18:36 +02:00 |
|
fgsfds
|
60e64e1a1d
|
port: don't doubleswap envelope data
this fixes music running out of free channels
|
2023-08-09 19:08:48 +02:00 |
|
fgsfds
|
18bab30c59
|
port: more UB/bug fixes
|
2023-08-09 13:07:02 +02:00 |
|
fgsfds
|
a37441b221
|
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
|
2023-08-08 16:38:45 +02:00 |
|
fgsfds
|
245d5095b5
|
port: remove hacks from makefile
|
2023-08-08 14:31:30 +02:00 |
|
fgsfds
|
62f3007d2a
|
port: halfassed solution for segmented addresses; fix some dyntex related stuff
|
2023-08-08 14:30:59 +02:00 |
|
fgsfds
|
f9b27d7d01
|
port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
|
2023-08-06 22:04:22 +02:00 |
|
fgsfds
|
885bfeaf38
|
port: disable indefinite wait in aiIfMusicEventQueueIsEmpty for now
might have to actually run audio in a different thread
|
2023-08-06 21:38:07 +02:00 |
|
fgsfds
|
2d6e6c887e
|
port: add mp3 decoding via lieff/minimp3
|
2023-08-06 21:24:38 +02:00 |
|
fgsfds
|
afae1a3aae
|
port: fix chraction crash
bug?
|
2023-08-06 21:24:04 +02:00 |
|
fgsfds
|
9081421eba
|
port: add stupid hack to avoid double-swapping audio data
|
2023-08-06 21:23:47 +02:00 |
|
fgsfds
|
eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
|
fgsfds
|
81c1c206d4
|
port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
|
2023-08-06 18:20:37 +02:00 |
|
fgsfds
|
063df3243d
|
port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
|
2023-08-06 18:08:21 +02:00 |
|
fgsfds
|
af3e235348
|
port: reenable SSE/NEON checks in mixer
|
2023-08-06 15:52:54 +02:00 |
|
fgsfds
|
ffb5ca4b5b
|
port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
|
2023-08-06 15:51:07 +02:00 |
|
fgsfds
|
866be01860
|
port: swap ADPCM books and loop states
|
2023-08-06 15:50:07 +02:00 |
|
fgsfds
|
32c05e6a3d
|
port: swap sequence headers
|
2023-08-06 01:18:07 +02:00 |
|
fgsfds
|
e1b892e8b4
|
port: hack in mouselook
|
2023-08-05 03:13:56 +02:00 |
|
fgsfds
|
da9046f745
|
port: swap RGBA color literals
|
2023-08-05 01:57:26 +02:00 |
|
fgsfds
|
51a27cba75
|
port: disable windows imagebase hack
that makes windows put the heap at a lower address instead
|
2023-08-05 01:13:40 +02:00 |
|
fgsfds
|
0e931b0be0
|
port: add gSPPerspNormalize support
this fixes the viewmodel
|
2023-08-05 01:12:47 +02:00 |
|
fgsfds
|
ea8e49c870
|
port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
|
2023-08-04 23:44:20 +02:00 |
|
fgsfds
|
172f943891
|
port: remove GetModuleHandleA call
|
2023-08-04 21:49:22 +02:00 |
|
fgsfds
|
e6965580a0
|
port: mostly unfuck texture loader
|
2023-08-04 21:47:54 +02:00 |
|
fgsfds
|
a9b772ef99
|
port: fix hitscans and other uses of Gtri
|
2023-08-04 16:46:05 +02:00 |
|
fgsfds
|
c2d1d9b4bf
|
port: don't crash when reading briefing in the mission screen
|
2023-08-04 01:25:18 +02:00 |
|
fgsfds
|
d6ee4f49d2
|
port: flesh out the input system a bit
|
2023-08-04 01:11:50 +02:00 |
|
fgsfds
|
05889b54cb
|
port: partially unfuck menus
|
2023-08-04 01:11:19 +02:00 |
|
fgsfds
|
952d23de08
|
port: fix gun file swapping
|
2023-08-03 21:54:34 +02:00 |
|
fgsfds
|
c8e3641bbc
|
port: fix colors when both fog and SHADE_ALPHA are enabled
|
2023-08-03 18:26:59 +02:00 |
|
fgsfds
|
a12d756d79
|
port: detect fog alpha usage
|
2023-08-03 16:58:52 +02:00 |
|
fgsfds
|
406900e253
|
port: detect fog color usage
|
2023-08-03 16:50:24 +02:00 |
|
fgsfds
|
ff9030f5fb
|
port: swap light bboxes properly
|
2023-08-03 16:50:14 +02:00 |
|
fgsfds
|
316516422b
|
port: fix lookat loading; allow for multiple mipped textures
|
2023-08-03 16:17:31 +02:00 |
|
fgsfds
|
58120e299e
|
port: fix (?) texture alignment, ignore LOD levels > 0 for now
|
2023-08-03 16:01:12 +02:00 |
|
fgsfds
|
46a9888647
|
port: hackfix modeswitching
|
2023-08-02 20:32:21 +02:00 |
|
fgsfds
|
a542e93fe7
|
port: temporarily disable sleep timer
|
2023-08-02 19:45:49 +02:00 |
|
fgsfds
|
03ea57dab8
|
port: disable zbufDrawArtifactsOffscreen for now
|
2023-08-02 19:45:11 +02:00 |
|
fgsfds
|
9d1e40c5f7
|
port: unfuck font palettes
|
2023-08-02 19:44:41 +02:00 |
|
fgsfds
|
a3c3f8df72
|
port: fix LOD textures exploding, fix palette loading
|
2023-08-02 19:44:13 +02:00 |
|
fgsfds
|
4fa7deed5a
|
port: swap more modeldef nodes
|
2023-08-02 02:30:02 +02:00 |
|
fgsfds
|
c0e73091f5
|
port: check GL attrib and uniform indices before using them
|
2023-08-02 02:29:38 +02:00 |
|
fgsfds
|
c449a687cf
|
port: fix vertex color indexing
|
2023-08-02 01:04:15 +02:00 |
|
fgsfds
|
23f5b72943
|
port: swap room verts
|
2023-08-02 00:11:51 +02:00 |
|
fgsfds
|
9ec6fa06f8
|
port: oops, forgot Makefile this whole time
|
2023-08-01 23:39:14 +02:00 |
|
fgsfds
|
9433dc7769
|
port: make it not crash on the intro sequence and render SOME geometry
|
2023-08-01 23:38:06 +02:00 |
|
fgsfds
|
9508b136ff
|
port: replace old fast3d with libultraship-fast3d
|
2023-08-01 23:37:49 +02:00 |
|
fgsfds
|
157d46b73a
|
port: fix tahoma
|
2023-08-01 01:28:08 +02:00 |
|