Oleg
58c2f9d8fa
port: fix multi-monitor issues on Wayland
2025-08-10 12:04:29 +03:00
fgsfds
e3104b7043
Merge pull request #538 from ZenithMDC/revamp-video-options
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Allow changing video resolution at runtime + more
2025-02-22 11:26:43 +01:00
fgsfds
a14e9ed97e
port: retry creating SDL window when trying different GL versions
2024-12-11 14:06:44 +01:00
Matthew Coppola
1d14877bec
Allow changing vsync and framerate limit at runtime
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Also implements a new menu item flag: MENUITEMFLAG_SLIDER_DEFERRED,
which only calls the MENUOP_GETSLIDER callback on entering dimmed mode,
storing its value for later ticks, and only calls the MENUOP_SET
callback on leaving dimmed mode. This was necessary to prevent the
framerate limit slider from immediately affecting the framerate, leading
to an annoying slow down as the value was decremented to 0.
2024-12-06 17:20:22 -05:00
Matthew Coppola
5aa1cc6117
Cache ints instead of strings for video modes
2024-12-06 17:20:22 -05:00
Matthew Coppola
1be0e3680b
Add video option to center the window
2024-12-06 17:20:22 -05:00
Matthew Coppola
09b0a12b0a
Allow changing video resolution at runtime + more
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Fullscreen exclusive mode is togglable at runtime, as well, as a
dropdown menu with "borderless" and "exclusive" options. All variables
pertaining to video resolution, exclusive mode, and maximized state are
now synchronized. For instance, Alt+Enter will affect the state of the
fullscreen video option and maximizing the window via the title bar will
update the maximize window option accordingly.
2024-12-06 17:20:15 -05:00
fgsfds
f75a569075
Merge pull request #522 from ZenithMDC/centered-crosshairs
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Center-align crosshairs, zoom range, and radar
2024-11-23 09:20:48 +01:00
fgsfds
ba1b6c3232
port: turns out depth_clamp is in core GL since 3.2
2024-11-20 12:51:35 +01:00
fgsfds
3c020cad84
port: detect gl core and GLES3 at runtime; add hacks to make it work properly
2024-11-20 12:07:18 +01:00
fgsfds
efda5a5f44
port: also try GL4.1 core; a little bit of cleanup
2024-11-19 17:37:19 +01:00
Matthew Coppola
fb18da239f
Move subpixel offset code & fix radar UV map
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The subpixel offset code has been moved into the draw_rectangle
function, so it can be applied to more than just the fill_rectangle
function.
The radar texture was displaced along its V component and has
been corrected. It has also been subpixel-adjusted to align with the
player's radar dot.
2024-11-15 03:16:33 -05:00
Matthew Coppola
942c966bf2
Replace centered rects with subpixel offsets
2024-11-15 03:16:32 -05:00
Matthew Coppola
e0d59345c7
Center-align crosshairs and zoom range
2024-11-15 03:16:32 -05:00
fgsfds
2cb29e91c6
port: only run the menu blur filter once
2024-11-13 14:04:36 +01:00
fgsfds
55cc2d8e72
port: nswitch: basic Nintendo Switch port
2024-11-13 12:50:42 +01:00
MaikelChan
9cd978a7a9
Removed more APPLE checks.
2024-08-05 19:11:33 +02:00
MaikelChan
a60880ef80
Three point and shader improvements
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- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
fgsfds
897020b3fd
port: clean up depth_zfar remnants
2024-08-05 11:42:21 +02:00
fgsfds
e85fdb3b9b
port: exclude threepoint-related shader code when it's not enabled
2024-08-05 11:41:45 +02:00
fgsfds
e3e72617a1
Merge pull request #483 from MaikelChan/three_point
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Improvements to three point filtering
2024-08-05 10:38:15 +02:00
MaikelChan
6fa78556f4
Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time.
2024-08-05 04:15:30 +02:00
MaikelChan
5fdeff6a82
Disabled depth range functionality. Doesn't seem needed anymore.
2024-08-04 22:10:46 +02:00
MaikelChan
0ea8872471
Perform a depth only clear right before rendering the gun.
2024-08-04 13:14:03 +02:00
MaikelChan
29d6392514
Forgot some extra checks.
2024-08-04 06:11:50 +02:00
MaikelChan
b9f6961931
Depth compare improvements based on GlideN64.
2024-08-04 05:28:10 +02:00
fgsfds
de3b8ff548
port: revert multithreaded audio experiments
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until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds
4c552a42f2
port: experimental multithreaded audio
2024-05-18 18:53:12 +02:00
fgsfds
197208b951
port: add detail textures toggle
2024-05-14 10:13:50 +02:00
fgsfds
4bd314f60b
port: add exclusive fullscreen and hidpi settings
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for now config only
exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution
hidpi defaults to off
2024-05-13 22:23:04 +02:00
fgsfds
f3c1242858
port: more detail texture adjustment
2024-05-13 12:15:42 +02:00
fgsfds
ef3d53b9f7
port: make detail textures less intense
2024-05-13 01:15:30 +02:00
fgsfds
1d040b1ccc
port: hackfix detail textures
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this might have broken something else
2024-05-13 00:30:21 +02:00
fgsfds
9755f3ab41
port: even more gfx_pc cleanup
2024-05-13 00:28:19 +02:00
fgsfds
536c766793
port: more gfx_pc cleanup
2024-05-12 17:09:50 +02:00
fgsfds
dca1e1752b
port: remove remnants of masked/blended texture support
2024-05-12 16:48:33 +02:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
fe0d9b3cfd
port: fix blur shader on some older cards
2024-02-10 16:56:54 +01:00
fgsfds
935cd1faa9
port: gl: dump shader source when compilation fails
2024-02-10 14:07:20 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00
Dominic Della Valle
0221839699
port: add maximize window option to extended menu
2023-12-16 11:56:39 -05:00
Dominic Della Valle
8c509db888
port: add start window maximized flag to config
2023-12-16 07:04:52 -05:00
fgsfds
7647062619
port: hard cap FPS to 200 for now
2023-12-06 17:11:21 +01:00
fgsfds
f96e7da00f
port: use proper aspect for 2D elements
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this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
2023-12-03 21:10:41 +01:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
7cd3dafaa4
port: add wide HUD centering option for ultrawide displays
2023-11-27 11:52:53 +01:00
fgsfds
3328e147eb
port: hackfix some more RGBA32 textures
2023-11-22 22:19:54 +01:00
fgsfds
305e64a263
port: restore glReadBuffer value after changing it
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this might fix reshade
2023-11-18 00:43:22 +01:00
fgsfds
6f55843f30
port: backport better SDL framepacing from LUS
2023-11-15 13:53:18 +01:00
fgsfds
81a5e971ef
port: finish drawing before copying the backbuffer
2023-10-21 14:24:36 +02:00