fgsfds
c444e76ecb
port: net: skip intro cutscene if netgame requested on command line
2024-01-15 13:10:57 +01:00
fgsfds
c4b1a8d4a2
port: net: fix --maxclients
2024-01-15 13:01:13 +01:00
fgsfds
7c8b1176c7
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-15 12:58:35 +01:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
c5a088e7b8
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-15 11:40:30 +01:00
fgsfds
e53f26f3eb
port: fix #347
...
patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
...
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
...
Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
8e443d4830
port: ifdef around sight scale changes
2024-01-14 21:13:31 +01:00
fgsfds
2cb52b749c
Merge pull request #332 from Calinou/add-crosshair-size-option
...
Add a crosshair size option
2024-01-14 21:11:58 +01:00
fgsfds
de14f90daf
Merge branch 'port-net' into add-crosshair-size-option
2024-01-14 21:11:44 +01:00
fgsfds
9afc7e113e
Merge pull request #333 from AXDOOMER/port
...
Always use high detail weapon models
2024-01-14 20:49:20 +01:00
fgsfds
fbfe4b4564
port: net: allow up to 120fps in netgames
2024-01-14 20:48:22 +01:00
fgsfds
4cb99506cb
port: net: replace useless checksum with slightly more useful crc16
2024-01-14 20:36:03 +01:00
fgsfds
562e763fbd
tools: add server query client example
2024-01-14 20:03:16 +01:00
fgsfds
952de6e82b
port: net: allow connectionless server info queries
2024-01-14 19:59:00 +01:00
fgsfds
7ec54e6d0b
port: net: fix team/handicap menus with 5+ players
2024-01-14 17:54:16 +01:00
fgsfds
e6df6014c7
port: net: bump protocol version
2024-01-14 17:40:02 +01:00
fgsfds
e688a1c6e6
port: net: do not assume contiguous player slots
2024-01-14 17:36:19 +01:00
fgsfds
e44298d0c2
port: net: fix player options not working in SP
2024-01-14 17:15:43 +01:00
fgsfds
31cd8fc28a
port: net: fix #328
2024-01-14 15:49:18 +01:00
fgsfds
a46ce32ad4
port: net: don't crash if there aren't any player props
...
although I still don't know what actually leads to this situation
2024-01-14 15:38:05 +01:00
fgsfds
31d8aae704
port: net: move the rest of the IP logging to log only
2024-01-08 12:31:42 +01:00
fgsfds
4b30f52b32
port: net: cap --maxclients
2024-01-07 22:20:46 +01:00
fgsfds
c8d42bbf20
port: net: if going into netgame from command line, skip intro and default to profile 0
2024-01-07 22:14:59 +01:00
fgsfds
511d6ca299
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-07 22:06:47 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
33f6d643be
port: net: add command line arguments for quick hosting and joining
2024-01-07 22:01:20 +01:00
fgsfds
c2d09135f7
port: net: probably fix ipv6 address parsing
2024-01-07 21:17:59 +01:00
fgsfds
9f6b21e870
port: net: fix main menu lockup after playing a 5+ player game
2024-01-07 20:52:31 +01:00
fgsfds
4eca4a1f07
port: net: fix a bunch of access violations
2024-01-07 19:54:27 +01:00
fgsfds
4439fdf411
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-07 19:10:21 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
6ac8a1a0f6
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-07 17:08:44 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
ba52580e0c
port: display module offsets in the windows crashlog
2024-01-07 16:43:20 +01:00
fgsfds
d1d288b96a
port: don't use cv2pdb by default if it exists
2024-01-07 16:43:02 +01:00
fgsfds
06f2283180
port: use cv2pdb on windows executables if present
2024-01-07 16:09:04 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
5abb0e484e
port: net: fix maxplayers cap
2024-01-05 00:33:51 +01:00
fgsfds
16c247a24e
port: net: change default LerpTicks to 3
2024-01-04 19:27:14 +01:00
fgsfds
0737c688d7
port: net: don't explode in menu code with > 4 players
2024-01-04 00:00:14 +01:00
fgsfds
9de245eab6
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-03 21:56:28 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00
fgsfds
a3cc54d33a
port: net: bump protocol version
2024-01-02 19:03:11 +01:00
fgsfds
a261246e64
port: net: move clsettings to a separate message; add join notifications
2024-01-02 19:02:23 +01:00
fgsfds
2e195fe21a
port: net: bump protocol version
2024-01-02 00:44:40 +01:00
fgsfds
36a692991f
port: net: transmit more player options; allow headroll death in netgames
2024-01-02 00:44:08 +01:00
fgsfds
ca0e3c3060
port: net: disable headroll in netgames
2024-01-01 21:25:36 +01:00
fgsfds
39474e97a7
port: net: bump protocol version
