Catherine Reprobate
039eb8b562
rename struct menudata.unk00c-> prevmenudata
2025-04-27 16:01:10 -07:00
Catherine Reprobate
872aa3a4a4
rename struct menudata.unk008 -> prevmenuroot
2025-04-27 15:52:58 -07:00
Catherine Reprobate
ab73fdcc30
fixup: include header for joyReset
2025-04-13 10:44:26 -07:00
Catherine Reprobate
30071e8f64
port: call joyReset() when changing controllers
...
This needs to be called for controller reassignments to take effect in
MP modes
2025-04-13 10:39:04 -07:00
Catherine Reprobate
4f55a41d99
add NVGs and IRGs to CS
...
- fixes n64-bug: NVGs and IR goggles should not be dual-wieldable
2025-03-23 12:48:16 -07:00
Catherine Reprobate
355f0ed0ee
IR Goggle support for 4player and 1-2p draw fixes
...
- allocate memory for 4player's IR goggle scanlines
- fixes IR goggle alignment
- fixes IR lens for players 2 and 4
- fixes off-by-one rendering error for top two players (bottom of screen)
- fixes off-by-one rendering error for right-side players (right side of semicircle thing)
- fixes dark area flickering; use resolved shading for props if not wearing goggles
- port: fix IR goggle off-by-one draw issues
2025-03-23 12:47:06 -07:00
Catherine Reprobate
701c854ced
func0f0d5484 -> savebufferWriteData
2024-12-19 12:51:17 -08:00
Catherine Reprobate
afd432444b
add editorconfig
2024-12-19 10:14:50 -08:00
Catherine Reprobate
cea20b6f31
osx build
2024-11-17 10:51:45 -08:00
Catherine Reprobate
8fe95d7d52
Fixes N64 MP NVG flashing bug
2024-11-09 00:10:09 -08:00
Catherine Reprobate
68aee1d2f2
fix for rcp120 alt button behavior
2024-04-14 14:49:32 -07:00
Catherine Reprobate
8d99ac92a0
fixup: PC controls camspy instant abort
...
only consider first controller for camspy input
2023-11-26 14:54:12 -08:00
Catherine Reprobate
0e043f24b5
Remote mine fixes
...
- N64 fix: fixes issue where selecting the remote mine from the active menu
or the inventory menu when Jo already has a remote mine equipped
causes the player to unequip the detonator
Confirmed this issue presents on ntsc-final on 1964GEPD.
- port fix: fixes issue with remote mine input handler where the
previous active menu slotnum would be activeated. The slotnum is
unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
Catherine Reprobate
3feddd8c64
port: fixes #205 radial movement issue
2023-10-29 16:13:04 -07:00
Catherine Reprobate
9b65199d3d
fix: port: xbla-style quick detonate fix
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- adds A + X to list of quick-detonate keybinds: correct xbla behavior for quick detonating per the xbox
implementation
2023-10-29 15:48:50 -07:00
Catherine Reprobate
0ea3bea096
port: put instant detonate flow in own function
2023-10-22 16:35:30 -07:00
Catherine Reprobate
05c108a950
fixup: quick detonate
2023-10-22 16:23:25 -07:00
Catherine Reprobate
940ba8c4c0
fixup: Use the float abs function
2023-09-29 17:29:08 -07:00
Catherine Reprobate
0d6a62ada0
Use XBox / PC Menu A/B semantics
...
Fixes #110
2023-09-02 13:28:21 -07:00
Catherine Reprobate
aa8e08e4d0
Update readme
2023-08-26 18:35:07 -07:00
Catherine Reprobate
2a78f6902d
handle b button differently if N64 platform
2023-08-26 17:56:36 -07:00
Catherine Reprobate
8ec0feb49b
fix: grabbable
2023-08-26 17:16:41 -07:00
Catherine Reprobate
df8c1139a1
fix: sniper crouching
2023-08-26 16:27:41 -07:00
Catherine Reprobate
0d7bd746ac
move abstracted n64 buttons to contants.h
2023-08-26 16:17:54 -07:00
Catherine Reprobate
e95c7f144e
fixes AB remote detonation
2023-08-26 16:14:43 -07:00
Catherine Reprobate
10844e7a52
fixup controller use buttons
2023-08-26 16:14:43 -07:00
Catherine Reprobate
077a091f7d
fixup camspy bindings
2023-08-26 16:14:43 -07:00
Catherine Reprobate
f88493870a
Address multiple extended input nits
...
- Q for radial menu
- mapped remaining xbla buttons, but the menus follow switch controller handfeel
- based on @Phnod's switch-weapons PR: https://github.com/fgsfdsfgs/perfect_dark/pull/57
2023-08-26 16:14:43 -07:00
Catherine Reprobate
3f6f0b3f9c
map sensible xbox inputs
...
xbox A is mapped to n64 B for using items
n64 A is unmapped for controller.
When radial / weapon switching is mapped way from n64 A n64 A can be
remapped as a cancel button .
Trigger will need to be used for the menus until
2023-08-26 16:14:43 -07:00
Catherine Reprobate
93679e62e8
tested with xbox one controller
...
map implemented buttons to xbla positions
map radial menu to middle the mouse button
2023-08-20 00:00:00 -07:00
Catherine Reprobate
c3dc838acb
F to crouch w/ sniper
...
F to crouch with sniper
F + Z to crouch with sniper
2023-08-19 14:47:43 -07:00
Catherine Reprobate
781fbcddd4
fixup bindings:
...
F and G will switch modes and bringup the radial menu
2023-08-18 16:37:41 -07:00
Catherine Reprobate
ffae4540f9
dedicated radial menu mapped to D_JPAD
2023-08-18 14:34:58 -07:00
Catherine Reprobate
25b5f66e6b
map L_TRIG to alt button
...
- switches immediately when releases L
- or whenevever L+Z is pressed. Will switch back when L is released.
2023-08-18 14:32:08 -07:00
Catherine Reprobate
68c00af44e
Mapped reload to X_BUTTON.
...
Introduce `JO_ACTION*` constants to use `player.bondreloadoractivate` as a bit
field.
Deviation from vanilla Mouse Injector behavior: hard seperation between
reload and activate. `B` will not reload just as `ALT1` will not
activate.
2023-08-18 14:09:45 -07:00
Catherine Reprobate
12571746d7
Unmap L_TRIG and *_JPAD
2023-08-18 13:59:13 -07:00