fgsfds
31ad9351f5
port: load gamecontrollerdb if available
2023-11-27 01:20:09 +01:00
fgsfds
116dc7e8b6
port: allow assigning controllers manually
2023-11-27 00:57:52 +01:00
fgsfds
aced07f356
Merge pull request #253 from NeonNyan/fix-camspy
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fixup: PC controls camspy instant abort
2023-11-26 23:59:35 +01:00
Catherine Reprobate
8d99ac92a0
fixup: PC controls camspy instant abort
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only consider first controller for camspy input
2023-11-26 14:54:12 -08:00
fgsfds
4a3c3a29b7
port: measure nbomb age based on timestamps
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makes them last the same amount of time regardless of fps
2023-11-26 21:15:47 +01:00
fgsfds
523e6ba9d9
port: don't randomly close radial menu at 240fps
2023-11-26 20:45:54 +01:00
fgsfds
c6a36633f5
port: untie radial menu open delay from framerate
2023-11-26 20:43:31 +01:00
fgsfds
626b5937ce
port: possibly fix reloading and some altmodes in N64 schemes
2023-11-26 20:32:46 +01:00
fgsfds
228851f867
port: add c-buttons to bind menu
2023-11-26 20:27:22 +01:00
fgsfds
1c72b3022e
port: prevent extended options from cutting off
2023-11-26 19:46:06 +01:00
fgsfds
5d7b7adb57
port: expose FirstGamepadNum as checkbox in ext options menu
2023-11-26 19:26:07 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
fgsfds
94e8e1b5e7
port: don't nuke all binds when resetting one player
2023-11-26 19:05:13 +01:00
fgsfds
d3a2ed216a
port: add a second set of default bindings for N64 controls
2023-11-26 18:40:06 +01:00
fgsfds
600dae58e2
port: allow using N64 control schemes
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change from Ext to another control scheme to activate
note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds
3a1d08509b
port: unlock all challenges properly
2023-11-26 13:40:15 +01:00
fgsfds
45a44cd37e
port: move unlock everything option to cheats
2023-11-24 22:40:02 +01:00
fgsfds
5a68daf18c
Merge pull request #243 from Bobbar/unlock_everything_gamesave
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Option to unlock everything.
2023-11-24 22:31:40 +01:00
fgsfds
e43d29f357
port: add hold crouch
2023-11-24 22:30:52 +01:00
fgsfds
3328e147eb
port: hackfix some more RGBA32 textures
2023-11-22 22:19:54 +01:00
fgsfds
7e929c2432
Update README.md
2023-11-18 12:05:21 +01:00
fgsfds
b88690e8df
port: add easier ways to skip the intro
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--skip-intro on command line or Game.SkipIntro in the config
2023-11-18 11:56:19 +01:00
fgsfds
305e64a263
port: restore glReadBuffer value after changing it
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this might fix reshade
2023-11-18 00:43:22 +01:00
fgsfds
b618c99abd
Merge pull request #245 from Bobbar/port_add_VS_ignore
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Update gitignore for Visual Studio.
2023-11-17 20:48:47 +01:00
Bobby Lovell
58d815f1ec
Update gitignore for Visual Studio.
2023-11-17 12:20:35 -05:00
Bobby Lovell
99da0586ea
Add menu and confirmation prompt.
2023-11-17 09:28:43 -05:00
Bobby Lovell
27e36ca24e
Add prototype.
2023-11-17 09:23:00 -05:00
Bobby Lovell
9dfd0ec905
Add the main unlock hacks
2023-11-16 21:11:31 -05:00
fgsfds
6f55843f30
port: backport better SDL framepacing from LUS
2023-11-15 13:53:18 +01:00
fgsfds
4a16f27abd
port: don't slow down the mouse at exactly 240 fps
2023-11-15 12:13:13 +01:00
fgsfds
11e318b70f
port: mouselook speed now independent of framerate
2023-11-15 10:32:54 +01:00
fgsfds
5bb4f1d193
port: fix (?) slomo at high framerates
2023-11-15 00:25:10 +01:00
fgsfds
f394f209b2
port: fix npc footsteps at high framerates
2023-11-15 00:25:01 +01:00
fgsfds
9c7f348652
port: use the 240hz timer in activemenu
2023-11-15 00:24:38 +01:00
fgsfds
32b2e9c28e
port: fix sliding doors exploding at non-60fps framerates
2023-11-14 23:58:40 +01:00
fgsfds
72e9e2af95
port: very experimental uncapped framerate support
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set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds
8a348ab1b5
port: fix bullet casings going behind the world
2023-11-13 21:07:53 +01:00
fgsfds
28b172f5c7
port: make autoguns fire only on even frames at 60+ fps
2023-11-12 16:09:58 +01:00
fgsfds
ef511d5889
port: fix #231
2023-11-12 15:48:41 +01:00
fgsfds
83a155fa49
port: fix #210
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by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds
eecee9d940
port: fix #55
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patch submitted by Ryan Dwyer
2023-11-12 13:56:50 +01:00
fgsfds
cd19c07810
port: fix player model flinching at the start of a cutscene
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patch contributed by Ryan Dwyer
2023-11-11 17:42:39 +01:00
fgsfds
f1edc91fd8
port: fix whitespace
2023-11-11 17:41:19 +01:00
fgsfds
5df6d2fdfb
port: slightly simpler fix for bgTestHitOnObj
2023-11-11 17:41:10 +01:00
fgsfds
83c5b4980b
Merge pull request #230 from NeonNyan/port
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Remote mine fixes
2023-11-11 17:31:52 +01:00
Catherine Reprobate
0e043f24b5
Remote mine fixes
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- N64 fix: fixes issue where selecting the remote mine from the active menu
or the inventory menu when Jo already has a remote mine equipped
causes the player to unequip the detonator
Confirmed this issue presents on ntsc-final on 1964GEPD.
- port fix: fixes issue with remote mine input handler where the
previous active menu slotnum would be activeated. The slotnum is
unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
fgsfds
828776e272
port: account for non-segmented addresses in bgTestHitOnObj
2023-11-05 23:08:34 +01:00
fgsfds
407d4724a7
port: use mpindex to index player specific settings
2023-11-04 02:39:16 +01:00
fgsfds
d75adeb0c8
port: per-player settings
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NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
dc6e6a507c
port: slightly more helpful rom error messages
2023-11-04 02:08:44 +01:00