Commit Graph
31 Commits
Author SHA1 Message Date
James Dansereau 63315030f8 docs: v0.3.0 release prep — final review pass
- GE-ENV-PROBES.md reconciled (18 new vars documented, GE_D243X3 tombstoned
  after the M-170 permanent fix removed it) — CI gen_env_probes.py --check passes
- release notes gif alt text: ~32 s -> ~12 s (matches README/index captions)
- agentic-development.md stats regenerated for the month-one milestone
- docs/index.md status bumped to v0.3.0, honest-status synced with README
- .gitignore: local/ working-junk dir
2026-09-20 10:09:33 -04:00
James Dansereau 69cc9790ac README: credit f1zz1ec0ke for LLM consultation (v0.3.0) 2026-09-18 13:27:32 -04:00
James Dansereau 3085775d52 Merge branch 'main' into release/v0.3.0
# Conflicts:
#	.github/release-notes.md
#	README.md
#	docs/dev/findings-index.csv
#	docs/dev/findings.md
#	src/snd.c
2026-09-18 10:55:16 -04:00
James Dansereau 444b172cb8 docs: v0.3.0 release prep — D251 closed, security page published, notes cleanup
- release-notes: drop the internal 'carried forward' meta paragraph; move the
  D251 bottom-row duplication out of Known Issues into the F10 fix bullet
  (no longer occurring per user live playtest of the D304 build)
- findings: close D251's last symptom; mark D304 live F10 playtest done;
  de-stale D266/D271 'uncommitted' cells (landed in 532092c7); regen index CSV
- README: link the security & fidelity status page
- docs/security-and-fidelity-status.md: publish — re-verified for v0.3.0 on
  2026-09-18 (bundle contents, no-networking source check, asset converter);
  D271 now landed; D284 RNG history reworded as found-and-fixed pre-v0.3.0

Verified: build-pc.sh ntsc-final clean (243/243); tools_pc/verify.sh sweep
21/21 PASS on this tree (scratch/verify_sweep_v030_final.json).
2026-09-18 10:54:00 -04:00
James Dansereau 2e8511539b v0.2.2 hotfix: README + release notes + D285 live-verification
Documents the four hotfix-batch changes since v0.2.1 (D255, D285, D282,
D293) in README Status and .github/release-notes.md, and folds in
2026-09-16 real-Deck confirmation that D285's audio-thread lock holds
under sustained overlapping-explosion combat (Archives, dual grenade
launchers + rocket-launcher-cheat guards).
2026-09-16 09:13:43 -04:00
James Dansereau e7fee0d7a4 docs: v0.2.1 known-issues sweep, pre-1.0/roadmap framing, AI disclosure
Batched pass across README/release-notes/Pages (one commit instead of the
scattered per-fix pushes earlier this session, per new commit-cadence
preference):

- New known issues surfaced that weren't documented anywhere: no real
  widescreen (16:9 stretches 4:3 rather than expanding FOV), no controller
  rebinding UI / macOS-ARM builds, culling/LOD dropout on Streets/Egyptian
  (D249), gunshot SFX oddities under sustained fire (D240/D241).
- Fixed a stale claim (in three places) that a wrong-sounding-instrument bug
  was still open; it was fixed in v0.2.0 (D230).
- Softened the D259 "All unlocked" fix to reflect reality: still breaks
  audio/aim if enabled before any save exists; flagged experimental
  (new finding D281).
- Corrected D255's repro to the precise, deterministic trigger found this
  session (Facility's door-opening computer terminals, Linux-wide not
  Deck-specific) instead of the vaguer original combat-crash description.
- Logged D282 (front-end menus need right stick not left on gamepad) and
  D283 (Steam Deck first-run preset skipped by an early Desktop Mode
  launch) with user-facing workarounds.
- Refined D263 (Ourumov/Trevelyan) internally with a position-sensitivity
  caveat; no public bullet since it doesn't block progression.
- Added pre-1.0 framing and a new README Roadmap section (known-issues
  cleanup, PAL/JP, real widescreen, rebinding, macOS/ARM, LAN multiplayer
  explicitly "under consideration, no ETA", plus an explicit "not currently
  planned" list) across README/release-notes/Pages.
- Added an AI-development disclosure (agentic development as a genuine
  study of the process, not just a port) across the same three docs.
- Pinned the release-notes hero GIF to the v0.2.1 tag instead of v0.2.0.

Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
2026-09-15 12:53:57 -04:00
James Dansereau 4b51ded7d1 docs: SEO round 2 (Bing) - demote per-page h1 to h2 site-wide, re-trim meta description, bump README/Pages to v0.2.1
Bing Webmaster re-flagged the site after the first SEO pass (32f193a0):
- Every Jekyll-processed doc page (building.md, dev-process.md, internals.md,
  porting-notes.md, dev/agentic-development.md, plus index.md caught last
  time) opens with its own "# Heading" on top of the Cayman theme's masthead
  <h1 class="project-name">, so all of them emitted two h1 tags, not just the
  homepage. Demoted each page's opening heading to h2 -- anchor slugs are
  unaffected (kramdown ids don't depend on heading level).
- index.md's meta description was 161 chars (1 over Bing's 160 limit) and
  still said v0.2.0; re-trimmed to 133 chars and bumped to v0.2.1.
- README.md and docs/index.md's Status lines/comparison table bumped from
  v0.2.0 to v0.2.1 to match the actual current release.

Verified against a live, cache-busted fetch of the deployed Pages site
(the first Bing report was reading a stale CDN edge cache from before the
32f193a0 deploy, per its own Last-Modified header) that the underlying fix
was already live; this pass addresses what was still genuinely wrong.

Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
2026-09-15 10:04:02 -04:00
James Dansereau b0dc9d1257 README: absolute URLs for Releases/issue links (leading-slash forms 404 on GitHub) 2026-09-14 01:04:24 -04:00
James Dansereau e1cb96ef19 v0.2.0 final: AllUnlocked default OFF (D259 audio quirk); raise draw/LOD distance + MSAA defaults 2026-09-14 00:18:59 -04:00
James Dansereau 436484a926 docs: final v0.2.0 pre-tag pass
- Drop-in ROM wording everywhere (README quick start, Pages landing,
  release notes, bundled README): first launch auto-generates the
  derived assets via the frozen converter; no Python/toolchain needed.
  PAL/JP marked not-yet-supported with issue #85 pointers.
- building.md: Linux build is CI-compiled and ships in the bundle
  (was 'never built or run on Linux'); bundle note now describes the
  frozen ge007-convert auto-spawn; PAL/JP sidecar caveat (D258).
- Status rewording across README/Pages/release notes: drop the
  'first open-source port to our knowledge' claim; cutscene glitch
  description aligned to 'mostly with James Bond'; index.md status
  no longer contradicts the open D255 Deck crash.
- Em-dash cleanup across all GitHub Pages docs (index, building,
  internals, porting-notes, dev-process, agentic-development,
  release notes); internal dev logs untouched.
2026-09-13 23:51:27 -04:00
James Dansereau d6561a15b3 README/Pages: replace Sept-1 attract shots with v0.2.0 playtest captures
The old attract-bunker1/attract-dam PNGs predate the D227 sky, D229 water
and 60 fps fixes. Point both pages at the Sept-13 playtest gallery instead
(shot-06 Bunker 1, shot-01 Dam) — same files as the gallery below, honest
captions — and drop the stale PNGs.
2026-09-13 22:20:49 -04:00
James Dansereau 37f86bae2d Media: drop the mp4 montage, use the GIF in README + Pages; remove orphan bug shots
- README and docs/index.md (Pages) now embed goldeneye-gh-preview.gif
  where the mp4 <video> tag was; release notes already used the GIF
- git rm the 27 MB mp4 (GIF stays — it is the release-notes asset, pinned
  to the v0.2.0 tag)
- remove three unreferenced docs/img/bugs screenshots left over from the
  culling/D176 A-B captures
2026-09-13 22:18:52 -04:00
James Dansereau 608808a212 Docs: v0.2.0 finalization — README/Pages + media pass (#80)
* README: 32 s gameplay preview montage (mp4) + preview-video runbook

