Author SHA1 Message Date
fgsfds 9625cd7d28 Merge branch 'port' into port-net 2024-05-14 11:37:47 +02:00
fgsfds 0e2de3b746 Merge branch 'port' into port-net 2024-05-14 11:29:28 +02:00
fgsfds 32417c164c Merge branch 'port' into port-net 2024-05-14 11:12:56 +02:00
fgsfds 1db33f278b Merge branch 'port' into port-net 2024-05-14 10:56:58 +02:00
fgsfds abc6612641 Merge branch 'port' into port-net 2024-05-14 10:35:06 +02:00
fgsfds 57b1e37397 Merge branch 'port' into port-net 2024-05-14 10:15:19 +02:00
fgsfds 3f3c091289 Merge branch 'port' into port-net 2024-05-13 22:23:16 +02:00
fgsfds 41ddcc7822 Merge branch 'port' into port-net 2024-05-13 18:49:16 +02:00
fgsfds 6708bf2aa6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 15:27:06 +02:00
fgsfds c16aa70a66 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 12:20:12 +02:00
fgsfds 60c30e9b67 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 01:15:50 +02:00
fgsfds bc01ff558f Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-13 00:30:42 +02:00
fgsfds 8c844874e7 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-12 16:32:16 +02:00
fgsfds 2e18ffdad9 update branch name in build instructions 2024-05-11 15:58:56 +02:00
fgsfds b2ea9aa5f2 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-11 15:57:20 +02:00
fgsfds b9a51e4a62 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-05-11 14:14:15 +02:00
fgsfds b72d7f54e1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-03-09 22:38:35 +01:00
fgsfds d8b21f78e0 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-03-09 17:45:41 +01:00
fgsfds 0d0de5b0d4 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-03-09 17:43:11 +01:00
fgsfds 7667d37ff0 Merge pull request #388 from iamgreaser/gm/net/counterop-4player
port-net: Extend counter-op mode to 4 players
2024-03-09 16:58:31 +01:00
fgsfds cf7c4d4239 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-02-13 01:17:45 +01:00
GreaseMonkey adcf56ed34 Handle cases for Counter-Op where certain local players can be missing; Don't support 2.x controls for Counter-Op
I'm not sure if this happens in practice in the port itself, but with a bit of temporary hackery one can force certain players to be absent.
This handles that case cleanly.
2024-02-11 13:25:35 +13:00
fgsfds 5e65e84210 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-02-11 00:59:18 +01:00
GreaseMonkey 63a9a26908 set_chr_team(CHR_ANTI, *) now sets all counter-op player teams
The easiest-to-test effect of this is that counter-op players will no longer attempt to auto-aim against one another (p2 vs any other).

Maps where this was necessary: Villa, Chicago, Rescue, Air Base, Air Force One
(Other maps stick to the default of `TEAM_ENEMY`, and so this doesn't really affect it.)
2024-02-10 14:17:22 +13:00
GreaseMonkey f4530633d6 Replace "Counter-Operative" player selection with "Main Player" + extend to 4 entries 2024-02-10 11:20:01 +13:00
GreaseMonkey 94e244a236 Report correct ending success/failure when any counter-op player aborts 2024-02-09 16:15:09 +13:00
GreaseMonkey 92d3a9f564 Add macros for counter-op player determination; Handle some missing checks 2024-02-09 13:44:04 +13:00
GreaseMonkey 44a67e60e8 net: Use LOCALPLAYERCOUNT() for UI size determination 2024-02-09 09:10:33 +13:00
GreaseMonkey 634eecb35d Use vertical-split versions of menus in 3+-player main missions
These work fine in the 2x2 split arrangement.
2024-02-09 08:40:02 +13:00
GreaseMonkey a0db91a0c9 Preliminary 4-player counter-op mode
Here's some things that will be needed off the top of my head:

- Handling the half-screen-width case for the pause menus
- Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players
- Thorough testing of each level for any weird counter-op-specific features
2024-02-09 08:40:02 +13:00
fgsfds 6b105d0be0 Merge pull request #381 from iamgreaser/gm/net/broadcast-queries-001
query.py: Allow broadcast queries and wait for all replies
2024-02-06 10:49:58 +01:00
GreaseMonkey 11febd7ace port-net: query.py: Print reply source addresses 2024-02-06 12:16:05 +13:00
GreaseMonkey dface4696c port-net: query.py: List all server query replies
This is for when one provides a broadcast address to query.
2024-02-06 12:14:20 +13:00
GreaseMonkey 0669ce5668 port-net: query.py: Allow querying broadcast
This waits for the first reply and then exits.
2024-02-06 12:05:17 +13:00
fgsfds 6d3ea5b0fd Update README.md 2024-01-29 22:14:06 +01:00
fgsfds 409e955883 Merge pull request #376 from abgrac/readme-links-titles
Updated title & links titles for consistency with Master
2024-01-29 22:10:06 +01:00
Adriano Bini f006f9ba7b Updated title/link titles for consistency with MST
Some people are not being able to properly download/play because of Github's always defaulting to master's README.MD. This includes netplay links in the master branchg README as well.
2024-01-29 17:16:07 -03:00
fgsfds 6a03e8d9cf port: net: unify console and join address input routines 2024-01-28 19:28:51 +01:00
fgsfds a1af5b655a Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-28 18:46:13 +01:00
fgsfds edeafa596d Merge pull request #373 from abgrac/port-net
Changed server footer color to more readable green
2024-01-27 14:51:30 +01:00
Adriano Bini b954e3ce80 Changed server footer color to more readable green 2024-01-27 02:17:48 -03:00
fgsfds bfa4035642 port: net: bump protocol version 2024-01-16 01:59:01 +01:00
fgsfds 35be4d589e Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-16 01:57:15 +01:00
fgsfds 884a30f970 port: net: bump protocol version 2024-01-16 01:27:22 +01:00
fgsfds 7288947390 port: net: handle UCMD_ACTIVATE as a press 2024-01-16 01:27:03 +01:00
fgsfds c444e76ecb port: net: skip intro cutscene if netgame requested on command line 2024-01-15 13:10:57 +01:00
fgsfds c4b1a8d4a2 port: net: fix --maxclients 2024-01-15 13:01:13 +01:00
fgsfds 7c8b1176c7 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-15 12:58:35 +01:00
fgsfds c5a088e7b8 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-15 11:40:30 +01:00
fgsfds 8e443d4830 port: ifdef around sight scale changes 2024-01-14 21:13:31 +01:00
fgsfds 2cb52b749c Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:11:58 +01:00
fgsfds de14f90daf Merge branch 'port-net' into add-crosshair-size-option 2024-01-14 21:11:44 +01:00
fgsfds 9afc7e113e Merge pull request #333 from AXDOOMER/port
Always use high detail weapon models
2024-01-14 20:49:20 +01:00
fgsfds fbfe4b4564 port: net: allow up to 120fps in netgames 2024-01-14 20:48:22 +01:00
fgsfds 4cb99506cb port: net: replace useless checksum with slightly more useful crc16 2024-01-14 20:36:03 +01:00
fgsfds 562e763fbd tools: add server query client example 2024-01-14 20:03:16 +01:00
fgsfds 952de6e82b port: net: allow connectionless server info queries 2024-01-14 19:59:00 +01:00
fgsfds 7ec54e6d0b port: net: fix team/handicap menus with 5+ players 2024-01-14 17:54:16 +01:00
fgsfds e6df6014c7 port: net: bump protocol version 2024-01-14 17:40:02 +01:00
fgsfds e688a1c6e6 port: net: do not assume contiguous player slots 2024-01-14 17:36:19 +01:00
fgsfds e44298d0c2 port: net: fix player options not working in SP 2024-01-14 17:15:43 +01:00
fgsfds 31cd8fc28a port: net: fix #328 2024-01-14 15:49:18 +01:00
fgsfds a46ce32ad4 port: net: don't crash if there aren't any player props
although I still don't know what actually leads to this situation
2024-01-14 15:38:05 +01:00
fgsfds 31d8aae704 port: net: move the rest of the IP logging to log only 2024-01-08 12:31:42 +01:00
fgsfds 4b30f52b32 port: net: cap --maxclients 2024-01-07 22:20:46 +01:00
fgsfds c8d42bbf20 port: net: if going into netgame from command line, skip intro and default to profile 0 2024-01-07 22:14:59 +01:00
fgsfds 511d6ca299 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 22:06:47 +01:00
fgsfds 33f6d643be port: net: add command line arguments for quick hosting and joining 2024-01-07 22:01:20 +01:00
fgsfds c2d09135f7 port: net: probably fix ipv6 address parsing 2024-01-07 21:17:59 +01:00
fgsfds 9f6b21e870 port: net: fix main menu lockup after playing a 5+ player game 2024-01-07 20:52:31 +01:00
fgsfds 4eca4a1f07 port: net: fix a bunch of access violations 2024-01-07 19:54:27 +01:00
fgsfds 4439fdf411 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 19:10:21 +01:00
fgsfds 6ac8a1a0f6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-07 17:08:44 +01:00
Alexandre-Xavier Labonté-Lamoureux f4ec781b8e port: always use high detail weapon models 2024-01-06 02:58:54 -05:00
Hugo Locurcio 5e256ea406 Add a crosshair size option
5 sizes are available (from 0 to 4), with 2 being the default vanilla-like
value.

Size 0 is a dot with alpha adjusted to match the crosshair color
settings.
2024-01-05 20:21:44 +01:00
fgsfds 5abb0e484e port: net: fix maxplayers cap 2024-01-05 00:33:51 +01:00
fgsfds 16c247a24e port: net: change default LerpTicks to 3 2024-01-04 19:27:14 +01:00
fgsfds 0737c688d7 port: net: don't explode in menu code with > 4 players 2024-01-04 00:00:14 +01:00
fgsfds 9de245eab6 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-01-03 21:56:28 +01:00
fgsfds a3cc54d33a port: net: bump protocol version 2024-01-02 19:03:11 +01:00
fgsfds a261246e64 port: net: move clsettings to a separate message; add join notifications 2024-01-02 19:02:23 +01:00
fgsfds 2e195fe21a port: net: bump protocol version 2024-01-02 00:44:40 +01:00
fgsfds 36a692991f port: net: transmit more player options; allow headroll death in netgames 2024-01-02 00:44:08 +01:00
fgsfds ca0e3c3060 port: net: disable headroll in netgames 2024-01-01 21:25:36 +01:00
fgsfds 39474e97a7 port: net: bump protocol version 2024-01-01 20:26:52 +01:00
fgsfds b74cd095a1 port: net: better gun and crosshair position sync; fix zooming guns 2024-01-01 20:18:32 +01:00
fgsfds 96e1c57f61 port: net: carry some of the client inputs over to server-sent moves 2023-12-31 21:00:54 +01:00
fgsfds f6ee8bbf71 port: net: don't die when there's a % in a chat message 2023-12-31 20:31:37 +01:00
fgsfds 188faeecf6 port: net: update netplay.md 2023-12-31 19:51:13 +01:00
fgsfds 2c0a0a1337 port: net: don't play death music, pain and pickup sounds from other players 2023-12-30 14:32:35 +01:00
fgsfds 7f92551d5a port: net: don't create hudmsgs for other players 2023-12-30 13:21:36 +01:00
fgsfds f54dbb596e Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-30 12:20:03 +01:00
fgsfds aa3c5a85b7 port: net: make team sync slightly less insane 2023-12-29 11:56:54 +01:00
fgsfds f46e112c3d port: net: fix dualwielding, probably; bump protocol version 2023-12-29 02:06:12 +01:00
fgsfds bcb5b3f5c1 port: net: fix uninitialized tickop in SVC_PROP_USE 2023-12-28 22:49:39 +01:00
fgsfds 65589e2fd2 port: net: sort of sync lifts; bump protocol version 2023-12-28 22:43:27 +01:00
fgsfds 54fbd8ba54 port: net: log protocol name 2023-12-28 21:41:27 +01:00
fgsfds 49129dd3e7 port: log branch name 2023-12-28 21:41:20 +01:00
fgsfds 7bfa2b9425 port: net: bump protocol number 2023-12-28 21:38:33 +01:00
fgsfds 53fbbb8a10 port: net: fix teams in netgames 2023-12-28 21:38:17 +01:00
fgsfds 7bee9cdcfc port: net: sync instant environmental death 2023-12-28 12:45:18 +01:00
fgsfds 928544ae5f port: net: bump protocol version just in case 2023-12-28 12:11:43 +01:00
fgsfds 312c752205 port: net: set client rng at the same time the server sends it 2023-12-28 12:10:43 +01:00
fgsfds a5d1c25fea port: net: set g_NumReasonsToEndMatch when server ends the match
just in case
2023-12-28 12:00:21 +01:00
fgsfds 7abebe7405 port: net: don't end match locally on the client 2023-12-28 11:58:38 +01:00
fgsfds ebc126f837 port: net: disable pause in netgames 2023-12-27 19:30:29 +01:00
fgsfds 67bc9c4858 port: net: ignore handicap in netgames 2023-12-27 16:08:49 +01:00
fgsfds c4a3c18208 port: net: clarify chrslots 2023-12-27 16:08:41 +01:00
fgsfds cf1b87a833 port: net: discard game-related messages on client if not in CLSTATE_GAME 2023-12-27 01:51:44 +01:00
fgsfds fb123603ca port: net: put SVC_STAGE_START/END back in the default channel 2023-12-27 01:40:05 +01:00
fgsfds b3ab58da3b Update netplay.md 2023-12-27 01:15:23 +01:00
fgsfds 6374fc834c Update README.md 2023-12-27 01:03:04 +01:00
fgsfds 6df31649f5 Update README.md 2023-12-27 00:38:05 +01:00
fgsfds 9de6b580ba port: net: document netplay status 2023-12-27 00:37:19 +01:00
fgsfds 8eb6880694 port: net: fix linux builds probably 2023-12-26 23:15:05 +01:00
fgsfds fe4d86fae1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-26 22:58:20 +01:00
fgsfds 8492670bad ci: build port-net branch 2023-12-26 22:49:18 +01:00
fgsfds 04f95ed1d1 port: net: experimental 8 player support 2023-12-26 22:48:28 +01:00
fgsfds ee037c10ce port: net: ignore UpdateFrames when reliable move is required 2023-12-26 22:40:33 +01:00
fgsfds cbf65e53b9 port: net: only send player moves when needed; add stuff to net debug 2023-12-26 22:33:57 +01:00
fgsfds 8c2b15d649 port: on-screen messages include all rows of the message 2023-12-26 16:55:39 +01:00
fgsfds 2134571b9a port: net: check clients for matching mods; bump protocol version 2023-12-26 16:51:55 +01:00
fgsfds a541c79eda port: net: add movement update rate to ini 2023-12-26 16:21:07 +01:00
fgsfds 454086be6b port: net: separate control msgs into another channel; add bandwidth settings 2023-12-26 16:18:20 +01:00
fgsfds 6bd5997059 port: net: don't draw console or net debug when the font is unloaded 2023-12-25 18:25:07 +01:00
fgsfds 99911b2290 port: net: domain names can in fact start with a digit 2023-12-25 13:10:07 +01:00
fgsfds 95d8b0692f port: net: add some config vars 2023-12-24 17:31:57 +01:00
fgsfds e85cc3b309 port: net: hardcap fps to 60 if in network game 2023-12-24 17:14:19 +01:00
fgsfds 2a01d562c3 Update README.md 2023-12-24 17:07:24 +01:00
fgsfds 51daf45c19 Update README.md 2023-12-24 17:06:29 +01:00
fgsfds c9bd2bfd54 port: net: clarify what this is 2023-12-24 17:01:40 +01:00
fgsfds 6225f62412 port: net: partially fix rockets 2023-12-24 16:56:05 +01:00
fgsfds d2ffd73dea port: net: add net debug info, add copypaste support to IP input 2023-12-24 00:39:36 +01:00
fgsfds 02329b64a1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-23 22:09:43 +01:00
fgsfds aae0f70dd3 port: net: sync some projectiles, doors, parts of bgun, etc 2023-12-23 22:09:37 +01:00
fgsfds 41d9cb4578 port: add console for chat and log messages 2023-12-23 22:09:02 +01:00
fgsfds 370047b1b0 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2023-12-18 16:34:58 +01:00
fgsfds 6fc99e4c23 port: net: basic networking with barely working position sync 2023-12-17 12:54:48 +01:00
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-32
View File
@@ -1,32 +0,0 @@
# EditorConfig is awesome: https://EditorConfig.org
# Top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
# Matches all C source files
[*.c]
indent_style = tab
tab_width = 2
charset = utf-8
trim_trailing_whitespace = true
# Matches all header files
[*.h]
indent_style = tab
tab_width = 2
charset = utf-8
trim_trailing_whitespace = true
# Matches Makefiles
[Makefile]
indent_style = tab
# Matches Markdown files
[*.md]
max_line_length = off
trim_trailing_whitespace = false
+14 -269
View File
@@ -2,7 +2,7 @@ name: C/C++ CI
on:
push:
branches: [ "port" ]
branches: [ "port", "port-net" ]
pull_request:
branches: [ "port" ]
workflow_dispatch:
@@ -25,299 +25,44 @@ jobs:
mingw-w64-i686-toolchain
mingw-w64-i686-SDL2
mingw-w64-i686-zlib
mingw-w64-i686-cmake
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.i686.exe
run: cmake -G"Unix Makefiles" -Bbuild . && cmake --build build -j
- name: Build pd.pal.i686.exe
run: cmake -G"Unix Makefiles" -Bbuild_pal -DROMID=pal-final . && cmake --build build_pal -j
- name: Build pd.jpn.i686.exe
run: cmake -G"Unix Makefiles" -Bbuild_jpn -DROMID=jpn-final . && cmake --build build_jpn -j
uses: actions/checkout@v3
- name: Build pd.exe
run: make -f Makefile.port -j
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.i686.exe bin/
cp build_pal/pd.pal.i686.exe bin/
cp build_jpn/pd.jpn.i686.exe bin/
cp build/ntsc-final-port/pd.exe bin/
cp /mingw32/bin/{SDL2.dll,zlib1.dll,libgcc_s_dw2-1.dll,libwinpthread-1.dll} bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: pd-i686-windows
path: bin/
retention-days: 0
build-i686-linux:
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
steps:
- name: Install dependencies
run: |
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install git gcc g++ gcc-multilib g++-multilib make libsdl2-dev zlib1g-dev libsdl2-dev:i386 zlib1g-dev:i386 cmake
sudo apt-get install git gcc g++ gcc-multilib g++-multilib make libsdl2-dev zlib1g-dev libsdl2-dev:i386 zlib1g-dev:i386
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.i686
run: cmake -G"Unix Makefiles" -Bbuild -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 . && cmake --build build -j
- name: Build pd.pal.i686
run: cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DROMID=pal-final . && cmake --build build_pal -j
- name: Build pd.jpn.i686
run: cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DROMID=jpn-final . && cmake --build build_jpn -j
uses: actions/checkout@v3
- name: Build pd.exe
run: make -f Makefile.port TARGET_PLATFORM=i686-linux -j2
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.i686 bin/
cp build_pal/pd.pal.i686 bin/
cp build_jpn/pd.jpn.i686 bin/
cp build/ntsc-final-port/pd.exe bin/pd
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: pd-i686-linux
path: bin/
retention-days: 0
build-x86_64-windows:
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- name: Install MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: true
install: >-
git
make
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-python
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-zlib
mingw-w64-x86_64-cmake
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.x86_64.exe
run: cmake -G"Unix Makefiles" -Bbuild . && cmake --build build -j
- name: Build pd.pal.x86_64.exe
run: cmake -G"Unix Makefiles" -Bbuild_pal -DROMID=pal-final . && cmake --build build_pal -j
- name: Build pd.jpn.x86_64.exe
run: cmake -G"Unix Makefiles" -Bbuild_jpn -DROMID=jpn-final . && cmake --build build_jpn -j
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.x86_64.exe bin/
cp build_pal/pd.pal.x86_64.exe bin/
cp build_jpn/pd.jpn.x86_64.exe bin/
cp /mingw64/bin/{SDL2.dll,zlib1.dll,libwinpthread-1.dll,libgcc_s_seh-1.dll} bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-x86_64-windows
path: bin/
retention-days: 0
build-x86_64-linux:
runs-on: ubuntu-latest
steps:
- name: Install dependencies
run: |
sudo dpkg --add-architecture amd64
sudo apt-get update
sudo apt-get install git gcc g++ gcc-multilib g++-multilib make libsdl2-dev zlib1g-dev libsdl2-2.0-0 cmake
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.x86_64
run: cmake -G"Unix Makefiles" -Bbuild . && cmake --build build -j
- name: Build pd.pal.x86_64
run: cmake -G"Unix Makefiles" -Bbuild_pal -DROMID=pal-final . && cmake --build build_pal -j
- name: Build pd.jpn.x86_64
run: cmake -G"Unix Makefiles" -Bbuild_jpn -DROMID=jpn-final . && cmake --build build_jpn -j
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.x86_64 bin/
cp build_pal/pd.pal.x86_64 bin/
cp build_jpn/pd.jpn.x86_64 bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-x86_64-linux
path: bin/
retention-days: 0
build-x86_64-osx:
runs-on: macos-14
steps:
- name: Install dependencies
run: |
brew install zlib
wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 .
cmake --build build --target pd -j4 --clean-first
- name: Build pd.pal.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=pal-final .
cmake --build build_pal --target pd -j4 --clean-first
- name: Build pd.jpn.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=jpn-final .
cmake --build build_jpn --target pd -j4 --clean-first
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.x86_64 bin/
cp build_pal/pd.pal.x86_64 bin/
cp build_jpn/pd.jpn.x86_64 bin/
cp -vr /Library/Frameworks/SDL2.framework bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-x86_64-osx
path: bin/
retention-days: 0
build-arm64-osx:
runs-on: macos-14
steps:
- name: Install dependencies
run: |
brew install zlib
wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=arm64 .
cmake --build build --target pd -j4 --clean-first
- name: Build pd.pal.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=pal-final .
cmake --build build_pal --target pd -j4 --clean-first
- name: Build pd.jpn.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=jpn-final .
cmake --build build_jpn --target pd -j4 --clean-first
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.arm64 bin/
cp build_pal/pd.pal.arm64 bin/
cp build_jpn/pd.jpn.arm64 bin/
cp -vr /Library/Frameworks/SDL2.framework bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-arm64-osx
path: bin/
retention-days: 0
build-arm64-nswitch:
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/port'
steps:
- name: Install host dependencies
run: |
sudo apt-get update
sudo apt-get install git make cmake curl
- name: Install devkitA64 docker image
run: sudo docker pull devkitpro/devkita64:latest
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.arm64.nro
run: sudo docker run --name pd --rm -v `pwd`:`pwd` -w `pwd` devkitpro/devkita64:latest bash ./tools/buildscripts/nswitch_docker.sh build
- name: Build pd.pal.arm64.nro
run: sudo docker run --name pd --rm -v `pwd`:`pwd` -w `pwd` devkitpro/devkita64:latest bash ./tools/buildscripts/nswitch_docker.sh build_pal -DROMID=pal-final
- name: Build pd.jpn.arm64.nro
run: sudo docker run --name pd --rm -v `pwd`:`pwd` -w `pwd` devkitpro/devkita64:latest bash ./tools/buildscripts/nswitch_docker.sh build_jpn -DROMID=jpn-final
- name: Prepare artifact for packaging
run: |
mkdir -p bin/perfectdark/data
mkdir -p bin/perfectdark_pal/data
mkdir -p bin/perfectdark_jpn/data
cp build/pd.arm64.nro bin/perfectdark/
cp build_pal/pd.pal.arm64.nro bin/perfectdark_pal/
cp build_jpn/pd.jpn.arm64.nro bin/perfectdark_jpn/
touch bin/perfectdark/data/put_your_rom_here.txt
touch bin/perfectdark_pal/data/put_your_rom_here.txt
touch bin/perfectdark_jpn/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-arm64-nswitch
path: bin/
retention-days: 0
build-flatpak-bundle:
name: "Build flatpak bundle"
runs-on: ubuntu-latest
needs: [build-x86_64-linux]
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08
options: --privileged
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
with:
name: pd-x86_64-linux
path: dist/linux/bin/
- uses: flatpak/flatpak-github-actions/flatpak-builder@v6
with:
bundle: io.github.perfect_dark_pc_port.perfect_dark.flatpak
manifest-path: dist/linux/io.github.perfect_dark_pc_port.perfect_dark.yaml
cache-key: flatpak-builder-${{ github.sha }}
upload-artifact: false
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: io.github.perfect_dark_pc_port.perfect_dark.flatpak
path: io.github.perfect_dark_pc_port.perfect_dark.flatpak
retention-days: 0
publish-latest-build:
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/port'
needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-x86_64-osx, build-arm64-osx, build-flatpak-bundle]
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
with:
path: ci-artifacts
- name: Publish latest dev-build
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
mkdir ci-release
pushd ci-artifacts
tar czf ../ci-release/pd-i686-linux.tar.gz pd-i686-linux
tar czf ../ci-release/pd-x86_64-linux.tar.gz pd-x86_64-linux
tar cJf ../ci-release/pd-x86_64-osx.tar.xz pd-x86_64-osx
tar cJf ../ci-release/pd-arm64-osx.tar.xz pd-arm64-osx
zip -r ../ci-release/pd-i686-windows.zip pd-i686-windows
zip -r ../ci-release/pd-x86_64-windows.zip pd-x86_64-windows
zip -r ../ci-release/pd-arm64-nswitch.zip pd-arm64-nswitch
mv io.github.perfect_dark_pc_port.perfect_dark.flatpak/io.github.perfect_dark_pc_port.perfect_dark.flatpak ../ci-release/
popd
git tag --force ci-dev-build port
git push --force origin ci-dev-build
gh release upload --clobber ci-dev-build ci-release/*
-4
View File
@@ -4,7 +4,6 @@
*.exe
pd.*.z64
build
.flatpak-builder
extracted
src/assets/*/*.bin
src/assets/*/*.ctl
@@ -23,6 +22,3 @@ src/assets/*/textures/*.bin
src/generated
tools/mkrom/mkrom
/.vs
CppProperties.json
.idea
cmake-build-debug
-360
View File
@@ -1,360 +0,0 @@
cmake_minimum_required(VERSION 3.16)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
if(APPLE)
if(CMAKE_OSX_ARCHITECTURES MATCHES "arm64")
# ARM Macs start at OS 11.
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum OS X deployment version")
else()
# SDL2 requires at least this version for everything to work properly.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
endif()
endif()
project(pd C CXX)
include(TargetArch)
include(FindPkgConfig)
include(AssetUtils)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# On first build set the build type to RelWithDebInfo if it's not already set
if (NOT EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "" FORCE)
endif()
endif()
# Options
set(ROMID "ntsc-final" CACHE STRING "Which ROM to build an executable for: ntsc-final, pal-final or jpn-final")
option(FORCE_CROSSCOMPILE "Force cross compiling" NO)
# Determine target arch
target_architecture(TARGET_ARCH)
if(TARGET_ARCH STREQUAL "i386")
# for historical reasons
set(TARGET_ARCH "i686")
endif()
# TODO
set(TARGET_IS_BIG_ENDIAN FALSE)
if((TARGET_ARCH MATCHES "unknown") OR (TARGET_ARCH STREQUAL ""))
message(FATAL_ERROR "Unknown target arch")
elseif(TARGET_ARCH MATCHES "64")
set(TARGET_IS_64BIT TRUE)
else()
set(TARGET_IS_64BIT FALSE)
endif()
message(STATUS "Target arch: ${TARGET_ARCH}")
# Determine target OS and platform identifier ($arch-$os)
if(WIN32)
# Windows
set(TARGET_OS "windows")
elseif(APPLE)
# OSX
set(TARGET_OS "osx")
elseif(NINTENDO_SWITCH)
# Switch
set(TARGET_OS "nswitch")
elseif(UNIX)
# Generic *nix; assume Linux
set(TARGET_OS "linux")
else()
# ???
message(FATAL_ERROR "Unknown target OS or compiler")
endif()
set(TARGET_PLATFORM "${TARGET_ARCH}-${TARGET_OS}")
message(STATUS "Target platform: ${TARGET_PLATFORM}")
# Calculate version info and binary name
set(VERSION_IS_PAL 0)
if(ROMID STREQUAL "ntsc-final")
set(VERSION 2)
set(BIN_REGION "")
elseif(ROMID STREQUAL "pal-final")
set(VERSION 4)
set(BIN_REGION ".pal")
set(VERSION_IS_PAL 1)
elseif(ROMID STREQUAL "jpn-final")
set(VERSION 5)
set(BIN_REGION ".jpn")
else()
message(FATAL_ERROR "Unknown ROM ID: ${ROMID}")
endif()
# git commit hash
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE VERSION_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# git branch name
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE VERSION_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(VERSION_TARGET "${TARGET_PLATFORM}")
set(VERSION_ARCH "${TARGET_ARCH}")
set(VERSION_ROMID "${ROMID}")
set(VERSION_BUILD "${CMAKE_BUILD_TYPE}")
if((VERSION_BRANCH STREQUAL "") OR (VERSION_BRANCH STREQUAL "HEAD"))
set(VERSION_BRANCH "port-custom")
endif()
message(STATUS "Version: ${VERSION_ROMID}, hash ${VERSION_HASH}, branch ${VERSION_BRANCH}")
configure_file("${CMAKE_SOURCE_DIR}/port/include/versioninfo.h.in" "${CMAKE_BINARY_DIR}/port/include/versioninfo.h" @ONLY)
set(ASSET_DIR "src/assets/${ROMID}")
set(GENERATED_DIR "src/generated/${ROMID}")
set(ENV{ROMID} ${ROMID})
# Build folder postfix
set(BUILD_ID "${VERSION_ROMID}-${VERSION_TARGET}")
# Compiler defs
add_definitions(
-DMATCHING=0
-DPIRACYCHECKS=0
-DROM_SIZE=32
-DAVOID_UB=1
-D_LANGUAGE_C=1
-DPAL=${VERSION_IS_PAL}
-DVERSION=${VERSION}
)
if(TARGET_IS_64BIT)
add_definitions(-DPLATFORM_64BIT=1)
endif()
# Compiler flags
# Include directories
include_directories("${CMAKE_SOURCE_DIR}/include")
include_directories("${CMAKE_SOURCE_DIR}/include/PR")
include_directories("${CMAKE_SOURCE_DIR}/src/include")
include_directories("${CMAKE_BINARY_DIR}/src/generated/${ROMID}")
include_directories("${CMAKE_SOURCE_DIR}/src/lib/ultra/audio")
include_directories("${CMAKE_SOURCE_DIR}/port/include")
include_directories("${CMAKE_BINARY_DIR}/port/include")
# Set Release optimization to -Og until I fix the -O2 issues
if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug"))
add_compile_options(-Og)
endif()
# Common CFLAGS
add_compile_options(
-fno-inline-functions
-fno-strict-aliasing
-funsigned-char
-fwrapv
-include "versioninfo.h"
)
# Common warning flags
add_compile_options(
-Wall
-Wno-address
-Wno-int-in-bool-context
-Wno-misleading-indentation
-Wno-missing-braces
-Wno-multichar
-Wno-tautological-compare
-Wno-unused-but-set-variable
-Wno-unused-value
-Wno-unused-variable
-fdiagnostics-color=always
)
# C specific flags
add_compile_options($<$<COMPILE_LANGUAGE:C>:-Wno-pointer-sign>)
# C++ specific flags
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:-Wno-unused-function>)
# Platform-specific flags
if (APPLE)
# Make it look for libs in the executable folder manually since CMake's rpath system is wack
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path")
else()
# This warning is not recognized by XCode/Clang for some reason.
add_compile_options(-Wno-format-truncation)
endif()
# Dependencies
set(LIBS )
# SDL2
find_package(SDL2 REQUIRED)
if(NINTENDO_SWITCH)
if(NOT SDL2_LIBRARY OR NOT SDL2_INCLUDE_DIR)
# sometimes FindSDL2 just wants us to suffer and does not set these
set(SDL2_LIBRARY "SDL2")
set(SDL2_INCLUDE_DIR "${DEVKITPRO}/portlibs/switch/include/SDL2")
endif()
endif()
include_directories(SYSTEM "${SDL2_INCLUDE_DIR}")
list(APPEND LIBS "${SDL2_LIBRARY}")
# ZLib
find_package(ZLIB REQUIRED)
if(ZLIB_INCLUDE_DIR)
include_directories(SYSTEM "${ZLIB_INCLUDE_DIR}")
endif()
list(APPEND LIBS "${ZLIB_LIBRARY}")
# GL
if(NOT GL_LIBRARY)
if(WIN32)
set(GL_LIBRARY opengl32)
elseif(NINTENDO_SWITCH)
set(GL_LIBRARY EGL glapi drm_nouveau)
elseif(APPLE)
set(GL_LIBRARY "-framework OpenGL")
else()
set(GL_LIBRARY GL)
endif()
endif()
list(APPEND LIBS "${GL_LIBRARY}")
# Platform-specific extra libs
if(NOT EXTRA_LIBRARIES)
if(WIN32)
set(EXTRA_LIBRARIES dbghelp -static-libstdc++)
elseif(NINTENDO_SWITCH)
set(EXTRA_LIBRARIES stdc++ pthread)
else()
set(EXTRA_LIBRARIES stdc++ m dl)
endif()
endif()
list(APPEND LIBS "${EXTRA_LIBRARIES}")
# Sources
file(GLOB_RECURSE SRC_PORT "${CMAKE_SOURCE_DIR}/port/*.c")
file(GLOB_RECURSE SRC_PORT_CXX "${CMAKE_SOURCE_DIR}/port/*.cpp")
file(GLOB_RECURSE SRC_GAME "${CMAKE_SOURCE_DIR}/src/game/*.c")
file(GLOB SRC_LIB_MP3 "${CMAKE_SOURCE_DIR}/src/lib/mp3/*.c")
file(GLOB SRC_LIB_NAUDIO "${CMAKE_SOURCE_DIR}/src/lib/naudio/*.c")
file(GLOB SRC_LIB_ULTRA_AUDIO "${CMAKE_SOURCE_DIR}/src/lib/ultra/audio/*.c")
file(GLOB SRC_LIB_GU "${CMAKE_SOURCE_DIR}/src/lib/ultra/gu/*.c")
set(SRC_LIB
src/lib/ultra/io/vimodentsclan1.c
src/lib/ultra/io/vimodepallan1.c
src/lib/ultra/io/vimodempallan1.c
src/lib/ultra/io/vitbl.c
src/lib/ailist.c
src/lib/anim.c
src/lib/args.c
src/lib/audiodma.c
src/lib/audiomgr.c
src/lib/base.c
src/lib/collision.c
src/lib/debughud.c
src/lib/dma.c
src/lib/fault.c
src/lib/joy.c
src/lib/lib_2f490_c.c
src/lib/lib_2fc60.c
src/lib/lib_3e3e0.c
src/lib/lib_04f60nb.c
src/lib/lib_17ce0.c
src/lib/lib_034d0.c
src/lib/lib_39c80.c
src/lib/lib_15850.c
src/lib/mema.c
src/lib/memp.c
src/lib/model.c
src/lib/modelasm_c.c
src/lib/mp3.c
src/lib/mtx_c.c
src/lib/mtx.c
src/lib/music.c
src/lib/path.c
src/lib/profile.c
src/lib/rdp.c
src/lib/rmon.c
src/lib/rng_c.c
src/lib/rzip_c.c
src/lib/snd.c
src/lib/speaker.c
src/lib/varsinit.c
src/lib/vi.c
src/textureconfig.c
)
list(PREPEND SRC_LIB "${CMAKE_SOURCE_DIR}")
set(SRC
${SRC_GAME}
${SRC_PORT}
${SRC_PORT_CXX}
${SRC_LIB_MP3}
${SRC_LIB_NAUDIO}
${SRC_LIB_ULTRA_AUDIO}
${SRC_LIB_GU}
${SRC_LIB}
)
if(WIN32)
list(APPEND SRC "${CMAKE_SOURCE_DIR}/dist/windows/icon.rc")
endif()
# Asset files
generate_asset_headers("lang/" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mklang" "en" JSON_HEADERS)
generate_asset_headers("pads/" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mkpads" "" JSON_HEADERS)
generate_asset_headers("tiles/" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mktiles" "" JSON_HEADERS)
generate_asset_headers("animations.json" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mkanims" "" JSON_HEADERS)
generate_asset_headers("sequences.json" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mksequences" "" JSON_HEADERS)
generate_asset_headers("textures.json" "${CMAKE_SOURCE_DIR}/tools/assetmgr/mktextures" "" JSON_HEADERS)
add_custom_target(pd_headers ALL DEPENDS ${JSON_HEADERS})
# Game target
set(BIN_NAME "pd${BIN_REGION}.${TARGET_ARCH}")
add_executable(pd ${SRC})
add_dependencies(pd pd_headers)
target_link_libraries(pd ${LIBS})
set_target_properties(pd PROPERTIES OUTPUT_NAME "${BIN_NAME}")
if(WIN32)
set_target_properties(pd PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
# Additional commands for specific platforms.
if(NINTENDO_SWITCH)
add_custom_command(TARGET pd POST_BUILD
COMMAND nacptool --create "Perfect Dark" "fgsfds and contributors" "${VERSION_ROMID}/${VERSION_BRANCH}/${VERSION_HASH}" "${BIN_NAME}.nacp"
COMMAND aarch64-none-elf-strip -o ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.elf
COMMAND elf2nro ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.nro --icon=${CMAKE_SOURCE_DIR}/dist/nswitch/icon.jpg --nacp=${BIN_NAME}.nacp
)
endif()
+812
View File
@@ -0,0 +1,812 @@
################################################################################
# Options
# ROMID - The ROM version to build.
#
# Can be set in your environment using
# $ export ROMID=...
#
# Supported values:
# * ntsc-beta
# * ntsc-1.0
# * ntsc-final
# * pal-beta
# * pal-final
# * jpn-final
ROMID ?= ntsc-final
# MATCHING - Whether to build a matching ROM (1) or a custom one (0).
#
# Build a matching ROM to prove that the decompilation is accurate.
#
# If enabled, all further options are ignored and are set automatically.
MATCHING = 1
# COMPILER - Choose which compiler to use.
#
# A matching build uses ido. For non-matching builds, use gcc for performance.
#
# gcc is currently only supported when ROMID is ntsc-1.0 or ntsc-final.
#
# Supported values: ido, gcc
COMPILER = gcc
# GCC_OPT_LVL - the optimisation level if building with gcc.
#
# Supported values: -O0, -O1, -O2, -Os
GCC_OPT_LVL = -Os
# PAL - Whether to use the PAL television standard (1) or NTSC (0).
#
# PAL runs at 50Hz while NTSC is 60Hz, and PAL uses different screen dimensions.
PAL = 0
# ROMALLOCATION
#
# The lib, data and game segments are compressed in the final ROM.
#
# These options define how much space is allocated for the compressed segments.
#
# If any value is not big enough, the build system will tell you which one needs
# to be changed and what to change it to.
ROMALLOCATION_DATA = 0x015000
ROMALLOCATION_LIB = 0x038800
ROMALLOCATION_GAME = 0x144ee0
# ROM_SIZE - The desired ROM size in megabytes.
#
# All versions of the retail ROM are 32MB.
#
# If this is too low you might get this error from ld:
# "final link failed: memory exhausted"
ROM_SIZE := 32
# DEBUG - Enable (1) or disable (0) the debug menu and crash screen.
#
# When enabled, press C-up and C-down simultaneously to toggle the debug menu.
# Note that some emulators have problems displaying the crash screen text.
DEBUG = 0
################################################################################
# The VERSION constant is used in the source to handle version-specific code.
ifeq ($(ROMID), ntsc-beta)
VERSION = 0
endif
ifeq ($(ROMID), ntsc-1.0)
VERSION = 1
endif
ifeq ($(ROMID), ntsc-final)
VERSION = 2
endif
ifeq ($(ROMID), pal-beta)
VERSION = 3
endif
ifeq ($(ROMID), pal-final)
VERSION = 4
endif
ifeq ($(ROMID), jpn-final)
VERSION = 5
endif
# Set runtime piracy checks off. We turn this on for matching builds if needed.
PIRACYCHECKS = 0
# A magic value that's only used to produce a matching ROM.
# It's required because old-school zlib was influenced by uninitialised data.
# ZIPMAGIC is the value of the uninitialised data. We set it per version for
# matching builds, otherwise 0 is fine.
ZIPMAGIC = 0x0000
# This is also a value that's only used to produce a matching ROM.
# The final ROM has some duplicate bytes, and there doesn't seem to be any logic
# for determining how many bytes are duplicated.
COPYLEN = 2
# If a matching build has been requested, override directives as needed.
ifeq ($(MATCHING), 1)
COMPILER = ido
ROMALLOCATION_DATA = 0x015000
ROMALLOCATION_LIB = 0x038800
ROM_SIZE = 32
DEBUG = 0
ifeq ($(ROMID), ntsc-beta)
PAL = 0
PIRACYCHECKS = 0
ROMALLOCATION_DATA = 0x012000
ROMALLOCATION_LIB = 0x02f800
ROMALLOCATION_GAME = 0x105000
DEBUG = 1
endif
ifeq ($(ROMID), ntsc-1.0)
PAL = 0
PIRACYCHECKS = 1
ROMALLOCATION_GAME = 0x144ee0
ZIPMAGIC = 0xffff
endif
ifeq ($(ROMID), ntsc-final)
PAL = 0
PIRACYCHECKS = 1
ROMALLOCATION_GAME = 0x144ee0
ZIPMAGIC = 0xffff
endif
ifeq ($(ROMID), pal-beta)
PAL = 1
PIRACYCHECKS = 1
ROMALLOCATION_GAME = 0x1306f0
ZIPMAGIC = 0x0c00
COPYLEN = 6
DEBUG = 1
endif
ifeq ($(ROMID), pal-final)
PAL = 1
PIRACYCHECKS = 1
ROMALLOCATION_GAME = 0x1306f0
ZIPMAGIC = 0xaf00
endif
ifeq ($(ROMID), jpn-final)
PAL = 0
PIRACYCHECKS = 1
ROMALLOCATION_GAME = 0x1296f0
ZIPMAGIC = 0x0002
COPYLEN = 4
endif
endif
DEFINES := \
VERSION=$(VERSION) \
MATCHING=$(MATCHING) \
PAL=$(PAL) \
PIRACYCHECKS=$(PIRACYCHECKS) \
ROM_SIZE=$(ROM_SIZE) \
PLATFORM_N64=1
ifeq ($(DEBUG),1)
DEFINES := $(DEFINES) DEBUG=1
endif
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
AS_DEFINES := $(foreach d,$(DEFINES),--defsym $(d)) --defsym _LANGUAGE_ASSEMBLY=1
A_DIR := src/assets/$(ROMID)
B_DIR := build/$(ROMID)
E_DIR := extracted/$(ROMID)
ifneq ($(strip $(MIPS_BINUTILS_PREFIX)),)
TOOLCHAIN := $(MIPS_BINUTILS_PREFIX)
else ifeq ($(shell type mips-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
TOOLCHAIN := mips-elf
else ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
TOOLCHAIN := mips-linux-gnu
else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
TOOLCHAIN := mips64-elf
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
TOOLCHAIN := mips64-linux-gnu
else
$(error You need to install a suitable MIPS binutils toolchain (eg. mips-elf-ld))
endif
# Asset files are files which are included in the "files" segment of the ROM.
# This excludes animations, fonts, SFX, MIDI and textures.
# And because setup files are part of the files segment they are included here,
# despite them being written in C.
#
# Create names such as $(B_DIR)/assets/files/PfooZ.
# These names (with .o added) will be dependenices for ld.
ASSET_FILES := \
$(patsubst $(A_DIR)/files/audio/%.mp3, $(B_DIR)/assets/files/A%M, $(shell find $(A_DIR) -path '*/files/audio/*.mp3')) \
$(patsubst $(A_DIR)/files/chrs/%.bin, $(B_DIR)/assets/files/C%Z, $(shell find $(A_DIR) -path '*/files/chrs/*.bin')) \
$(patsubst $(A_DIR)/files/guns/%.bin, $(B_DIR)/assets/files/G%Z, $(shell find $(A_DIR) -path '*/files/guns/*.bin')) \
$(patsubst $(A_DIR)/files/props/%.bin, $(B_DIR)/assets/files/P%Z, $(shell find $(A_DIR) -path '*/files/props/*.bin')) \
$(patsubst src/setups/%.c, $(B_DIR)/assets/files/U%Z, $(shell find src/setups -name '*.c')) \
$(patsubst $(A_DIR)/files/bgdata/%.seg, $(B_DIR)/assets/files/bgdata/%.seg, $(shell find $(A_DIR) -path '*/files/bgdata/*.seg')) \
$(B_DIR)/assets/files/ob/ob_mid.seg.o
LANG_JSON_FILES := $(shell find $(A_DIR) -path '*/lang/*.json')
PADS_JSON_FILES := $(shell find $(A_DIR) -path '*/pads/*.json')
TILES_JSON_FILES := $(shell find $(A_DIR) -path '*/tiles/*.json')
LANG_O_FILES := \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%E.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%J.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%P.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%_str_f.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%_str_g.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%_str_i.o, $(LANG_JSON_FILES)) \
$(patsubst $(A_DIR)/lang/%.json, $(B_DIR)/assets/files/L%_str_s.o, $(LANG_JSON_FILES))
PADS_O_FILES := $(patsubst $(A_DIR)/pads/%.json, $(B_DIR)/assets/files/bgdata/bg_%_padsZ.o, $(PADS_JSON_FILES))
TILES_O_FILES := $(patsubst $(A_DIR)/tiles/%.json, $(B_DIR)/assets/files/bgdata/bg_%_tilesZ.o, $(TILES_JSON_FILES))
C_FILES := $(shell find src/lib src/game src/inflate -name '*.c')
S_FILES := $(shell find src/lib src/game src/preamble -name '*.s')
C_O_FILES := $(patsubst src/%.c, $(B_DIR)/%.o, $(C_FILES))
S_O_FILES := $(patsubst src/%.s, $(B_DIR)/%.o, $(S_FILES))
O_FILES := \
$(C_O_FILES) \
$(S_O_FILES) \
$(patsubst %, %.o, $(ASSET_FILES)) \
$(LANG_O_FILES) \
$(PADS_O_FILES) \
$(TILES_O_FILES) \
$(B_DIR)/assets/animations.o \
$(B_DIR)/assets/copyrightZ.o \
$(B_DIR)/assets/files/list.o \
$(B_DIR)/assets/fonts/bankgothic.o \
$(B_DIR)/assets/fonts/handelgothiclg.o \
$(B_DIR)/assets/fonts/handelgothicmd.o \
$(B_DIR)/assets/fonts/handelgothicsm.o \
$(B_DIR)/assets/fonts/handelgothicxs.o \
$(B_DIR)/assets/fonts/numeric.o \
$(B_DIR)/assets/fonts/ocralg.o \
$(B_DIR)/assets/fonts/ocramd.o \
$(B_DIR)/assets/fonts/tahoma.o \
$(B_DIR)/assets/fonts/zurich.o \
$(B_DIR)/assets/mpstrings/mpstringsE.o \
$(B_DIR)/assets/mpstrings/mpstringsF.o \
$(B_DIR)/assets/mpstrings/mpstringsG.o \
$(B_DIR)/assets/mpstrings/mpstringsI.o \
$(B_DIR)/assets/mpstrings/mpstringsJ.o \
$(B_DIR)/assets/mpstrings/mpstringsP.o \
$(B_DIR)/assets/mpstrings/mpstringsS.o \
$(B_DIR)/assets/seq.ctl.o \
$(B_DIR)/assets/seq.tbl.o \
$(B_DIR)/assets/sequences.o \
$(B_DIR)/assets/sfx.ctl.o \
$(B_DIR)/assets/sfx.tbl.o \
$(B_DIR)/assets/textureslist.o \
$(B_DIR)/bootloader.o \
$(B_DIR)/firingrange.o \
$(B_DIR)/getitle.o \
$(B_DIR)/mpconfigs.o \
$(B_DIR)/romheader.o \
$(B_DIR)/rsp/asp.data.o \
$(B_DIR)/rsp/asp.text.o \
$(B_DIR)/rsp/gsp.data.o \
$(B_DIR)/rsp/gsp.text.o \
$(B_DIR)/rsp/rspboot.text.o \
$(B_DIR)/textureconfig.o
# ntsc-beta doesn't have this segment
ifneq ($(ROMID), ntsc-beta)
O_FILES := $(O_FILES) $(B_DIR)/assets/accessingpakZ.o
endif
ifeq ($(ROMID), jpn-final)
O_FILES := $(O_FILES) $(B_DIR)/assets/fonts/jpn.o
else
O_FILES := $(O_FILES) \
$(B_DIR)/assets/fonts/jpnsingle.o \
$(B_DIR)/assets/fonts/jpnmulti.o
endif
INCLUDES = \
-I include \
-I include/PR \
-I src/include \
-I src/include/lib/libc \
-I src/generated/$(ROMID) \
-I src/lib/ultra/audio \
AS := $(TOOLCHAIN)-as
ASFLAGS = -march=vr4300 -mabi=32 $(INCLUDES) $(AS_DEFINES)
ifeq ($(COMPILER), ido)
RECOMP_FILES := \
build/recomp/5.3/as1 \
build/recomp/5.3/cc \
build/recomp/5.3/cfe \
build/recomp/5.3/err.english.cc \
build/recomp/5.3/ugen \
build/recomp/5.3/ujoin \
build/recomp/5.3/uld \
build/recomp/5.3/umerge \
build/recomp/5.3/uopt \
build/recomp/5.3/usplit \
build/recomp/7.1/as1 \
build/recomp/7.1/cc \
build/recomp/7.1/cfe \
build/recomp/7.1/err.english.cc \
build/recomp/7.1/ugen \
build/recomp/7.1/uopt
LOOPUNROLL_C_FILES := \
src/lib/ultra/gu/frustum.c \
src/lib/ultra/gu/mtxutil.c \
src/lib/ultra/gu/ortho.c \
src/lib/ultra/io/conteepread.c \
src/lib/ultra/io/conteepwrite.c \
src/lib/ultra/io/contpfs.c \
src/lib/ultra/io/contramread.c \
src/lib/ultra/io/contramwrite.c \
src/lib/ultra/io/gbpakgetstatus.c \
src/lib/ultra/io/gbpakreadid.c \
src/lib/ultra/io/motor.c \
src/lib/ultra/io/pfschecker.c \
src/lib/ultra/io/pfsfreeblocks.c \
src/lib/ultra/io/pfsgetstatus.c \
src/lib/ultra/io/pfsinitpak2.c
MIPS3_C_FILES := \
src/lib/rng_c.c \
src/lib/ultra/libc/ll.c \
src/lib/ultra/libc/llcvt.c
G_C_FILES := \
$(shell find src/lib/ultra/audio -name '*.c') \
$(shell find src/lib/naudio -name '*.c') \
$(shell find src/lib/mp3 -name '*.c') \
src/lib/lib_2fc60.c \
src/lib/lib_317f0.c \
src/lib/lib_39c80.c \
src/lib/lib_3e3e0.c \
src/lib/mp3.c \
src/lib/speaker.c
O1_C_FILES := \
src/lib/lib_04f60nb.c \
src/lib/ultra/io/ai.c \
src/lib/ultra/io/aisetnextbuf.c \
src/lib/ultra/io/conteeplongread.c \
src/lib/ultra/io/contquery.c \
src/lib/ultra/io/controller.c \
src/lib/ultra/io/dpctr.c \
src/lib/ultra/io/pigetcmdq.c \
src/lib/ultra/io/pidma.c \
src/lib/ultra/io/si.c \
src/lib/ultra/io/sp.c \
src/lib/ultra/io/spsetpc.c \
src/lib/ultra/io/sptaskyielded.c \
src/lib/ultra/io/vi.c \
src/lib/ultra/io/viblack.c \
src/lib/ultra/io/vigetcurrframebuf.c \
src/lib/ultra/io/vigetnextframebuf.c \
src/lib/ultra/io/visetevent.c \
src/lib/ultra/io/visetmode.c \
src/lib/ultra/io/visetxscale.c \
src/lib/ultra/io/visetyscale.c \
src/lib/ultra/io/viswapbuf.c \
src/lib/ultra/libc/ll.c \
src/lib/ultra/libc/llcvt.c \
src/lib/ultra/os/atomic.c \
src/lib/ultra/os/createmesgqueue.c \
src/lib/ultra/os/destroythread.c \
src/lib/ultra/os/getmemsize.c \
src/lib/ultra/os/gettime.c \
src/lib/ultra/os/initialize2.c \
src/lib/ultra/os/jammesg.c \
src/lib/ultra/os/recvmesg.c \
src/lib/ultra/os/resetglobalintmask.c \
src/lib/ultra/os/sendmesg.c \
src/lib/ultra/os/seteventmesg.c \
src/lib/ultra/os/setglobalintmask.c \
src/lib/ultra/os/setthreadpri.c \
src/lib/ultra/os/settimer.c \
src/lib/ultra/os/startthread.c \
src/lib/ultra/os/stopthread.c \
src/lib/ultra/os/stoptimer.c \
src/lib/ultra/os/thread.c \
src/lib/ultra/os/timerintr.c \
src/lib/ultra/os/virtualtophysical.c \
src/lib/ultra/os/yieldthread.c
ifeq ($(ROMID), ntsc-beta)
O1_C_FILES := $(O1_C_FILES) src/lib/ultra/io/pfsisplug.c
endif
O3_C_FILES := \
src/lib/ultra/gu/align.c \
src/lib/ultra/gu/frustum.c \
src/lib/ultra/gu/ortho.c \
src/lib/ultra/gu/scale.c \
src/lib/ultra/libc/xprintf.c
IDO71_C_FILES := \
$(shell find src/lib/ultra/audio -name '*.c') \
$(shell find src/lib/naudio -name '*.c') \
$(shell find src/lib/mp3 -name '*.c') \
src/lib/lib_2fc60.c \
src/lib/lib_39c80.c
LOOPUNROLL_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(LOOPUNROLL_C_FILES))
MIPS3_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(MIPS3_C_FILES))
G_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(G_C_FILES))
O1_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(O1_C_FILES))
O3_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(O3_C_FILES))
IDO71_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(IDO71_C_FILES))
LOOPUNROLL := -Wo,-loopunroll,0
MIPSISET := -mips2
OPT_LVL := -O2
CC := build/recomp/5.3/cc
$(LOOPUNROLL_O_FILES): LOOPUNROLL :=
$(MIPS3_O_FILES): MIPSISET := -mips3
$(G_O_FILES): OPT_LVL := -g
$(O1_O_FILES): OPT_LVL := -O1
$(O3_O_FILES): OPT_LVL := -O3
$(IDO71_O_FILES): CC := build/recomp/7.1/cc
CFLAGS = $(C_DEFINES) $(INCLUDES) \
$(LOOPUNROLL) \
-Wab,-r4300_mul \
-non_shared \
-Olimit 2000 \
-G 0 \
-Xcpluscomm \
-w2 \
-Wab,-w \
-woff 581,649,819,820,821,838,852 \
$(MIPSISET) -32
# Files containing GLOBAL_ASM must be built with the asm_processor
ifeq ($(MATCHING), 1)
GLOBALASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(C_FILES)
GLOBALASM_O_FILES = $(patsubst src/%.c, $(B_DIR)/%.o, $(GLOBALASM_C_FILES))
$(GLOBALASM_O_FILES): CC := /usr/bin/env python3 tools/asm_processor/build.py $(CC) -- $(TOOLCHAIN)-as $(ASFLAGS) --
endif
else ifeq ($(COMPILER), gcc)
CC := $(TOOLCHAIN)-gcc
$(C_O_FILES): OPT_LVL := $(GCC_OPT_LVL)
C_DEFINES += -DAVOID_UB
CFLAGS := $(C_DEFINES) $(INCLUDES) \
-EB \
-march=vr4300 \
-mabi=32 \
-mfix4300 \
-mdivide-breaks \
-mno-abicalls \
-ffreestanding \
-fno-builtin \
-fno-common \
-fno-inline-functions \
-fno-merge-constants \
-fno-strict-aliasing \
-fno-zero-initialized-in-bss \
-funsigned-char \
-fwrapv \
-Wall \
-Werror \
-Wno-address \
-Wno-aggressive-loop-optimizations \
-Wno-array-bounds \
-Wno-int-in-bool-context \
-Wno-int-to-pointer-cast \
-Wno-maybe-uninitialized \
-Wno-misleading-indentation \
-Wno-missing-braces \
-Wno-multichar \
-Wno-pointer-sign \
-Wno-pointer-to-int-cast \
-Wno-tautological-compare \
-Wno-uninitialized \
-Wno-unused-but-set-variable \
-Wno-unused-value \
-Wno-unused-variable \
-G 0
$(B_DIR)/lib/ultra/libc/xldtob.o: CFLAGS += -ffast-math -fno-unsafe-math-optimizations
else
$(error The COMPILER option must be "ido" or "gcc")
endif
# Make ROMID available as an environment variable to all tooling.
# (We use this a lot)
export ROMID
default: rom
################################################################################
# Recomp
# ------------------------------------------------------------------------------
# The ido-static-recomp project is installed as a git submodule at tools/recomp.
# The IRIX binaries are taken from that project and they are recompiled to
# build/recomp/<version>/
tools/recomp/recomp.cpp:
@echo "Please install ido-static-recomp by running:"
@echo
@echo " git submodule update --init --recursive"
@echo
@exit 1
build/recomp/recomp: tools/recomp/recomp.cpp
@mkdir -p build/recomp/5.3
@mkdir -p build/recomp/7.1
g++ tools/recomp/recomp.cpp -o build/recomp/recomp -g -lcapstone
build/recomp/5.3/ugen:
@mkdir -p build/recomp/5.3
g++ tools/recomp/recomp.cpp -o build/recomp/recomp-ugen53 -g -lcapstone -Dugen53
./build/recomp/recomp-ugen53 tools/recomp/ido/5.3/usr/lib/ugen > build/recomp/5.3/ugen.c
gcc tools/recomp/libc_impl.c build/recomp/5.3/ugen.c -Itools/recomp -o build/recomp/5.3/ugen -O2 -fno-strict-aliasing -lm -no-pie -DIDO53
build/recomp/5.3/cc: build/recomp/recomp
./build/recomp/recomp tools/recomp/ido/5.3/usr/bin/cc > build/recomp/5.3/cc.c
gcc tools/recomp/libc_impl.c build/recomp/5.3/cc.c -Itools/recomp -o build/recomp/5.3/cc -O2 -fno-strict-aliasing -lm -no-pie -DIDO53
build/recomp/5.3/%: build/recomp/recomp
./build/recomp/recomp tools/recomp/ido/5.3/usr/lib/$* > build/recomp/5.3/$*.c
gcc tools/recomp/libc_impl.c build/recomp/5.3/$*.c -Itools/recomp -o build/recomp/5.3/$* -O2 -fno-strict-aliasing -lm -no-pie -DIDO53
build/recomp/7.1/cc: build/recomp/recomp
./build/recomp/recomp tools/recomp/ido/7.1/usr/bin/cc > build/recomp/7.1/cc.c
gcc tools/recomp/libc_impl.c build/recomp/7.1/cc.c -Itools/recomp -o build/recomp/7.1/cc -O2 -fno-strict-aliasing -lm -no-pie -DIDO71
build/recomp/7.1/%: build/recomp/recomp
./build/recomp/recomp tools/recomp/ido/7.1/usr/lib/$* > build/recomp/7.1/$*.c
gcc tools/recomp/libc_impl.c build/recomp/7.1/$*.c -Itools/recomp -o build/recomp/7.1/$* -O2 -fno-strict-aliasing -lm -no-pie -DIDO71
build/recomp/%/err.english.cc:
@mkdir -p build/recomp/$?
