fgsfds
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91c43385dd
|
update README.md
|
2024-11-12 14:34:40 +01:00 |
|
fgsfds
|
58e64ebfc9
|
port: flatpak: launch the x86_64 executable for now
|
2024-11-12 14:19:12 +01:00 |
|
fgsfds
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36f9e59304
|
port: 64-bit: fix jpn builds
|
2024-11-12 14:05:43 +01:00 |
|
fgsfds
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420a1b52c1
|
ci: re-enable CI (2)
|
2024-11-12 13:58:37 +01:00 |
|
fgsfds
|
345da23ebe
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ci: re-enable CI
|
2024-11-12 13:57:11 +01:00 |
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fgsfds
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3f887b2ecf
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port: 64-bit: shrink audio bank allocation after loading
|
2024-11-12 13:53:52 +01:00 |
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fgsfds
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d5482f3453
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port: build: name executables and build folders according to target platform
|
2024-11-12 13:53:30 +01:00 |
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fgsfds
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fdbd1667ad
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port: build: name executables and build folders according to arch
|
2024-11-12 13:52:11 +01:00 |
|
fgsfds
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421ac0af79
|
port: 64-bit: fix extra fields in modelrodata_type11
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2024-11-12 13:18:02 +01:00 |
|
fgsfds
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163dbf9495
|
port: 64-bit: get rid of host_ structs; further cleanup
|
2024-11-12 13:13:42 +01:00 |
|
fgsfds
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2f221b9a1e
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port: 64-bit: fix warnings
|
2024-11-12 10:49:13 +01:00 |
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fgsfds
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1448cd597a
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port: 64-bit: more cleanup
replace the byte swapping macros with the ones from platform.h
rename and move things to match the rest of the code
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2024-11-12 10:34:10 +01:00 |
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fgsfds
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68e3a79e47
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port: 64-bit: replace another long
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2024-11-12 10:11:23 +01:00 |
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fgsfds
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19ef4738b7
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port: 64-bit: fix matrices on x86_64-linux
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2024-11-11 20:44:27 +01:00 |
|
fgsfds
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16f025cbbe
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port: 64-bit: fix pointer length in mp3.c
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2024-11-10 15:25:47 +01:00 |
|
fgsfds
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25cdfc991b
|
port: 64-bit cleanup: don't use int128 to copy Gfx around
|
2024-11-10 15:24:26 +01:00 |
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fgsfds
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5c2082f58e
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port: 64-bit cleanup: remove FileType, use LOADTYPE instead
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2024-11-10 14:02:04 +01:00 |
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fgsfds
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23539a02a5
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port: 64-bit cleanup: remove exit()/fprintf()
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2024-11-10 10:53:59 +01:00 |
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fgsfds
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f37abc941e
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port: 64-bit cleanup: remove dead preprocess code
|
2024-11-10 10:41:15 +01:00 |
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fgsfds
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8468e69b9f
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Merge pull request #521 from rafccq/port-x64
64-bit port
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2024-11-10 10:29:51 +01:00 |
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fgsfds
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2a5c3a351e
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port: refactor gbcRomCheck a bit
|
2024-09-02 10:48:54 +02:00 |
|
fgsfds
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2550b5a668
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port: README: add icon credit
|
2024-09-02 10:27:38 +02:00 |
|
fgsfds
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24d5679f4a
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port: add windows program icon
|
2024-09-02 10:26:38 +02:00 |
|
fgsfds
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a3d2b56dd9
|
port: flatpak: replace icon with the one suggested by NicNamSam in #238
|