* Prune: drop superseded goldeneye-demo.gif (replaced by gh-preview montage)

* Docs: v0.2.0 finalization pass — final wording, aligned known issues, Deck-verified line, social preview card

- README + pages site: 'v0.2.0 (pre-release)' -> v0.2.0 throughout; the
  stale 'not yet verified on real Deck hardware' line is replaced with the
  playtest fact (D253 fixed, D255 still open).
- Known-issues lists in README + site now match the release notes one-for-one
  (adds the F10 bottom-row duplicate D251 and the intermittent Deck SIGSEGV
  D255; D243/D230/D252/D245/D246/D75 carry their finding labels).
- Working list mentions AllUnlocked default-ON (D257) with the F10 opt-out.
- First-public-release note added to the README hero and site status line,
  hedged with 'to our knowledge'.
- social-preview.png (1280x640 GitHub link card) composed from a gameplay
  frame of the preview montage; scratchpad/make-social-preview.py is the
  local recipe (gitignored, like make-preview.py).
- Commit docs/img/shots/manifest.csv (gallery -> source recording map);
  gitignore the regenerable CONTACT-SHEET.jpg; drop scratch-gdb-cmds.txt.

* Social preview: regenerate card from updated briefing HTML (v0.2.0 final wording)

The PNG committed earlier was a screenshot of the rendered site (stale
wording, video element unrendered). The canonical source is
.github/social-preview.html per .github/social-preview.md; update its
Status/Statistics lines to the v0.2.0 final state and re-render:

- Status: RELEASED v0.2.0 — WINDOWS · LINUX · STEAM DECK
- All 21 solo missions — full campaign completed in playtesting
- ~22k lines C/C++ · ~10k Python (port layer + tools)
- ~250 bugs root-caused · two coding agents, one human, part-time

Verified by pixel-diff against the previous render: only the four text
bands changed; title/fonts/layout identical. Drop the unreferenced
root-level social-preview.png.

* docs: refresh social preview + status for v0.2.0 playtest results

- Social card: 'RELEASED v0.2.0', 21/21 missions completed in playtesting,
  ~250 bugs fixed, two agents + one human; re-rendered the PNG from the
  canonical .github/social-preview.html source (pixel-diff vs the old render
  shows only the four edited text bands changed)
- README Status: campaign now claimed as completable end to end (user
  playtest: full campaign, Agent difficulty, PC); Working list matches
- findings: D255 updated with the Deck register capture (Rdi=nil -> NULL
  ObjectRecord.model, destroy-path ordering case confirmed; truncation ruled
  out) and the rule-#2 sign-off question for a guard; D254 field-verified

* docs: regenerate findings index (D254/D255 status updates)
2026-09-13 22:12:13 -04:00
James Dansereau da31edaa70 Steam Deck: first-run preset (native 1280x800 fullscreen, MSAA 4, 150% draw/LOD distance) (#77)
STEAMOS detection in main() seeds video config defaults before configLoad;
first-launch-only by construction (an existing ge007.ini always wins). The
150% DrawDistance/LodDistance addresses authored N64 fade distances reading
short on the close-up Deck panel (e.g. the Dam lock fading in within sight)
while desktops keep the faithful 100% default.
2026-09-13 21:43:29 -04:00
James Dansereau 20368d1d17 Docs: drop false 'no widescreen' limitation; Deck install via SFTP or releases download 2026-09-13 18:56:40 -04:00
James Dansereau 060d5ac86d Docs: README + Pages landing overhaul for v0.2.0; Deck settings docs.
- README: manual Contents TOC dropped (GitHub auto-generates); Download
  table moved to the top with Quick start under it; Status compressed to
  a Working paragraph + tight known-issue list (D-numbers live in the
  release notes / finding log now); How-it-works tightened.
- Pages (docs/index.md): demo gif is the hero; download table up top;
  new How-it-works and Honest-status sections; legal footer; the 19-shot
  playtest gallery unchanged.
- Options overlay is now gamepad-driven: README Steam Deck section, the
  bundle README (new @DECK@ block on Linux, controller column added to
  the controls table), and the release-notes template all document
  Select / D-pad / A / B / Start instead of a Steam key-mapping workaround.
2026-09-13 18:40:57 -04:00
James Dansereau 3da19f7539 docs: README + Pages landing overhaul for the v0.2.0-pre push
README:
- compress the Background section (two-agent detail now one tight
  paragraph; full write-up stays in agentic-development.md)
- new 'Beyond playing' section: tweak it (ini/F10/-fresh), read it
  (internals + porting notes as the entry points, src/ vs port/ split),
  mod it (MIT port layer, CONTRIBUTING ground rules, docs/dev record)
- Quick start no longer implies NTSC-U only

