Commit Graph
100 Commits
Author SHA1 Message Date
fgsfds c444e76ecb port: net: skip intro cutscene if netgame requested on command line 2024-01-15 13:10:57 +01:00
fgsfds c4b1a8d4a2 port: net: fix --maxclients 2024-01-15 13:01:13 +01:00
fgsfds 7c8b1176c7 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-15 12:58:35 +01:00
fgsfds 9cde121b52 port: don't call rumble function if rumble strength is 0 2024-01-15 12:58:00 +01:00
fgsfds c5a088e7b8 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-15 11:40:30 +01:00
fgsfds e53f26f3eb port: fix #347
patch submitted by Ryan Dwyer

The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds 81313f0c4e port: ifdef around sight scale changes 2024-01-14 21:21:19 +01:00
fgsfds cf5588478b Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds d9cb850848 Merge pull request #333 from AXDOOMER/port
Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds 8e443d4830 port: ifdef around sight scale changes 2024-01-14 21:13:31 +01:00
fgsfds 2cb52b749c Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:11:58 +01:00
fgsfds de14f90daf Merge branch 'port-net' into add-crosshair-size-option 2024-01-14 21:11:44 +01:00
fgsfds 9afc7e113e Merge pull request #333 from AXDOOMER/port
Always use high detail weapon models
2024-01-14 20:49:20 +01:00
fgsfds fbfe4b4564 port: net: allow up to 120fps in netgames 2024-01-14 20:48:22 +01:00
fgsfds 4cb99506cb port: net: replace useless checksum with slightly more useful crc16 2024-01-14 20:36:03 +01:00
fgsfds 562e763fbd tools: add server query client example 2024-01-14 20:03:16 +01:00
fgsfds 952de6e82b port: net: allow connectionless server info queries 2024-01-14 19:59:00 +01:00
fgsfds 7ec54e6d0b port: net: fix team/handicap menus with 5+ players 2024-01-14 17:54:16 +01:00
fgsfds e6df6014c7 port: net: bump protocol version 2024-01-14 17:40:02 +01:00
fgsfds e688a1c6e6 port: net: do not assume contiguous player slots 2024-01-14 17:36:19 +01:00
fgsfds e44298d0c2 port: net: fix player options not working in SP 2024-01-14 17:15:43 +01:00
fgsfds 31cd8fc28a port: net: fix #328 2024-01-14 15:49:18 +01:00
fgsfds a46ce32ad4 port: net: don't crash if there aren't any player props
although I still don't know what actually leads to this situation
2024-01-14 15:38:05 +01:00
fgsfds 31d8aae704 port: net: move the rest of the IP logging to log only 2024-01-08 12:31:42 +01:00
fgsfds 4b30f52b32 port: net: cap --maxclients 2024-01-07 22:20:46 +01:00
fgsfds c8d42bbf20 port: net: if going into netgame from command line, skip intro and default to profile 0 2024-01-07 22:14:59 +01:00
fgsfds 511d6ca299 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 22:06:47 +01:00
fgsfds b9db86f89b port: add command line parameter to select player file 2024-01-07 22:05:31 +01:00
fgsfds 33f6d643be port: net: add command line arguments for quick hosting and joining 2024-01-07 22:01:20 +01:00
fgsfds c2d09135f7 port: net: probably fix ipv6 address parsing 2024-01-07 21:17:59 +01:00
fgsfds 9f6b21e870 port: net: fix main menu lockup after playing a 5+ player game 2024-01-07 20:52:31 +01:00
fgsfds 4eca4a1f07 port: net: fix a bunch of access violations 2024-01-07 19:54:27 +01:00
fgsfds 4439fdf411 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 19:10:21 +01:00
fgsfds 6bd3597ff6 port: fix optionsmenu.c warnings 2024-01-07 18:40:32 +01:00
fgsfds 6ac8a1a0f6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 17:08:44 +01:00
fgsfds 8645d0a82a port: don't use the existing log system in crashlog in case it crashes 2024-01-07 17:07:12 +01:00
fgsfds ba52580e0c port: display module offsets in the windows crashlog 2024-01-07 16:43:20 +01:00
fgsfds d1d288b96a port: don't use cv2pdb by default if it exists 2024-01-07 16:43:02 +01:00
fgsfds 06f2283180 port: use cv2pdb on windows executables if present 2024-01-07 16:09:04 +01:00
fgsfds b1b17e21c1 port: write crash info to log file even without --log 2024-01-07 15:40:30 +01:00
fgsfds 5abb0e484e port: net: fix maxplayers cap 2024-01-05 00:33:51 +01:00
fgsfds 16c247a24e port: net: change default LerpTicks to 3 2024-01-04 19:27:14 +01:00
fgsfds 0737c688d7 port: net: don't explode in menu code with > 4 players 2024-01-04 00:00:14 +01:00
fgsfds 9de245eab6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-03 21:56:28 +01:00
fgsfds c487e423b1 port: fix blur-related crash on Intel GPUs 2024-01-03 21:55:07 +01:00
fgsfds a3cc54d33a port: net: bump protocol version 2024-01-02 19:03:11 +01:00
fgsfds a261246e64 port: net: move clsettings to a separate message; add join notifications 2024-01-02 19:02:23 +01:00
fgsfds 2e195fe21a port: net: bump protocol version 2024-01-02 00:44:40 +01:00
