Commit Graph
6982 Commits
Author SHA1 Message Date
Phnod 5033c096a2 cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter 2023-09-01 09:48:53 -04:00
Phnod 917209cb65 fix: remove +1 from horizon scanner's displayed zoom level to show the accurate zoom level
Previously the display would instantly jump from 1.00x to 2.01x, and show 31.00x instead of 30.00 at the max zoom level
2023-08-31 21:31:31 -04:00
Phnod 0bf57ddd48 fix: apply FovAffectsZoom to horizon scanner zoom 2023-08-31 21:26:00 -04:00
Phnod fb009ae52f fix: allow dynamic zoom weapons to fully zoom out to 1x zoom 2023-08-31 20:58:33 -04:00
Phnod 2a5160c519 cleanup: move repetitive zoom fov logic to single multiplier value 2023-08-31 20:39:30 -04:00
Phnod 349b502149 port: apply FovAffectsZoom to Farsight's secondary fire mode 2023-08-31 20:39:30 -04:00
Phnod 1c1164d9e8 port: apply FovAffectsZoom changes to max zoom level for sniper, farsight and horizon scanner 2023-08-31 20:39:29 -04:00
Phnod 35386bbd2c port: modify default zoom level for dynamic zoom weapons if fovzoom ini option is enabled
This affects the Sniper Rifle, Farsight, and Horizon Scanner
2023-08-31 20:39:29 -04:00
Phnod 96bd8e05aa port: add ini config parameter to control whether ini FOV change should affect the max zoom of weapons 2023-08-31 20:39:29 -04:00
Phnod 85c1adb258 port: adjust max zoom range by FOV ini value 2023-08-31 20:39:29 -04:00
Phnod e540a42c9c port: modify zoom range hud to use player FOV 2023-08-31 20:39:29 -04:00
fgsfds e883144a76 port: fix texformat errors 2023-08-31 13:00:04 +02:00
fgsfds b6a3aef345 port: add logging and some command line args
--log: logs messages to pd.log

--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)

--no-sound: disable sound

--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds 2e49ba10dd port: aspect correct radial menu 2023-08-31 10:36:21 +02:00
fgsfds 24ced381de port: add separate mouse aim sensitivity
Game.MouseAimSpeedX and Game.MouseAimSpeedY
2023-08-31 01:21:33 +02:00
fgsfds e265482cb4 port: more widescreen HUD hacks 2023-08-31 00:55:17 +02:00
fgsfds ba8346edb7 port: experimental hack for proper 16:9 HUD
might or might not be more convenient than editing all offsets
2023-08-31 00:45:18 +02:00
fgsfds 600f261dcb port: don't crash silently on GL errors 2023-08-30 18:19:54 +02:00
fgsfds 14efaee388 port: add wide rect commands; fix crosshair spazzing out on screen borders
if you're building manually, this change requires a clean rebuild
2023-08-30 17:21:13 +02:00
fgsfds 687682cab0 port: fix gamepad aiming with MOUSEAIM_CLASSIC
also uninvert Y when moving the camera with it
2023-08-30 16:10:42 +02:00
fgsfds c3b4d59168 port: add 1964GEPD-like mouse aim mode
you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
2023-08-30 15:28:33 +02:00
fgsfds 970e13773d port: remove unused fileSlots array 2023-08-30 12:45:39 +02:00
fgsfds af1422a1de port: move CrosshairSway and FovY to the [Game] ini section
fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00
fgsfds 4947350230 Merge pull request #70 from squiddingme/crosshair
Config option to control crosshair/gun sway
2023-08-30 12:15:57 +02:00
fgsfds e29e20e779 port: small cleanup; decrease bigfont height to 26
this avoids scrolling in the main menu; will probably also help with the extended options later
2023-08-30 12:14:18 +02:00
fgsfds 3490f1d7ae Merge pull request #104 from kronflux/port
Add an exit option to main menu
2023-08-30 12:03:20 +02:00
fgsfds d39d7fb1f5 port: small cleanup 2023-08-30 12:02:24 +02:00
fgsfds 8b3b684675 Merge pull request #108 from rafccq/port
enable using mouse on the radial menu
2023-08-30 12:00:27 +02:00
Richard M 630b236ac0 Merge branch 'fgsfdsfgs:port' into port 2023-08-30 01:10:15 -06:00
Raf 5bb7cb47aa Merge remote-tracking branch 'base/port' into port 2023-08-29 20:07:59 +08:00
fgsfds 7d152b37ad Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-29 14:00:48 +02:00
Ryan Dwyer 0235a971d6 Fix bot name array overflow 2023-08-29 21:36:58 +10:00
Raf bb9bb83202 Merge remote-tracking branch 'base/port' into port 2023-08-29 19:33:51 +08:00
Raf 1a7458a290 fix whitespace issues 2023-08-29 16:26:33 +08:00
fgsfds 00decf3347 port: wrap previous change in #ifdef AVOID_UB 2023-08-29 10:16:51 +02:00
fgsfds 6e1df743d0 Merge pull request #116 from AXDOOMER/port
Fix buffer overflow in creditsResetSlides
2023-08-29 10:15:02 +02:00
fgsfds c54a768b19 port: fix #117 and other related OOB writes 2023-08-29 10:09:46 +02:00
Richard M 250e9b1805 Merge branch 'fgsfdsfgs:port' into port 2023-08-29 00:44:46 -06:00
Alexandre-Xavier e4742bcafb Fix array out of bound in decoder.c 2023-08-29 01:07:44 +00:00
Alexandre-Xavier Labonté-Lamoureux 21f3dee554 Fix buffer overflow in creditsResetSlides 2023-08-28 19:45:50 -04:00
Raf 272b28b6a9 attempt to fix whitespace issues 2023-08-29 02:53:17 +08:00
Raf 9a259acefa enable using mouse on the radial menu: removed unused constants 2023-08-29 02:41:11 +08:00
Raf 92392da6fe enable using mouse on the radial menu: reworked
mouse+kb and other input devices are no longer exclusive when using the radial menu
2023-08-29 02:39:16 +08:00
Raf 0f6920a3f1 Merge branch 'base-port' into port 2023-08-28 23:55:15 +08:00
fgsfds d2574c4b49 port: fix RGB555 textures in Grid
fix submitted by Ryan
2023-08-28 16:02:37 +02:00
fgsfds 0e5b4bde62 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-28 15:55:54 +02:00
fgsfds 916d147619 port: skip detail textures
this fixes the carpet in Defection and maybe other places, but means that detail textures are broken for now
2023-08-28 15:03:51 +02:00
Ryan Dwyer 4f56cd4c09 Set names for symbols relating to the gfx C0 command 2023-08-28 22:18:05 +10:00
Raf ab17a995a4 enable using mouse on the radial menu 2023-08-28 04:50:26 +08:00
squiddingme 3f562c3009 Add config option to control crosshair/gun sway 2023-08-28 02:40:50 +08:00