Commit Graph
7291 Commits
Author SHA1 Message Date
Jonaeru 80faefbaf6 port: give Night Vision at respawn in Perfect Darkness Combat 2024-03-17 15:12:26 +09:00
fgsfds c9f880e427 port: fix #224, allow combat knife in jpn 2024-03-09 22:38:11 +01:00
fgsfds 92a9ac43fc port: fix linux build 2024-03-09 17:45:27 +01:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
fgsfds d11b5705a2 port: add missing configRegisterUInt decl 2024-03-09 17:03:06 +01:00
fgsfds 839143550f port: fix potential crash in handInflictMeleeDamage
pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds fe0d9b3cfd port: fix blur shader on some older cards 2024-02-10 16:56:54 +01:00
fgsfds 935cd1faa9 port: gl: dump shader source when compilation fails 2024-02-10 14:07:20 +01:00
fgsfds 36f8494ebf Update README.md 2024-01-29 22:11:34 +01:00
fgsfds fcb1dbb298 Merge pull request #375 from abgrac/readme-links-netplay
Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
Adriano Bini 815c75c6a8 Add port-net/netplay build links to default README
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:08:27 -03:00
fgsfds 33cc89e8fd Merge pull request #371 from Calinou/add-crosshair-health-option
Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds cc6df47eed Merge pull request #372 from Calinou/crosshair-hide-when-dead
Always hide crosshair when dead
2024-01-28 18:37:50 +01:00
Hugo Locurcio 02d7efb87f Add an option to color crosshair according to player health + shield
Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.

3 modes are available:

- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
  closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
  closer to games like Xonotic.

When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
Hugo Locurcio 1f4d9c8cdc Always hide crosshair when dead
Previously, the crosshair would show up during the death animation
if Always Show Target is enabled or if aiming just before dying.
2024-01-27 19:19:06 +01:00
fgsfds 474a6df3d4 port: add spawn with weapon mp option
unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds 9cde121b52 port: don't call rumble function if rumble strength is 0 2024-01-15 12:58:00 +01:00
fgsfds e53f26f3eb port: fix #347
patch submitted by Ryan Dwyer

The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds 81313f0c4e port: ifdef around sight scale changes 2024-01-14 21:21:19 +01:00
fgsfds cf5588478b Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds d9cb850848 Merge pull request #333 from AXDOOMER/port
Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds b9db86f89b port: add command line parameter to select player file 2024-01-07 22:05:31 +01:00
fgsfds 6bd3597ff6 port: fix optionsmenu.c warnings 2024-01-07 18:40:32 +01:00
fgsfds 8645d0a82a port: don't use the existing log system in crashlog in case it crashes 2024-01-07 17:07:12 +01:00
fgsfds ba52580e0c port: display module offsets in the windows crashlog 2024-01-07 16:43:20 +01:00
fgsfds d1d288b96a port: don't use cv2pdb by default if it exists 2024-01-07 16:43:02 +01:00
fgsfds 06f2283180 port: use cv2pdb on windows executables if present 2024-01-07 16:09:04 +01:00
fgsfds b1b17e21c1 port: write crash info to log file even without --log 2024-01-07 15:40:30 +01:00
fgsfds c487e423b1 port: fix blur-related crash on Intel GPUs 2024-01-03 21:55:07 +01:00
fgsfds 49f607dd79 port: fix pal and jpn builds 2023-12-30 12:19:36 +01:00
fgsfds 787758c038 port: log branch name 2023-12-28 21:48:05 +01:00
fgsfds 3c62a967a2 port: display branch name in legal screen 2023-12-26 22:58:08 +01:00
fgsfds f2a2458795 port: fix typo 2023-12-22 12:33:34 +01:00
fgsfds a7ab358b43 port: simplify sight color code a bit 2023-12-22 12:32:13 +01:00
fgsfds a82ac025da Merge pull request #300 from Bobbar/port_crosshair_alpha
Crosshair Alpha Proof of Concept
2023-12-22 12:25:36 +01:00
fgsfds 461bf8d49b Merge pull request #314 from kronflux/port
port: add "Skedar Leader" track to Soundtrack menu
2023-12-22 12:24:46 +01:00
Richard M db1d00a9b0 port: add "Skedar Leader" track
Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds 92c66c93dc port: correct HUD aspect in horizontal 2-player splitscreen too 2023-12-17 12:52:11 +01:00
fgsfds 94df3fc58c Merge pull request #309 from djdv/feat/win-max
port: add maximize window option to extended menu
2023-12-17 12:30:25 +01:00
fgsfds f2545b4e53 port: fix GE muzzleflashes on single-shot guns 2023-12-17 12:28:47 +01:00
Dominic Della Valle 0221839699 port: add maximize window option to extended menu 2023-12-16 11:56:39 -05:00
Bobby Lovell 1698f53728 Update main.c to use new UInt config for crosshair color 2023-12-16 10:20:32 -05:00
Bobby Lovell 7ac734fc81 Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha 2023-12-16 10:18:34 -05:00
fgsfds 28218b26c2 port: add setting for GE muzzle flashes and disable it by default 2023-12-16 15:22:23 +01:00
fgsfds 4233e5e066 Merge pull request #293 from Nyxem64/muzzleflash
GE Muzzle flash addition
2023-12-16 15:08:22 +01:00
fgsfds cdd7d6edac port: use strto* when parsing config instead of ato*
allows hex values
2023-12-16 15:08:14 +01:00
fgsfds 581c63fc27 Merge pull request #308 from djdv/feat/win-max
port: add start window maximized flag to config
2023-12-16 15:03:04 +01:00
fgsfds dee7ab7b54 Merge pull request #306 from Bobbar/port_u32_config_support
Add config support for unsigned integers.
2023-12-16 15:02:37 +01:00
Dominic Della Valle 8c509db888 port: add start window maximized flag to config 2023-12-16 07:04:52 -05:00
Bobby Lovell 5aa799718a Add support for unsigned integers. 2023-12-15 10:17:15 -05:00