fgsfds
461bf8d49b
Merge pull request #314 from kronflux/port
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port: add "Skedar Leader" track to Soundtrack menu
2023-12-22 12:24:46 +01:00
Richard M
db1d00a9b0
port: add "Skedar Leader" track
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Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds
92c66c93dc
port: correct HUD aspect in horizontal 2-player splitscreen too
2023-12-17 12:52:11 +01:00
fgsfds
94df3fc58c
Merge pull request #309 from djdv/feat/win-max
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port: add maximize window option to extended menu
2023-12-17 12:30:25 +01:00
fgsfds
f2545b4e53
port: fix GE muzzleflashes on single-shot guns
2023-12-17 12:28:47 +01:00
Dominic Della Valle
0221839699
port: add maximize window option to extended menu
2023-12-16 11:56:39 -05:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
4233e5e066
Merge pull request #293 from Nyxem64/muzzleflash
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GE Muzzle flash addition
2023-12-16 15:08:22 +01:00
fgsfds
cdd7d6edac
port: use strto* when parsing config instead of ato*
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allows hex values
2023-12-16 15:08:14 +01:00
fgsfds
581c63fc27
Merge pull request #308 from djdv/feat/win-max
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port: add start window maximized flag to config
2023-12-16 15:03:04 +01:00
fgsfds
dee7ab7b54
Merge pull request #306 from Bobbar/port_u32_config_support
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Add config support for unsigned integers.
2023-12-16 15:02:37 +01:00
Dominic Della Valle
8c509db888
port: add start window maximized flag to config
2023-12-16 07:04:52 -05:00
Bobby Lovell
5aa799718a
Add support for unsigned integers.
2023-12-15 10:17:15 -05:00
J
cabd40f898
GE Muzzle flash addition
2023-12-11 00:49:09 +00:00
fgsfds
0a7faf2409
port: add file patching system; add patch for #286
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patch submitted by Ryan Dwyer
2023-12-07 17:20:34 +01:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
aeb6851606
port: change FPS hard cap to 240 on NTSC, 200 on PAL
2023-12-06 17:16:34 +01:00
fgsfds
26da2aa5e6
Update README.md
2023-12-06 17:12:13 +01:00
fgsfds
7647062619
port: hard cap FPS to 200 for now
2023-12-06 17:11:21 +01:00
fgsfds
3a313287bb
port: fix config ints not clamping properly
2023-12-06 17:10:48 +01:00
fgsfds
42af4d4604
port: approximately normalize eyespy bob
2023-12-06 16:53:46 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
f46359b307
Update README.md
2023-12-05 16:27:09 +01:00
fgsfds
00297f6d0d
Merge pull request #276 from hyh19962008/port
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Add the minimal required gcc and sdl2 version in README.md
2023-12-05 16:23:47 +01:00
Demon
39d5b57ccb
Update README.md, change minimal SDL2 version to 2.0.12
2023-12-05 23:00:56 +08:00
fgsfds
d1be171939
port: only use SDL_CONTROLLER_TYPE_VIRTUAL when available
2023-12-04 18:22:37 +01:00
fgsfds
6f206345a1
Merge pull request #282 from JAMoreno-Larios/port
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Changed 'codeclean' so that it doesn't try to delete inexistent directories.
2023-12-03 23:08:25 +01:00
José Agustín Moreno Larios
13b23de6d3
Simplified the 'codeclean' rule to find all *.o files and delete them
2023-12-03 16:38:18 -05:00
José Agustín Moreno Larios
d897356029
Changed 'codeclean' so that it doesn't try to delete inexistent directories.
2023-12-03 16:28:02 -05:00
fgsfds
f96e7da00f
port: use proper aspect for 2D elements
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this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
2023-12-03 21:10:41 +01:00
Demon
1fb16b3bfd
Update README.md, add the minimal required gcc and sdl2 version
2023-12-03 13:18:27 +08:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
aef2463361
port: alternative fix for the classic sight
2023-12-02 14:04:33 +01:00
fgsfds
2b8d5d4f75
port: fix crosshair aspect and make sights centered 4:3
2023-12-02 13:48:24 +01:00
fgsfds
ef83f23200
port: fix sun aspect ratio
2023-12-01 19:35:04 +01:00
fgsfds
75133acbbd
port: alternate squished aspect fix
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by just changing the actual aspect instead of fucking around with the resolution
2023-12-01 17:31:42 +01:00
fgsfds
1aea68b89a
Revert "port: unsquish the aspect ratio"
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This reverts commit af34015562 .
I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds
af34015562
port: unsquish the aspect ratio
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this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00
fgsfds
7cd3dafaa4
port: add wide HUD centering option for ultrawide displays
2023-11-27 11:52:53 +01:00
fgsfds
e0249067b9
port: reset the controller LEDs on unassign
2023-11-27 01:26:45 +01:00
fgsfds
31ad9351f5
port: load gamecontrollerdb if available
2023-11-27 01:20:09 +01:00
fgsfds
116dc7e8b6
port: allow assigning controllers manually
2023-11-27 00:57:52 +01:00
fgsfds
aced07f356
Merge pull request #253 from NeonNyan/fix-camspy
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fixup: PC controls camspy instant abort
2023-11-26 23:59:35 +01:00
Catherine Reprobate
8d99ac92a0
fixup: PC controls camspy instant abort
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only consider first controller for camspy input
2023-11-26 14:54:12 -08:00
fgsfds
4a3c3a29b7
port: measure nbomb age based on timestamps
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makes them last the same amount of time regardless of fps
2023-11-26 21:15:47 +01:00
fgsfds
523e6ba9d9
port: don't randomly close radial menu at 240fps
2023-11-26 20:45:54 +01:00
fgsfds
c6a36633f5
port: untie radial menu open delay from framerate
2023-11-26 20:43:31 +01:00
fgsfds
626b5937ce
port: possibly fix reloading and some altmodes in N64 schemes
2023-11-26 20:32:46 +01:00
fgsfds
228851f867
port: add c-buttons to bind menu
2023-11-26 20:27:22 +01:00
fgsfds
1c72b3022e
port: prevent extended options from cutting off
2023-11-26 19:46:06 +01:00