Catherine Reprobate
aa8e08e4d0
Update readme
2023-08-26 18:35:07 -07:00
Catherine Reprobate
2a78f6902d
handle b button differently if N64 platform
2023-08-26 17:56:36 -07:00
Catherine Reprobate
8ec0feb49b
fix: grabbable
2023-08-26 17:16:41 -07:00
Catherine Reprobate
df8c1139a1
fix: sniper crouching
2023-08-26 16:27:41 -07:00
Catherine Reprobate
0d7bd746ac
move abstracted n64 buttons to contants.h
2023-08-26 16:17:54 -07:00
Catherine Reprobate
e95c7f144e
fixes AB remote detonation
2023-08-26 16:14:43 -07:00
Catherine Reprobate
10844e7a52
fixup controller use buttons
2023-08-26 16:14:43 -07:00
Catherine Reprobate
077a091f7d
fixup camspy bindings
2023-08-26 16:14:43 -07:00
Catherine Reprobate
f88493870a
Address multiple extended input nits
...
- Q for radial menu
- mapped remaining xbla buttons, but the menus follow switch controller handfeel
- based on @Phnod's switch-weapons PR: https://github.com/fgsfdsfgs/perfect_dark/pull/57
2023-08-26 16:14:43 -07:00
Catherine Reprobate
3f6f0b3f9c
map sensible xbox inputs
...
xbox A is mapped to n64 B for using items
n64 A is unmapped for controller.
When radial / weapon switching is mapped way from n64 A n64 A can be
remapped as a cancel button .
Trigger will need to be used for the menus until
2023-08-26 16:14:43 -07:00
Catherine Reprobate
93679e62e8
tested with xbox one controller
...
map implemented buttons to xbla positions
map radial menu to middle the mouse button
2023-08-20 00:00:00 -07:00
Catherine Reprobate
c3dc838acb
F to crouch w/ sniper
...
F to crouch with sniper
F + Z to crouch with sniper
2023-08-19 14:47:43 -07:00
Catherine Reprobate
781fbcddd4
fixup bindings:
...
F and G will switch modes and bringup the radial menu
2023-08-18 16:37:41 -07:00
Catherine Reprobate
ffae4540f9
dedicated radial menu mapped to D_JPAD
2023-08-18 14:34:58 -07:00
Catherine Reprobate
25b5f66e6b
map L_TRIG to alt button
...
- switches immediately when releases L
- or whenevever L+Z is pressed. Will switch back when L is released.
2023-08-18 14:32:08 -07:00
Catherine Reprobate
68c00af44e
Mapped reload to X_BUTTON.
...
Introduce `JO_ACTION*` constants to use `player.bondreloadoractivate` as a bit
field.
Deviation from vanilla Mouse Injector behavior: hard seperation between
reload and activate. `B` will not reload just as `ALT1` will not
activate.
2023-08-18 14:09:45 -07:00
Catherine Reprobate
12571746d7
Unmap L_TRIG and *_JPAD
2023-08-18 13:59:13 -07:00