fgsfds
c2fcb992ca
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:26:39 +02:00
fgsfds
54ba0d41c1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-12 16:22:49 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
13003121ea
Update README.md
2024-05-11 15:54:52 +02:00
fgsfds
ba56947457
clarify build instructions a bit
2024-05-11 15:53:34 +02:00
fgsfds
2c0abcb0e2
one more gcc14 fix
2024-05-11 14:46:21 +02:00
fgsfds
5554fb7219
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-05-11 14:14:34 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
fgsfds
a0f8550034
Merge pull request #422 from PaulGrandperrin/patch-1
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Makefile.port: fix dependencies for parallel compilation
2024-04-25 17:33:29 +02:00
fgsfds
b4f7f467c0
Merge pull request #406 from jonaeru/port-perfectdarkness
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Give Night Vision at respawn in Perfect Darkness Combat
2024-03-17 13:38:42 +01:00
fgsfds
894ccfabf3
Merge pull request #408 from jonaeru/port-fix-xrayscanner
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Fix X-Ray Scanner model in Combat Simulator
2024-03-17 13:38:01 +01:00
fgsfds
804674e2b1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 22:38:49 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
20534a731b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 17:45:50 +01:00
fgsfds
92a9ac43fc
port: fix linux build
2024-03-09 17:45:27 +01:00
fgsfds
242a89a622
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 17:40:37 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
04e2ed51a6
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-13 01:18:08 +01:00
fgsfds
839143550f
port: fix potential crash in handInflictMeleeDamage
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pointers can be little endian, so there might be a problem
2024-02-13 01:16:57 +01:00
fgsfds
11fd86002b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-12 16:38:09 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
fgsfds
36f8494ebf
Update README.md
2024-01-29 22:11:34 +01:00
fgsfds
fcb1dbb298
Merge pull request #375 from abgrac/readme-links-netplay
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Add port-net/netplay build links to default README
2024-01-29 22:10:14 +01:00
fgsfds
33cc89e8fd
Merge pull request #371 from Calinou/add-crosshair-health-option
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Add an option to color crosshair according to player health + shield
2024-01-28 18:39:05 +01:00
fgsfds
cc6df47eed
Merge pull request #372 from Calinou/crosshair-hide-when-dead
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Always hide crosshair when dead
2024-01-28 18:37:50 +01:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
e53f26f3eb
port: fix #347
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patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
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Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
ba52580e0c
port: display module offsets in the windows crashlog
2024-01-07 16:43:20 +01:00
fgsfds
d1d288b96a
port: don't use cv2pdb by default if it exists
2024-01-07 16:43:02 +01:00
fgsfds
06f2283180
port: use cv2pdb on windows executables if present
2024-01-07 16:09:04 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
787758c038
port: log branch name
2023-12-28 21:48:05 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
f2a2458795
port: fix typo
2023-12-22 12:33:34 +01:00
fgsfds
a7ab358b43
port: simplify sight color code a bit
2023-12-22 12:32:13 +01:00
fgsfds
a82ac025da
Merge pull request #300 from Bobbar/port_crosshair_alpha
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Crosshair Alpha Proof of Concept
2023-12-22 12:25:36 +01:00
fgsfds
461bf8d49b
Merge pull request #314 from kronflux/port
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port: add "Skedar Leader" track to Soundtrack menu
2023-12-22 12:24:46 +01:00
fgsfds
92c66c93dc
port: correct HUD aspect in horizontal 2-player splitscreen too
2023-12-17 12:52:11 +01:00
fgsfds
94df3fc58c
Merge pull request #309 from djdv/feat/win-max
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port: add maximize window option to extended menu
2023-12-17 12:30:25 +01:00
fgsfds
f2545b4e53
port: fix GE muzzleflashes on single-shot guns
2023-12-17 12:28:47 +01:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
4233e5e066
Merge pull request #293 from Nyxem64/muzzleflash
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GE Muzzle flash addition
2023-12-16 15:08:22 +01:00
fgsfds
cdd7d6edac
port: use strto* when parsing config instead of ato*
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allows hex values
2023-12-16 15:08:14 +01:00
fgsfds
581c63fc27
Merge pull request #308 from djdv/feat/win-max
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port: add start window maximized flag to config
2023-12-16 15:03:04 +01:00
fgsfds
dee7ab7b54
Merge pull request #306 from Bobbar/port_u32_config_support
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Add config support for unsigned integers.