Pages (docs/index.md, served from main:/docs):
- status was stale ('alpha, v0.1.0') -- now v0.2.0 pre-release with the
  honest rough-edges summary linking to README #status
- new Downloads section up top: Windows + Linux/Steam Deck bundles with
  the no-ROM note and the four-step path
- 'Play it - or take it apart' CTA mirroring the README sentiment
  (try it / read the code / mod it / research angle)
- in-engine gallery (attract views + demo clip); more captures land
  here as playtesting continues
2026-09-13 16:05:49 -04:00
James Dansereau 517754546b README: document -fresh clean-slate launch flag 2026-09-13 16:03:01 -04:00
James Dansereau 135df58e0a input: modern dual-stick controller layout (Xbox re-release scheme)
Steam Deck target. LS move/strafe + RS look + RT fire + LT aim were
already in place (D194/D238 naturalPitchMode); this completes the
scheme with shoulder weapon cycling per the console re-releases:
RB rising edge = next weapon, LB rising edge = previous weapon.

Cycling rides the game's own A-line formulas (bondview2.c
weaponForwardOffset/weaponBackOffset): a fresh A edge cycles forward;
A+Z presented on the same tick cycles backward -- the identical trick
the mouse-wheel path uses (D223), which also guarantees no stray shot
(triggerOn is gated off while invButtons is held). Edges are emitted
for exactly one poll so holding a shoulder cannot latch A and block
firing; both are suppressed in menu mode where A means select.

A/X = action/use, B/Y = crouch/cancel (unchanged); LB no longer maps
to lean. README controls table + release notes updated.
2026-09-13 15:58:03 -04:00
James Dansereau 52f79b2cb6 Credits: GEPD Edition mouse-aim reference (Carnivorous; 1964 team)
The in-game GEPD-style aim mode (D194/M-122) is modelled on the Mouse
Injector plugin for 1964 -- credit its author Carnivorous and the 1964
developers Rice & schibo in the README Credits section. Note the port's
implementation is an independent reimplementation of the behaviour, not
derived code.
2026-09-13 15:49:28 -04:00
James Dansereau 6d29f0accf README for v0.2.0 pre-release: status rewrite, download emphasis, Steam Deck section
- Status: 'alpha' -> 'v0.2.0 (pre-release)'; working list now reflects the
  60 fps fix (D248), click-to-lock mouse + GEPD aim mode (D194 closed), sky
  (D227) and water green-pulse (D229) fixes, F10 overlay, mute/screenshot QoL;
  known issues updated (cutscenes D243/D160/D173, music D230, front-end models
  D75, water seam D245, edge strips D246).
- Download: leads with the two v0.2.0-pre bundles (names match bundle-*.sh
  output, which strips the leading v), notes SDL2 is bundled in the Linux
  tarball so it runs as-is on any distro or a sideloaded Steam Deck.
- New 'Steam Deck' subsection: sideload steps, CPU-bound performance note,
  D203 status (suspect fixed, unverified on real hardware).
- Quick start + comparison table + Linux build section updated to match.
2026-09-13 15:36:09 -04:00
James Dansereau a24495672e docs: scrub stale status claims (D77 music, D227 sky, D217 green textures) (#55)
* docs: scrub stale status claims (D77 music, D227 sky, D217 green textures)