2024-09-02 10:26:11 +02:00 |
|
fgsfds
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34d3e082ec
|
Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
Add "Copy Simulant" mp menu
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2024-09-02 09:55:04 +02:00 |
|
fgsfds
|
a277ca7ee4
|
Merge pull request #499 from MaikelChan/transfer-pak
Check GameBoy Color ROM to emulate Transfer Pak
|
2024-09-02 09:54:36 +02:00 |
|
fgsfds
|
af8e808e39
|
Merge pull request #502 from fpiesche/port
Add Flatpak build
|
2024-09-02 09:51:11 +02:00 |
|
fgsfds
|
bdbf0ab789
|
Merge pull request #484 from MaikelChan/three_point_2
Three point mode and shader fixes
|
2024-08-06 16:46:35 +02:00 |
|
fgsfds
|
ca76416e1c
|
Merge pull request #487 from MaikelChan/mp-viewports
Fixed viewport calculations for models in menus, and other menu fixes
|
2024-08-06 16:46:19 +02:00 |
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fgsfds
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b534a42685
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Merge pull request #488 from MaikelChan/training-saving
Save data after successfully completing training mission
|
2024-08-06 16:44:15 +02:00 |
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fgsfds
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897020b3fd
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port: clean up depth_zfar remnants
|
2024-08-05 11:42:21 +02:00 |
|
fgsfds
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e85fdb3b9b
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port: exclude threepoint-related shader code when it's not enabled
|
2024-08-05 11:41:45 +02:00 |
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fgsfds
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e3e72617a1
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Merge pull request #483 from MaikelChan/three_point
Improvements to three point filtering
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2024-08-05 10:38:15 +02:00 |
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fgsfds
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bc365650ce
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Merge pull request #482 from MaikelChan/depth_clear
Implemented depth clear, and disabled some depth range functionality
|
2024-08-05 10:33:15 +02:00 |
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fgsfds
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b43c2ec617
|
Merge pull request #448 from blaiz/cloaking-respawn
Give Cloaking Device at respawn if cheat is active
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2024-08-04 10:56:30 +02:00 |
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fgsfds
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a8c68aed97
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Merge pull request #476 from jonaeru/port-mpnoradar-player
Add "No Player on Radar" mp option
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2024-08-04 10:56:02 +02:00 |
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fgsfds
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4c09de6de0
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Merge pull request #480 from MaikelChan/depth_compare_fixes
Depth compare improvements based on GlideN64
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2024-08-04 10:55:20 +02:00 |
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fgsfds
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b523b1e076
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port: fix mouse controls in combat sim keyboard
|
2024-05-31 11:23:48 +02:00 |
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fgsfds
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07e6fdc1e0
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port: add mouse lock mode option
|
2024-05-31 10:54:33 +02:00 |
|
fgsfds
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de3b8ff548
|
port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
|
2024-05-19 19:44:34 +02:00 |
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fgsfds
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dce96a4a3d
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port: add separate extra buttons for accept/cancel
|
2024-05-18 19:32:34 +02:00 |
|
fgsfds
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08b4d780b7
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port: temporary fix for the UI back button
|
2024-05-18 19:18:27 +02:00 |
|
fgsfds
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bc5911bfba
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port: formatting
|
2024-05-18 19:05:47 +02:00 |
|
fgsfds
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ada20c526a
|
port: clean up previous commit
|
2024-05-18 19:00:40 +02:00 |
|
fgsfds
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4c552a42f2
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port: experimental multithreaded audio
|
2024-05-18 18:53:12 +02:00 |
|
fgsfds
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e8e513fecb
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port: possible fix for #401
|
2024-05-15 14:11:24 +02:00 |
|
fgsfds
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4601a9c318
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port: only respect friendly fire setting in team games
|
2024-05-15 13:39:12 +02:00 |