2023-12-16 15:02:37 +01:00
fgsfds
0a7faf2409
port: add file patching system; add patch for #286
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patch submitted by Ryan Dwyer
2023-12-07 17:20:34 +01:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
aeb6851606
port: change FPS hard cap to 240 on NTSC, 200 on PAL
2023-12-06 17:16:34 +01:00
fgsfds
26da2aa5e6
Update README.md
2023-12-06 17:12:13 +01:00
fgsfds
7647062619
port: hard cap FPS to 200 for now
2023-12-06 17:11:21 +01:00
fgsfds
3a313287bb
port: fix config ints not clamping properly
2023-12-06 17:10:48 +01:00
fgsfds
42af4d4604
port: approximately normalize eyespy bob
2023-12-06 16:53:46 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
f46359b307
Update README.md
2023-12-05 16:27:09 +01:00
fgsfds
00297f6d0d
Merge pull request #276 from hyh19962008/port
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Add the minimal required gcc and sdl2 version in README.md
2023-12-05 16:23:47 +01:00
fgsfds
75c4905e9b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-12-04 21:36:58 +01:00
fgsfds
d1be171939
port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
2023-12-04 18:22:37 +01:00
fgsfds
6f206345a1
Merge pull request #282 from JAMoreno-Larios/port
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Changed 'codeclean' so that it doesn't try to delete inexistent directories.
2023-12-03 23:08:25 +01:00
fgsfds
f96e7da00f
port: use proper aspect for 2D elements
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this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
2023-12-03 21:10:41 +01:00
fgsfds
336b7825c7
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-12-03 03:53:02 +01:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
aef2463361
port: alternative fix for the classic sight
2023-12-02 14:04:33 +01:00
fgsfds
2b8d5d4f75
port: fix crosshair aspect and make sights centered 4:3
2023-12-02 13:48:24 +01:00
fgsfds
ef83f23200
port: fix sun aspect ratio
2023-12-01 19:35:04 +01:00
fgsfds
75133acbbd
port: alternate squished aspect fix
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by just changing the actual aspect instead of fucking around with the resolution
2023-12-01 17:31:42 +01:00
fgsfds
1aea68b89a
Revert "port: unsquish the aspect ratio"
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This reverts commit af34015562 .
I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds
af34015562
port: unsquish the aspect ratio
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this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00
fgsfds
7cd3dafaa4
port: add wide HUD centering option for ultrawide displays
2023-11-27 11:52:53 +01:00
fgsfds
63046b4a00
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-27 09:54:47 +01:00
fgsfds
e0249067b9
port: reset the controller LEDs on unassign
2023-11-27 01:26:45 +01:00
fgsfds
31ad9351f5
port: load gamecontrollerdb if available
2023-11-27 01:20:09 +01:00
fgsfds
116dc7e8b6
port: allow assigning controllers manually
2023-11-27 00:57:52 +01:00
fgsfds
aced07f356
Merge pull request #253 from NeonNyan/fix-camspy
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fixup: PC controls camspy instant abort
2023-11-26 23:59:35 +01:00
fgsfds
4a3c3a29b7
port: measure nbomb age based on timestamps
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makes them last the same amount of time regardless of fps
2023-11-26 21:15:47 +01:00
fgsfds
523e6ba9d9
port: don't randomly close radial menu at 240fps
2023-11-26 20:45:54 +01:00
fgsfds
c6a36633f5
port: untie radial menu open delay from framerate
2023-11-26 20:43:31 +01:00
fgsfds
626b5937ce
port: possibly fix reloading and some altmodes in N64 schemes
2023-11-26 20:32:46 +01:00
fgsfds
228851f867
port: add c-buttons to bind menu
2023-11-26 20:27:22 +01:00
fgsfds
1c72b3022e
port: prevent extended options from cutting off
2023-11-26 19:46:06 +01:00
fgsfds
5affafacbd
port: debugger: add framerate divisor setting
2023-11-26 19:38:54 +01:00
fgsfds
8ca7f79c1e
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-26 19:26:54 +01:00
fgsfds
5d7b7adb57
port: expose FirstGamepadNum as checkbox in ext options menu
2023-11-26 19:26:07 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
fgsfds
94e8e1b5e7
port: don't nuke all binds when resetting one player
2023-11-26 19:05:13 +01:00
fgsfds
d3a2ed216a
port: add a second set of default bindings for N64 controls
2023-11-26 18:40:06 +01:00
fgsfds
600dae58e2
port: allow using N64 control schemes
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change from Ext to another control scheme to activate
note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds
3a1d08509b
port: unlock all challenges properly
2023-11-26 13:40:15 +01:00
fgsfds
f72b2968f2
port: add surface hit info
2023-11-25 19:14:20 +01:00
fgsfds
5c152c1842
port: move prop info to imgui window
2023-11-25 18:51:35 +01:00