The M-104 roadmap refresh flagged four live inaccuracies; this fixes all
four plus files the missing music-quality finding:

- README: in-level music no longer described as silent/absent (D77 fixed,
  PR #42); sky line no longer 'still being fixed' (D227 merged, PR #43) --
  D229 green water is now the named sky-path residual.
- GRAPHICS-BACKLOG.md: D77 row updated PARTIAL -> RESOLVED with root cause.
- findings.md: D217 status cell led 'OPEN -- root cause characterised
  (M-86)' although the green defect was fixed and merged (PR #47/#49, two
  human playtests); now leads FIXED with the D228 split-out noted.
- New D230: in-level music quality residual (wrong instruments on some
  tracks -- elevator named specifically -- plus occasional garbling).
  Scope pointed at the seq/instrument-bank decode path, not the proven
  mixer/trigger layers.

findings-index.csv regenerated; gen_findings_index.py --check passes.

* docs(D190): root-caused and closed — level 45 is MP-only, no solo setup in ROM

M-48's 'Linux-only crash' was a misframing. Full chain (reproduced on
Windows this session, 0xc0000005 in modelLoad via domakedefaultobj with
obj=0x784f):

- setup_text_pointers[45] = "UsetupimpZ" but that name is absent from the
  ROM file table; only the MP variant "Ump_setupimpZ" exists. BASEMENT is
  a 4P MP level (front.c multi_stage_setups[]) — its solo name was never
  shipped, like the other MP-only levels (STACK/TEMPLE/COMPLEX/CAVES/
  LIBRARY).
- A solo -level_45 boot requests the nonexistent file. On PC the inert
  rmon stubs leave fileGetIndex's dynamic-path response uninitialized ->
  size-0 table entry -> 0-byte load into a stale pool buffer -> the
  propDef walk runs over stale memory (M-48 hit add_ptr_to_objective;
  same garbage walk, different contents).
- N64 parity: file genuinely absent there too; the boot is broken in the
  original as well. No fix taken (a port guard cannot synthesize a valid
  setup; fabricating ROM content has no ground truth).
2026-09-12 09:19:04 -04:00
James Dansereau 972b7e69bf docs: README update - trim repeated framing, fix stale status claims, drop going-stale badges (#52)
* docs: step 2 of the docs/site cleanup - README rewrite + agentic-development.md numbers refresh

README: trim the repeated AI-collaboration pitch to one mention with a
link (was stated near-verbatim 3x in this file alone); drop the status/
tested_on/built_with badges (CI + license only - the others just go
stale); cut the duplicate 'by the numbers' table and mermaid diagram
(both live, and are current, in docs/dev/agentic-development.md); tighten
the comparison-table Why-it-exists/Status cells; update the Documentation
table for the site-config change in the prior PR. Fixes the contradictory
status claims: audio (in-level music does not play yet, D77 -- was
claimed both silent and working in different sections) and Linux (not
actively tested since v0.1.0 -- was claimed both untested and level-swept
in different sections).

docs/dev/agentic-development.md: refreshed the 'By the numbers' table
with git-verified figures (calendar range, commit count, bug count,
ABI-edit file/line counts) -- the old numbers were from an earlier
session and had drifted well behind main. Trimmed the italic pitch
block under the H1 to one plain paragraph; left the timeline, milestone
table, and effort-split estimate untouched (maintainer's own record, not
independently re-derivable from git).

Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG

* docs: README fixup pass - trim bold/em-dash density, drop redundant WARNING callout

Benchmarked against comparable projects (Perfect Dark PC port, the
GoldenEye-Recomp competitor, ripgrep as a general engineering-README
gold standard): this file was still running ~42 bold spans and 48 em
dashes across ~2,600 words, well above what any of those use, and the
alpha-status callout box duplicated the Status section's own opening
paragraph.

