fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
787758c038
port: log branch name
2023-12-28 21:48:05 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
f2a2458795
port: fix typo
2023-12-22 12:33:34 +01:00
fgsfds
a7ab358b43
port: simplify sight color code a bit
2023-12-22 12:32:13 +01:00
fgsfds
a82ac025da
Merge pull request #300 from Bobbar/port_crosshair_alpha
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Crosshair Alpha Proof of Concept
2023-12-22 12:25:36 +01:00
fgsfds
461bf8d49b
Merge pull request #314 from kronflux/port
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port: add "Skedar Leader" track to Soundtrack menu
2023-12-22 12:24:46 +01:00
Richard M
db1d00a9b0
port: add "Skedar Leader" track
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Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds
92c66c93dc
port: correct HUD aspect in horizontal 2-player splitscreen too
2023-12-17 12:52:11 +01:00
fgsfds
94df3fc58c
Merge pull request #309 from djdv/feat/win-max
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port: add maximize window option to extended menu
2023-12-17 12:30:25 +01:00
fgsfds
f2545b4e53
port: fix GE muzzleflashes on single-shot guns
2023-12-17 12:28:47 +01:00
Dominic Della Valle
0221839699
port: add maximize window option to extended menu
2023-12-16 11:56:39 -05:00
Bobby Lovell
1698f53728
Update main.c to use new UInt config for crosshair color
2023-12-16 10:20:32 -05:00
Bobby Lovell
7ac734fc81
Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha
2023-12-16 10:18:34 -05:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
4233e5e066
Merge pull request #293 from Nyxem64/muzzleflash
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GE Muzzle flash addition
2023-12-16 15:08:22 +01:00
fgsfds
cdd7d6edac
port: use strto* when parsing config instead of ato*
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allows hex values
2023-12-16 15:08:14 +01:00
fgsfds
581c63fc27
Merge pull request #308 from djdv/feat/win-max
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port: add start window maximized flag to config
2023-12-16 15:03:04 +01:00
fgsfds
dee7ab7b54
Merge pull request #306 from Bobbar/port_u32_config_support
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Add config support for unsigned integers.
2023-12-16 15:02:37 +01:00
Dominic Della Valle
8c509db888
port: add start window maximized flag to config
2023-12-16 07:04:52 -05:00
Bobby Lovell
5aa799718a
Add support for unsigned integers.
2023-12-15 10:17:15 -05:00
Bobby Lovell
880a7a0971
Add back line inadvertently removed in 342e186f79
2023-12-15 08:10:31 -05:00
Bobby Lovell
e84d83e404
Add missing ndef.
2023-12-14 16:08:53 -05:00
Bobby Lovell
79fb976bcf
Implement a simple colored box menu item type and use that for the preview.
2023-12-14 16:03:29 -05:00
Bobby Lovell
519bd95a75
Center preview text.
2023-12-14 14:49:13 -05:00
Bobby Lovell
8421140e3f
Remove comment.
2023-12-14 10:31:47 -05:00
Bobby Lovell
894ea53b29
Spell out colors...
2023-12-14 10:18:43 -05:00
Bobby Lovell
fb05725c34
- Implement RGBA.
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- Add preview label.
2023-12-14 10:13:27 -05:00
Bobby Lovell
2a6625278a
- Fix RGB defines
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- Just store the colour and parse RGBA values when modifying.
2023-12-13 13:48:06 -05:00
Bobby Lovell
342e186f79
Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept.
2023-12-13 13:06:48 -05:00
J
cabd40f898
GE Muzzle flash addition
2023-12-11 00:49:09 +00:00
fgsfds
0a7faf2409
port: add file patching system; add patch for #286
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patch submitted by Ryan Dwyer
2023-12-07 17:20:34 +01:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
aeb6851606
port: change FPS hard cap to 240 on NTSC, 200 on PAL
2023-12-06 17:16:34 +01:00
fgsfds
26da2aa5e6
Update README.md
2023-12-06 17:12:13 +01:00
fgsfds
7647062619
port: hard cap FPS to 200 for now
2023-12-06 17:11:21 +01:00
fgsfds
3a313287bb
port: fix config ints not clamping properly
2023-12-06 17:10:48 +01:00
fgsfds
42af4d4604
port: approximately normalize eyespy bob
2023-12-06 16:53:46 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
f46359b307
Update README.md
2023-12-05 16:27:09 +01:00
fgsfds
00297f6d0d
Merge pull request #276 from hyh19962008/port
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Add the minimal required gcc and sdl2 version in README.md
2023-12-05 16:23:47 +01:00
Demon
39d5b57ccb
Update README.md, change minimal SDL2 version to 2.0.12
2023-12-05 23:00:56 +08:00
fgsfds
d1be171939
port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
2023-12-04 18:22:37 +01:00
fgsfds
6f206345a1
Merge pull request #282 from JAMoreno-Larios/port
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Changed 'codeclean' so that it doesn't try to delete inexistent directories.
2023-12-03 23:08:25 +01:00
José Agustín Moreno Larios
13b23de6d3
Simplified the 'codeclean' rule to find all *.o files and delete them
2023-12-03 16:38:18 -05:00
José Agustín Moreno Larios
d897356029
Changed 'codeclean' so that it doesn't try to delete inexistent directories.
2023-12-03 16:28:02 -05:00
fgsfds
f96e7da00f
port: use proper aspect for 2D elements
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this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
2023-12-03 21:10:41 +01:00
Demon
1fb16b3bfd
Update README.md, add the minimal required gcc and sdl2 version
2023-12-03 13:18:27 +08:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
aef2463361
port: alternative fix for the classic sight
2023-12-02 14:04:33 +01:00