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fgsfds
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5c7d4ecf52
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port: give correct ammo to bots when spawning armed; give at least one round when spawning armed
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2024-05-15 12:29:39 +02:00 |
|
fgsfds
|
9edfd667b7
|
port: give start with weapon a better short name
|
2024-05-15 12:13:35 +02:00 |
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fgsfds
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f3757e75e9
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port: don't crash when spawn with weapon is on and that weapon is a shield
|
2024-05-15 12:10:17 +02:00 |
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fgsfds
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a6e7d503e6
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port: add mouse controls to sliders
|
2024-05-14 23:16:36 +02:00 |
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fgsfds
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da8b9be09d
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port: completely disable back on WPNBACK if using mouse navigation
|
2024-05-14 22:59:20 +02:00 |
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fgsfds
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9530924c21
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port: add mouse navigation toggle to options
|
2024-05-14 22:56:47 +02:00 |
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fgsfds
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2ba192d411
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port: make menu mouse flag global
|
2024-05-14 22:53:02 +02:00 |
|
fgsfds
|
bf8192ee84
|
Update README.md
|
2024-05-14 22:21:14 +02:00 |
|
fgsfds
|
45ec35172d
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ci: fix executable names on linux
|
2024-05-14 22:04:27 +02:00 |
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fgsfds
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926e4dce28
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ci: autobuild pal and jpn and include them in release
|
2024-05-14 21:59:44 +02:00 |
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fgsfds
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548e2c1f0b
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port: only navigate with mouse if it's enabled in the dialog
|
2024-05-14 21:06:16 +02:00 |
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fgsfds
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85872d7e71
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port: add mouse controls to virtual keyboard
|
2024-05-14 20:58:51 +02:00 |
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fgsfds
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a83e0aa407
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port: add mouse control to menus; mouse now unlocks when you pause
|
2024-05-14 20:28:59 +02:00 |
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fgsfds
|
865ca682dc
|
Update README.md
|
2024-05-14 11:58:04 +02:00 |
|
fgsfds
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dc9d0f3c9c
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ci: give write permission to release job
|
2024-05-14 11:50:07 +02:00 |
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fgsfds
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12d06001e7
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Merge pull request #320 from djdv/port
Add CI action to publish development builds to GitHub releases
|
2024-05-14 11:42:17 +02:00 |
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fgsfds
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32c5d2c742
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Merge pull request #411 from jonaeru/port-friendly-fire
port: add friendly fire mp option
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2024-05-14 11:35:08 +02:00 |
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fgsfds
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3199f99fbd
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Merge branch 'port' into port-friendly-fire
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2024-05-14 11:32:21 +02:00 |
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fgsfds
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51d842f516
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Merge pull request #412 from jonaeru/port-autorandom
port: add auto random mp weapon option
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2024-05-14 11:21:22 +02:00 |
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fgsfds
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4e7e61c207
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Merge branch 'port' into port-autorandom
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2024-05-14 11:20:29 +02:00 |
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fgsfds
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70b02da163
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port: fix long option names and whitespace
|
2024-05-14 11:12:49 +02:00 |
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fgsfds
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1a3f36f626
