Al. Lopez
4ee8f3c077
Corrected Xbox Pad page on README.md
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last I check: Xbox Controller doesn't refer "Left Stick Click" as "L3".
PlayStation and Steam Deck/Steam Controller (2026) actually refers their variant as "L3".
2025-12-19 21:01:25 -05:00
fgsfds
a6374b016d
Merge pull request #679 from ZenithMDC/fix-cs-load-settings-clobber
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Prevent Combat Simulator 'Load Settings' clobber
2025-12-07 09:56:10 +01:00
Matthew Coppola
75d1b8ffd2
Prevent Combat Simulator 'Load Settings' clobber
2025-12-07 03:04:27 -05:00
fgsfds
8165b5005e
Merge pull request #677 from AL2009man/CrosshairSwivelFix
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fixed Crosshair Swivel conflicting when using Mixed Input
2025-12-05 12:55:07 +01:00
AL2009man
2d0375da2e
fixed Crosshair Swivel conflicting when using Mixed Input
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Addresses the issue with Crosshair Swivel conflciting with each other when using both Mouse and Camera at the same time.
2025-12-04 14:55:31 -05:00
fgsfds
4bcfeddca7
Merge pull request #674 from ZenithMDC/limit-start-armed-to-csim
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Limit 'Start Armed' option to Combat Simulator
2025-12-04 18:20:39 +01:00
Matthew Coppola
6b0c4a11e2
Limit 'Start Armed' option to Combat Simulator
2025-12-03 19:35:24 -05:00
fgsfds
7f68c46959
Merge pull request #671 from joshuarwood/light_fix_for_laser
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Exclude laser doors from lighting line-of-sight test
2025-11-23 08:38:08 +01:00
joshuarwood
f3f2a593e8
exclude laser doors from los test
2025-11-22 00:39:35 -06:00
fgsfds
79711364bb
Merge pull request #668 from joshuarwood/light_fix_for_bg_glass
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Fix for background lights
2025-11-09 10:39:11 +01:00
fgsfds
0896860d58
Merge pull request #670 from Project516/patch-1
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fix link to fast
2025-11-09 10:36:46 +01:00
fgsfds
e1dd49fc3a
Merge pull request #669 from joshuarwood/light_fix_for_xlu_prop
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Fix light transparency for tinted glass doors
2025-11-09 10:36:28 +01:00
joshuarwood
b53a62189b
protect against surface indexing errors
2025-11-09 01:30:49 -06:00
Project516
77dc12e41f
fix link to fast
2025-11-08 15:36:29 -06:00
joshuarwood
42ef08d662
check surfacetype to better skip glass props
2025-11-07 19:50:42 -06:00
joshuarwood
f5cbfe6692
disable xlu surface hits with a global to avoid initialization errors with struct flag
2025-11-07 18:38:27 -06:00
joshuarwood
550f1d3182
add flag to ignore line-of-sight hits for transparent background surfaces
2025-11-07 15:18:02 -06:00
joshuarwood
7a728c7feb
Removing commit that was intended for a different branch
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This reverts commit 857e755b92 .
2025-11-07 15:11:09 -06:00
joshuarwood
857e755b92
added flag to ignore line-of-sight hits for transparent background surfaces
2025-11-07 15:08:50 -06:00
fgsfds
8ea7e7b410
Merge pull request #661 from AL2009man/RawInputFix
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Temporarily disables RawInput driver by default
2025-10-08 20:50:23 +02:00
AL2009man
6dd3ec7fda
Temporarily disables RawInput driver
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Due to a Windows Update regression: RawInput driver has a issue related to Xbox Controllers' trigger input only being detected. For safety reasons, `useRawInput` will be disabled by default until the bug is fixed on Microsoft's end.