cp tools/err.english.cc build/recomp/$*
################################################################################
# ROM Finalisation Stages
# Link all objects together with ld to make stage1.elf. In this stage, the game,
# lib and data segments are uncompressed and placed past the end of the ROM.
$(B_DIR)/stage1.elf: $(O_FILES) ld/pd.ld
cpp -DROMID=$(ROMID) -DVERSION=$(VERSION) -DROMALLOCATION_DATA=$(ROMALLOCATION_DATA) -DROMALLOCATION_LIB=$(ROMALLOCATION_LIB) -DROMALLOCATION_GAME=$(ROMALLOCATION_GAME) -DROM_SIZE=$(ROM_SIZE) -P ld/pd.ld -o $(B_DIR)/pd.ld
$(TOOLCHAIN)-ld --no-check-sections -z muldefs -T $(B_DIR)/pd.ld --print-map -o $@ > $(B_DIR)/pd.map
$(B_DIR)/stage1.bin: $(B_DIR)/stage1.elf
$(TOOLCHAIN)-objcopy $< $@ -O binary
# Build the final ROM from stage1.bin using mkrom
# mkrom handles calculating the piracy checksums, zipping segments and
# calculating the ROM checksum.
$(B_DIR)/pd.z64: $(B_DIR)/stage1.bin tools/mkrom/mkrom
tools/mkrom/mkrom $(B_DIR)/stage1.bin $(B_DIR)/pd.map $(PIRACYCHECKS) $(ZIPMAGIC) $(COPYLEN) $@
@echo -e "\033[0;32mROM written to $@\033[0m"
tools/mkrom/mkrom:
$(MAKE) -C tools/mkrom
################################################################################
# Testing Related
# ---------------------
# This works a little backwards, in that the ROM has to be built to at least
# stage 2, then extract-segment is used to slice out the segments.
CHECK_FILES := $(shell awk '{print $$2}' checksums.$(ROMID).md5)
test: $(CHECK_FILES)
@md5sum --quiet -c checksums.$(ROMID).md5
$(B_DIR)/segments/%.bin: $(B_DIR)/pd.z64
@B_DIR=$(B_DIR) tools/extract-segment $*
################################################################################
# Raw data segments
$(B_DIR)/assets/fonts/%.o: $(A_DIR)/fonts/%.bin
mkdir -p $(B_DIR)/assets/fonts
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/getitle.o: $(E_DIR)/getitle.bin
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/seq.ctl.o: $(A_DIR)/seq.ctl
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/seq.tbl.o: $(A_DIR)/seq.tbl
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/sfx.ctl.o: $(A_DIR)/sfx.ctl
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/sfx.tbl.o: $(A_DIR)/sfx.tbl
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
################################################################################
# Asset Manager
ASSETMGR_O_FILES := \
$(B_DIR)/assets/animations.o \
$(LANG_O_FILES) \
$(PADS_O_FILES) \
$(TILES_O_FILES) \
$(B_DIR)/assets/sequences.o \
$(B_DIR)/assets/textureslist.o \
# Anims
$(B_DIR)/assets/animations.o: $(A_DIR)/animations.json
tools/assetmgr/mkanims
# Lang
$(B_DIR)/assets/files/L%E.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< en
$(B_DIR)/assets/files/L%J.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< jp
$(B_DIR)/assets/files/L%P.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< gb
$(B_DIR)/assets/files/L%_str_f.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< fr
$(B_DIR)/assets/files/L%_str_g.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< de
$(B_DIR)/assets/files/L%_str_i.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< it
$(B_DIR)/assets/files/L%_str_s.o: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< es
# Pads
$(B_DIR)/assets/files/bgdata/bg_%_padsZ.o: $(A_DIR)/pads/%.json
tools/assetmgr/mkpads $<
# Pads - but this is the zipped non-obj, for make test
$(B_DIR)/assets/files/bgdata/bg_%_padsZ: $(A_DIR)/pads/%.json
tools/assetmgr/mkpads $<
# Sequences
$(B_DIR)/assets/sequences.o: $(A_DIR)/sequences.json
tools/assetmgr/mksequences
# Textures
$(B_DIR)/assets/textureslist.o: $(A_DIR)/textures.json
tools/assetmgr/mktextures
# Tiles
$(B_DIR)/assets/files/bgdata/bg_%_tilesZ.o: $(A_DIR)/tiles/%.json
tools/assetmgr/mktiles $<
# Tiles - but this is the zipped non-obj, for make test
$(B_DIR)/assets/files/bgdata/bg_%_tilesZ: $(A_DIR)/tiles/%.json
tools/assetmgr/mktiles $<
################################################################################
# Files
# Audio
$(B_DIR)/assets/files/A%M: $(A_DIR)/files/audio/%.mp3
@mkdir -p $(B_DIR)/assets/files
cp $< $@
# BG segs
$(B_DIR)/assets/files/bgdata/bg_%.seg: $(A_DIR)/files/bgdata/bg_%.seg
@mkdir -p $(B_DIR)/assets/files/bgdata
cp $< $@
# Chrs
$(B_DIR)/assets/files/C%Z: $(A_DIR)/files/chrs/%.bin
@mkdir -p $(B_DIR)/assets/files
tools/rarezip $< > $@
# Guns
$(B_DIR)/assets/files/G%Z: $(A_DIR)/files/guns/%.bin
@mkdir -p $(B_DIR)/assets/files
tools/rarezip $< > $@
# OB seg
$(B_DIR)/assets/files/ob/ob_mid.seg.o: $(B_DIR)/assets/files/ob/ob_mid.seg
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/files/ob/ob_mid.seg:
@mkdir -p $(B_DIR)/assets/files/ob
> $@
# Props
$(B_DIR)/assets/files/P%Z: $(A_DIR)/files/props/%.bin
tools/rarezip $< > $@
# Stage setups
# $(A_DIR)/files/setup/foo.c
# -> B_DIR/assets/files/setup/foo.o (done here)
# -> B_DIR/assets/files/setup/foo.elf (done here)
# -> B_DIR/assets/files/setup/foo.bin (done here)
# -> B_DIR/assets/files/UsetupfooZ (done here)
# -> B_DIR/assets/files/UsetupfooZ.o (done elsewhere)
$(B_DIR)/assets/files/setup/%.o: src/setups/%.c $(ASSETMGR_O_FILES) $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) -o $@ $<
$(B_DIR)/assets/files/setup/%.elf: $(B_DIR)/assets/files/setup/%.o
TOOLCHAIN=$(TOOLCHAIN) tools/mksimpleelf $< $@
$(B_DIR)/files/setup/%.bin: $(B_DIR)/assets/files/setup/%.elf
@mkdir -p $(dir $@)
$(TOOLCHAIN)-objcopy $< $@ -O binary
$(B_DIR)/assets/files/U%Z: $(B_DIR)/files/setup/%.bin
tools/rarezip $< > $@
# General target to convert any finalised file into a raw object for ld
$(B_DIR)/assets/files/%.o: $(B_DIR)/assets/files/%
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/files/%.bin: $(B_DIR)/assets/files/%.elf
$(TOOLCHAIN)-objcopy $< $@ -O binary
################################################################################
# Miscellaneous
$(B_DIR)/bootloader.o: $(E_DIR)/bootloader.bin
@mkdir -p $(dir $@)
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/romheader.o: src/romheader/romheader.s
$(TOOLCHAIN)-as --defsym VERSION=$(VERSION) -march=vr4300 -mabi=32 -I src/include -EB -o $@ $<
$(B_DIR)/assets/accessingpakZ: $(A_DIR)/accessingpak.bin
tools/rarezip $< > $@
$(B_DIR)/assets/copyrightZ: $(A_DIR)/copyright.bin
tools/rarezip $< > $@
$(B_DIR)/assets/accessingpakZ.o: $(B_DIR)/assets/accessingpakZ
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/assets/copyrightZ.o: $(B_DIR)/assets/copyrightZ
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
$(B_DIR)/rsp/%.text.bin $(B_DIR)/rsp/%.data.bin: src/rsp/%.s
@mkdir -p $(dir $@)
armips -strequ CODE_FILE $(B_DIR)/rsp/$*.text.bin -strequ DATA_FILE $(B_DIR)/rsp/$*.data.bin $<
$(B_DIR)/rsp/%.o: $(B_DIR)/rsp/%.bin
TOOLCHAIN=$(TOOLCHAIN) ROMID=$(ROMID) tools/mkrawobject $< $@
ifeq ($(COMPILER), ido)
$(B_DIR)/lib/rng_c.o: src/lib/rng_c.c $(ASSETMGR_O_FILES) $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(OPT_LVL) -o $@ $<
tools/patchmips3 $@ || rm $@
$(B_DIR)/lib/ultra/libc/llcvt.o: src/lib/ultra/libc/llcvt.c $(ASSETMGR_O_FILES) $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(OPT_LVL) -o $@ $<
tools/patchmips3 $@ || rm $@
$(B_DIR)/lib/ultra/libc/ll.o: src/lib/ultra/libc/ll.c $(ASSETMGR_O_FILES) $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(OPT_LVL) $< -o $@
tools/patchmips3 $@ || rm $@
endif
$(B_DIR)/%.o: src/%.c $(ASSETMGR_O_FILES) $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(OPT_LVL) -o $@ $<
$(B_DIR)/%.o: src/%.s
@mkdir -p $(dir $@)
cpp -P -Wno-trigraphs -I include -I include/PR -I src/include $(C_DEFINES) -D_LANGUAGE_ASSEMBLY -D_MIPSEB $< | $(AS) $(ASFLAGS) -o $@
$(B_DIR)/assets/%.o: $(A_DIR)/%.c $(RECOMP_FILES)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) -o $@ $<
extract:
ROMID=$(ROMID) tools/extract
rom: $(B_DIR)/pd.z64
clean:
rm -rf build/$(ROMID) src/generated/$(ROMID)
allclean:
rm -rf build/* src/generated
codeclean:
find $(B_DIR)/game $(B_DIR)/inflate $(B_DIR)/lib -name '*.o' -delete
+336
View File
@@ -0,0 +1,336 @@
# Options.
# HOST_PLATFORM - Which platform we're building on.
#
# Determined automatically if not specified on command line.
#
# Supported values:
# * i686-windows
# * i686-linux
HOST_PLATFORM ?=
# TARGET_PLATFORM - Which platform to build for.
#
# Determined from HOST_PLATFORM if not specified on command line.
#
# Supported values:
# * i686-windows
# * i686-linux
TARGET_PLATFORM ?=
# ROMID - The ROM version to use.
#
# Can be set in your environment using
# $ export ROMID=...
#
# Supported values:
# * ntsc-final
# * pal-final
# * jpn-final
ROMID ?= ntsc-final
# GCC_OPT_LVL - the optimisation level if building with gcc.
#
# Supported values: -O0, -O1, -O2, -O3, -Os, -Og
GCC_OPT_LVL = -Og
# ROM_SIZE - The desired ROM size in megabytes.
#
# All versions of the retail ROM are 32MB.
#
# If this is too low you might get this error from ld:
# "final link failed: memory exhausted"
ROM_SIZE := 32
# DEBUG - Enable (1) or disable (0) the debug menu and crash screen.
#
# When enabled, press C-up and C-down simultaneously to toggle the debug menu.
# Note that some emulators have problems displaying the crash screen text.
DEBUG = 0
################################################################################
# Detect host platform if not specified.
ifeq ($(HOST_PLATFORM),)
ifeq ($(OS),Windows_NT)
# assume msys for now
UNAME_OS := $(shell uname -s)
ifneq (,$(findstring MINGW64,$(UNAME_OS)))
HOST_PLATFORM := x86_64-windows
else
HOST_PLATFORM := i686-windows
endif
else # TODO
UNAME_ARCH := $(shell uname -m)
UNAME_OS := $(shell uname -s)
UNAME_OS := $(shell echo $(UNAME_OS) | tr A-Z a-z)
HOST_PLATFORM := $(UNAME_ARCH)-$(UNAME_OS)
endif
endif
# Set target platform to host platform if not specified.
ifeq ($(TARGET_PLATFORM),)
TARGET_PLATFORM := $(HOST_PLATFORM)
endif
ifeq (,$(findstring clean,$(MAKECMDGOALS)))
$(info Host platform: $(HOST_PLATFORM))
$(info Target platform: $(TARGET_PLATFORM))
endif
# Set whether the target arch is 64- or 32-bit.
ifneq (,$(findstring 64,$(TARGET_PLATFORM))$(findstring armv8,$(TARGET_PLATFORM)))
# TODO: we're not 64-bit compatible yet, error out if building the actual game
ifeq (,$(findstring clean,$(MAKECMDGOALS)))
$(error 64-bit target platforms are not supported yet)
endif
TARGET_64BIT = 1
else # TODO
TARGET_64BIT = 0
endif
# Set whether the target is big-endian or little-endian.
TARGET_BIG_ENDIAN = 0 # TODO
# The VERSION constant is used in the source to handle version-specific code.
ifeq ($(ROMID),ntsc-final)
BIN_NAME = pd.exe
VERSION = 2
IS_PAL = 0
else ifeq ($(ROMID),pal-final)
BIN_NAME = pd.pal.exe
VERSION = 4
IS_PAL = 1
else ifeq ($(ROMID),jpn-final)
BIN_NAME = pd.jpn.exe
VERSION = 5
IS_PAL = 0
else
$(error ROM version $(VERSION) is not supported)
endif
VERSION_HASH := $(shell git rev-parse --short HEAD)
VERSION_BRANCH := $(shell git rev-parse --abbrev-ref HEAD)
VERSION_TARGET := $(TARGET_PLATFORM)
VERSION_ROMID := $(ROMID)
ifeq ($(VERSION_BRANCH),)
VERSION_BRANCH := port-custom
endif
ifeq ($(VERSION_BRANCH),HEAD)
VERSION_BRANCH := port-custom
endif
DEFINES := \
VERSION=$(VERSION) \
VERSION_HASH=\"$(VERSION_HASH)\" \
VERSION_TARGET=\"$(VERSION_TARGET)\" \
VERSION_ROMID=\"$(VERSION_ROMID)\" \
VERSION_BRANCH=\"$(VERSION_BRANCH)\" \
MATCHING=0 \
PAL=$(IS_PAL) \
PIRACYCHECKS=0 \
ROM_SIZE=$(ROM_SIZE) \
_LANGUAGE_C=1
ifeq ($(DEBUG),1)
DEFINES := $(DEFINES) DEBUG=1
endif
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
A_DIR := src/assets/$(ROMID)
B_DIR := build/$(ROMID)-port
G_DIR := src/generated/$(ROMID)
ifneq (,$(findstring windows,$(TARGET_PLATFORM)))
TARGET_CFLAGS := $(shell pkg-config sdl2 --cflags-only-I)
TARGET_LDFLAGS := $(shell pkg-config sdl2 --libs) -lz -lopengl32 -lws2_32 -lwinmm -ldbghelp
# on windows/mingw we need this to be built with a 32-bit compiler so it finds the correct libs
TOOLCHAIN ?= i686-w64-mingw32-
# on GCC link libstdc++ statically
ifeq (,$(findstring clang,$(CC))$(findstring clang,$(CXX)))
TARGET_LDFLAGS += -static-libstdc++
else
TARGET_LDFLAGS += -lstdc++
endif
else # assume *nix
TARGET_CFLAGS := $(shell pkg-config sdl2 --cflags-only-I)
TARGET_LDFLAGS := $(shell pkg-config sdl2 --libs) -lGL -lz -ldl
ifneq (,$(findstring arm,$(TARGET_PLATFORM))$(findstring aarch,$(TARGET_PLATFORM)))
# linux on arm or aarch64
# TODO: detect soft/hardfloat abi
TOOLCHAIN ?= arm-linux-gnueabihf-
endif
endif
# On x86_64 gcc add -m32 to CFLAGS if building a 32-bit executable.
ifneq (,$(findstring x86_64,$(HOST_PLATFORM))$(findstring x86_64,$(TOOLCHAIN)))
ifneq (1,$(TARGET_64BIT))
TARGET_CFLAGS += -m32
endif
endif
# These are still used in the port, but only to generate headers.
JSON_FILES := $(shell find $(A_DIR) -path '*/lang/*.json')
JSON_FILES += $(shell find $(A_DIR) -path '*/pads/*.json')
JSON_FILES += $(shell find $(A_DIR) -path '*/tiles/*.json')
JSON_FILES += $(wildcard $(A_DIR)/*.json)
JSON_HEADERS := $(patsubst $(A_DIR)/%.json, $(G_DIR)/%.h, $(JSON_FILES))
C_FILES := $(shell find src/game port -name '*.c')
C_FILES := $(C_FILES) \
$(wildcard src/lib/mp3/*.c) \
$(wildcard src/lib/naudio/*.c) \
$(wildcard src/lib/ultra/audio/*.c) \
$(wildcard src/lib/ultra/gu/*.c) \
src/lib/ultra/io/vimodentsclan1.c \
src/lib/ultra/io/vimodepallan1.c \
src/lib/ultra/io/vimodempallan1.c \
src/lib/ultra/io/vitbl.c \
$(wildcard src/lib/a*.c) \
src/lib/base.c \
src/lib/collision.c \
src/lib/debughud.c \
src/lib/dma.c \
src/lib/fault.c \
src/lib/joy.c \
$(wildcard src/lib/lib_*.c) \
src/lib/mema.c \
src/lib/memp.c \
src/lib/model.c \
src/lib/modelasm_c.c \
src/lib/mp3.c \
src/lib/mtx_c.c \
src/lib/mtx.c \
src/lib/music.c \
src/lib/path.c \
src/lib/profile.c \
src/lib/rdp.c \
src/lib/rmon.c \
src/lib/rng_c.c \
src/lib/rzip_c.c \
src/lib/snd.c \
src/lib/speaker.c \
src/lib/varsinit.c \
src/lib/vi.c \
src/textureconfig.c
CXX_FILES :=$(shell find port -name '*.cpp')
C_O_FILES := $(patsubst %.c, $(B_DIR)/%.o, $(C_FILES))
CXX_O_FILES := $(patsubst %.cpp, $(B_DIR)/%.o, $(CXX_FILES))
O_FILES := $(C_O_FILES) $(CXX_O_FILES)
INCLUDES = \
-I include \
-I include/PR \
-I src/include \
-I src/generated/$(ROMID) \
-I src/lib/ultra/audio \
-I port/include
TOOLCHAIN ?=
CC ?= $(TOOLCHAIN)gcc
CXX ?= $(TOOLCHAIN)g++
ifneq (,$(CXX_O_FILES))
LD := $(CXX)
else
LD := $(CC)
endif
$(C_O_FILES): OPT_LVL := $(GCC_OPT_LVL)
COMMON_CFLAGS := $(C_DEFINES) -DAVOID_UB=1 $(INCLUDES) $(TARGET_CFLAGS) -g \
-fno-inline-functions \
-fno-strict-aliasing \
-funsigned-char \
-fwrapv \
-Wall \
-Wno-address \
-Wno-int-in-bool-context \
-Wno-misleading-indentation \
-Wno-missing-braces \
-Wno-multichar \
-Wno-tautological-compare \
-Wno-unused-but-set-variable \
-Wno-unused-value \
-Wno-unused-variable \
-Wno-format-truncation
CFLAGS := -std=c11 $(COMMON_CFLAGS) -Wno-pointer-sign
CXXFLAGS := -std=c++20 $(COMMON_CFLAGS) -Wno-unused-function
LDFLAGS := $(TARGET_LDFLAGS)
# Make ROMID available as an environment variable to all tooling.
# (We use this a lot)
export ROMID
BIN := $(B_DIR)/$(BIN_NAME)
default: $(BIN)
################################################################################
# Asset Manager header generation
# Anims
$(G_DIR)/animations.h: $(A_DIR)/animations.json
tools/assetmgr/mkanims --headers-only
# Lang
$(G_DIR)/lang/%.h: $(A_DIR)/lang/%.json
tools/assetmgr/mklang $< en --headers-only
# Pads
$(G_DIR)/pads/%.h: $(A_DIR)/pads/%.json
tools/assetmgr/mkpads $< --headers-only
# Sequences
$(G_DIR)/sequences.h: $(A_DIR)/sequences.json
tools/assetmgr/mksequences --headers-only
# Textures
$(G_DIR)/textures.h: $(A_DIR)/textures.json
tools/assetmgr/mktextures --headers-only
# Tiles
$(G_DIR)/tiles/%.h: $(A_DIR)/tiles/%.json
tools/assetmgr/mktiles $< --headers-only
################################################################################
# Generic compilation rules
$(BIN): $(O_FILES)
$(LD) $(COMMON_CFLAGS) $(OPT_LVL) -o $(BIN) $^ $(LDFLAGS)
ifneq ($(CV2PDB),)
$(CV2PDB) $(BIN)
endif
$(B_DIR)/%.o: %.c $(JSON_HEADERS)
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(OPT_LVL) -o $@ $<
$(B_DIR)/%.o: %.cpp $(JSON_HEADERS)
@mkdir -p $(dir $@)
$(CXX) -c $(CXXFLAGS) $(OPT_LVL) -o $@ $<
################################################################################
# Clean rules
clean:
rm -rf build/$(ROMID)-port
allclean:
rm -rf build/*
rm -rf src/generated
codeclean:
find $(B_DIR)/ -name '*.o' -delete
+43 -113
View File
@@ -1,4 +1,14 @@
# Perfect Dark port
# Perfect Dark port (`port-net`)
## Experimental netplay branch
This branch of the port contains an **extremely** early and experimental implementation of network play.
**DISCLAIMER:** This is **NOT READY** for prime time. Use at your own risk if you are not a developer.
**Do not create issues about problems in this branch until this disclaimer is gone.**
See [this file](https://github.com/fgsfdsfgs/perfect_dark/blob/port-net/docs/netplay.md) for more information on how this works.
## Original description
This repository contains a work-in-progress port of the [Perfect Dark decompilation](https://github.com/n64decomp/perfect_dark) to modern platforms.
@@ -31,24 +41,18 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
* basic mod support, currently enough to load a few custom levels;
* slightly expanded memory heap size;
* experimental high framerate support (up to 240 FPS):
* enable `Uncap Tickrate` in `Extended Video Options` to activate;
* set `Game.TickRateDivisor` to `0` in `pd.ini` to activate;
* in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it.
* emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically.
**The following platforms are officially supported and tested:**
* Windows 7+: i686, x86_64
* Linux: i686, x86_64
* MacOS: x86_64 (OS 10.9+), arm64 (OS 11.0+)
* Nintendo Switch: arm64
Currently only 32-bit platforms are supported, namely x86 Windows and Linux.
Note that 32-bit binaries will still work on 64-bit versions of those platforms,
though you might have to install some additional libraries.
## Download
Latest [automatic builds](https://github.com/fgsfdsfgs/perfect_dark/releases/tag/ci-dev-build) for supported platforms:
* [x86_64-windows](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-x86_64-windows.zip)
* [i686-windows](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-i686-windows.zip)
* [x86_64-linux](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-x86_64-linux.tar.gz)
* [i686-linux](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-i686-linux.tar.gz)
* [arm64-nswitch](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-arm64-nswitch.zip)
Latest [automatic builds](https://github.com/fgsfdsfgs/perfect_dark/actions) of the netplay branch for supported platforms:
* [i686-windows (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-windows.zip)
* [i686-linux (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-linux.zip)
If you are looking for netplay builds (the `port-net` branch), see [this link](https://github.com/fgsfdsfgs/perfect_dark/blob/port-net/README.md#download).
@@ -56,29 +60,13 @@ If you are looking for netplay builds (the `port-net` branch), see [this link](h
You must already have a Perfect Dark ROM to run the game, as specified above.
This assumes that you're using an x86_64 build. If you aren't, replace `x86_64` below with your arch (e.g. `i686`).
1. Create a directory named `data` next to `pd.x86_64` if it's not there.
2. Put your Perfect Dark NTSC ROM named `pd.ntsc-final.z64` into it.
3. Run the `pd.x86_64` executable.
If you want to use a PAL or JPN ROM instead, put them into the `data` directory and run the appropriate executable:
* PAL: ROM name `pd.pal-final.z64`, executable name `pd.pal.x86_64`.
* JPN: ROM name `pd.jpn-final.z64`, executable name `pd.jpn.x86_64`.
Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.gbc` in the `data` directory if you want to emulate having the Nintendo 64's Transfer Pak and unlock some cheats automatically.
Optionally, you can move the data folder to `~/.local/share/perfectdark` on Linux or `~/Library/Application Support/perfectdark` on MacOS.
1. Create a directory named `data` next to `pd.exe`.
2. Put your Perfect Dark ROM named `pd.ntsc-final.z64` into it.
3. Run `pd.exe`.
Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki).
A GPU supporting OpenGL 3.0/ES3.0 or above is required to run the port.
### Installing the Nintendo Switch version
The Nintendo Switch build ZIP comes with all 3 regions in different folders: `perfectdark`, `perfectdark_pal` and `perfectdark_jpn`.
Take the folder for the region you want and put it into the `/switch` folder on your SD card, then put your ROM into the `data` folder inside of the folder you extracted as described above.
A GPU supporting OpenGL 3.0 or above is required to run the port.
## Controls
@@ -98,7 +86,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
| Aim mode | RMB/Z | LT | R Trigger |
| Use / Cancel | E | N/A | B |
| Use / Accept | N/A | A | A |
| Crouch cycle | N/A | LS Click | `0x80000000` (Extra) |
| Crouch cycle | N/A | L3 | `0x80000000` (Extra) |
| Half-Crouch | Shift | N/A | `0x40000000` (Extra) |
| Full-Crouch | Control | N/A | `0x20000000` (Extra) |
| Reload | R | X | X `(0x40)` |
@@ -114,101 +102,43 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
### Windows
1. Install [MSYS2](https://www.msys2.org).
2. Open the `MINGW64` prompt if building for x86_64, or the `MINGW32` prompt if building for i686. (**NOTE:** _do not_ use the `MSYS` prompt)
2. Open the `MINGW32` prompt. (**NOTE:** _not_ the `MSYS` prompt or the `MINGW64` prompt)
3. Install dependencies:
`pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-SDL2 mingw-w64-x86_64-zlib mingw-w64-x86_64-cmake mingw-w64-x86_64-python3 mingw-w64-i686-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-zlib mingw-w64-i686-cmake mingw-w64-i686-python3 make git`
`pacman -S mingw-w64-i686-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-zlib make git`
4. Get the source code:
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Run `cmake -G"Unix Makefiles" -Bbuild .`.
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.\
6. Run `cmake --build build -j4 -- -O`.
7. The resulting executable will be at `build/pd.x86_64.exe` (or at `build/pd.i686.exe` if building for i686).
8. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
`git clone -b port-net --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Run `make -f Makefile.port`.
* Add ` ROMID=pal-final` or ` ROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
6. The resulting executable will be at `build/ntsc-final-port/pd.exe`.
7. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
### Linux
1. Ensure you have gcc, g++ (version 10.0+), make, cmake, git, python3 and SDL2 (version 2.0.12+), libGL and ZLib installed on your system.
* If you wish to crosscompile, you will also need to have libraries and compilers for the target platform installed, e.g. `gcc-multilib` and `g++-multilib` for x86_64 -> i686 crosscompilation.
1. Ensure you have gcc, g++ (version 10.0+) and 32-bit versions of SDL2 (version 2.0.12+), libGL and ZLib installed on your system.
* On a 64-bit system you also need to have `gcc-multilib` and `g++-multilib` (or your distro's analogues) installed.
2. Get the source code:
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
`git clone -b port-net --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
3. Run the following command:
* ```cmake -G"Unix Makefiles" -Bbuild .```
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
* Add ` -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32` at the end of the command if you want to crosscompile from x86_64 to x86.
4. Run `cmake --build build -j4`.
5. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
* On a 64-bit system: ```make -f Makefile.port TARGET_PLATFORM=i686-linux```
* On a 32-bit system: ```make -f Makefile.port```
* Add ` ROMID=pal-final` or ` ROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
4. The resulting executable will be at `build/ntsc-final-port/pd.exe`.
### MacOS
Currently only `i686-linux` and `i686-windows` are supported, using `gcc -m32` and `i686-w64-mingw32-gcc` as compilers, respectively.
Alternate compilers can be specified by passing `TOOLCHAIN=i686-whatever-` as a command line argument.
1. Set up Homebrew.
2. Install dependencies:
* Execute command: `brew install cmake gcc python3 zlib git`
3. Install SDL2:
* Execute commands:
```
wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
hdiutil detach /Volumes/SDL2
```
* This installs SDL2 system-wide and this is how the automatic builds are done. The game will also look for it in the executable path, so you could
download it locally instead.
4. Get the source code:
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Configure:
* Execute command: `cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 .`
* Replace `x86_64` with `arm64` if building for an ARM64 Mac.
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
6. Build:
* Execute command: `cmake --build build --target pd -j4 --clean-first`
7. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
* You might need to execute `chmod +x build/pd.x86-64` before you can run it.
You can build an executable with PAL or JPN ROM support by adding `ROMID=pal-final` or `ROMID=jpn-final` to the `make` command.
You will need to provide a `jpn-final` or `pal-final` ROM to run those, named `pd.jpn-final.z64` or `pd.pal-final.z64`.
### Nintendo Switch
1. Set up the [devkitA64 environment](https://devkitpro.org/wiki/Getting_Started).
* On Windows you can do it under MSYS2 or WSL, usually MSYS2 is recommended.
* If using MSYS2, make sure to use the **MSYS2** shell, **not** MINGW32 or MINGW64.
2. Install host dependencies:
* On MSYS2: execute command `pacman -Syuu && pacman -S git make cmake python3`
* On Linux: use your package manager as normal to install the above dependencies.
3. Install Switch toolchain and dependencies:
* Execute commands:
```
dkp-pacman -Syuu
dkp-pacman -S devkitA64 libnx switch-zlib switch-sdl2 switch-cmake dkp-toolchain-vars
```
* If in MSYS2 or `dkp-pacman` doesn't work, replace it with just `pacman`.
4. Get the source code:
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Ensure devkitA64 environment variables are set:
* Execute command: `source /opt/devkitpro/switchvars.sh`
* If your `$DEVKITPRO` path is different, substitute that instead or set the variables manually.
6. Configure:
* Execute command: `aarch64-none-elf-cmake -G"Unix Makefiles" -Bbuild .`
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
7. Build:
* Execute command: `make -C build -j4`
8. The resulting executable will be at `build/pd.arm64.nro`.
### Notes
Alternate compilers or toolchains can be specified by passing `-DCMAKE_TOOLCHAIN_FILE=whatever` as normal. The port does not build with Visual Studio.
You will need to provide a `jpn-final` or `pal-final` ROM to run executables built for those regions, named `pd.jpn-final.z64` or `pd.pal-final.z64`.
It might be possible to build and run the game on platforms that are not specified in the supported platforms list (e.g. Linux on armv7), but this has not been tested.
It might be possible to build a 32-bit ARM executable, but this has not been tested.
## Credits
* the original [decompilation project](https://github.com/n64decomp/perfect_dark) authors;
* Ryan Dwyer for the above, additional help, and `pd-extract`;
* doomhack for the only other publicly available [PD porting effort](https://github.com/doomhack/perfect_dark) I could find;
* [sm64-port](https://github.com/sm64-port/sm64-port) authors for the audio mixer and some other changes;
* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/fast), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/graphic/Fast3D), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
* lieff for [minimp3](https://github.com/lieff/minimp3);
* Mouse Injector and 1964GEPD authors for some of the 60FPS- and mouselook-related fixes;
* Raf for the 64-bit port;
* NicNamSam for the icon;
* everyone who has submitted pull requests and issues to this repository and tested the port;
* probably more I'm forgetting.
-27
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@@ -1,27 +0,0 @@
# execute a header generator (execcmd) for every json file in jsonpath, collect headers in headerlist
# note that this reads ROMID
macro(generate_asset_headers jsonpath execcmd extraarg headerlist)
set(TMP_JSON "")
if (${jsonpath} MATCHES "\.json")
# is a json file
list(APPEND TMP_JSON "${CMAKE_SOURCE_DIR}/${ASSET_DIR}/${jsonpath}")
else()
# is a directory
file(GLOB TMP_JSON "${CMAKE_SOURCE_DIR}/${ASSET_DIR}/${jsonpath}*.json")
endif()
foreach(JSON ${TMP_JSON})
unset(HEADERNAME)
string(REPLACE ".json" ".h" HEADERNAME ${JSON})
string(REPLACE "${CMAKE_SOURCE_DIR}/${ASSET_DIR}" "${CMAKE_BINARY_DIR}/${GENERATED_DIR}" HEADERNAME ${HEADERNAME})
add_custom_command(
OUTPUT ${HEADERNAME}
DEPENDS ${JSON}
COMMAND ${execcmd} ${JSON} ${extraarg} --headers-only --romid=${ROMID}
)
list(APPEND ${headerlist} "${HEADERNAME}")
endforeach()
unset(TMP_JSON)
endmacro()
-172
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@@ -1,172 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
/boot/system/develop/headers/SDL2 #Hiaku OS
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
/system/lib #Hiaku OS
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
-165
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@@ -1,165 +0,0 @@
# Copyright (c) 2012 Petroules Corporation. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation and/or
# other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
# IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
# INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
# OF SUCH DAMAGE.
# Based on the Qt 5 processor detection code, so should be very accurate
# https://qt.gitorious.org/qt/qtbase/blobs/master/src/corelib/global/qprocessordetection.h
# Currently handles arm (v5, v6, v7), x86 (32/64), ia64, and ppc (32/64)
# Regarding POWER/PowerPC, just as is noted in the Qt source,
# "There are many more known variants/revisions that we do not handle/detect."
set(archdetect_c_code "
#if defined(__arm__) || defined(__TARGET_ARCH_ARM) || defined(_M_ARM64) || defined (__aarch64__)
#if defined(__ARM_ARCH_7__) \\
|| defined(__ARM_ARCH_7A__) \\
|| defined(__ARM_ARCH_7R__) \\
|| defined(__ARM_ARCH_7M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 7)
#error cmake_ARCH armv7
#elif defined(__ARM_ARCH_6__) \\
|| defined(__ARM_ARCH_6J__) \\
|| defined(__ARM_ARCH_6T2__) \\
|| defined(__ARM_ARCH_6Z__) \\
|| defined(__ARM_ARCH_6K__) \\
|| defined(__ARM_ARCH_6ZK__) \\
|| defined(__ARM_ARCH_6M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 6)
#error cmake_ARCH armv6
#elif defined(__ARM_ARCH_5TEJ__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
#error cmake_ARCH armv5
#elif defined(_M_ARM64) || defined (__aarch64__)
#error cmake_ARCH arm64
#else
#error cmake_ARCH arm
#endif
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
#error cmake_ARCH i386
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
#error cmake_ARCH x86_64
#elif defined(__ia64) || defined(__ia64__) || defined(_M_IA64)
#error cmake_ARCH ia64
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \\
|| defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \\
|| defined(_M_MPPC) || defined(_M_PPC)
#if defined(__ppc64__) || defined(__powerpc64__) || defined(__64BIT__)
#error cmake_ARCH ppc64
#else
#error cmake_ARCH ppc
#endif
#endif
#error cmake_ARCH unknown
")
# Set ppc_support to TRUE before including this file or ppc and ppc64
# will be treated as invalid architectures since they are no longer supported by Apple
function(target_architecture output_var)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
# On OS X we use CMAKE_OSX_ARCHITECTURES *if* it was set
# First let's normalize the order of the values
# Note that it's not possible to compile PowerPC applications if you are using
# the OS X SDK version 10.6 or later - you'll need 10.4/10.5 for that, so we
# disable it by default
# See this page for more information:
# http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
# Architecture defaults to i386 or ppc on OS X 10.5 and earlier, depending on the CPU type detected at runtime.
# On OS X 10.6+ the default is x86_64 if the CPU supports it, i386 otherwise.
foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
if("${osx_arch}" STREQUAL "ppc" AND ppc_support)
set(osx_arch_ppc TRUE)
elseif("${osx_arch}" STREQUAL "i386")
set(osx_arch_i386 TRUE)
elseif("${osx_arch}" STREQUAL "x86_64")
set(osx_arch_x86_64 TRUE)
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
set(osx_arch_ppc64 TRUE)
elseif("${osx_arch}" STREQUAL "arm64")
set(osx_arch_arm64 TRUE)
else()
message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
endif()
endforeach()
# Now add all the architectures in our normalized order
if(osx_arch_ppc)
list(APPEND ARCH ppc)
endif()
if(osx_arch_i386)
list(APPEND ARCH i386)
endif()
if(osx_arch_x86_64)
list(APPEND ARCH x86_64)
endif()
if(osx_arch_ppc64)
list(APPEND ARCH ppc64)
endif()
if(osx_arch_arm64)
list(APPEND ARCH arm64)
endif()
else()
file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")
enable_language(C)
# Detect the architecture in a rather creative way...
# This compiles a small C program which is a series of ifdefs that selects a
# particular #error preprocessor directive whose message string contains the
# target architecture. The program will always fail to compile (both because
# file is not a valid C program, and obviously because of the presence of the
# #error preprocessor directives... but by exploiting the preprocessor in this
# way, we can detect the correct target architecture even when cross-compiling,
# since the program itself never needs to be run (only the compiler/preprocessor)
try_run(
run_result_unused
compile_result_unused
"${CMAKE_BINARY_DIR}"
"${CMAKE_BINARY_DIR}/arch.c"
COMPILE_OUTPUT_VARIABLE ARCH
CMAKE_FLAGS CMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES}
)
# Parse the architecture name from the compiler output
string(REGEX MATCH "cmake_ARCH ([a-zA-Z0-9_]+)" ARCH "${ARCH}")
# Get rid of the value marker leaving just the architecture name
string(REPLACE "cmake_ARCH " "" ARCH "${ARCH}")
# If we are compiling with an unknown architecture this variable should
# already be set to "unknown" but in the case that it's empty (i.e. due
# to a typo in the code), then set it to unknown
if (NOT ARCH)
set(ARCH unknown)
endif()
endif()
set(${output_var} "${ARCH}" PARENT_SCOPE)
endfunction()
@@ -1,9 +0,0 @@
[Desktop Entry]
Name=Perfect Dark
Comment=Modern source port of Perfect Dark
Exec=io.github.perfect_dark_pc_port.perfect_dark.sh
Icon=io.github.perfect_dark_pc_port.perfect_dark
Terminal=false
Type=Application
Categories=Game;ActionGame;
StartupNotify=false
@@ -1,46 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.perfect_dark_pc_port.perfect_dark</id>
<name>Perfect Dark</name>
<developer id="io.github.perfect_dark_pc_port.perfect_dark">
<name>Perfect Dark Contributors</name>
<url>https://github.com/fgsfdsfgs/perfect_dark/graphs/contributors</url>
</developer>
<launchable type="desktop-id">io.github.perfect_dark_pc_port.perfect_dark.desktop</launchable>
<summary>Modern cross-platform port of Perfect Dark</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>MIT</project_license>
<url type="homepage">https://github.com/fgsfdsfgs/perfect_dark/</url>
<description>
<p>This is a port of Ryan Dywer's decompilation of classic N64 shooter Perfect Dark to modern systems.</p>
</description>
<!--
<screenshots>
<screenshot type="default">
<image type="source"></image>
<caption>Screenshot</caption>
</screenshot>
<screenshots>
-->
<categories>
<category>Game</category>
<category>ActionGame</category>
<category>Shooter</category>
</categories>
<keywords>
<keyword>n64</keyword>
<keyword>scifi</keyword>
<keyword>cyberpunk</keyword>
<keyword>retro</keyword>
<keyword>sourceport</keyword>
<keyword>port</keyword>
</keywords>
<releases>
<release version="latest" date="2024-05-14"/>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-realistic">moderate</content_attribute>
<content_attribute id="violence-bloodshed">mild</content_attribute>
</content_rating>
<update_contact>https://github.com/fgsfdsfgs/perfect_dark/</update_contact>
</component>
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@@ -1,39 +0,0 @@
#!/bin/sh
# Create user data directories if necessary
userdirs=( roms saves mods )
for path in "${userdirs[@]}"; do
if [ ! -d "${XDG_DATA_HOME}/${path}" ]; then
mkdir -p "${XDG_DATA_HOME}/${path}"
fi
done
# Default to pd as executable but switch to jpn/pal if the NTSC rom
# is missing but JPN/PAL are present.
# TODO: Other arch
executable="pd.x86_64"
if [ -f ${XDG_DATA_HOME}/roms/pd.ntsc-final.z64 ] | \
[ -f ${XDG_DATA_HOME}/roms/pd.ntsc-1.0.z64 ]; then
executable="pd.x86_64"
elif [ -f ${XDG_DATA_HOME}/roms/pd.jpn-final.z64 ]; then
executable="pd.jpn.x86_64"
elif [ -f ${XDG_DATA_HOME}/roms/pd.pal-final.z64 ]; then
executable="pd.pal.x86_64"
fi
# If first parameter passed to this script is one of the pd executables,
# run that regardless of ROM auto-detection above and pass the remaining
# parameters to it; otherwise pass all arguments to the executable selected
# above
case $1 in
"pd."*)
executable=$1
params="${@:2}"
;;
*)
params="$@"
;;
esac
# Run game
$executable --basedir ${XDG_DATA_HOME}/roms --savedir ${XDG_DATA_HOME}/saves $params
@@ -1,41 +0,0 @@
app-id: io.github.perfect_dark_pc_port.perfect_dark
runtime: org.freedesktop.Platform
runtime-version: "25.08"
sdk: org.freedesktop.Sdk
command: io.github.perfect_dark_pc_port.perfect_dark.sh
finish-args:
- --device=all
- --share=ipc
- --socket=x11
# Audio
- --socket=pulseaudio
# Enable network for multiplayer
- --share=network
modules:
- name: perfect_dark
buildsystem: simple
sources:
- type: file
path: bin/pd.x86_64
- type: file
path: bin/pd.jpn.x86_64
- type: file
path: bin/pd.pal.x86_64
- type: file
path: io.github.perfect_dark_pc_port.perfect_dark.sh
- type: file
path: io.github.perfect_dark_pc_port.perfect_dark.png
- type: file
path: io.github.perfect_dark_pc_port.perfect_dark.metainfo.xml
- type: file
path: io.github.perfect_dark_pc_port.perfect_dark.desktop
build-commands: []
post-install:
# Install the binaries
- install -Dm 755 -t /app/bin/ pd.*
- install -Dm 755 ${FLATPAK_ID}.sh /app/bin/${FLATPAK_ID}.sh
- install -Dm 644 ${FLATPAK_ID}.desktop /app/share/applications/${FLATPAK_ID}.desktop
- install -Dm 644 ${FLATPAK_ID}.metainfo.xml /app/share/metainfo/${FLATPAK_ID}.metainfo.xml
- install -Dm 644 ${FLATPAK_ID}.png /app/share/icons/hicolor/256x256/apps/${FLATPAK_ID}.png
-2
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@@ -1,2 +0,0 @@
# Switch (SDL_GetPlatform is not changed in switch-sdl2)
000038f853776974636820436f6e7400,Switch Controller,a:b0,b:b1,back:b11,dpdown:b15,dpleft:b12,dpright:b14,dpup:b13,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Unknown (see SDL_platform.h),
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id ICON icon.ico
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## Experimental netplay branch
This branch contains a **highly experimental** implementation of network play.
Currently only Combat Sim is partially working with experimental 8 player support and really bad netcode.
Expect nothing to work right.
### Hosting
1. Forward the server port (`27100` by default, can be changed in `pd.ini`).
* You can also use something like ZeroTier or Hamachi if you can't port forward.
3. Choose `Network Game` -> `Host Game`, configure the player cap, press `Start Game`.
4. Configure Combat Sim as desired, but do not start it yet. Keep in mind:
* You can save and load the settings as normal.
* Your player will have the config of Combat Sim player 1.
5. Wait for everyone to join. You can use the console (press `~`) to chat in the meantime.
6. Hit Enter/Start. During the game no more players will be able to join.
7. After game is over, you will be kicked back to Combat Sim settings, at which point people can join again and the process repeats from step 3.
### Joining
1. Your player will have the config of Combat Sim player 1, so set that up beforehand in the Combat Sim menu.
2. Choose `Network Game` -> `Join Game`, enter the address (and port if it's not 27100), press `Start Game`.
3. If the message says `Waiting for host`, wait until the host configures the game. You can use the console (press `~`) to chat in the meantime or `ESC` to disconnect.
4. The game will start automatically.
5. After the game is over, press Enter/Start on the stats screen and you will be kicked back to the `Waiting for host` screen, at which point the process repeats from step 3.
### Misc
* Everyone has to have the same ROM. The game only compares the file name, but different regions in one game will definitely break everything.
* Press `~` to bring up the console, press `F9` for network stats.
* You can chat at any time during a net game by entering messages in the console and hitting Enter.
* Server port and other network settings can be configured in `pd.ini`.
* For a 4+ player game I would recommend changing `Net.Server.UpdateFrames` to `2` in `pd.ini` on the server to lower the bandwidth usage.
* You can paste stuff into the `Enter Address` prompt by hitting `CTRL+V`.
* Expect nothing to work right.
### Known issues
* Clients can't throw laptop guns.
* Clients see rocket rotation incorrectly.
* Clients can't use Slayer fly-by-wire rockets and they will not correctly sync if the server uses them.
* Clients can't use the alt fire mode on the FarSight and probably a couple other guns.
* Cloaking device is not synced.
* Most likely only Combat works properly.
* Sims don't work in netgames.
* Bandwidth consumption on the server is pretty large on the default settings, especially with 8 players.
-1
View File
@@ -22,7 +22,6 @@
#define __R4300_H__
#include <PR/ultratypes.h>
#include "platform.h"
/*
* Segment base addresses and sizes
+30 -62
View File
@@ -22,12 +22,6 @@
#include <PR/ultratypes.h>
#include "gbiex.h"
#include <stdint.h>
#ifndef PLATFORM_N64
#include "platform.h"
#endif
/*
* To use the F3DEX ucodes, define F3DEX_GBI before include this file.
@@ -600,10 +594,10 @@
#define G_BL_0 3
#define GBL_c1(m1a, m1b, m2a, m2b) \
(u32)(m1a) << 30 | (u32)(m1b) << 26 | (u32)(m2a) << 22 | (u32)(m2b) << 18
(m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18
#define GBL_c2(m1a, m1b, m2a, m2b) \
(u32)(m1a) << 28 | (u32)(m1b) << 24 | (u32)(m2a) << 20 | (u32)(m2b) << 16
(m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16
#define RM_AA_ZB_OPA_SURF(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
@@ -1059,7 +1053,7 @@ typedef struct {
// 4x4 float matrix
typedef float Mtx_t[4][4];
#else
typedef int32_t Mtx_t[4][4];
typedef long Mtx_t[4][4];
#endif
typedef union {
@@ -1312,14 +1306,6 @@ typedef union {
/*
* Graphics DMA Packet
*/
#ifdef PLATFORM_64BIT
typedef struct {
intptr_t par : 24;
intptr_t cmd : 8;
intptr_t len : 32;
uintptr_t addr;
} Gdma;
#else
typedef struct {
#ifdef PLATFORM_BIG_ENDIAN
int cmd:8;
@@ -1333,7 +1319,6 @@ typedef struct {
unsigned int addr;
#endif
} Gdma;
#endif
/*
* Graphics Immediate Mode Packet types
@@ -1372,9 +1357,6 @@ typedef struct {
unsigned char z4:4;
unsigned char pad:8;
unsigned char cmd:8;
#ifdef PLATFORM_64BIT
unsigned char pad2[4];
#endif
unsigned char x1:4;
unsigned char y1:4;
unsigned char x2:4;
@@ -1383,9 +1365,6 @@ typedef struct {
unsigned char y3:4;
unsigned char x4:4;
unsigned char y4:4;
#ifdef PLATFORM_64BIT
unsigned char pad3[4];
#endif
#endif
} Gtri4;
@@ -1559,8 +1538,8 @@ typedef struct {
* Generic Gfx Packet
*/
typedef struct {
uintptr_t w0;
uintptr_t w1;
unsigned int w0;
unsigned int w1;
} Gwords;
// xxxxxxxx 11223344 44555566 66666777
@@ -1617,11 +1596,7 @@ typedef struct {
*/
typedef union {
Gwords words;
#ifdef PLATFORM_64BIT
u8 bytes[16];
#else
u8 bytes[8];
#endif
Gdma dma;
Gvtx vtx;
Gtri tri;
@@ -1644,19 +1619,12 @@ typedef union {
Gloadtlut loadtlut;
#endif
GunkC0 unkc0;
#ifdef PLATFORM_64BIT
long long int force_structure_alignment[2];
#else
long long int force_structure_alignment;
#endif
} Gfx;
#ifdef PLATFORM_BIG_ENDIAN
#define GFX_W0_BYTE(i) (i)
#define GFX_W1_BYTE(i) (4 + (i))
#elif PLATFORM_64BIT
#define GFX_W0_BYTE(i) (3 - (i))
#define GFX_W1_BYTE(i) (11 - (i))
#else
#define GFX_W0_BYTE(i) (3 - (i))
#define GFX_W1_BYTE(i) (7 - (i))
@@ -1674,12 +1642,12 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \
_g->words.w1 = (uintptr_t)(s); \
_g->words.w1 = (unsigned int)(s); \
}
#define gsDma0p(c, s, l) \
{ \
_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s) \
_SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (unsigned int)(s) \
}
#define gDma1p(pkt, c, s, l, p) \
@@ -1688,14 +1656,14 @@ typedef union {
\
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)); \
_g->words.w1 = (uintptr_t)(s); \
_g->words.w1 = (unsigned int)(s); \
}
#define gsDma1p(c, s, l, p) \
{ \
(_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)), \
(uintptr_t)(s) \
(unsigned int)(s) \
}
#define gDma2p(pkt, c, adrs, len, idx, ofs) \
@@ -1703,14 +1671,14 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \
_g->words.w1 = (uintptr_t)(adrs); \
_g->words.w1 = (unsigned int)(adrs); \
}
#define gsDma2p(c, adrs, len, idx, ofs) \
{ \
(_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \
_SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \
(uintptr_t)(adrs) \
(unsigned int)(adrs) \
}
#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0)
@@ -1759,12 +1727,12 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL((c), 24, 8); \
_g->words.w1 = (uintptr_t)(p0); \
_g->words.w1 = (unsigned int)(p0); \
}
#define gsImmp1(c, p0) \
{ \
_SHIFTL((c), 24, 8), (uintptr_t)(p0) \
_SHIFTL((c), 24, 8), (unsigned int)(p0) \
}
#define gImmp2(pkt, c, p0, p1) \
@@ -1801,13 +1769,13 @@ typedef union {
\
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \
_SHIFTL((p1), 0, 8)); \
_g->words.w1 = (uintptr_t) (dat); \
_g->words.w1 = (unsigned int) (dat); \
}
#define gsImmp21(c, p0, p1, dat) \
{ \
_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8), \
(uintptr_t) (dat) \
(unsigned int) (dat) \
}
#define gMoveWd(pkt, index, offset, data) \
@@ -1950,7 +1918,7 @@ typedef union {
\
_g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \
((0x0f & (vstart))*40); \
_g->words.w1 = (uintptr_t)((0x0f & ((vend)+1))*40); \
_g->words.w1 = (unsigned int)((0x0f & ((vend)+1))*40); \
}
// Removed in PD
@@ -2271,12 +2239,12 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \
_g->words.w1 = (uintptr_t)(word); \
_g->words.w1 = (unsigned int)(word); \
}
#define gsSPSetGeometryMode(word) \
{ \
_SHIFTL(G_SETGEOMETRYMODE, 24, 8), (uintptr_t)(word) \
_SHIFTL(G_SETGEOMETRYMODE, 24, 8), (unsigned int)(word) \
}
#define gSPClearGeometryMode(pkt, word) \
@@ -2284,12 +2252,12 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \
_g->words.w1 = (uintptr_t)(word); \
_g->words.w1 = (unsigned int)(word); \
}
#define gsSPClearGeometryMode(word) \
{ \
_SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (uintptr_t)(word) \
_SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (unsigned int)(word) \
}
#define gSPSetOtherMode(pkt, cmd, sft, len, data) \
@@ -2298,13 +2266,13 @@ typedef union {
\
_g->words.w0 = (_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | \
_SHIFTL(len, 0, 8)); \
_g->words.w1 = (uintptr_t)(data); \
_g->words.w1 = (unsigned int)(data); \
}
#define gsSPSetOtherMode(cmd, sft, len, data) \
{ \
_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | _SHIFTL(len, 0, 8), \
(uintptr_t)(data) \
(unsigned int)(data) \
}
/*
@@ -2355,14 +2323,14 @@ typedef union {
\
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (uintptr_t)(i); \
_g->words.w1 = (unsigned int)(i); \
}
#define gsSetImage(cmd, fmt, siz, width, i) \
{ \
_SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \
_SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \
(uintptr_t)(i) \
(unsigned int)(i) \
}
#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i)
@@ -2388,13 +2356,13 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24); \
_g->words.w1 = (uintptr_t)(muxs1); \
_g->words.w1 = (unsigned int)(muxs1); \
}
#define gsDPSetCombine(muxs0, muxs1) \
{ \
_SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24), \
(uintptr_t)(muxs1) \
(unsigned int)(muxs1) \
}
#define GCCc0w0(saRGB0, mRGB0, saA0, mA0) \
@@ -2467,12 +2435,12 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(c, 24, 8); \
_g->words.w1 = (uintptr_t)(d); \
_g->words.w1 = (unsigned int)(d); \
}
#define gsDPSetColor(c, d) \
{ \
_SHIFTL(c, 24, 8), (uintptr_t)(d) \
_SHIFTL(c, 24, 8), (unsigned int)(d) \
}
#define DPRGBColor(pkt, cmd, r, g, b, a) \
@@ -2553,13 +2521,13 @@ typedef union {
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24); \
_g->words.w1 = (uintptr_t)(mode1); \
_g->words.w1 = (unsigned int)(mode1); \
}
#define gsDPSetOtherMode(mode0, mode1) \
{ \
_SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24), \
(uintptr_t)(mode1) \
(unsigned int)(mode1) \
}
/*
+1 -1
View File
@@ -35,7 +35,7 @@
#define OS_M_PI 3.14159265358979323846
#define M_DTOR (3.14159265358979323846/180.0)
#define FTOFIX32(x) (int)((x) * (float)0x00010000)
#define FTOFIX32(x) (long)((x) * (float)0x00010000)
#define FIX32TOF(x) ((float)(x) * (1.0f / (float)0x00010000))
#define FTOFRAC8(x) ((int) MIN(((x) * (128.0f)), 127.0f) & 0xff)
+1 -12
View File
@@ -28,7 +28,6 @@ extern "C" {
#include <PR/ultratypes.h>
#include <PR/mbi.h>
#include "platform.h"
struct var8009c340 {
u8 surround;
@@ -257,7 +256,7 @@ typedef struct {
ALOscStop stopOsc;
ALSeqMarker *loopStart;
ALSeqMarker *loopEnd;
intptr_t loopCount; /* -1 = loop forever, 0 = no loop */
s32 loopCount; /* -1 = loop forever, 0 = no loop */
u8 unk88;
u8 unk89;
} N_ALSeqPlayer;
@@ -285,19 +284,9 @@ typedef struct {
ALOscInit initOsc;
ALOscUpdate updateOsc;
ALOscStop stopOsc;
#ifdef PLATFORM_64BIT
s32 _pad1_;
f32 unk7c;
s32 _pad2_;
f32 unk80;
#else
f32 unk7c;
f32 unk80;
#endif
void *queue;
u8 unk88;
u8 unk89;
} N_ALCSPlayer;
-6
View File
@@ -31,14 +31,10 @@
#define _OS_LIBC_H_
#include "os_pfs.h"
#include "platform.h"
#ifndef PLATFORM_N64
#include <stdio.h>
#endif
#ifdef PLATFORM_OSX
#include <strings.h>
#endif
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
@@ -88,11 +84,9 @@ extern "C" {
/* byte string operations */
#ifndef PLATFORM_OSX
extern void bcopy(const void *, void *, size_t);
extern int bcmp(const void *, const void *, size_t);
extern void bzero(void *, size_t);
#endif
/* Printf */
+2 -2
View File
@@ -37,7 +37,7 @@ extern "C" {
#include <PR/ultratypes.h>
#include "os_thread.h"
#include "os_message.h"
#include <stdint.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
@@ -198,7 +198,7 @@ extern u32 osPiGetStatus(void);
extern s32 osPiGetDeviceType(void);
extern s32 osPiWriteIo(u32, u32);
extern s32 osPiReadIo(u32, u32 *);
extern s32 osPiStartDma(OSIoMesg *, s32, s32, uintptr_t, void *, u32,
extern s32 osPiStartDma(OSIoMesg *, s32, s32, u32, void *, u32,
OSMesgQueue *);
extern void osCreatePiManager(OSPri, OSMesgQueue *, OSMesg *, s32);
+10
View File
@@ -0,0 +1,10 @@
#ifndef _WIN32
#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 200809L
#endif
#endif
#define ENET_IMPLEMENTATION 1
#define ENET_NO_PRAGMA_LINK 1
#include "external/enet.h"
+2
View File
@@ -0,0 +1,2 @@
#define MINIMP3_IMPLEMENTATION
#include "external/minimp3.h"
+3 -3
View File
@@ -44,15 +44,15 @@ void gfx_start_frame(void);
void gfx_run(Gfx* commands);
void gfx_end_frame(void);
void gfx_set_target_fps(int);
void gfx_set_texture_filter(enum FilteringMode mode);
void gfx_set_mipmap_filter(enum MipmapFilteringMode mode);
void gfx_set_maximum_frame_latency(int latency);
void gfx_texture_cache_clear(void);
void gfx_texture_cache_delete(const uint8_t *orig_addr);
void gfx_texture_cache_delete_range(const uint8_t *start, const uint8_t *end);
int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize);
void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height, int upscale, int autoresize);
void gfx_set_framebuffer(int fb, float noise_scale) ;
void gfx_reset_framebuffer(void);
void gfx_copy_framebuffer(int fb_dst, int fb_src, int left, int top, int use_back);
void gfx_get_pixel_depth_prepare(float x, float y);
uint16_t gfx_get_pixel_depth(float x, float y);
#endif
+202 -341
View File
@@ -32,7 +32,6 @@ struct ShaderProgram {
uint8_t num_attribs;
GLint frame_count_location;
GLint noise_scale_location;
GLint three_point_filter_locations[2];
};
struct Framebuffer {
@@ -54,15 +53,10 @@ static uint32_t frame_count;
static std::vector<Framebuffer> framebuffers;
static size_t current_framebuffer;
static float current_noise_scale;
static int current_anisotropy_level;
static FilteringMode current_filter_mode = FILTER_LINEAR;
static MipmapFilteringMode current_mipmap_filter_mode = MIPMAP_LINEAR;
static bool current_textures_linear_filter[2] = {false, false};
static int gl_glsl_version = 130;
static char gl_glsl_version_str[16] = "130";
static GLenum gl_mirror_clamp = GL_MIRROR_CLAMP_TO_EDGE;
static bool gl_es = false;
static bool gl_core_profile = false;
static int gfx_opengl_get_max_texture_size() {
@@ -100,12 +94,6 @@ static void gfx_opengl_set_uniforms(struct ShaderProgram* prg) {
if (prg->noise_scale_location >= 0) {
glUniform1f(prg->noise_scale_location, current_noise_scale);
}
if (prg->three_point_filter_locations[0] >= 0) {
glUniform1i(prg->three_point_filter_locations[0], current_textures_linear_filter[0]);
}
if (prg->three_point_filter_locations[1] >= 0) {
glUniform1i(prg->three_point_filter_locations[1], current_textures_linear_filter[1]);
}
}
static void gfx_opengl_unload_shader(struct ShaderProgram* old_prg) {
@@ -246,138 +234,144 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
size_t num_floats = 4;
// Vertex shader
vs_len += sprintf(vs_buf + vs_len, "#version %s\n", gl_glsl_version_str);
if (gl_es) {
append_line(vs_buf, &vs_len, "precision mediump float;");
}
if (gl_glsl_version >= 130) {
append_line(vs_buf, &vs_len, "#define INPUT in");
append_line(vs_buf, &vs_len, "#define OUTPUT out");
} else {
append_line(vs_buf, &vs_len, "#define INPUT attribute");
append_line(vs_buf, &vs_len, "#define OUTPUT varying");
}
append_line(vs_buf, &vs_len, "INPUT vec4 aVtxPos;");
#ifdef __APPLE__
append_line(vs_buf, &vs_len, "#version 410 core");
append_line(vs_buf, &vs_len, "in vec4 aVtxPos;");
#else
append_line(vs_buf, &vs_len, "#version 110");
append_line(vs_buf, &vs_len, "attribute vec4 aVtxPos;");
#endif
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
vs_len += sprintf(vs_buf + vs_len, "INPUT vec2 aTexCoord%d;\n", i);
vs_len += sprintf(vs_buf + vs_len, "OUTPUT vec2 vTexCoord%d;\n", i);
#ifdef __APPLE__
vs_len += sprintf(vs_buf + vs_len, "in vec2 aTexCoord%d;\n", i);
vs_len += sprintf(vs_buf + vs_len, "out vec2 vTexCoord%d;\n", i);
#else
vs_len += sprintf(vs_buf + vs_len, "attribute vec2 aTexCoord%d;\n", i);
vs_len += sprintf(vs_buf + vs_len, "varying vec2 vTexCoord%d;\n", i);
#endif
num_floats += 2;
for (int j = 0; j < 2; j++) {
if (cc_features.clamp[i][j]) {
vs_len += sprintf(vs_buf + vs_len, "INPUT float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
vs_len += sprintf(vs_buf + vs_len, "OUTPUT float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#ifdef __APPLE__
vs_len += sprintf(vs_buf + vs_len, "in float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
vs_len += sprintf(vs_buf + vs_len, "out float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#else
vs_len += sprintf(vs_buf + vs_len, "attribute float aTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
vs_len += sprintf(vs_buf + vs_len, "varying float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#endif
num_floats += 1;
}
}
}
}
if (cc_features.opt_fog) {
append_line(vs_buf, &vs_len, "INPUT vec4 aFog;");
append_line(vs_buf, &vs_len, "OUTPUT vec4 vFog;");
#ifdef __APPLE__
append_line(vs_buf, &vs_len, "in vec4 aFog;");
append_line(vs_buf, &vs_len, "out vec4 vFog;");
#else
append_line(vs_buf, &vs_len, "attribute vec4 aFog;");
append_line(vs_buf, &vs_len, "varying vec4 vFog;");
#endif
num_floats += 4;
}
if (cc_features.opt_grayscale) {
append_line(vs_buf, &vs_len, "INPUT vec4 aGrayscaleColor;");
append_line(vs_buf, &vs_len, "OUTPUT vec4 vGrayscaleColor;");
#ifdef __APPLE__
append_line(vs_buf, &vs_len, "in vec4 aGrayscaleColor;");
append_line(vs_buf, &vs_len, "out vec4 vGrayscaleColor;");
#else
append_line(vs_buf, &vs_len, "attribute vec4 aGrayscaleColor;");
append_line(vs_buf, &vs_len, "varying vec4 vGrayscaleColor;");
#endif
num_floats += 4;
}
for (int i = 0; i < cc_features.num_inputs; i++) {
vs_len += sprintf(vs_buf + vs_len, "INPUT vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
vs_len += sprintf(vs_buf + vs_len, "OUTPUT vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#ifdef __APPLE__
vs_len += sprintf(vs_buf + vs_len, "in vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
vs_len += sprintf(vs_buf + vs_len, "out vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#else
vs_len += sprintf(vs_buf + vs_len, "attribute vec%d aInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
vs_len += sprintf(vs_buf + vs_len, "varying vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#endif
num_floats += cc_features.opt_alpha ? 4 : 3;
}
append_line(vs_buf, &vs_len, "void main() {");
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
vs_len += sprintf(vs_buf + vs_len, " vTexCoord%d = aTexCoord%d;\n", i, i);
vs_len += sprintf(vs_buf + vs_len, "vTexCoord%d = aTexCoord%d;\n", i, i);
for (int j = 0; j < 2; j++) {
if (cc_features.clamp[i][j]) {
vs_len += sprintf(vs_buf + vs_len, " vTexClamp%s%d = aTexClamp%s%d;\n", j == 0 ? "S" : "T", i,
vs_len += sprintf(vs_buf + vs_len, "vTexClamp%s%d = aTexClamp%s%d;\n", j == 0 ? "S" : "T", i,
j == 0 ? "S" : "T", i);
}
}
}
}
if (cc_features.opt_fog) {
append_line(vs_buf, &vs_len, " vFog = aFog;");
append_line(vs_buf, &vs_len, "vFog = aFog;");
}
if (cc_features.opt_grayscale) {
append_line(vs_buf, &vs_len, " vGrayscaleColor = aGrayscaleColor;");
append_line(vs_buf, &vs_len, "vGrayscaleColor = aGrayscaleColor;");
}
for (int i = 0; i < cc_features.num_inputs; i++) {
vs_len += sprintf(vs_buf + vs_len, " vInput%d = aInput%d;\n", i + 1, i + 1);
}
append_line(vs_buf, &vs_len, " gl_Position = aVtxPos;");
if (!GLAD_GL_ARB_depth_clamp) {
// HACK: workaround for no GL_DEPTH_CLAMP
append_line(vs_buf, &vs_len, " gl_Position.z *= 0.3f;");
vs_len += sprintf(vs_buf + vs_len, "vInput%d = aInput%d;\n", i + 1, i + 1);
}
append_line(vs_buf, &vs_len, "gl_Position = aVtxPos;");
append_line(vs_buf, &vs_len, "}");
// Fragment shader
fs_len += sprintf(fs_buf + fs_len, "#version %s\n", gl_glsl_version_str);
if (gl_es) {
append_line(fs_buf, &fs_len, "precision mediump float;");
}
if (gl_glsl_version >= 130) {
append_line(fs_buf, &fs_len, "#define INPUT in");
append_line(fs_buf, &fs_len, "#define OUTPUT_COLOR outColor");
append_line(fs_buf, &fs_len, "#define SAMPLE_TEX(tex, uv) texture(tex, uv)");
} else {
append_line(fs_buf, &fs_len, "#define INPUT varying");
append_line(fs_buf, &fs_len, "#define OUTPUT_COLOR gl_FragColor");
append_line(fs_buf, &fs_len, "#define SAMPLE_TEX(tex, uv) texture2D(tex, uv)");
}
// Reference approach to color wrapping as per GLideN64
// Return wrapped value of x in interval [low, high)
append_line(fs_buf, &fs_len, "#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)");
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(tex, uv, texSize, off) SAMPLE_TEX(tex, uv - (off)/texSize)");
#ifdef __APPLE__
append_line(fs_buf, &fs_len, "#version 410 core");
#else
append_line(fs_buf, &fs_len, "#version 130");
#endif
// append_line(fs_buf, &fs_len, "precision mediump float;");
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
fs_len += sprintf(fs_buf + fs_len, "INPUT vec2 vTexCoord%d;\n", i);
#ifdef __APPLE__
fs_len += sprintf(fs_buf + fs_len, "in vec2 vTexCoord%d;\n", i);
#else
fs_len += sprintf(fs_buf + fs_len, "varying vec2 vTexCoord%d;\n", i);
#endif
for (int j = 0; j < 2; j++) {
if (cc_features.clamp[i][j]) {
fs_len += sprintf(fs_buf + fs_len, "INPUT float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#ifdef __APPLE__
fs_len += sprintf(fs_buf + fs_len, "in float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#else
fs_len += sprintf(fs_buf + fs_len, "varying float vTexClamp%s%d;\n", j == 0 ? "S" : "T", i);
#endif
}
}
}
}
if (cc_features.opt_fog) {
append_line(fs_buf, &fs_len, "INPUT vec4 vFog;");
#ifdef __APPLE__
append_line(fs_buf, &fs_len, "in vec4 vFog;");
#else
append_line(fs_buf, &fs_len, "varying vec4 vFog;");
#endif
}
if (cc_features.opt_grayscale) {
append_line(fs_buf, &fs_len, "INPUT vec4 vGrayscaleColor;");
#ifdef __APPLE__
append_line(fs_buf, &fs_len, "in vec4 vGrayscaleColor;");
#else
append_line(fs_buf, &fs_len, "varying vec4 vGrayscaleColor;");
#endif
}
for (int i = 0; i < cc_features.num_inputs; i++) {
fs_len += sprintf(fs_buf + fs_len, "INPUT vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#ifdef __APPLE__
fs_len += sprintf(fs_buf + fs_len, "in vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#else
fs_len += sprintf(fs_buf + fs_len, "varying vec%d vInput%d;\n", cc_features.opt_alpha ? 4 : 3, i + 1);
#endif
}
if (cc_features.used_textures[0]) {
append_line(fs_buf, &fs_len, "uniform sampler2D uTex0;");
if (current_filter_mode == FILTER_THREE_POINT)
append_line(fs_buf, &fs_len, "uniform int three_point_filter0;");
}
if (cc_features.used_textures[1]) {
append_line(fs_buf, &fs_len, "uniform sampler2D uTex1;");
if (current_filter_mode == FILTER_THREE_POINT)
append_line(fs_buf, &fs_len, "uniform int three_point_filter1;");
}
append_line(fs_buf, &fs_len, "uniform int frame_count;");
@@ -388,97 +382,92 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, " return fract(sin(random) * 143758.5453);");
append_line(fs_buf, &fs_len, "}");
if (current_filter_mode == FILTER_THREE_POINT) {
append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(tex, texCoord, texSize, offset);");
append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(tex, texCoord, texSize, vec2(offset.x - sign(offset.x), offset.y));");
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(tex, texCoord, texSize, vec2(offset.x, offset.y - sign(offset.y)));");
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
append_line(fs_buf, &fs_len, "}");
}
if (cc_features.opt_blur) {
// blur filter, used for menu backgrounds
// used to be two for loops from 0 to 4, but apparently intel drivers crashed trying to unroll it
// used to have a const weight array, but apparently drivers for the GT620 don't like const array initializers
if (current_filter_mode == FILTER_THREE_POINT)
append_line(fs_buf, &fs_len, "lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
else
append_line(fs_buf, &fs_len, "lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " lowp vec4 cw = vec4(0.0);");
append_line(fs_buf, &fs_len, " for (int i = 0; i < 16; ++i) {");
append_line(fs_buf, &fs_len, " vec2 xy = vec2(float(i & 3), float(i >> 2));");
append_line(fs_buf, &fs_len, " lowp float w = 0.009947 - length(xy) * 0.001;");
append_line(fs_buf, &fs_len, " vec2 scaled_uv = uv + (vec2(-1.5) + xy) / texSize;");
if (current_filter_mode == FILTER_THREE_POINT)
append_line(fs_buf, &fs_len, " lowp vec4 tex = mix(SAMPLE_TEX(t, scaled_uv), filter3point(t, scaled_uv, texSize), three_point_filter);");
else
append_line(fs_buf, &fs_len, " lowp vec4 tex = SAMPLE_TEX(t, scaled_uv);");
append_line(fs_buf, &fs_len, " cw += vec4(tex.rgb * w, w);");
append_line(fs_buf, &fs_len, " }");
append_line(fs_buf, &fs_len, " return vec4(cw.rgb / cw.a, 1.0);");
append_line(fs_buf, &fs_len, R"(
lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 tsize) {
lowp vec4 cw = vec4(0.0);
for (int i = 0; i < 16; ++i) {
vec2 xy = vec2(float(i & 3), float(i >> 2));
lowp float w = 0.009947 - length(xy) * 0.001;
cw += vec4(texture2D(t, uv + (vec2(-1.5) + xy) / tsize).rgb * w, w);
}
return vec4(cw.rgb / cw.a, 1.0);
})"
);
} else if (current_filter_mode == FILTER_THREE_POINT) {
#if __APPLE__
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture(tex, texCoord - (off)/texSize)");
#else
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)");
#endif
append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(offset);");
append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));");
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));");
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
append_line(fs_buf, &fs_len, "}");
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " return filter3point(tex, uv, texSize);");
append_line(fs_buf, &fs_len, "}");
} else {
if (current_filter_mode == FILTER_THREE_POINT) {
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize, in int three_point_filter) {");
append_line(fs_buf, &fs_len, " return mix(SAMPLE_TEX(tex, uv), filter3point(tex, uv, texSize), three_point_filter);");
append_line(fs_buf, &fs_len, "}");
} else {
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " return SAMPLE_TEX(tex, uv);");
append_line(fs_buf, &fs_len, "}");
}
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
#if __APPLE__
append_line(fs_buf, &fs_len, " return texture(tex, uv);");
#else
append_line(fs_buf, &fs_len, " return texture2D(tex, uv);");
#endif
append_line(fs_buf, &fs_len, "}");
}
if (gl_glsl_version >= 130) {
append_line(fs_buf, &fs_len, "out vec4 outColor;");
}
#if __APPLE__
append_line(fs_buf, &fs_len, "out vec4 outColor;");
#endif
append_line(fs_buf, &fs_len, "void main() {");
// Reference approach to color wrapping as per GLideN64
// Return wrapped value of x in interval [low, high)
append_line(fs_buf, &fs_len, "#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)");
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1];
fs_len += sprintf(fs_buf + fs_len, " vec2 texSize%d = vec2(textureSize(uTex%d, 0));\n", i, i);
fs_len += sprintf(fs_buf + fs_len, "vec2 texSize%d = textureSize(uTex%d, 0);\n", i, i);
if (!s && !t) {
fs_len += sprintf(fs_buf + fs_len, " vec2 vTexCoordAdj%d = vTexCoord%d;\n", i, i);
fs_len += sprintf(fs_buf + fs_len, "vec2 vTexCoordAdj%d = vTexCoord%d;\n", i, i);
} else {
if (s && t) {
fs_len += sprintf(fs_buf + fs_len,
" vec2 vTexCoordAdj%d = clamp(vTexCoord%d, 0.5 / texSize%d, "
"vec2 vTexCoordAdj%d = clamp(vTexCoord%d, 0.5 / texSize%d, "
"vec2(vTexClampS%d, vTexClampT%d));\n",
i, i, i, i, i);
} else if (s) {
fs_len += sprintf(fs_buf + fs_len,
" vec2 vTexCoordAdj%d = vec2(clamp(vTexCoord%d.s, 0.5 / "
"vec2 vTexCoordAdj%d = vec2(clamp(vTexCoord%d.s, 0.5 / "
"texSize%d.s, vTexClampS%d), vTexCoord%d.t);\n",
i, i, i, i, i);
} else {
fs_len += sprintf(fs_buf + fs_len,
" vec2 vTexCoordAdj%d = vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, "
"vec2 vTexCoordAdj%d = vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, "
"0.5 / texSize%d.t, vTexClampT%d));\n",
i, i, i, i, i);
}
}
if (current_filter_mode == FILTER_THREE_POINT)
fs_len += sprintf(fs_buf + fs_len, " vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d, three_point_filter%d);\n", i, i, i, i, i);
else
fs_len += sprintf(fs_buf + fs_len, " vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d);\n", i, i, i, i);
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vTexCoordAdj%d, texSize%d);\n", i, i, i, i);
}
}
append_line(fs_buf, &fs_len, cc_features.opt_alpha ? " vec4 texel;" : " vec3 texel;");
append_line(fs_buf, &fs_len, cc_features.opt_alpha ? "vec4 texel;" : "vec3 texel;");
for (int c = 0; c < (cc_features.opt_2cyc ? 2 : 1); c++) {
append_str(fs_buf, &fs_len, " texel = ");
append_str(fs_buf, &fs_len, "texel = ");
if (!cc_features.color_alpha_same[c] && cc_features.opt_alpha) {
append_str(fs_buf, &fs_len, "vec4(");
append_formula(fs_buf, &fs_len, cc_features.c[c], cc_features.do_single[c][0],
@@ -495,50 +484,56 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, ";");
if (c == 0) {
append_line(fs_buf, &fs_len, " texel = WRAP(texel, -1.01, 1.01);");
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -1.01, 1.01);");
}
}
append_line(fs_buf, &fs_len, " texel = WRAP(texel, -0.51, 1.51);");
append_line(fs_buf, &fs_len, " texel = clamp(texel, 0.0, 1.0);");
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -0.51, 1.51);");
append_str(fs_buf, &fs_len, "texel = clamp(texel, 0.0, 1.0);");
// TODO discard if alpha is 0?
