fgsfds
c2fcb992ca
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:26:39 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
11fd86002b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-12 16:38:09 +01:00
Bobby Lovell
79fb976bcf
Implement a simple colored box menu item type and use that for the preview.
2023-12-14 16:03:29 -05:00
fgsfds
0cf6021727
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-25 14:14:08 +01:00
Bobby Lovell
27e36ca24e
Add prototype.
2023-11-17 09:23:00 -05:00
fgsfds
aa6ac4b5cc
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-15 22:36:28 +01:00
fgsfds
5bb4f1d193
port: fix (?) slomo at high framerates
2023-11-15 00:25:10 +01:00
fgsfds
77fcac4912
port: remove static decls from bondmove.h
2023-10-23 20:34:51 +02:00
Catherine Reprobate
0ea3bea096
port: put instant detonate flow in own function
2023-10-22 16:35:30 -07:00
Catherine Reprobate
05c108a950
fixup: quick detonate
2023-10-22 16:23:25 -07:00
fgsfds
10baed1ee1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-10-22 15:25:42 +02:00
Catherine Reprobate
80d787caf9
Support for two-sticks, one controller
...
port: implements analog movement for pc controllers
port: Implement menu movement with the C stick
port: Implement analog leaning
port: Implement 1.2 + 1 analog zooming
port: pd input lib now handles 32 buttons
port: modern crouch implementation
port: implement analog slayer airbraking
port: xbla farsight strafing
Map crouch buttons
- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds
4085ae5806
port: debugger: add janky imgui debugger
...
maybe it'll help figuring out some of the gameplay bugs
2023-10-09 01:35:36 +02:00
fgsfds
31bb7c62ad
port: add scanline effects for NV and IR goggles and slayer
2023-09-17 23:53:12 +02:00
fgsfds
721c27c329
port: add exit option to 4mb menu
2023-09-02 22:05:33 +02:00
fgsfds
af1422a1de
port: move CrosshairSway and FovY to the [Game] ini section
...
fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00
fgsfds
4947350230
Merge pull request #70 from squiddingme/crosshair
...
Config option to control crosshair/gun sway
2023-08-30 12:15:57 +02:00
fgsfds
0e5b4bde62
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-28 15:55:54 +02:00
Ryan Dwyer
4f56cd4c09
Set names for symbols relating to the gfx C0 command
2023-08-28 22:18:05 +10:00
squiddingme
3f562c3009
Add config option to control crosshair/gun sway
2023-08-28 02:40:50 +08:00
Ryan Dwyer
0b1aabf345
Set names for a heap of shotdata symbols
2023-08-27 21:27:53 +10:00
Ryan Dwyer
79a94b29ce
Name some texture symbols, mostly relating to LODs
2023-08-26 12:20:04 +10:00
fgsfds
4ab1e08129
port: make sun and light glares use LOS checks
...
this partially fixes them, but there are still problems to iron out
2023-08-25 17:18:02 +02:00
fgsfds
a85a18774f
port: implement NVG/IRG color modulation using the grayscale command
...
still missing the funky overlays
2023-08-22 23:21:55 +02:00
fgsfds
47258ebd7f
Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
...
Fix spamming footsteps for slow mode
2023-08-22 20:30:55 +02:00
Ryan Dwyer
38345c1672
Set names for menumodel symbols
2023-08-22 08:48:32 +10:00
fgsfds
12eeb97e71
port: don't go out of bounds when unswizzling textures
...
this might still break though, god knows what else is there in the texconfigs
2023-08-22 00:30:41 +02:00
tmyqlfpir
682c0c83a1
Expose LV_SLOMO_TICK_CAP macro in lv.h
...
Needed for slomo footsteps fix
2023-08-21 06:24:08 +10:00
fgsfds
4b0f2ea439
port: unswizzle pre-swizzled textures
2023-08-20 17:26:11 +02:00
fgsfds
d007550adb
Merge branch 'port' into port
2023-08-20 15:30:19 +02:00
fgsfds
6fbb7e39ec
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-20 14:41:57 +02:00
Ryan Dwyer
09edfb8545
Fix some global data placement issues
2023-08-20 16:48:35 +10:00
Catherine Reprobate
c3dc838acb
F to crouch w/ sniper
...
F to crouch with sniper
F + Z to crouch with sniper
2023-08-19 14:47:43 -07:00
fgsfds
420053178e
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-19 11:45:17 +02:00
Ryan Dwyer
032c5166f4
Fix improper casting of model rwdata
2023-08-19 19:01:00 +10:00
fgsfds
fedcbb8917
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-16 10:53:02 +02:00
Ryan Dwyer
fb5b505bab
Untangle menuitemdata structs
2023-08-16 18:34:08 +10:00
fgsfds
d51a7bc9d6
port: rename some math functions to avoid conflicts with libc
2023-08-13 17:13:08 +02:00
fgsfds
c007bee536
port: don't use s32s for texture pointers
2023-08-13 01:13:03 +02:00
fgsfds
eb8c4e9ee9
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-06 18:52:09 +02:00
Ryan Dwyer
f1e1e6b204
Set names for headanim symbols
2023-08-05 18:16:16 +10:00
fgsfds
f91401cb95
port: make the legal screen render correctly
...
also, total errno death in the same commit because I am dumb
2023-07-30 21:24:39 +02:00
Ryan Dwyer
cef885db72
Replace a heap of literals, mostly in sound code
2023-07-07 22:10:48 +10:00
Ryan Dwyer
a780b5f179
Identify hov and hovtype properties
2023-06-28 23:37:39 +10:00
Ryan Dwyer
3b4451a2d1
Name more pak symbols
2023-06-25 22:33:57 +10:00
Ryan Dwyer
83e8265d5b
Introduce RoomNum typedef
2023-06-20 19:14:13 +10:00
Ryan Dwyer
38c478259f
Name and document pathfinding functions
2023-06-13 21:44:29 +10:00
Ryan Dwyer
8c22681e35
Set names for more bondgun symbols
2023-06-04 16:44:37 +10:00
Ryan Dwyer
1df5e4dc51
Document propsnd functions
2023-06-03 11:17:22 +10:00