fgsfds
eecee9d940
port: fix #55
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patch submitted by Ryan Dwyer
2023-11-12 13:56:50 +01:00
fgsfds
cd19c07810
port: fix player model flinching at the start of a cutscene
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patch contributed by Ryan Dwyer
2023-11-11 17:42:39 +01:00
fgsfds
f1edc91fd8
port: fix whitespace
2023-11-11 17:41:19 +01:00
fgsfds
5df6d2fdfb
port: slightly simpler fix for bgTestHitOnObj
2023-11-11 17:41:10 +01:00
fgsfds
83c5b4980b
Merge pull request #230 from NeonNyan/port
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Remote mine fixes
2023-11-11 17:31:52 +01:00
Catherine Reprobate
0e043f24b5
Remote mine fixes
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- N64 fix: fixes issue where selecting the remote mine from the active menu
or the inventory menu when Jo already has a remote mine equipped
causes the player to unequip the detonator
Confirmed this issue presents on ntsc-final on 1964GEPD.
- port fix: fixes issue with remote mine input handler where the
previous active menu slotnum would be activeated. The slotnum is
unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
fgsfds
828776e272
port: account for non-segmented addresses in bgTestHitOnObj
2023-11-05 23:08:34 +01:00
fgsfds
407d4724a7
port: use mpindex to index player specific settings
2023-11-04 02:39:16 +01:00
fgsfds
d75adeb0c8
port: per-player settings
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NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
dc6e6a507c
port: slightly more helpful rom error messages
2023-11-04 02:08:44 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
479c0335f3
Update README.md
2023-11-02 00:24:49 +01:00
fgsfds
d021e95d70
port: add exe region to legal screen
2023-11-02 00:20:35 +01:00
fgsfds
3ac194f9ee
port: pal: fix (?) audio stutter
2023-11-02 00:20:18 +01:00
fgsfds
fea0a1e4ca
port: pal: swap all the characters in extended fonts
2023-11-01 23:46:39 +01:00
fgsfds
a802d2db06
port: allow pressing DEL to delete the binding
2023-11-01 17:46:24 +01:00
fgsfds
4a0296d1a4
port: fix radial menu bind in extended options
2023-11-01 16:36:07 +01:00
fgsfds
c040c17b49
port: fix whitespace
2023-11-01 16:35:48 +01:00
fgsfds
4eaaae91a6
Merge pull request #215 from SilentException/feat-grab-mouse-default
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Allow mouse input by default
2023-11-01 16:30:25 +01:00
SilentException
83d22c3b70
Allow mouse input by default
2023-11-01 04:23:34 +01:00
fgsfds
4914aa335b
fix README typo
2023-10-30 19:01:52 +01:00
fgsfds
afb91ab9e9
port: add radial menu sensitivity slider
2023-10-30 19:00:26 +01:00
fgsfds
ed65f7971a
Merge pull request #206 from NeonNyan/port
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Input fixups for quick-detonate and radial menu navigation
2023-10-30 11:14:33 +01:00
Catherine Reprobate
3feddd8c64
port: fixes #205 radial movement issue
2023-10-29 16:13:04 -07:00
Catherine Reprobate
9b65199d3d
fix: port: xbla-style quick detonate fix
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- adds A + X to list of quick-detonate keybinds: correct xbla behavior for quick detonating per the xbox
implementation
2023-10-29 15:48:50 -07:00
fgsfds
50b74e4280
port: fix #204 ; allow players 2-4 to use lstick in radial menu
2023-10-29 18:28:04 +01:00
fgsfds
c8db5fa106
port: add keybind menu
2023-10-28 18:17:35 +02:00
fgsfds
cea9527936
port: add controller axis settings
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also make sliders look nicer and save some input settings on quit
2023-10-28 14:36:00 +02:00
fgsfds
2813ecedeb
port: fix some sliders in extended options
2023-10-28 13:45:12 +02:00
fgsfds
015817f204
port: add extended options menu
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as well as support for string literals in the menu system
2023-10-28 05:33:09 +02:00
fgsfds
da7e1493a5
port: extend sky slightly beyond screen
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to push glitchy corners out of view
2023-10-25 12:54:47 +02:00
fgsfds
368021201b
Update README.md
2023-10-24 15:55:04 +02:00
fgsfds
30b8400d86
port: fix drug blur not resetting on respawn
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fix taken from Graslu's decomp fork
2023-10-24 11:14:33 +02:00
fgsfds
77fcac4912
port: remove static decls from bondmove.h
2023-10-23 20:34:51 +02:00
fgsfds
790d44afb0
Merge pull request #203 from NeonNyan/port
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fixup: quick detonate
2023-10-23 20:33:23 +02:00
Catherine Reprobate
0ea3bea096
port: put instant detonate flow in own function
2023-10-22 16:35:30 -07:00
Catherine Reprobate
05c108a950
fixup: quick detonate
2023-10-22 16:23:25 -07:00
fgsfds
6957c1540d
port: fix digital grab movement
2023-10-22 18:49:48 +02:00
fgsfds
be689a0495
port: add forgotten DPAD_RIGHT setting
2023-10-22 15:29:36 +02:00
fgsfds
0b9f99a084
port: only allow crouch cycling when crouching is allowed
2023-10-22 15:22:01 +02:00
fgsfds
4c1076080d
port: allow user to go back to the original crouch controls
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set Game.ClassicCrouch=1
2023-10-22 15:17:47 +02:00
fgsfds
8347900d33
port: expand config size
2023-10-22 15:07:47 +02:00
fgsfds
f638d49693
port: fit the CK_ enum back into 32 bits
2023-10-22 14:45:58 +02:00
fgsfds
d1817aaea6
port: cleanup; camspy and slayer respect invert pitch option
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note: dual analog mode now only works if you set StickCButtons=0 in pd.ini
2023-10-22 14:38:44 +02:00
fgsfds
e2b1cdce86
Merge pull request #196 from NeonNyan/1.2_analog
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1.2 + 1 Analog Controls
2023-10-22 13:29:42 +02:00
fgsfds
81a5e971ef
port: finish drawing before copying the backbuffer
2023-10-21 14:24:36 +02:00
fgsfds
6f0cb752aa
port: gl: allow user to override context version
2023-10-19 13:36:40 +02:00
fgsfds
abf5703036
port: only disable crash handlers if they were installed
2023-10-19 12:32:57 +02:00
fgsfds
b8e6e19ef5
port: allow running without a crash handler
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--no-crash-handler
2023-10-19 12:30:50 +02:00
fgsfds
ba51e9d5d1
port: don't autoturn when looking too far to the side in horizon scanner mode
2023-10-18 16:17:26 +02:00