if (cc_features.opt_fog) {
if (cc_features.opt_alpha) {
append_line(fs_buf, &fs_len, " texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
append_line(fs_buf, &fs_len, "texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
} else {
append_line(fs_buf, &fs_len, " texel = mix(texel, vFog.rgb, vFog.a);");
append_line(fs_buf, &fs_len, "texel = mix(texel, vFog.rgb, vFog.a);");
}
}
if (cc_features.opt_texture_edge && cc_features.opt_alpha) {
append_line(fs_buf, &fs_len, " if (texel.a > 0.19) texel.a = 1.0; else discard;");
append_line(fs_buf, &fs_len, "if (texel.a > 0.19) texel.a = 1.0; else discard;");
}
if (cc_features.opt_alpha && cc_features.opt_noise) {
append_line(fs_buf, &fs_len,
" texel.a *= floor(clamp(random(vec3(floor(gl_FragCoord.xy * noise_scale), float(frame_count))) + "
"texel.a *= floor(clamp(random(vec3(floor(gl_FragCoord.xy * noise_scale), float(frame_count))) + "
"texel.a, 0.0, 1.0));");
}
if (cc_features.opt_grayscale) {
append_line(fs_buf, &fs_len, " float intensity = (texel.r + texel.g + texel.b) / 3.0;");
append_line(fs_buf, &fs_len, " vec3 new_texel = vGrayscaleColor.rgb * intensity;");
append_line(fs_buf, &fs_len, " texel.rgb = mix(texel.rgb, new_texel, vGrayscaleColor.a);");
append_line(fs_buf, &fs_len, "float intensity = (texel.r + texel.g + texel.b) / 3.0;");
append_line(fs_buf, &fs_len, "vec3 new_texel = vGrayscaleColor.rgb * intensity;");
append_line(fs_buf, &fs_len, "texel.rgb = mix(texel.rgb, new_texel, vGrayscaleColor.a);");
}
if (cc_features.opt_alpha) {
if (cc_features.opt_alpha_threshold) {
append_line(fs_buf, &fs_len, " if (texel.a < 8.0 / 256.0) discard;");
append_line(fs_buf, &fs_len, "if (texel.a < 8.0 / 256.0) discard;");
}
if (cc_features.opt_invisible) {
append_line(fs_buf, &fs_len, " texel.a = 0.0;");
append_line(fs_buf, &fs_len, "texel.a = 0.0;");
}
append_line(fs_buf, &fs_len, " OUTPUT_COLOR = texel;");
#if __APPLE__
append_line(fs_buf, &fs_len, "outColor = texel;");
#else
append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
#endif
} else {
append_line(fs_buf, &fs_len, " OUTPUT_COLOR = vec4(texel, 1.0);");
#if __APPLE__
append_line(fs_buf, &fs_len, "outColor = vec4(texel, 1.0);");
#else
append_line(fs_buf, &fs_len, "gl_FragColor = vec4(texel, 1.0);");
#endif
}
append_line(fs_buf, &fs_len, "}");
vs_buf[vs_len] = '\0';
@@ -579,11 +574,6 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
glAttachShader(shader_program, fragment_shader);
glLinkProgram(shader_program);
glDetachShader(shader_program, vertex_shader);
glDetachShader(shader_program, fragment_shader);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
size_t cnt = 0;
struct ShaderProgram* prg = &shader_program_pool[make_pair(shader_id0, shader_id1)];
@@ -650,8 +640,6 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
prg->frame_count_location = glGetUniformLocation(shader_program, "frame_count");
prg->noise_scale_location = glGetUniformLocation(shader_program, "noise_scale");
prg->three_point_filter_locations[0] = glGetUniformLocation(shader_program, "three_point_filter0");
prg->three_point_filter_locations[1] = glGetUniformLocation(shader_program, "three_point_filter1");
gfx_opengl_load_shader(prg);
@@ -669,14 +657,6 @@ static void gfx_opengl_shader_get_info(struct ShaderProgram* prg, uint8_t* num_i
used_textures[1] = prg->used_textures[1];
}
static void gfx_opengl_clear_shaders(void) {
glUseProgram(0);
for (auto& pair : shader_program_pool) {
glDeleteProgram(pair.second.opengl_program_id);
}
shader_program_pool.clear();
}
static GLuint gfx_opengl_new_texture(void) {
GLuint ret;
glGenTextures(1, &ret);
@@ -687,18 +667,13 @@ static void gfx_opengl_delete_texture(uint32_t texID) {
glDeleteTextures(1, &texID);
}
static void gfx_opengl_select_texture(int tile, GLuint texture_id, bool linear_filter) {
static void gfx_opengl_select_texture(int tile, GLuint texture_id) {
glActiveTexture(GL_TEXTURE0 + tile);
glBindTexture(GL_TEXTURE_2D, texture_id);
current_textures_linear_filter[tile] = linear_filter;
}
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps) {
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
if (gen_mipmaps || current_filter_mode == FILTER_THREE_POINT) {
glGenerateMipmap(GL_TEXTURE_2D);
}
}
static uint32_t gfx_cm_to_opengl(uint32_t val) {
@@ -715,77 +690,37 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
return 0;
}
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps) {
const GLint min_filters[3][3] = {
// MIPMAP_DISABLED MIPMAP_NEAREST MIPMAP_LINEAR
{ GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR }, // FILTER_NONE
{ GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR }, // FILTER_BILINEAR
{ GL_NEAREST, GL_NEAREST, GL_NEAREST }, // FILTER_THREE_POINT
};
mipmaps = mipmaps && (current_mipmap_filter_mode != MIPMAP_DISABLED);
const int mip_idx = mipmaps ? current_mipmap_filter_mode : 0;
const GLint min_filter = linear_filter ? min_filters[current_filter_mode][mip_idx] : GL_NEAREST;
const GLint max_filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
const GLint filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter);
if (mipmaps) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, current_anisotropy_level);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
}
static void gfx_opengl_set_depth_mode(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode) {
if (depth_test) {
static void gfx_opengl_set_depth_test_and_mask(bool depth_test, bool z_upd) {
if (depth_test || z_upd) {
glEnable(GL_DEPTH_TEST);
glDepthMask(depth_update ? GL_TRUE : GL_FALSE);
current_depth_mask = depth_update;
if (depth_compare) {
switch (zmode) {
case ZMODE_INTER:
glDepthFunc(GL_LEQUAL);
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
break;
case ZMODE_OPA:
case ZMODE_XLU:
if (depth_source_prim) {
glDepthFunc(GL_LEQUAL);
} else {
glDepthFunc(GL_LESS);
}
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
break;
case ZMODE_DEC:
glDepthFunc(GL_LEQUAL);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-2, -2);
break;
}
} else {
glDepthFunc(GL_ALWAYS);
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
}
glDepthMask(z_upd ? GL_TRUE : GL_FALSE);
glDepthFunc(depth_test ? GL_LEQUAL : GL_ALWAYS);
current_depth_mask = z_upd;
} else {
glDisable(GL_DEPTH_TEST);
}
}
static void gfx_opengl_set_depth_range(float znear, float zfar) {
if (glDepthRangef) {
glDepthRangef(znear, zfar);
glDepthRange(znear, zfar);
}
static void gfx_opengl_set_zmode_decal(bool zmode_decal) {
if (zmode_decal) {
glPolygonOffset(-2, -2);
glEnable(GL_POLYGON_OFFSET_FILL);
} else {
glDepthRange(znear, zfar);
glPolygonOffset(0, 0);
glDisable(GL_POLYGON_OFFSET_FILL);
}
}
@@ -856,6 +791,18 @@ static bool gfx_opengl_supports_framebuffers(void) {
return (glad_glBlitFramebuffer && glad_glRenderbufferStorageMultisample);
}
if (GLAD_GL_EXT_framebuffer_object && GLAD_GL_EXT_framebuffer_blit && GLAD_GL_EXT_framebuffer_multisample) {
// because of the way glad works we'll have to copy the pointers over
glad_glGenFramebuffers = glad_glGenFramebuffersEXT;
glad_glGenRenderbuffers = glad_glGenRenderbuffersEXT;
glad_glDeleteFramebuffers = glad_glDeleteFramebuffersEXT;
glad_glDeleteRenderbuffers = glad_glDeleteRenderbuffersEXT;
glad_glBindFramebuffer = glad_glBindFramebufferEXT;
glad_glBindRenderbuffer = glad_glBindRenderbufferEXT;
glad_glFramebufferRenderbuffer = glad_glFramebufferRenderbufferEXT;
glad_glFramebufferTexture2D = glad_glFramebufferTexture2DEXT;
glad_glRenderbufferStorage = glad_glRenderbufferStorageEXT;
glad_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisampleEXT;
glad_glBlitFramebuffer = glad_glBlitFramebufferEXT;
// sanity check
return (glad_glFramebufferRenderbuffer && glad_glBlitFramebuffer && glad_glRenderbufferStorageMultisample);
}
@@ -920,52 +867,11 @@ static void *gl_load_proc(const char *name) {
return NULL;
}
static void gfx_opengl_init_extensions(void) {
// patch up some extension values and pointers
if (!GLAD_GL_ARB_depth_clamp) {
if (GLAD_GL_EXT_depth_clamp || GLAD_GL_NV_depth_clamp) {
GLAD_GL_ARB_depth_clamp = 1;
} else if (!gl_es && GLVersion.major >= 3) {
// GL3.2+ should have depth_clamp as part of the spec, but some devices don't report it for some reason
GLAD_GL_ARB_depth_clamp = (GLVersion.major > 3 || (GLVersion.major == 3 && GLVersion.minor >= 2));
}
}
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) {
GLAD_GL_ARB_texture_mirror_clamp_to_edge = GLAD_GL_EXT_texture_mirror_clamp_to_edge;
}
if (GLVersion.major < 3 && !GLAD_GL_ARB_framebuffer_object) {
if (GLAD_GL_EXT_framebuffer_object && GLAD_GL_EXT_framebuffer_blit && GLAD_GL_EXT_framebuffer_multisample) {
// because of the way glad works we'll have to copy the pointers over
glad_glGenFramebuffers = glad_glGenFramebuffersEXT;
glad_glGenRenderbuffers = glad_glGenRenderbuffersEXT;
glad_glDeleteFramebuffers = glad_glDeleteFramebuffersEXT;
glad_glDeleteRenderbuffers = glad_glDeleteRenderbuffersEXT;
glad_glBindFramebuffer = glad_glBindFramebufferEXT;
glad_glBindRenderbuffer = glad_glBindRenderbufferEXT;
glad_glFramebufferRenderbuffer = glad_glFramebufferRenderbufferEXT;
glad_glFramebufferTexture2D = glad_glFramebufferTexture2DEXT;
glad_glRenderbufferStorage = glad_glRenderbufferStorageEXT;
glad_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisampleEXT;
glad_glBlitFramebuffer = glad_glBlitFramebufferEXT;
}
}
}
static void gfx_opengl_init(void) {
if (!gladLoadGLLoader(gl_load_proc) || glGetString == NULL || glEnable == NULL) {
sysFatalError("Could not load OpenGL.\nReported SDL error: %s", SDL_GetError());
}
// check if we're using ES or core, which have more limited feature sets
int val = 0;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &val);
gl_core_profile = (val == SDL_GL_CONTEXT_PROFILE_CORE);
gl_es = (val == SDL_GL_CONTEXT_PROFILE_ES);
gfx_opengl_init_extensions();
if (sysArgCheck("--debug-gl")) {
gfx_opengl_enable_debug();
// dump version info as early as possible
@@ -979,7 +885,7 @@ static void gfx_opengl_init(void) {
}
if (!gfx_opengl_supports_shaders()) {
sysLogPrintf(LOG_WARNING, "GL: GLSL 1.30 may be unsupported");
sysLogPrintf(LOG_WARNING, "GL: GLSL 1.30 unsupported");
// maybe replace this with sysFatalError, though the GLSL compiler will cause that later anyway
}
@@ -995,35 +901,20 @@ static void gfx_opengl_init(void) {
gl_mirror_clamp = GL_MIRRORED_REPEAT;
}
// determine GLSL version
if (gl_es) {
// ES has its own numbering scheme, but it should support 300 even on 3.1 and 3.2
gl_glsl_version = 300;
snprintf(gl_glsl_version_str, sizeof(gl_glsl_version_str), "%d es", gl_glsl_version);
} else if (!gl_core_profile) {
// in compat profile we can just request the lowest possible
gl_glsl_version = 130;
snprintf(gl_glsl_version_str, sizeof(gl_glsl_version_str), "%d", gl_glsl_version);
} else {
// otherwise we have to pick a specific version
if (GLVersion.major == 3 && GLVersion.minor == 2) {
// 3.2core is the earliest core version and it follows the old numbering scheme
gl_glsl_version = 150;
} else {
// 3.3+ follow the new numbering scheme
gl_glsl_version = GLVersion.major * 100 + GLVersion.minor * 10;
}
snprintf(gl_glsl_version_str, sizeof(gl_glsl_version_str), "%d core", gl_glsl_version);
if ((GLVersion.major == 3 && GLVersion.minor >= 2) || GLVersion.major > 3) {
// check if we're using core profile, which is more strict
int val = 0;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &val);
gl_core_profile = (val == SDL_GL_CONTEXT_PROFILE_CORE);
}
sysLogPrintf(LOG_NOTE, "GL: using GLSL version %s", gl_glsl_version_str);
glGenBuffers(1, &opengl_vbo);
glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
if (gl_core_profile || gl_es) {
if (gl_core_profile) {
// warn user that funny things can happen
sysLogPrintf(LOG_WARNING, "GL: using core profile or ES, watch out for errors");
// core/es will explode if we don't use a VAO for our VBO
sysLogPrintf(LOG_WARNING, "GL: using core profile, watch out for errors");
// core will explode if we don't use a VAO for our VBO
glGenVertexArrays(1, &opengl_vao);
glBindVertexArray(opengl_vao);
}
@@ -1154,23 +1045,12 @@ bool gfx_opengl_start_draw_to_framebuffer(int fb_id, float noise_scale) {
}
}
void gfx_opengl_clear_framebuffer(bool clear_color, bool clear_depth) {
void gfx_opengl_clear_framebuffer() {
glDisable(GL_SCISSOR_TEST);
GLbitfield mask = 0;
if (clear_color) {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
mask |= GL_COLOR_BUFFER_BIT;
}
if (clear_depth) {
glDepthMask(GL_TRUE);
mask |= GL_DEPTH_BUFFER_BIT;
}
glClear(mask);
if (clear_depth) {
glDepthMask(current_depth_mask ? GL_TRUE : GL_FALSE);
}
glDepthMask(GL_TRUE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthMask(current_depth_mask ? GL_TRUE : GL_FALSE);
glEnable(GL_SCISSOR_TEST);
}
@@ -1198,8 +1078,6 @@ void gfx_opengl_select_texture_fb(int fb_id) {
// glDisable(GL_DEPTH_TEST);
glActiveTexture(GL_TEXTURE0 + 0);
glBindTexture(GL_TEXTURE_2D, framebuffers[fb_id].clrbuf);
current_textures_linear_filter[0] = true;
}
void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top, bool flip_y, bool use_back) {
@@ -1242,8 +1120,7 @@ void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top, bool
}
if (fb_src == 0) {
// GLES does not support GL_FRONT here
glReadBuffer((use_back || gl_es) ? GL_BACK : GL_FRONT);
glReadBuffer(use_back ? GL_BACK : GL_FRONT);
} else {
glReadBuffer(GL_COLOR_ATTACHMENT0);
}
@@ -1259,27 +1136,14 @@ void gfx_opengl_copy_framebuffer(int fb_dst, int fb_src, int left, int top, bool
void gfx_opengl_set_texture_filter(FilteringMode mode) {
current_filter_mode = mode;
gfx_texture_cache_clear();
}
FilteringMode gfx_opengl_get_texture_filter(void) {
return current_filter_mode;
}
void gfx_opengl_set_mipmap_filter(MipmapFilteringMode mode) {
current_mipmap_filter_mode = mode;
}
static int gfx_opengl_get_max_anisotropy_level() {
GLfloat max_aniso_level;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &max_aniso_level);
return (int)max_aniso_level;
}
static void gfx_opengl_set_anisotropy_level(int level) {
current_anisotropy_level = level;
}
struct GfxRenderingAPI gfx_opengl_api = {
struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_get_name,
gfx_opengl_get_max_texture_size,
gfx_opengl_get_clip_parameters,
@@ -1288,13 +1152,13 @@ struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_create_and_load_new_shader,
gfx_opengl_lookup_shader,
gfx_opengl_shader_get_info,
gfx_opengl_clear_shaders,
gfx_opengl_new_texture,
gfx_opengl_select_texture,
gfx_opengl_upload_texture,
gfx_opengl_set_sampler_parameters,
gfx_opengl_set_depth_mode,
gfx_opengl_set_depth_test_and_mask,
gfx_opengl_set_depth_range,
gfx_opengl_set_zmode_decal,
gfx_opengl_set_viewport,
gfx_opengl_set_scissor,
gfx_opengl_set_use_alpha,
@@ -1314,8 +1178,5 @@ struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_select_texture_fb,
gfx_opengl_delete_texture,
gfx_opengl_set_texture_filter,
gfx_opengl_get_texture_filter,
gfx_opengl_set_mipmap_filter,
gfx_opengl_set_anisotropy_level,
gfx_opengl_get_max_anisotropy_level
gfx_opengl_get_texture_filter
};
+103 -143
View File
@@ -125,6 +125,8 @@ static struct RSP {
float aspect_ofs;
float aspect_scale;
float depth_zfar;
struct {
// U0.16
uint16_t s, t;
@@ -192,13 +194,12 @@ static struct RDP {
bool viewport_or_scissor_changed;
void* z_buf_address;
void* color_image_address;
int16_t subpixel_ofs_x;
int16_t subpixel_ofs_y;
} rdp;
static struct RenderingState {
uint8_t depth_mode;
uint8_t depth_test_and_mask; // 1: depth test, 2: depth mask
float depth_zfar;
bool decal_mode;
bool alpha_blend;
bool modulate;
struct XYWidthHeight viewport, scissor;
@@ -522,7 +523,7 @@ static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) {
TextureCacheNode** n = &rendering_state.textures[i];
if (it != gfx_texture_cache.map.end()) {
gfx_rapi->select_texture(i, it->second.texture_id, it->second.linear_filter);
gfx_rapi->select_texture(i, it->second.texture_id);
*n = &*it;
gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru,
it->second.lru_location); // move to back
@@ -550,8 +551,8 @@ static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) {
node->second.texture_id = texture_id;
node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it });
gfx_rapi->select_texture(i, texture_id, false);
gfx_rapi->set_sampler_parameters(i, false, 0, 0, rdp.tex_lod);
gfx_rapi->select_texture(i, texture_id);
gfx_rapi->set_sampler_parameters(i, false, 0, 0);
*n = node;
return false;
}
@@ -585,30 +586,8 @@ void gfx_texture_cache_delete(const uint8_t* orig_addr) {
}
}
void gfx_texture_cache_delete_range(const uint8_t* start, const uint8_t* end) {
gfx_flush();
for (int i = 0; i < 2; ++i) {
if (rendering_state.textures[i]
&& rendering_state.textures[i]->first.texture_addr >= start
&& rendering_state.textures[i]->first.texture_addr < end) {
rdp.textures_changed[i] = true;
rendering_state.textures[i] = nullptr;
}
}
for (auto it = gfx_texture_cache.map.begin(); it != gfx_texture_cache.map.end(); ) {
if (it->first.texture_addr >= start && it->first.texture_addr < end) {
gfx_texture_cache.lru.erase(it->second.lru_location);
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
it = gfx_texture_cache.map.erase(it);
} else {
++it;
}
}
}
static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -634,11 +613,11 @@ static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -655,11 +634,11 @@ static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = (size_bytes / 2) / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, addr, width, height);
}
static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -684,11 +663,11 @@ static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -710,11 +689,11 @@ static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -736,11 +715,11 @@ static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, b
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -763,11 +742,11 @@ static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -788,7 +767,7 @@ static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
@@ -813,8 +792,8 @@ static inline void palette_to_rgba32(const uint16_t palentry, uint8_t *rgba32_bu
}
}
static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -838,11 +817,11 @@ static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size * 2;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
}
static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -864,7 +843,8 @@ static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture(int i, int tile, bool importReplacement) {
@@ -906,35 +886,35 @@ static void import_texture(int i, int tile, bool importReplacement) {
if (fmt == G_IM_FMT_RGBA) {
if (siz == G_IM_SIZ_16b) {
import_texture_rgba16(tile, loaded_texture, rdp.tex_lod);
import_texture_rgba16(tile, loaded_texture, importReplacement);
} else if (siz == G_IM_SIZ_32b) {
import_texture_rgba32(tile, loaded_texture, rdp.tex_lod);
import_texture_rgba32(tile, loaded_texture, importReplacement);
} else {
sysFatalError("Bad size for RGBA texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_IA) {
if (siz == G_IM_SIZ_4b) {
import_texture_ia4(tile, loaded_texture, rdp.tex_lod);
import_texture_ia4(tile, loaded_texture, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ia8(tile, loaded_texture, rdp.tex_lod);
import_texture_ia8(tile, loaded_texture, importReplacement);
} else if (siz == G_IM_SIZ_16b) {
import_texture_ia16(tile, loaded_texture, rdp.tex_lod);
import_texture_ia16(tile, loaded_texture, importReplacement);
} else {
sysFatalError("Bad size for IA texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_CI) {
if (siz == G_IM_SIZ_4b) {
import_texture_ci4(tile, loaded_texture, rdp.tex_lod);
import_texture_ci4(tile, loaded_texture, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ci8(tile, loaded_texture, rdp.tex_lod);
import_texture_ci8(tile, loaded_texture, importReplacement);
} else {
sysFatalError("Bad size for CI texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_I) {
if (siz == G_IM_SIZ_4b) {
import_texture_i4(tile, loaded_texture, rdp.tex_lod);
import_texture_i4(tile, loaded_texture, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_i8(tile, loaded_texture, rdp.tex_lod);
import_texture_i8(tile, loaded_texture, importReplacement);
} else {
sysFatalError("Bad size for I texture in tile %d: %02x", tile, siz);
}
@@ -1260,18 +1240,25 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
}
}
bool depth_test = ((rsp.geometry_mode & G_ZBUFFER) == G_ZBUFFER || (rdp.other_mode_l & G_ZS_PRIM) == G_ZS_PRIM) &&
((rdp.other_mode_h & G_CYC_1CYCLE) == G_CYC_1CYCLE || (rdp.other_mode_h & G_CYC_2CYCLE) == G_CYC_2CYCLE);
bool depth_update = (rdp.other_mode_l & Z_UPD) == Z_UPD;
bool depth_compare = (rdp.other_mode_l & Z_CMP) == Z_CMP;
bool depth_source_prim = (rdp.other_mode_l & G_ZS_PRIM) == G_ZS_PRIM /* && gDP.primDepth.z == 1.0f */;
uint16_t zmode = rdp.other_mode_l & ZMODE_DEC;
uint8_t depth_mode = (depth_test ? 1 : 0) | (depth_update ? 2 : 0) | (depth_compare ? 4 : 0) | (depth_source_prim ? 8 : 0) | (zmode >> 6);
if (depth_mode != rendering_state.depth_mode) {
bool depth_test = (rsp.geometry_mode & G_ZBUFFER) == G_ZBUFFER;
bool depth_mask = (rdp.other_mode_l & Z_UPD) == Z_UPD;
uint8_t depth_test_and_mask = (depth_test ? 1 : 0) | (depth_mask ? 2 : 0);
if (depth_test_and_mask != rendering_state.depth_test_and_mask) {
gfx_flush();
gfx_rapi->set_depth_mode(depth_test, depth_update, depth_compare, depth_source_prim, zmode);
rendering_state.depth_mode = depth_mode;
gfx_rapi->set_depth_test_and_mask(depth_test, depth_mask);
rendering_state.depth_test_and_mask = depth_test_and_mask;
}
if (rsp.depth_zfar != rendering_state.depth_zfar) {
gfx_flush();
gfx_rapi->set_depth_range(0.0f, rsp.depth_zfar);
rendering_state.depth_zfar = rsp.depth_zfar;
}
bool zmode_decal = (rdp.other_mode_l & ZMODE_DEC) == ZMODE_DEC;
if (zmode_decal != rendering_state.decal_mode) {
gfx_flush();
gfx_rapi->set_zmode_decal(zmode_decal);
rendering_state.decal_mode = zmode_decal;
}
if (rdp.viewport_or_scissor_changed) {
@@ -1404,7 +1391,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
if (linear_filter != rendering_state.textures[i]->second.linear_filter ||
cms != rendering_state.textures[i]->second.cms || cmt != rendering_state.textures[i]->second.cmt) {
gfx_flush();
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt, rdp.tex_lod);
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt);
rendering_state.textures[i]->second.linear_filter = linear_filter;
rendering_state.textures[i]->second.cms = cms;
rendering_state.textures[i]->second.cmt = cmt;
@@ -1597,7 +1584,7 @@ static inline void gfx_sp_tri4(Gfx *cmd) {
uint8_t x = C1(0, 4);
uint8_t y = C1(4, 4);
uint8_t z = C0(0, 4);
if(x || y || z) {
gfx_sp_tri1(x, y, z, false);
}
@@ -1661,34 +1648,34 @@ static void gfx_sp_extra_geometry_mode(uint32_t clear, uint32_t set) {
}
static void gfx_adjust_viewport_or_scissor(XYWidthHeight* area, bool preserve_aspect = false) {
// HACK: assume all target framebuffers have the same aspect
// Use floor/ceil to ensure scissor fully contains the logical region
// and prevents sub-pixel gaps at viewport edges
float x1 = area->x * RATIO_X;
float y1 = (SCREEN_HEIGHT - area->y) * RATIO_Y;
float x2 = (area->x + area->width) * RATIO_X;
float y2 = (SCREEN_HEIGHT - area->y + area->height) * RATIO_Y;
area->x = std::floor(x1);
area->y = std::floor(y1);
area->width = std::ceil(x2) - area->x;
area->height = std::ceil(y2) - area->y;
if (preserve_aspect) {
// preserve native aspect ratio
const float ratio = gfx_current_native_aspect / gfx_current_dimensions.aspect_ratio;
const float midx = gfx_current_dimensions.width * 0.5f;
area->x = midx + (area->x - midx) * ratio;
area->x += rsp.aspect_ofs * gfx_current_dimensions.width * 0.5f;
area->width *= ratio;
}
if (!fbActive) {
area->width *= RATIO_X;
area->x *= RATIO_X;
area->height *= RATIO_Y;
area->y = SCREEN_HEIGHT - area->y;
area->y *= RATIO_Y;
if (preserve_aspect) {
// preserve native aspect ratio
const float ratio = gfx_current_native_aspect / gfx_current_dimensions.aspect_ratio;
const float midx = gfx_current_dimensions.width * 0.5f;
area->x = midx + (area->x - midx) * ratio;
area->x += rsp.aspect_ofs * gfx_current_dimensions.width * 0.5f;
area->width *= ratio;
}
if (!game_renders_to_framebuffer ||
(gfx_msaa_level > 1 && gfx_current_dimensions.width == gfx_current_game_window_viewport.width &&
gfx_current_dimensions.height == gfx_current_game_window_viewport.height)) {
area->x += gfx_current_game_window_viewport.x;
area->y += gfx_current_window_dimensions.height -
(gfx_current_game_window_viewport.y + gfx_current_game_window_viewport.height);
if (!game_renders_to_framebuffer ||
(gfx_msaa_level > 1 && gfx_current_dimensions.width == gfx_current_game_window_viewport.width &&
gfx_current_dimensions.height == gfx_current_game_window_viewport.height)) {
area->x += gfx_current_game_window_viewport.x;
area->y += gfx_current_window_dimensions.height -
(gfx_current_game_window_viewport.y + gfx_current_game_window_viewport.height);
}
} else {
area->width *= RATIO_Y;
area->height *= RATIO_Y;
area->x *= RATIO_Y;
area->y = active_fb->second.orig_height - area->y;
area->y *= RATIO_Y;
}
}
@@ -1746,6 +1733,18 @@ static void gfx_sp_moveword(uint8_t index, uint16_t offset, uintptr_t data) {
case G_MW_SEGMENT:
segmentPointers[(offset >> 2) & 0xff] = data;
break;
case G_MW_PERSPNORM:
// the default z range is around [100, 10000]
// data is 2 / (znear + zfar) represented as a 0.16 fixed point
// => (znear + zfar) = (2 / (data / 65536)) = 131072 / data
constexpr float full_range_mul = 1.f / 11000.f; // that's around the biggest value I got when testing
if (data == 0) {
rsp.depth_zfar = 1.f;
} else {
// sometimes this will overshoot 1 but GL can handle that
rsp.depth_zfar =((131072.f * full_range_mul) / (float)data);
}
break;
}
}
@@ -2000,11 +1999,6 @@ static void gfx_dp_set_fill_color(uint32_t packed_color) {
rdp.fill_color.a = a * 255;
}
static void gfx_dp_set_subpixel_offset(int16_t x, int16_t y) {
rdp.subpixel_ofs_x = x;
rdp.subpixel_ofs_y = y;
}
static void gfx_draw_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry) {
uint32_t saved_other_mode_h = rdp.other_mode_h;
uint32_t cycle_type = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE));
@@ -2013,11 +2007,6 @@ static void gfx_draw_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lr
rdp.other_mode_h = (rdp.other_mode_h & ~(3U << G_MDSFT_TEXTFILT)) | G_TF_POINT;
}
ulx += rdp.subpixel_ofs_x;
lrx += rdp.subpixel_ofs_x;
uly += rdp.subpixel_ofs_y;
lry += rdp.subpixel_ofs_y;
// U10.2 coordinates
float ulxf = ulx;
float ulyf = uly;
@@ -2402,10 +2391,6 @@ static void gfx_run_dl(Gfx* cmd) {
break;
// G_SETPRIMCOLOR, G_CCMUX_PRIMITIVE, G_ACMUX_PRIMITIVE, is used by Goddard
// G_CCMUX_TEXEL1, LOD_FRACTION is used in Bowser room 1
case G_SETSUBPIXELOFFSET_EXT: {
gfx_dp_set_subpixel_offset(C0(0, 16), C1(0, 16));
break;
}
case G_TEXRECT:
case G_TEXRECTFLIP: {
int32_t lrx, lry, tile, ulx, uly;
@@ -2519,10 +2504,6 @@ static void gfx_run_dl(Gfx* cmd) {
case G_RDPFLUSH_EXT:
gfx_flush();
break;
case G_CLEAR_DEPTH_EXT:
gfx_flush();
gfx_rapi->clear_framebuffer(false, true);
break;
case G_RDPPIPESYNC:
case G_RDPFULLSYNC:
case G_RDPLOADSYNC:
@@ -2573,6 +2554,8 @@ extern "C" void gfx_init(const GfxInitSettings *settings) {
tex_upload_buffer = (uint8_t*)malloc(max_tex_size * max_tex_size * 4);
}
rsp.depth_zfar = 1.0f;
rsp.lookat[0].dir[0] = rsp.lookat[1].dir[1] = 0x7F;
rsp.current_lookat_coeffs[0][0] = rsp.current_lookat_coeffs[1][1] = 1.f;
rsp.lookat_enabled = true;
@@ -2678,7 +2661,7 @@ extern "C" void gfx_run(Gfx* commands) {
gfx_rapi->start_frame();
gfx_rapi->start_draw_to_framebuffer(game_renders_to_framebuffer ? game_framebuffer : 0,
(float)gfx_current_dimensions.height / SCREEN_HEIGHT);
gfx_rapi->clear_framebuffer(true, false);
gfx_rapi->clear_framebuffer();
rdp.viewport_or_scissor_changed = true;
rendering_state.viewport = {};
rendering_state.scissor = {};
@@ -2688,7 +2671,7 @@ extern "C" void gfx_run(Gfx* commands) {
if (game_renders_to_framebuffer) {
gfx_rapi->start_draw_to_framebuffer(0, 1);
gfx_rapi->clear_framebuffer(true, true);
gfx_rapi->clear_framebuffer();
if (gfx_msaa_level > 1) {
bool different_size = gfx_current_dimensions.width != gfx_current_game_window_viewport.width ||
@@ -2720,27 +2703,6 @@ extern "C" void gfx_set_target_fps(int fps) {
gfx_wapi->set_target_fps(fps);
}
extern "C" void reset_texture_state() {
gfx_texture_cache_clear();
if (rendering_state.shader_program) {
gfx_rapi->unload_shader(rendering_state.shader_program);
rendering_state.shader_program = nullptr;
}
gfx_rapi->clear_shaders();
color_combiner_pool.clear();
prev_combiner = color_combiner_pool.end();
}
extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
reset_texture_state();
gfx_rapi->set_texture_filter(mode);
}
extern "C" void gfx_set_mipmap_filter(enum MipmapFilteringMode mode) {
reset_texture_state();
gfx_rapi->set_mipmap_filter(mode);
}
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize) {
int fb = gfx_rapi->create_framebuffer();
gfx_resize_framebuffer(fb, width, height, upscale, autoresize);
@@ -2772,8 +2734,7 @@ extern "C" void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height,
extern "C" void gfx_set_framebuffer(int fb, float noise_scale) {
gfx_rapi->start_draw_to_framebuffer(fb, noise_scale);
gfx_rapi->clear_framebuffer(true, true);
active_fb = framebuffers.find(fb);
gfx_rapi->clear_framebuffer();
}
extern "C" void gfx_copy_framebuffer(int fb_dst, int fb_src, int left, int top, int use_back) {
@@ -2798,5 +2759,4 @@ extern "C" void gfx_copy_framebuffer(int fb_dst, int fb_src, int left, int top,
extern "C" void gfx_reset_framebuffer(void) {
gfx_rapi->start_draw_to_framebuffer(0, (float)gfx_current_dimensions.height / SCREEN_HEIGHT);
active_fb = framebuffers.end();
}
+6 -10
View File
@@ -13,7 +13,6 @@ struct GfxClipParameters {
};
enum FilteringMode { FILTER_NONE, FILTER_LINEAR, FILTER_THREE_POINT };
enum MipmapFilteringMode { MIPMAP_DISABLED, MIPMAP_NEAREST, MIPMAP_LINEAR };
struct GfxRenderingAPI {
const char* (*get_name)(void);
@@ -24,13 +23,13 @@ struct GfxRenderingAPI {
struct ShaderProgram* (*create_and_load_new_shader)(uint64_t shader_id0, uint32_t shader_id1);
struct ShaderProgram* (*lookup_shader)(uint64_t shader_id0, uint32_t shader_id1);
void (*shader_get_info)(struct ShaderProgram* prg, uint8_t* num_inputs, bool used_textures[2]);
void (*clear_shaders)(void);
uint32_t (*new_texture)(void);
void (*select_texture)(int tile, uint32_t texture_id, bool linear_filter);
void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps);
void (*set_depth_mode)(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode);
void (*select_texture)(int tile, uint32_t texture_id);
void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt);
void (*set_depth_test_and_mask)(bool depth_test, bool z_upd);
void (*set_depth_range)(float znear, float zfar);
void (*set_zmode_decal)(bool zmode_decal);
void (*set_viewport)(int x, int y, int width, int height);
void (*set_scissor)(int x, int y, int width, int height);
void (*set_use_alpha)(bool use_alpha, bool modulate);
@@ -46,16 +45,13 @@ struct GfxRenderingAPI {
bool can_extract_depth);
bool (*start_draw_to_framebuffer)(int fb_id, float noise_scale);
void (*copy_framebuffer)(int fb_dst, int fb_src, int left, int top, bool flip_y, bool use_back);
void (*clear_framebuffer)(bool clear_color, bool clear_depth);
void (*clear_framebuffer)(void);
void (*resolve_msaa_color_buffer)(int fb_id_target, int fb_id_source);
void* (*get_framebuffer_texture_id)(int fb_id);
void (*select_texture_fb)(int fb_id);
void (*delete_texture)(uint32_t texID);
void (*set_texture_filter)(enum FilteringMode mode);
enum FilteringMode (*get_texture_filter)(void);
void (*set_mipmap_filter)(enum MipmapFilteringMode mode);
void (*set_anisotropy_level)(int);
int (*get_max_anisotropy_level)(void);
};
#endif
+31 -152
View File
@@ -30,30 +30,10 @@ static uint64_t qpc_freq;
#define FRAME_INTERVAL_US_NUMERATOR 1000000
#define FRAME_INTERVAL_US_DENOMINATOR (target_fps)
static int32_t gfx_sdl_get_maximized_state(void) {
return (int32_t)maximized_state;
}
static int32_t gfx_sdl_get_fullscreen_state(void) {
return (int32_t)fullscreen_state;
}
static int32_t gfx_sdl_get_fullscreen_flag_mode(void) {
return fullscreen_flag == SDL_WINDOW_FULLSCREEN_DESKTOP ? 0 : 1;
}
static void gfx_sdl_set_fullscreen_flag(int32_t mode) {
switch (mode) {
case 0: {
fullscreen_flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
} break;
case 1: {
fullscreen_flag = SDL_WINDOW_FULLSCREEN;
} break;
}
}
static void set_fullscreen(bool on, bool call_callback) {
if (fullscreen_state == on) {
return;
}
fullscreen_state = on;
SDL_SetWindowFullscreen(wnd, on ? fullscreen_flag : 0);
if (call_callback && on_fullscreen_changed_callback) {
@@ -62,6 +42,9 @@ static void set_fullscreen(bool on, bool call_callback) {
}
static void set_maximize_window(bool on) {
if (maximized_state == on) {
return;
}
maximized_state = on;
if (on) {
SDL_MaximizeWindow(wnd);
@@ -100,6 +83,7 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
if (sysArgCheck("--debug-gl")) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
@@ -108,23 +92,15 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
int posY = set->y;
int display_in_use = SDL_GetWindowDisplayIndex(wnd);
if (display_in_use < 0) { // Fallback to default if out of bounds
posX = SDL_WINDOWPOS_UNDEFINED;
posY = SDL_WINDOWPOS_UNDEFINED;
}
if (set->centered) {
SDL_DisplayMode mode = {};
SDL_GetCurrentDisplayMode(0, &mode);
posX = mode.w / 2 - window_width / 2;
posY = mode.h / 2 - window_height / 2;
posX = 100;
posY = 100;
}
if (set->fullscreen_is_exclusive) {
fullscreen_flag = SDL_WINDOW_FULLSCREEN;
}
// we will unhide the window once the GL context is successfully created
Uint32 flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
// if fullscreen was requested, start the window in fullscreen right away
if (set->fullscreen) {
@@ -143,25 +119,28 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
}
#endif
wnd = SDL_CreateWindow(set->title, posX, posY, window_width, window_height, flags);
if (!wnd) {
sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
}
// ideally we need 3.0 compat
// if that doesn't work, try 3.2 core in case we're on mac, 2.1 compat as a last resort
static u32 glver[][3] = {
{ 0, 0, 0 }, // for command line override
{ 3, 0, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY }, // 3.0: default, has all the features required
{ 4, 1, SDL_GL_CONTEXT_PROFILE_CORE }, // 4.1core: macs only have core profile and this is the latest
{ 3, 2, SDL_GL_CONTEXT_PROFILE_CORE }, // 3.2core: older macs will only have this at best
{ 3, 0, SDL_GL_CONTEXT_PROFILE_ES }, // es3: don't really support ES properly, but we can try
{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY }, // 2.1: absolute last resort, will still require GLSL130 as an extension
{ 3, 0, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
{ 3, 2, SDL_GL_CONTEXT_PROFILE_CORE },
{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
};
u32 glcore = false;
u32 verstart = 1;
const u32 verend = sizeof(glver) / sizeof(*glver);
const char *verstr = sysArgGetString("--gl-version");
if (verstr && *verstr) {
// user override
glver[0][2] = strstr(verstr, "core") ? SDL_GL_CONTEXT_PROFILE_CORE :
(strstr(verstr, "es") ? SDL_GL_CONTEXT_PROFILE_ES :
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
sscanf(verstr, "%d.%d", &glver[0][0], &glver[0][1]);
if (glver[0][0] >= 1 && glver[0][0] <= 4 && glver[0][1] < 9) {
verstart = 0;
@@ -169,44 +148,31 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
}
ctx = NULL;
u32 vmin = 0, vmaj = 0, vprof = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
const char *vprofstr = "";
for (u32 i = verstart; i < verend && !ctx; ++i) {
u32 vmin = 0, vmaj = 0;
for (u32 i = verstart; i < verend; ++i) {
vmaj = glver[i][0];
vmin = glver[i][1];
vprof = glver[i][2];
vprofstr = (vprof == SDL_GL_CONTEXT_PROFILE_CORE ? "core" :
(vprof == SDL_GL_CONTEXT_PROFILE_ES ? "es" : ""));
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, vmaj);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, vmin);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, vprof);
wnd = SDL_CreateWindow(set->title, posX, posY, window_width, window_height, flags);
if (!wnd) {
sysLogPrintf(LOG_WARNING, "SDL: could not open SDL window for GL%d.%d%s:\n%s", vmaj, vmin, vprofstr, SDL_GetError());
continue;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glver[i][2]);
ctx = SDL_GL_CreateContext(wnd);
if (!ctx) {
sysLogPrintf(LOG_WARNING, "SDL: could not create GL%d.%d%s context: %s", vmaj, vmin, vprofstr, SDL_GetError());
SDL_DestroyWindow(wnd);
wnd = nullptr;
sysLogPrintf(LOG_WARNING, "GL: could not create GL%d.%d context: %s", vmaj, vmin, SDL_GetError());
} else {
glcore = (glver[i][2] == SDL_GL_CONTEXT_PROFILE_CORE);
break;
}
}
if (!wnd || !ctx) {
sysFatalError("Could not open SDL window with an OpenGL context of any supported version:\n%s", SDL_GetError());
if (!ctx) {
sysFatalError("Could not create an OpenGL context of any supported version.\nSDL error: %s", SDL_GetError());
} else {
sysLogPrintf(LOG_NOTE, "SDL: created GL%d.%d%s context", vmaj, vmin, vprofstr);
sysLogPrintf(LOG_NOTE, "GL: created GL%d.%d%s context", vmaj, vmin, glcore ? "core" : "");
}
SDL_GL_MakeCurrent(wnd, ctx);
SDL_GL_SetSwapInterval(1);
SDL_ShowWindow(wnd);
qpc_freq = SDL_GetPerformanceFrequency();
}
@@ -246,43 +212,6 @@ static void gfx_sdl_set_cursor_visibility(bool visible) {
}
}
static void get_centered_positions_native(int32_t width, int32_t height, int32_t *posX, int32_t *posY) {
const int disp_idx = SDL_GetWindowDisplayIndex(wnd);
SDL_DisplayMode mode = {};
SDL_GetDesktopDisplayMode(disp_idx, &mode);
*posX = mode.w / 2 - width / 2;
*posY = mode.h / 2 - height / 2;
}
static void gfx_sdl_get_centered_positions(int32_t width, int32_t height, int32_t *posX, int32_t *posY) {
const int disp_idx = SDL_GetWindowDisplayIndex(wnd);
SDL_DisplayMode mode = {};
SDL_GetCurrentDisplayMode(disp_idx, &mode);
*posX = mode.w / 2 - width / 2;
*posY = mode.h / 2 - height / 2;
}
static void gfx_sdl_set_closest_resolution(int32_t width, int32_t height, bool should_center) {
const SDL_DisplayMode mode = {.w = width, .h = height};
const int disp_idx = SDL_GetWindowDisplayIndex(wnd);
SDL_DisplayMode closest = {};
if (SDL_GetClosestDisplayMode(disp_idx, &mode, &closest)) {
SDL_SetWindowDisplayMode(wnd, &closest);
SDL_SetWindowSize(wnd, closest.w, closest.h);
if (should_center) {
int32_t posX = 0;
int32_t posY = 0;
get_centered_positions_native(closest.w, closest.h, &posX, &posY);
SDL_SetWindowPosition(wnd, posX, posY);
}
}
}
static void gfx_sdl_set_dimensions(uint32_t width, uint32_t height, int32_t posX, int32_t posY) {
SDL_SetWindowSize(wnd, width, height);
SDL_SetWindowPosition(wnd, posX, posY);
}
static void gfx_sdl_get_dimensions(uint32_t* width, uint32_t* height, int32_t* posX, int32_t* posY) {
SDL_GL_GetDrawableSize(wnd, static_cast<int*>((void*)width), static_cast<int*>((void*)height));
SDL_GetWindowPosition(wnd, static_cast<int*>(posX), static_cast<int*>(posY));
@@ -301,9 +230,6 @@ static void gfx_sdl_handle_events(void) {
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
if (!fullscreen_state) {
maximized_state = SDL_GetWindowFlags(wnd) & SDL_WINDOW_MAXIMIZED ? true : false;
}
} else if (event.window.event == SDL_WINDOWEVENT_CLOSE &&
event.window.windowID == SDL_GetWindowID(wnd)) {
// We listen specifically for main window close because closing main window
@@ -368,10 +294,6 @@ static double gfx_sdl_get_time(void) {
return SDL_GetPerformanceCounter() / (double)qpc_freq;
}
static int32_t gfx_sdl_get_target_fps(void) {
return target_fps;
}
static void gfx_sdl_set_target_fps(int fps) {
target_fps = fps;
}
@@ -388,10 +310,6 @@ static void gfx_sdl_set_window_title(const char *title) {
SDL_SetWindowTitle(wnd, title);
}
static int gfx_sdl_get_swap_interval(void) {
return SDL_GL_GetSwapInterval();
}
static bool gfx_sdl_set_swap_interval(int interval) {
const bool success = SDL_GL_SetSwapInterval(interval) >= 0;
vsync_enabled = success && (interval != 0);
@@ -401,63 +319,24 @@ static bool gfx_sdl_set_swap_interval(int interval) {
return success;
}
int gfx_sdl_get_display_mode(int modenum, int *out_w, int *out_h) {
const int display_in_use = SDL_GetWindowDisplayIndex(wnd);
SDL_DisplayMode sdlmode;
if (SDL_GetDisplayMode(display_in_use, modenum, &sdlmode) == 0) {
*out_w = sdlmode.w;
*out_h = sdlmode.h;
return 1;
}
return 0;
}
int gfx_sdl_get_current_display_mode(int *out_w, int *out_h) {
const int display_in_use = SDL_GetWindowDisplayIndex(wnd);
SDL_DisplayMode sdlmode;
if (SDL_GetCurrentDisplayMode(display_in_use, &sdlmode) == 0) {
*out_w = sdlmode.w;
*out_h = sdlmode.h;
return 1;
}
return 0;
}
int gfx_sdl_get_num_display_modes(void) {
const int display_in_use = SDL_GetWindowDisplayIndex(wnd);
return SDL_GetNumDisplayModes(display_in_use);
}
struct GfxWindowManagerAPI gfx_sdl = {
struct GfxWindowManagerAPI gfx_sdl = {
gfx_sdl_init,
