fgsfds
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370047b1b0
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2023-12-18 16:34:58 +01:00 |
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fgsfds
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6fc99e4c23
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port: net: basic networking with barely working position sync
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2023-12-17 12:54:48 +01:00 |
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fgsfds
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92c66c93dc
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port: correct HUD aspect in horizontal 2-player splitscreen too
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2023-12-17 12:52:11 +01:00 |
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fgsfds
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94df3fc58c
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Merge pull request #309 from djdv/feat/win-max
port: add maximize window option to extended menu
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2023-12-17 12:30:25 +01:00 |
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fgsfds
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f2545b4e53
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port: fix GE muzzleflashes on single-shot guns
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2023-12-17 12:28:47 +01:00 |
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Dominic Della Valle
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0221839699
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port: add maximize window option to extended menu
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2023-12-16 11:56:39 -05:00 |
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fgsfds
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28218b26c2
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port: add setting for GE muzzle flashes and disable it by default
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2023-12-16 15:22:23 +01:00 |
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fgsfds
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4233e5e066
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Merge pull request #293 from Nyxem64/muzzleflash
GE Muzzle flash addition
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2023-12-16 15:08:22 +01:00 |
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fgsfds
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cdd7d6edac
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port: use strto* when parsing config instead of ato*
allows hex values
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2023-12-16 15:08:14 +01:00 |
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fgsfds
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581c63fc27
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Merge pull request #308 from djdv/feat/win-max
port: add start window maximized flag to config
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2023-12-16 15:03:04 +01:00 |
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fgsfds
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dee7ab7b54
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Merge pull request #306 from Bobbar/port_u32_config_support
Add config support for unsigned integers.
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2023-12-16 15:02:37 +01:00 |
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Dominic Della Valle
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8c509db888
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port: add start window maximized flag to config
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2023-12-16 07:04:52 -05:00 |
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Bobby Lovell
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5aa799718a
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Add support for unsigned integers.
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2023-12-15 10:17:15 -05:00 |
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J
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cabd40f898
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GE Muzzle flash addition
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2023-12-11 00:49:09 +00:00 |
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fgsfds
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0a7faf2409
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port: add file patching system; add patch for #286
patch submitted by Ryan Dwyer
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2023-12-07 17:20:34 +01:00 |
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fgsfds
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03324c0823
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port: use correct aspect instead of 4:3 when scaling crosshair
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2023-12-07 16:46:32 +01:00 |
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fgsfds
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aeb6851606
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port: change FPS hard cap to 240 on NTSC, 200 on PAL
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2023-12-06 17:16:34 +01:00 |
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fgsfds
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26da2aa5e6
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Update README.md
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2023-12-06 17:12:13 +01:00 |
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fgsfds
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7647062619
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port: hard cap FPS to 200 for now
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2023-12-06 17:11:21 +01:00 |
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fgsfds
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3a313287bb
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port: fix config ints not clamping properly
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2023-12-06 17:10:48 +01:00 |
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fgsfds
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42af4d4604
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port: approximately normalize eyespy bob
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2023-12-06 16:53:46 +01:00 |
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fgsfds
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3118d01921
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port: don't render garbage in the first blur frame (fixes #287)
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2023-12-06 14:57:21 +01:00 |
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fgsfds
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f46359b307
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Update README.md
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2023-12-05 16:27:09 +01:00 |
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fgsfds
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00297f6d0d
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Merge pull request #276 from hyh19962008/port
Add the minimal required gcc and sdl2 version in README.md
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2023-12-05 16:23:47 +01:00 |
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Demon
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39d5b57ccb
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Update README.md, change minimal SDL2 version to 2.0.12
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2023-12-05 23:00:56 +08:00 |
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fgsfds
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d1be171939
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port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
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2023-12-04 18:22:37 +01:00 |
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fgsfds
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6f206345a1
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Merge pull request #282 from JAMoreno-Larios/port
Changed 'codeclean' so that it doesn't try to delete inexistent directories.
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2023-12-03 23:08:25 +01:00 |
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José Agustín Moreno Larios
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13b23de6d3
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Simplified the 'codeclean' rule to find all *.o files and delete them
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2023-12-03 16:38:18 -05:00 |
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José Agustín Moreno Larios
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d897356029
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Changed 'codeclean' so that it doesn't try to delete inexistent directories.
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2023-12-03 16:28:02 -05:00 |
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fgsfds
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f96e7da00f
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port: use proper aspect for 2D elements
this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
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2023-12-03 21:10:41 +01:00 |
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Demon
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1fb16b3bfd
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Update README.md, add the minimal required gcc and sdl2 version
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2023-12-03 13:18:27 +08:00 |
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fgsfds
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2c20a0487e
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port: better menu blur
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
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2023-12-02 19:18:47 +01:00 |
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fgsfds
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aef2463361
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port: alternative fix for the classic sight
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2023-12-02 14:04:33 +01:00 |
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fgsfds
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2b8d5d4f75
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port: fix crosshair aspect and make sights centered 4:3
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2023-12-02 13:48:24 +01:00 |
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fgsfds
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ef83f23200
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port: fix sun aspect ratio
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2023-12-01 19:35:04 +01:00 |
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fgsfds
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75133acbbd
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port: alternate squished aspect fix
by just changing the actual aspect instead of fucking around with the resolution
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2023-12-01 17:31:42 +01:00 |
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fgsfds
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1aea68b89a
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Revert "port: unsquish the aspect ratio"
This reverts commit af34015562.
I'll have to come up with a better way to do this
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2023-12-01 17:21:27 +01:00 |
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fgsfds
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af34015562
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port: unsquish the aspect ratio
this might break something but I haven't noticed anything bad yet
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2023-11-30 10:51:21 +01:00 |
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fgsfds
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7cd3dafaa4
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port: add wide HUD centering option for ultrawide displays
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2023-11-27 11:52:53 +01:00 |
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fgsfds
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e0249067b9
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port: reset the controller LEDs on unassign
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2023-11-27 01:26:45 +01:00 |
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fgsfds
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31ad9351f5
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port: load gamecontrollerdb if available
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2023-11-27 01:20:09 +01:00 |
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fgsfds
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116dc7e8b6
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port: allow assigning controllers manually
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2023-11-27 00:57:52 +01:00 |
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fgsfds
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aced07f356
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Merge pull request #253 from NeonNyan/fix-camspy
fixup: PC controls camspy instant abort
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2023-11-26 23:59:35 +01:00 |
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Catherine Reprobate
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8d99ac92a0
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fixup: PC controls camspy instant abort
only consider first controller for camspy input
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2023-11-26 14:54:12 -08:00 |
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fgsfds
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4a3c3a29b7
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port: measure nbomb age based on timestamps
makes them last the same amount of time regardless of fps
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2023-11-26 21:15:47 +01:00 |
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fgsfds
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523e6ba9d9
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port: don't randomly close radial menu at 240fps
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2023-11-26 20:45:54 +01:00 |
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fgsfds
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c6a36633f5
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port: untie radial menu open delay from framerate
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2023-11-26 20:43:31 +01:00 |
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fgsfds
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626b5937ce
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port: possibly fix reloading and some altmodes in N64 schemes
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2023-11-26 20:32:46 +01:00 |
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fgsfds
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228851f867
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port: add c-buttons to bind menu
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2023-11-26 20:27:22 +01:00 |
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fgsfds
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1c72b3022e
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port: prevent extended options from cutting off
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2023-11-26 19:46:06 +01:00 |
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