- Bold audit for real this time: kept proper nouns on first mention,
  table row labels, and one bullet-lead-phrase convention used
  consistently in three lists; cut everything that was just mid-sentence
  emphasis or a second bold of something already established (the ROM
  phrase, Windows/Linux, v0.1.0, a bolded URL). 42 spans -> 33.
- Un-bolded and merged the duplicate audio/music caveat (was bolded once
  in Working and again in Not-yet-working for the same fact).
- Dropped the alpha WARNING callout; folded its one load-bearing
  sentence into the Status section's existing opening paragraph instead
  of stating it twice in two different box styles. Kept the ROM-supply
  IMPORTANT callout - that one's legally load-bearing and not
  duplicated elsewhere.
- Varied em-dash-as-everything-connector into periods/colons/semicolons/
  parens where a flowing sentence called for it (not touched: the
  term-dash-description bulleted lists in Credits/How-it-works/Not-yet-
  working, which are a legitimate, consistent convention, not filler).
  48 -> 33, and the worst offender (a double-em-dash-wrapped parenthetical
  in Background) is gone.
- Reworded the intro's research-angle sentence away from "doubles as a
  research project" to plain prose.

Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG
2026-09-11 17:37:52 -04:00
James Dansereau efe477033f docs: D202 M-63/M-65/M-66/M-66b + D204 writeups; audio status in README/AGENTS
- findings.md: D202 full session history (M-63 live repro, M-65 voice-leak
  guard + sndCreatePostEvent unstub, M-66 root cause — sound 203 infinite
  ADPCM loop played fire-and-forget = faithful N64 quirk; M-66b option-C
  expiration implemented + measured) and D204 (AI-queue starvation, fixed
  + measured). Index row updated; findings-index.csv regenerated.
- GE-ENV-PROBES.md: D202 probe set documented ([EXPIRE] marked permanent).
- GRAPHICS-BACKLOG.md: D172 / D176 / 1P-viewmodel rows point at the new
  research docs.
- README + AGENTS.md: audio status corrected (mixer landed post-v0.1.0;
  Phase 3 in progress, not 'no audio').
2026-09-05 19:07:39 -04:00
James Dansereau 5c3944582b docs: v0.1.0 alpha framing + hygiene pass (#25)
Update the public-facing docs to the M-49 state (v0.1.0 alpha, first
full-campaign playtest: 19/21 missions completable, D191 crashes Bunker ii
+ Statue, D193 AI pacing is the top flaw).

- README: lead with what it is + status, research angle second; new
  Quick start section; Status/Download rewritten for the alpha + dual
  platform; "By the numbers" refreshed (~3 weeks, ~320 commits, ~190
  findings, ~49 sessions, 69 PORT files).
- .github/release-notes.md: v0.1.0 title + known-issues rewrite.
- .github/social-preview.html: status/stat lines (regen + re-upload the
  PNG separately).
- docs/index.md, docs/dev/LEVEL-STATUS.md: M-49 status.
- docs/dev/findings.md, docs/dev/GRAPHICS-BACKLOG.md: D191-D197 +
  D148/D170/D173 M-49 escalations.

Hygiene:
- Fix the `&amp;` literal in internals.md H1.
- Repoint two ../README.md links that 404 on the Pages site.
- Standardise British -> American spelling across the public docs
  (behaviour->behavior, colour->color, catalogue->catalog,
  centre->center, etc.). Deep internal logs left untouched.
- .gitignore: document the local-notes convention (docs/HANDOFF.md,
  docs/BACKLOG.md, and a new docs/dev/notes/ drop for roadmaps and
  session plans) so it survives a fresh clone.
2026-09-04 00:13:43 -04:00
James Dansereau fe9106baef docs: correct download status — no pre-built binaries yet
Nothing runs end to end (Phase 2 WIP), so the 'pre-built Windows bundles
are published under Releases' language in the README and site was
inaccurate. Reword to: no binaries yet, build from source; bundles may
follow once the port is playable. Also rename the local model Qwen 3 ->
Qwen 3.8 in the docs to match reality.
2026-09-02 20:17:10 -04:00
James Dansereau def0e0ac56 release: Windows alpha bundle pipeline
- tools_pc/bundle-win.sh: package a Windows build for distribution — exe +
  MinGW/SDL2/zlib runtime DLLs + README + license texts, into
  dist/goldeneye-pc-port-<ver>-win64/{,.zip,.zip.sha256}. Hard-fails if a
  ROM image or an oversized blob lands in the bundle; verifies the DLL
  closure with ldd.
- tools_pc/dist/README.md.in: the bundled README template (ROM-supply
  instructions, run steps, controls, legal), @VERSION@-substituted.
- CI: build tag trigger (v*); windows-build now packages the bundle every
  run and uploads it; new release job (tags only, contents: write scoped
  to it) attaches the bundle to a DRAFT pre-release for a human to
  smoke-test and publish.
- README: Download section + Legal reworded to cover pre-built binaries
  (engine only, no game data, permissive runtime libs bundled with their
  licenses).
- .gitignore: /dist/ (root bundle output; tools_pc/dist/ template stays
  tracked).