gfx_sdl_close,
gfx_sdl_get_display_mode,
gfx_sdl_get_current_display_mode,
gfx_sdl_get_num_display_modes,
gfx_sdl_get_fullscreen_state,
gfx_sdl_set_fullscreen_changed_callback,
gfx_sdl_set_fullscreen,
gfx_sdl_set_fullscreen_exclusive,
gfx_sdl_set_fullscreen_flag,
gfx_sdl_get_fullscreen_flag_mode,
gfx_sdl_get_maximized_state,
gfx_sdl_set_maximize_window,
gfx_sdl_get_active_window_refresh_rate,
gfx_sdl_set_cursor_visibility,
gfx_sdl_set_closest_resolution,
gfx_sdl_set_dimensions,
gfx_sdl_get_dimensions,
gfx_sdl_get_centered_positions,
gfx_sdl_handle_events,
gfx_sdl_start_frame,
gfx_sdl_swap_buffers_begin,
gfx_sdl_swap_buffers_end,
gfx_sdl_get_time,
gfx_sdl_get_target_fps,
gfx_sdl_set_target_fps,
gfx_sdl_can_disable_vsync,
gfx_sdl_get_window_handle,
gfx_sdl_set_window_title,
gfx_sdl_get_swap_interval,
gfx_sdl_set_swap_interval,
};
-13
View File
@@ -13,41 +13,28 @@ struct GfxWindowInitSettings {
bool fullscreen;
bool fullscreen_is_exclusive;
bool maximized;
bool centered;
bool allow_hidpi;
};
struct GfxWindowManagerAPI {
void (*init)(const struct GfxWindowInitSettings *settings);
void (*close)(void);
int (*get_display_mode)(int modenum, int *out_w, int *out_h);
int (*get_current_display_mode)(int *out_w, int *out_h);
int (*get_num_display_modes)(void);
int32_t (*get_fullscreen_state)(void);
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
void (*set_fullscreen)(bool enable);
void (*set_fullscreen_exclusive)(bool exc);
void (*set_fullscreen_flag)(int32_t mode);
int32_t (*get_fullscreen_flag_mode)(void);
int32_t (*get_maximized_state)(void);
void (*set_maximize)(bool enable);
void (*get_active_window_refresh_rate)(uint32_t* refresh_rate);
void (*set_cursor_visibility)(bool visible);
void (*set_closest_resolution)(int32_t width, int32_t height, bool should_center);
void (*set_dimensions)(uint32_t width, uint32_t height, int32_t posX, int32_t posY);
void (*get_dimensions)(uint32_t* width, uint32_t* height, int32_t* posX, int32_t* posY);
void (*get_centered_positions)(int32_t width, int32_t height, int32_t *posX, int32_t *posY);
void (*handle_events)(void);
bool (*start_frame)(void);
void (*swap_buffers_begin)(void);
void (*swap_buffers_end)(void);
double (*get_time)(void); // For debug
int32_t (*get_target_fps)(void);
void (*set_target_fps)(int fps);
bool (*can_disable_vsync)(void);
void *(*get_window_handle)(void);
void (*set_window_title)(const char *);
int (*get_swap_interval)(void);
bool (*set_swap_interval)(int);
};
+844 -773
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+1492 -860
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+14
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@@ -0,0 +1,14 @@
#ifndef _IN_CONSOLE_H
#define _IN_CONSOLE_H
#include <PR/ultratypes.h>
#include "types.h"
void conInit(void);
Gfx *conRender(Gfx *gdl);
void conTick(void);
void conPrint(s32 showmsg, const char *s);
void conPrintf(s32 showmsg, const char *fmt, ...);
void conPrintLn(s32 showmsg, const char *s);
#endif
+5098
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+1 -2
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@@ -19,9 +19,8 @@ s32 fsFileSize(const char *name);
FILE *fsFileOpenWrite(const char *name);
FILE *fsFileOpenRead(const char *name);
void fsFileFree(FILE *f);
void fsFileClose(FILE *f);
const char *fsGetModDir(void);
s32 fsCreateDir(const char *path);
#endif
+82 -118
View File
@@ -17,108 +17,88 @@
#define CONT_NUM_BUTTONS 32 // not including the stick axes
enum virtkey {
/* same order as SDL scancodes */
VK_KEYBOARD_BEGIN = 0,
VK_A = 4,
VK_Z = 29,
VK_1 = 30,
VK_9 = 38,
VK_0 = 39,
VK_RETURN = 40,
VK_ESCAPE = 41,
VK_BACKSPACE = 42,
VK_SPACE = 44,
VK_MINUS = 45,
VK_LEFTBRACKET = 47,
VK_RIGHTBRACKET = 48,
VK_SEMICOLON = 51,
VK_GRAVE = 53,
VK_COMMA = 54,
VK_PERIOD = 55,
VK_F1 = 58,
VK_F9 = 66,
VK_DELETE = 76,
VK_LCTRL = 224,
VK_LSHIFT = 225,
VK_LALT = 226,
VK_RCTRL = 228,
VK_RSHIFT = 229,
/* same order as SDL scancodes */
VK_KEYBOARD_BEGIN = 0,
VK_A = 4,
VK_Z = 29,
VK_1 = 30,
VK_9 = 38,
VK_0 = 39,
VK_RETURN = 40,
VK_ESCAPE = 41,
VK_BACKSPACE = 42,
VK_SPACE = 44,
VK_MINUS = 45,
VK_LEFTBRACKET = 47,
VK_RIGHTBRACKET = 48,
VK_SEMICOLON = 51,
VK_GRAVE = 53,
VK_COMMA = 54,
VK_PERIOD = 55,
VK_F1 = 58,
VK_F9 = 66,
VK_DELETE = 76,
VK_LCTRL = 224,
VK_LSHIFT = 225,
VK_RCTRL = 228,
VK_RSHIFT = 229,
/* same order as SDL mouse buttons */
VK_MOUSE_BEGIN = 512,
VK_MOUSE_LEFT = VK_MOUSE_BEGIN,
VK_MOUSE_MIDDLE,
VK_MOUSE_RIGHT,
VK_MOUSE_X1,
VK_MOUSE_X2,
VK_MOUSE_WHEEL_UP,
VK_MOUSE_WHEEL_DN,
/* same order as SDL mouse buttons */
VK_MOUSE_BEGIN = 512,
VK_MOUSE_LEFT = VK_MOUSE_BEGIN,
VK_MOUSE_MIDDLE,
VK_MOUSE_RIGHT,
VK_MOUSE_X1,
VK_MOUSE_X2,
VK_MOUSE_WHEEL_UP,
VK_MOUSE_WHEEL_DN,
/* same order as SDL gamecontroller buttons plus two buttons for triggers */
VK_JOY_BEGIN,
VK_JOY1_BEGIN = VK_JOY_BEGIN,
VK_JOY1_LSHOULDER = VK_JOY1_BEGIN + 9,
VK_JOY1_RSHOULDER = VK_JOY1_BEGIN + 10,
VK_JOY1_LTRIG = VK_JOY1_BEGIN + 30,
VK_JOY1_RTRIG = VK_JOY1_BEGIN + 31,
VK_JOY2_BEGIN = VK_JOY1_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
VK_JOY3_BEGIN = VK_JOY2_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
VK_JOY4_BEGIN = VK_JOY3_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
/* same order as SDL gamecontroller buttons plus two buttons for triggers */
VK_JOY_BEGIN,
VK_JOY1_BEGIN = VK_JOY_BEGIN,
VK_JOY1_LTRIG = VK_JOY1_BEGIN + 30,
VK_JOY1_RTRIG = VK_JOY1_BEGIN + 31,
VK_JOY2_BEGIN = VK_JOY1_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
VK_JOY3_BEGIN = VK_JOY2_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
VK_JOY4_BEGIN = VK_JOY3_BEGIN + INPUT_MAX_CONTROLLER_BUTTONS,
VK_TOTAL_COUNT = VK_JOY_BEGIN + INPUT_MAX_CONTROLLERS * INPUT_MAX_CONTROLLER_BUTTONS,
};
enum keymod {
/* same order as SDL keymods */
KM_LSHIFT = 0x0001,
KM_RSHIFT = 0x0002,
KM_LCTRL = 0x0040,
KM_RCTRL = 0x0080,
KM_CAPS = 0x2000,
KM_CTRL = KM_LCTRL | KM_RCTRL,
KM_SHIFT = KM_LSHIFT | KM_RSHIFT
VK_TOTAL_COUNT = VK_JOY_BEGIN + INPUT_MAX_CONTROLLERS * INPUT_MAX_CONTROLLER_BUTTONS,
};
enum contkey {
CK_C_R,
CK_C_L,
CK_C_D,
CK_C_U,
CK_RTRIG,
CK_LTRIG,
CK_X, // gap in CONT_
CK_Y, // gap in CONT_
CK_DPAD_R,
CK_DPAD_L,
CK_DPAD_D,
CK_DPAD_U,
CK_START,
CK_ZTRIG,
CK_B,
CK_A,
CK_STICK_XNEG,
CK_STICK_XPOS,
CK_STICK_YNEG,
CK_STICK_YPOS,
CK_ACCEPT,
CK_CANCEL,
CK_0040,
CK_0080,
CK_0100,
CK_0200,
CK_0400,
CK_0800,
CK_1000,
CK_2000,
CK_4000,
CK_8000,
CK_TOTAL_COUNT
};
enum mouselockmode {
MLOCK_OFF = 0,
MLOCK_ON = 1,
MLOCK_AUTO = 2
CK_C_R,
CK_C_L,
CK_C_D,
CK_C_U,
CK_RTRIG,
CK_LTRIG,
CK_X, // gap in CONT_
CK_Y, // gap in CONT_
CK_DPAD_R,
CK_DPAD_L,
CK_DPAD_D,
CK_DPAD_U,
CK_START,
CK_ZTRIG,
CK_B,
CK_A,
CK_STICK_XNEG,
CK_STICK_XPOS,
CK_STICK_YNEG,
CK_STICK_YPOS,
CK_0010,
CK_0020,
CK_0040,
CK_0080,
CK_0100,
CK_0200,
CK_0400,
CK_0800,
CK_1000,
CK_2000,
CK_4000,
CK_8000,
CK_TOTAL_COUNT
};
// returns bitmask of connected controllers or -1 if failed
@@ -145,10 +125,6 @@ void inputControllerSetSticksSwapped(s32 cidx, s32 swapped);
s32 inputControllerGetDualAnalog(s32 cidx);
void inputControllerSetDualAnalog(s32 cidx, s32 enable);
// get/set Input.Player%d.CancelCButtons
s32 inputControllerGetCancelCButtons(s32 cidx);
void inputControllerSetCancelCButtons(s32 cidx, s32 cancel);
// get/set sensitivity for a given player
f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis);
void inputControllerSetAxisScale(s32 cidx, s32 stick, s32 axis, f32 value);
@@ -176,7 +152,6 @@ s32 inputAssignController(s32 cidx, s32 id);
// vk is a value from the virtkey enum above
s32 inputKeyPressed(u32 vk);
s32 inputKeyJustPressed(u32 vk);
// idx is controller index, contbtn is one of the CONT_ constants
s32 inputButtonPressed(s32 idx, u32 contbtn);
@@ -211,9 +186,8 @@ void inputLockMouse(s32 lock);
// returns the current state of the above
s32 inputMouseIsLocked(void);
// sets x, y to mouse position in native viewport coordinates (ie, 320x240 most of the time)
// returns true if mouse has moved this input frame
s32 inputMouseGetPosition(s32 *x, s32 *y);
// returns mouse position in native viewport coordinates (ie, 320x240 most of the time)
void inputMouseGetPosition(s32 *x, s32 *y);
// returns changes in mouse position since last frame, in window coordinates
void inputMouseGetRawDelta(s32 *dx, s32 *dy);
@@ -245,29 +219,19 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode);
void inputClearLastKey(void);
s32 inputGetLastKey(void);
// get/set Input.MouseLockMode
s32 inputGetMouseLockMode(void);
void inputSetMouseLockMode(s32 lockmode);
// same as inputLockMouse but works only if mouse is enabled and lockmode == MLOCK_AUTO
s32 inputAutoLockMouse(s32 wantlock);
// show/hide mouse cursor; if mouse lock is on the cursor is always hidden
void inputMouseShowCursor(s32 show);
void inputStartTextInput(void);
void inputStopTextInput(void);
s32 inputIsTextInputActive(void);
void inputClearLastTextChar(void);
char inputGetLastTextChar(void);
s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol, s32 oskCharsOnly);
s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol);
void inputClearClipboard(void);
const char *inputGetClipboard(void);
// returns keymod values
u32 inputGetKeyModState(void);
// get/set Input.MouseDefaultLocked
s32 inputGetMouseDefaultLocked(void);
void inputSetMouseDefaultLocked(s32 defaultLocked);
#endif
-12
View File
@@ -1,12 +0,0 @@
#ifndef _IN_MPSETUPS_H
#define _IN_MPSETUPS_H
#include "types.h"
s32 mpsetupLoadCurrentFile(void);
s32 mpsetupSaveCurrentFile(void);
void mpsetupLoadSetup(s32 slotindex);
s32 mpsetupSaveSetup(s32 slotindex, u8 savefile);
void mpsetupCopyAllFromPak(void);
#endif
+163
View File
@@ -0,0 +1,163 @@
#ifndef _IN_NET_H
#define _IN_NET_H
#include "types.h"
#include "constants.h"
#include "net/netbuf.h"
#define NET_PROTOCOL_VER 12
#define NET_QUERY_MAGIC "PDQM\x01"
#define NET_MAX_CLIENTS MAX_PLAYERS
#define NET_MAX_NAME MAX_PLAYERNAME
#define NET_MAX_ADDR 256
#define NET_BUFSIZE 1440
#define NET_DEFAULT_PORT 27100
#define NET_NULL_CLIENT 0xFF
#define NET_NULL_PROP 0
#define NETCHAN_DEFAULT 0
#define NETCHAN_CONTROL 1
#define NETCHAN_COUNT 2
#define DISCONNECT_UNKNOWN 0
#define DISCONNECT_SHUTDOWN 1
#define DISCONNECT_VERSION 2
#define DISCONNECT_KICKED 3
#define DISCONNECT_BANNED 4
#define DISCONNECT_TIMEOUT 5
#define DISCONNECT_FULL 6
#define DISCONNECT_LATE 7
#define DISCONNECT_FILES 8
#define CLSTATE_DISCONNECTED 0
#define CLSTATE_CONNECTING 1
#define CLSTATE_AUTH 2
#define CLSTATE_LOBBY 3
#define CLSTATE_GAME 4
#define UCMD_FIRE (1 << 0)
#define UCMD_ACTIVATE (1 << 1)
#define UCMD_RELOAD (1 << 2)
#define UCMD_AIMMODE (1 << 3)
#define UCMD_DUCK (1 << 4)
#define UCMD_SQUAT (1 << 5)
#define UCMD_ZOOMIN (1 << 6)
#define UCMD_SELECT (1 << 7)
#define UCMD_SELECT_DUAL (1 << 8)
#define UCMD_EYESSHUT (1 << 9)
#define UCMD_SECONDARY (1 << 10)
#define UCMD_RESPAWN (1 << 27)
#define UCMD_CHAT (1 << 28)
#define UCMD_IMPORTANT_MASK (UCMD_FIRE | UCMD_ACTIVATE | UCMD_RELOAD | UCMD_AIMMODE | UCMD_SELECT | UCMD_SELECT_DUAL)
#define UCMD_FL_FORCEPOS (1 << 29)
#define UCMD_FL_FORCEANGLE (1 << 30)
#define UCMD_FL_FORCEGROUND (1 << 31)
#define UCMD_FL_FORCEMASK (UCMD_FL_FORCEPOS | UCMD_FL_FORCEANGLE | UCMD_FL_FORCEGROUND)
struct netplayermove {
u32 tick; // g_NetTIck value when this struct was written; if 0, this struct is invalid
u32 ucmd; // player commands (UCMD_)
f32 leanofs; // analog lean value (-1 .. 1; equal to player->swaytarget / 75.f)
f32 crouchofs; // analog crouch value (-90 for SQUAT, 0 for STAND; player->crouchofs)
f32 zoomfov; // manual zoom fov for the current gun; synced only if UCMD_AIMING is set
f32 movespeed[2]; // move inputs, [0] is forward, [1] is sideways; used mostly for animation
f32 angles[2]; // view angles, [0] is theta, [1] is verta
f32 crosspos[2]; // crosshair position in aiming mode; normalized to default aspect ratio
s8 weaponnum; // switch to this weapon if UCMD_SELECT is set
struct coord pos; // player position at g_NetTick == tick
};
struct netclient {
struct _ENetPeer *peer;
u32 id; // remote client number, server is always 0, even on clients
u32 state; // CLSTATE_
u32 flags; // CLFLAG_
struct {
char name[NET_MAX_NAME];
u16 options;
u8 headnum;
u8 bodynum;
u8 team;
f32 fovy;
f32 fovzoommult;
} settings;
struct mpplayerconfig *config;
struct player *player;
u8 playernum;
struct netplayermove outmove[2]; // last 2 outgoing player inputs, newest one first
struct netplayermove inmove[2]; // last 2 incoming player inputs, newest one first
u32 inmovetick; // last inmove tick which was applied to the player
u32 outmoveack; // last acked outmove tick
u32 forcetick; // tick on which the client's position was forced, or 0 if not forcing
u32 lerpticks; // how many ticks we've been lerping the position
struct netbuf out; // outbound messages are written here, except broadcasts
struct netbuf in; // incoming packets are fed here
u8 out_data[NET_BUFSIZE]; // buffer for out
};
extern s32 g_NetMode;
extern s32 g_NetJoinLatch;
extern s32 g_NetHostLatch;
// net frame, ticks at 60 fps, starts at 0 when the server is started
extern u32 g_NetTick;
extern u32 g_NetNextSyncId;
extern u64 g_NetRngSeeds[2];
extern u32 g_NetRngLatch;
extern u32 g_NetInterpTicks;
extern u32 g_NetServerPort;
extern char g_NetLastJoinAddr[NET_MAX_ADDR + 1];
extern s32 g_NetDebugDraw;
extern s32 g_NetMaxClients;
extern s32 g_NetNumClients;
extern struct netclient g_NetClients[NET_MAX_CLIENTS + 1]; // last is an extra temporary client
extern struct netclient *g_NetLocalClient;
extern struct netbuf g_NetMsg;
extern struct netbuf g_NetMsgRel;
const char *netFormatClientAddr(const struct netclient *cl);
void netInit(void);
s32 netDisconnect(void);
void netStartFrame(void);
void netEndFrame(void);
s32 netStartServer(u16 port, s32 maxclients);
s32 netStartClient(const char *addr);
u32 netSend(struct netclient *dstcl, struct netbuf *buf, const s32 reliable, const s32 chan);
void netChat(struct netclient *dst, const char *text);
void netChatPrintf(struct netclient *dst, const char *fmt, ...);
void netServerStageStart(void);
void netServerStageEnd(void);
void netServerKick(struct netclient *cl, const u32 reason);
struct netclient *netClientForPlayerNum(s32 playernum);
void netClientSyncRng(void);
void netClientSettingsChanged(void);
void netPlayersAllocate(void);
void netSyncIdsAllocate(void);
Gfx *netDebugRender(Gfx *gdl);
#endif // _IN_NET_H
+50
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@@ -0,0 +1,50 @@
#ifndef _IN_NETBUF_H
#define _IN_NETBUF_H
#include "types.h"
struct netbuf {
u8 *data;
u32 size;
u32 rp;
u32 wp;
u32 error;
};
void netbufStartRead(struct netbuf *buf);
void netbufStartReadData(struct netbuf *buf, const void *data, u32 size);
s32 netbufReadLeft(const struct netbuf *buf);
u32 netbufReadData(struct netbuf *buf, void *out, u32 num);
u8 netbufReadU8(struct netbuf *buf);
u16 netbufReadU16(struct netbuf *buf);
u32 netbufReadU32(struct netbuf *buf);
u64 netbufReadU64(struct netbuf *buf);
s8 netbufReadS8(struct netbuf *buf);
s16 netbufReadS16(struct netbuf *buf);
s32 netbufReadS32(struct netbuf *buf);
s64 netbufReadS64(struct netbuf *buf);
f32 netbufReadF32(struct netbuf *buf);
char *netbufReadStr(struct netbuf *buf);
u32 netbufReadCoord(struct netbuf *buf, struct coord *out);
u32 netbufReadMtxf(struct netbuf *buf, Mtxf *out);
u32 netbufReadSkip(struct netbuf *buf, u32 count);
void netbufStartWrite(struct netbuf *buf);
s32 netbufWriteLeft(const struct netbuf *buf);
u32 netbufWriteData(struct netbuf *buf, const void *data, u32 num);
u32 netbufWriteU8(struct netbuf *buf, const u8 v);
u32 netbufWriteU16(struct netbuf *buf, const u16 v);
u32 netbufWriteU32(struct netbuf *buf, const u32 v);
u32 netbufWriteU64(struct netbuf *buf, const u64 v);
u32 netbufWriteS8(struct netbuf *buf, const s8 v);
u32 netbufWriteS16(struct netbuf *buf, const s16 v);
u32 netbufWriteS32(struct netbuf *buf, const s32 v);
u32 netbufWriteS64(struct netbuf *buf, const s64 v);
u32 netbufWriteF32(struct netbuf *buf, const f32 v);
u32 netbufWriteStr(struct netbuf *buf, const char *v);
u32 netbufWriteCoord(struct netbuf *buf, const struct coord *v);
u32 netbufWriteMtxf(struct netbuf *buf, const Mtxf *in);
void netbufReset(struct netbuf *buf);
#endif
+10
View File
@@ -0,0 +1,10 @@
#ifndef _IN_NETENET_H
#define _IN_NETENET_H
#define ENET_NO_PRAGMA_LINK 1
#include "external/enet.h"
#undef bool
#undef near
#undef far
#endif
+74
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@@ -0,0 +1,74 @@
#ifndef _IN_NETMSG_H
#define _IN_NETMSG_H
#include <PR/ultratypes.h>
#include "net/net.h"
#include "net/netbuf.h"
#define SVC_BAD 0x00 // trash
#define SVC_NOP 0x01 // does nothing
#define SVC_AUTH 0x02 // auth response, sent in response to CLC_AUTH
#define SVC_CHAT 0x03 // chat message
#define SVC_STAGE_START 0x10 // start level
#define SVC_STAGE_END 0x11 // end level
#define SVC_PLAYER_MOVE 0x20 // player movement and inputs
#define SVC_PLAYER_GUNS 0x21 // player gun state
#define SVC_PLAYER_STATS 0x22 // player stats (health etc)
#define SVC_PROP_MOVE 0x30 // prop movement
#define SVC_PROP_SPAWN 0x31 // new prop spawned
#define SVC_PROP_DAMAGE 0x32 // prop was damaged
#define SVC_PROP_PICKUP 0x33 // prop was picked up
#define SVC_PROP_USE 0x34 // door/lift/etc was used
#define SVC_PROP_DOOR 0x35 // door state changed
#define SVC_PROP_LIFT 0x36 // lift state changed
#define SVC_CHR_DAMAGE 0x42 // chr was damaged
#define SVC_CHR_DISARM 0x43 // chr's weapons were dropped
#define CLC_BAD 0x00 // trash
#define CLC_NOP 0x01 // does nothing
#define CLC_AUTH 0x02 // auth request, sent immediately after connecting
#define CLC_CHAT 0x03 // chat message
#define CLC_MOVE 0x04 // player input
#define CLC_SETTINGS 0x05 // player settings changed
u32 netmsgClcAuthWrite(struct netbuf *dst);
u32 netmsgClcAuthRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcChatWrite(struct netbuf *dst, const char *str);
u32 netmsgClcChatRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcMoveWrite(struct netbuf *dst);
u32 netmsgClcMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcSettingsWrite(struct netbuf *dst);
u32 netmsgClcSettingsRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcAuthWrite(struct netbuf *dst, struct netclient *authcl);
u32 netmsgSvcAuthRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChatWrite(struct netbuf *dst, const char *str);
u32 netmsgSvcChatRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcStageStartWrite(struct netbuf *dst);
u32 netmsgSvcStageStartRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcStageEndWrite(struct netbuf *dst);
u32 netmsgSvcStageEndRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPlayerMoveWrite(struct netbuf *dst, struct netclient *movecl);
u32 netmsgSvcPlayerMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPlayerStatsWrite(struct netbuf *dst, struct netclient *actcl);
u32 netmsgSvcPlayerStatsRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropSpawnWrite(struct netbuf *dst, struct prop *prop);
u32 netmsgSvcPropSpawnRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropMoveWrite(struct netbuf *dst, struct prop *prop, struct coord *initrot);
u32 netmsgSvcPropMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropDamageWrite(struct netbuf *dst, struct prop *prop, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
u32 netmsgSvcPropDamageRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropPickupWrite(struct netbuf *dst, struct netclient *actcl, struct prop *prop, const s32 tickop);
u32 netmsgSvcPropPickupRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropUseWrite(struct netbuf *dst, struct prop *prop, struct netclient *usercl, const s32 tickop);
u32 netmsgSvcPropUseRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropDoorWrite(struct netbuf *dst, struct prop *prop, struct netclient *usercl);
u32 netmsgSvcPropDoorRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropLiftWrite(struct netbuf *dst, struct prop *prop);
u32 netmsgSvcPropLiftRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChrDamageWrite(struct netbuf *dst, struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *aprop, s32 hitpart, bool damageshield, struct prop *prop2, s32 side, s16 *arg11, bool explosion, struct coord *explosionpos);
u32 netmsgSvcChrDamageRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChrDisarmWrite(struct netbuf *dst, struct chrdata *chr, struct prop *attacker, u8 weaponnum, f32 wpndamage, struct coord *wpnpos);
u32 netmsgSvcChrDisarmRead(struct netbuf *src, struct netclient *srccl);
#endif
+21 -19
View File
@@ -3,30 +3,32 @@
#include <PR/ultratypes.h>
typedef u8 *(*preprocessfunc)(u8 *data, u32 size, u32 *outSize);
typedef void (*preprocessfunc)(u8 *data, u32 size);
u8* preprocessAnimations(u8 *data, u32 size, u32 *outSize);
u8* preprocessMpConfigs(u8 *data, u32 size, u32 *outSize);
u8* preprocessFont(u8 *data, u32 size, u32 *outSize);
u8* preprocessJpnFont(u8 *data, u32 size, u32 *outSize);
u8* preprocessALBankFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessALCMidiHdr(u8 *data, u32 size, u32 *outSize);
u8* preprocessSequences(u8 *data, u32 size, u32 *outSize);
u8* preprocessTexturesList(u8 *data, u32 size, u32 *outSize);
void preprocessAnimations(u8 *data, u32 size);
void preprocessMpConfigs(u8 *data, u32 size);
void preprocessFont(u8 *data, u32 size);
void preprocessJpnFont(u8 *data, u32 size);
void preprocessALBankFile(u8 *data, u32 size);
void preprocessALCMidiHdr(u8 *data, u32 size);
void preprocessSequences(u8 *data, u32 size);
void preprocessFiringRange(u8 *data, u32 size);
void preprocessTexturesList(u8 *data, u32 size);
void preprocessBgSection1(u8* data, u32 size, u32 ofs);
void preprocessBgSection2(u8 *data, u32 size);
void preprocessBgSection3(u8* data, u32 size);
void preprocessBgSection1Header(u8 *data, u32 size);
void preprocessBgSection1(u8 *data, u32 size);
void preprocessBgSection2Header(u8 *data, u32 size);
void preprocessBgSection2(u8 *data, u32 size);
void preprocessBgSection3Header(u8 *data, u32 size);
u32 preprocessBgRoom(u8* data, u32 size, u32 room_ofs);
void preprocessBgSection3(u8 *data, u32 size);
void preprocessBgRoom(u8 *data, u32 ofs);
void preprocessBgLights(u8 *data, u32 ofs);
u8 *preprocessLangFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessPadsFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessTilesFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessSetupFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessModelFile(u8 *data, u32 size, u32 *outSize);
u8 *preprocessGunFile(u8 *data, u32 size, u32 *outSize);
void preprocessLangFile(u8 *data, u32 size);
void preprocessPadsFile(u8 *data, u32 size);
void preprocessTilesFile(u8 *data, u32 size);
void preprocessSetupFile(u8 *data, u32 size);
void preprocessModelFile(u8 *data, u32 size);
void preprocessGunFile(u8 *data, u32 size);
#endif
-59
View File
@@ -1,59 +0,0 @@
#ifndef _IN_PREPROCESS_COMMON_H
#define _IN_PREPROCESS_COMMON_H
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <PR/ultratypes.h>
#include "types.h"
#include "constants.h"
#include "platform.h"
#include "system.h"
#include "romdata.h"
#include "preprocess.h"
#define MAX_PTR_MARKERS (1024 * 8)
#define PD_ALIGN(val, size) (((val) + ((size) - 1)) & ~((size) - 1))
#define PD_PTR_BASE(x, b) (void *)((u8 *)b + (uintptr_t)x)
#define PD_PTR_BASEOFS(x, b, d) (void *)((u8 *)b - d + (uintptr_t)x)
static inline f32 swapF32(f32 x) { *(u32*)&x = PD_BE32(*(u32*)&x); return x; }
static inline u32 swapU32(u32 x) { return PD_BE32(x); }
static inline s32 swapS32(s32 x) { return PD_BE32(x); }
static inline u16 swapU16(u16 x) { return PD_BE16(x); }
static inline s16 swapS16(s16 x) { return PD_BE16(x); }
static inline void* swapPtr(void** x) { return (void*)PD_BEPTR((uintptr_t)x); }
static inline struct coord swapCrd(struct coord crd) { crd.x = swapF32(crd.x); crd.y = swapF32(crd.y); crd.z = swapF32(crd.z); return crd; }
static inline u32 swapUnk(u32 x) { assert(0 && "unknown type"); return x; }
#define PD_SWAPPED_VAL(x) _Generic((x), \
f32: swapF32, \
u32: swapU32, \
s32: swapS32, \
u16: swapU16, \
s16: swapS16, \
struct coord: swapCrd, \
default: swapUnk \
)(x)
#define PD_SWAP_VAL(x) x = PD_SWAPPED_VAL(x)
#define PD_SWAP_PTR(x) x = swapPtr((void *)(x))
// ptr marker functions
struct ptrmarker {
u32 ptr_src;
uintptr_t ptr_host;
};
void ptrAdd(u32 ptr_src, uintptr_t ptr_host);
struct ptrmarker* ptrFind(uintptr_t ptr_src);
void ptrReset(void);
#endif
-15
View File
@@ -1,15 +0,0 @@
#ifndef _IN_PREPROCESS_GBI_H
#define _IN_PREPROCESS_GBI_H
#include "preprocess/common.h"
// gbi related functions
void gbiReset(void);
void gbiSetSegment(int segment, u32 offset);
void gbiSetVtx(u32 src_offset, u32 dst_offset);
u32 gbiConvertGdl(u8 *dst, u32 dstpos, u8 *src, u32 srcpos, int segment_cmds);
void gbiConvertVtx(u8* dst, u32 dstpos, int count);
void gbiGdlRewriteAddrs(u8* dst, u32 offset);
void gbiAddTexAddr(u32 src_offset, u32 dst_offset);
#endif
-640
View File
@@ -1,640 +0,0 @@
#ifndef _IN_SETUP_DECL
#define _IN_SETUP_DECL
#include "preprocess/common.h"
struct n64_stagesetup {
u32 ptr_waypoints;
u32 ptr_waygroups;
u32 ptr_cover;
u32 ptr_intro;
u32 ptr_props;
u32 ptr_paths;
u32 ptr_ailists;
u32 ptr_padfiledata;
};
struct n64_coord {
f32 x;
f32 y;
f32 z;
};
struct n64_defaultobj {
u16 extrascale;
u8 hidden2;
u8 type;
s16 modelnum;
s16 pad;
u32 flags;
u32 flags2;
u32 flags3;
u32 ptr_prop;
u32 ptr_model;
f32 realrot[3][3];
u32 hidden;
union {
u32 ptr_geotilef;
u32 ptr_geoblock;
u32 ptr_geocyl;
u32 ptr_unkgeo;
};
union {
u32 ptr_projectile;
u32 ptr_embedment;
};
s16 damage;
s16 maxdamage;
u8 shadecol[4];
u8 nextcol[4];
u16 floorcol;
s8 geocount;
s8 _pad_;
};
struct n64_doorobj {
struct n64_defaultobj base;
f32 maxfrac;
f32 perimfrac;
f32 accel;
f32 decel;
f32 maxspeed;
u16 doorflags;
u16 doortype;
u32 keyflags;
s32 autoclosetime;
f32 frac;
f32 fracspeed;
s8 mode;
s8 glasshits;
s16 fadealpha;
s16 xludist;
s16 opadist;
struct n64_coord startpos;
f32 mtx98[3][3];
u32 ptr_sibling;
s32 lastopen60;
s16 portalnum;
s8 soundtype;
s8 fadetime60;
s32 lastcalc60;
u8 laserfade;
u8 unusedmaybe[3];
u8 shadeinfo1[4];
u8 shadeinfo2[4];
u8 actual1;
u8 actual2;
u8 extra1;
u8 extra2;
};
struct n64_doorscaleobj {
u32 unk00;
s32 scale;
};
struct n64_keyobj {
struct n64_defaultobj base;
u32 keyflags;
};
struct n64_alarmobj {
struct n64_defaultobj base;
};
struct n64_cctvobj {
struct n64_defaultobj base;
s16 lookatpadnum;
s16 toleft;
//Mtxf camrotm;
f32 m[4][4];
f32 yzero;
f32 yrot;
f32 yleft;
f32 yright;
f32 yspeed;
f32 ymaxspeed;
s32 seebondtime60;
f32 maxdist;
f32 xzero;
};
struct n64_ammocrateobj {
struct n64_defaultobj base;
s32 ammotype;
};
struct n64_gset {
u8 weaponnum;
u8 unk0639;
u8 unk063a;
u8 weaponfunc;
};
struct n64_weaponobj {
struct n64_defaultobj base;
union {
struct n64_gset gset;
struct {
u8 weaponnum;
s8 unk5d;
s8 unk5e;
u8 gunfunc;
};
};
s8 fadeouttimer60;
s8 dualweaponnum;
union {
s16 timer240;
s16 team;
};
u32 ptr_dualweapon;
};
struct n64_packedchr {
s16 chrindex;
s8 unk02;
s8 typenum;
u32 spawnflags;
s16 chrnum;
u16 padnum;
u8 bodynum;
s8 headnum;
u16 ailistnum;
u16 padpreset;
u16 chrpreset;
u16 hearscale;
u16 viewdist;
u32 flags;
u32 flags2;
u8 team;
u8 squadron;
s16 chair;
u32 convtalk;
u8 tude;
u8 naturalanim;
u8 yvisang;
u8 teamscandist;
};
struct n64_tvscreen {
u32 ptr_cmdlist;
u16 offset;
s16 pause60;
u32 ptr_tconfig;
f32 rot;
f32 xscale;
f32 xscalefrac;
f32 xscaleinc;
f32 xscaleold;
f32 xscalenew;
f32 yscale;
f32 yscalefrac;
f32 yscaleinc;
f32 yscaleold;
f32 yscalenew;
f32 xmid;
f32 xmidfrac;
f32 xmidinc;
f32 xmidold;
f32 xmidnew;
f32 ymid;
f32 ymidfrac;
f32 ymidinc;
f32 ymidold;
f32 ymidnew;
u8 red;
u8 redold;
u8 rednew;
u8 green;
u8 greenold;
u8 greennew;
u8 blue;
u8 blueold;
u8 bluenew;
u8 alpha;
u8 alphaold;
u8 alphanew;
f32 colfrac;
f32 colinc;
};
struct n64_singlemonitorobj {
struct n64_defaultobj base;
struct n64_tvscreen screen;
s16 owneroffset;
s8 ownerpart;
u8 imagenum;
};
struct n64_multimonitorobj {
struct n64_defaultobj base;
struct n64_tvscreen screens[4];
u8 imagenums[4];
};
struct n64_hangingmonitorsobj {
struct n64_defaultobj base;
};
struct n64_autogunobj {
struct n64_defaultobj base;
s16 targetpad;
s8 firing;
u8 firecount;
f32 yzero;
f32 ymaxleft;
f32 ymaxright;
f32 yrot;
f32 yspeed;
f32 xzero;
f32 xrot;
f32 xspeed;
f32 maxspeed;
f32 aimdist;
f32 barrelspeed;
f32 barrelrot;
s32 lastseebond60;
s32 lastaimbond60;
s32 allowsoundframe;
u32 ptr_beam;
f32 shotbondsum;
u32 ptr_target;
u8 targetteam;
u8 ammoquantity;
s16 nextchrtest;
};
struct n64_linkgunsobj {
u32 unk00;
s16 offset1;
s16 offset2;
};
struct n64_debrisobj {
struct n64_defaultobj base;
};
struct n64_hatobj {
struct n64_defaultobj base;
};
struct n64_grenadeprobobj { // objtype 0x12
u32 unk00;
s16 chrnum;
u16 probability;
};
struct n64_linkliftdoorobj {
u32 unk00;
u32 ptr_door;
u32 ptr_lift;
u32 ptr_next;
s32 stopnum;
};
struct n64_multiammocrateslot {
u16 modelnum;
u16 quantity;
};
struct n64_multiammocrateobj {
struct n64_defaultobj base;
struct n64_multiammocrateslot slots[19];
};
struct n64_shieldobj {
struct n64_defaultobj base;
f32 initialamount;
f32 amount;
u32 unk64;
};
struct n64_tag {
u32 identifier;
u16 tagnum;
s16 cmdoffset;
u32 ptr_next;
u32 ptr_obj;
};
struct n64_objective {
u32 unk00;
s32 index;
u32 text;
u16 unk0c;
u8 flags;
s8 difficulties;
};
struct n64_stdobjective {
u32 cmd;
};
struct n64_objectivecmd {
u8 cmd0[4];
u32 cmd1;
};
struct n64_briefingobj {
u32 unk00;
u32 type;
u32 text;
u32 ptr_next;
};
struct n64_padlockeddoorobj {
u32 unk00;
u32 ptr_door;
u32 ptr_lock;
u32 ptr_next;
};
struct n64_truckobj {
struct n64_defaultobj base;
u32 ptr_ailist;
u16 aioffset;
s16 aireturnlist;
f32 speed;
f32 wheelxrot;
f32 wheelyrot;
f32 speedaim;
f32 speedtime60;
f32 turnrot60;
f32 roty;
u32 ptr_path;
s32 nextstep;
};
struct n64_tankobj {
u8 _pad_[128];
};
struct n64_heliobj {
struct n64_defaultobj base;
u32 ptr_ailist;
u16 aioffset;
s16 aireturnlist;
f32 rotoryrot;
f32 rotoryspeed;
f32 rotoryspeedaim;
f32 rotoryspeedtime;
f32 speed;
f32 speedaim;
f32 speedtime60;
f32 yrot;
u32 ptr_path;
s32 nextstep;
};
struct n64_glassobj {
struct n64_defaultobj base;
s16 portalnum;
s16 _pad_;
};
struct n64_safeobj {
struct n64_defaultobj base;
};
struct n64_safeitemobj {
u32 unk00;
u32 ptr_item;
u32 ptr_safe;
u32 ptr_door;
u32 ptr_next;
};
struct n64_cameraposobj {
s32 type;
f32 x;
f32 y;
f32 z;
f32 theta;
f32 verta;
s32 pad;
};
struct n64_tintedglassobj {
struct n64_defaultobj base;
s16 xludist;
s16 opadist;
s16 opacity;
s16 portalnum;
f32 unk64;
};
struct n64_liftobj {
struct n64_defaultobj base;
s16 pads[4];
u32 ptr_doors[4];
f32 dist;
f32 speed;
f32 accel;
f32 maxspeed;
s8 soundtype;
s8 levelcur;
s8 levelaim;
s8 _pad_;
struct n64_coord prevpos;
};
struct n64_linksceneryobj {
u32 unk00;
u32 ptr_trigger;
u32 ptr_unexp;
u32 ptr_exp;
u32 ptr_next;
};
struct n64_blockedpathobj {
u32 unk00;
u32 ptr_blocker;
s16 waypoint1;
s16 waypoint2;
u32 ptr_next;
};
struct n64_hov {
u8 type;
u8 flags;
s16 _pad_;
f32 bobycur;
f32 bobytarget;
f32 bobyspeed;
f32 yrot;
f32 bobpitchcur;
f32 bobpitchtarget;
f32 bobpitchspeed;
f32 bobrollcur;
f32 bobrolltarget;
f32 bobrollspeed;
f32 groundpitch;
f32 y;
f32 ground;
s32 prevframe60;
s32 prevgroundframe60;
};
struct n64_hoverbikeobj {
struct n64_defaultobj base;
struct n64_hov hov;
f32 speed[2];
f32 prevpos[2];
f32 w;
f32 rels[2];
f32 exreal;
f32 ezreal;
f32 ezreal2;
f32 leanspeed;
f32 leandiff;
s32 maxspeedtime240;
f32 speedabs[2];
f32 speedrel[2];
};
struct n64_hoverpropobj {
struct n64_defaultobj base;
struct n64_hov hov;
};
struct n64_fanobj {
struct n64_defaultobj base;
f32 yrot;
f32 yrotprev;
f32 ymaxspeed;
f32 yspeed;
f32 yaccel;
s8 on;
u8 _pad_[3];
};
struct n64_hovercarobj {
struct n64_defaultobj base;
u32 ptr_ailist;
u16 aioffset;
s16 aireturnlist;
f32 speed;
f32 speedaim;
f32 speedtime60;
f32 turnyspeed60;
f32 turnxspeed60;
f32 turnrot60;
f32 roty;
f32 rotx;
f32 rotz;
u32 ptr_path;
s32 nextstep;
s16 status;
s16 dead;
s16 deadtimer60;
s16 sparkstimer60;
};
struct n64_chopperobj {
struct n64_defaultobj base;
u32 ptr_ailist;
u16 aioffset;
s16 aireturnlist;
union {
struct {
f32 speed;
f32 speedaim;
f32 speedtime60;
};
struct n64_coord fall;
};
f32 turnyspeed60;
f32 turnxspeed60;
f32 turnrot60;
f32 roty;
f32 rotx;
f32 rotz;
u32 ptr_path;
s32 nextstep;//
s16 weaponsarmed;
s16 ontarget;
s16 target;
u8 attackmode;
u8 cw;
f32 vx;
f32 vy;
f32 vz;
f32 power;
f32 otx;
f32 oty;
f32 otz;
f32 bob;
f32 bobstrength;
s32 targetvisible;
s32 timer60;
s32 patroltimer60;
f32 gunturnyspeed60;
f32 gunturnxspeed60;
f32 gunroty;
f32 gunrotx;
f32 barrelrotspeed;
f32 barrelrot;
u32 ptr_fireslotthing;
s32 dead;
};
struct n64_escalatorobj {
struct n64_defaultobj base;
s32 frame;
struct n64_coord prevpos;
};
struct n64_textoverride {
u32 unk00;
s32 objoffset;
s32 weapon;
u32 obtaintext;
u32 ownertext;
u32 inventorytext;
u32 inventory2text;
u32 pickuptext;
u32 ptr_next;
u32 ptr_obj;
};
struct n64_criteria_roomentered {
u32 unk00;
u32 pad;
u32 status;
u32 ptr_next;
};
struct n64_criteria_throwinroom {
u32 unk00;
u32 unk04;
u32 pad;
u32 status;
u32 ptr_next;
};
struct n64_criteria_holograph {
u32 unk00;
u32 obj;
u32 status;
u32 ptr_next;
};
struct n64_ailist {
u32 ptr_list;
s32 id;
};
struct n64_path {
u32 ptr_pads;
u8 id;
u8 flags;
u16 len;
};
#endif
+2 -4
View File
@@ -5,11 +5,12 @@
extern u8 *g_RomFile;
extern u32 g_RomFileSize;
extern const char *g_RomName;
s32 romdataInit(void);
u8 *romdataFileLoad(s32 fileNum, u32 *outSize);
void romdataFilePreprocess(s32 fileNum, s32 loadType, u8 *data, u32 size, u32 *outSize);
void romdataFilePreprocess(s32 fileNum, s32 loadType, u8 *data, u32 size);
void romdataFileFree(s32 fileNum);
const char *romdataFileGetName(s32 fileNum);
@@ -21,8 +22,5 @@ s32 romdataFileGetNumForName(const char *name);
u8 *romdataSegGetData(const char *segName);
u8 *romdataSegGetDataEnd(const char *segName);
u32 romdataSegGetSize(const char *segName);
u32 romdataFileGetEstimatedSize(const u32 size, const u32 loadtype);
s32 romdataCheckGbcRom(void);
#endif
+9 -5
View File
@@ -7,10 +7,14 @@ extern "C" {
#include <PR/ultratypes.h>
enum LogLevel {
LOG_NOTE,
LOG_WARNING,
LOG_ERROR,
#define LOGFLAG_NOCON (1 << 6)
#define LOGFLAG_SHOWMSG (1 << 7)
enum loglevel {
LOG_NOTE = 0,
LOG_CHAT = 0 | LOGFLAG_SHOWMSG,
LOG_WARNING = 1 | LOGFLAG_SHOWMSG,
LOG_ERROR = 2 | LOGFLAG_SHOWMSG,
};
void sysInitArgs(s32 argc, const char **argv);
@@ -21,6 +25,7 @@ const char *sysArgGetString(const char *arg);
s32 sysArgGetInt(const char *arg, s32 defval);
u64 sysGetMicroseconds(void);
f32 sysGetSeconds(void);
void sysFatalError(const char *fmt, ...) __attribute__((noreturn));
@@ -32,7 +37,6 @@ void sysGetHomePath(char *outPath, const u32 outLen);
void *sysMemAlloc(const u32 size);
void *sysMemZeroAlloc(const u32 size);
void *sysMemRealloc(void *ptr, const u32 newSize);
void sysMemFree(void *ptr);
// hns is specified in 100ns units
+14
View File
@@ -12,4 +12,18 @@ char *strParseToken(char *str, char *out, s32 *outCount);
char *strFmt(const char *fmt, ...);
char *strDuplicate(const char *str);
static inline f32 lerpf(const f32 a, const f32 b, const f32 t) {
return a + (b - a) * t;
}
static inline f32 lerpanglef(const f32 a, const f32 b, const f32 t) {
f32 d = b - a;
if (d > 180.f) {
d -= 360.f;
} else if (d < -180.f) {
d += 360.f;
}
return a + d * t;
}
#endif
-11
View File
@@ -1,11 +0,0 @@
#ifndef _IN_VERSIONINFO_H
#define _IN_VERSIONINFO_H
#define VERSION_TARGET "@VERSION_TARGET@"
#define VERSION_ARCH "@VERSION_ARCH@"
#define VERSION_ROMID "@VERSION_ROMID@"
#define VERSION_BUILD "@VERSION_BUILD@"
#define VERSION_HASH "@VERSION_HASH@"
#define VERSION_BRANCH "@VERSION_BRANCH@"
#endif
+1 -33
View File
@@ -11,11 +11,6 @@
#define VIDEO_MAX_FPS 240
#endif
typedef struct {
s32 width;
s32 height;
} displaymode;
s32 videoInit(void);
void videoStartFrame(void);
void videoSubmitCommands(Gfx *cmds);
@@ -32,42 +27,18 @@ s32 videoGetWidth(void);
s32 videoGetHeight(void);
f32 videoGetAspect(void);
s32 videoGetFullscreen(void);
s32 videoGetFullscreenMode(void);
s32 videoGetMaximizeWindow(void);
void videoSetMaximizeWindow(s32 fs);
s32 videoGetCenterWindow(void);
void videoSetCenterWindow(s32 center);
u32 videoGetTextureFilter(void);
s32 videoGetTextureFilter2D(void);
u32 videoGetAnisotropicFilter(void);
u32 videoGetMaxAnisotropyLevel(void);
s32 videoGetDetailTextures(void);
s32 videoGetDisplayModeIndex(void);
s32 videoGetDisplayMode(displaymode *out, const s32 index);
s32 videoGetNumDisplayModes(void);
s32 videoGetVsync(void);
s32 videoGetFramerateLimit(void);
s32 videoGetDisplayFPS(void);
s32 videoGetMSAA(void);
f32 videoGetGlareBrightness(void);
f32 videoGetOverexposureScale(void);
f32 videoGetAverageFPS(void);
void videoSetWindowOffset(s32 x, s32 y);
void videoSetFullscreen(s32 fs);
void videoSetFullscreenMode(s32 mode);
void videoSetTextureFilter(u32 filter);
void videoSetTextureFilter2D(s32 filter);
void videoSetAnisotropicFilter(u32 filter);
void videoSetDetailTextures(s32 detail);
void videoSetDisplayMode(const s32 index);
void videoSetVsync(const s32 vsync);
void videoSetFramerateLimit(const s32 limit);
void videoSetDisplayFPS(const s32 displayfps);
void videoSetMSAA(const s32 msaa);
void videoSetGlareBrightness(f32 bright);
void videoSetOverexposureScale(f32 scale);
void videoCapFramerate(s32 limit);
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize);
void videoSetFramebuffer(s32 target);
@@ -78,8 +49,5 @@ s32 videoFramebuffersSupported(void);
void videoResetTextureCache(void);
void videoFreeCachedTexture(const void *texptr);
void videoFreeCachedTextures(const void *start, const void *end);
void videoShutdown(void);
#endif
+4 -9
View File
@@ -10,7 +10,7 @@
#define CONFIG_MAX_SECNAME 128
#define CONFIG_MAX_KEYNAME 256
#define CONFIG_MAX_SETTINGS 300
#define CONFIG_MAX_SETTINGS 256
typedef enum {
CFG_NONE,
@@ -34,7 +34,6 @@ struct configentry {
} settings[CONFIG_MAX_SETTINGS];
static s32 numSettings = 0;
static u8 configMaxWarningLogged = 0;
static inline s32 configClampInt(s32 val, s32 min, s32 max)
{
@@ -65,15 +64,11 @@ static inline struct configentry *configAddEntry(const char *key)
{
if (numSettings < CONFIG_MAX_SETTINGS) {
struct configentry *cfg = &settings[numSettings++];
snprintf(cfg->key, CONFIG_MAX_KEYNAME, "%s", key);
strncpy(cfg->key, key, CONFIG_MAX_KEYNAME);
const char *delim = strrchr(cfg->key, '.');
cfg->seclen = delim ? (delim - cfg->key) : 0;
return cfg;
}
if (!configMaxWarningLogged) {
sysLogPrintf(LOG_WARNING, "Maximum number of configuration entries exceeded: %d", CONFIG_MAX_SETTINGS);
configMaxWarningLogged = 1;
}
return NULL;
}
@@ -233,7 +228,7 @@ s32 configSave(const char *fname)
configSaveEntry(cfg, f);
}
fsFileFree(f);
fsFileClose(f);
return 1;
}
@@ -287,7 +282,7 @@ s32 configLoad(const char *fname)
}
}
fsFileFree(f);
fsFileClose(f);
return 1;
}
+213
View File
@@ -0,0 +1,213 @@
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include "platform.h"
#include "types.h"
#include "constants.h"
#include "data.h"
#include "bss.h"
#include "config.h"
#include "video.h"
#include "input.h"
#include "console.h"
#include "system.h"
#include "utils.h"
#include "net/net.h"
#include "game/hudmsg.h"
#include "game/game_1531a0.h"
#include "lib/vi.h"
#define CON_ROWS 80
#define CON_COLS 56
#define CON_VISROWS 10
#define CON_MSGROWS 4
#define CON_MSGTIMER 3.f
static char conBuf[CON_ROWS][CON_COLS + 1];
static char conInput[CON_COLS + 1];
static char *conVisRows[CON_VISROWS];
static s32 conPrintRow = 0;
static s32 conPrintCol = 0;
static s32 conMsgRows = 0;
static f32 conMsgTimer = 0.f;
static s32 conInputCol = 0;
static u32 conTextColour = 0x00ff00ff;
static s32 conOpen = 0;
static s32 conButton = 0;
void conInit(void)
{
memset(conBuf, 0, sizeof(conBuf));
memset(conInput, 0, sizeof(conInput));
memset(conVisRows, 0, sizeof(conVisRows));
conPrintRow = conPrintCol = 0;
conOpen = 0;
conMsgRows = 0;
conMsgTimer = 0.0f;
conInputCol = 0;
}
void conPrint(s32 showmsg, const char *str)
{
if (!str || !*str) {
return;
}
const s32 oldRow = conPrintRow;
for (const char *s = str; *s; ++s) {
char ch = *s;
switch (ch) {
case '\n':
if (conPrintCol) {
conPrintCol = 0;
conPrintRow = (conPrintRow + 1) % CON_ROWS;
}
break;
case '\r':
break;
case '\t':
ch = ' ';
/* fallthrough */
default:
conBuf[conPrintRow][conPrintCol++] = ch;
if (conPrintCol == CON_COLS) {
conPrintCol = 0;
conPrintRow = (conPrintRow + 1) % CON_ROWS;
}
break;
}
conBuf[conPrintRow][conPrintCol] = '\0';
}
if (conPrintRow != oldRow) {
// scroll time
for (s32 i = 0; i < ARRAYCOUNT(conVisRows); ++i) {
s32 row = conPrintRow - i - 1;
if (row < 0) {
row = CON_ROWS + row;
}
conVisRows[i] = &conBuf[row][0];
}
if (showmsg) {
if (conMsgRows < CON_MSGROWS) {
if (conPrintRow > oldRow) {
conMsgRows += conPrintRow - oldRow;
} else {
conMsgRows += conPrintRow + (CON_ROWS - oldRow);
}
}
conMsgTimer = sysGetSeconds() + CON_MSGTIMER;
}
}
}
void conPrintLn(s32 showmsg, const char *s)
{
char tmp[4096];
snprintf(tmp, sizeof(tmp), "%s\n", s);
conPrint(showmsg, tmp);
}
void conPrintf(s32 showmsg, const char *fmt, ...)
