Commit Graph
7881 Commits
Author SHA1 Message Date
fgsfds d946e332ae port: net: don't transfer projectile/embedded flags in damage event 2025-09-28 10:26:50 +02:00
fgsfds 57041735cb port: net: fix build on newer mingw versions 2025-08-03 14:15:10 +02:00
fgsfds f3ce20fb6e port: net: fix laptop gun altfire on clients; better autogun sync 2025-04-27 19:52:28 +02:00
fgsfds 75d1886da1 port: net: load mpsetups from mpsetups.bin when entering host menu 2025-04-27 17:36:03 +02:00
fgsfds a582068c21 port: net: sync prop damage 2025-04-27 16:41:33 +02:00
fgsfds 4c1e9ece94 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2025-04-27 16:01:37 +02:00
fgsfds 4b8e1d52b5 port: move menuAlt functions to menu.c and make them global 2025-04-27 15:54:39 +02:00
fgsfds a9ccc61f96 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2025-04-27 15:45:45 +02:00
fgsfds f96a03e60f port: clean up previous PR 2025-04-27 15:34:25 +02:00
fgsfds 9d2db1a346 Merge pull request #596 from rafccq/port-enh-mpsetupfile
Enhanced multiplayer game setup save files
2025-04-27 14:26:39 +02:00
fgsfds fc7141d0f2 Merge pull request #598 from AL2009man/PerfectQuakeDark
Mouse Sensitivity follows id Tech/Source sens scale
2025-04-27 13:46:01 +02:00
fgsfds f414e8a792 Merge pull request #601 from cylonicboom/pr/joyreset-on-controller-change
port: call `joyReset()` when changing controllers
2025-04-27 13:44:36 +02:00
Catherine Reprobate ab73fdcc30 fixup: include header for joyReset 2025-04-13 10:44:26 -07:00
Catherine Reprobate 30071e8f64 port: call joyReset() when changing controllers
This needs to be called for controller reassignments to take effect in
MP modes
2025-04-13 10:39:04 -07:00
AL2009man 9695856be6 updated player.c to account for 0.022f scale
while also changing input.c delta scale to ensure it has a divider
2025-04-11 19:24:25 -04:00
AL2009man 053f7dc8a5 Mouse Sensitivity follows Quake/id Tech mouse sens
this changes mouse sensitiivity scale to mirror id Tech's Mouse Sensitivity Scale. This also makes it easier for Steam Input users (Steam Deck and Steam Controller) to use Gyro To Mouse/Flick Stick's Natural Sensitivity Scale
2025-04-11 00:06:02 -04:00
Raf 1555a4be84 missing semicolon after mkdir() in non-win platforms 2025-04-02 22:19:24 +08:00
Raf d4856a193b mpsetups: added weapon set num to the save file 2025-04-02 20:13:19 +08:00
Raf cb6dc1feab mpsetups: forgot to pop the dialog after import name conflict, removed debug print 2025-04-02 15:55:31 +08:00
Raf b93015c51c mpsetups: fixed reverse pitch/look ahead being reset when the mpsetups file is created for the first time 2025-04-02 00:33:45 +08:00
Raf 6198fbc479 mpsetups: a bunch of bug fixes
- "load settings" becoming invalid when entering and exiting the challenges screen
- when setting a setup as default, it would change the current setup
- larger window width causing the marquee text to be rendered off-bounds
- reduced the setup name's max length, as it wouldn't fit on the screen in some cases
2025-04-01 17:00:59 +08:00
Raf 0316317aa3 Merge branch 'fgs-port' into port-enh-mpsetupfile 2025-03-31 10:34:42 +08:00
Raf f9cfa0fa43 mpsetups: introduced "menu alt" button/key to toggle presets
Currently the "menu alt" (L/R buttons, or Ctrl/Alt keys) is fixed, but
we may make it bindable later
2025-03-31 10:34:25 +08:00
Raf 7a98095a0b mpsetups: bug fix - when deleting a setup that is behind the default setup in the list 2025-03-31 10:25:24 +08:00
Raf 8f477a36b6 mpsetups: convert existing setups from the eeprom, removed "combat settings" items from file menu