Cutting a release: tag vX.Y.Z-alpha, push; CI builds + drafts the
pre-release; smoke-test with a ROM, then Publish.

Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
2026-09-02 00:44:54 -04:00
James Dansereau 4e2b721ac8 docs: README hook, discoverability, Pages site, game-behaviour reference
- README: lead with what it is + the AI-agent-collaboration research
  framing + current status in the first paragraph; rename H1 to
  "GoldenEye 007 PC Port"; add a live CI badge.
- New "How this differs from the other GoldenEye PC projects" section:
  this is a source port of the N64 original; the Recomp projects
  binary-translate the Xbox 360 XBLA remaster (different game, no shared
  code).
- CITATION.cff for GitHub's "Cite this repository" widget / Zenodo.
- GitHub Pages site off /docs (_config.yml + index.md landing page).
- agentic-development.md: searchable title + abstract.
- .github/social-preview.{png,html,md}: repo social-preview card styled
  after the GE mission-briefing screen, kept editable (CSS source + a
  regen/how-to doc beside the PNG).
- docs/dev/game-behavior-reference.md: distilled the raw GameFAQs
  walkthrough dump down to the behaviour-defining parts (combat/AI model,
  difficulty scaling, per-level objective sets, timers, weapon data,
  original-game quirks). Credits: Brett "Nemesis" Franklin, marshmallow.

Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
2026-09-02 00:27:05 -04:00
James Dansereau 4ca11e4386 Prepare repository for public release
- README: attract-mode stills + demo GIF as the hero row, status/warning
  callouts, metrics table, "Contents" index, doc-index table; simplified
  the two-agent workflow diagram (LR -> TD, fewer edges) for GitHub web
- Table-of-contents indexes added to internals.md, porting-notes.md,
  agentic-development.md, AUDIO-PLAN.md
- CI: add Windows/MSYS2 build job, minimal token (contents: read),
  persist-credentials: false, concurrency group; run on main + master.
  validate job regenerates the US ROM-asset symbol file only and configures
  ntsc-final (PAL/JP need a region ROM; no ROM is used in CI)
- .github: SECURITY.md, issue forms + chooser config, PR template,
  labels.yml, dependabot (Actions, monthly)
- Do not track the proprietary SGI IRIX IDO toolchain or SGIImageViewer.exe;
  document in SetupGuide.md / building.md how to obtain IDO for N64 ROM
  builds (the PC port does not need it)
- Stop tracking two committed *.pyc files; drop stale screenshots and a
  redundant .gitignore line; misc doc cross-reference fixes

Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
2026-09-01 22:42:52 -04:00
James Dansereau 81f02c7d3a docs: honesty pass on status + platform claims
- README: "not playable yet" callout under the screenshots (no audio,
  broken front-end models/text, expect crashes past the level intro).
- README/building.md/ci.yml: platform testing is Windows-only. The Linux
  build is provided but has had zero functional testing at runtime; the
  CI job is a CMake-configure smoke test, not a Linux-support claim.

Claude-Session: https://claude.ai/code/session_01UpTM1AcBRJuTetoZNcCD5V
2026-09-01 19:43:40 -04:00
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00