{
char tmp[4096];
tmp[sizeof(tmp) - 1] = '\0';
tmp[0] = '\0';
va_list args;
va_start(args, fmt);
vsnprintf(tmp, sizeof(tmp), fmt, args);
va_end(args);
conPrint(showmsg, tmp);
}
static inline Gfx *conRenderMsgs(Gfx *gdl)
{
if (conMsgRows) {
s32 x, y;
const u32 c = (conTextColour & 0xffffff00) | 0xa0;
for (s32 i = 0; i < conMsgRows; ++i) {
char *s = conVisRows[i];
if (s) {
x = 4;
y = 4 + 8 * (conMsgRows - i - 1);
gdl = textRenderProjected(gdl, &x, &y, s, g_CharsHandelGothicXs, g_FontHandelGothicXs, c, viGetWidth(), viGetHeight(), 0, 0);
}
}
const f32 t = sysGetSeconds();
if (conMsgTimer <= t) {
conMsgTimer = t + CON_MSGTIMER;
--conMsgRows;
}
} else {
conMsgTimer = 0;
}
return gdl;
}
Gfx *conRender(Gfx *gdl)
{
if (!g_CharsHandelGothicXs || !g_FontHandelGothicXs) {
return gdl;
}
gdl = text0f153628(gdl);
if (!conOpen) {
gSPExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT, G_ASPECT_LEFT_EXT);
gdl = conRenderMsgs(gdl);
} else {
s32 x, y;
gSPExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT, G_ASPECT_CENTER_EXT);
gdl = hudmsgRenderBox(gdl, 16, 0, SCREEN_WIDTH_LO - 16, 4 + 8 * (CON_VISROWS + 1), 1.f, conTextColour, 0.9f);
for (s32 i = 0; i < CON_VISROWS; ++i) {
char *s = conVisRows[i];
if (s) {
x = 18;
y = 4 + 8 * (CON_VISROWS - i - 1);
gdl = textRenderProjected(gdl, &x, &y, s, g_CharsHandelGothicXs, g_FontHandelGothicXs, conTextColour, viGetWidth(), viGetHeight(), 0, 0);
}
}
char tmp[CON_COLS + 3];
snprintf(tmp, sizeof(tmp), "> %s", conInput);
x = 18;
y = 4 + 8 * CON_VISROWS;
gdl = textRenderProjected(gdl, &x, &y, tmp, g_CharsHandelGothicXs, g_FontHandelGothicXs, conTextColour, viGetWidth(), viGetHeight(), 0, 0);
}
gSPClearExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT);
gdl = text0f153780(gdl);
return gdl;
}
void conTick(void)
{
const s32 button = inputKeyPressed(VK_GRAVE);
if (button && !conButton) {
conOpen = !conOpen;
if (conOpen) {
inputStartTextInput();
} else {
inputStopTextInput();
}
}
conButton = button;
if (conOpen) {
if (inputTextHandler(conInput, CON_COLS, &conInputCol)) {
if (g_NetMode) {
netChat(NULL, conInput);
}
conInput[0] = '\0';
conInputCol = 0;
}
}
}
+3 -15
View File
@@ -11,9 +11,6 @@
#include "platform.h"
#include "utils.h"
#include "fs.h"
#ifdef PLATFORM_WIN32
#include <direct.h>
#endif
#define DEFAULT_BASEDIR_NAME "data"
@@ -114,7 +111,7 @@ s32 fsInit(void)
if (!portable) {
if (fsFileSize("./" DEFAULT_BASEDIR_NAME) >= 0) {
path = "./" DEFAULT_BASEDIR_NAME;
} else if (fsFileSize("$H/" DEFAULT_BASEDIR_NAME) >= 0) {
} else if (fsFileSize("$H/" DEFAULT_BASEDIR_NAME)) {
path = "$H/" DEFAULT_BASEDIR_NAME;
}
}
@@ -152,7 +149,7 @@ s32 fsInit(void)
if (portable) {
path = "$E";
} else {
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#ifdef PLATFORM_LINUX
// check if there's a config in the working directory, otherwise default to homeDir
if (fsFileSize("./" CONFIG_FNAME) >= 0) {
path = ".";
@@ -279,16 +276,7 @@ FILE *fsFileOpenRead(const char *name)
return fopen(fsFullPath(name), "rb");
}
void fsFileFree(FILE *f)
void fsFileClose(FILE *f)
{
fclose(f);
}
s32 fsCreateDir(const char *path)
{
#ifdef PLATFORM_WIN32
return _mkdir(fsFullPath(path));
#else
return mkdir(fsFullPath(path), 0777);
#endif
}
+52 -205
View File
@@ -28,9 +28,6 @@
#define WHEEL_UP_MASK SDL_BUTTON(VK_MOUSE_WHEEL_UP - VK_MOUSE_BEGIN + 1)
#define WHEEL_DN_MASK SDL_BUTTON(VK_MOUSE_WHEEL_DN - VK_MOUSE_BEGIN + 1)
#define CURSOR_HIDE_THRESHOLD 1
#define CURSOR_HIDE_TIME 3000000 // us
static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
#define CONTROLLERCFG_DEFAULT { \
@@ -44,8 +41,7 @@ static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
.deadzone = { DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE_RY }, \
.stickCButtons = 0, \
.swapSticks = 1, \
.deviceIndex = -1, \
.cancelCButtons = 0, \
.deviceIndex = -1 \
}
static struct controllercfg {
@@ -57,7 +53,6 @@ static struct controllercfg {
s32 stickCButtons;
s32 swapSticks;
s32 deviceIndex;
s32 cancelCButtons;
} padsCfg[INPUT_MAX_CONTROLLERS] = {
CONTROLLERCFG_DEFAULT,
CONTROLLERCFG_DEFAULT,
@@ -74,22 +69,16 @@ static s32 connectedMask = 0;
static s32 numJoysticks = 0;
static s32 useHIDAPI = 1;
static s32 useRawInput = 0;
static s32 mouseEnabled = 1;
static s32 mouseLocked = 0;
static s32 mouseDefaultLocked = 0;
static s32 mouseX, mouseY;
static s32 mouseDX, mouseDY;
static u32 mouseButtons;
static s32 mouseWheel = 0;
static s32 mouseLocked = 0;
static s32 mouseLockMode = MLOCK_AUTO;
static u64 mouseCursorTime = 0;
static s32 mouseShowCursor = 1;
static f32 mouseSensX = 2.5f;
static f32 mouseSensY = 2.5f;
static f32 mouseSensX = 1.5f;
static f32 mouseSensY = 1.5f;
static s32 lastKey = 0;
static char lastChar = 0;
@@ -118,8 +107,8 @@ static const char *ckNames[CK_TOTAL_COUNT] = {
"STICK_XPOS",
"STICK_YNEG",
"STICK_YPOS",
"ACCEPT_BUTTON",
"CANCEL_BUTTON",
"CK_0010",
"CK_0020",
"CK_0040",
"CK_0080",
"CK_0100",
@@ -184,8 +173,6 @@ static const char *vkJoyNames[] = {
static char vkNames[VK_TOTAL_COUNT][64];
static s8 vkPrevState[VK_TOTAL_COUNT];
void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{
// TODO: make VK constants for all these
@@ -195,7 +182,7 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{ CK_RTRIG, VK_MOUSE_RIGHT, SDL_SCANCODE_Z },
{ CK_LTRIG, SDL_SCANCODE_F, SDL_SCANCODE_X },
{ CK_ZTRIG, VK_MOUSE_LEFT, SDL_SCANCODE_SPACE },
{ CK_START, SDL_SCANCODE_TAB, 0 },
{ CK_START, SDL_SCANCODE_RETURN, SDL_SCANCODE_TAB },
{ CK_DPAD_D, SDL_SCANCODE_Q, VK_MOUSE_MIDDLE },
{ CK_DPAD_U, 0, 0 },
{ CK_Y, VK_MOUSE_WHEEL_DN, 0 },
@@ -209,9 +196,7 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{ CK_STICK_YNEG, SDL_SCANCODE_DOWN, 0 },
{ CK_STICK_YPOS, SDL_SCANCODE_UP, 0 },
{ CK_4000, SDL_SCANCODE_LSHIFT, 0 },
{ CK_2000, SDL_SCANCODE_LCTRL, 0 },
{ CK_ACCEPT, SDL_SCANCODE_RETURN, SDL_SCANCODE_E },
{ CK_CANCEL, VK_MOUSE_RIGHT, 0 },
{ CK_2000, SDL_SCANCODE_LCTRL, 0 }
};
static const u32 pcjoybinds[][2] = {
@@ -228,8 +213,6 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{ CK_C_U, SDL_CONTROLLER_BUTTON_DPAD_UP },
{ CK_C_R, SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
{ CK_C_L, SDL_CONTROLLER_BUTTON_DPAD_LEFT },
{ CK_ACCEPT, SDL_CONTROLLER_BUTTON_A },
{ CK_CANCEL, SDL_CONTROLLER_BUTTON_B },
{ CK_8000, SDL_CONTROLLER_BUTTON_LEFTSTICK },
};
@@ -340,14 +323,6 @@ static inline void inputInitController(const s32 cidx, const s32 jidx)
sysLogPrintf(LOG_NOTE, "input: assigned controller '%d: (%s)' (id %d) to player %d",
jidx, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
SDL_Joystick* joy = SDL_GameControllerGetJoystick(pads[cidx]);
if (joy) {
char guidStr[1024] = "";
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joy);
SDL_JoystickGetGUIDString(guid, guidStr, sizeof(guidStr));
sysLogPrintf(LOG_NOTE, "input: GUID for controller %d: %s", jidx, guidStr);
}
}
static inline void inputCloseController(const s32 cidx)
@@ -679,47 +654,6 @@ static inline void inputLoadBinds(void)
s32 inputInit(void)
{
// Set SDL hints before initializing the controller subsystem.
if (useHIDAPI) {
#if SDL_VERSION_ATLEAST(2, 0, 12)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 14)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 22)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
// the two hints below enable Rumble and Motion Sensor for PS4/5 pads connected via bluetooth
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 23, 2)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 25, 1)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 26, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 30, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
#endif
}
if (useRawInput) {
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
#ifdef SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
#elif defined(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT)
// old name for SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT before SDL2.0.16
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, "1");
#endif
}
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
}
@@ -744,9 +678,7 @@ s32 inputInit(void)
inputSetDefaultKeyBinds(i, 0);
}
if (mouseLockMode != MLOCK_AUTO) {
inputLockMouse(mouseLockMode);
}
inputLockMouse(mouseDefaultLocked);
// update the axis maps
// NOTE: by default sticks get swapped for 1.2: "right stick" here means left stick on your controller
@@ -756,9 +688,6 @@ s32 inputInit(void)
inputLoadBinds();
// Explicitly stop text input to prevent key events being swallowed on certain Wayland systems
inputStopTextInput();
return connectedMask;
}
@@ -819,22 +748,12 @@ s32 inputReadController(s32 idx, OSContPad *npad)
npad->stick_x = xdiff < 0 ? -0x80 : (xdiff > 0 ? 0x7F : 0);
npad->stick_y = ydiff < 0 ? -0x80 : (ydiff > 0 ? 0x7F : 0);
const struct controllercfg *cfg = &padsCfg[idx];
if (cfg->cancelCButtons) {
// opposite C buttons cancel each other out
if ((npad->button & (L_CBUTTONS | R_CBUTTONS)) == (L_CBUTTONS | R_CBUTTONS)) {
npad->button &= ~(L_CBUTTONS | R_CBUTTONS);
}
if ((npad->button & (U_CBUTTONS | D_CBUTTONS)) == (U_CBUTTONS | D_CBUTTONS)) {
npad->button &= ~(U_CBUTTONS | D_CBUTTONS);
}
}
if (!pads[idx]) {
return 0;
}
const struct controllercfg *cfg = &padsCfg[idx];
s32 leftX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][0]);
s32 leftY = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][1]);
s32 rightX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[1][0]);
@@ -889,12 +808,8 @@ static inline void inputUpdateMouse(void)
mouseWheel = 0;
s32 mdx = 0;
s32 mdy = 0;
SDL_GetRelativeMouseState(&mdx, &mdy);
if (mouseLocked) {
mouseDX = mdx;
mouseDY = mdy;
SDL_GetRelativeMouseState(&mouseDX, &mouseDY);
} else {
mouseDX = mx - mouseX;
mouseDY = my - mouseY;
@@ -903,18 +818,10 @@ static inline void inputUpdateMouse(void)
mouseX = mx;
mouseY = my;
// if MLOCK_AUTO is enabled, disable cursor if mouse is unlocked
// and we haven't moved it for a few seconds
if (mouseLockMode == MLOCK_AUTO && !mouseLocked) {
if (abs(mouseDX) > CURSOR_HIDE_THRESHOLD || abs(mouseDY) > CURSOR_HIDE_THRESHOLD) {
if (!mouseShowCursor) {
inputMouseShowCursor(1);
}
} else if (sysGetMicroseconds() > mouseCursorTime) {
if (mouseShowCursor) {
inputMouseShowCursor(0);
}
}
if (!mouseLocked && (mouseButtons & SDL_BUTTON_LMASK)) {
inputLockMouse(1);
} else if (mouseLocked && inputKeyPressed(VK_ESCAPE)) {
inputLockMouse(0);
}
}
@@ -1012,16 +919,6 @@ void inputControllerSetDualAnalog(s32 cidx, s32 enable)
padsCfg[cidx].stickCButtons = !enable;
}
s32 inputControllerGetCancelCButtons(s32 cidx)
{
return padsCfg[cidx].cancelCButtons;
}
void inputControllerSetCancelCButtons(s32 cidx, s32 cancel)
{
padsCfg[cidx].cancelCButtons = cancel;
}
f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis)
{
return padsCfg[cidx].sens[stick * 2 + axis];
@@ -1091,13 +988,6 @@ const char *inputGetConnectedControllerName(s32 id)
snprintf(fullName, sizeof(fullName), "%d: %s", jidx, name);
// replace non-ascii chars with spaces
for (char *p = fullName; *p; ++p) {
if ((u32)*p >= 0x7f) {
*p = ' ';
}
}
return fullName;
}
@@ -1179,13 +1069,9 @@ s32 inputKeyPressed(u32 vk)
if (vk >= VK_KEYBOARD_BEGIN && vk < VK_MOUSE_BEGIN) {
const u8 *state = SDL_GetKeyboardState(NULL);
return state[vk - VK_KEYBOARD_BEGIN];
}
if (vk >= VK_MOUSE_BEGIN && vk < VK_JOY_BEGIN) {
return (mouseButtons & SDL_BUTTON(vk - VK_MOUSE_BEGIN + 1)) != 0;
}
if (vk >= VK_JOY_BEGIN && vk < VK_TOTAL_COUNT) {
} else if (vk >= VK_MOUSE_BEGIN && vk < VK_JOY_BEGIN) {
return mouseButtons & SDL_BUTTON(vk - VK_MOUSE_BEGIN + 1);
} else if (vk >= VK_JOY_BEGIN && vk < VK_TOTAL_COUNT) {
vk -= VK_JOY_BEGIN;
const s32 idx = vk / INPUT_MAX_CONTROLLER_BUTTONS;
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || !pads[idx]) {
@@ -1199,18 +1085,9 @@ s32 inputKeyPressed(u32 vk)
}
return SDL_GameControllerGetButton(pads[idx], vk);
}
return 0;
}
s32 inputKeyJustPressed(u32 vk)
{
const s8 pressed = inputKeyPressed(vk);
const s32 result = pressed && !vkPrevState[vk];
vkPrevState[vk] = pressed;
return result;
}
static inline u32 inputContToContKey(const u32 cont)
{
if (cont == 0) {
@@ -1240,11 +1117,10 @@ s32 inputMouseIsLocked(void)
return mouseLocked;
}
s32 inputMouseGetPosition(s32 *x, s32 *y)
void inputMouseGetPosition(s32 *x, s32 *y)
{
if (x) *x = mouseX * videoGetNativeWidth() / videoGetWidth();
if (y) *y = mouseY * videoGetNativeHeight() / videoGetHeight();
return (mouseDX != 0 || mouseDY != 0);
}
void inputMouseGetRawDelta(s32 *dx, s32 *dy)
@@ -1253,23 +1129,29 @@ void inputMouseGetRawDelta(s32 *dx, s32 *dy)
if (dy) *dy = mouseDY;
}
void inputMouseGetScaledDelta(f32* dx, f32* dy)
void inputMouseGetScaledDelta(f32 *dx, f32 *dy)
{
f32 mdx = 0.f, mdy = 0.f;
f32 mdx, mdy;
if (mouseLocked) {
mdx = mouseDX * (0.022f / 3.5f) * mouseSensX;
mdy = mouseDY * (0.022f / 3.5f) * mouseSensY;
mdx = mouseSensX * (f32)mouseDX / 100.0f;
mdy = mouseSensY * (f32)mouseDY / 100.0f;
} else {
mdx = 0.f;
mdy = 0.f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
}
void inputMouseGetAbsScaledDelta(f32* dx, f32* dy)
void inputMouseGetAbsScaledDelta(f32 *dx, f32 *dy)
{
f32 mdx = 0.f, mdy = 0.f;
f32 mdx, mdy;
if (mouseLocked) {
mdx = mouseDX * (0.022f / 3.5f) * fabsf(mouseSensX);
mdy = mouseDY * (0.022f / 3.5f) * fabsf(mouseSensY);
mdx = fabsf(mouseSensX) * (f32)mouseDX / 100.0f;
mdy = fabsf(mouseSensY) * (f32)mouseDY / 100.0f;
} else {
mdx = 0.f;
mdy = 0.f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
@@ -1295,41 +1177,21 @@ s32 inputMouseIsEnabled(void)
void inputMouseEnable(s32 enabled)
{
mouseEnabled = !!enabled;
if (!mouseEnabled && mouseLockMode != MLOCK_ON && mouseLocked) {
if (!mouseEnabled && mouseLocked) {
inputLockMouse(0);
}
}
s32 inputAutoLockMouse(s32 wantlock)
s32 inputGetMouseDefaultLocked(void)
{
if (mouseEnabled && mouseLockMode == MLOCK_AUTO) {
inputLockMouse(wantlock);
return 1;
}
return 0;
return mouseDefaultLocked;
}
void inputMouseShowCursor(s32 show)
void inputSetMouseDefaultLocked(s32 defaultLocked)
{
mouseShowCursor = !!show;
SDL_ShowCursor(mouseShowCursor);
if (show) {
mouseCursorTime = sysGetMicroseconds() + CURSOR_HIDE_TIME;
}
}
s32 inputGetMouseLockMode(void)
{
return mouseLockMode;
}
void inputSetMouseLockMode(s32 lockmode)
{
mouseLockMode = lockmode;
if (lockmode == MLOCK_ON) {
inputLockMouse(1);
} else {
inputLockMouse(0);
mouseDefaultLocked = !!defaultLocked;
if (mouseEnabled) {
inputLockMouse(mouseDefaultLocked);
}
}
@@ -1425,20 +1287,14 @@ char inputGetLastTextChar(void)
return lastChar;
}
static inline s32 filterChar(const char ch)
s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol)
{
return isalnum(ch) || ch == ' ' || ch == '?' || ch == '!' || ch == '.';
}
s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol, s32 oskCharsOnly)
{
const s32 ctrlHeld = inputGetKeyModState() & KM_CTRL;
const s32 ctrlHeld = inputKeyPressed(VK_LCTRL) || inputKeyPressed(VK_RCTRL);
if (!ctrlHeld) {
const char chr = inputGetLastTextChar();
inputClearLastTextChar();
const s32 valid = chr && (oskCharsOnly ? filterChar(chr) : isprint(chr));
if (valid) {
if (chr && isprint(chr)) {
if (*curCol < outSize - 1) {
out[(*curCol)++] = chr;
out[*curCol] = '\0';
@@ -1465,6 +1321,10 @@ s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol, s32 oskCharsOnly
} else {
out[0] = '\0';
}
} else if (key == VK_RETURN) {
if (out[0] && *curCol) {
return 1;
}
} else if (key == VK_ESCAPE) {
return -1;
}
@@ -1503,26 +1363,14 @@ void inputStopTextInput(void)
textInput = 0;
}
s32 inputIsTextInputActive(void)
{
return textInput;
}
u32 inputGetKeyModState(void)
{
return SDL_GetModState();
}
PD_CONSTRUCTOR static void inputConfigInit(void)
{
configRegisterInt("Input.MouseEnabled", &mouseEnabled, 0, 1);
configRegisterInt("Input.MouseLockMode", &mouseLockMode, MLOCK_OFF, MLOCK_AUTO);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -30.f, 30.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -30.f, 30.f);
configRegisterInt("Input.MouseDefaultLocked", &mouseDefaultLocked, 0, 1);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -10.f, 10.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -10.f, 10.f);
configRegisterInt("Input.FakeGamepads", &fakeControllers, 0, 4);
configRegisterInt("Input.FirstGamepadNum", &firstController, 0, 3);
configRegisterInt("Input.UseHIDAPI", &useHIDAPI, 0, 1);
configRegisterInt("Input.UseRawInput", &useRawInput, 0, 1);
char secname[] = "Input.Player1.Binds";
char keyname[256] = { 0 };
@@ -1539,7 +1387,6 @@ PD_CONSTRUCTOR static void inputConfigInit(void)
configRegisterFloat(strFmt("%s.RStickScaleX", secname), &padsCfg[c].sens[2], -10.f, 10.f);
configRegisterFloat(strFmt("%s.RStickScaleY", secname), &padsCfg[c].sens[3], -10.f, 10.f);
configRegisterInt(strFmt("%s.StickCButtons", secname), &padsCfg[c].stickCButtons, 0, 1);
configRegisterInt(strFmt("%s.CancelCButtons", secname), &padsCfg[c].cancelCButtons, 0, 1);
configRegisterInt(strFmt("%s.SwapSticks", secname), &padsCfg[c].swapSticks, 0, 1);
configRegisterInt(strFmt("%s.ControllerIndex", secname), &padsCfg[c].deviceIndex, -1, 0x7FFFFFFF);
secname[13] = '.';
+8 -7
View File
@@ -6,7 +6,6 @@
#include <errno.h>
#include <PR/os_internal.h>
#include <PR/rcp.h>
#include "platform.h"
#include "system.h"
#include "input.h"
#include "video.h"
@@ -278,7 +277,7 @@ static inline void osEeepromLoad(const char *fname)
FILE *fp = fsFileOpenRead(fname);
if (fp) {
fread(eeprom, 1, EEPROM_SIZE, fp);
fsFileFree(fp);
fsFileClose(fp);
} else {
sysLogPrintf(LOG_NOTE, "could not read EEPROM from `%s`: %s", fsFullPath(fname), strerror(errno));
}
@@ -290,7 +289,7 @@ static inline void osEeepromSave(const char *fname)
FILE* fp = fsFileOpenWrite(fname);
if (fp) {
fwrite(eeprom, 1, EEPROM_SIZE, fp);
fsFileFree(fp);
fsFileClose(fp);
} else {
sysLogPrintf(LOG_ERROR, "could not save EEPROM to `%s`: %s", fsFullPath(fname), strerror(errno));
}
@@ -434,7 +433,7 @@ void osInvalDCache(void *a, s32 b)
}
s32 osPiStartDma(OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, u32 nbytes, OSMesgQueue *mq)
s32 osPiStartDma(OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
{
memcpy(vAddr, (const void *)devAddr, nbytes);
return 0;
@@ -467,21 +466,23 @@ OSIntMask osSetIntMask(OSIntMask mask)
/* libc compatibility wrappers */
#ifndef PLATFORM_OSX
#ifndef HAVE_BZERO
void bzero(void *ptr, size_t size)
{
memset(ptr, 0, size);
}
#endif
#ifndef HAVE_BCOPY
void bcopy(const void *src, void *dst, size_t n)
{
memcpy(dst, src, n);
}
#endif
#ifndef HAVE_BCMP
s32 bcmp(const void *s1, const void *s2, size_t n)
{
return memcmp(s1, s2, n);
}
#endif
+18 -10
View File
@@ -16,7 +16,9 @@
#include "config.h"
#include "mod.h"
#include "system.h"
#include "console.h"
#include "utils.h"
#include "net/net.h"
u32 g_OsMemSize = 0;
s32 g_OsMemSizeMb = 16;
@@ -69,7 +71,7 @@ static void gameInit(void)
{
osMemSize = g_OsMemSizeMb * 1024 * 1024;
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
for (s32 i = 0; i < MAX_LOCAL_PLAYERS; ++i) {
struct extplayerconfig *cfg = g_PlayerExtCfg + i;
cfg->fovzoommult = cfg->fovzoom ? cfg->fovy / 60.0f : 1.0f;
}
@@ -86,9 +88,9 @@ static void gameInit(void)
static void cleanup(void)
{
sysLogPrintf(LOG_NOTE, "shutdown");
netDisconnect();
inputSaveBinds();
configSave(CONFIG_PATH);
videoShutdown();
crashShutdown();
// TODO: actually shut down all subsystems
}
@@ -101,6 +103,7 @@ int main(int argc, const char **argv)
crashInit();
}
conInit();
sysInit();
fsInit();
configInit();
@@ -108,8 +111,7 @@ int main(int argc, const char **argv)
inputInit();
audioInit();
romdataInit();
g_ValidGbcRomFound = romdataCheckGbcRom();
netInit();
gameInit();
@@ -136,6 +138,8 @@ int main(int argc, const char **argv)
g_StageNum = sysArgGetInt("--boot-stage", STAGE_TITLE);
g_FileAutoSelect = sysArgGetInt("--profile", -1);
if (g_StageNum == STAGE_TITLE && (sysArgCheck("--skip-intro") || g_SkipIntro)) {
// shorthand for --boot-stage 0x26
g_StageNum = STAGE_CITRAINING;
@@ -144,11 +148,19 @@ int main(int argc, const char **argv)
g_StageNum = STAGE_TITLE;
}
if (g_NetJoinLatch || g_NetHostLatch) {
if (g_FileAutoSelect < 0) {
// default to profile 0 if going into a net game
g_FileAutoSelect = 0;
}
// skip the intro if going into a net game
g_StageNum = STAGE_CITRAINING;
}
if (g_StageNum != STAGE_TITLE) {
sysLogPrintf(LOG_NOTE, "boot stage set to 0x%02x", g_StageNum);
}
g_FileAutoSelect = sysArgGetInt("--profile", -1);
if (g_FileAutoSelect >= 0) {
sysLogPrintf(LOG_NOTE, "player profile set to %d", g_FileAutoSelect);
}
@@ -162,15 +174,13 @@ PD_CONSTRUCTOR static void gameConfigInit(void)
{
configRegisterInt("Game.MemorySize", &g_OsMemSizeMb, 4, 2048);
configRegisterInt("Game.CenterHUD", &g_HudCenter, 0, 2);
configRegisterInt("Game.MenuMouseControl", &g_MenuMouseControl, 0, 1);
configRegisterFloat("Game.ScreenShakeIntensity", &g_ViShakeIntensityMult, 0.f, 10.f);
configRegisterInt("Game.TickRateDivisor", &g_TickRateDiv, 0, 10);
configRegisterInt("Game.ExtraSleep", &g_TickExtraSleep, 0, 1);
configRegisterInt("Game.SkipIntro", &g_SkipIntro, 0, 1);
configRegisterInt("Game.DisableMpDeathMusic", &g_MusicDisableMpDeath, 0, 1);
configRegisterInt("Game.GEMuzzleFlashes", &g_BgunGeMuzzleFlashes, 0, 1);
configRegisterInt("Game.MaxExplosions", &g_MaxExplosions, 6, 96);
for (s32 j = 0; j < MAX_PLAYERS; ++j) {
for (s32 j = 0; j < MAX_LOCAL_PLAYERS; ++j) {
const s32 i = j + 1;
configRegisterFloat(strFmt("Game.Player%d.FovY", i), &g_PlayerExtCfg[j].fovy, 5.f, 175.f);
configRegisterInt(strFmt("Game.Player%d.FovAffectsZoom", i), &g_PlayerExtCfg[j].fovzoom, 0, 1);
@@ -179,12 +189,10 @@ PD_CONSTRUCTOR static void gameConfigInit(void)
configRegisterFloat(strFmt("Game.Player%d.MouseAimSpeedY", i), &g_PlayerExtCfg[j].mouseaimspeedy, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.RadialMenuSpeed", i), &g_PlayerExtCfg[j].radialmenuspeed, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.CrosshairSway", i), &g_PlayerExtCfg[j].crosshairsway, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.CrosshairEdgeBoundary", i), &g_PlayerExtCfg[j].crosshairedgeboundary, 0.0f, 1.0f);
configRegisterInt(strFmt("Game.Player%d.CrouchMode", i), &g_PlayerExtCfg[j].crouchmode, 0, CROUCHMODE_TOGGLE_ANALOG);
configRegisterInt(strFmt("Game.Player%d.ExtendedControls", i), &g_PlayerExtCfg[j].extcontrols, 0, 1);
configRegisterUInt(strFmt("Game.Player%d.CrosshairColour", i), &g_PlayerExtCfg[j].crosshaircolour, 0, 0xFFFFFFFF);
configRegisterUInt(strFmt("Game.Player%d.CrosshairSize", i), &g_PlayerExtCfg[j].crosshairsize, 0, 4);
configRegisterInt(strFmt("Game.Player%d.CrosshairHealth", i), &g_PlayerExtCfg[j].crosshairhealth, 0, CROSSHAIR_HEALTH_ON_WHITE);
configRegisterInt(strFmt("Game.Player%d.UseKeyReloads", i), &g_PlayerExtCfg[j].usereloads, 0, false);
}
}
-1
View File
@@ -6,7 +6,6 @@
#include "mixer.h"
#include "platform.h"
#define MINIMP3_IMPLEMENTATION
#include "external/minimp3.h"
#ifdef __SSE4_1__
+3 -3
View File
@@ -420,7 +420,7 @@ s32 modTextureLoad(u16 num, void *dst, u32 dstSize)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_TEXTURES_DIR) >= 0);
dirExists = (fsFileSize(MOD_TEXTURES_DIR "/") >= 0);
}
if (!dirExists) {
@@ -442,7 +442,7 @@ void *modSequenceLoad(u16 num, u32 *outSize)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_SEQUENCES_DIR) >= 0);
dirExists = (fsFileSize(MOD_SEQUENCES_DIR "/") >= 0);
}
if (!dirExists) {
@@ -478,7 +478,7 @@ s32 modAnimationLoadDescriptor(u16 num, struct animtableentry *anim)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_ANIMATIONS_DIR) >= 0);
dirExists = (fsFileSize(MOD_ANIMATIONS_DIR "/") >= 0);
}
if (!dirExists) {
-896
View File
@@ -1,896 +0,0 @@
#include "types.h"
#include "constants.h"
#include "bss.h"
#include "game/pak.h"
#include "game/filelist.h"
#include "game/menu.h"
#include "game/savebuffer.h"
#include "game/mplayer/mplayer.h"
#include <string.h>
#include "fs.h"
#include "system.h"
#include "mpsetups.h"
/*
MP Setup File Format
# header
[version{1}]
[defaultsetup{1}]
[numsetups{1}]
# setups
[setup_1{80}]
...
[setup_n{80}]
*/
#define MPSETUP_VERSION 1
#define MPSETUP_EXPORTDIR "$S/exported/"
#define MPSETUP_FILENAME "mpsetups"
#define MPSETUP_FILENAME_EXP "mpsetups-ext"
#define MPSETUP_OP_DEFAULT 0
#define MPSETUP_OP_IMPORT 1
#define MPSETUP_OP_EXPORT 2
#define MPSETUP_IMPORT_OVERWRITE 0
#define MPSETUP_IMPORT_ADD 1
#define MPSETUP_IMPORT_CONFLICT 0x1313
extern struct menudialogdef g_MpSaveSetupNameMenuDialog;
s16 g_MpCurrentSetup = -1;
struct mpsetupfile g_MpSetupFile;
static struct mpsetupfile g_ImportMpSetupFile;
static u64 g_MpImportExportFilter[2];
static char g_StatusText[128];
static char g_TitleImportExportDialog[20];
static char g_LabelSetDefault[20] = "Set Default\n";
/* extended mpsetup menu definitions */
static MenuItemHandlerResult menuhandlerRenameSetup(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerDeleteSetup(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerImportOrExportSettings(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerImportAction(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerOpenImportExportDialog(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerSelectSetupHandler(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerSetupRename(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerSetupDelete(s32 operation, struct menuitem *item, union handlerdata *data);
static MenuItemHandlerResult menuhandlerSetupSetDefault(s32 operation, struct menuitem *item, union handlerdata *data);
static struct menuitem g_StatusOkMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LESSLEFTPADDING,
(uintptr_t)g_StatusText,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_OPTIONS_347, // "OK"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_StatusOkDialog = {
MENUDIALOGTYPE_SUCCESS,
L_OPTIONS_345, // "Cool!"
g_StatusOkMenuItems,
NULL,
MENUDIALOGFLAG_DISABLEBANNER,
NULL,
};
static struct menuitem g_StatusErrorMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LESSLEFTPADDING,
(uintptr_t)g_StatusText,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_OPTIONS_347, // "OK"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
/* public */
struct menudialogdef g_StatusErrorDialog = {
MENUDIALOGTYPE_DANGER,
L_OPTIONS_277, // "Failed"
g_StatusErrorMenuItems,
NULL,
MENUDIALOGFLAG_DISABLEBANNER,
NULL,
};
static struct menuitem g_RenameSetupItems[] = {
#if VERSION != VERSION_JPN_FINAL
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LESSLEFTPADDING,
(uintptr_t)"Enter the setup name:\n",
0,
NULL,
},
#endif
{
MENUITEMTYPE_KEYBOARD,
18,
0,
0,
1,
menuhandlerRenameSetup,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_RenameSetupDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Setup Name:\n",
g_RenameSetupItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
static struct menuitem g_DeleteSetupItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LESSLEFTPADDING,
(uintptr_t)"Delete Setup?\n",
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_OPTIONS_385, // "No"
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CENTRE,
L_OPTIONS_386, // "Yes"
0,
menuhandlerDeleteSetup,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_DeleteSetupDialog = {
MENUDIALOGTYPE_DANGER,
(uintptr_t)"Delete Setup\n",
g_DeleteSetupItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
static struct menuitem g_ImportExportItems[] = {
{
MENUITEMTYPE_LIST,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LABEL_CUSTOMCOLOUR,
140,
0x0000004d,
menuhandlerImportOrExportSettings,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_ImportExportDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t) g_TitleImportExportDialog,
g_ImportExportItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
static struct menuitem g_ManageImportExportItems[] = {
{
MENUITEMTYPE_SELECTABLE,
MPSETUP_OP_IMPORT,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Import Settings\n",
0,
menuhandlerOpenImportExportDialog,
},
{
MENUITEMTYPE_SELECTABLE,
MPSETUP_OP_EXPORT,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Export Settings\n",
0,
menuhandlerOpenImportExportDialog,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_ManageImportExportDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t) "Import/Export\n",
g_ManageImportExportItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
static struct menuitem g_MpManageSettingsListItems[] = {
{
MENUITEMTYPE_LIST,
0,
MENUITEMFLAG_LABEL_CUSTOMCOLOUR,
160,
0x00000042,
menuhandlerSelectSetupHandler,
},
{ MENUITEMTYPE_END },
};
/* public */
struct menudialogdef g_ManageSettingsDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t) "Manage Settings\n",
g_MpManageSettingsListItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
&g_ManageImportExportDialog,
};
static struct menuitem g_ManageSetupItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Rename\n",
0,
menuhandlerSetupRename,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Delete\n",
0,
menuhandlerSetupDelete,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)g_LabelSetDefault,
0,
menuhandlerSetupSetDefault,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_ManageSetupDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Manage Setup",
g_ManageSetupItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
static struct menuitem g_ImportOverrideItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_LESSLEFTPADDING,
(uintptr_t) "How to resolve setups\nwith the same name?\n",
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
MPSETUP_IMPORT_ADD,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
(uintptr_t) "Add\n",
0,
menuhandlerImportAction,
},
{
MENUITEMTYPE_SELECTABLE,
MPSETUP_IMPORT_OVERWRITE,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
(uintptr_t) "Overwrite\n",
0,
menuhandlerImportAction,
},
{ MENUITEMTYPE_END },
};
static struct menudialogdef g_ImportOverrideDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Name Conflicts\n",
g_ImportOverrideItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
/* common utils */
static s32 mpsetupDeserialize(FILE *f, struct mpsetupfile *setupfile)
{
s32 rx = 0;
rx += fread(&setupfile->version, sizeof(setupfile->version), 1, f);
rx += fread(&setupfile->defaultsetup, sizeof(setupfile->defaultsetup), 1, f);
rx += fread(&setupfile->numsetups, sizeof(setupfile->numsetups), 1, f);
for (int i = 0; i < setupfile->numsetups; ++i) {
rx += fread(setupfile->setups[i].bytes, sizeof(setupfile->setups[i].bytes), 1, f);
}
return rx;
}
static s32 mpsetupSerialize(FILE *f, struct mpsetupfile *setupfile)
{
s32 wx = 0;
wx += fwrite(&setupfile->version, sizeof(setupfile->version), 1, f);
wx += fwrite(&setupfile->defaultsetup, sizeof(setupfile->defaultsetup), 1, f);
wx += fwrite(&setupfile->numsetups, sizeof(setupfile->numsetups), 1, f);
for (int i = 0; i < setupfile->numsetups; ++i) {
wx += fwrite(setupfile->setups[i].bytes, sizeof(setupfile->setups[i].bytes), 1, f);
}
return wx;
}
static FILE *mpsetupOpenFile(bool write, u8 op) {
const char *filename = fsFullPath("$S/" MPSETUP_FILENAME ".bin");
if (op == MPSETUP_OP_EXPORT) {
// create export directory if it doesn't exist
if (fsFileSize(MPSETUP_EXPORTDIR) < 0) {
if (fsCreateDir(MPSETUP_EXPORTDIR) != 0) {
return NULL;
}
}
filename = fsFullPath(MPSETUP_EXPORTDIR MPSETUP_FILENAME_EXP ".bin");
} else if (op == MPSETUP_OP_IMPORT) {
// same name as export but different folder
filename = fsFullPath("$S/" MPSETUP_FILENAME_EXP ".bin");
}
FILE *f;
if (fsFileSize(filename) < 0) {
// setup file doesn't exist: create one
f = fsFileOpenWrite(filename);
fsFileFree(f);
}
if (write) {
f = fsFileOpenWrite(filename);
} else {
f = fsFileOpenRead(filename);
}
if (f == NULL) {
sysLogPrintf(LOG_ERROR, "Unable to open mp setup file");
return NULL;
}
return f;
}
static s32 mpsetupSaveFile(u8 op, struct mpsetupfile *setupfile)
{
FILE *f = mpsetupOpenFile(true, op);
if (f == NULL) {
return -1;
}
s32 nwritten = mpsetupSerialize(f, setupfile);
if (nwritten < 1) {
fsFileFree(f);
sysLogPrintf(LOG_ERROR, "Unable to write the MP setup file");
snprintf(g_StatusText, sizeof(g_StatusText), "Unable to write the setup file\n");
return -1;
}
fsFileFree(f);
return 0;
}
static s32 mpsetupLoadFile(struct mpsetupfile *setupfile, u8 op)
{
FILE *f = mpsetupOpenFile(false, op);
if (f == NULL) {
return -1;
}
mpsetupDeserialize(f, setupfile);
if (op == MPSETUP_OP_DEFAULT && setupfile->defaultsetup > 0) {
mpsetupLoadSetup(setupfile->defaultsetup - 1);
}
fsFileFree(f);
return 0;
}
static s32 mpsetupImportFile(u8 op, u8 skipOverlap)
{
if (!skipOverlap) {
// check for names overlap
u8 overlap = false;
for (int i = 0; i < g_ImportMpSetupFile.numsetups; ++i) {
for (int j = 0; j < g_MpSetupFile.numsetups; ++j) {
if (strcmp(g_ImportMpSetupFile.setups[i].bytes, g_MpSetupFile.setups[j].bytes) == 0) {
overlap = true;
return MPSETUP_IMPORT_CONFLICT;
}
}
}
}
for (int i = 0; i < g_ImportMpSetupFile.numsetups; ++i) {
s16 overlapIdx = -1;
for (int j = g_MpSetupFile.numsetups-1; j >= 0; --j) {
if (strcmp(g_ImportMpSetupFile.setups[i].bytes, g_MpSetupFile.setups[j].bytes) == 0) {
overlapIdx = j;
break;
}
}
s16 importIdx = overlapIdx;
if (overlapIdx < 0 || op == MPSETUP_IMPORT_ADD) {
if (g_MpSetupFile.numsetups == MPSETUP_MAXSETUPS) {
snprintf(g_StatusText, sizeof(g_StatusText), "Number of setups exceeds %d\n", MPSETUP_MAXSETUPS);
return -1;
}
importIdx = g_MpSetupFile.numsetups++;
}
memcpy(g_MpSetupFile.setups[importIdx].bytes, g_ImportMpSetupFile.setups[i].bytes, MPSETUP_BLOCKSIZE);
}
return mpsetupSaveCurrentFile();
}
static s32 mpsetupExportFile(void)
{
struct mpsetupfile expMpSetupFile;
expMpSetupFile.numsetups = 0;
expMpSetupFile.defaultsetup = 0;
expMpSetupFile.version = MPSETUP_VERSION;
u8 maxsetups = MPSETUP_MAXSETUPS;
maxsetups = MIN(maxsetups, g_MpSetupFile.numsetups);
for (int i = 0; i < maxsetups; ++i) {
u8 bank = i < 64 ? 0 : 1;
u8 bit = i - bank * 64;
if (g_MpImportExportFilter[bank] & (1 << bit)) {
u8 n = expMpSetupFile.numsetups;
expMpSetupFile.numsetups++;
char *name = g_MpSetupFile.setups[i].bytes;
memcpy(expMpSetupFile.setups[n].bytes, g_MpSetupFile.setups[i].bytes, MPSETUP_BLOCKSIZE);
expMpSetupFile.numsetups = n + 1;
}
}
s32 err = mpsetupSaveFile(MPSETUP_OP_EXPORT, &expMpSetupFile);
if (err) {
snprintf(g_StatusText, sizeof(g_StatusText), "Unable to write\nsetup file\n");
}
return err;
}
static s32 mpsetupDelete(void)
{
s32 slotindex = g_Menus[g_MpPlayerNum].mpsetup.slotindex;
for (int i = slotindex; i < g_MpSetupFile.numsetups - 1; ++i) {
u8* dst = g_MpSetupFile.setups[i].bytes;
u8* src = g_MpSetupFile.setups[i+1].bytes;
memcpy(dst, src, MPSETUP_BLOCKSIZE);
}
if (g_MpCurrentSetup > slotindex) {
g_MpCurrentSetup--;
}
else if (g_MpCurrentSetup == slotindex) {
g_MpCurrentSetup = -1;
}
if (g_MpSetupFile.defaultsetup > slotindex + 1) {
g_MpSetupFile.defaultsetup--;
}
else if (g_MpSetupFile.defaultsetup == slotindex + 1) {
g_MpSetupFile.defaultsetup = 0;
}
g_MpSetupFile.numsetups--;
return mpsetupSaveCurrentFile();
}
/* menu handlers */
// Rename setup dialog
static MenuItemHandlerResult menuhandlerRenameSetup(s32 operation, struct menuitem *item, union handlerdata *data)
{
char *name = data->keyboard.string;
s32 slotindex = g_Menus[g_MpPlayerNum].mpsetup.slotindex;
struct setupblock *setup = &g_MpSetupFile.setups[slotindex];
s32 err;
switch (operation) {
case MENUOP_GETTEXT:
strcpy(name, setup->bytes);
break;
case MENUOP_SETTEXT:
strcpy(g_MpSetup.name, name);
break;
case MENUOP_SET:
strcpy(setup->bytes, name);
err = mpsetupSaveSetup(slotindex, true);
if (!err) {
menuPopDialog();
} else {
// TODO
// menuPushDialog(&g_FilemgrFileSavedMenuDialog);
}
break;
}
return 0;
}
// Delete setup dialog
static MenuItemHandlerResult menuhandlerDeleteSetup(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
s32 err = mpsetupDelete();
if (!err) {
menuPopDialog();
menuPopDialog();
} else {
// TODO
}
}
return 0;
}
// Import (or Export) settings dialog
static MenuItemHandlerResult menuhandlerImportOrExportSettings(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *labels[] = {
"Select All",
"Select None",
"Import",
"Export",
};
s32 op = g_Menus[g_MpPlayerNum].mpsetup.unke24;
struct mpsetupfile *setupfile = op == MPSETUP_OP_IMPORT ? &g_ImportMpSetupFile : &g_MpSetupFile;
u8 numsetups = setupfile->numsetups;
u8 numitems = numsetups + 3;
u8 bank = data->list.value < 64 ? 0 : 1;
u8 bit = data->list.value - bank * 64;
u8 hasselection = (g_MpImportExportFilter[0] | g_MpImportExportFilter[1]) != 0;
u8 ofs;
s32 err;
u32 colour;
s32 index;
switch (operation) {
case MENUOP_GETCOLOUR:
colour = data->list.unk04;
if (data->list.value == numitems - 1) {
data->list.unk04 = hasselection ? colour : (colour & 0xffffff00) | 0x66;
}
break;
case MENUOP_GETOPTIONCOUNT:
data->list.value = numitems;
break;
case MENUOP_GETOPTIONTEXT:
if (data->list.value < numsetups) {
return (uintptr_t) setupfile->setups[data->list.value].bytes;
} else {
// creates an offset to select the "Export" or "Import" label for the last item
ofs = (data->list.value == numitems - 1) ? op - 1 : 0;
return (intptr_t)labels[data->list.value - numsetups + ofs];
}
case MENUOP_SET:
if (data->list.value < setupfile->numsetups) {
g_MpImportExportFilter[bank] ^= (1 << bit);
} else {
index = data->list.value - setupfile->numsetups;
switch (index) {
// Select All
case 0:
g_MpImportExportFilter[0] = g_MpImportExportFilter[1] = -1;
break;
// Select None
case 1:
g_MpImportExportFilter[0] = g_MpImportExportFilter[1] = 0;
break;
// Export (or Import)
case 2:
if (hasselection) {
err = op == MPSETUP_OP_IMPORT ? mpsetupImportFile(0, false) : mpsetupExportFile();
if (!err) {
menuPopDialog();
if (op == MPSETUP_OP_IMPORT) {
// back to the 'Manage Settings' screen
menuPopDialog();
menuPushDialog(&g_ManageSettingsDialog);
} else {
snprintf(g_StatusText, sizeof(g_StatusText), "File %s.bin\nwritten to the folder 'exported'\n", MPSETUP_FILENAME_EXP);
menuPushDialog(&g_StatusOkDialog);
}
} else {
if (err == MPSETUP_IMPORT_CONFLICT) {
menuPopDialog();
menuPushDialog(&g_ImportOverrideDialog);
} else {
menuPushDialog(&g_StatusErrorDialog);
}
}
}
break;
}
}
break;
case MENUOP_GETSELECTEDINDEX:
data->list.value = 0x000fffff;
break;
case MENUOP_GETLISTITEMCHECKBOX:
if (data->list.value < numsetups) {
data->list.unk04 = (g_MpImportExportFilter[bank] & (1 << bit));
}
break;
}
return 0;
}
// Import: overwrite dialog
static MenuItemHandlerResult menuhandlerImportAction(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
s32 err = mpsetupImportFile(item->param, true);
if (!err) {
menuPopDialog();
menuPushDialog(&g_ManageSettingsDialog);
} else {
menuPushDialog(&g_StatusErrorDialog);
}
}
return 0;
}
// Manage Import/Export settings dialog
static MenuItemHandlerResult menuhandlerOpenImportExportDialog(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_SET:
if (item->param == MPSETUP_OP_IMPORT) {
strcpy(g_TitleImportExportDialog, "Import Settings\n");
if (fsFileSize("$S/" MPSETUP_FILENAME_EXP ".bin") < 0) {
snprintf(
g_StatusText, sizeof(g_StatusText),
"No import file found.\n"
"Place the file %s.bin\n"
"Next to your %s.bin file\n",
MPSETUP_FILENAME_EXP, MPSETUP_FILENAME
);
menuPushDialog(&g_StatusErrorDialog);
return 0;
}
mpsetupLoadFile(&g_ImportMpSetupFile, MPSETUP_OP_IMPORT);
} else {
strcpy(g_TitleImportExportDialog, "Export Settings\n");
}
g_Menus[g_MpPlayerNum].mpsetup.unke24 = item->param;
g_MpImportExportFilter[0] = g_MpImportExportFilter[1] = -1;
menuPushDialog(&g_ImportExportDialog);
break;
}
return 0;
}
// Manage settings dialog
static MenuItemHandlerResult menuhandlerSelectSetupHandler(s32 operation, struct menuitem *item, union handlerdata *data)
{
u32 colour;
switch (operation) {
case MENUOP_GETCOLOUR:
colour = data->list.unk04;
if (data->list.value + 1 == g_MpSetupFile.defaultsetup) {
data->list.unk04 = (colour & 0xffff0000) | 0xff;
}
break;
case MENUOP_GETOPTIONCOUNT:
data->list.value = g_MpSetupFile.numsetups;
break;
case MENUOP_GETOPTIONTEXT:
return (uintptr_t) g_MpSetupFile.setups[data->list.value].bytes;
case MENUOP_SET:
g_Menus[g_MpPlayerNum].mpsetup.slotindex = data->list.value;
if (data->list.value == g_MpSetupFile.defaultsetup - 1) {
strcpy(g_LabelSetDefault, "Clear Default\n");
} else {
strcpy(g_LabelSetDefault, "Set Default\n");
}
menuPushDialog(&g_ManageSetupDialog);
break;
case MENUOP_GETSELECTEDINDEX:
data->list.value = 0xfffff;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerSetupRename(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
menuPushDialog(&g_RenameSetupDialog);
}
return 0;
}
static MenuItemHandlerResult menuhandlerSetupDelete(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
menuPushDialog(&g_DeleteSetupDialog);
}
return 0;
}
static MenuItemHandlerResult menuhandlerSetupSetDefault(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
s32 selected = g_Menus[g_MpPlayerNum].mpsetup.slotindex;
// clicked on "clear default"
if (selected == g_MpSetupFile.defaultsetup - 1) {
g_MpSetupFile.defaultsetup = 0;
strcpy(g_LabelSetDefault, "Set Default\n");
} else {
g_MpSetupFile.defaultsetup = selected + 1;
strcpy(g_LabelSetDefault, "Clear Default\n");
}
mpsetupSaveCurrentFile();
}
return 0;
}
/* public functions */
s32 mpsetupLoadCurrentFile(void)
{
return mpsetupLoadFile(&g_MpSetupFile, MPSETUP_OP_DEFAULT);
}
s32 mpsetupSaveCurrentFile(void)
{
g_MpSetupFile.version = MPSETUP_VERSION;
return mpsetupSaveFile(MPSETUP_OP_DEFAULT, &g_MpSetupFile);
}
s32 mpsetupSaveSetup(s32 slotindex, u8 savefile)
{
struct savebuffer setup;
// request to add a new setup
if (slotindex == g_MpSetupFile.numsetups) {
g_MpCurrentSetup = g_MpSetupFile.numsetups++;
}
savebufferClear(&setup);
mpsetupfileSaveWad(&setup);
memcpy(g_MpSetupFile.setups[slotindex].bytes, setup.bytes, MPSETUP_BLOCKSIZE);
return savefile ? mpsetupSaveCurrentFile() : 0;
}
void mpsetupLoadSetup(s32 index)
{
struct savebuffer buffer;
savebufferClear(&buffer);
struct setupblock *block = &g_MpSetupFile.setups[index];
memcpy(&buffer.bytes, block->bytes, MPSETUP_BLOCKSIZE);
mpsetupfileLoadWad(&buffer, g_MpSetupFile.version);
g_MpCurrentSetup = index;
}
void mpsetupCopyAllFromPak(void)
{
if (fsFileSize("$S/" MPSETUP_FILENAME ".bin") > 0) {
return;
}
filelistCreate(1, FILETYPE_MPSETUP);
filelistsTick();
for (int i = 0; i < g_FileLists[1]->numfiles; ++i) {
struct savebuffer buffer;
savebufferClear(&buffer);
struct filelistfile *file = &g_FileLists[1]->files[i];
s32 device = pakFindBySerial(file->deviceserial);
s32 err = pakReadBodyAtGuid(device, file->fileid, buffer.bytes, 0);
if (err != 0) {
sysLogPrintf(LOG_ERROR, "Unable to read pak. device %d fileid %d deviceserial %d err %d",
device, file->fileid, file->deviceserial, err);
continue;
}
mpsetupfileLoadWad(&buffer, 0);
// save the file when writing the last setup
u8 savefile = i == g_FileLists[1]->numfiles - 1;
mpsetupSaveSetup(g_MpSetupFile.numsetups, savefile);
}
// to reset the mp setup
mpInit(false);
}
+1127
View File
File diff suppressed because it is too large. Load diff
+305
View File
@@ -0,0 +1,305 @@
#include <string.h>
#include "types.h"
#include "platform.h"
#include "system.h"
#include "net/netbuf.h"
/* read */
void netbufStartRead(struct netbuf *buf)
{
buf->error = 0;
buf->wp = buf->size;
buf->rp = 0;
}
void netbufStartReadData(struct netbuf *buf, const void *data, u32 size)
{
buf->size = size;
buf->data = (void *)data;
netbufStartRead(buf);
}
s32 netbufReadLeft(const struct netbuf *buf)
{
return buf->wp - buf->rp;
}
static inline u32 netbufCanRead(struct netbuf *buf, const u32 num)
{
if (buf->error || buf->rp + num > buf->wp) {
sysLogPrintf(LOG_ERROR, "NET: could not read %u bytes", num);
__builtin_trap();
buf->error = 1;
return false;
}
return true;
}
u32 netbufReadData(struct netbuf *buf, void *out, u32 num)
{
if (netbufCanRead(buf, num)) {
memcpy(out, buf->data + buf->rp, num);
buf->rp += num;
return num;
}
return 0;
}
u8 netbufReadU8(struct netbuf *buf)
{
if (netbufCanRead(buf, 1)) {
return buf->data[buf->rp++];
}
return 0;
}
u16 netbufReadU16(struct netbuf *buf)
{
if (netbufCanRead(buf, 2)) {
const u16 ret = *(u16 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE16(ret);
}
return 0;
}
u32 netbufReadU32(struct netbuf *buf)
{
if (netbufCanRead(buf, 4)) {
const u32 ret = *(u32 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE32(ret);
}
return 0;
}
u64 netbufReadU64(struct netbuf *buf)
{
if (netbufCanRead(buf, 8)) {
const u64 ret = *(u64 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE64(ret);
}
return 0;
}
s8 netbufReadS8(struct netbuf *buf) {
return (s8)netbufReadU8(buf);
}
s16 netbufReadS16(struct netbuf *buf) {
return (s16)netbufReadU16(buf);
}
s32 netbufReadS32(struct netbuf *buf) {
return (s32)netbufReadU32(buf);
}
s64 netbufReadS64(struct netbuf *buf) {
return (s64)netbufReadU64(buf);
}
f32 netbufReadF32(struct netbuf *buf)
{
union {
f32 f;
u32 i;
} hack;
hack.i = netbufReadU32(buf);
return hack.f;
}
char *netbufReadStr(struct netbuf *buf)
{
const u16 len = netbufReadU16(buf);
if (netbufCanRead(buf, len)) {
char *ret = (char *)&buf->data[buf->rp];
buf->rp += len;
return ret;
}
return NULL;
}
u32 netbufReadCoord(struct netbuf *buf, struct coord *out)
{
if (netbufCanRead(buf, sizeof(*out))) {
out->x = netbufReadF32(buf);
out->y = netbufReadF32(buf);
out->z = netbufReadF32(buf);
return sizeof(*out);
}
return 0;
}
u32 netbufReadMtxf(struct netbuf *buf, Mtxf *out)
{
if (netbufCanRead(buf, sizeof(*out))) {
for (s32 i = 0; i < 4; ++i) {
for (s32 j = 0; j < 4; ++j) {
out->m[i][j] = netbufReadF32(buf);
}
}
return sizeof(*out);
}
return 0;
}
u32 netbufReadSkip(struct netbuf *buf, u32 count)
{
if (netbufCanRead(buf, count)) {
buf->rp += count;
return count;
}
return 0;
}
/* write */
void netbufStartWrite(struct netbuf *buf)
{
buf->wp = 0;
buf->error = 0;
}
static inline u32 netbufCanWrite(struct netbuf *buf, const u32 num)
{
if (buf->error || buf->wp + num > buf->size) {
buf->error = 1;
return false;
}
return true;
}
s32 netbufWriteLeft(const struct netbuf *buf)
{
return buf->size - buf->wp;
}
u32 netbufWriteData(struct netbuf *buf, const void *data, u32 num)
{
if (netbufCanWrite(buf, num)) {
memcpy(buf->data + buf->wp, data, num);
buf->wp += num;
return num;
}
return 0;
}
u32 netbufWriteU8(struct netbuf *buf, const u8 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
buf->data[buf->wp++] = v;
return sizeof(v);
}
return 0;
}
u32 netbufWriteU16(struct netbuf *buf, const u16 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u16 *)&buf->data[buf->wp] = PD_LE16(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteU32(struct netbuf *buf, const u32 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u32 *)&buf->data[buf->wp] = PD_LE32(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteU64(struct netbuf *buf, const u64 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u64 *)&buf->data[buf->wp] = PD_LE64(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteS8(struct netbuf *buf, const s8 v)
{
return netbufWriteU8(buf, (u8)v);
}
u32 netbufWriteS16(struct netbuf *buf, const s16 v)
{
return netbufWriteU16(buf, (u16)v);
}
u32 netbufWriteS32(struct netbuf *buf, const s32 v)
{
return netbufWriteU32(buf, (u32)v);
}
u32 netbufWriteS64(struct netbuf *buf, const s64 v)
{
return netbufWriteU64(buf, (u64)v);
}
u32 netbufWriteF32(struct netbuf *buf, const f32 v)
{
const union {
f32 f;
u32 i;
} hack = { .f = v };
return netbufWriteU32(buf, hack.i);
}
u32 netbufWriteStr(struct netbuf *buf, const char *v)
{
if (!v) {
return 0;
}
u32 len = strlen(v) + 1;
if (len > 0xFFFF) {
len = 0xFFFF;
}
if (netbufCanWrite(buf, len + sizeof(u16))) {
netbufWriteU16(buf, len);
netbufWriteData(buf, v, len);
buf->data[buf->wp - 1] = 0;
return sizeof(u16) + len;
}
return 0;
}
u32 netbufWriteCoord(struct netbuf *buf, const struct coord *v)
{
if (netbufCanWrite(buf, sizeof(*v))) {
netbufWriteF32(buf, v->x);
netbufWriteF32(buf, v->y);
netbufWriteF32(buf, v->z);
return sizeof(*v);
}
return 0;
}
u32 netbufWriteMtxf(struct netbuf *buf, const Mtxf *in)
{
if (netbufCanWrite(buf, sizeof(*in))) {
for (s32 i = 0; i < 4; ++i) {
for (s32 j = 0; j < 4; ++j) {
netbufWriteF32(buf, in->m[i][j]);
}
}
return sizeof(*in);
}
return 0;
}
void netbufReset(struct netbuf *buf)
{
memset(buf, 0, sizeof(*buf));
}
+386
View File
@@ -0,0 +1,386 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <PR/ultratypes.h>
#include "platform.h"
#include "data.h"
#include "types.h"
#include "game/mainmenu.h"
#include "game/menu.h"
#include "game/gamefile.h"
#include "video.h"
#include "input.h"
#include "config.h"
#include "net/net.h"
extern MenuItemHandlerResult menuhandlerMainMenuCombatSimulator(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerMpAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
static s32 g_NetMenuMaxPlayers = NET_MAX_CLIENTS;
static s32 g_NetMenuPort = NET_DEFAULT_PORT;
static char g_NetJoinAddr[NET_MAX_ADDR + 1];
static s32 g_NetJoinAddrPtr = 0;
/* host */
static MenuItemHandlerResult menuhandlerHostMaxPlayers(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_NetMenuMaxPlayers;
break;
case MENUOP_SET:
if (data->slider.value) {
g_NetMenuMaxPlayers = data->slider.value;
}
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerHostPort(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
}
return 0;
}
static char *menuhandlerHostPortValue(struct menuitem *item)
{
static char tmp[16];
snprintf(tmp, sizeof(tmp), "%u\n", g_NetMenuPort);
return tmp;
}
MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartServer(g_NetMenuPort, g_NetMenuMaxPlayers) == 0) {
menuhandlerMainMenuCombatSimulator(MENUOP_SET, NULL, NULL);
menuhandlerMpAdvancedSetup(MENUOP_SET, NULL, NULL);
}
}
return 0;
}
struct menuitem g_NetHostMenuItems[] = {
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Max Players",
NET_MAX_CLIENTS,
menuhandlerHostMaxPlayers,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Port\n",
(uintptr_t)&menuhandlerHostPortValue,
menuhandlerHostPort,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPMENU_036, // "Start Game"
0,
menuhandlerHostStart,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetHostMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Host Network Game",
g_NetHostMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
/* join */
static const char *menutextJoinAddress(struct menuitem *item)
{
static char tmp[256 + 1];
if (item && item->flags & MENUITEMFLAG_SELECTABLE_CENTRE) {
// in centered dialog
if (g_NetMode == NETMODE_NONE) {
snprintf(tmp, sizeof(tmp), "%s_\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_CONNECTING) {
snprintf(tmp, sizeof(tmp), "Connecting to %s...\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_AUTH) {
snprintf(tmp, sizeof(tmp), "Authenticating with %s...\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_LOBBY) {
snprintf(tmp, sizeof(tmp), "Waiting for host...\n");
}
} else {
// label
snprintf(tmp, sizeof(tmp), "%s\n", g_NetJoinAddr);
}
return tmp;
}
static MenuItemHandlerResult menuhandlerJoining(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (inputKeyPressed(VK_ESCAPE)) {
netDisconnect();
menuPopDialog();
}
return 0;
}
struct menuitem g_NetJoiningMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_SELECTABLE_CENTRE,
(uintptr_t)&menutextJoinAddress,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CENTRE | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"ESC to abort\n",
0,
menuhandlerJoining,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoiningDialog = {
MENUDIALOGTYPE_SUCCESS,
(uintptr_t)"Joining Game...",
g_NetJoiningMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_IGNOREBACK | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
static MenuItemHandlerResult menuhandlerEnterJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data);
struct menuitem g_NetJoinAddressMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_SELECTABLE_CENTRE,
(uintptr_t)&menutextJoinAddress,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CENTRE | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"ESC to return\n",
0,
menuhandlerEnterJoinAddress,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoinAddressDialog = {
MENUDIALOGTYPE_SUCCESS,
(uintptr_t)"Enter Address",
g_NetJoinAddressMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_IGNOREBACK | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
static MenuItemHandlerResult menuhandlerEnterJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (!menuIsDialogOpen(&g_NetJoinAddressDialog)) {
return 0;
}
if (inputTextHandler(g_NetJoinAddr, NET_MAX_ADDR, &g_NetJoinAddrPtr) < 0) {
// escape has been pressed, stop editing
inputStopTextInput();
menuPopDialog();
}
return 0;
}
static MenuItemHandlerResult menuhandlerJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
inputClearLastKey();
inputClearLastTextChar();
inputStartTextInput();
g_NetJoinAddrPtr = strlen(g_NetJoinAddr);
menuPushDialog(&g_NetJoinAddressDialog);
}
return 0;
}
MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartClient(g_NetJoinAddr) == 0) {
menuPushDialog(&g_NetJoiningDialog);
}
}
return 0;
}
struct menuitem g_NetJoinMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Address: \n",
(uintptr_t)&menutextJoinAddress,
menuhandlerJoinAddress,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPMENU_036, // "Start Game"
0,
menuhandlerJoinStart,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoinMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Join Network Game",
g_NetJoinMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_STARTSELECTS | MENUDIALOGFLAG_IGNOREBACK,
NULL,
};
/* main */
MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
g_NetMenuPort = g_NetServerPort;
g_NetMenuMaxPlayers = g_NetMaxClients;
menuPushDialog(&g_NetHostMenuDialog);
}
return 0;
}
MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (g_NetJoinAddr[0] == '\0') {
strncpy(g_NetJoinAddr, g_NetLastJoinAddr, NET_MAX_ADDR);
g_NetJoinAddrPtr = strlen(g_NetJoinAddr);
}
menuPushDialog(&g_NetJoinMenuDialog);
}
return 0;
}
struct menuitem g_NetMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Host Game\n",
0,
menuhandlerHostGame,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Join Game\n",
0,
menuhandlerJoinGame,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Network Game",
g_NetMenuItems,
NULL,
MENUDIALOGFLAG_MPLOCKABLE | MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
File diff suppressed because it is too large. Load diff
+40 -494
View File
@@ -9,8 +9,6 @@
#include "game/mainmenu.h"
#include "game/menu.h"
#include "game/gamefile.h"
#include "game/player.h"
#include "lib/joy.h"
#include "video.h"
#include "input.h"
#include "config.h"
@@ -121,40 +119,13 @@ static MenuItemHandlerResult menuhandlerMouseAimLock(s32 operation, struct menui
return 0;
}
static MenuItemHandlerResult menuhandlerMouseLockMode(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
"Always Off",
"Always On",
"Auto"
};
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = ARRAYCOUNT(opts);
break;
case MENUOP_GETOPTIONTEXT:
return (intptr_t)opts[data->dropdown.value];
case MENUOP_SET:
inputSetMouseLockMode(data->checkbox.value);
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = inputGetMouseLockMode();
}
return 0;
}
static MenuItemHandlerResult menuhandlerMenuMouseControl(s32 operation, struct menuitem *item, union handlerdata *data)
static MenuItemHandlerResult menuhandlerMouseDefaultLocked(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
return g_MenuMouseControl;
return inputGetMouseDefaultLocked();
case MENUOP_SET:
g_MenuMouseControl = data->checkbox.value;
if (!g_MenuMouseControl) {
g_MenuUsingMouse = false;
}
inputSetMouseDefaultLocked(data->checkbox.value);
break;
}
@@ -170,16 +141,15 @@ static MenuItemHandlerResult menuhandlerMouseSpeedX(s32 operation, struct menuit
inputMouseGetSpeed(&x, &y);
if (x < 0.f) {
data->slider.value = 0;
} else if (x > 10.f) {
data->slider.value = 100;
} else {
data->slider.value = x * 100.f + 0.5f;
data->slider.value = x * 10.f + 0.5f;
}
break;
case MENUOP_SET:
inputMouseGetSpeed(&x, &y);
inputMouseSetSpeed((f32)data->slider.value / 100.f, y);
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
inputMouseSetSpeed((f32)data->slider.value / 10.f, y);
break;
}
@@ -195,16 +165,15 @@ static MenuItemHandlerResult menuhandlerMouseSpeedY(s32 operation, struct menuit
inputMouseGetSpeed(&x, &y);
if (y < 0.f) {
data->slider.value = 0;
} else if (y > 10.f) {
data->slider.value = 100;
} else {
data->slider.value = y * 100.f + 0.5f;
data->slider.value = y * 10.f + 0.5f;
}
break;
case MENUOP_SET:
inputMouseGetSpeed(&x, &y);
inputMouseSetSpeed(x, (f32)data->slider.value / 100.f);
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
inputMouseSetSpeed(x, (f32)data->slider.value / 10.f);
break;
}
@@ -218,16 +187,14 @@ static MenuItemHandlerResult menuhandlerMouseAimSpeedX(s32 operation, struct men
if (g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx < 0.f) {
data->slider.value = 0;
} else if (g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx > 10.f) {
data->slider.value = 1000;
data->slider.value = 100;
} else {
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx * 100.f + 0.5f;
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx * 10.f + 0.5f;
}
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx = (f32)data->slider.value / 100.f;
g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedx = (f32)data->slider.value / 10.f;
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
}
return 0;
@@ -240,16 +207,14 @@ static MenuItemHandlerResult menuhandlerMouseAimSpeedY(s32 operation, struct men
if (g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy < 0.f) {
data->slider.value = 0;
} else if (g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy > 10.f) {
data->slider.value = 1000;
data->slider.value = 100;
} else {
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy * 100.f + 0.5f;
data->slider.value = g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy * 10.f + 0.5f;
}
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy = (f32)data->slider.value / 100.f;
g_PlayerExtCfg[g_ExtMenuPlayer].mouseaimspeedy = (f32)data->slider.value / 10.f;
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
}
return 0;
@@ -262,16 +227,14 @@ static MenuItemHandlerResult menuhandlerRadialMenuSpeed(s32 operation, struct me
if (g_PlayerExtCfg[0].radialmenuspeed < 0.f) {
data->slider.value = 0;
} else if (g_PlayerExtCfg[0].radialmenuspeed > 10.f) {
data->slider.value = 1000;
data->slider.value = 100;
} else {
data->slider.value = g_PlayerExtCfg[0].radialmenuspeed * 100.f + 0.5f;
data->slider.value = g_PlayerExtCfg[0].radialmenuspeed * 10.f + 0.5f;
}
break;
case MENUOP_SET:
g_PlayerExtCfg[0].radialmenuspeed = (f32)data->slider.value / 100.f;
g_PlayerExtCfg[0].radialmenuspeed = (f32)data->slider.value / 10.f;
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
}
return 0;
@@ -294,21 +257,13 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
menuhandlerMouseAimLock,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Mouse Lock Mode",
0,
menuhandlerMouseLockMode,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Mouse Menu Navigation",
(uintptr_t)"Grab Mouse Input by Default",
0,
menuhandlerMenuMouseControl,
menuhandlerMouseDefaultLocked,
},
{
MENUITEMTYPE_SEPARATOR,
@@ -323,7 +278,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Mouse Speed X",
3000,
100,
menuhandlerMouseSpeedX,
},
{
@@ -331,7 +286,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Mouse Speed Y",
3000,
100,
menuhandlerMouseSpeedY,
},
{
@@ -339,7 +294,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Crosshair Speed X",
1000,
100,
menuhandlerMouseAimSpeedX,
},
{
@@ -347,7 +302,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Crosshair Speed Y",
1000,
100,
menuhandlerMouseAimSpeedY,
},
{
@@ -355,7 +310,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Radial Menu Speed",
1000,
100,
menuhandlerRadialMenuSpeed,
},
{
@@ -596,10 +551,8 @@ static MenuItemHandlerResult menuhandlerController(s32 operation, struct menuite
if (data->dropdown.value == 0) {
// unassign controller
inputAssignController(g_ExtMenuPlayer, -1);
joyReset();
} else if (data->dropdown.value <= numCtrls) {
inputAssignController(g_ExtMenuPlayer, ctrls[data->dropdown.value - 1]);
joyReset();
}
break;
case MENUOP_GETSELECTEDINDEX:
@@ -699,183 +652,27 @@ static MenuItemHandlerResult menuhandlerFullScreen(s32 operation, struct menuite
return 0;
}
static MenuItemHandlerResult menuhandlerFullScreenMode(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
"Borderless",
"Exclusive"
};
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = ARRAYCOUNT(opts);
break;
case MENUOP_GETOPTIONTEXT:
return (intptr_t)opts[data->dropdown.value];
case MENUOP_SET:
videoSetFullscreenMode(data->dropdown.value);
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = videoGetFullscreenMode();
}
return 0;
}
static MenuItemHandlerResult menuhandlerCenterWindow(s32 operation, struct menuitem *item, union handlerdata *data)
static MenuItemHandlerResult menuhandlerMaximizeWindow(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
return videoGetCenterWindow();
return videoGetMaximizeWindow();
case MENUOP_SET:
videoSetCenterWindow(data->checkbox.value);
videoSetMaximizeWindow(data->checkbox.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerVsync(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const s32 numOpts = 10;
static const char *constOpts[] = {
"Adaptive",
"Off",
"On"
};
static char dynOpt[20];
s32 vblanks;
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = numOpts;
break;
case MENUOP_GETOPTIONTEXT:
if (data->dropdown.value < ARRAYCOUNT(constOpts))
return (intptr_t)constOpts[data->dropdown.value];
vblanks = (s32)data->dropdown.value - 1;
snprintf(dynOpt, sizeof(dynOpt), "On (%d frames)", vblanks);
return (intptr_t)dynOpt;
case MENUOP_SET:
videoSetVsync(data->dropdown.value - 1);
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = videoGetVsync() + 1;
}
return 0;
}
static MenuItemHandlerResult menuhandlerFramerateLimit(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetFramerateLimit();
break;
case MENUOP_SET:
videoSetFramerateLimit(data->slider.value);
break;
case MENUOP_GETSLIDERLABEL:
// NOTE: data->slider.label length must not exceed 15.