2024-01-01 20:26:52 +01:00
fgsfds
b74cd095a1
port: net: better gun and crosshair position sync; fix zooming guns
2024-01-01 20:18:32 +01:00
fgsfds
96e1c57f61
port: net: carry some of the client inputs over to server-sent moves
2023-12-31 21:00:54 +01:00
fgsfds
f6ee8bbf71
port: net: don't die when there's a % in a chat message
2023-12-31 20:31:37 +01:00
fgsfds
188faeecf6
port: net: update netplay.md
2023-12-31 19:51:13 +01:00
fgsfds
2c0a0a1337
port: net: don't play death music, pain and pickup sounds from other players
2023-12-30 14:32:35 +01:00
fgsfds
7f92551d5a
port: net: don't create hudmsgs for other players
2023-12-30 13:21:36 +01:00
fgsfds
f54dbb596e
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-30 12:20:03 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
aa3c5a85b7
port: net: make team sync slightly less insane
2023-12-29 11:56:54 +01:00
fgsfds
f46e112c3d
port: net: fix dualwielding, probably; bump protocol version
2023-12-29 02:06:12 +01:00
fgsfds
bcb5b3f5c1
port: net: fix uninitialized tickop in SVC_PROP_USE
2023-12-28 22:49:39 +01:00
fgsfds
65589e2fd2
port: net: sort of sync lifts; bump protocol version
2023-12-28 22:43:27 +01:00
fgsfds
787758c038
port: log branch name
2023-12-28 21:48:05 +01:00
fgsfds
54fbd8ba54
port: net: log protocol name
2023-12-28 21:41:27 +01:00
fgsfds
49129dd3e7
port: log branch name
2023-12-28 21:41:20 +01:00
fgsfds
7bfa2b9425
port: net: bump protocol number
2023-12-28 21:38:33 +01:00
fgsfds
53fbbb8a10
port: net: fix teams in netgames
2023-12-28 21:38:17 +01:00
fgsfds
7bee9cdcfc
port: net: sync instant environmental death
2023-12-28 12:45:18 +01:00
fgsfds
928544ae5f
port: net: bump protocol version just in case
2023-12-28 12:11:43 +01:00
fgsfds
312c752205
port: net: set client rng at the same time the server sends it
2023-12-28 12:10:43 +01:00
fgsfds
a5d1c25fea
port: net: set g_NumReasonsToEndMatch when server ends the match
...
just in case
2023-12-28 12:00:21 +01:00
fgsfds
7abebe7405
port: net: don't end match locally on the client
2023-12-28 11:58:38 +01:00
fgsfds
ebc126f837
port: net: disable pause in netgames
2023-12-27 19:30:29 +01:00
fgsfds
67bc9c4858
port: net: ignore handicap in netgames
2023-12-27 16:08:49 +01:00
fgsfds
c4a3c18208
port: net: clarify chrslots
2023-12-27 16:08:41 +01:00
fgsfds
cf1b87a833
port: net: discard game-related messages on client if not in CLSTATE_GAME
2023-12-27 01:51:44 +01:00
fgsfds
fb123603ca
port: net: put SVC_STAGE_START/END back in the default channel
2023-12-27 01:40:05 +01:00
fgsfds
b3ab58da3b
Update netplay.md
2023-12-27 01:15:23 +01:00
fgsfds
6374fc834c
Update README.md
2023-12-27 01:03:04 +01:00
fgsfds
6df31649f5
Update README.md
2023-12-27 00:38:05 +01:00
fgsfds
9de6b580ba
port: net: document netplay status
2023-12-27 00:37:19 +01:00
fgsfds
8eb6880694
port: net: fix linux builds probably
2023-12-26 23:15:05 +01:00
fgsfds
fe4d86fae1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-26 22:58:20 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
8492670bad
ci: build port-net branch
2023-12-26 22:49:18 +01:00
fgsfds
04f95ed1d1
port: net: experimental 8 player support
2023-12-26 22:48:28 +01:00
fgsfds
ee037c10ce
port: net: ignore UpdateFrames when reliable move is required
2023-12-26 22:40:33 +01:00
fgsfds
cbf65e53b9
port: net: only send player moves when needed; add stuff to net debug
2023-12-26 22:33:57 +01:00
fgsfds
8c2b15d649
port: on-screen messages include all rows of the message
2023-12-26 16:55:39 +01:00
fgsfds
2134571b9a
port: net: check clients for matching mods; bump protocol version
2023-12-26 16:51:55 +01:00
fgsfds
a541c79eda
port: net: add movement update rate to ini
2023-12-26 16:21:07 +01:00
fgsfds
454086be6b
port: net: separate control msgs into another channel; add bandwidth settings
2023-12-26 16:18:20 +01:00
fgsfds
6bd5997059
port: net: don't draw console or net debug when the font is unloaded
2023-12-25 18:25:07 +01:00
fgsfds
99911b2290
port: net: domain names can in fact start with a digit
2023-12-25 13:10:07 +01:00
fgsfds
95d8b0692f
port: net: add some config vars
2023-12-24 17:31:57 +01:00
fgsfds
e85cc3b309
port: net: hardcap fps to 60 if in network game
2023-12-24 17:14:19 +01:00
fgsfds
2a01d562c3
Update README.md
2023-12-24 17:07:24 +01:00
fgsfds
51daf45c19
Update README.md
2023-12-24 17:06:29 +01:00
fgsfds
c9bd2bfd54
port: net: clarify what this is
2023-12-24 17:01:40 +01:00