fgsfds 36a692991f port: net: transmit more player options; allow headroll death in netgames 2024-01-02 00:44:08 +01:00
fgsfds ca0e3c3060 port: net: disable headroll in netgames 2024-01-01 21:25:36 +01:00
fgsfds 39474e97a7 port: net: bump protocol version 2024-01-01 20:26:52 +01:00
fgsfds b74cd095a1 port: net: better gun and crosshair position sync; fix zooming guns 2024-01-01 20:18:32 +01:00
fgsfds 96e1c57f61 port: net: carry some of the client inputs over to server-sent moves 2023-12-31 21:00:54 +01:00
fgsfds f6ee8bbf71 port: net: don't die when there's a % in a chat message 2023-12-31 20:31:37 +01:00
fgsfds 188faeecf6 port: net: update netplay.md 2023-12-31 19:51:13 +01:00
fgsfds 2c0a0a1337 port: net: don't play death music, pain and pickup sounds from other players 2023-12-30 14:32:35 +01:00
fgsfds 7f92551d5a port: net: don't create hudmsgs for other players 2023-12-30 13:21:36 +01:00
fgsfds f54dbb596e Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-30 12:20:03 +01:00
fgsfds 49f607dd79 port: fix pal and jpn builds 2023-12-30 12:19:36 +01:00
fgsfds aa3c5a85b7 port: net: make team sync slightly less insane 2023-12-29 11:56:54 +01:00
fgsfds f46e112c3d port: net: fix dualwielding, probably; bump protocol version 2023-12-29 02:06:12 +01:00
fgsfds bcb5b3f5c1 port: net: fix uninitialized tickop in SVC_PROP_USE 2023-12-28 22:49:39 +01:00
fgsfds 65589e2fd2 port: net: sort of sync lifts; bump protocol version 2023-12-28 22:43:27 +01:00
fgsfds 787758c038 port: log branch name 2023-12-28 21:48:05 +01:00
fgsfds 54fbd8ba54 port: net: log protocol name 2023-12-28 21:41:27 +01:00
fgsfds 49129dd3e7 port: log branch name 2023-12-28 21:41:20 +01:00
fgsfds 7bfa2b9425 port: net: bump protocol number 2023-12-28 21:38:33 +01:00
fgsfds 53fbbb8a10 port: net: fix teams in netgames 2023-12-28 21:38:17 +01:00
fgsfds 7bee9cdcfc port: net: sync instant environmental death 2023-12-28 12:45:18 +01:00
fgsfds 928544ae5f port: net: bump protocol version just in case 2023-12-28 12:11:43 +01:00
fgsfds 312c752205 port: net: set client rng at the same time the server sends it 2023-12-28 12:10:43 +01:00
fgsfds a5d1c25fea port: net: set g_NumReasonsToEndMatch when server ends the match
just in case
2023-12-28 12:00:21 +01:00
fgsfds 7abebe7405 port: net: don't end match locally on the client 2023-12-28 11:58:38 +01:00
fgsfds ebc126f837 port: net: disable pause in netgames 2023-12-27 19:30:29 +01:00
fgsfds 67bc9c4858 port: net: ignore handicap in netgames 2023-12-27 16:08:49 +01:00
fgsfds c4a3c18208 port: net: clarify chrslots 2023-12-27 16:08:41 +01:00
fgsfds cf1b87a833 port: net: discard game-related messages on client if not in CLSTATE_GAME 2023-12-27 01:51:44 +01:00
fgsfds fb123603ca port: net: put SVC_STAGE_START/END back in the default channel 2023-12-27 01:40:05 +01:00
fgsfds b3ab58da3b Update netplay.md 2023-12-27 01:15:23 +01:00
fgsfds 6374fc834c Update README.md 2023-12-27 01:03:04 +01:00
fgsfds 6df31649f5 Update README.md 2023-12-27 00:38:05 +01:00
fgsfds 9de6b580ba port: net: document netplay status 2023-12-27 00:37:19 +01:00
fgsfds 8eb6880694 port: net: fix linux builds probably 2023-12-26 23:15:05 +01:00
fgsfds fe4d86fae1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-26 22:58:20 +01:00
fgsfds 3c62a967a2 port: display branch name in legal screen 2023-12-26 22:58:08 +01:00
fgsfds 8492670bad ci: build port-net branch 2023-12-26 22:49:18 +01:00
fgsfds 04f95ed1d1 port: net: experimental 8 player support 2023-12-26 22:48:28 +01:00
fgsfds ee037c10ce port: net: ignore UpdateFrames when reliable move is required 2023-12-26 22:40:33 +01:00
fgsfds cbf65e53b9 port: net: only send player moves when needed; add stuff to net debug 2023-12-26 22:33:57 +01:00
fgsfds 8c2b15d649 port: on-screen messages include all rows of the message 2023-12-26 16:55:39 +01:00
fgsfds 2134571b9a port: net: check clients for matching mods; bump protocol version 2023-12-26 16:51:55 +01:00
fgsfds a541c79eda port: net: add movement update rate to ini 2023-12-26 16:21:07 +01:00
fgsfds 454086be6b port: net: separate control msgs into another channel; add bandwidth settings 2023-12-26 16:18:20 +01:00
fgsfds 6bd5997059 port: net: don't draw console or net debug when the font is unloaded 2023-12-25 18:25:07 +01:00
fgsfds 99911b2290 port: net: domain names can in fact start with a digit 2023-12-25 13:10:07 +01:00
fgsfds 95d8b0692f port: net: add some config vars 2023-12-24 17:31:57 +01:00
fgsfds e85cc3b309 port: net: hardcap fps to 60 if in network game 2023-12-24 17:14:19 +01:00
fgsfds 2a01d562c3 Update README.md 2023-12-24 17:07:24 +01:00
fgsfds 51daf45c19 Update README.md 2023-12-24 17:06:29 +01:00
fgsfds c9bd2bfd54 port: net: clarify what this is 2023-12-24 17:01:40 +01:00