if (data->slider.value == 0) {
strcpy(data->slider.label, "Off");
} else {
sprintf(data->slider.label, "%d FPS", data->slider.value);
}
}
return 0;
}
static MenuItemHandlerResult menuhandlerMSAA(s32 operation, struct menuitem *item, union handlerdata *data)
{
s32 msaa;
static const char *opts[] = {
"Off",
"2x (MSAA)",
"4x (MSAA)",
"8x (MSAA)",
"16x (MSAA)"
};
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = ARRAYCOUNT(opts);
break;
case MENUOP_GETOPTIONTEXT:
return (intptr_t)opts[data->dropdown.value];
case MENUOP_SET:
videoSetMSAA(1 << data->dropdown.value);
break;
case MENUOP_GETSELECTEDINDEX:
msaa = videoGetMSAA();
if (msaa < 2) {
data->dropdown.value = 0;
} else if (msaa < 4) {
data->dropdown.value = 1;
} else if (msaa < 8) {
data->dropdown.value = 2;
} else if (msaa < 16) {
data->dropdown.value = 3;
} else {
data->dropdown.value = 4;
}
}
return 0;
}
static MenuItemHandlerResult menuhandlerResolution(s32 operation, struct menuitem *item, union handlerdata *data)
{
static char resstring[32];
static const char *rescustom = "Custom";
displaymode mode;
switch (operation) {
case MENUOP_CHECKDISABLED:
if (videoGetFullscreen() && videoGetFullscreenMode() == 0) {
return true;
}
break;
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = videoGetNumDisplayModes();
break;
case MENUOP_GETOPTIONTEXT:
videoGetDisplayMode(&mode, data->dropdown.value);
if (mode.width == 0 && mode.height == 0) {
return (intptr_t)rescustom;
} else {
snprintf(resstring, sizeof(resstring), "%dx%d", mode.width, mode.height);
}
return (intptr_t)resstring;
case MENUOP_SET:
videoSetDisplayMode(data->dropdown.value);
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = videoGetDisplayModeIndex();
}
return 0;
}
static MenuItemHandlerResult menuhandlerTexFilter(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
"Nearest",
"Bilinear",
"Three Point"
};
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = ARRAYCOUNT(opts);
break;
case MENUOP_GETOPTIONTEXT:
return (intptr_t)opts[data->dropdown.value];
case MENUOP_GET:
return (videoGetTextureFilter() != 0);
case MENUOP_SET:
videoSetTextureFilter(data->dropdown.value);
videoSetTextureFilter(data->checkbox.value);
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = videoGetTextureFilter();
}
return 0;
@@ -901,39 +698,12 @@ static MenuItemHandlerResult menuhandlerTexFilter2D(s32 operation, struct menuit
return videoGetTextureFilter2D();
case MENUOP_SET:
videoSetTextureFilter2D(data->checkbox.value);
g_TexFilter2D = videoGetTextureFilter2D() ? G_TF_BILERP : G_TF_POINT;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerAnisotropicFiltering(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetAnisotropicFilter();
break;
case MENUOP_SET:
videoSetAnisotropicFilter(data->slider.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerDisplayFPS(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
return videoGetDisplayFPS();
case MENUOP_SET:
videoSetDisplayFPS(data->checkbox.value);
}
return 0;
}
static MenuItemHandlerResult menuhandlerGeMuzzleFlashes(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
@@ -947,19 +717,6 @@ static MenuItemHandlerResult menuhandlerGeMuzzleFlashes(s32 operation, struct me
return 0;
}
static MenuItemHandlerResult menuhandlerUncapTickrate(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
return (g_TickRateDiv == 0);
case MENUOP_SET:
g_TickRateDiv = !data->checkbox.value;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCenterHUD(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
@@ -1008,34 +765,6 @@ static MenuItemHandlerResult menuhandlerScreenShake(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerGlareBrightness(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetGlareBrightness() * 10.f + 0.5f;
break;
case MENUOP_SET:
videoSetGlareBrightness((f32)data->slider.value / 10.f);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerOverexposureScale(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetOverexposureScale() * 10.f + 0.5f;
break;
case MENUOP_SET:
videoSetOverexposureScale((f32)data->slider.value / 10.f);
break;
}
return 0;
}
struct menuitem g_ExtendedVideoMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -1046,89 +775,25 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
menuhandlerFullScreen,
},
{
MENUITEMTYPE_DROPDOWN,
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Full Screen Mode",
(uintptr_t)"Maximize Window",
0,
menuhandlerFullScreenMode,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Resolution",
0,
menuhandlerResolution,
menuhandlerMaximizeWindow,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Center Window",
(uintptr_t)"Detail Textures",
0,
menuhandlerCenterWindow,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Anti-aliasing",
0,
menuhandlerMSAA,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Vsync",
0,
menuhandlerVsync,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE | MENUITEMFLAG_SLIDER_DEFERRED,
(uintptr_t)"Framerate Limit",
VIDEO_MAX_FPS,
menuhandlerFramerateLimit,
menuhandlerTexDetail,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Uncap Tickrate",
0,
menuhandlerUncapTickrate,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Display FPS",
0,
menuhandlerDisplayFPS,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Texture Filtering",
0,
menuhandlerTexFilter,
@@ -1141,29 +806,13 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0,
menuhandlerTexFilter2D,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Anisotropic Filtering",
8,
menuhandlerAnisotropicFiltering,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Detail Textures",
(uintptr_t)"GE64-style Muzzle Flashes",
0,
menuhandlerTexDetail,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
menuhandlerGeMuzzleFlashes,
},
{
MENUITEMTYPE_DROPDOWN,
@@ -1173,14 +822,6 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0,
menuhandlerCenterHUD,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"GE64-style Muzzle Flashes",
0,
menuhandlerGeMuzzleFlashes,
},
{
MENUITEMTYPE_SLIDER,
0,
@@ -1197,30 +838,6 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0,
NULL,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Glare Brightness",
10,
menuhandlerGlareBrightness,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Overexposure Scale",
10,
menuhandlerOverexposureScale,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
@@ -1291,21 +908,6 @@ struct menudialogdef g_ExtendedAudioMenuDialog = {
NULL,
};
static MenuItemHandlerResult menuhandlerUseKeyReloads(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_CHECKDISABLED:
return !g_PlayerExtCfg[g_ExtMenuPlayer].extcontrols;
case MENUOP_GET:
return g_PlayerExtCfg[g_ExtMenuPlayer].usereloads;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].usereloads = data->checkbox.value;
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrouchMode(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *opts[] = {
@@ -1342,7 +944,6 @@ static MenuItemHandlerResult menuhandlerFieldOfView(s32 operation, struct menuit
g_PlayerExtCfg[g_ExtMenuPlayer].fovy = data->slider.value;
if (g_PlayerExtCfg[g_ExtMenuPlayer].fovzoom) {
g_PlayerExtCfg[g_ExtMenuPlayer].fovzoommult = g_PlayerExtCfg[g_ExtMenuPlayer].fovy / 60.f;
playerClampGunZoomFovY(g_ExtMenuPlayer);
}
}
break;
@@ -1365,22 +966,6 @@ static MenuItemHandlerResult menuhandlerCrosshairSway(s32 operation, struct menu
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairEdgeBoundary(s32 operation, struct menuitem* item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (s32)(g_PlayerExtCfg[g_ExtMenuPlayer].crosshairedgeboundary * 10.f + 0.5f);
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].crosshairedgeboundary = (f32)data->slider.value / 10.f;
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%d", (s32)data->slider.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairR(s32 operation, struct menuitem* item, union handlerdata* data)
{
u32 newColor;
@@ -1602,14 +1187,6 @@ struct menuitem g_ExtendedGameMenuItems[] = {
20,
menuhandlerCrosshairSway,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Crosshair Edge Deadzone",
10,
menuhandlerCrosshairEdgeBoundary,
},
{
MENUITEMTYPE_SLIDER,
0,
@@ -1634,14 +1211,6 @@ struct menuitem g_ExtendedGameMenuItems[] = {
0,
menuhandlerCrosshairHealth,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Use Key Reloads",
0,
menuhandlerUseKeyReloads,
},
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -1744,8 +1313,6 @@ static const struct menubind menuBinds[] = {
{ CK_8000, "Cycle Crouch [+]\n", "N64 Ext 8000\n" },
{ CK_4000, "Half Crouch [+]\n", "N64 Ext 4000\n" },
{ CK_2000, "Full Crouch [+]\n", "N64 Ext 2000\n" },
{ CK_ACCEPT, "UI Accept [+]\n", "EXT UI Accept\n" },
{ CK_CANCEL, "UI Cancel [+]\n", "EXT UI Cancel\n" },
};
static const char *menutextBind(struct menuitem *item);
@@ -1783,8 +1350,6 @@ struct menuitem g_ExtendedBindsMenuItems[] = {
DEFINE_MENU_BIND(),
DEFINE_MENU_BIND(),
DEFINE_MENU_BIND(),
DEFINE_MENU_BIND(),
DEFINE_MENU_BIND(),
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -2021,22 +1586,3 @@ struct menudialogdef g_ExtendedMenuDialog = {
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
void updateMaxAnisotropyLevel()
{
for (int i = 0; i < ARRAYCOUNT(g_ExtendedVideoMenuItems); ++i) {
struct menuitem *item = &g_ExtendedVideoMenuItems[i];
const char *text = menuResolveParam2Text(item);
if (text && strstr(text, "Anisotropic Filtering") != NULL) {
item->param3 = videoGetMaxAnisotropyLevel();
break;
}
}
}
void optionsMenuInit()
{
updateMaxAnisotropyLevel();
}
+25 -19
View File
@@ -73,6 +73,9 @@
#include "data.h"
#include "types.h"
#include "system.h"
#include "console.h"
#include "net/net.h"
#include "net/netmsg.h"
extern u8 *g_MempHeap;
extern u32 g_MempHeapSize;
@@ -225,8 +228,6 @@ void mainInit(void)
joyInit();
joyReset();
var8005d9b0 = rmonIsDisabled();
g_Is4Mb = (osGetMemSize() <= 0x400000);
g_VmShowStats = 0;
@@ -259,7 +260,7 @@ void mainInit(void)
frametimeInit();
profileInit();
smokesInit();
mpInit(true);
mpInit();
pheadInit();
paksInit();
pheadInit2();
@@ -421,6 +422,9 @@ void mainLoop(void)
if (argFindByPrefix(1, "-ma")) {
g_MainMemaHeapSize = strtol(argFindByPrefix(1, "-ma"), NULL, 0) * 1024;
if (g_NetMode && g_NetMaxClients > MAX_LOCAL_PLAYERS) {
g_MainMemaHeapSize *= MAX_PLAYERS / MAX_LOCAL_PLAYERS;
}
}
memaReset(mempAlloc(g_MainMemaHeapSize, MEMPOOL_STAGE), g_MainMemaHeapSize);
@@ -462,10 +466,15 @@ void mainLoop(void)
}
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
if (g_MpSetup.chrslots & 0xfff0) {
g_MpSetup.storedbotbits = g_MpSetup.chrslots & 0xfff0;
}
#ifdef PLATFORM_N64
g_MpSetup.chrslots = 0x03;
#else
if (g_Vars.antiplayernum < 0) {
// Counter-Operative now uses a different approach which allows more than 2 players.
// Co-Operative, on the other hand, is currently limited to 2 players.
g_MpSetup.chrslots = 0x03;
}
#endif
mpReset();
} else if (g_Vars.perfectbuddynum) {
mpReset();
@@ -473,16 +482,8 @@ void mainLoop(void)
&& (numplayers >= 2 || g_Vars.lvmpbotlevel || argFindByPrefix(1, "-play"))) {
g_MpSetup.chrslots = 1;
if (numplayers >= 2) {
g_MpSetup.chrslots |= 1 << 1;
}
if (numplayers >= 3) {
g_MpSetup.chrslots |= 1 << 2;
}
if (numplayers >= 4) {
g_MpSetup.chrslots |= 1 << 3;
for (s32 i = 1; i < numplayers; ++i) {
g_MpSetup.chrslots |= 1 << i;
}
g_MpSetup.stagenum = g_StageNum;
@@ -566,6 +567,9 @@ void mainTick(void)
gdl = profileRender(gdl);
}
gdl = conRender(gdl);
gdl = netDebugRender(gdl);
gDPFullSync(gdl++);
gSPEndDisplayList(gdl++);
}
@@ -575,7 +579,7 @@ void mainTick(void)
viUpdateMode();
}
rdpCreateTask(gdlstart, gdl, 0, (uintptr_t) &msg);
rdpCreateTask(gdlstart, gdl, 0, (s32) &msg);
memaPrint();
profileSetMarker(PROFILE_MAINTICK_END);
}
@@ -593,7 +597,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushCoop();
}
@@ -604,7 +608,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushAnti();
}
@@ -617,6 +621,8 @@ void mainEndStage(void)
endscreenPrepare();
musicStartMenu();
}
netServerStageEnd();
}
g_MainIsEndscreen = true;
+23
View File
@@ -24,7 +24,9 @@
#include "video.h"
#include "audio.h"
#include "input.h"
#include "console.h"
#include "mixer.h"
#include "net/net.h"
/*
* private typedefs and defines
@@ -240,6 +242,14 @@ void schedSubmitTask(OSSched *sc, OSScTask *t)
void schedStartFrame(OSSched *sc)
{
videoStartFrame();
if (g_Vars.diffframe60) {
if (g_NetMode) {
videoCapFramerate(120);
netStartFrame();
} else {
videoCapFramerate(0);
}
}
}
void schedAudioFrame(OSSched *sc)
@@ -270,6 +280,8 @@ void schedAudioFrame(OSSched *sc)
*/
void schedEndFrame(OSSched *sc)
{
static bool netDebugKey = false;
sc->frameCount++;
#if PAL
@@ -289,11 +301,22 @@ void schedEndFrame(OSSched *sc)
}
inputUpdate();
conTick();
const bool newKey = inputKeyPressed(VK_F9);
if (!netDebugKey && newKey) {
g_NetDebugDraw = !g_NetDebugDraw;
}
netDebugKey = newKey;
joyStartReadData(&g_PiMesgQueue);
joyReadData();
joy00014238();
if (g_Vars.diffframe60) {
netEndFrame();
}
sndHandleRetrace();
schedAudioFrame(sc);
schedRenderCrashPeriodically(sc->frameCount);
File diff suppressed because it is too large. Load diff
-31
View File
@@ -1,31 +0,0 @@
#include "preprocess/common.h"
static struct ptrmarker ptrMarkers[MAX_PTR_MARKERS];
static int numPtrMarkers;
void ptrAdd(u32 ptr_src, uintptr_t ptr_host)
{
if (numPtrMarkers >= ARRAYCOUNT(ptrMarkers)) {
sysFatalError("ptrAdd(%p, %p): ptrmarker limit exceeded", (void *)(uintptr_t)ptr_src, (void *)ptr_host);
}
ptrMarkers[numPtrMarkers].ptr_src = ptr_src;
ptrMarkers[numPtrMarkers].ptr_host = ptr_host;
numPtrMarkers++;
}
struct ptrmarker *ptrFind(uintptr_t ptr_src)
{
for (int i = 0; i < numPtrMarkers; i++) {
if (ptrMarkers[i].ptr_src == ptr_src) {
return &ptrMarkers[i];
}
}
return NULL;
}
void ptrReset(void)
{
numPtrMarkers = 0;
}
-524
View File
@@ -1,524 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "data.h"
#include "bss.h"
#include "preprocess/common.h"
#include "preprocess/gbi.h"
/**
* 4 bytes decompressed size of primary data
* 4 bytes compressed size of section 1 in its entirety
* 4 bytes compressed size of primary data
* Section 1:
* Primary: (zipped)
* 4 bytes null
* 4 bytes pointer to room table
* 4 bytes pointer to portal table
* 4 bytes pointer to bgcmds
* 4 bytes pointer to lights table
* 4 bytes null
* (room table)
* (portal table)
* (bgcmds)
* (lights table)
* room 1 (zipped)
* room 2 (zipped)
* ...
* Section 2:
* 2 bytes decompressed size of section (mask with 0x7fff)
* 2 bytes compressed size of section
* Texture ID list (zipped)
* Section 3:
* 2 bytes decompressed size of section (mask with 0x7fff)
* 2 bytes compressed size of section
* Zipped:
* (room bbox table)
* (list of roomgfxdata sizes)
* (list of light counts per room)
*/
struct fileheader {
u32 primary_infsize;
u32 section1_cmpsize;
u32 primary_cmpsize;
};
struct sectionheader {
u16 infsize;
u16 cmpsize;
};
struct n64_primaryheader {
u32 unused1;
u32 ptr_rooms;
u32 ptr_portals;
u32 ptr_bgcmds;
u32 ptr_lights;
u32 unused2;
};
struct host_primaryheader {
uintptr_t unused1;
uintptr_t ptr_rooms;
uintptr_t ptr_portals;
uintptr_t ptr_bgcmds;
uintptr_t ptr_lights;
uintptr_t unused2;
};
struct n64_bgroom {
u32 ptr_gfxdata;
struct coord pos;
u8 br_light_min;
u8 br_light_max;
};
struct n64_roomblock {
u8 type;
u32 ptr_next;
u32 ptr_gdl;
u32 ptr_vertices;
u32 ptr_colours;
};
struct n64_roomgfxdata {
u32 ptr_vertices;
u32 ptr_colours;
u32 ptr_opablocks;
u32 ptr_xlublocks;
s16 lightsindex;
s16 numlights;
s16 numvertices;
s16 numcolours;
// roomblocks[]
};
struct vtx {
s16 coord[3];
u8 flag;
u8 color;
u16 s;
u16 t;
};
static void convertPrimaryRooms(u8 *dst, u32 *dstpos, u8 *src, u32 *srcpos)
{
struct n64_bgroom *n64_rooms = (struct n64_bgroom *) &src[*srcpos];
struct bgroom *host_rooms = (struct bgroom *) &dst[*dstpos];
s32 numRooms = 0;
for (int i = 1; n64_rooms[i].ptr_gfxdata != 0; i++) {
numRooms++;
}
for (int i = 0; i < numRooms + 1; i++) {
host_rooms[i].unk00 = PD_BE32(n64_rooms[i].ptr_gfxdata);
host_rooms[i].pos = PD_SWAPPED_VAL(n64_rooms[i].pos);
host_rooms[i].br_light_min = n64_rooms[i].br_light_min;
host_rooms[i].br_light_max = n64_rooms[i].br_light_max;
}
*srcpos += sizeof(*n64_rooms) * (numRooms + 2);
*dstpos += sizeof(*host_rooms) * (numRooms +2);
}
static void convertPrimaryPortals(u8 *dst, u32 *dstpos, u8 *src, u32 *srcpos, u32 *src_portalvtxs, u32 *dst_portalvtxs)
{
struct bgportal *n64_portals = (struct bgportal *) &src[*srcpos];
struct bgportal *host_portals = (struct bgportal *) &dst[*dstpos];
// Count portals
int numportals = 0;
for (int i = 0; n64_portals[i].verticesoffset != 0; i++) {
numportals++;
}
// Convert portals
for (int i = 0; i < numportals; i++) {
host_portals[i].verticesoffset = PD_BE16(n64_portals[i].verticesoffset);
host_portals[i].roomnum1 = PD_BE16(n64_portals[i].roomnum1);
host_portals[i].roomnum2 = PD_BE16(n64_portals[i].roomnum2);
host_portals[i].flags = n64_portals[i].flags;
}
*srcpos += sizeof(*n64_portals) * (numportals + 1);
*dstpos += sizeof(*host_portals) * (numportals + 1);
*src_portalvtxs = *srcpos;
*dst_portalvtxs = *dstpos;
while (1) {
struct portalvertices *n64_pvertices = (struct portalvertices *)&src[*srcpos];
struct portalvertices *host_pvertices = (struct portalvertices *)&dst[*dstpos];
host_pvertices->count = n64_pvertices->count;
for (int j = 0; j < host_pvertices->count; j++) {
host_pvertices->vertices[j] = PD_SWAPPED_VAL(n64_pvertices->vertices[j]);
}
*srcpos += 4 + host_pvertices->count * 12;
*dstpos += 4 + host_pvertices->count * 12;
if (host_pvertices->count == 0) break;
}
}
static void convertPrimaryBgCmds(u8 *dst, u32 *dstpos, u8 *src, u32 dst_portalvtxs, u32 src_portalvtxs)
{
struct bgcmd *n64_cmds = (struct bgcmd *) src;
struct bgcmd *host_cmds = (struct bgcmd *) &dst[*dstpos];
int num_cmds = 0;
for (int i = 0; n64_cmds[i].type != 0; i++) {
num_cmds++;
}
num_cmds++;
for (int i = 0; i < num_cmds; i++) {
host_cmds[i].type = n64_cmds[i].type;
host_cmds[i].len = n64_cmds[i].len;
host_cmds[i].param = PD_BE32(n64_cmds[i].param);
if (host_cmds[i].type == 0x64) {
u32 offset = host_cmds[i].param - src_portalvtxs;
host_cmds[i].param = dst_portalvtxs + offset;
}
}
*dstpos += sizeof(*host_cmds) * num_cmds;
}
static void convertPrimaryLights(u8 *dst, u32 *dstpos, u8 *src, u32 *srcpos, u32 end)
{
struct light *n64_lights = (struct light *) &src[*srcpos];
struct light *host_lights = (struct light *) &dst[*dstpos];
int num_lights = (end - *srcpos) / sizeof(struct light);
for (int i = 0; i < num_lights; i++) {
host_lights[i].roomnum = PD_BE16(n64_lights[i].roomnum);
host_lights[i].colour = PD_BE16(n64_lights[i].colour);
host_lights[i].brightness = n64_lights[i].brightness;
host_lights[i].sparkable = n64_lights[i].sparkable;
host_lights[i].healthy = n64_lights[i].healthy;
host_lights[i].on = n64_lights[i].on;
host_lights[i].sparking = n64_lights[i].sparking;
host_lights[i].vulnerable = n64_lights[i].vulnerable;
host_lights[i].brightnessmult = n64_lights[i].brightnessmult;
host_lights[i].dirx = n64_lights[i].dirx;
host_lights[i].diry = n64_lights[i].diry;
host_lights[i].dirz = n64_lights[i].dirz;
for (int j = 0; j < 4; j++) {
host_lights[i].bbox[j].x = PD_BE16(n64_lights[i].bbox[j].x);
host_lights[i].bbox[j].y = PD_BE16(n64_lights[i].bbox[j].y);
host_lights[i].bbox[j].z = PD_BE16(n64_lights[i].bbox[j].z);
}
}
*srcpos += sizeof(*n64_lights) * num_lights;
*dstpos += ALIGN(sizeof(*host_lights) * num_lights, 4);
}
#define BLOCK_LEAF 0
#define BLOCK_PARENT 1
void relinkPtr(uintptr_t* ptr)
{
if (!*ptr) return;
struct ptrmarker* marker = ptrFind(*ptr);
if (!marker) {
sysFatalError("[BG] WARNING: Unable to relink pointer: %p\n", ptr);
}
*ptr = marker->ptr_host;
}
static u32 convertRoomGfxData(u8 *dst, u8 *src, u32 infsize, u32 src_ofs)
{
ptrReset();
gbiReset();
u32 dst_roomoffset = src_ofs;
uintptr_t gdls_addr[64];
int numgdls = 0;
struct n64_roomgfxdata *src_header = (struct n64_roomgfxdata*)src;
struct roomgfxdata *dst_header = (struct roomgfxdata*)dst;
dst_header->vertices = (void *)(uintptr_t)PD_BE32(src_header->ptr_vertices);
dst_header->colours = (void *)(uintptr_t)PD_BE32(src_header->ptr_colours);
dst_header->opablocks = (void *)(uintptr_t)PD_BE32(src_header->ptr_opablocks);
dst_header->xlublocks = (void *)(uintptr_t)PD_BE32(src_header->ptr_xlublocks);
dst_header->lightsindex = PD_BE16(src_header->lightsindex);
dst_header->numlights = PD_BE16(src_header->numlights);
dst_header->numvertices = PD_BE16(src_header->numvertices);
dst_header->numcolours = PD_BE16(src_header->numcolours);
intptr_t endpos = (uintptr_t)dst_header->vertices - src_ofs;
uintptr_t curpos_src = sizeof(struct n64_roomgfxdata);
uintptr_t curpos_dst = sizeof(struct roomgfxdata) - sizeof(struct roomblock); // compensate for the [1]
// roomblocks
int ncoords = 0;
// save the ptr to roomblocks here to iterate later to fix the pointers
struct roomblock *ptr_dst_roomblocks = (struct roomblock*)&dst[curpos_dst];
int numblocks = 0;
while ((intptr_t)(curpos_src + sizeof(struct n64_roomblock)) <= endpos) {
struct n64_roomblock *src_roomblock = (struct n64_roomblock*)&src[curpos_src];
struct roomblock *dest_roomblock = (struct roomblock*)&dst[curpos_dst];
dest_roomblock->type = src_roomblock->type;
dest_roomblock->next = (void *)(uintptr_t)PD_BE32(src_roomblock->ptr_next);
dest_roomblock->gdl = (void *)(uintptr_t)PD_BE32(src_roomblock->ptr_gdl);
dest_roomblock->vertices = (void *)(uintptr_t)PD_BE32(src_roomblock->ptr_vertices);
dest_roomblock->colours = (void *)(uintptr_t)PD_BE32(src_roomblock->ptr_colours);
ptrAdd(curpos_src + src_ofs, curpos_dst + dst_roomoffset);
if (src_roomblock->type == BLOCK_PARENT) {
ncoords++;
uintptr_t vtx_ptr = (uintptr_t)dest_roomblock->vertices - src_ofs;
if (vtx_ptr < endpos) endpos = vtx_ptr;
}
else if (src_roomblock->ptr_gdl) {
gdls_addr[numgdls++] = PD_BE32(src_roomblock->ptr_gdl) - src_ofs;
}
curpos_src += sizeof(struct n64_roomblock);
curpos_dst += sizeof(struct roomblock);
numblocks++;
}
// block coords
for (size_t i = 0; i < ncoords; i++) {
u32 *src_coord = (u32*)(src + curpos_src);
u32 *dst_coord = (u32*)(dst + curpos_dst);
dst_coord[0] = PD_BE32(src_coord[0]);
dst_coord[1] = PD_BE32(src_coord[1]);
dst_coord[2] = PD_BE32(src_coord[2]);
dst_coord[3] = PD_BE32(src_coord[3]);
dst_coord[4] = PD_BE32(src_coord[4]);
dst_coord[5] = PD_BE32(src_coord[5]);
ptrAdd(curpos_src + src_ofs, curpos_dst + dst_roomoffset);
curpos_src += 6 * sizeof(u32);
curpos_dst += 6 * sizeof(u32);
}
curpos_dst = ALIGN8(curpos_dst);
// vertices
uintptr_t ptr_src_vertices = curpos_src = ALIGN8((uintptr_t)dst_header->vertices - src_ofs);
uintptr_t ptr_dst_vertices = curpos_dst + dst_roomoffset;
ptrAdd(curpos_src + src_ofs, curpos_dst + dst_roomoffset);
uintptr_t vtx_end = (uintptr_t)dst_header->colours - src_ofs;
while (dst_header->colours && curpos_src < vtx_end) {
struct vtx *src_vtx = (struct vtx*)(src + curpos_src);
struct vtx *dst_vtx = (struct vtx*)(dst + curpos_dst);
dst_vtx->coord[0] = PD_BE16(src_vtx->coord[0]);
dst_vtx->coord[1] = PD_BE16(src_vtx->coord[1]);
dst_vtx->coord[2] = PD_BE16(src_vtx->coord[2]);
dst_vtx->flag = src_vtx->flag;
dst_vtx->color = src_vtx->color;
dst_vtx->s = PD_BE16(src_vtx->s);
dst_vtx->t = PD_BE16(src_vtx->t);
curpos_src += sizeof(struct vtx);
curpos_dst += sizeof(struct vtx);
}
curpos_dst = ALIGN8(curpos_dst);
// colors
uintptr_t ptr_src_colors = 0;
uintptr_t ptr_dst_colors = 0;
if (dst_header->colours) {
ptr_src_colors = curpos_src = ALIGN8((uintptr_t)dst_header->colours - src_ofs);
ptr_dst_colors = curpos_dst + dst_roomoffset;
ptrAdd(curpos_src + src_ofs, curpos_dst + dst_roomoffset);
uintptr_t col_end = (numgdls > 0) ? gdls_addr[0] : infsize;
size_t col_len = col_end - curpos_src;
memcpy(dst + curpos_dst, src + curpos_src, col_len);
curpos_src += col_len;
curpos_dst += col_len;
}
// gdls
gbiSetVtx(src_header->ptr_vertices, ptr_src_vertices);
gbiSetSegment(0x0e, (uintptr_t)dst_header->vertices);
uintptr_t gdlstart = curpos_dst;
for (size_t i = 0; i < numgdls; i++) {
ptrAdd(gdls_addr[i] + src_ofs, curpos_dst + dst_roomoffset);
curpos_dst = gbiConvertGdl(dst, curpos_dst, src, gdls_addr[i], 1);
}
// relink ptrs: roomblocks
for (size_t i = 0; i < numblocks; i++) {
struct roomblock *block = (struct roomblock*)&ptr_dst_roomblocks[i];
relinkPtr((uintptr_t*)&block->next);
if (block->type == BLOCK_LEAF) {
relinkPtr((uintptr_t*)&block->gdl);
u32 offset_vtx = (uintptr_t)block->vertices - ptr_src_vertices - src_ofs;
u32 offset_col = (uintptr_t)block->colours - ptr_src_colors - src_ofs;
block->vertices = (void *)(ptr_dst_vertices + offset_vtx);
block->colours = (void *)(ptr_dst_colors + offset_col);
}
else {
relinkPtr((uintptr_t*)&block->gdl); // child
relinkPtr((uintptr_t*)&block->vertices); // coord
}
}
// relink ptrs: header
relinkPtr((uintptr_t*)&dst_header->vertices);
relinkPtr((uintptr_t*)&dst_header->colours);
relinkPtr((uintptr_t*)&dst_header->opablocks);
relinkPtr((uintptr_t*)&dst_header->xlublocks);
return curpos_dst;
}
static u32 convertSection1(u8 *dst, u8 *src, u32 ofs)
{
// Convert primary
u32 srcpos = 0;
u32 dstpos = 0;
struct host_primaryheader *host_primary_header = (struct host_primaryheader *) dst;
struct n64_primaryheader *n64_primary_header = (struct n64_primaryheader *) src;
srcpos += sizeof(struct n64_primaryheader);
dstpos += sizeof(*host_primary_header);
u32 src_bgcmds = PD_BE32(n64_primary_header->ptr_bgcmds) - ofs;
host_primary_header->unused1 = 0;
host_primary_header->unused2 = 0;
host_primary_header->ptr_rooms = dstpos + ofs;
convertPrimaryRooms(dst, &dstpos, src, &srcpos);
if (n64_primary_header->ptr_lights) {
host_primary_header->ptr_lights = dstpos + ofs;
srcpos = PD_BE32(n64_primary_header->ptr_lights) - ofs;
convertPrimaryLights(dst, &dstpos, src, &srcpos, src_bgcmds);
}
host_primary_header->ptr_portals = dstpos + ofs;
srcpos = PD_BE32(n64_primary_header->ptr_portals) - ofs;
u32 src_portalvtxs, dst_portalvtxs;
convertPrimaryPortals(dst, &dstpos, src, &srcpos, &src_portalvtxs, &dst_portalvtxs);
host_primary_header->ptr_bgcmds = dstpos + ofs;
convertPrimaryBgCmds(dst, &dstpos, &src[src_bgcmds], dst_portalvtxs, src_portalvtxs);
return dstpos;
}
void preprocessBgSection1(u8 *data, u32 size, u32 ofs)
{
u8 *dst = sysMemZeroAlloc(size);
u32 newSize = convertSection1(dst, data, ofs);
if (newSize > size) {
sysFatalError("overflow when trying to preprocess a bg file, size %d newsize %d", size, newSize);
}
memcpy(data, dst, newSize);
sysMemFree(dst);
}
u32 preprocessBgRoom(u8 *data, u32 size, u32 room_ofs)
{
size *= 2;
u8 *dst = sysMemZeroAlloc(size);
u32 newSize = convertRoomGfxData(dst, data, size, room_ofs);
if (newSize > size) {
sysFatalError("overflow when trying to preprocess a bg room, size %d newsize %d", size, newSize);
}
memcpy(data, dst, newSize);
sysMemFree(dst);
return newSize;
}
void preprocessBgSection1Header(u8* data, u32 size)
{
u32* header = (u32*)data;
PD_SWAP_VAL(header[0]); // inflatedsize
PD_SWAP_VAL(header[1]); // section1size
PD_SWAP_VAL(header[2]); // primcompsize
}
void preprocessBgSection2Header(u8* data, u32 size)
{
u16* header = (u16*)data;
PD_SWAP_VAL(header[0]); // inflatedsize
PD_SWAP_VAL(header[1]); // section2compsize
}
void preprocessBgSection2(u8* data, u32 size)
{
// section2 is a texture id list
u16* section2 = (u16*)data;
for (s32 i = 0; i < size; ++i) {
PD_SWAP_VAL(section2[i]);
}
}
void preprocessBgSection3Header(u8* data, u32 size)
{
u16* header = (u16*)data;
PD_SWAP_VAL(header[0]);
PD_SWAP_VAL(header[1]);
}
void preprocessBgSection3(u8* data, u32 size)
{
// room bounding boxes, 6x s16 per room
s16* bbox = (s16*)data;
for (s32 i = 1; i < g_Vars.roomcount; ++i) {
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
PD_SWAP_VAL(*bbox); ++bbox;
}
// gfxdatalen list
u16* gfxdatalen = (u16*)bbox;
for (s32 i = 1; i < g_Vars.roomcount; ++i) {
PD_SWAP_VAL(*gfxdatalen); ++gfxdatalen;
}
}
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "preprocess/common.h"
static int getNextNonZero(u8 *src, u32 offset, size_t len)
{
u32 *ptr = (u32 *) &src[offset];
u32 *end = (u32 *) &src[len];
while (ptr < end) {
if (*ptr != 0) {
return PD_BE32(*ptr);
}
ptr++;
}
return 0;
}
static int getNumStrings(u8 *src, size_t len)
{
u32 ptr_table_len = getNextNonZero(src, 0, len);
if (ptr_table_len) {
return ptr_table_len / sizeof(u32);
}
return 1;
}
static u32 convertLangFile(u8 *dst, u8 *src, size_t srclen)
{
// Convert it
u32 *src_offsets = (u32 *) src;
size_t src_ptr_table_len = PD_BE32(src_offsets[0]);
size_t src_str_table_len = srclen - src_ptr_table_len;
int num_strings = getNumStrings(src, srclen);
size_t dst_ptr_table_len = num_strings * sizeof(uintptr_t);
size_t dst_str_table_len = src_str_table_len;
int cur_dst_offset = dst_ptr_table_len;
uintptr_t *dst_offsets = (uintptr_t *) dst;
for (int i = 0; i < num_strings; i++) {
u32 src_offset = PD_BE32(src_offsets[i]);
if (src_offset) {
// Write pointer
dst_offsets[i] = (cur_dst_offset);
// Write string
u32 end = getNextNonZero(src, (i + 1) * 4, num_strings * 4);
if (!end) {
end = srclen;
}
size_t len = end - src_offset;
len = ALIGN4(len);
memcpy(&dst[cur_dst_offset], &src[src_offset], len);
cur_dst_offset += len;
} else {
// Write pointer
dst_offsets[i] = 0;
}
}
return ALIGN16(cur_dst_offset);
}
u8 *preprocessLangFile(u8 *data, u32 size, u32 *outSize) {
u32 newSizeEstimated = romdataFileGetEstimatedSize(size, LOADTYPE_LANG);
u8 *dst = sysMemZeroAlloc(newSizeEstimated);
u32 newSize = convertLangFile(dst, data, size);
if (newSize > newSizeEstimated) {
sysFatalError("overflow when trying to preprocess a lang file, size %d newsize %d", size, newSize);
}
memcpy(data, dst, newSize);
sysMemFree(dst);
*outSize = newSize;
return 0;
}
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "preprocess/common.h"
#include "constants.h"
struct n64_header {
s32 num_pads;
s32 num_covers;
u32 ptr_waypoints;
u32 ptr_waygroups;
u32 ptr_cover;
};
struct host_header {
s32 num_pads;
s32 num_covers;
uintptr_t ptr_waypoints;
uintptr_t ptr_waygroups;
uintptr_t ptr_cover;
};
struct padheader {
u32 flags : 18;
u32 room : 10;
u32 liftnum : 4;
};
struct n64_waypoint {
s32 padnum;
u32 ptr_neighbours;
s32 groupnum;
s32 step;
};
struct n64_waygroup {
u32 ptr_neighbours;
u32 ptr_waypoints;
s32 step;
};
static u32 convertPads(u8 *dst, u32 dstpos, u8 *src, u32 srcpos, int num_pads)
{
u16 *src_offsets = (u16 *) &src[srcpos];
u16 *dst_offsets = (u16 *) &dst[dstpos];
dstpos += num_pads * sizeof(u16);
for (int i = 0; i < num_pads; i++) {
srcpos = PD_BE16(src_offsets[i]);
dst_offsets[i] = (dstpos);
// Header
u32 n64_padheader = PD_BE32(*(u32 *) &src[srcpos]);
struct padheader *host_padheader = (struct padheader *) &dst[dstpos];
u32 flags = (n64_padheader >> 14) & 0x3ffff;
*(u32*)host_padheader = (n64_padheader);
srcpos += sizeof(struct padheader);
dstpos += sizeof(struct padheader);
// Position
if (flags & PADFLAG_INTPOS) {
s16 *srcptr = (s16 *) &src[srcpos];
s16 *dstptr = (s16 *) &dst[dstpos];
dstptr[0] = PD_BE16(srcptr[0]);
dstptr[1] = PD_BE16(srcptr[1]);
dstptr[2] = PD_BE16(srcptr[2]);
srcpos += 8;
dstpos += 8;
} else {
u32 *srcptr = (u32 *) &src[srcpos];
u32 *dstptr = (u32 *) &dst[dstpos];
dstptr[0] = PD_BE32(srcptr[0]);
dstptr[1] = PD_BE32(srcptr[1]);
dstptr[2] = PD_BE32(srcptr[2]);
srcpos += 12;
dstpos += 12;
}
// Up
if ((flags & (PADFLAG_UPALIGNTOX | PADFLAG_UPALIGNTOY | PADFLAG_UPALIGNTOZ)) == 0) {
u32 *srcptr = (u32 *) &src[srcpos];
u32 *dstptr = (u32 *) &dst[dstpos];
dstptr[0] = PD_BE32(srcptr[0]);
dstptr[1] = PD_BE32(srcptr[1]);
dstptr[2] = PD_BE32(srcptr[2]);
srcpos += 12;
dstpos += 12;
}
// Look
if ((flags & (PADFLAG_LOOKALIGNTOX | PADFLAG_LOOKALIGNTOY | PADFLAG_LOOKALIGNTOZ)) == 0) {
u32 *srcptr = (u32 *) &src[srcpos];
u32 *dstptr = (u32 *) &dst[dstpos];
dstptr[0] = PD_BE32(srcptr[0]);
dstptr[1] = PD_BE32(srcptr[1]);
dstptr[2] = PD_BE32(srcptr[2]);
srcpos += 12;
dstpos += 12;
}
// Bbox
if (flags & PADFLAG_HASBBOXDATA) {
u32 *srcptr = (u32 *) &src[srcpos];
u32 *dstptr = (u32 *) &dst[dstpos];
dstptr[0] = PD_BE32(srcptr[0]);
dstptr[1] = PD_BE32(srcptr[1]);
dstptr[2] = PD_BE32(srcptr[2]);
dstptr[3] = PD_BE32(srcptr[3]);
dstptr[4] = PD_BE32(srcptr[4]);
dstptr[5] = PD_BE32(srcptr[5]);
srcpos += 4 * 6;
dstpos += 4 * 6;
}
}
return dstpos;
}
static u32 convertWayPoints(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_waypoint *n64_waypoints = (struct n64_waypoint *) &src[srcpos];
struct waypoint *host_waypoints = (struct waypoint *) &dst[dstpos];
int num_waypoints;
for (num_waypoints = 0; n64_waypoints[num_waypoints].padnum != -1; num_waypoints++);
dstpos += (num_waypoints + 1) * sizeof(struct waypoint);
u32 *host_neighbours = (u32 *) &dst[dstpos];
int n = 0;
for (int i = 0; i < num_waypoints; i++) {
host_waypoints[i].padnum = PD_BE32(n64_waypoints[i].padnum);
host_waypoints[i].neighbours = (void *)(uintptr_t)dstpos;
host_waypoints[i].groupnum = PD_BE32(n64_waypoints[i].groupnum);
host_waypoints[i].step = 0;
u32 *n64_neighbours = (u32 *) &src[PD_BE32(n64_waypoints[i].ptr_neighbours)];
for (int j = 0; n64_neighbours[j] != 0xffffffff; j++) {
host_neighbours[n++] = PD_BE32(n64_neighbours[j]);
dstpos += 4;
}
host_neighbours[n++] = 0xffffffff;
dstpos += 4;
}
// Terminator
host_waypoints[num_waypoints].padnum = 0xffffffff;
host_waypoints[num_waypoints].neighbours = NULL;
host_waypoints[num_waypoints].groupnum = 0;
host_waypoints[num_waypoints].step = 0;
return dstpos;
}
static u32 convertWayGroups(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_waygroup *n64_waygroups = (struct n64_waygroup *) &src[srcpos];
struct waygroup *host_waygroups = (struct waygroup *) &dst[dstpos];
int num_waygroups;
for (num_waygroups = 0; n64_waygroups[num_waygroups].ptr_neighbours != 0; num_waygroups++);
dstpos += (num_waygroups + 1) * sizeof(struct waygroup);
// Waygroups and child waypoints
u32 *host_waypoints = (u32 *) &dst[dstpos];
int n = 0;
for (int i = 0; i < num_waygroups; i++) {
host_waygroups[i].waypoints = (void *)(uintptr_t)dstpos;
host_waygroups[i].step = 0;
u32 *n64_waypoints = (u32 *) &src[PD_BE32(n64_waygroups[i].ptr_waypoints)];
for (int j = 0; n64_waypoints[j] != 0xffffffff; j++) {
host_waypoints[n++] = PD_BE32(n64_waypoints[j]);
dstpos += 4;
}
host_waypoints[n++] = 0xffffffff;
dstpos += 4;
}
// Terminator
host_waygroups[num_waygroups].neighbours = NULL;
host_waygroups[num_waygroups].waypoints = NULL;
host_waygroups[num_waygroups].step = 0;
// Waygroup neighbours
u32 *host_neighbours = (u32 *) &dst[dstpos];
n = 0;
for (int i = 0; i < num_waygroups; i++) {
host_waygroups[i].neighbours = (void *)(uintptr_t)dstpos;
u32 *n64_neighbours = (u32 *) &src[PD_BE32(n64_waygroups[i].ptr_neighbours)];
for (int j = 0; n64_neighbours[j] != 0xffffffff; j++) {
host_neighbours[n++] = PD_BE32(n64_neighbours[j]);
dstpos += 4;
}
host_neighbours[n++] = 0xffffffff;
dstpos += 4;
}
return dstpos;
}
static u32 convertCover(u8 *dst, u32 dstpos, u8 *src, u32 srcpos, int num_covers)
{
struct coverdefinition *n64_covers = (struct coverdefinition *) &src[srcpos];
struct coverdefinition *host_covers = (struct coverdefinition *) &dst[dstpos];
for (int i = 0; i < num_covers; i++) {
host_covers[i].pos = PD_SWAPPED_VAL(n64_covers[i].pos);
host_covers[i].look = PD_SWAPPED_VAL(n64_covers[i].look);
host_covers[i].flags = PD_BE16(n64_covers[i].flags);
}
dstpos += num_covers * sizeof(struct coverdefinition);
return dstpos;
}
static u32 convertPadsFile(u8 *dst, u8 *src)
{
u32 dstpos = 0;
struct n64_header *n64_header = (struct n64_header *) src;
struct host_header *host_header = (struct host_header *) dst;
int num_pads = PD_BE32(n64_header->num_pads);
int num_covers = PD_BE32(n64_header->num_covers);
host_header->num_pads = (num_pads);
host_header->num_covers = (num_covers);
dstpos += sizeof(struct host_header);
// Pads
dstpos = convertPads(dst, dstpos, src, sizeof(struct n64_header), num_pads);
// Waypoints
host_header->ptr_waypoints = (dstpos);
dstpos = convertWayPoints(dst, dstpos, src, PD_BE32(n64_header->ptr_waypoints));
// Waygroups
host_header->ptr_waygroups = (dstpos);
dstpos = convertWayGroups(dst, dstpos, src, PD_BE32(n64_header->ptr_waygroups));
// Cover
host_header->ptr_cover = (dstpos);
dstpos = convertCover(dst, dstpos, src, PD_BE32(n64_header->ptr_cover), num_covers);
return dstpos;
}
u8* preprocessPadsFile(u8 *data, u32 size, u32 *outSize) {
u32 newSizeEstimated = romdataFileGetEstimatedSize(size, LOADTYPE_PADS);
u8* dst = sysMemZeroAlloc(newSizeEstimated);
u32 newSize = convertPadsFile(dst, data);
if (newSize > newSizeEstimated) {
sysFatalError("overflow when trying to preprocess a pads file, size %d newsize %d", size, newSize);
}
memcpy(data, dst, newSize);
sysMemFree(dst);
*outSize = newSize;
return 0;
}
File diff suppressed because it is too large. Load diff
-103
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@@ -1,103 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "preprocess/common.h"
struct tile {
u8 type;
u8 numvertices;
u16 flags;
u16 floortype;
u8 xmin;
u8 ymin;
u8 zmin;
u8 xmax;
u8 ymax;
u8 zmax;
u16 floorcol;
};
static u32 convertTiles(u8 *dst, u8 *src, size_t srclen)
{
int num_rooms = PD_BE32(*(u32 *) src);
size_t src_ptr_table_len = (num_rooms + 1) * 4;
size_t dst_ptr_table_len = (num_rooms + 1) * sizeof(u32);
u32 *src_offsets = (u32 *) &src[4];
size_t data_len = srclen - src_ptr_table_len - 4;
*(u32 *) dst = (num_rooms);
u32 *dst_offsets = (u32 *) (dst + sizeof(u32));
u32 cur_dst_offset = dst_ptr_table_len + sizeof(u32);
u32 cur_src_offset = PD_BE32(src_offsets[0]);
u32 end_src_offset = PD_BE32(src_offsets[num_rooms]);
int room = 0;
while (1) {
// Check if this is a new room and write the pointer offset if so
while (room < (num_rooms + 1) && PD_BE32(src_offsets[room]) == cur_src_offset) {
dst_offsets[room] = (cur_dst_offset);
room++;
}
if (cur_src_offset >= end_src_offset) {
break;
}
// Write tile data
struct tile *n64tile = (struct tile *) &src[cur_src_offset];
struct tile hosttile;
hosttile.type = n64tile->type;
hosttile.numvertices = n64tile->numvertices;
hosttile.flags = PD_BE16(n64tile->flags);
hosttile.floortype = PD_BE16(n64tile->floortype);
hosttile.xmin = n64tile->xmin;
hosttile.ymin = n64tile->ymin;
hosttile.zmin = n64tile->zmin;
hosttile.xmax = n64tile->xmax;
hosttile.ymax = n64tile->ymax;
hosttile.zmax = n64tile->zmax;
hosttile.floorcol = PD_BE16(n64tile->floorcol);
memcpy(&dst[cur_dst_offset], &hosttile, sizeof(struct tile));
cur_dst_offset += sizeof(struct tile);
cur_src_offset += sizeof(struct tile);
// Write tile vertices
for (int i = 0; i < hosttile.numvertices; i++) {
*(s16 *) &dst[cur_dst_offset + 0] = PD_BE16(*(s16 *) &src[cur_src_offset + 0]);
*(s16 *) &dst[cur_dst_offset + 2] = PD_BE16(*(s16 *) &src[cur_src_offset + 2]);
*(s16 *) &dst[cur_dst_offset + 4] = PD_BE16(*(s16 *) &src[cur_src_offset + 4]);
cur_dst_offset += 6;
cur_src_offset += 6;
}
}
return ALIGN16(cur_dst_offset);
}
u8 *preprocessTilesFile(u8 *data, u32 size, u32 *outSize)
{
u32 newSizeEstimated = romdataFileGetEstimatedSize(size, LOADTYPE_TILES);
u8 *dst = sysMemZeroAlloc(newSizeEstimated);
u32 newSize = convertTiles(dst, data, size);
if (newSize > newSizeEstimated) {
sysFatalError("overflow when trying to preprocess a tiles file, size %d newsize %d", size, newSize);
}
memcpy(data, dst, newSize);
sysMemFree(dst);
*outSize = newSize;
return 0;
}
-208
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@@ -1,208 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include "preprocess/common.h"
#include "preprocess/gbi.h"
#if UINTPTR_MAX > 0xFFFFFFFFu
#define HOST_DWORDS_PER_CMD 2
#else
#define HOST_DWORDS_PER_CMD 1
#endif
struct vtx {
s16 x;
s16 y;
s16 z;
u8 flags;
u8 colour;
s16 s;
s16 t;
};
struct texaddr {
u32 src;
u32 dst;
};
static u32 gbiSegments[16];
static u32 srcVtxOffset;
static u32 dstVtxOffset;
static struct texaddr texAddrs[64];
static int numTexAddrs;
void gbiReset(void)
{
for (int i = 0; i < ARRAYCOUNT(gbiSegments); i++) {
gbiSegments[i] = 0;
}
srcVtxOffset = 0;
dstVtxOffset = 0;
numTexAddrs = 0;
}
void gbiSetSegment(int segment, u32 offset)
{
gbiSegments[segment] = offset & 0x00ffffff;
}
void gbiSetVtx(u32 src_offset, u32 dst_offset)
{
srcVtxOffset = src_offset & 0x00ffffff;
dstVtxOffset = dst_offset & 0x00ffffff;
}
void gbiAddTexAddr(u32 src_offset, u32 dst_offset)
{
texAddrs[numTexAddrs].src = src_offset & 0x00ffffff;
texAddrs[numTexAddrs++].dst = dst_offset & 0x00ffffff;
}
u32 gbiFindTexAddr(u32 src_offset)
{
for (int i = 0; i < numTexAddrs; i++) {
if (texAddrs[i].src == src_offset)
return texAddrs[i].dst;
}
return 0;
}
void gbiConvertVtx(u8 *dst, u32 offset, int count)
{
if (!offset) return;
struct vtx* vtxs = (struct vtx*)(dst + offset);
for (int i = 0; i < count; i++) {
struct vtx* vtx = &vtxs[i];
vtx->x = PD_BE16(vtx->x);
vtx->y = PD_BE16(vtx->y);
vtx->z = PD_BE16(vtx->z);
vtx->s = PD_BE16(vtx->s);
vtx->t = PD_BE16(vtx->t);
}
}
#define CMD_IS_VTX(cmd) ((cmd & 0xff00000000000000) == 0x0400000000000000)
#define CMD_IS_DL(cmd) ((cmd & 0xff00000000000000) == 0x0600000000000000)
#define CMD_IS_COL(cmd) ((cmd & 0xff00000000000000) == 0x0700000000000000)
#define CMD_IS_ENDDL(cmd) ((cmd & 0xff00000000000000) == 0xb800000000000000)
#define CMD_IS_MOVEWORD(cmd) ((cmd & 0xff00000000000000) == 0xbc00000000000000)
#define CMD_IS_MOVEMEM(cmd) ((cmd & 0xff00000000000000) == 0x0300000000000000)
#define CMD_IS_MTX(cmd) ((cmd & 0xff00000000000000) == 0x0100000000000000)
#define CMD_IS_SETTIMG(cmd) ((cmd & 0xff00000000000000) == 0xfd00000000000000)
#define CMD_IS_SETZIMG(cmd) ((cmd & 0xff00000000000000) == 0xfe00000000000000)
#define CMD_IS_SETCIMG(cmd) ((cmd & 0xff00000000000000) == 0xff00000000000000)
#define CMD_HAS_ADDR(cmd) CMD_IS_VTX(cmd) \
|| CMD_IS_COL(cmd) \
|| CMD_IS_MOVEWORD(cmd) \
|| CMD_IS_SETTIMG(cmd)
#define CMD_IS_SEGMENTED(cmd) ( CMD_IS_MOVEMEM(cmd) \
|| CMD_IS_MTX(cmd) \
|| CMD_IS_VTX(cmd) \
|| CMD_IS_COL(cmd) \
|| CMD_IS_DL(cmd) \
|| CMD_IS_SETTIMG(cmd) \
|| CMD_IS_SETCIMG(cmd) \
|| CMD_IS_SETZIMG(cmd))
/**
* Segment 5 is the start of the model file. The data in these files shifts
* depending on the pointer size, so this function adjusts the offset accordingly.
