babbygremlin
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93a38649f3
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Fix default control scheme for combat sim
the default control scheme for new profiles in combat simulations was being set to 1.1 instead of 1.2 this just changes the number, its very tiny
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2023-08-14 00:30:30 -07:00 |
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fgsfds
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51808cd1f8
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port: fix a bunch of controller-related bugs
don't completely override kb+m input when a controller is connected (fixes #3)
handle controller disconnection
add adequate default controller binds
add deadzone
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2023-08-13 23:18:24 +02:00 |
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fgsfds
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758eb77578
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port: fix credits crash
campaign is now more or less completable, other than the pushbox collision bug
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2023-08-13 22:49:00 +02:00 |
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fgsfds
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358f788b61
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port: read gbi command id correctly in gfxReplaceGbiCommands
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2023-08-13 21:09:04 +02:00 |
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fgsfds
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e0d4bf44b8
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port: read command ids correctly when rendering in xray mode
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2023-08-13 21:04:00 +02:00 |
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fgsfds
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7ec10febae
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port: swap intro commands properly
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2023-08-13 20:30:28 +02:00 |
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fgsfds
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8acd495e91
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port: revert the loaded_texture changes
they broke more than they fixed
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2023-08-13 20:05:26 +02:00 |
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fgsfds
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5f11dd48a2
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Revert "port: make the tmem_index allocation a little bit more sane"
This reverts commit 0f0e674f71.
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2023-08-13 20:02:33 +02:00 |
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fgsfds
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38343bfbf1
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Revert "port: change the loaded_texture system yet again; fix a couple crashes"
This reverts commit 6750bd9422.
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2023-08-13 20:02:16 +02:00 |
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fgsfds
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76ed7f180e
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port: padoffsets are actually u16
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2023-08-13 19:42:51 +02:00 |
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fgsfds
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6750bd9422
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port: change the loaded_texture system yet again; fix a couple crashes
in combat sim once in a million years, in G5 and Villa
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2023-08-13 18:52:15 +02:00 |
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fgsfds
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d51a7bc9d6
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port: rename some math functions to avoid conflicts with libc
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2023-08-13 17:13:08 +02:00 |
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fgsfds
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6cb545aaf0
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port: swap more cctv and linkliftdoorobj fields
props to Ryan for noticing
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2023-08-13 16:48:21 +02:00 |
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fgsfds
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4b8c4a5bcd
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port: saner bg portal swapping
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2023-08-13 15:52:43 +02:00 |
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fgsfds
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0a9a191f27
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Update README.md
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2023-08-13 12:05:59 +02:00 |
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fgsfds
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83c1bd3ffd
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ci: bundle DLL hell with windows builds
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2023-08-13 11:56:54 +02:00 |
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fgsfds
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23c57ad033
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ci: add placeholder file to data directory so it gets packaged
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2023-08-13 11:45:42 +02:00 |
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fgsfds
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cf1594bcbb
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ci: forgot to --add-architecture
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2023-08-13 11:39:05 +02:00 |
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fgsfds
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10caa91099
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ci: add even more missing deps
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2023-08-13 11:37:19 +02:00 |
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fgsfds
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6f209d26d8
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ci: add missing deps
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2023-08-13 11:29:16 +02:00 |
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fgsfds
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6d777fb18f
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ci: start setting up CI
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2023-08-13 11:24:24 +02:00 |
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fgsfds
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c007bee536
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port: don't use s32s for texture pointers
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2023-08-13 01:13:03 +02:00 |
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fgsfds
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0f0e674f71
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port: make the tmem_index allocation a little bit more sane
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2023-08-12 22:42:38 +02:00 |
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fgsfds
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56ab86cddc
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port: support linear texgen without lookat set; set default values for lookat
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2023-08-12 21:41:28 +02:00 |
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fgsfds
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8c9c0abee6
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port: use uname -m instead of -p for machine arch
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2023-08-11 23:43:31 +02:00 |
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fgsfds
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ae01850ce1
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Update README.md
clarify what 32-bit platforms means
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2023-08-11 22:23:18 +02:00 |
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fgsfds
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319aaaa81d
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Update README.md
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2023-08-11 22:13:20 +02:00 |
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fgsfds
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4f4280de58
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port: on linux, default to host gcc with -m32
as suggested in #1
also do not abort clean on unsupported target arch
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2023-08-11 22:06:39 +02:00 |
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fgsfds
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dbd2da4923
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port: LoadTLUT should probably mark textures for reload as well
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2023-08-11 20:55:38 +02:00 |
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fgsfds
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16fcca7a2f
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port: hackfix incorrect size for RGBA textures; mark all textures as changed on load
this fixes the menu font, but it's probably a better idea to fix the whole loaded_texture system
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2023-08-11 20:44:24 +02:00 |
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fgsfds
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a803d5a4ec
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port: stub out G_RDPHALF_ commands
this will temporarily prevent crashing in combat sim but will result in black skies on maps that use this
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2023-08-11 18:18:16 +02:00 |
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fgsfds
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d888e82de6
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port: fix vertex count in G_VTX
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2023-08-11 15:19:17 +02:00 |
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fgsfds
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07adda3fa6
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port: more reasonable mouse sensitivity
what the fuck was I trying to do here?
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2023-08-11 00:03:37 +02:00 |
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fgsfds
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3416e0632d
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port: fix byteswapping the waypoint data
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2023-08-11 00:03:16 +02:00 |
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fgsfds
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6396b38a6f
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port: fix (?) crash related to knocking out the secretary in defection
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2023-08-11 00:02:59 +02:00 |
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fgsfds
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25d9e4a195
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Update README.md
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2023-08-09 23:02:24 +02:00 |
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fgsfds
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b109d866dd
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port: fix linux build
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2023-08-09 23:00:57 +02:00 |
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fgsfds
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075b7f9bd7
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port: make the legal screen display the commit hash and platform
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2023-08-09 22:54:42 +02:00 |
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fgsfds
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fc16dc1330
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port: nuke unused env var
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2023-08-09 22:33:25 +02:00 |
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fgsfds
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28282f1c35
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port: auto-generate headers like the decomp does
this does not require the ROM
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2023-08-09 22:32:26 +02:00 |
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fgsfds
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67492e744d
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Update README.md
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2023-08-09 22:09:53 +02:00 |
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fgsfds
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288b37a1b3
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port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
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2023-08-09 21:18:36 +02:00 |
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fgsfds
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60e64e1a1d
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port: don't doubleswap envelope data
this fixes music running out of free channels
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2023-08-09 19:08:48 +02:00 |
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fgsfds
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18bab30c59
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port: more UB/bug fixes
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2023-08-09 13:07:02 +02:00 |
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fgsfds
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a37441b221
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port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
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2023-08-08 16:38:45 +02:00 |
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fgsfds
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245d5095b5
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port: remove hacks from makefile
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2023-08-08 14:31:30 +02:00 |
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fgsfds
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62f3007d2a
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port: halfassed solution for segmented addresses; fix some dyntex related stuff
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2023-08-08 14:30:59 +02:00 |
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fgsfds
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f9b27d7d01
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port: match rendering resolution to window resolution, but keep 4:3 for now
16:9 requires some work
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2023-08-06 22:04:22 +02:00 |
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fgsfds
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885bfeaf38
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port: disable indefinite wait in aiIfMusicEventQueueIsEmpty for now
might have to actually run audio in a different thread
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2023-08-06 21:38:07 +02:00 |
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fgsfds
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2d6e6c887e
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port: add mp3 decoding via lieff/minimp3
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2023-08-06 21:24:38 +02:00 |
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