for those who still needs it: you can head over to `pd.ini` and revert `useRawInput` back to `1`
2025-10-08 14:15:58 -04:00
fgsfds
bb4fcffeb5
port: fix #650
2025-08-25 09:26:07 +02:00
fgsfds
498e1667a4
Merge pull request #631 from AL2009man/CrosshairFix
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Crosshair Edge Deadzone slider and fixed `insightaim` Camera Movement
2025-08-23 09:17:13 +02:00
fgsfds
19541418b0
Merge pull request #642 from OlegAckbar/port
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port: fix multi-monitor issues on Wayland
2025-08-10 12:28:58 +02:00
fgsfds
75952f0395
Merge pull request #643 from OlegAckbar/window-title
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port: do not change window title
2025-08-10 12:26:10 +02:00
Oleg
04d280cd42
port: do not change window title
2025-08-10 12:05:46 +03:00
Oleg
58c2f9d8fa
port: fix multi-monitor issues on Wayland
2025-08-10 12:04:29 +03:00
fgsfds
6591281d99
Merge pull request #636 from AL2009man/SteamDeck-HID
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Steam Controller/Deck HIDAPI Hint Support
2025-07-22 21:33:55 +02:00
AL2009man
5fd4a431b1
fixup whitespace on SDL_SetHint
2025-07-13 06:31:11 -04:00
AL2009man
27223802be
added Steam Controller/Deck HIDAPI Hint
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This enables HIDAPI support for Steam Controller (Bluetooth only) and Steam Deck.
Note: while SteamDeck HIDAPI is enabled, it works best while in Desktop Mode and without Steam Client running in the background (will show the actual device name instead of "Steam Virtual Gamepad"). It may not support more advanced feature sets, and it only remains that case until Valve adds Motion Sensor passthru support to SDL2/SDL3 while using SteamInput.
2025-07-12 14:56:41 -04:00
Al. Lopez
09df313d09
remove gyro leftover text
2025-06-27 21:24:25 -04:00
AL2009man
01b78105ff
added Crosshair Edge Boundary Box
2025-06-27 21:18:52 -04:00
fgsfds
618a1f3386
port: set g_MaxExplosions to 6 by default
2025-06-14 09:59:19 +02:00
fgsfds
4bd6dd8617
Merge pull request #597 from rafccq/port-no-doors
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"No Doors" option in multiplayer
2025-06-11 12:40:33 +02:00
fgsfds
eabd7a438f
Merge pull request #623 from rafccq/port-max-explosions
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Maximum number of explosions now can be changed from the .ini file
2025-06-11 12:23:31 +02:00
fgsfds
e8a69f39db
port: fix deformation-related vertex explosions on 64-bit
2025-06-06 11:18:50 +02:00
fgsfds
38cb1557d0
cmake: enable compile_commands.json
2025-06-06 11:04:40 +02:00
Raf
97444de634
Merge branch 'fgs-port' into port-max-explosions
2025-06-04 01:21:03 -03:00
fgsfds
d9185982f8
port: fix sun glare
2025-06-02 23:07:35 +02:00
fgsfds
790374e95f
port: fix whitespace in input.c
2025-06-01 10:27:16 +02:00
fgsfds
9c98fe7976
port: fix inputMouseGetAbsScaledDelta
2025-06-01 10:23:56 +02:00
fgsfds
9bffab7e3e
port: do not read past the end of EEPROM when scanning for headers
2025-05-31 13:24:13 +02:00
Raf
8037431686
port: moved the max explosions config to the .ini file
2025-05-30 01:25:18 -03:00
fgsfds
a040b29d40
Merge pull request #621 from rafccq/port-enh-mpsetupfile
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port-mp-setups: a bunch of bug fixes
2025-05-29 21:10:35 +02:00
Raf
5a3d45de65
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:41 -03:00
Raf
5a90152991
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:09 -03:00
Raf
8891bbf7ec
port-mp-setups: spaces -> tabs
2025-05-29 16:05:25 -03:00
Raf
abf2ae8115
Merge branch 'port-enh-mpsetupfile' of https://github.com/rafccq/perfect_dark into port-enh-mpsetupfile
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# Conflicts:
# src/game/filemgr.c
2025-05-29 15:33:58 -03:00
Raf
20bd9ddcbb
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
Raf
1d7dd064fe
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:31:19 -03:00