*/
static u64 gbiRewriteAddr(u64 cmd, u8 opcode)
{
u8 segment = (cmd & 0x0f000000) >> 24;
u32 offset = cmd & 0x00ffffff;
if (segment == 5) {
if (opcode == 0xfd) {
offset = gbiFindTexAddr(offset);
}
else {
if (offset < srcVtxOffset) {
sysFatalError("Tried to load data from offset 0x%x but segment starts at 0x%x\n", offset, srcVtxOffset);
}
offset = offset - srcVtxOffset + dstVtxOffset;
}
}
return (cmd & 0xffffffffff000000) | offset;
}
void gbiGdlRewriteAddrs(u8 *dst, u32 offset)
{
if (!offset) return;
u64 *cmds = (u64 *)(dst + (offset & 0x00ffffff));
if (!cmds) return;
u64 cmd;
do {
cmd = *cmds;
Gfx* gfxcmd = (Gfx *)cmds;
int idx = 0;
u8 opcode = (cmd >> 24) & 0xff;
#if HOST_DWORDS_PER_CMD == 2
idx = 1;
opcode = (cmd >> 24) & 0xff;
#endif
cmd = (u64)opcode << 56;
if (CMD_HAS_ADDR(cmd)) {
cmds[idx] = gbiRewriteAddr(cmds[idx], opcode);
}
if (CMD_IS_SEGMENTED(cmd)) {
gfxcmd->words.w1 |= 1;
}
cmds += HOST_DWORDS_PER_CMD;
} while (!CMD_IS_ENDDL(cmd));
}
u32 gbiConvertGdl(u8 *dst, u32 dstpos, u8 *src, u32 srcpos, int segment_cmds)
{
dstpos = ALIGN8(dstpos);
u64 *n64_cmd = (u64*)&src[srcpos];
u64 *host_cmd = (u64*)&dst[dstpos];
u64 cmd;
do {
cmd = PD_BE64(*n64_cmd);
#if HOST_DWORDS_PER_CMD == 2
host_cmd[0] = ((cmd & 0xffffffff00000000) >> 32);
host_cmd[1] = (cmd & 0xffffffff);
if (segment_cmds && CMD_IS_SEGMENTED(cmd)) {
host_cmd[1] |= 1;
}
#else
host_cmd[0] = (cmd >> 32) | ((cmd & 0xffffffff) << 32);
if (segment_cmds && CMD_IS_SEGMENTED(cmd)) {
Gfx* gfxcmd = (Gfx*)host_cmd;
gfxcmd->words.w1 |= 1;
}
#endif
dstpos += sizeof(*host_cmd) * HOST_DWORDS_PER_CMD;
host_cmd += HOST_DWORDS_PER_CMD;
n64_cmd++;
} while (!CMD_IS_ENDDL(cmd));
return dstpos;
}
-103
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "data.h"
#include "bss.h"
#include "game/setuputils.h"
#include "game/texdecompress.h"
#include "mod.h"
#include "preprocess/common.h"
u8 *preprocessAnimations(u8* data, u32 size, u32* outSize)
{
// set the anim table pointers as well
extern u8 *_animationsTableRomStart;
extern u8 *_animationsTableRomEnd;
// the animation table is at the end of the segment
u32 *animtbl = (void *)(data + size - 0x38a0);
_animationsTableRomStart = (u8 *)animtbl;
_animationsTableRomEnd = data + size;
PD_SWAP_VAL(*animtbl);
const u32 count = *animtbl++;
struct animtableentry *anim = (struct animtableentry *)animtbl;
for (u32 i = 0; i < count; ++i, ++anim) {
PD_SWAP_VAL(anim->numframes);
PD_SWAP_VAL(anim->bytesperframe);
PD_SWAP_VAL(anim->headerlen);
PD_SWAP_VAL(anim->data);
// if an external replacement exists, replace the table entry and mark the offset
if (modAnimationLoadDescriptor(i, anim) > 0) {
anim->data = 0xffffffff;
}
}
return NULL;
}
u8 *preprocessMpConfigs(u8* data, u32 size, u32* outSize)
{
const u32 count = size / sizeof(struct mpconfig);
struct mpconfig *cfg = (struct mpconfig *)data;
for (u32 i = 0; i < count; ++i, ++cfg) {
PD_SWAP_VAL(cfg->setup.options);
PD_SWAP_VAL(cfg->setup.teamscorelimit);
PD_SWAP_VAL(cfg->setup.chrslots);
// TODO: are these required or are they always 0?
PD_SWAP_VAL(cfg->setup.fileguid.deviceserial);
PD_SWAP_VAL(cfg->setup.fileguid.fileid);
// convert MPWEAPON_ to take classic weapons and JPN weapons into account
for (s32 j = 0; j < ARRAYCOUNT(cfg->setup.weapons); ++j) {
#if VERSION == VERSION_JPN_FINAL /* TODO: replace with runtime check */
if (cfg->setup.weapons[j] >= 0x24) {
// weapons after and including the shield need to be shifted (for classic weapons)
cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
}
if (cfg->setup.weapons[j] >= 0x22) {
// weapons after and including the cloaking device need to be shifted (for IR Scanner and Night Vision)
cfg->setup.weapons[j] += (MPWEAPON_CLOAKINGDEVICE - MPWEAPON_NIGHTVISION);
}
if (cfg->setup.weapons[j] >= 0x19) {
// weapons after the combat knife also need to be shifted up in JPN
cfg->setup.weapons[j]++;
}
#else
if (cfg->setup.weapons[j] >= 0x25) {
// weapons after and including the shield need to be shifted (for classic weapons)
cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
}
if (cfg->setup.weapons[j] >= 0x23) {
// weapons after and including the cloaking device need to be shifted (for IR Scanner and Night Vision)
cfg->setup.weapons[j] += (MPWEAPON_CLOAKINGDEVICE - MPWEAPON_NIGHTVISION);
}
#endif
}
}
return NULL;
}
u8 *preprocessTexturesList(u8* data, u32 size, u32* outSize)
{
struct texture *tex = (struct texture *)data;
const u32 count = size / sizeof(*tex);
for (u32 i = 0; i < count; ++i, ++tex) {
// TODO: it sure looks like none of the fields except soundsurfacetype, surfacetype and dataoffset are set
// just swap the last 3 bytes of the first word...
const u32 dofs = (u32)tex->dataoffset << 8;
tex->dataoffset = PD_BE32(dofs);
// ...and the surface types in the first byte
const u8 tmp = tex->soundsurfacetype;
tex->soundsurfacetype = tex->surfacetype;
tex->surfacetype = tmp;
}
return NULL;
}
-362
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "libaudio.h"
#include "preprocess/common.h"
struct n64_adpcm_waveinfo {
u32 loop; // ptr to ALADPCMloop
u32 book; // ptr to ALADPCMBook
};
struct n64_raw_waveinfo {
u32 loop; // ptr to ALRawLoop
};
struct n64_wavetable {
u32 base;
s32 len;
u8 type;
u8 flags;
union {
struct n64_adpcm_waveinfo adpcmWave;
struct n64_raw_waveinfo rawWave;
} waveInfo;
};
struct n64_sound {
u32 envelope; // ptr to ALEnvelope
u32 keyMap; // ptr to ALKeyMap
u32 wavetable; // ptr to struct n64_wavetable
u8 samplePan;
u8 sampleVolume;
u8 flags;
};
struct n64_instrument {
u8 volume;
u8 pan;
u8 priority;
u8 flags;
u8 tremType;
u8 tremRate;
u8 tremDepth;
u8 tremDelay;
u8 vibType;
u8 vibRate;
u8 vibDepth;
u8 vibDelay;
s16 bendRange;
s16 soundCount;
u32 soundArray[1]; // ptr to struct n64_sound
};
struct n64_bank {
s16 instCount;
u8 flags;
u8 pad;
s32 sampleRate;
u32 percussion; // ptr to struct n64_instrument
u32 instArray[1]; // ptr to struct n64_instrument
};
struct n64_bankfile {
s16 revision;
s16 bankCount;
u32 bankArray[1]; // ptr to struct n64_bank
};
// only proceeds to convert the next item if it's not already converted
#define AL_NEXT_ITEM(field, func) { \
struct ptrmarker *marker = ptrFind(srcpos); \
if (marker == NULL) { \
field = (void *)(uintptr_t)(dstpos); \
ptrAdd(srcpos, (uintptr_t)(field)); \
dstpos = func(dst, dstpos, src, srcpos); \
} else { \
field = (void *)marker->ptr_host; } \
}
static u32 convertAudioEnvelope(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
ALEnvelope *n64_envelope = (ALEnvelope *) &src[srcpos];
ALEnvelope *host_envelope = (ALEnvelope *) &dst[dstpos];
dstpos += sizeof(ALEnvelope);
host_envelope->attackTime = PD_BE32(n64_envelope->attackTime);
host_envelope->decayTime = PD_BE32(n64_envelope->decayTime);
host_envelope->releaseTime = PD_BE32(n64_envelope->releaseTime);
host_envelope->attackVolume = n64_envelope->attackVolume;
host_envelope->decayVolume = n64_envelope->decayVolume;
return dstpos;
}
static u32 convertAudioKeyMap(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
ALKeyMap *n64_keymap = (ALKeyMap *) &src[srcpos];
ALKeyMap *host_keymap = (ALKeyMap *) &dst[dstpos];
dstpos += sizeof(ALKeyMap);
host_keymap->velocityMin = n64_keymap->velocityMin;
host_keymap->velocityMax = n64_keymap->velocityMax;
host_keymap->keyMin = n64_keymap->keyMin;
host_keymap->keyMax = n64_keymap->keyMax;
host_keymap->keyBase = n64_keymap->keyBase;
host_keymap->detune = n64_keymap->detune;
return dstpos;
}
static u32 convertAudioAdpcmLoop(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
ALADPCMloop *n64_loop = (ALADPCMloop *) &src[srcpos];
ALADPCMloop *host_loop = (ALADPCMloop *) &dst[dstpos];
dstpos += sizeof(ALADPCMloop);
host_loop->start = PD_BE32(n64_loop->start);
host_loop->end = PD_BE32(n64_loop->end);
host_loop->count = PD_BE32(n64_loop->count);
for (int i = 0; i < ARRAYCOUNT(host_loop->state); i++) {
host_loop->state[i] = PD_BE16(n64_loop->state[i]);
}
return dstpos;
}
static u32 convertAudioAdpcmBook(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
ALADPCMBook *n64_book = (ALADPCMBook *) &src[srcpos];
ALADPCMBook *host_book = (ALADPCMBook *) &dst[dstpos];
dstpos += sizeof(ALADPCMBook);
host_book->order = PD_BE32(n64_book->order);
host_book->npredictors = PD_BE32(n64_book->npredictors);
for (int i = 0; i < ARRAYCOUNT(host_book->book); i++) {
host_book->book[i] = PD_BE16(n64_book->book[i]);
}
return dstpos;
}
static u32 convertAudioRawLoop(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
ALRawLoop *n64_loop = (ALRawLoop *) &src[srcpos];
ALRawLoop *host_loop = (ALRawLoop *) &dst[dstpos];
dstpos += sizeof(ALRawLoop);
host_loop->start = PD_BE32(n64_loop->start);
host_loop->end = PD_BE32(n64_loop->end);
host_loop->count = PD_BE32(n64_loop->count);
return dstpos;
}
static u32 convertAudioWaveTable(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_wavetable *n64_wavetable = (struct n64_wavetable *) &src[srcpos];
ALWaveTable *host_wavetable = (ALWaveTable *) &dst[dstpos];
dstpos += sizeof(ALWaveTable);
host_wavetable->base = (void *)(uintptr_t)PD_BE32(n64_wavetable->base);
host_wavetable->len = PD_BE32(n64_wavetable->len);
host_wavetable->type = n64_wavetable->type;
host_wavetable->flags = n64_wavetable->flags;
if (host_wavetable->type == AL_ADPCM_WAVE) {
if (n64_wavetable->waveInfo.adpcmWave.loop) {
srcpos = PD_BE32(n64_wavetable->waveInfo.adpcmWave.loop);
AL_NEXT_ITEM(host_wavetable->waveInfo.adpcmWave.loop, convertAudioAdpcmLoop);
} else {
host_wavetable->waveInfo.adpcmWave.loop = NULL;
}
if (n64_wavetable->waveInfo.adpcmWave.book) {
srcpos = PD_BE32(n64_wavetable->waveInfo.adpcmWave.book);
AL_NEXT_ITEM(host_wavetable->waveInfo.adpcmWave.book, convertAudioAdpcmBook);
} else {
host_wavetable->waveInfo.adpcmWave.book = NULL;
}
} else if (host_wavetable->type == AL_RAW16_WAVE) {
if (n64_wavetable->waveInfo.rawWave.loop) {
srcpos = PD_BE32(n64_wavetable->waveInfo.rawWave.loop);
AL_NEXT_ITEM(host_wavetable->waveInfo.rawWave.loop, convertAudioRawLoop);
} else {
host_wavetable->waveInfo.rawWave.loop = NULL;
}
}
return dstpos;
}
static u32 convertAudioSound(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_sound *n64_sound = (struct n64_sound *) &src[srcpos];
ALSound *host_sound = (ALSound *) &dst[dstpos];
dstpos += sizeof(ALSound);
if (n64_sound->envelope) {
srcpos = PD_BE32(n64_sound->envelope);
AL_NEXT_ITEM(host_sound->envelope, convertAudioEnvelope);
} else {
host_sound->envelope = NULL;
}
if (n64_sound->keyMap) {
srcpos = PD_BE32(n64_sound->keyMap);
AL_NEXT_ITEM(host_sound->keyMap, convertAudioKeyMap);
} else {
host_sound->keyMap = NULL;
}
if (n64_sound->wavetable) {
srcpos = PD_BE32(n64_sound->wavetable);
AL_NEXT_ITEM(host_sound->wavetable, convertAudioWaveTable);
} else {
host_sound->wavetable = NULL;
}
host_sound->samplePan = n64_sound->samplePan;
host_sound->sampleVolume = n64_sound->sampleVolume;
host_sound->flags = n64_sound->flags;
return dstpos;
}
static u32 convertAudioInstrument(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_instrument *n64_instrument = (struct n64_instrument *) &src[srcpos];
ALInstrument *host_instrument = (ALInstrument *) &dst[dstpos];
const s16 soundCount = PD_BE16(n64_instrument->soundCount);
host_instrument->volume = n64_instrument->volume;
host_instrument->pan = n64_instrument->pan;
host_instrument->priority = n64_instrument->priority;
host_instrument->flags = n64_instrument->flags;
host_instrument->tremType = n64_instrument->tremType;
host_instrument->tremRate = n64_instrument->tremRate;
host_instrument->tremDepth = n64_instrument->tremDepth;
host_instrument->tremDelay = n64_instrument->tremDelay;
host_instrument->vibType = n64_instrument->vibType;
host_instrument->vibRate = n64_instrument->vibRate;
host_instrument->vibDepth = n64_instrument->vibDepth;
host_instrument->vibDelay = n64_instrument->vibDelay;
host_instrument->bendRange = PD_BE16(n64_instrument->bendRange);
host_instrument->soundCount = (soundCount);
dstpos = dstpos + sizeof(ALInstrument) + sizeof(uintptr_t) * (soundCount - 1);
for (int i = 0; i < soundCount; i++) {
srcpos = PD_BE32(n64_instrument->soundArray[i]);
AL_NEXT_ITEM(host_instrument->soundArray[i], convertAudioSound);
}
return dstpos;
}
static u32 convertAudioBank(u8 *dst, u32 dstpos, u8 *src, u32 srcpos)
{
struct n64_bank *n64_bank = (struct n64_bank *) &src[srcpos];
ALBank *host_bank = (ALBank *) &dst[dstpos];
const s16 instCount = PD_BE16(n64_bank->instCount);
host_bank->instCount = (instCount);
host_bank->flags = n64_bank->flags;
host_bank->pad = n64_bank->pad;
host_bank->sampleRate = PD_BE32(n64_bank->sampleRate);
dstpos = dstpos + sizeof(ALBank) + sizeof(uintptr_t) * (instCount - 1);
if (n64_bank->percussion) {
srcpos = PD_BE32(n64_bank->percussion);
AL_NEXT_ITEM(host_bank->percussion, convertAudioInstrument);
} else {
host_bank->percussion = 0;
}
for (int i = 0; i < instCount; i++) {
srcpos = PD_BE32(n64_bank->instArray[i]);
AL_NEXT_ITEM(host_bank->instArray[i], convertAudioInstrument);
}
return dstpos;
}
static u32 convertAudioBankFile(u8 *dst, u8 *src)
{
struct n64_bankfile *n64_bankfile = (struct n64_bankfile *)src;
ALBankFile *host_bankfile = (ALBankFile *)dst;
const s16 bankCount = PD_BE16(n64_bankfile->bankCount);
host_bankfile->revision = PD_BE16(n64_bankfile->revision);
host_bankfile->bankCount = (bankCount);
u32 dstpos = sizeof(ALBankFile) + sizeof(uintptr_t) * (bankCount - 1);
for (int i = 0; i < bankCount; i++) {
host_bankfile->bankArray[i] = (void *)(uintptr_t)(dstpos);
u32 srcpos = PD_BE32(n64_bankfile->bankArray[i]);
dstpos = convertAudioBank(dst, dstpos, src, srcpos);
}
return dstpos;
}
u8 *preprocessALBankFile(u8 *src, u32 size, u32 *outSize)
{
ptrReset();
const u32 dstlen = size * 3; // this should overshoot any possible bank size, but * 2 also works for vanilla banks
u8 *dst = sysMemZeroAlloc(dstlen);
u32 reallen = convertAudioBankFile(dst, src);
if (reallen > dstlen || ALIGN16(reallen) > dstlen) {
sysFatalError("overflow when trying to preprocess an ALBankFile, size %u dstlen %u reallen %u", size, dstlen, reallen);
}
reallen = ALIGN16(reallen);
if (reallen < dstlen) {
dst = sysMemRealloc(dst, reallen);
}
*outSize = reallen;
return dst;
}
u8 *preprocessALCMidiHdr(u8 *data, u32 size, u32 *outSize)
{
ALCMidiHdr *hdr = (ALCMidiHdr *)data;
PD_SWAP_VAL(hdr->division);
for (s32 i = 0; i < ARRAYCOUNT(hdr->trackOffset); ++i) {
PD_SWAP_VAL(hdr->trackOffset[i]);
}
return NULL;
}
u8 *preprocessSequences(u8* data, u32 size, u32 *outSize)
{
struct seqtable *seq = (struct seqtable *)data;
PD_SWAP_VAL(seq->count);
for (s16 i = 0; i < seq->count; ++i) {
PD_SWAP_VAL(seq->entries[i].binlen);
PD_SWAP_VAL(seq->entries[i].ziplen);
PD_SWAP_VAL(seq->entries[i].romaddr);
}
return NULL;
}
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@@ -1,104 +0,0 @@
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "preprocess/common.h"
struct n64_fontchar {
u8 index;
s8 baseline;
u8 height;
u8 width;
s32 kerningindex;
u32 pixeldata;
};
struct n64_fontcharjpn {
u16 index;
s8 baseline;
u8 height;
u8 width;
s16 kerningindex;
u32 pixeldata;
};
u8 *preprocessFont(u8 *src, u32 srclen, u32 *outSize)
{
int num_chars = 94;
#if VERSION == VERSION_PAL_FINAL
// PAL has more characters in these fonts
extern u8* _fonthandelgothicsmSegmentRomStart;
extern u8* _fonthandelgothicxsSegmentRomStart;
extern u8* _fonthandelgothicmdSegmentRomStart;
if (src == _fonthandelgothicsmSegmentRomStart
|| src == _fonthandelgothicxsSegmentRomStart
|| src == _fonthandelgothicmdSegmentRomStart) {
num_chars = 135;
}
#endif
size_t dstlen = srclen - (num_chars * sizeof(struct n64_fontchar)) + (num_chars * sizeof(struct fontchar)) + 0x20;
u8* dst = sysMemZeroAlloc(dstlen);
// Kerning table
s32 *src_kerning_table = (s32 *)src;
s32 *dst_kerning_table = (s32 *)dst;
for (int i = 0; i < 13 * 13; i++) {
dst_kerning_table[i] = PD_BE32(src_kerning_table[i]);
}
u32 src_offset = PD_ALIGN(13 * 13 * 4, sizeof(u32));
u32 dst_offset = PD_ALIGN(13 * 13 * 4, sizeof(uintptr_t));
// Character table
#if VERSION == VERSION_JPN_FINAL
struct n64_fontcharjpn *src_char_table = (struct n64_fontcharjpn *) &src[src_offset];
struct fontchar *dst_char_table = (struct fontchar *) &dst[dst_offset];
u32 diff = (dst_offset + num_chars * sizeof(struct fontchar)) - (src_offset + num_chars * sizeof(struct n64_fontcharjpn));
for (int i = 0; i < num_chars; i++) {
dst_char_table[i].index = PD_BE16(src_char_table[i].index);
dst_char_table[i].baseline = src_char_table[i].baseline;
dst_char_table[i].height = src_char_table[i].height;
dst_char_table[i].width = src_char_table[i].width;
dst_char_table[i].kerningindex = PD_BE16(src_char_table[i].kerningindex);
dst_char_table[i].pixeldata = (void *)(uintptr_t)(src_char_table[i].pixeldata ? PD_BE32(src_char_table[i].pixeldata) + diff : 0);
}
src_offset += num_chars * sizeof(struct n64_fontcharjpn);
dst_offset += num_chars * sizeof(struct fontchar);
#else
struct n64_fontchar *src_char_table = (struct n64_fontchar *) &src[src_offset];
struct fontchar *dst_char_table = (struct fontchar *) &dst[dst_offset];
u32 diff = (dst_offset + num_chars * sizeof(struct fontchar)) - (src_offset + num_chars * sizeof(struct n64_fontchar));
for (int i = 0; i < num_chars; i++) {
dst_char_table[i].index = src_char_table[i].index;
dst_char_table[i].baseline = src_char_table[i].baseline;
dst_char_table[i].height = src_char_table[i].height;
dst_char_table[i].width = src_char_table[i].width;
dst_char_table[i].kerningindex = PD_BE32(src_char_table[i].kerningindex);
dst_char_table[i].pixeldata = (void *)(uintptr_t)(src_char_table[i].pixeldata ? PD_BE32(src_char_table[i].pixeldata) + diff : 0);
}
src_offset += num_chars * sizeof(struct n64_fontchar);
dst_offset += num_chars * sizeof(struct fontchar);
#endif
// Pixel data
u32 len = srclen - src_offset;
memcpy(&dst[dst_offset], &src[src_offset], len);
if (outSize) *outSize = ALIGN16(dst_offset + len);
return dst;
}
u8 *preprocessJpnFont(u8* data, u32 size, u32* outSize)
{
// ???
return NULL;
}
+18 -98
View File
@@ -4,6 +4,7 @@
#include <string.h>
#include <ctype.h>
#include <PR/ultratypes.h>
#include <PR/ultratypes.h>
#include "lib/rzip.h"
#include "romdata.h"
#include "fs.h"
@@ -50,15 +51,12 @@
#define ROMDATA_MAX_FILES 2048
#define GBC_ROM_NAME "pd.gbc"
#define GBC_ROM_SIZE 4194304
u8 *g_RomFile;
u32 g_RomFileSize;
const char *g_RomName = ROMDATA_ROM_NAME;
static u8 *romDataSeg;
static u32 romDataSegSize;
static const char *romName = ROMDATA_ROM_NAME;
enum loadsource {
SRC_UNLOADED = 0,
@@ -190,12 +188,12 @@ static inline void romdataWrongRomError(const char *fmt, ...)
static inline void romdataLoadRom(void)
{
sysLogPrintf(LOG_NOTE, "ROM file: %s", romName);
sysLogPrintf(LOG_NOTE, "ROM file: %s", g_RomName);
g_RomFile = fsFileLoad(romName, &g_RomFileSize);
g_RomFile = fsFileLoad(g_RomName, &g_RomFileSize);
if (!g_RomFile) {
sysFatalError("Could not open ROM file %s.\nEnsure that it is in the %s directory.", romName, fsFullPath(""));
sysFatalError("Could not open ROM file %s.\nEnsure that it is in the %s directory.", g_RomName, fsFullPath(""));
}
// zips are not guaranteed to start with PK, but might as well at least try
@@ -238,17 +236,6 @@ static inline void romdataLoadRom(void)
romDataSegSize = dataSegLen;
}
static inline void romdataUpdateSegStartEnd(struct romfile* seg)
{
if (seg->segstart) {
*seg->segstart = seg->data;
}
if (seg->segend) {
*seg->segend = seg->data + seg->size;
}
}
static inline void romdataInitSegment(struct romfile *seg)
{
if (!seg->data) {
@@ -264,7 +251,7 @@ static inline void romdataInitSegment(struct romfile *seg)
seg->size = seg[1].data - seg->data;
} else {
// this is the last segment, calculate based on rom size
seg->size = (uintptr_t)g_RomFileSize - (uintptr_t)seg->data;
seg->size = (u8 *)g_RomFileSize - seg->data;
}
}
@@ -282,7 +269,7 @@ static inline void romdataInitSegment(struct romfile *seg)
if (g_RomFile) {
newData = g_RomFile + (uintptr_t)seg->data;
seg->source = SRC_ROM;
sysLogPrintf(LOG_NOTE, "loading segment %s from ROM (offset %08x pointer %p)", seg->name, (uintptr_t)seg->data, newData);
sysLogPrintf(LOG_NOTE, "loading segment %s from ROM (offset %08x pointer %p)", seg->name, (u32)seg->data, newData);
} else {
sysFatalError("No ROM or external file for segment:\n%s", seg->name);
}
@@ -294,19 +281,17 @@ static inline void romdataInitSegment(struct romfile *seg)
seg->data = newData;
romdataUpdateSegStartEnd(seg);
if (seg->segstart) {
*seg->segstart = seg->data;
}
if (seg->segend) {
*seg->segend = seg->data + seg->size;
}
// call the post load function if any
if (seg->preprocess && !seg->preprocessed) {
newData = seg->preprocess(seg->data, seg->size, &seg->size);
if (newData) {
if (seg->source == SRC_EXTERNAL)
sysMemFree(seg->data);
seg->data = newData;
romdataUpdateSegStartEnd(seg);
}
seg->preprocess(seg->data, seg->size);
seg->preprocessed = 1;
}
}
@@ -383,7 +368,7 @@ s32 romdataInit(void)
{
const char *altRomName = sysArgGetString("--rom-file");
if (altRomName) {
romName = altRomName;
g_RomName = altRomName;
}
romdataLoadRom();
@@ -401,53 +386,6 @@ s32 romdataInit(void)
return 0;
}
static inline bool romdataCheckGbcRomContents(const u8 *gbcRomFile, const u32 gbcRomSize)
{
if (gbcRomSize != GBC_ROM_SIZE) {
return false;
}
// ROM title
if (memcmp(gbcRomFile + 0x134, "PerfDark VPDE", 15) != 0) {
return false;
}
// Licensee code
if (memcmp(gbcRomFile + 0x144, "4Y", 2) != 0) {
return false;
}
// Header and global checksums
if (gbcRomFile[0x14D] != 0xA1 || gbcRomFile[0x14E] != 0xAD || gbcRomFile[0x14F] != 0x0F) {
return false;
}
return true;
}
s32 romdataCheckGbcRom(void)
{
if (fsFileSize(GBC_ROM_NAME) < 0) {
// bail early if it doesn't exist to avoid generating error messages
return false;
}
u32 gbcRomSize = 0;
u8 *gbcRomFile = fsFileLoad(GBC_ROM_NAME, &gbcRomSize);
if (!gbcRomFile) {
return false;
}
const bool ret = romdataCheckGbcRomContents(gbcRomFile, gbcRomSize);
sysMemFree(gbcRomFile);
if (ret) {
sysLogPrintf(LOG_NOTE, "romdataCheckGbcRom: valid GBC rom found");
}
return ret;
}
s32 romdataFileGetSize(s32 fileNum)
{
if (fileNum < 1 || fileNum >= ROMDATA_MAX_FILES) {
@@ -509,7 +447,7 @@ u8 *romdataFileLoad(s32 fileNum, u32 *outSize)
return out;
}
void romdataFilePreprocess(s32 fileNum, s32 loadType, u8 *data, u32 size, u32 *outSize)
void romdataFilePreprocess(s32 fileNum, s32 loadType, u8 *data, u32 size)
{
if (fileNum < 1 || fileNum >= ROMDATA_MAX_FILES) {
sysLogPrintf(LOG_ERROR, "romdataFilePreprocess: invalid file num %d", fileNum);
@@ -527,7 +465,7 @@ void romdataFilePreprocess(s32 fileNum, s32 loadType, u8 *data, u32 size, u32 *o
}
}
// then preprocess
filePreprocFuncs[loadType](data, size, outSize);
filePreprocFuncs[loadType](data, size);
// fileSlots[fileNum].preprocessed = 1;
}
}
@@ -586,21 +524,3 @@ u32 romdataSegGetSize(const char *segName)
{
return romdataGetSeg(segName)->size;
}
u32 romdataFileGetEstimatedSize(const u32 size, const u32 loadtype)
{
#ifdef PLATFORM_64BIT
switch (loadtype) {
case LOADTYPE_BG: return (u32)(size * 1.1f);
case LOADTYPE_TILES: return (u32)(size * 1.1f);
case LOADTYPE_LANG: return (u32)(size * 1.3f);
case LOADTYPE_SETUP: return (u32)(size * 1.5f);
case LOADTYPE_PADS: return (u32)(size * 1.7f);
case LOADTYPE_MODEL: return (u32)(size * 1.7f);
case LOADTYPE_GUN: return (u32)(size * 1.7f);
default:
sysLogPrintf(LOG_WARNING, "romdataFileGetEstimatedSize: wrong loadtype %d", loadtype);
}
#endif
return size;
}
+15 -8
View File
@@ -12,6 +12,7 @@
#include <SDL.h>
#include <PR/ultratypes.h>
#include "platform.h"
#include "console.h"
#include "system.h"
#ifdef PLATFORM_WIN32
@@ -40,7 +41,7 @@ __attribute__((dllexport)) u32 AmdPowerXpressRequestHighPerformance = 1;
// but if it doesn't we'll have to use __builtin_ia32_pause() or something
#include <immintrin.h>
#define DO_YIELD() _mm_pause()
#elif defined(PLATFORM_ARM) && (defined(PLATFORM_64BIT) || PLATFORM_ARM == 7 || PLATFORM_ARM == 8)
#elif defined(PLATFORM_ARM)
// same as YieldProcessor() on ARM Windows
#define DO_YIELD() __asm__ volatile("dmb ishst\n\tyield":::"memory")
#else
@@ -157,6 +158,12 @@ u64 sysGetMicroseconds(void)
return ((u64)tv.tv_sec * USEC_IN_SEC + (u64)tv.tv_usec) - startTick;
}
float sysGetSeconds(void)
{
u64 t = sysGetMicroseconds();
return (f32)t / 1000000.f;
}
s32 sysLogIsOpen(void)
{
return (logPath[0] != '\0');
@@ -183,8 +190,13 @@ void sysLogPrintf(s32 level, const char *fmt, ...)
}
}
FILE *fout = (level == LOG_NOTE) ? stdout : stderr;
fprintf(fout, "%s%s\n", prefix[level], logmsg);
FILE *fout = ((level & 0x0f) == LOG_NOTE) ? stdout : stderr;
fprintf(fout, "%s%s\n", prefix[level & 0x0f], logmsg);
fflush(fout);
if ((level & LOGFLAG_NOCON) == 0) {
conPrintLn((level & LOGFLAG_SHOWMSG) != 0, logmsg);
}
}
void sysFatalError(const char *fmt, ...)
@@ -288,11 +300,6 @@ void *sysMemZeroAlloc(const u32 size)
return calloc(1, size);
}
void *sysMemRealloc(void *ptr, const u32 newSize)
{
return realloc(ptr, newSize);
}
void sysMemFree(void *ptr)
{
free(ptr);
+30 -318
View File
@@ -6,68 +6,36 @@
#include <PR/gbi.h>
#include "platform.h"
#include "config.h"
#include "system.h"
#include "video.h"
#include "../fast3d/gfx_api.h"
#include "../fast3d/gfx_sdl.h"
#include "../fast3d/gfx_opengl.h"
#ifdef PLATFORM_NSWITCH
#define DEFAULT_VID_WIDTH 1280
#define DEFAULT_VID_HEIGHT 720
#define DEFAULT_VID_FULLSCREEN true
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE true
#else
#define DEFAULT_VID_WIDTH 640
#define DEFAULT_VID_HEIGHT 480
#define DEFAULT_VID_FULLSCREEN false
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE false
#endif
static struct GfxWindowManagerAPI *wmAPI;
static struct GfxRenderingAPI *renderingAPI;
static bool initDone = false;
static s32 vidWidth = DEFAULT_VID_WIDTH;
static s32 vidHeight = DEFAULT_VID_HEIGHT;
static s32 vidWidth = 640;
static s32 vidHeight = 480;
static s32 vidFramebuffers = true;
static s32 vidFullscreen = DEFAULT_VID_FULLSCREEN;
static s32 vidFullscreenExclusive = DEFAULT_VID_FULLSCREEN_EXCLUSIVE;
static s32 vidFullscreen = false;
static s32 vidFullscreenExclusive = false;
static s32 vidMaximize = false;
static s32 vidCenter = false;
static s32 vidAllowHiDpi = false;
static s32 vidVsync = 1;
static s32 vidMSAA = 1;
static s32 vidFramerateLimit = 0;
static s32 vidDisplayFPS = 0;
static f32 vidDisplayFPSInterval = 1.f;
static f32 vidAvgFPS = 0;
static s32 vidNumModes = 1;
static displaymode vidModeDefault;
static displaymode *vidModes = &vidModeDefault;
static f32 vidGlareBrightness = 1.f;
static f32 vidOverexposureScale = 1.f;
static s32 texFilter = FILTER_LINEAR;
static s32 texFilter2D = true;
static s32 texDetail = false;
static s32 texMipmapFilter = MIPMAP_LINEAR;
static u32 texAnisotropicFilter = 4;
static s32 texDetail = true;
static u32 dlcount = 0;
static u32 frames = 0;
static f64 startTime, endTime;
static f64 accumDelta = 0.0;
static f64 fpsTime = 0.0;
static s32 fpsNumFrames = 0;
static s32 videoInitDisplayModes(void);
void optionsMenuInit();
static u32 framesPerSec = 0;
static f64 startTime, endTime, fpsTime;
s32 videoInit(void)
{
@@ -93,21 +61,23 @@ s32 videoInit(void)
.fullscreen = vidFullscreen,
.fullscreen_is_exclusive = vidFullscreenExclusive,
.maximized = vidMaximize,
.centered = vidCenter,
.allow_hidpi = vidAllowHiDpi
}
};
gfx_init(&set);
videoInitDisplayModes();
videoSetVsync(vidVsync);
videoSetFramerateLimit(vidFramerateLimit);
if (!wmAPI->set_swap_interval(vidVsync)) {
vidVsync = 0;
}
gfx_set_texture_filter((enum FilteringMode)texFilter);
gfx_set_mipmap_filter((enum MipmapFilteringMode)texMipmapFilter);
videoSetAnisotropicFilter(texAnisotropicFilter);
optionsMenuInit();
if (vidVsync == 0 && vidFramerateLimit == 0) {
// cap FPS if there's no vsync to prevent the game from exploding
vidFramerateLimit = VIDEO_MAX_FPS;
}
wmAPI->set_target_fps(vidFramerateLimit); // disabled because vsync is on
renderingAPI->set_texture_filter((enum FilteringMode)texFilter);
initDone = true;
return 0;
@@ -119,10 +89,6 @@ void videoStartFrame(void)
startTime = wmAPI->get_time();
gfx_start_frame();
}
// Synchronize with their backend counterparts.
vidFullscreen = videoGetFullscreen();
vidMaximize = videoGetMaximizeWindow();
}
void videoSubmitCommands(Gfx *cmds)
@@ -141,29 +107,20 @@ void videoEndFrame(void)
gfx_end_frame();
++frames;
++fpsNumFrames;
endTime = wmAPI->get_time();
const f64 flipTime = wmAPI->get_time();
accumDelta += flipTime - endTime;
endTime = flipTime;
++frames;
++framesPerSec;
if (endTime >= fpsTime) {
char tmp[128];
vidAvgFPS = fpsNumFrames ? ((f64)fpsNumFrames / accumDelta) : 0.f;
fpsNumFrames = 0;
accumDelta = 0.0;
fpsTime = endTime + vidDisplayFPSInterval;
snprintf(tmp, sizeof(tmp), "fps %3u frt %lf frm %u", framesPerSec, endTime - startTime, frames);
wmAPI->set_window_title(tmp);
framesPerSec = 0;
fpsTime = endTime + 1.0;
}
}
f32 videoGetAverageFPS(void)
{
return vidAvgFPS;
}
void videoClearScreen(void)
{
videoStartFrame();
@@ -208,159 +165,19 @@ s32 videoGetHeight(void)
s32 videoGetFullscreen(void)
{
vidFullscreen = wmAPI->get_fullscreen_state();
return vidFullscreen;
}
s32 videoGetFullscreenMode(void)
{
vidFullscreenExclusive = wmAPI->get_fullscreen_flag_mode();
return vidFullscreenExclusive;
}
s32 videoGetMaximizeWindow(void)
{
vidMaximize = wmAPI->get_maximized_state();
return vidMaximize;
}
s32 videoGetCenterWindow(void)
{
return vidCenter;
}
f32 videoGetAspect(void)
{
return gfx_current_dimensions.aspect_ratio;
}
s32 videoGetDisplayModeIndex(void)
{
for (s32 i = 1; i < vidNumModes; ++i) {
if (vidModes[i].width == gfx_current_dimensions.width &&
vidModes[i].height == gfx_current_dimensions.height) {
return i;
}
}
// Current dimensions don't match any known mode, so return index 0, "Custom".
return 0;
}
s32 videoGetMSAA(void)
{
vidMSAA = (s32)gfx_msaa_level;
return vidMSAA;
}
s32 videoGetVsync(void)
{
vidVsync = wmAPI->get_swap_interval();
return vidVsync;
}
s32 videoGetFramerateLimit(void)
{
vidFramerateLimit = wmAPI->get_target_fps();
return vidFramerateLimit;
}
s32 videoGetDisplayFPS(void)
{
return vidDisplayFPS;
}
static s32 videoInitDisplayModes(void)
{
if (!wmAPI->get_current_display_mode(&vidModeDefault.width, &vidModeDefault.height)) {
vidModeDefault.width = 640;
vidModeDefault.height = 480;
return false;
}
const s32 numBaseModes = wmAPI->get_num_display_modes();
if (!numBaseModes) {
return false;
}
const s32 numCustomModes = 1;
displaymode *modeList = sysMemZeroAlloc((numBaseModes + numCustomModes) * sizeof(displaymode));
if (!modeList) {
return false;
}
modeList[0].width = 0;
modeList[0].height = 0;
s32 numModes = 1;
s32 w = -1, h = w, neww = w, newh = w;
// SDL modes are guaranteed to be sorted high to low
for (s32 i = 0; i < numBaseModes; ++i) {
wmAPI->get_display_mode(i, &neww, &newh);
if (neww != w || newh != h) {
w = neww;
h = newh;
modeList[numModes].width = w;
modeList[numModes].height = h;
++numModes;
}
}
modeList = sysMemRealloc(modeList, numModes * sizeof(displaymode));
if (!modeList) {
return false;
}
vidModes = modeList;
vidNumModes = numModes;
return true;
}
s32 videoGetDisplayMode(displaymode *out, const s32 index)
{
if (index >= 0 && index < vidNumModes) {
*out = vidModes[index];
return true;
}
return false;
}
s32 videoGetNumDisplayModes(void)
{
return vidNumModes;
}
void videoSetDisplayMode(const s32 index)
{
const displaymode dm = vidModes[index];
if (index == 0) {
// "Custom" video mode.
return;
}
vidWidth = dm.width;
vidHeight = dm.height;
s32 posX = 100;
s32 posY = 100;
if (vidCenter) {
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
}
if (vidFullscreen) {
wmAPI->set_closest_resolution(vidWidth, vidHeight, vidCenter);
} else {
if (vidMaximize) {
videoSetMaximizeWindow(false);
} else {
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
}
s32 videoGetTextureFilter2D(void)
{
return texFilter2D;
@@ -371,31 +188,11 @@ u32 videoGetTextureFilter(void)
return texFilter;
}
u32 videoGetAnisotropicFilter()
{
return texAnisotropicFilter;
}
u32 videoGetMaxAnisotropyLevel()
{
return renderingAPI->get_max_anisotropy_level();
}
s32 videoGetDetailTextures(void)
{
return texDetail;
}
f32 videoGetGlareBrightness(void)
{
return vidGlareBrightness;
}
f32 videoGetOverexposureScale(void)
{
return vidOverexposureScale;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
@@ -406,22 +203,7 @@ void videoSetFullscreen(s32 fs)
{
if (fs != vidFullscreen) {
vidFullscreen = !!fs;
wmAPI->set_closest_resolution(vidWidth, vidHeight, vidCenter);
wmAPI->set_fullscreen(vidFullscreen);
if (!vidFullscreen && vidMaximize) {
wmAPI->set_maximize(false);
wmAPI->set_maximize(true);
}
}
}
void videoSetFullscreenMode(s32 mode)
{
vidFullscreenExclusive = mode;
wmAPI->set_fullscreen_flag(mode);
if (vidFullscreen) {
wmAPI->set_fullscreen(false);
wmAPI->set_fullscreen(true);
}
}
@@ -430,32 +212,14 @@ void videoSetMaximizeWindow(s32 fs)
if (fs != vidMaximize) {
vidMaximize = !!fs;
wmAPI->set_maximize(vidMaximize);
if (vidCenter && !vidMaximize) {
s32 posX = 0;
s32 posY = 0;
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
}
void videoSetCenterWindow(s32 center)
{
vidCenter = center;
if (vidCenter && !vidMaximize) {
s32 posX = 0;
s32 posY = 0;
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
void videoSetTextureFilter(u32 filter)
{
if (filter > FILTER_THREE_POINT) filter = FILTER_THREE_POINT;
if (texFilter == filter) return;
texFilter = filter;
gfx_set_texture_filter((enum FilteringMode)filter);
renderingAPI->set_texture_filter((enum FilteringMode)filter);
}
void videoSetTextureFilter2D(s32 filter)
@@ -463,26 +227,18 @@ void videoSetTextureFilter2D(s32 filter)
texFilter2D = !!filter;
}
void videoSetAnisotropicFilter(u32 level)
{
texAnisotropicFilter = level;
renderingAPI->set_anisotropy_level(level);
}
void videoSetDetailTextures(s32 detail)
{
texDetail = !!detail;
gfx_detail_textures_enabled = (bool)texDetail;
}
void videoSetGlareBrightness(f32 bright)
void videoCapFramerate(s32 limit)
{
vidGlareBrightness = (bright < 0.f ? 0.f : (bright > 1.f ? 1.f : bright));
}
void videoSetOverexposureScale(f32 scale)
{
vidOverexposureScale = (scale < 0.f ? 0.f : (scale > 1.f ? 1.f : scale));
if (vidFramerateLimit > 0 && vidFramerateLimit < limit) {
limit = vidFramerateLimit;
}
wmAPI->set_target_fps(limit ? limit : vidFramerateLimit);
}
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
@@ -490,33 +246,6 @@ s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
return gfx_create_framebuffer(w, h, upscale, autoresize);
}
void videoSetMSAA(const s32 msaa)
{
vidMSAA = msaa;
gfx_msaa_level = (u32)vidMSAA;
}
void videoSetVsync(const s32 vsync)
{
vidVsync = wmAPI->set_swap_interval(vsync) ? vsync : 0;
if (vidVsync == 0 && vidFramerateLimit == 0) {
// cap FPS if there's no vsync to prevent the game from exploding
videoSetFramerateLimit(VIDEO_MAX_FPS);
}
}
void videoSetFramerateLimit(const s32 limit)
{
vidFramerateLimit = (vidVsync == 0 && limit == 0) ? VIDEO_MAX_FPS : limit;
wmAPI->set_target_fps(vidFramerateLimit);
}
void videoSetDisplayFPS(const s32 displayfps)
{
vidDisplayFPS = displayfps;
}
void videoSetFramebuffer(s32 target)
{
return gfx_set_framebuffer(target, 1.f);
@@ -553,16 +282,6 @@ void videoFreeCachedTexture(const void *texptr)
gfx_texture_cache_delete(texptr);
}
void videoFreeCachedTextures(const void *start, const void *end)
{
gfx_texture_cache_delete_range(start, end);
}
void videoShutdown(void)
{
free(vidModes);
}
PD_CONSTRUCTOR static void videoConfigInit(void)
{
configRegisterInt("Video.DefaultFullscreen", &vidFullscreen, 0, 1);
@@ -570,19 +289,12 @@ PD_CONSTRUCTOR static void videoConfigInit(void)
configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
configRegisterInt("Video.ExclusiveFullscreen", &vidFullscreenExclusive, 0, 1);
configRegisterInt("Video.CenterWindow", &vidCenter, 0, 1);
configRegisterInt("Video.AllowHiDpi", &vidAllowHiDpi, 0, 1);
configRegisterInt("Video.VSync", &vidVsync, -1, 10);
configRegisterInt("Video.FramebufferEffects", &vidFramebuffers, 0, 1);
configRegisterInt("Video.FramerateLimit", &vidFramerateLimit, 0, VIDEO_MAX_FPS);
configRegisterInt("Video.DisplayFPS", &vidDisplayFPS, 0, 1);
configRegisterFloat("Video.DisplayFPSInterval", &vidDisplayFPSInterval, 0.01f, 32.f);
configRegisterInt("Video.MSAA", &vidMSAA, 1, 16);
configRegisterInt("Video.TextureFilter", &texFilter, 0, 2);
configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1);
configRegisterInt("Video.DetailTextures", &texDetail, 0, 1);
configRegisterInt("Video.MipmapFilter", &texMipmapFilter, 0, 2);
configRegisterInt("Video.AnisotropicFilter", &texAnisotropicFilter, 0, 16);
configRegisterFloat("Video.GlareBrightness", &vidGlareBrightness, 0.f, 1.f);
configRegisterFloat("Video.OverexposureScale", &vidOverexposureScale, 0.f, 1.f);
}
+30 -30
View File
@@ -26,7 +26,7 @@
#include "data.h"
#include "types.h"
struct activemenu g_AmMenus[MAX_PLAYERS];
struct activemenu g_AmMenus[MAX_LOCAL_PLAYERS];
struct fontchar *g_AmFont1;
struct font *g_AmFont2;
s32 g_AmIndex;
@@ -177,7 +177,7 @@ MenuItemHandlerResult amPickTargetMenuList(s32 operation, struct menuitem *item,
gdl = text0f153628(gdl);
gdl = textRenderProjected(gdl, &x, &y, g_MpAllChrConfigPtrs[chrindex]->name, g_CharsHandelGothicSm, g_FontHandelGothicSm, colour, viGetWidth(), viGetHeight(), 0, 0);
gdl = text0f153780(gdl);
return (uintptr_t)gdl;
return (s32)gdl;
}
case MENUOP_GETOPTIONHEIGHT:
data->list.value = LINEHEIGHT;
@@ -547,7 +547,7 @@ void amReset(void)
g_AmFont1 = g_CharsHandelGothicSm;
g_AmFont2 = g_FontHandelGothicSm;
#else
if (PLAYERCOUNT() >= 2) {
if (LOCALPLAYERCOUNT() >= 2) {
g_AmFont1 = g_CharsHandelGothicXs;
g_AmFont2 = g_FontHandelGothicXs;
} else {
@@ -578,7 +578,7 @@ s16 amCalculateSlotWidth(void)
}
#if VERSION >= VERSION_NTSC_1_0
if (PLAYERCOUNT() > 1) {
if (LOCALPLAYERCOUNT() > 1) {
max += 3;
} else {
max += 4;
@@ -762,32 +762,32 @@ void amClose(void)
bool amIsCramped(void)
{
#if VERSION == VERSION_JPN_FINAL
if (PLAYERCOUNT() >= 3 && g_AmMenus[g_AmIndex].screenindex != 1) {
if (LOCALPLAYERCOUNT() >= 3 && g_AmMenus[g_AmIndex].screenindex != 1) {
return true;
}
if (IS4MB() && PLAYERCOUNT() == 2) {
if (IS4MB() && LOCALPLAYERCOUNT() == 2) {
return true;
}
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
&& PLAYERCOUNT() == 2
&& LOCALPLAYERCOUNT() == 2
&& g_AmMenus[g_AmIndex].screenindex != 1) {
return true;
}
return false;
#else
return (g_AmMenus[g_AmIndex].screenindex == 0 && PLAYERCOUNT() >= 3)
|| (IS4MB() && PLAYERCOUNT() == 2)
|| (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL);
return (g_AmMenus[g_AmIndex].screenindex == 0 && LOCALPLAYERCOUNT() >= 3)
|| (IS4MB() && LOCALPLAYERCOUNT() == 2)
|| (LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL);
#endif
}
void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
{
#if VERSION == VERSION_JPN_FINAL
s32 playercount = PLAYERCOUNT();
s32 playercount = LOCALPLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -841,7 +841,7 @@ void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
}
}
#elif VERSION >= VERSION_NTSC_1_0
s32 playercount = PLAYERCOUNT();
s32 playercount = LOCALPLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -893,7 +893,7 @@ void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
}
}
#else
s32 playercount = PLAYERCOUNT();
s32 playercount = LOCALPLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -973,15 +973,15 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
#endif
#if VERSION >= VERSION_NTSC_1_0
if (PLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
if (LOCALPLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
wide = true;
}
#endif
#if VERSION >= VERSION_NTSC_1_0
if ((PLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || PLAYERCOUNT() >= 3)
if ((LOCALPLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || LOCALPLAYERCOUNT() >= 3)
#else
if ((PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || PLAYERCOUNT() >= 3)
if ((LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || LOCALPLAYERCOUNT() >= 3)
#endif
{
if ((g_Vars.currentplayernum % 2) == 0) {
@@ -1014,7 +1014,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
- (s32)(textwidth * 0.5f)
+ offset;
if (PLAYERCOUNT() >= 2) {
if (LOCALPLAYERCOUNT() >= 2) {
y = viGetViewTop() + 5;
} else {
y = viGetViewTop() + 10;
@@ -1030,12 +1030,12 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
gdl = func0f1574d0jf(gdl, &x, &y, aibotname, g_AmFont1, g_AmFont2, -1,
0x000000ff, SCREEN_320, SCREEN_240, 0, 0);
y += (PLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
y += (LOCALPLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
#else
gdl = textRender(gdl, &x, &y, aibotname, g_AmFont1, g_AmFont2, -1,
0x000000ff, SCREEN_320, SCREEN_240, 0, 0);
y += (PLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
y += (LOCALPLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
textMeasure(&textheight, &textwidth, weaponname, g_AmFont1, g_AmFont2, 0);
x = viGetViewLeft() / g_ScaleX
@@ -1064,7 +1064,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
- (s32)(textwidth * 0.5f)
+ offset;
if (PLAYERCOUNT() >= 2) {
if (LOCALPLAYERCOUNT() >= 2) {
y = viGetViewTop() + 5;
} else {
y = viGetViewTop() + 10;
@@ -1123,7 +1123,7 @@ Gfx *amRenderSlot(Gfx *gdl, char *text, s16 x, s16 y, s32 mode, s32 flags)
paddingtop = 6;
paddingbottom = 6;
if (PLAYERCOUNT() >= 2) {
if (LOCALPLAYERCOUNT() >= 2) {
paddingtop = 5;
paddingbottom = 3;
}
@@ -1262,7 +1262,7 @@ Gfx *amRender(Gfx *gdl)
#endif
#ifndef PLATFORM_N64
const s32 playercount = PLAYERCOUNT();
const s32 playercount = LOCALPLAYERCOUNT();
if (playercount < 2 || (playercount == 2 && optionsGetScreenSplit() == SCREENSPLIT_HORIZONTAL)) {
gSPSetExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
}
@@ -1487,7 +1487,7 @@ Gfx *amRender(Gfx *gdl)
above = 6;
below = 6;
if (PLAYERCOUNT() >= 2) {
if (LOCALPLAYERCOUNT() >= 2) {
above = 5;
below = 3;
}
@@ -1510,7 +1510,7 @@ Gfx *amRender(Gfx *gdl)
halfwidth = 1;
above = 2;
below = 0;
} else if (PLAYERCOUNT() >= 2) {
} else if (LOCALPLAYERCOUNT() >= 2) {
s32 textheight;
s32 textwidth;
char text[32];
@@ -1592,16 +1592,16 @@ Gfx *amRender(Gfx *gdl)
}
#endif
barwidth = PLAYERCOUNT() >= 2 ? 48 : 64;
barheight = PLAYERCOUNT() >= 2 ? 7 : 11;
barwidth = LOCALPLAYERCOUNT() >= 2 ? 48 : 64;
barheight = LOCALPLAYERCOUNT() >= 2 ? 7 : 11;
xoffset = 0;
#if VERSION >= VERSION_NTSC_1_0
if ((PLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || PLAYERCOUNT() >= 3) {
if ((LOCALPLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || LOCALPLAYERCOUNT() >= 3) {
xoffset = (g_Vars.currentplayernum & 1) == 0 ? 8 : -8;
}
if (PLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
if (LOCALPLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
part1left = viGetViewLeft() / g_ScaleX + 32;
} else {
part1left = (s32) ((viGetViewWidth() / g_ScaleX) * 0.5f)
@@ -1610,7 +1610,7 @@ Gfx *amRender(Gfx *gdl)
+ xoffset;
}
#else
if ((PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || PLAYERCOUNT() >= 3) {
if ((LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || LOCALPLAYERCOUNT() >= 3) {
xoffset = (g_Vars.currentplayernum & 1) == 0 ? 8 : -8;
}
@@ -1636,7 +1636,7 @@ Gfx *amRender(Gfx *gdl)
gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
y = viGetViewTop() + viGetViewHeight() - (PLAYERCOUNT() >= 2 ? 19 : 34);
y = viGetViewTop() + viGetViewHeight() - (LOCALPLAYERCOUNT() >= 2 ? 19 : 34);
// NTSC beta doesn't scale the health bar when hi-res is on,
// and it only matches if part2left is an inline expression
+1 -1
View File
@@ -22,7 +22,7 @@ void amTick(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
g_AmIndex = g_Vars.currentplayernum;
+16 -37
View File
@@ -15,7 +15,7 @@
#include "game/sky.h"
#include "game/stars.h"
#include "game/dyntex.h"
#include "game/artifact.h"
#include "game/game_13c510.h"
#include "game/game_1531a0.h"
#include "game/gfxmemory.h"
#include "game/gfxreplace.h"
@@ -47,7 +47,6 @@
#include "preprocess.h"
#include "system.h"
#include "video.h"
#include "platform.h"
#endif
#define BGCMD_END 0x00
@@ -98,7 +97,7 @@ u16 g_BgUnloadDelay240;
u16 g_BgUnloadDelay240_2;
u32 var800a4bf4;
RoomNum g_GlareRooms[100];
uintptr_t *g_BgPrimaryData2;
u32 *g_BgPrimaryData2;
struct bgroom *g_BgRooms;
struct bgportal *g_BgPortals;
struct portalmetric *g_PortalMetrics;
@@ -114,7 +113,7 @@ struct portalcamcacheitem *g_PortalCameraCache;
struct bgsnake g_BgSnake;
s32 g_StageIndex = 1;
uintptr_t var8007fc04 = 0;
u32 var8007fc04 = 0;
u8 *var8007fc08 = NULL;
#if VERSION < VERSION_NTSC_1_0
@@ -135,9 +134,6 @@ s32 g_BgMostAttemptedDrawSlots = 0;
s32 g_BgNumRoomLoadCandidates = 0;
u16 g_BgFrameCount = 0xfffe;
s32 g_BgNumPortalCameraCacheItems = 0;
#ifndef PLATFORM_N64
bool g_BgHitXluDisabled = false;
#endif
void bgUnpausePropsInRoom(u32 roomnum, bool tintedglassonly)
{
@@ -767,7 +763,7 @@ Gfx *bgRenderGdlInXray(Gfx *gdl, s8 *readgdl, Vtx *vertices, s16 arg3[3])
gdl = bgProcessXrayTri(gdl, &xraydata, dmemvertices[x], dmemvertices[y], dmemvertices[z], dmemcolours[x], dmemcolours[y], dmemcolours[z], inrange[x], inrange[y], inrange[z]);
}
readgdl += sizeof(Gfx);
readgdl += 8;
}
gdl = bgRenderXrayData(gdl, &xraydata);
@@ -1472,7 +1468,7 @@ void bgReset(s32 stagenum)
u32 section2compsize;
u32 section2start;
u32 section1compsize;
uintptr_t scratch;
u32 scratch;
var8007fc0c = 8;
@@ -1513,11 +1509,6 @@ void bgReset(s32 stagenum)
primcompsize = *(u32 *)&header[8];
var8007fc54 = inflatedsize - primcompsize;
var8007fc54 -= 0xc;
#ifdef PLATFORM_64BIT
inflatedsize = romdataFileGetEstimatedSize(inflatedsize, LOADTYPE_BG);
#endif
inflatedsize = ALIGN16(inflatedsize);
// Allocate space for the primary bg data
@@ -1538,7 +1529,7 @@ void bgReset(s32 stagenum)
bgInflate((u8 *) scratch, g_BgPrimaryData, primcompsize);
#ifndef PLATFORM_N64
preprocessBgSection1(g_BgPrimaryData, inflatedsize, 0x0f000000);
preprocessBgSection1(g_BgPrimaryData, 0x0f000000);
#endif
// Shrink the allocation (ie. free the scratch space)
@@ -1607,7 +1598,7 @@ void bgReset(s32 stagenum)
// Copy 0x40 bytes from a random location in ROM to a random
// location in RAM. The write address can be anywhere in the
// boot segment or in the lib segment up to modelRenderNodeDl.
