fgsfds
20fc4c6cc7
port: #721 : scale glare brightness with FOV; add glare brightness settings
2026-05-17 12:42:54 +02:00
fgsfds
309bd45a01
port: #718 : disable linear filtering and mipmaps when three-point is enabled
2026-05-17 12:40:43 +02:00
fgsfds
45139a9293
Merge pull request #719 from jonaeru/fix-menutexture
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Fix menu character and weapon texture corruption
2026-05-02 12:19:48 +02:00
Jonaeru
998eee9c61
Fix menu character and weapon texture corruption
2026-05-01 21:28:41 +09:00
fgsfds
d8962763b7
port: don't apply linear mag filter when using three-point either
2026-04-28 18:48:55 +02:00
fgsfds
783791064b
port: actually use the filter array for the previous fix instead of smoking crack
2026-04-28 18:45:08 +02:00
fgsfds
8106349540
port: if three-point filtering is enabled, don't also enable bilinear filtering
2026-04-28 18:32:23 +02:00
fgsfds
bed3bf52d0
Merge pull request #715 from Alex-LeTux/patch-1
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Remove trailing slash from directory checks
2026-04-25 19:31:47 +02:00
Alex LeTux
f25721da8f
Remove trailing slash from directory checks
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> The slash is unnecessary and causes issues when building with a recent version of MinGW.
2026-04-24 11:23:38 +02:00
fgsfds
7c949ed9d7
Merge pull request #675 from rafccq/port-tex-mips-aniso
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Mipmaps and Anisotropic Filtering
2026-03-23 10:34:33 +01:00
fgsfds
8470d50f21
Merge pull request #697 from TartanSpartan/fix-scissor-viewport
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Improve scissor operations to correct "thin blue line" bug
2026-03-23 10:33:12 +01:00
fgsfds
27b2dcc27d
Merge pull request #700 from TartanSpartan/acknowledge-npc-gifts
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Acknowledge npc gifts and suppress spurious cutscene notifications
2026-03-23 10:31:40 +01:00
fgsfds
2626434b69
Merge pull request #701 from TartanSpartan/fix-cheats-across-optimizations
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Fix issue for some cheats across build optimizations
2026-03-23 10:30:44 +01:00
fgsfds
11df50b3ad
Merge pull request #707 from cylonicboom/port
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fixup keyboard input + vi insert shortcut
2026-03-14 23:35:33 +01:00
Catherine Reprobate
ccb3c8668d
fixup keyboard input + vi insert shortcut
2026-03-14 12:57:55 -07:00
fgsfds
d58a423e5f
Merge pull request #706 from joshuarwood/shield_light_fix
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Fix for light visibility through shields
2026-03-14 09:15:55 +01:00
joshuarwood
fc70da875e
add a comment describing PC specific shield handling
2026-03-13 18:01:10 -05:00
fgsfds
d4ac8b155d
Merge pull request #705 from joshuarwood/fix_chr_light_regression
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Fix a regression in light artifact handling through character models
2026-03-13 20:45:33 +01:00
joshuarwood
0946cd18c6
disable bbox padding when performing light los test to prevent shield transparency from blocking light artifacts
2026-03-12 23:59:10 -05:00
joshuarwood
23aafa4ffa
use texturenum -1 for chr hits because cheap version of chrTestHit returns an uninitialized value
2026-03-12 18:31:17 -05:00
TartanSpartan
426f9c6890
Fix issue for some cheats across build optimizations[D
2026-02-12 00:55:28 +00:00
TartanSpartan
cc3886888a
Suppress gadget notifications in cutscenes
2026-02-12 00:18:36 +00:00
TartanSpartan
55ca51d8cc
Have HUD acknowledge new weapons gifted from NPCs
2026-02-11 22:25:25 +00:00
TartanSpartan
bcb8c2720a
Improve scissor operations for upstream.
2026-01-29 22:12:30 +00:00
fgsfds
246d737663
Merge pull request #680 from ZenithMDC/preserve-cs-sim-list
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Preserve Combat Simulator sim list after Co-Op/Counter-Op
2026-01-07 09:21:18 +01:00
fgsfds
425b51e51c
input: fix build with SDL<2.0.16
2026-01-07 09:17:34 +01:00
fgsfds
6e6ffad1a1
Merge pull request #687 from AL2009man/KB/M-Confirm-Cancel
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default PC's KB/M Menu bindings navigation now reflects newer PC Games' KB/M setup
2026-01-04 20:47:11 +01:00
Al. Lopez
2028ae7412
changes default PC's Menu bindings to reflect Modern games' Menu UI design
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Those who are playing the PC Port of Perfect Dark for the first time, but coming from newer PC Versions' menu bindings will find out Menu bindings don't confined towards a modern standard. This PR addresses it while retaining backwards compatibility.
the RETURN/ENTER key will become a proper CONFIRM action, as opposed to emulating as a START button. (the emulated START button will still be TAB key), while Right Mouse Click now behaves as a CANCEL key.
