Commit Graph
6886 Commits
Author SHA1 Message Date
fgsfds 47258ebd7f Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
Fix spamming footsteps for slow mode
2023-08-22 20:30:55 +02:00
fgsfds 095b7540d5 port: fix aspect on menu models 2023-08-22 20:22:25 +02:00
fgsfds e871156301 port: reduce or eliminate portal seams
by slightly extending the portal scissor boxes
2023-08-22 20:09:14 +02:00
fgsfds 35da8e2e67 port: fix animated textures in Attack Ship
patch submitted by Ryan
2023-08-22 19:48:22 +02:00
fgsfds 5d4606d0f6 port: fix #73
patch submitted by Ryan
2023-08-22 19:47:50 +02:00
fgsfds 2533a844a7 port: fix use-after-free when invalidating texcache 2023-08-22 01:35:13 +02:00
fgsfds 62ea74f332 port: turns out rodata comes after texture data 2023-08-22 00:57:27 +02:00
fgsfds 3a10d47903 port: fix normals 2023-08-22 00:42:36 +02:00
fgsfds 12eeb97e71 port: don't go out of bounds when unswizzling textures
this might still break though, god knows what else is there in the texconfigs
2023-08-22 00:30:41 +02:00
fgsfds 4b1dc93792 Merge pull request #69 from tmyqlfpir/fov-speed-adjustment
Adjust FOV zoom speed when using non-default FOV
2023-08-21 17:11:54 +02:00
tmyqlfpir 5aa8474d2b Adjust FOV zoom speed when using non-default FOV 2023-08-21 18:23:40 +10:00
fgsfds 58e13db613 Update README.md 2023-08-21 01:14:45 +02:00
fgsfds 9e3dd9b6d4 Merge pull request #61 from tmyqlfpir/eyespy-clamp
Limit eyespy range to 75 degrees
2023-08-21 01:12:52 +02:00
fgsfds 81902e1b96 Merge pull request #63 from tmyqlfpir/tweak-pickup-threshold-degrees
Adjust pickup degrees threshold
2023-08-21 00:55:52 +02:00
fgsfds 2670db7ca1 port: add rstick fields to OSContPad 2023-08-21 00:29:51 +02:00
tmyqlfpir bf43f32946 Adjust pickup degrees threshold 2023-08-21 07:45:38 +10:00
tmyqlfpir 4455cfcde1 Limit eyespy range to 75 degrees
Needed due to lack of lookahead
2023-08-21 07:26:01 +10:00
tmyqlfpir 682c0c83a1 Expose LV_SLOMO_TICK_CAP macro in lv.h
Needed for slomo footsteps fix
2023-08-21 06:24:08 +10:00
fgsfds b9944e8669 port: don't crash when swapping empty rooms 2023-08-20 22:20:12 +02:00
fgsfds b4207b3fd9 port: allow theoretical ARM builds
this requires your device to support desktop GL3+ and might require manual setting of the TOOLCHAIN variable
2023-08-20 21:41:04 +02:00
fgsfds 2b6b205a78 port: min supported SDL version should now be 2.0.12 2023-08-20 21:25:06 +02:00
fgsfds 8c6d6df5fc port: be a bit more standard compliant 2023-08-20 19:59:07 +02:00
tmyqlfpir 18ae54f656 Fix footsteps with combat boost 2023-08-21 02:33:11 +10:00
tmyqlfpir f6fb534035 Fix spamming footsteps for slow mode 2023-08-21 01:49:59 +10:00
fgsfds 4b0f2ea439 port: unswizzle pre-swizzled textures 2023-08-20 17:26:11 +02:00
fgsfds 45a81e92f4 Update README.md 2023-08-20 16:51:21 +02:00
fgsfds e0ced73d8a port: fix model lighting 2023-08-20 16:26:21 +02:00
fgsfds f1186a35d8 port: forgot this 2023-08-20 15:48:46 +02:00
fgsfds 933ba8a708 port: swap all portal vertex batches
actually fixes #43

credit to Ryan for the patch
2023-08-20 15:44:01 +02:00
fgsfds bd5d613a24 port: whitespace cleanup 2023-08-20 15:42:40 +02:00
fgsfds 3da1fd4372 Merge pull request #28 from NeonNyan/port
Implement some dedicated buttons for mouse+kb / gamepad
2023-08-20 15:30:39 +02:00
fgsfds d007550adb Merge branch 'port' into port 2023-08-20 15:30:19 +02:00
fgsfds 170f2646e1 Merge pull request #48 from tmyqlfpir/fix-ai-menu-mp
Fix menu crash when issuing order to all bots
2023-08-20 15:28:14 +02:00
fgsfds 207f97a0eb Update README.md 2023-08-20 15:27:34 +02:00
fgsfds 577de9683b Update README.md 2023-08-20 15:26:31 +02:00
tmyqlfpir ec09d4a6ca Use already existing JPN fix 2023-08-20 23:19:59 +10:00
fgsfds 1b04dd8032 Merge pull request #45 from tmyqlfpir/port
Adjust spark scale depending on output resolution
2023-08-20 15:15:43 +02:00
fgsfds 24bfac89ae Merge pull request #46 from tmyqlfpir/force-anim-lerp
Always interpolate character animations
2023-08-20 15:15:00 +02:00
fgsfds 2a5594d7d5 Merge pull request #47 from tmyqlfpir/no-lods
Don't draw LODs for port
2023-08-20 15:14:33 +02:00
fgsfds 44c8b024b0 Merge pull request #49 from tmyqlfpir/skedar-door-rate-limit
Rate limit stuckage RNG for skedar doors
2023-08-20 15:13:40 +02:00
fgsfds 9acd05f16c port: allocate room data from system heap
props to Ryan for the patch
2023-08-20 15:12:09 +02:00
fgsfds 7e71450a76 port: wrap malloc & co
in case we'll need allocation stats or something later
2023-08-20 14:56:07 +02:00
fgsfds 6fbb7e39ec Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-20 14:41:57 +02:00
tmyqlfpir 920c0eada5 Rate limit stuckage RNG for skedar doors
Limits calculation to 15 times per second, close to that to how fast this would execute on original hardware
2023-08-20 21:38:38 +10:00
tmyqlfpir 97c1b13370 Decrease spark scale
Uses hires resolution as multiplication factor
2023-08-20 20:58:16 +10:00
tmyqlfpir 47d4e4f659 Fix menu crash when issuing order to all bots 2023-08-20 20:33:52 +10:00
tmyqlfpir 97258542be Don't draw LODs for port 2023-08-20 20:08:19 +10:00
tmyqlfpir 908aa3556e Always interpolate chr animation
Ignores distance check for pc port
2023-08-20 17:33:17 +10:00
Catherine Reprobate 93679e62e8 tested with xbox one controller
map implemented buttons to xbla positions

map radial menu to middle the mouse button
2023-08-20 00:00:00 -07:00
Ryan Dwyer 09edfb8545 Fix some global data placement issues 2023-08-20 16:48:35 +10:00