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Merge pull request #420 from throwaway29292/port
Add an option in Combat Simulator to disable the blur effect from melee damage
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2024-05-14 11:02:28 +02:00 |
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fgsfds
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d8a26fa221
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port: clean up whitespace
|
2024-05-14 10:56:50 +02:00 |
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fgsfds
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28d6c5b827
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Merge pull request #426 from throwaway29292/dualwieldallguns
Add a cheat to allow dual-wielding all weapons
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2024-05-14 10:35:57 +02:00 |
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fgsfds
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fef8985b6b
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port: fix whitespace and scope in bgunConsiderToggleGunFunction
|
2024-05-14 10:34:16 +02:00 |
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fgsfds
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fd8718f7b1
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Merge pull request #416 from NeonNyan/fix-rcp120alt
fix for rcp120 alt button behavior
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2024-05-14 10:25:21 +02:00 |
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fgsfds
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197208b951
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port: add detail textures toggle
|
2024-05-14 10:13:50 +02:00 |
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fgsfds
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4bd314f60b
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port: add exclusive fullscreen and hidpi settings
for now config only
exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution
hidpi defaults to off
|
2024-05-13 22:23:04 +02:00 |
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fgsfds
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95b43b3f7b
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port: remove sprintf redeclaration
|
2024-05-13 18:48:35 +02:00 |
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fgsfds
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62a55a3d6e
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port: don't force libc++, fix system.c on clang16+
|
2024-05-13 15:24:45 +02:00 |
|
fgsfds
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12cf9df01b
|
port: allow overriding CC and CXX
|
2024-05-13 12:55:29 +02:00 |
|
fgsfds
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c5c1ef1d4e
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port: ask for high performance GPU on windows
|
2024-05-13 12:19:34 +02:00 |
|
fgsfds
|
f3c1242858
|
port: more detail texture adjustment
|
2024-05-13 12:15:42 +02:00 |
|
fgsfds
|
ef3d53b9f7
|
port: make detail textures less intense
|
2024-05-13 01:15:30 +02:00 |
|
fgsfds
|
1d040b1ccc
|
port: hackfix detail textures
this might have broken something else
|
2024-05-13 00:30:21 +02:00 |
|
fgsfds
|
9755f3ab41
|
port: even more gfx_pc cleanup
|
2024-05-13 00:28:19 +02:00 |
|
fgsfds
|
f86746364f
|
port: no need to explicitly disable player collision when tracing light glares
|
2024-05-12 17:12:37 +02:00 |
|
fgsfds
|
536c766793
|
port: more gfx_pc cleanup
|
2024-05-12 17:09:50 +02:00 |
|
fgsfds
|
dca1e1752b
|
port: remove remnants of masked/blended texture support
|
2024-05-12 16:48:33 +02:00 |
|
fgsfds
|
ce6424117e
|
port: re-disable glare calculation in multiplayer
they don't render anyway
|
2024-05-12 16:31:45 +02:00 |
|
fgsfds
|
15c0327592
|
port: better light glare hit detection
|
2024-05-12 16:22:34 +02:00 |
|
fgsfds
|
13003121ea
|
Update README.md
|
2024-05-11 15:54:52 +02:00 |
|
fgsfds
|
ba56947457
|
clarify build instructions a bit
|
2024-05-11 15:53:34 +02:00 |
|
fgsfds
|
27faaecda2
|
gcc14 fixes
|
2024-05-11 14:13:51 +02:00 |
|
fgsfds
|
a0f8550034
|
Merge pull request #422 from PaulGrandperrin/patch-1
Makefile.port: fix dependencies for parallel compilation
|
2024-04-25 17:33:29 +02:00 |
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fgsfds
|
b4f7f467c0
|
Merge pull request #406 from jonaeru/port-perfectdarkness
Give Night Vision at respawn in Perfect Darkness Combat
|
2024-03-17 13:38:42 +01:00 |
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fgsfds
|
894ccfabf3
|
Merge pull request #408 from jonaeru/port-fix-xrayscanner
Fix X-Ray Scanner model in Combat Simulator
|
2024-03-17 13:38:01 +01:00 |
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fgsfds
|
c9f880e427
|
port: fix #224, allow combat knife in jpn
|
2024-03-09 22:38:11 +01:00 |
|
fgsfds
|
92a9ac43fc
|
port: fix linux build
|
2024-03-09 17:45:27 +01:00 |
|
fgsfds
|
4baae8de0b
|
port: add extra sleep calls to busy loops; separate sleep into system.c
|
2024-03-09 17:39:41 +01:00 |
|
fgsfds
|
d11b5705a2
|
port: add missing configRegisterUInt decl
|
2024-03-09 17:03:06 +01:00 |
|
fgsfds
|
839143550f
|
port: fix potential crash in handInflictMeleeDamage
pointers can be little endian, so there might be a problem
|
2024-02-13 01:16:57 +01:00 |
|
fgsfds
|
fe0d9b3cfd
|
port: fix blur shader on some older cards
|
2024-02-10 16:56:54 +01:00 |
|