This won't affect existing Perfect Dark PC Players' existing bindings. but the next time you reset the default Key Bindings will experience a more streamlined setup.
2026-01-03 20:14:20 -05:00
Matthew Coppola
0c82545ba9
Preserve Combat Simulator sim list after Co-Op/Counter-Op
2025-12-26 21:25:10 -05:00
fgsfds
2550ce72f4
Merge pull request #684 from AL2009man/XboxREADMEFix
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corrected Xbox pad name (LS Click) on Crouch cycle over at `README.md` Controls page
2025-12-20 10:27:31 +01:00
fgsfds
50481b77d0
Merge pull request #683 from qubitnano/bcachefs
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fix homeDir check
2025-12-20 10:27:10 +01:00
Al. Lopez
4ee8f3c077
Corrected Xbox Pad page on README.md
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last I check: Xbox Controller doesn't refer "Left Stick Click" as "L3".
PlayStation and Steam Deck/Steam Controller (2026) actually refers their variant as "L3".
2025-12-19 21:01:25 -05:00
qubitnano
0df84ff180
fix homeDir check
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bcachefs directories return stat.st_size=0
2025-12-19 20:18:18 -05:00
fgsfds
a6374b016d
Merge pull request #679 from ZenithMDC/fix-cs-load-settings-clobber
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Prevent Combat Simulator 'Load Settings' clobber
2025-12-07 09:56:10 +01:00
Matthew Coppola
75d1b8ffd2
Prevent Combat Simulator 'Load Settings' clobber
2025-12-07 03:04:27 -05:00
fgsfds
8165b5005e
Merge pull request #677 from AL2009man/CrosshairSwivelFix
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fixed Crosshair Swivel conflicting when using Mixed Input
2025-12-05 12:55:07 +01:00
AL2009man
2d0375da2e
fixed Crosshair Swivel conflicting when using Mixed Input
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Addresses the issue with Crosshair Swivel conflciting with each other when using both Mouse and Camera at the same time.
2025-12-04 14:55:31 -05:00
fgsfds
4bcfeddca7
Merge pull request #674 from ZenithMDC/limit-start-armed-to-csim
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Limit 'Start Armed' option to Combat Simulator
2025-12-04 18:20:39 +01:00
Raf
2d390ae5ce
small code simplification
2025-12-04 18:55:52 +08:00
Raf
c303c81f88
gfx: mipmaps and anisotropic filtering
2025-12-04 18:09:49 +08:00
Matthew Coppola
6b0c4a11e2
Limit 'Start Armed' option to Combat Simulator
2025-12-03 19:35:24 -05:00
fgsfds
7f68c46959
Merge pull request #671 from joshuarwood/light_fix_for_laser
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Exclude laser doors from lighting line-of-sight test
2025-11-23 08:38:08 +01:00
joshuarwood
f3f2a593e8
exclude laser doors from los test
2025-11-22 00:39:35 -06:00
fgsfds
79711364bb
Merge pull request #668 from joshuarwood/light_fix_for_bg_glass
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Fix for background lights
2025-11-09 10:39:11 +01:00
fgsfds
0896860d58
Merge pull request #670 from Project516/patch-1
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fix link to fast
2025-11-09 10:36:46 +01:00
fgsfds
e1dd49fc3a
Merge pull request #669 from joshuarwood/light_fix_for_xlu_prop
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Fix light transparency for tinted glass doors
2025-11-09 10:36:28 +01:00
joshuarwood
b53a62189b
protect against surface indexing errors
2025-11-09 01:30:49 -06:00
Project516
77dc12e41f
fix link to fast
2025-11-08 15:36:29 -06:00
joshuarwood
42ef08d662
check surfacetype to better skip glass props
2025-11-07 19:50:42 -06:00
joshuarwood
f5cbfe6692
disable xlu surface hits with a global to avoid initialization errors with struct flag
2025-11-07 18:38:27 -06:00