increased block size from 64 to 80 (it was insufficient)
2025-03-31 10:24:26 +08:00
Raf 4d4fa8f681 savebuffer: extended read/write to accept 64 bits, renamed a function, removed an unused function 2025-03-31 10:10:13 +08:00
fgsfds 0ac5fdd5c3 Merge pull request #593 from jonaeru/fix-mp-selectrandomweapon
Fix offset in weapon set by adding IR Scanner and Night Vision and Select Random Weapons feature
2025-03-30 18:44:18 +02:00
Jonaeru 33c5194a1b Fix "Select Dark" in Select Random Weapons feature to not select IR Scanner and Night Vision 2025-03-30 22:48:14 +09:00
Jonaeru edd58c8925 Fix offset in weapon set by adding IR Scanner and Night Vision 2025-03-30 22:31:51 +09:00
fgsfds e32d719c16 port: only enable SDL hints on SDL versions that support them 2025-03-29 12:48:38 +01:00
fgsfds be4d8330bd port: add settings for HIDAPI and raw input 2025-03-29 12:29:14 +01:00
fgsfds 91c207a51b Merge pull request #590 from AL2009man/SDLHint-Fix
SDL_SetHint Controller Update
2025-03-29 12:19:27 +01:00
fgsfds 0d76ad102f Merge pull request #589 from cylonicboom/pr/goggles-in-cs
Add Night Vision Goggles and IR Scanner to Combat Simulator
2025-03-29 12:03:54 +01:00
fgsfds 135c293656 Merge pull request #592 from peerchemist/port
Flatpak x86_64
2025-03-29 12:03:16 +01:00
Raf a1d6916871 mpsetups: manage default setup + save the selected random weapons 2025-03-29 18:34:01 +08:00
peerchemist 9a853077a0 correct Exec name 2025-03-29 11:15:57 +01:00
peerchemist dace9fd634 x86_64 2025-03-29 11:02:55 +01:00
Raf 9e19055348 mpsetups: fixed bugs caused by using a wrong constant + fixed the setup marquee display 2025-03-29 04:17:36 +08:00
Raf dcef8deed8 mpsetups: import/export settings 2025-03-29 02:57:55 +08:00
AL2009man c44704e2af added SDL Hint for Wii Controllers 2025-03-27 01:55:25 -04:00
AL2009man 1a5e42e55f changed note 2025-03-27 01:49:28 -04:00
AL2009man a26260e932 added SDL Hints field
For some reason: this sourceport isn't using SDL Hints. this is very crucial inorder to implement features sets like Gyro Aiming. Thus: most of the important hints will be forcefully enabled while improving Contorller compatibility when using RawInput
2025-03-27 01:47:49 -04:00
Raf 3d75365f2b mpsetups: increased max name length to 18 2025-03-27 01:01:46 +08:00
Raf ad9ed9ff3b mpsetupfile: scrapped groups, manage settings: rename/delete 2025-03-25 01:05:57 +08:00
Catherine Reprobate 4f55a41d99 add NVGs and IRGs to CS
- fixes n64-bug: NVGs and IR goggles should not be dual-wieldable
2025-03-23 12:48:16 -07:00
Catherine Reprobate 355f0ed0ee IR Goggle support for 4player and 1-2p draw fixes
- allocate memory for 4player's IR goggle scanlines
- fixes IR goggle alignment
- fixes IR lens for players 2 and 4
- fixes off-by-one rendering error for top two players (bottom of screen)
- fixes off-by-one rendering error for right-side players (right side of semicircle thing)
- fixes dark area flickering; use resolved shading for props if not wearing goggles
- port: fix IR goggle off-by-one draw issues
2025-03-23 12:47:06 -07:00
Raf f5d851f7c2 mpsetupfile (not 100% functional yet): load/save setup file, save new setups/groups, increased mp options/scenario data width 2025-03-24 03:33:34 +08:00
peerchemist 4019bd59cf Update io.github.fgsfdsfgs.perfect_dark.yaml 2025-03-18 09:13:23 +01:00
peerchemist 6c29e7ecc8 Update io.github.fgsfdsfgs.perfect_dark.sh 2025-03-18 09:00:38 +01:00
peerchemist e65f46d081 Update c-cpp.yml
It hardly makes sense to use 32bit binary for flatpak.
2025-03-18 08:51:17 +01:00