Commit Graph
7190 Commits
Author SHA1 Message Date
fgsfds 3a1d08509b port: unlock all challenges properly 2023-11-26 13:40:15 +01:00
fgsfds 45a44cd37e port: move unlock everything option to cheats 2023-11-24 22:40:02 +01:00
fgsfds 5a68daf18c Merge pull request #243 from Bobbar/unlock_everything_gamesave
Option to unlock everything.
2023-11-24 22:31:40 +01:00
fgsfds e43d29f357 port: add hold crouch 2023-11-24 22:30:52 +01:00
fgsfds 3328e147eb port: hackfix some more RGBA32 textures 2023-11-22 22:19:54 +01:00
fgsfds 7e929c2432 Update README.md 2023-11-18 12:05:21 +01:00
fgsfds b88690e8df port: add easier ways to skip the intro
--skip-intro on command line or Game.SkipIntro in the config
2023-11-18 11:56:19 +01:00
fgsfds 305e64a263 port: restore glReadBuffer value after changing it
this might fix reshade
2023-11-18 00:43:22 +01:00
fgsfds b618c99abd Merge pull request #245 from Bobbar/port_add_VS_ignore
Update gitignore for Visual Studio.
2023-11-17 20:48:47 +01:00
Bobby Lovell 58d815f1ec Update gitignore for Visual Studio. 2023-11-17 12:20:35 -05:00
Bobby Lovell 99da0586ea Add menu and confirmation prompt. 2023-11-17 09:28:43 -05:00
Bobby Lovell 27e36ca24e Add prototype. 2023-11-17 09:23:00 -05:00
Bobby Lovell 9dfd0ec905 Add the main unlock hacks 2023-11-16 21:11:31 -05:00
fgsfds 6f55843f30 port: backport better SDL framepacing from LUS 2023-11-15 13:53:18 +01:00
fgsfds 4a16f27abd port: don't slow down the mouse at exactly 240 fps 2023-11-15 12:13:13 +01:00
fgsfds 11e318b70f port: mouselook speed now independent of framerate 2023-11-15 10:32:54 +01:00
fgsfds 5bb4f1d193 port: fix (?) slomo at high framerates 2023-11-15 00:25:10 +01:00
fgsfds f394f209b2 port: fix npc footsteps at high framerates 2023-11-15 00:25:01 +01:00
fgsfds 9c7f348652 port: use the 240hz timer in activemenu 2023-11-15 00:24:38 +01:00
fgsfds 32b2e9c28e port: fix sliding doors exploding at non-60fps framerates 2023-11-14 23:58:40 +01:00
fgsfds 72e9e2af95 port: very experimental uncapped framerate support
set Game.TickRateDivisor in pd.ini to 0

this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds 8a348ab1b5 port: fix bullet casings going behind the world 2023-11-13 21:07:53 +01:00
fgsfds 28b172f5c7 port: make autoguns fire only on even frames at 60+ fps 2023-11-12 16:09:58 +01:00
fgsfds ef511d5889 port: fix #231 2023-11-12 15:48:41 +01:00
fgsfds 83a155fa49 port: fix #210
by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds eecee9d940 port: fix #55
patch submitted by Ryan Dwyer
2023-11-12 13:56:50 +01:00
fgsfds cd19c07810 port: fix player model flinching at the start of a cutscene
patch contributed by Ryan Dwyer
2023-11-11 17:42:39 +01:00
fgsfds f1edc91fd8 port: fix whitespace 2023-11-11 17:41:19 +01:00
fgsfds 5df6d2fdfb port: slightly simpler fix for bgTestHitOnObj 2023-11-11 17:41:10 +01:00
fgsfds 83c5b4980b Merge pull request #230 from NeonNyan/port
Remote mine fixes
2023-11-11 17:31:52 +01:00
Catherine Reprobate 0e043f24b5 Remote mine fixes
- N64 fix: fixes issue where selecting the remote mine from the active menu
  or the inventory menu when Jo already has a remote mine equipped
  causes the player to unequip the detonator

Confirmed this issue presents on ntsc-final on 1964GEPD.

- port fix: fixes issue with remote mine input handler where the
  previous active menu slotnum would be activeated. The slotnum is
  unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
fgsfds 828776e272 port: account for non-segmented addresses in bgTestHitOnObj 2023-11-05 23:08:34 +01:00
fgsfds 407d4724a7 port: use mpindex to index player specific settings 2023-11-04 02:39:16 +01:00
fgsfds d75adeb0c8 port: per-player settings
NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds dc6e6a507c port: slightly more helpful rom error messages 2023-11-04 02:08:44 +01:00
fgsfds fbae610a3b port: rework config system a bit 2023-11-04 02:08:44 +01:00
fgsfds 479c0335f3 Update README.md 2023-11-02 00:24:49 +01:00
fgsfds d021e95d70 port: add exe region to legal screen 2023-11-02 00:20:35 +01:00
fgsfds 3ac194f9ee port: pal: fix (?) audio stutter 2023-11-02 00:20:18 +01:00
fgsfds fea0a1e4ca port: pal: swap all the characters in extended fonts 2023-11-01 23:46:39 +01:00
fgsfds a802d2db06 port: allow pressing DEL to delete the binding 2023-11-01 17:46:24 +01:00
fgsfds 4a0296d1a4 port: fix radial menu bind in extended options 2023-11-01 16:36:07 +01:00
fgsfds c040c17b49 port: fix whitespace 2023-11-01 16:35:48 +01:00
fgsfds 4eaaae91a6 Merge pull request #215 from SilentException/feat-grab-mouse-default
Allow mouse input by default
2023-11-01 16:30:25 +01:00
SilentException 83d22c3b70 Allow mouse input by default 2023-11-01 04:23:34 +01:00
fgsfds 4914aa335b fix README typo 2023-10-30 19:01:52 +01:00
fgsfds afb91ab9e9 port: add radial menu sensitivity slider 2023-10-30 19:00:26 +01:00
fgsfds ed65f7971a Merge pull request #206 from NeonNyan/port
Input fixups for quick-detonate and radial menu navigation
2023-10-30 11:14:33 +01:00
Catherine Reprobate 3feddd8c64 port: fixes #205 radial movement issue 2023-10-29 16:13:04 -07:00
Catherine Reprobate 9b65199d3d fix: port: xbla-style quick detonate fix
- adds A + X to list of quick-detonate keybinds: correct xbla behavior for quick detonating per the xbox
implementation
2023-10-29 15:48:50 -07:00