dmaExec((void *)(PHYS_TO_K0(0x1000) + (rngRandom() & 0x1fff8)), rngRandom() & 0x1fffe, 0x40);
dmaExec((void *)(PHYS_TO_K0(0x1000) + (random() & 0x1fff8)), random() & 0x1fffe, 0x40);
}
}
#endif
@@ -1615,7 +1606,7 @@ void bgReset(s32 stagenum)
var800a4920 = *(u32 *)g_BgPrimaryData;
if (var800a4920 == 0) {
g_BgPrimaryData2 = (uintptr_t*)g_BgPrimaryData;
g_BgPrimaryData2 = (u32 *)g_BgPrimaryData;
g_BgRooms = (struct bgroom *)(g_BgPrimaryData2[1] + g_BgPrimaryData - 0x0f000000);
goto foo; foo:;
g_Vars.roomcount = 0;
@@ -2007,6 +1998,10 @@ void bgBuildTables(s32 stagenum)
numlightsptr++;
}
#ifndef PLATFORM_N64
preprocessBgLights(g_BgLightsFileData, 0);
#endif
// Free the section 3 allocation
mempRealloc(section3, 0, MEMPOOL_STAGE);
@@ -2825,11 +2820,6 @@ void bgLoadRoom(s32 roomnum)
#endif
}
#ifdef PLATFORM_64BIT
alloclen = alloclen * 4; // just to be safe for now, adjust properly later #TODO
#endif
#ifdef PLATFORM_N64
bgGarbageCollectRooms(alloclen, false);
@@ -2866,7 +2856,7 @@ void bgLoadRoom(s32 roomnum)
// Inflate the data to the left side of the allocation
inflatedlen = bgInflate(memaddr, allocation, g_BgRooms[roomnum + 1].unk00 - g_BgRooms[roomnum].unk00);
#ifndef PLATFORM_N64
inflatedlen = preprocessBgRoom(allocation, inflatedlen, g_BgRooms[roomnum].unk00);
preprocessBgRoom(allocation, g_BgRooms[roomnum].unk00);
#endif
g_Rooms[roomnum].gfxdata = (struct roomgfxdata *)allocation;
@@ -2947,7 +2937,7 @@ void bgLoadRoom(s32 roomnum)
// Copy gdls to the right-side of the allocation
// and build a pointer array to them
texCopyGdls((void *) gfxblocks[0], (void *) (allocation + alloclen - (gfxblocks[numgdls] - gfxblocks[0])), (uintptr_t) (gfxblocks[numgdls] - gfxblocks[0]));
texCopyGdls((void *) gfxblocks[0], (void *) (allocation + alloclen - (gfxblocks[numgdls] - gfxblocks[0])), (u32) (gfxblocks[numgdls] - gfxblocks[0]));
for (i = 0; i < numgdls + 1; i++) {
gdlpointers[i] = gfxblocks[i] + (allocation + alloclen - gfxblocks[numgdls]);
@@ -3650,7 +3640,7 @@ bool bgTestHitOnObj(struct coord *arg0, struct coord *arg1, struct coord *arg2,
Gfx *imggdl = NULL;
s32 texturenum;
f32 lowestsqdist = MAXFLOAT;
uintptr_t offset;
s32 offset;
s32 numvertices;
Gfx *tri4gdl;
s32 count;
@@ -4253,7 +4243,7 @@ bool bgTestHitInVtxBatch(struct coord *arg0, struct coord *arg1, struct coord *a
vtx = bgFindVerticesForGdl(roomnum, gdl);
iter = &gdl[batch->gbicmdindex];
vtx = (Vtx *)((UNSEGADDR(iter->words.w1) & 0xffffff) + (uintptr_t)vtx);
vtx = (Vtx *)((UNSEGADDR(iter->words.w1) & 0xffffff) + (s32)vtx);
numvertices = (((u32) iter->bytes[GFX_W0_BYTE(1)] >> 4) & 0xf) + 1;
ptr = var800a6470;
@@ -4593,10 +4583,6 @@ bool bgTestHitInRoom(struct coord *frompos, struct coord *topos, s32 roomnum, st
numbatches = g_Rooms[roomnum].numvtxbatches;
for (i = 0; i < numbatches; batch++, i++) {
#ifndef PLATFORM_N64
if (g_BgHitXluDisabled && batch->type == VTXBATCHTYPE_XLU)
continue;
#endif
j = bg0f1612e4(&batch->bbmin, &batch->bbmax, &from, &dist, &sp94, &hitthing->pos);
if (j == 0) {
@@ -6424,10 +6410,6 @@ void bgCalculateGlaresForVisibleRooms(void)
g_NumRoomsWithGlares = 0;
// disable line-of-sight hits for transparent background
// surfaces before testing for light obstructions
g_BgHitXluDisabled = true;
if (!g_Vars.mplayerisrunning) {
for (i = 1; i < g_Vars.roomcount; i++) {
if (g_Rooms[i].flags & ROOMFLAG_ONSCREEN) {
@@ -6438,9 +6420,6 @@ void bgCalculateGlaresForVisibleRooms(void)
}
}
}
// re-enable background hits for transparent surfaces
g_BgHitXluDisabled = false;
}
#endif
+7 -7
View File
@@ -299,7 +299,7 @@ struct model *bodyAllocateModel(s32 bodynum, s32 headnum, u32 spawnflags)
if (spawnflags & SPAWNFLAG_FORCESUNGLASSES) {
sunglasses = true;
} else if (spawnflags & SPAWNFLAG_MAYBESUNGLASSES) {
sunglasses = rngRandom() % 2 == 0;
sunglasses = random() % 2 == 0;
}
if (spawnflags & SPAWNFLAG_FIXEDHEIGHT) {
@@ -325,7 +325,7 @@ s32 bodyChooseHead(s32 bodynum)
g_ActiveMaleHeadsIndex = 0;
}
} else if (bodynum == BODY_FEM_GUARD) {
head = g_FemGuardHeads[rngRandom() % 3];
head = g_FemGuardHeads[random() % 3];
} else {
head = g_ActiveFemaleHeads[g_ActiveFemaleHeadsIndex++];
@@ -493,10 +493,10 @@ void bodyAllocateChr(s32 stagenum, struct packedchr *packed, s32 cmdindex)
if (packed->tude != 4) {
chr->tude = packed->tude;
} else {
chr->tude = rngRandom() % 4;
chr->tude = random() % 4;
}
chr->voicebox = rngRandom() % 3;
chr->voicebox = random() % 3;
if (!g_HeadsAndBodies[chr->bodynum].ismale) {
chr->voicebox = VOICEBOX_FEMALE;
@@ -519,7 +519,7 @@ void bodyAllocateChr(s32 stagenum, struct packedchr *packed, s32 cmdindex)
chr->flags |= CHRFLAG0_AIVSAI;
}
if (rngRandom() % 5 == 0) {
if (random() % 5 == 0) {
// Make chr punch slower
chr->flags2 |= CHRFLAG1_ADJUSTPUNCHSPEED;
}
@@ -596,8 +596,8 @@ struct prop *bodyAllocateEyespy(struct pad *pad, RoomNum room)
chr->team = 0;
chr->squadron = 0;
chr->maxdamage = 2;
chr->tude = rngRandom() & 3;
chr->voicebox = rngRandom() % 3;
chr->tude = random() & 3;
chr->voicebox = random() % 3;
chr->naturalanim = 0;
chr->myspecial = 0;
chr->yvisang = 0;
+3 -3
View File
@@ -26,7 +26,7 @@ void bodiesReset(s32 stagenum)
g_HeadsAndBodies[i].modeldef = NULL;
}
var80062c80 = rngRandom() % g_NumBondBodies;
var80062c80 = random() % g_NumBondBodies;
var80062b14 = 0;
var80062b18 = 0;
@@ -67,7 +67,7 @@ void bodiesReset(s32 stagenum)
for (i = 0; i < g_NumActiveHeadsPerGender; i++) {
do {
done = true;
g_ActiveMaleHeads[i] = headsavailablelist[rngRandom() % headsavailablelen];
g_ActiveMaleHeads[i] = headsavailablelist[random() % headsavailablelen];
if (headsavailablelen > g_NumActiveHeadsPerGender) {
for (j = 0; j < i; j++) {
@@ -97,7 +97,7 @@ void bodiesReset(s32 stagenum)
for (i = 0; i < g_NumActiveHeadsPerGender; i++) {
do {
done = true;
g_ActiveFemaleHeads[i] = headsavailablelist[rngRandom() % headsavailablelen];
g_ActiveFemaleHeads[i] = headsavailablelist[random() % headsavailablelen];
if (headsavailablelen > g_NumActiveHeadsPerGender) {
for (j = 0; j < i; j++) {
+1 -1
View File
@@ -1016,7 +1016,7 @@ void eyespyProcessInput(bool allowbuttons)
// Make eyespy look horizontally
if (domovecentre) {
if (g_Vars.currentplayer->eyespy->verta > 0.0f && forwardspeed != 0) {
if (controlmode != CONTROLMODE_PC) {
if (controlmode < CONTROLMODE_PC) {
if (g_Vars.currentplayer->eyespy->verta < 180.0f) {
tmp = g_Vars.currentplayer->eyespy->verta;
+127 -75
View File
@@ -56,7 +56,8 @@
#ifndef PLATFORM_N64
#include "game/stagetable.h"
#include "video.h"
#include "platform.h"
#include "net/net.h"
#include "net/netmsg.h"
#endif
#define GUNLOADSTATE_FLUX 0
@@ -166,13 +167,8 @@ u32 fill2[1];
Lights1 var80070090 = gdSPDefLights1(0x96, 0x96, 0x96, 0xff, 0xff, 0xff, 0xb2, 0x4d, 0x2e);
#ifdef PLATFORM_64BIT
u32 g_BgunGunMemBaseSizeDefault = 150 * 1024 * 2; // #TODO adjust these values properly
u32 g_BgunGunMemBaseSize4Mb2P = 120 * 1024 * 2;
#else
u32 g_BgunGunMemBaseSizeDefault = 150 * 1024;
u32 g_BgunGunMemBaseSize4Mb2P = 120 * 1024;
#endif
u16 g_CartFileNums[] = {
FILE_GCARTRIDGE,
@@ -896,7 +892,7 @@ void bgunStartAnimation(struct guncmd *cmd, s32 handnum, struct hand *hand)
if (cmd->type != GUNCMD_PLAYANIMATION) {
struct guncmd *loopcmd = cmd;
s32 done = false;
u32 rand = rngRandom() % 100;
u32 rand = random() % 100;
while (loopcmd->type != GUNCMD_END) {
if (bgun0f098884(loopcmd, &hand->gset) && !done) {
@@ -3800,17 +3796,17 @@ void bgunTickGunLoad(void)
{
s32 i;
s32 numthistick;
u64 remaining;
u32 remaining;
s32 padding;
u64 allocsize;
u64 loadsize;
uintptr_t ptr;
u32 allocsize;
u32 loadsize;
u32 ptr;
struct player *player = g_Vars.currentplayer;
struct modeldef *modeldef;
struct fileinfo *fileinfo;
struct fileinfo *gunfileinfo;
uintptr_t newvalue;
uintptr_t end;
s32 newvalue;
u32 end;
u32 stack;
#if VERSION >= VERSION_NTSC_1_0
u32 stack2;
@@ -3832,7 +3828,7 @@ void bgunTickGunLoad(void)
*player->gunctrl.loadmemptr = ptr;
*player->gunctrl.loadmemremaining = remaining;
loadsize = ALIGN64(fileGetInflatedSize(player->gunctrl.loadfilenum, LOADTYPE_MODEL)) + 0x8000;
loadsize = ALIGN64(fileGetInflatedSize(player->gunctrl.loadfilenum)) + 0x8000;
osSyncPrintf("BriGun: Loading - %s, pMem 0x%08x Size %d\n");
@@ -3850,9 +3846,6 @@ void bgunTickGunLoad(void)
// Reserve some space for textures
allocsize = fileGetLoadedSize(player->gunctrl.loadfilenum) + 0xe00;
#ifdef PLATFORM_64BIT
allocsize += 0xe00;
#endif
osSyncPrintf("BriGun: Used size %d (Ob Size %d)\n");
osSyncPrintf("BriGun: block len %d usedsize %d\n");
@@ -3863,7 +3856,7 @@ void bgunTickGunLoad(void)
fileinfo = &g_FileInfo[player->gunctrl.loadfilenum];
fileinfo->allocsize = allocsize;
end = ALIGN16((uintptr_t)ptr + allocsize);
end = ALIGN16((s32)ptr + allocsize);
allocsize = end - ptr;
if (1);
remaining -= allocsize;
@@ -3934,7 +3927,7 @@ void bgunTickGunLoad(void)
modeldef0f1a7560(modeldef, player->gunctrl.loadfilenum, 0x05000000, modeldef, &player->gunctrl.texpool, false);
fileGetInflatedSize(player->gunctrl.loadfilenum, LOADTYPE_MODEL);
fileGetInflatedSize(player->gunctrl.loadfilenum);
fileGetLoadedSize(player->gunctrl.loadfilenum);
fileGetLoadedSize(player->gunctrl.loadfilenum);
fileGetLoadedSize(player->gunctrl.loadfilenum);
@@ -3947,7 +3940,7 @@ void bgunTickGunLoad(void)
newvalue = ALIGN64(texGetPoolLeftPos(&player->gunctrl.texpool));
remaining = *player->gunctrl.loadmemremaining;
remaining -= (intptr_t)(newvalue - *player->gunctrl.loadmemptr);
remaining -= (s32)(newvalue - *player->gunctrl.loadmemptr);
*player->gunctrl.loadmemptr = newvalue;
*player->gunctrl.loadmemremaining = remaining;
@@ -4096,8 +4089,8 @@ void bgunTickMasterLoad(void)
player->gunctrl.gunloadstate = GUNLOADSTATE_MODEL;
player->gunctrl.loadfilenum = handfilenum;
player->gunctrl.loadtomodeldef = &player->gunctrl.handmodeldef;
player->gunctrl.loadmemptr = (uintptr_t *) &player->gunctrl.handmemloadptr;
player->gunctrl.loadmemremaining = (uintptr_t*) &player->gunctrl.handmemloadremaining;
player->gunctrl.loadmemptr = (u32 *) &player->gunctrl.handmemloadptr;
player->gunctrl.loadmemremaining = (u32 *) &player->gunctrl.handmemloadremaining;
}
bgunTickGunLoad();
@@ -4124,8 +4117,8 @@ void bgunTickMasterLoad(void)
player->gunctrl.gunloadstate = GUNLOADSTATE_MODEL;
player->gunctrl.loadfilenum = filenum;
player->gunctrl.loadtomodeldef = &player->gunctrl.gunmodeldef;
player->gunctrl.loadmemptr = (uintptr_t*) &player->gunctrl.memloadptr;
player->gunctrl.loadmemremaining = (uintptr_t*) &player->gunctrl.memloadremaining;
player->gunctrl.loadmemptr = (u32 *) &player->gunctrl.memloadptr;
player->gunctrl.loadmemremaining = (u32 *) &player->gunctrl.memloadremaining;
}
bgunTickGunLoad();
@@ -4166,8 +4159,8 @@ void bgunTickMasterLoad(void)
player->gunctrl.loadfilenum = filenum;
player->gunctrl.gunloadstate = GUNLOADSTATE_MODEL;
player->gunctrl.loadtomodeldef = &player->gunctrl.cartmodeldef;
player->gunctrl.loadmemptr = (uintptr_t *) &player->gunctrl.memloadptr;
player->gunctrl.loadmemremaining = (uintptr_t*) &player->gunctrl.memloadremaining;
player->gunctrl.loadmemptr = (u32 *) &player->gunctrl.memloadptr;
player->gunctrl.loadmemremaining = (u32 *) &player->gunctrl.memloadremaining;
break;
}
@@ -4193,18 +4186,18 @@ void bgunTickMasterLoad(void)
modelInit(&hand->handmodel, player->gunctrl.handmodeldef, hand->handsavedata, false);
}
hand->unk0dcc = (uintptr_t *) player->gunctrl.memloadptr;
hand->unk0dcc = (s32 *) player->gunctrl.memloadptr;
value = bgunCreateModelCmdList(&hand->gunmodel, player->gunctrl.gunmodeldef->rootnode, (uintptr_t *) player->gunctrl.memloadptr);
value = bgunCreateModelCmdList(&hand->gunmodel, player->gunctrl.gunmodeldef->rootnode, (s32 *) player->gunctrl.memloadptr);
sum += value;
player->gunctrl.memloadptr += value;
player->gunctrl.memloadremaining -= value;
if (player->gunctrl.handmodeldef != 0) {
hand->unk0dd0 = (uintptr_t*) player->gunctrl.memloadptr;
hand->unk0dd0 = (s32 *) player->gunctrl.memloadptr;
value = bgunCreateModelCmdList(&hand->handmodel, player->gunctrl.handmodeldef->rootnode, (uintptr_t*) player->gunctrl.memloadptr);
value = bgunCreateModelCmdList(&hand->handmodel, player->gunctrl.handmodeldef->rootnode, (s32 *) player->gunctrl.memloadptr);
sum += value;
player->gunctrl.memloadptr += value;
@@ -4481,7 +4474,7 @@ struct defaultobj *bgunCreateThrownProjectile2(struct chrdata *chr, struct gset
* 2 = fumbling grenade from right hand (due to nbomb)
* 3 = fumbling grenade from left hand (actually not possible)
*/
void bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
struct defaultobj *bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
{
struct coord velocity = {0, 0, 0};
Mtxf sp1f4;
@@ -4511,6 +4504,13 @@ void bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
struct trainingdata *data;
u32 stack;
#ifndef PLATFORM_N64
// don't do anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
return NULL;
}
#endif
if (handnum >= 2) {
droppinggrenade = true;
handnum -= 2;
@@ -4676,7 +4676,16 @@ void bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
weapon->base.hidden |= OBJHFLAG_THROWNKNIFE;
}
}
#ifndef PLATFORM_N64
if (obj && g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, obj->prop);
netmsgSvcPropMoveWrite(&g_NetMsgRel, obj->prop, NULL);
}
#endif
}
return obj;
}
void bgunUpdateHeldRocket(s32 handnum)
@@ -4780,6 +4789,12 @@ void bgunCreateFiredProjectile(s32 handnum)
f32 spd4[4];
f32 spc4[4];
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
hand = g_Vars.currentplayer->hands + handnum;
playerprop = g_Vars.currentplayer->prop;
@@ -4992,6 +5007,12 @@ void bgunCreateFiredProjectile(s32 handnum)
weapon->base.prop = NULL;
weapon->base.model = NULL;
}
#ifndef PLATFORM_N64
else if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, weapon->base.prop);
netmsgSvcPropMoveWrite(&g_NetMsgRel, weapon->base.prop, NULL);
}
#endif
#else
// NTSC beta doesn't have any of the failure checks
Mtxf sp78;
@@ -6322,6 +6343,13 @@ void bgunDisarm(struct prop *attackerprop)
s32 modelnum;
s32 i;
bool drop;
struct defaultobj *obj;
#ifndef PLATFORM_N64
// don't do anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
if (!weaponHasFlag(weaponnum, WEAPONFLAG_UNDROPPABLE) && weaponnum <= WEAPON_RCP45) {
#if VERSION >= VERSION_NTSC_1_0
@@ -6339,6 +6367,12 @@ void bgunDisarm(struct prop *attackerprop)
return;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcChrDisarmWrite(&g_NetMsgRel, player->prop->chr, attackerprop, weaponnum, 0.f, NULL);
}
#endif
chr = player->prop->chr;
drop = true;
@@ -6367,7 +6401,7 @@ void bgunDisarm(struct prop *attackerprop)
&& player->hands[i].stateminor == HANDSTATEMINOR_ATTACK_THROW_0) {
#endif
drop = false;
bgunCreateThrownProjectile(i + 2, &player->hands[i].gset);
obj = bgunCreateThrownProjectile(i + 2, &player->hands[i].gset);
}
}
}
@@ -6391,6 +6425,13 @@ void bgunDisarm(struct prop *attackerprop)
}
objDrop(prop2, true);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, prop2);
netmsgSvcPropMoveWrite(&g_NetMsgRel, prop2, NULL);
}
#endif
}
}
@@ -6424,7 +6465,7 @@ void bgunDisarm(struct prop *attackerprop)
*
* With this function stubbed, part of the CMP150 model does not render.
*/
void bgunExecuteModelCmdList(uintptr_t *ptr)
void bgunExecuteModelCmdList(s32 *ptr)
{
union modelrwdata *rwdata;
struct modelnode *node;
@@ -6481,7 +6522,7 @@ void bgunExecuteModelCmdList(uintptr_t *ptr)
* iterate the command list to update part visibility rather than iterate the
* full model tree.
*/
s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, uintptr_t *ptr)
s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, s32 *ptr)
{
s32 len = 0;
struct modelnode *node = nodearg;
@@ -6498,11 +6539,11 @@ s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, uintp
rwdata->distance.visible = false;
node->child = rodata->distance.target;
ptr[0] = 0;
ptr[1] = (uintptr_t)rwdata;
ptr[2] = (uintptr_t)node;
ptr[3] = (uintptr_t)rodata->distance.target;
ptr[1] = (s32)rwdata;
ptr[2] = (s32)node;
ptr[3] = (s32)rodata->distance.target;
ptr += 4;
len += 4 * sizeof(uintptr_t);
len += 16;
break;
case MODELNODETYPE_TOGGLE:
rodata = node->rodata;
@@ -6510,36 +6551,36 @@ s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, uintp
rwdata->toggle.visible = true;
node->child = rodata->toggle.target;
ptr[0] = 1;
ptr[1] = (uintptr_t)rwdata;
ptr[2] = (uintptr_t)node;
ptr[3] = (uintptr_t)rodata->toggle.target;
ptr[1] = (s32)rwdata;
ptr[2] = (s32)node;
ptr[3] = (s32)rodata->toggle.target;
ptr += 4;
len += 4 * sizeof(uintptr_t);
len += 16;
break;
case MODELNODETYPE_HEADSPOT:
rwdata = modelGetNodeRwData(model, node);
rwdata->headspot.headmodeldef = NULL;
rwdata->headspot.rwdatas = NULL;
ptr[0] = 2;
ptr[1] = (uintptr_t)rwdata;
ptr[1] = (s32)rwdata;
ptr += 2;
len += 2 * sizeof(uintptr_t);
len += 8;
break;
case MODELNODETYPE_0B:
rwdata = modelGetNodeRwData(model, node);
rwdata->type0b.unk00 = 0;
ptr[0] = 3;
ptr[1] = (uintptr_t)rwdata;
ptr[1] = (s32)rwdata;
ptr += 2;
len += 2 * sizeof(uintptr_t);
len += 8;
break;
case MODELNODETYPE_CHRGUNFIRE:
rwdata = modelGetNodeRwData(model, node);
rwdata->chrgunfire.visible = false;
ptr[0] = 4;
ptr[1] = (uintptr_t)rwdata;
ptr[1] = (s32)rwdata;
ptr += 2;
len += 2 * sizeof(uintptr_t);
len += 8;
break;
case MODELNODETYPE_DL:
rodata = node->rodata;
@@ -6548,12 +6589,12 @@ s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, uintp
rwdata->dl.gdl = rodata->dl.opagdl;
rwdata->dl.colours = (void *)ALIGN8((uintptr_t)&rodata->dl.vertices[rodata->dl.numvertices]);
ptr[0] = 5;
ptr[1] = (uintptr_t)rwdata;
ptr[2] = (uintptr_t)rwdata->dl.vertices;
ptr[3] = (uintptr_t)rwdata->dl.gdl;
ptr[4] = (uintptr_t)rwdata->dl.colours;
ptr[1] = (s32)rwdata;
ptr[2] = (s32)rwdata->dl.vertices;
ptr[3] = (s32)rwdata->dl.gdl;
ptr[4] = (s32)rwdata->dl.colours;
ptr += 5;
len += 5 * sizeof(uintptr_t);
len += 20;
break;
}
@@ -6577,7 +6618,7 @@ s32 bgunCreateModelCmdList(struct model *model, struct modelnode *nodearg, uintp
}
*ptr = 6;
len += sizeof(uintptr_t);
len += 4;
return len;
}
@@ -7170,7 +7211,7 @@ void bgunUpdateMagnum(struct hand *hand, s32 handnum, struct modeldef *modeldef,
if (modeldef != NULL) {
for (i = 0; i < hand->unk0cc8_04; i++) {
struct modelnode *node = modelGetPart(modeldef, 0x0a + rngRandom() % 6);
struct modelnode *node = modelGetPart(modeldef, 0x0a + random() % 6);
if (node) {
s32 index = modelFindNodeMtxIndex(node, 0);
@@ -8477,7 +8518,7 @@ glabel var7f1aca90
/* f0a71e4: 100002d5 */ b .L0f0a7d3c
/* f0a71e8: 8fbf0034 */ lw $ra,0x34($sp)
.L0f0a71ec:
/* f0a71ec: 0fc5d9ad */ jal zbufSaveArtifactDepths
/* f0a71ec: 0fc5d9ad */ jal zbufDrawArtifactsOffscreen
/* f0a71f0: 8fa4014c */ lw $a0,0x14c($sp)
/* f0a71f4: afa2014c */ sw $v0,0x14c($sp)
/* f0a71f8: 0c002ca0 */ jal viPrepareZbuf
@@ -9318,7 +9359,7 @@ glabel var7f1aca90
/* f0a71e4: 100002d5 */ b .L0f0a7d3c
/* f0a71e8: 8fbf0034 */ lw $ra,0x34($sp)
.L0f0a71ec:
/* f0a71ec: 0fc5d9ad */ jal zbufSaveArtifactDepths
/* f0a71ec: 0fc5d9ad */ jal zbufDrawArtifactsOffscreen
/* f0a71f0: 8fa4014c */ lw $a0,0x14c($sp)
/* f0a71f4: afa2014c */ sw $v0,0x14c($sp)
/* f0a71f8: 0c002ca0 */ jal viPrepareZbuf
@@ -10159,7 +10200,7 @@ glabel var7f1aca90
/* f0a4f30: 100002cd */ beqz $zero,.NB0f0a5a68
/* f0a4f34: 8fbf0034 */ lw $ra,0x34($sp)
.NB0f0a4f38:
/* f0a4f38: 0fc5c4d5 */ jal zbufSaveArtifactDepths
/* f0a4f38: 0fc5c4d5 */ jal zbufDrawArtifactsOffscreen
/* f0a4f3c: 8fa40144 */ lw $a0,0x144($sp)
/* f0a4f40: afa20144 */ sw $v0,0x144($sp)
/* f0a4f44: 0c002d00 */ jal viPrepareZbuf
@@ -10942,6 +10983,7 @@ void bgunRender(Gfx **gdlptr)
struct modelrenderdata renderdata = {NULL, true, 3}; // 10c
struct player *player;
s32 i;
const u32 wnorm = mtx00016dcc(0, 300);
static bool renderhand = true; // var800702dc
@@ -10957,7 +10999,7 @@ void bgunRender(Gfx **gdlptr)
}
#ifdef PLATFORM_N64 // TODO
gdl = zbufSaveArtifactDepths(gdl);
gdl = zbufDrawArtifactsOffscreen(gdl);
#endif
gdl = viPrepareZbuf(gdl);
gdl = vi0000b1d0(gdl);
@@ -11007,7 +11049,7 @@ void bgunRender(Gfx **gdlptr)
gSPLookAt(gdl++, camGetLookAt());
}
gSPPerspNormalize(gdl++, mtx00016dcc(0, 300));
gSPPerspNormalize(gdl++, wnorm);
// There is support for guns having a TV screen on them
// but no guns have this model part so it's not used.
@@ -11182,7 +11224,17 @@ void bgunRender(Gfx **gdlptr)
}
}
#ifndef PLATFORM_N64
// put the casings into the same Z range as the gun
gSPPerspNormalize(gdl++, wnorm);
#endif
casingsRender(&gdl);
#ifndef PLATFORM_N64
gSPPerspNormalize(gdl++, viGetPerspScale());
#endif
zbufSwap();
gdl = zbufConfigureRdp(gdl);
@@ -11214,8 +11266,8 @@ struct sndstate **bgunAllocateAudioHandle(void)
void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
{
#if VERSION >= VERSION_NTSC_1_0
u32 rand1 = rngRandom();
u32 rand2 = rngRandom();
u32 rand1 = random();
u32 rand2 = random();
struct sndstate **handle;
if (g_Vars.lvupdate240 <= 0) {
@@ -11294,8 +11346,8 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
if (texturenum == 10000) {
soundnum = SFX_SHIELD_DAMAGE;
} else if (gset->weaponnum == WEAPON_LASER) {
if (gset->weaponfunc == FUNC_PRIMARY || ((gset->unk063a % 4) == 0 && (rngRandom() % 2))) {
if ((rngRandom() % 2) == 0) {
if (gset->weaponfunc == FUNC_PRIMARY || ((gset->unk063a % 4) == 0 && (random() % 2))) {
if ((random() % 2) == 0) {
soundnum = SFX_CLOAK_ON;
} else {
soundnum = SFX_CLOAK_OFF;
@@ -11359,8 +11411,8 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
}
}
#else
u32 rand1 = rngRandom();
u32 rand2 = rngRandom();
u32 rand1 = random();
u32 rand2 = random();
struct sndstate **handle;
if (g_Vars.lvupdate240 <= 0) {
@@ -11433,7 +11485,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
soundnum = SFX_SHIELD_DAMAGE;
} else if (gset->weaponnum == WEAPON_LASER) {
if (gset->weaponfunc == FUNC_PRIMARY || (gset->unk063a % 8) == 0) {
if ((rngRandom() % 2) == 0) {
if ((random() % 2) == 0) {
soundnum = SFX_CLOAK_ON;
} else {
soundnum = SFX_CLOAK_OFF;
@@ -11511,8 +11563,8 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *hitpos, s32 texturenum,
{
#if VERSION >= VERSION_NTSC_1_0
struct sndstate **handle;
u32 rand1 = rngRandom();
u32 rand2 = rngRandom();
u32 rand1 = random();
u32 rand2 = random();
bool playdefault;
s16 soundnum;
bool overridden;
@@ -11535,7 +11587,7 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *hitpos, s32 texturenum,
if (gset->weaponnum == WEAPON_LASER) {
playdefault = false;
if (gset->weaponfunc == FUNC_PRIMARY || ((gset->unk063a % 4) == 0 && (rngRandom() % 2))) {
if (gset->weaponfunc == FUNC_PRIMARY || ((gset->unk063a % 4) == 0 && (random() % 2))) {
// Laser sounds
s16 sounds[] = {SFX_CLOAK_ON, SFX_CLOAK_OFF};
soundnum = sounds[rand1 % ARRAYCOUNT(sounds)];
@@ -11610,8 +11662,8 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *hitpos, s32 texturenum,
}
#else
struct sndstate **handle;
u32 rand1 = rngRandom();
u32 rand2 = rngRandom();
u32 rand1 = random();
u32 rand2 = random();
s16 soundnum;
bool overridden;
@@ -11732,7 +11784,7 @@ void bgunSetTriggerOn(s32 handnum, bool on)
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromactivemenu, bool fromdedicatedbutton)
{
#ifndef PLATFORM_N64
const bool extcontrols = PLAYER_EXTCFG().extcontrols;
const bool extcontrols = PLAYER_EXTCFG().extcontrols || g_Vars.currentplayer->isremote;
bool docontinue;
#endif
switch (bgunGetWeaponNum(HAND_RIGHT)) {
@@ -11851,7 +11903,7 @@ void bgun0f0a8c50(void)
case WEAPON_LAPTOPGUN:
case WEAPON_DRAGON:
case WEAPON_REMOTEMINE:
if (PLAYER_EXTCFG().extcontrols) {
if (PLAYER_EXTCFG().extcontrols || g_Vars.currentplayer->isremote) {
return;
}
break;
@@ -12754,7 +12806,7 @@ Gfx *bgunDrawHud(Gfx *gdl)
{
struct player *player = g_Vars.currentplayer;
s32 bottom = viGetViewTop() + viGetViewHeight() - 13;
s32 playercount = PLAYERCOUNT();
s32 playercount = LOCALPLAYERCOUNT();
s32 playernum = g_Vars.currentplayernum;
struct gunctrl *ctrl;
s32 secs60;
+261 -90
View File
@@ -42,6 +42,10 @@
#include <math.h>
#include "input.h"
#include "video.h"
#include "system.h"
#include "utils.h"
#include "net/net.h"
#include "net/netmsg.h"
static void bgunProcessQuickDetonate(struct movedata *data, u32 c1buttons, u32 c1buttonsthisframe, u32 buttons1, u32 buttons2) {
if ((((c1buttons & (buttons1)) && (c1buttonsthisframe & (buttons2)))
@@ -105,6 +109,159 @@ static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i)
}
}
static inline void bmoveProcessRemoteInput(const bool allowc1buttons)
{
struct player *pl = g_Vars.currentplayer;
if (!pl->client) {
return;
}
struct netplayermove *inmove = &pl->client->inmove[0];
struct netplayermove *inmoveprev = &pl->client->inmove[1];
s32 moveticks = inmove->tick - inmoveprev->tick;
if (moveticks > g_NetInterpTicks) {
moveticks = g_NetInterpTicks;
}
const bool handled = (pl->client->inmovetick >= inmove->tick);
if (!inmove->tick) {
// no input
inmove->pos = inmoveprev->pos = pl->prop->pos;
inmove->angles[0] = inmoveprev->angles[0] = pl->vv_theta;
inmove->angles[1] = inmoveprev->angles[1] = pl->vv_verta;
inmove->ucmd = 0;
}
if (inmove->ucmd & UCMD_DUCK) {
pl->crouchpos = CROUCHPOS_DUCK;
} else if (inmove->ucmd & UCMD_SQUAT) {
pl->crouchpos = CROUCHPOS_SQUAT;
} else {
pl->crouchpos = CROUCHPOS_STAND;
}
pl->bondactivateorreload = 0;
pl->eyesshut = (inmove->ucmd & UCMD_EYESSHUT) != 0;
pl->speedtheta = 0.f; // TODO: figure out if anglespeed is even required
pl->speedverta = 0.f;
pl->crouchoffset = inmove->crouchofs;
pl->oldcrosspos[0] = pl->crosspos[0];
pl->oldcrosspos[1] = pl->crosspos[1];
pl->crosspos[0] = inmove->crosspos[0];
pl->crosspos[1] = inmove->crosspos[1];
// denormalize crosspos x
pl->crosspos[0] -= (f32)(SCREEN_WIDTH_LO / 2);
pl->crosspos[0] = (f32)(SCREEN_WIDTH_LO / 2) + pl->crosspos[0] / pl->aspect * SCREEN_ASPECT;
pl->crosspos2[0] = pl->crosspos[0];
pl->crosspos2[1] = pl->crosspos[1];
pl->insightaimmode = (inmove->ucmd & UCMD_AIMMODE) != 0;
if (pl->insightaimmode) {
pl->gunzoomfovs[0] = pl->gunzoomfovs[1] = pl->gunzoomfovs[2] = inmove->zoomfov;
}
f32 zoomfov = 0.f;
if (pl->insightaimmode) {
zoomfov = currentPlayerGetGunZoomFov();
}
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_AR34 && pl->hands[HAND_RIGHT].gset.weaponfunc == FUNC_SECONDARY) {
zoomfov = currentPlayerGetGunZoomFov();
}
if (zoomfov <= 0.f) {
zoomfov = pl->client->settings.fovy;
}
playerTweenFovY(zoomfov);
playerUpdateZoom();
for (s32 h = 0; h < 2; ++h) {
pl->hands[h].crosspos[0] = pl->crosspos[0];
pl->hands[h].crosspos[1] = pl->crosspos[1];
}
if (inmove->ucmd & UCMD_SELECT) {
pl->gunctrl.dualwielding = (inmove->ucmd & UCMD_SELECT_DUAL) != 0;
if (inmove->weaponnum >= 0) {
bgunEquipWeapon(inmove->weaponnum);
}
}
if ((inmove->ucmd & UCMD_SECONDARY) && !bgunIsUsingSecondaryFunction()) {
bgunConsiderToggleGunFunction(0, false, false, true);
} else if (!(inmove->ucmd & UCMD_SECONDARY) && bgunIsUsingSecondaryFunction()) {
// do not switch back to primary if in the process of throwing laptop
if (!(bgunGetWeaponNum(HAND_RIGHT) == WEAPON_LAPTOPGUN && pl->hands[HAND_RIGHT].state == HANDSTATE_ATTACK)) {
bgunConsiderToggleGunFunction(0, false, false, true);
}
}
const bool fireguns = (inmove->ucmd & UCMD_FIRE) && !pl->waitforzrelease && allowc1buttons;
bgunTickGameplay(fireguns);
if (fireguns && g_NetMode == NETMODE_SERVER) {
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, pl->client);
}
if (!handled && (inmove->ucmd & UCMD_RELOAD)) {
pl->bondactivateorreload |= JO_ACTION_RELOAD;
}
if (g_NetMode == NETMODE_SERVER) {
if (!handled && (inmove->ucmd & UCMD_ACTIVATE)) {
pl->bondactivateorreload |= JO_ACTION_ACTIVATE;
}
if (g_Vars.bondvisible && (bgunIsFiring(HAND_RIGHT) || bgunIsFiring(HAND_LEFT))) {
f32 noiseradius = 0.f;
if (bgunIsFiring(HAND_RIGHT) && bgunGetNoiseRadius(HAND_RIGHT) > noiseradius) {
noiseradius = bgunGetNoiseRadius(HAND_RIGHT);
}
if (bgunIsFiring(HAND_LEFT) && bgunGetNoiseRadius(HAND_LEFT) > noiseradius) {
noiseradius = bgunGetNoiseRadius(HAND_LEFT);
}
chrsCheckForNoise(noiseradius);
}
}
bgunSetSightVisible(GUNSIGHTREASON_NOTAIMING, pl->insightaimmode);
const bool forcepos = !inmoveprev->tick || !moveticks || (inmove->ucmd & UCMD_FL_FORCEANGLE);
// lerp towards the current speeds and angles
const f32 dt = (forcepos ? 1.f : (1.f / (f32)moveticks));
f32 t = (forcepos ? 1.f : ((f32)pl->client->lerpticks / (f32)moveticks));
if (t > 1.f) {
t = 1.f;
}
pl->speedgo = pl->speedforwards = lerpf(inmoveprev->movespeed[0], inmove->movespeed[0], t);
pl->speedstrafe = pl->speedsideways = lerpf(inmoveprev->movespeed[1], inmove->movespeed[1], t);
pl->vv_theta = lerpanglef(pl->vv_theta, inmove->angles[0], dt);
pl->vv_verta = lerpanglef(pl->vv_verta, inmove->angles[1], dt);
if (pl->bondmovemode == MOVEMODE_GRAB) {
bgrabUpdateSpeedTheta();
} else if (pl->bondmovemode == MOVEMODE_WALK) {
if (bmoveGetCrouchPos() != CROUCHPOS_STAND) {
pl->speedmaxtime60 = 0;
}
bwalkSetSwayTargetf(inmove->leanofs);
} else if (pl->bondmovemode == MOVEMODE_BIKE) {
// TODO
}
if (inmove->movespeed[0] > 0.95f) {
pl->speedmaxtime60 += g_Vars.lvupdate60;
} else {
pl->speedmaxtime60 = 0;
}
}
#endif // PLATFORM_N64
void bmoveSetControlDef(u32 controldef)
@@ -313,6 +470,39 @@ void bmoveApplyMoveData(struct movedata *data)
} else if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
bwalkApplyMoveData(data);
}
#ifndef PLATFORM_N64
// record some inputs if this is a local player
if (g_NetMode && !g_Vars.currentplayer->isremote) {
g_Vars.currentplayer->ucmd = 0;
if (g_Vars.currentplayer->isdead) {
if (g_NetMode == NETMODE_CLIENT) {
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)) {
g_Vars.currentplayer->ucmd |= UCMD_RESPAWN;
}
}
} else {
if (data->triggeron) {
g_Vars.currentplayer->ucmd |= UCMD_FIRE;
}
if (data->aiming) {
g_Vars.currentplayer->ucmd |= UCMD_AIMMODE;
}
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_ACTIVATE) {
g_Vars.currentplayer->ucmd |= UCMD_ACTIVATE;
}
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_RELOAD) {
g_Vars.currentplayer->ucmd |= UCMD_RELOAD;
}
if (data->eyesshut) {
g_Vars.currentplayer->ucmd |= UCMD_EYESSHUT;
}
if (data->weaponbackoffset || data->weaponforwardoffset) {
g_Vars.currentplayer->ucmd |= UCMD_SELECT;
}
}
}
#endif
}
void bmoveUpdateSpeedTheta(void)
@@ -329,11 +519,11 @@ void bmoveUpdateSpeedTheta(void)
f32 bmoveGetSpeedVertaLimit(f32 value)
{
if (value > 0) {
return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV;
return (viGetFovY() * value * -0.7f) / 60.0f;
}
if (value < 0) {
return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV;
return (viGetFovY() * -value * 0.7f) / 60.0f;
}
return 0;
@@ -341,7 +531,7 @@ f32 bmoveGetSpeedVertaLimit(f32 value)
void bmoveUpdateSpeedVerta(f32 value)
{
f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV;
f32 mult = viGetFovY() / 60.0f;
f32 limit = bmoveGetSpeedVertaLimit(value);
if (value > 0) {
@@ -384,11 +574,11 @@ void bmoveUpdateSpeedVerta(f32 value)
f32 bmoveGetSpeedThetaControlLimit(f32 value)
{
if (value > 0) {
return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV;
return (viGetFovY() * value * -0.7f) / 60.0f;
}
if (value < 0) {
return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV;
return (viGetFovY() * -value * 0.7f) / 60.0f;
}
return 0;
@@ -396,7 +586,7 @@ f32 bmoveGetSpeedThetaControlLimit(f32 value)
void bmoveUpdateSpeedThetaControl(f32 value)
{
f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV;
f32 mult = viGetFovY() / 60.0f;
f32 limit = bmoveGetSpeedThetaControlLimit(value);
if (value > 0) {
@@ -436,38 +626,6 @@ void bmoveUpdateSpeedThetaControl(f32 value)
}
}
/**
* Apply crosshair swivel based on camera movement with input detection
*/
static void bmoveApplyCrosshairSwivel(struct movedata *movedata, f32 mlookscale, f32 *x, f32 *y)
{
#ifdef PLATFORM_N64
*x = g_Vars.currentplayer->speedtheta * 0.3f + g_Vars.currentplayer->gunextraaimx;
*y = -g_Vars.currentplayer->speedverta * 0.1f + g_Vars.currentplayer->gunextraaimy;
#else
f32 xscale, yscale;
bool mouse_active = (movedata->freelookdx || movedata->freelookdy);
bool joystick_active = (movedata->c1stickxraw != 0 || movedata->c1stickyraw != 0);
if ((mouse_active) && joystick_active) {
// Mouse + joystick sway
xscale = PLAYER_EXTCFG().crosshairsway * 0.80f; // 80% for precision+joystick sway
yscale = PLAYER_EXTCFG().crosshairsway * 0.80f; // 80% for precision+joystick sway
} else if (mouse_active) {
// Mouse sway
xscale = PLAYER_EXTCFG().crosshairsway * 0.20f; // 20% for mouse sway
yscale = PLAYER_EXTCFG().crosshairsway * 0.30f; // 30% for mouse sway
} else {
// Joystick only or no input - full sway
xscale = yscale = PLAYER_EXTCFG().crosshairsway;
}
// Joystick x/y scaling
// 0.3f for x, 0.1f for y
*x = g_Vars.currentplayer->speedtheta * 0.3f * xscale + g_Vars.currentplayer->gunextraaimx;
*y = -g_Vars.currentplayer->speedverta * 0.1f * yscale + g_Vars.currentplayer->gunextraaimy;
#endif
}
/**
* Calculate the lookahead angle.
*
@@ -750,6 +908,14 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
#endif
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote || controlmode == CONTROLMODE_NA) {
bmoveProcessRemoteInput(allowc1buttons);
return;
}
#endif
weaponnum = bgunGetWeaponNum(HAND_RIGHT);
canmanualzoom = weaponHasAimFlag(weaponnum, INVAIMFLAG_MANUALZOOM);
contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
@@ -812,12 +978,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
movedata.freelookdy = -movedata.freelookdy;
}
}
// always pause with ESC
if (allowc1buttons && g_Vars.currentplayer->isdead == false && g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED) {
if (inputKeyJustPressed(VK_ESCAPE)) {
c1buttonsthisframe |= START_BUTTON;
}
}
#endif
// Pausing
@@ -939,9 +1099,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
aimoffhist[i] = !aimonhist[i];
}
if (numsamples > 0) {
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
if (!lvIsPaused()) {
@@ -1065,7 +1223,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
// Handle B button activation
if (allowc1buttons && controlmode != CONTROLMODE_PC) {
if (allowc1buttons && controlmode < CONTROLMODE_PC) {
for (i = 0; i < numsamples; i++) {
if (joyGetButtonsOnSample(i, contpad1, c1allowedbuttons & B_BUTTON)
|| joyGetButtonsOnSample(i, contpad2, c2allowedbuttons & B_BUTTON)) {
@@ -1272,9 +1430,10 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
aimoffhist[i] = !aimonhist[i];
}
if (numsamples > 0) {
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
#ifdef AVOID_UB
if (numsamples)
#endif
g_Vars.currentplayer->insightaimmode = aimonhist[numsamples - 1];
}
if (!lvIsPaused()) {
@@ -1444,31 +1603,31 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
#ifndef PLATFORM_N64
// Handle turning and looking (x/y) via mouselook when aiming
bool allowcross = allowmcross;
if (g_Vars.currentplayer->insightaimmode && allowcross && bgunGetWeaponNum(HAND_RIGHT) != WEAPON_HORIZONSCANNER) {
float edge_boundary = PLAYER_EXTCFG().crosshairedgeboundary;
if (g_Vars.currentplayer->swivelpos[0] > edge_boundary) {
movedata.aimturnrightspeed += (g_Vars.currentplayer->swivelpos[0] - edge_boundary) / (1.0f - edge_boundary);
} else if (g_Vars.currentplayer->swivelpos[0] < -edge_boundary) {
movedata.aimturnleftspeed += (g_Vars.currentplayer->swivelpos[0] + edge_boundary) / -(1.0f - edge_boundary);
// Handle turning and looking up/down via mouselook when aiming
if (g_Vars.currentplayer->insightaimmode && allowmcross && bgunGetWeaponNum(HAND_RIGHT) != WEAPON_HORIZONSCANNER) {
if (g_Vars.currentplayer->swivelpos[0] > 0.9f) {
movedata.aimturnrightspeed = (g_Vars.currentplayer->swivelpos[0] - 0.9f) / 0.1f;
movedata.aimturnleftspeed = 0.f;
} else if (g_Vars.currentplayer->swivelpos[0] < -0.9f) {
movedata.aimturnleftspeed = (g_Vars.currentplayer->swivelpos[0] - -0.9f) / -0.1f;
movedata.aimturnrightspeed = 0.f;
}
f32 vertaup = 0.f, vertadown = 0.f;
if (g_Vars.currentplayer->swivelpos[1] > edge_boundary) {
vertaup = (g_Vars.currentplayer->swivelpos[1] - edge_boundary) / (1.0f - edge_boundary);
} else if (g_Vars.currentplayer->swivelpos[1] < -edge_boundary) {
vertadown = (g_Vars.currentplayer->swivelpos[1] + edge_boundary) / -(1.0f - edge_boundary);
if (g_Vars.currentplayer->swivelpos[1] > 0.9f) {
vertaup = (g_Vars.currentplayer->swivelpos[1] - 0.9f) / 0.1f;
} else if (g_Vars.currentplayer->swivelpos[1] < -0.9f) {
vertadown = (g_Vars.currentplayer->swivelpos[1] - -0.9f) / -0.1f;
}
// Uninvert pitch if needed
if (movedata.invertpitch) {
movedata.speedvertaup += vertadown;
movedata.speedvertadown += vertaup;
movedata.speedvertaup = vertadown;
movedata.speedvertadown = vertaup;
} else {
movedata.speedvertaup += vertaup;
movedata.speedvertadown += vertadown;
movedata.speedvertaup = vertaup;
movedata.speedvertadown = vertadown;
}
} else {
// Reset mouse aim position when not aiming
// Reset mouse aim position when not mouse aiming
g_Vars.currentplayer->swivelpos[0] = 0.f;
g_Vars.currentplayer->swivelpos[1] = 0.f;
}
@@ -1535,7 +1694,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
for (i = 0; i < numsamples; i++) {
if (joyGetButtonsOnSample(i, contpad1, c1allowedbuttons & usemask)) {
if (g_Vars.currentplayer->usedowntime >= -1) {
if (controlmode != CONTROLMODE_PC) {
if (controlmode < CONTROLMODE_PC) {
if (joyGetButtonsPressedOnSample(i, contpad1, shootbuttons & c1allowedbuttons)
&& g_Vars.currentplayer->usedowntime >= 0
&& bgunConsiderToggleGunFunction(g_Vars.currentplayer->usedowntime, true, false, 0) != USETIMER_CONTINUE) {
@@ -1560,7 +1719,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
}
} else {
if ((controlmode != CONTROLMODE_PC) && g_Vars.currentplayer->usedowntime >= -2) {
if ((controlmode < CONTROLMODE_PC) && g_Vars.currentplayer->usedowntime >= -2) {
bgunConsiderToggleGunFunction(g_Vars.currentplayer->usedowntime, false, false, 0);
}
}
@@ -1615,7 +1774,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
// Handle xbla-style crouch cycling
const s32 oldcrouchpos = g_Vars.currentplayer->crouchpos;
for (i = 0; i < numsamples; i++) {
// handle 1964GEPD style crouch setting
s32 crouchsample;
@@ -1657,10 +1815,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
}
}
// prevent uncrouching if we don't fit
while (g_Vars.currentplayer->crouchpos > oldcrouchpos && !bwalkCanUncrouch()) {
g_Vars.currentplayer->crouchpos--;
}
}
#endif
@@ -1711,7 +1865,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
#ifdef PLATFORM_N64
if (allowc1buttons) {
#else
if (allowc1buttons && (controlmode != CONTROLMODE_PC || (PLAYER_EXTCFG().crouchmode & CROUCHMODE_ANALOG))) {
if (allowc1buttons && (controlmode < CONTROLMODE_PC || (PLAYER_EXTCFG().crouchmode & CROUCHMODE_ANALOG))) {
#endif
for (i = 0; i < numsamples; i++) {
if (!canmanualzoom && aimonhist[i]) {
@@ -1795,7 +1949,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
// Handle mine detonation
if (controlmode != CONTROLMODE_PC) {
if (controlmode < CONTROLMODE_PC) {
if ((((c1buttons & invbuttons) && (c1buttonsthisframe & B_BUTTON))
|| ((c1buttons & B_BUTTON) && (c1buttonsthisframe & invbuttons)))
&& weaponnum == WEAPON_REMOTEMINE) {
@@ -1828,7 +1982,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
movedata.triggeron = g_Vars.currentplayer->waitforzrelease == false
&& (c1buttons & shootbuttons)
&& g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED;
if (controlmode != CONTROLMODE_PC) {
if (controlmode < CONTROLMODE_PC) {
movedata.triggeron = movedata.triggeron && ((c1buttons & invbuttons) == 0);
}
}
@@ -1842,9 +1996,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
g_Vars.currentplayer->bondactivateorreload = 0;
s32 usereloads = (controlmode != CONTROLMODE_PC);
#ifndef PLATFORM_N64
usereloads = usereloads || PLAYER_EXTCFG().usereloads;
if (controlmode == CONTROLMODE_PC && movedata.alt1tapcount) {
g_Vars.currentplayer->bondactivateorreload = g_Vars.currentplayer->bondactivateorreload | JO_ACTION_RELOAD;
}
@@ -1852,7 +2004,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
if (movedata.btapcount) {
g_Vars.currentplayer->activatetimelast = g_Vars.currentplayer->activatetimethis;
g_Vars.currentplayer->activatetimethis = g_Vars.lvframe60;
if (!usereloads) {
if (controlmode == CONTROLMODE_PC) {
g_Vars.currentplayer->bondactivateorreload = g_Vars.currentplayer->bondactivateorreload | JO_ACTION_ACTIVATE;
} else {
g_Vars.currentplayer->bondactivateorreload = movedata.btapcount ?
@@ -2064,7 +2216,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
} else {
if (movedata.cannaturalpitch) {
tmp = viGetFovY() / PLAYER_DEFAULT_FOV;
tmp = viGetFovY() / 60.0f;
fVar25 = movedata.analogpitch / 70.0f;
if (fVar25 > 1) {
@@ -2105,7 +2257,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
if (movedata.cannaturalturn) {
tmp = viGetFovY() / PLAYER_DEFAULT_FOV;
tmp = viGetFovY() / 60.0f;
fVar25 = movedata.analogturn / 70.0f;
if (fVar25 > 1) {
@@ -2218,8 +2370,15 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
x = g_Vars.currentplayer->speedtheta * 0.3f + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f + g_Vars.currentplayer->gunextraaimy;
#else
// Crosshair swivel movement system
bmoveApplyCrosshairSwivel(&movedata, mlookscale, &x, &y);
f32 xscale, yscale;
if (movedata.freelookdx || movedata.freelookdy) {
xscale = PLAYER_EXTCFG().crosshairsway * 0.20f;
yscale = PLAYER_EXTCFG().crosshairsway * 0.30f;
} else {
xscale = yscale = PLAYER_EXTCFG().crosshairsway;
}
x = g_Vars.currentplayer->speedtheta * 0.3f * xscale + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f * yscale + g_Vars.currentplayer->gunextraaimy;
#endif
bgunSwivelWithDamp(x, y, PAL ? 0.955f : 0.963f);
@@ -2231,10 +2390,8 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
#ifndef PLATFORM_N64
if (allowmcross) {
// joystick is inactive, move crosshair using the mouse
const f32 xcoeff = 320.f / 1080.f;
const f32 ycoeff = 240.f / 1080.f;
const f32 xscale = (PLAYER_EXTCFG().mouseaimspeedx * xcoeff) / g_Vars.currentplayer->aspect;
const f32 yscale = PLAYER_EXTCFG().mouseaimspeedy * ycoeff;
const f32 xscale = PLAYER_EXTCFG().mouseaimspeedx * 320.f / (f32)videoGetWidth();
const f32 yscale = PLAYER_EXTCFG().mouseaimspeedy * 240.f / (f32)videoGetHeight();
f32 x = g_Vars.currentplayer->swivelpos[0] + movedata.freelookdx * xscale;
f32 y = g_Vars.currentplayer->swivelpos[1] + movedata.freelookdy * yscale;
x = (x < -1.f) ? -1.f : ((x > 1.f) ? 1.f : x);
@@ -2415,6 +2572,14 @@ void bmoveTick(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2)
void bmoveUpdateVerta(void)
{
while (g_Vars.currentplayer->vv_verta < -180) {
g_Vars.currentplayer->vv_verta += 360;
}
while (g_Vars.currentplayer->vv_verta >= 180) {
g_Vars.currentplayer->vv_verta -= 360;
}
if (g_Vars.currentplayer->vv_verta > 90) {
g_Vars.currentplayer->vv_verta = 90;
} else if (g_Vars.currentplayer->vv_verta < -90) {
@@ -2519,7 +2684,7 @@ void bmoveUpdateHead(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4)
}
} else {
if (g_Vars.currentplayer->startnewbonddie) {
bheadStartDeathAnimation(g_DeathAnimations[rngRandom() % g_NumDeathAnimations], rngRandom() % 2, 0, 1);
bheadStartDeathAnimation(g_DeathAnimations[random() % g_NumDeathAnimations], random() % 2, 0, 1);
g_Vars.currentplayer->startnewbonddie = false;
}
@@ -2530,7 +2695,13 @@ void bmoveUpdateHead(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4)
bheadUpdate(sp244, arg2);
mtx4LoadXRotation(BADDEG2RAD(360 - g_Vars.currentplayer->vv_verta360), &sp180);
#ifdef PLATFORM_N64
if (optionsGetHeadRoll(g_Vars.currentplayerstats->mpindex)) {
#else
// in net games only allow headroll in the death animation
// TODO: figure out how to deal with headroll in other situations
if (optionsGetHeadRoll(g_Vars.currentplayerstats->mpindex) && (!g_NetMode || g_Vars.currentplayer->isdead)) {
#endif
mtx00016d58(&sp116,
0, 0, 0,
-g_Vars.currentplayer->headlook.x, -g_Vars.currentplayer->headlook.y, -g_Vars.currentplayer->headlook.z,
+13 -48
View File
@@ -31,7 +31,7 @@ char var800a41c0[26];
char var800a41c0[24];
#endif
u8 g_IrScanlines[4][480];
u8 g_IrScanlines[2][480];
#if VERSION < VERSION_NTSC_1_0
u8 var800a8b58nb[0x1c0];
@@ -335,7 +335,7 @@ Gfx *bviewDrawStatic(Gfx *gdl, u32 arg1, s32 arg2)
s32 viewheight = viGetViewHeight();
s32 viewwidth = viGetViewWidth();
s32 viewleft = viGetViewLeft();
u16 *fb2 = (u16 *) PHYS_TO_K0(rngRandom() & 0xfff00);
u16 *fb2 = (u16 *) PHYS_TO_K0(random() & 0xfff00);
s32 y;
gDPPipeSync(gdl++);
@@ -344,7 +344,7 @@ Gfx *bviewDrawStatic(Gfx *gdl, u32 arg1, s32 arg2)
#ifdef PLATFORM_N64
for (y = viewtop; y < viewtop + viewheight; y++) {
gdl = bviewCopyPixels(gdl, fb2, rngRandom() % 240, 5, y, 1.0f, viewleft, viewwidth);
gdl = bviewCopyPixels(gdl, fb2, random() % 240, 5, y, 1.0f, viewleft, viewwidth);
}
#else
gDPSetCombineLERP(gdl++,
@@ -468,8 +468,8 @@ Gfx *bviewDrawFilmInterlace(Gfx *gdl, u32 colour, u32 alpha)
}
}
if (rngRandom() % 20 == 1) {
tmpy = rngRandom() % 200;
if (random() % 20 == 1) {
tmpy = random() % 200;
}
gdl = bviewCopyPixels(gdl, fb, tmpy, 5, y, 1, viewleft, viewwidth);
@@ -490,8 +490,8 @@ Gfx *bviewDrawFilmInterlace(Gfx *gdl, u32 colour, u32 alpha)
}
}
if (rngRandom() % 20 == 1) {
tmpy += rngRandom() % 200;
if (random() % 20 == 1) {
tmpy += random() % 200;
}
gDPFillRectangle(gdl++, viewleft, tmpy, viewleft + viewwidth, tmpy + 1);
@@ -762,9 +762,9 @@ Gfx *bviewDrawFisheye(Gfx *gdl, u32 colour, u32 alpha, s32 shuttertime60, s8 sta
for (i = viewtop; i < viewtop + viewheight; i++) {
if (hit == EYESPYHIT_DAMAGE) {
alpha2 = (rngRandom() % 120) + 120;
alpha2 = (random() % 120) + 120;
colour = 0xff333300 | (alpha2 & 0xff);
f22 = ((rngRandom() % 32) + (f32) FBALLOC_HEIGHT) * (1.0f / 256.0f);
f22 = ((random() % 32) + (f32) FBALLOC_HEIGHT) * (1.0f / 256.0f);
gDPSetEnvColorViaWord(gdl++, colour);
} else {
@@ -1109,10 +1109,6 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
s32 x = viewleft + (viewwidth >> 1);
s32 y = viewtop + (viewheight >> 1);
#ifndef PLATFORM_N64
gDPSetSubpixelOffsetEXT(gdl++, -2, -2);
#endif
gDPFillRectangle(gdl++, x + 2, y + 0, x + 7, y + 1);
gDPFillRectangle(gdl++, x + 2, y + 0, x + 5, y + 1);
gDPFillRectangle(gdl++, x - 6, y + 0, x - 1, y + 1);
@@ -1121,10 +1117,6 @@ Gfx *bviewDrawEyespyMetrics(Gfx *gdl)
gDPFillRectangle(gdl++, x + 0, y + 2, x + 1, y + 5);
gDPFillRectangle(gdl++, x + 0, y - 6, x + 1, y - 1);
gDPFillRectangle(gdl++, x + 0, y - 4, x + 1, y - 1);
#ifndef PLATFORM_N64
gDPSetSubpixelOffsetEXT(gdl++, 0, 0);
#endif
}
if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
@@ -2171,7 +2163,7 @@ Gfx *bviewDrawNvLens(Gfx *gdl)
u8 green;
if (((var8007f878 & 1) != (y & 1)) != 0) {
u8 tmp = rngRandom() % 12;
u8 tmp = random() % 12;
green = 0xff - tmp;
} else {
green = 0x94;
@@ -2189,7 +2181,7 @@ Gfx *bviewDrawNvLens(Gfx *gdl)
u8 green;
if (((var8007f878 & 1) != (y & 1)) != 0) {
u8 tmp = rngRandom() % 12;
u8 tmp = random() % 12;
green = 0xff - tmp;
} else {
green = 0x94;
@@ -2356,10 +2348,6 @@ Gfx *bviewDrawIrLens(Gfx *gdl)
gSPSetExtraGeometryModeEXT(gdl++, G_MODULATE_EXT);
#endif
// fixes off by one error w/ two top players
if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 1) {
scanbottom++;
}
for (i = scantop; i < scanbottom; i++) {
#if VERSION >= VERSION_NTSC_1_0
if (i & 1) {
@@ -2375,7 +2363,7 @@ Gfx *bviewDrawIrLens(Gfx *gdl)
}
#endif
red += rngRandom() % 8;
red += random() % 8;
if (red > 255) {
red = 255;
@@ -2396,10 +2384,6 @@ Gfx *bviewDrawIrLens(Gfx *gdl)
s32 semicirclewidth = sqrtf(sqinnerradius - (s32) (f0 * f0)) * (viewwidth / (f32) SCREEN_WIDTH_LO);
s32 semicircleright = viewcentrex + semicirclewidth;
s32 rightsidewidth = viewwidth - semicircleright;
// if playernum is 1 or 3, shift to the right by viewwidth
if (g_Vars.currentplayernum == 1 || g_Vars.currentplayernum == 3) {
rightsidewidth += viewwidth;
}
#ifdef PLATFORM_N64
// Left and right of semicircle
@@ -2413,22 +2397,14 @@ Gfx *bviewDrawIrLens(Gfx *gdl)
gdl = bviewCopyPixels(gdl, fb, i, 5, i, 1.0f, viewleft, viewwidth);
}
#else
// Scanlines to the left and right of the semicircle
// Left and right of semicircle
gDPFillRectangle(gdl++, viewleft, i, viewcentrex, i + 1);
if (PLAYERCOUNT() <= 2 && g_Vars.currentplayernum == 0 && i == viewcentrey) {
semicircleright -= 1;
}
else if (PLAYERCOUNT() > 2 && (g_Vars.currentplayernum == 1 || g_Vars.currentplayernum == 3 ) && i == viewcentrey) {
semicircleright -= 1;
}
gDPFillRectangle(gdl++, semicircleright, i, semicircleright + rightsidewidth, i + 1);
// The semicircle itself has a static colour
gDPSetPrimColorViaWord(gdl++, 0, 0, 0xee0000ff);
gDPFillRectangle(gdl++, viewcentrex, i, viewcentrex + semicirclewidth, i + 1);
} else {
// scanlines above and below the semicircle
gDPFillRectangle(gdl++, viewleft, i, viewleft + viewwidth, i + 1);
}
#endif
@@ -2797,10 +2773,6 @@ Gfx *bviewDrawIrBinoculars(Gfx *gdl)
s32 viewleft = viGetViewLeft();
s32 viewright = viewleft + viewwidth;
s32 viewbottom = viewtop + viewheight;
// fixes off by one error w/ two top players
if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 1) {
viewbottom++;
}
s32 leftx = viewleft + viewwidth / 3;
s32 rightx = viewleft + (viewwidth * 2) / 3;
s32 centrey = (viewtop + viewbottom) / 2;
@@ -2818,13 +2790,6 @@ Gfx *bviewDrawIrBinoculars(Gfx *gdl)
for (y = viewtop; y < viewbottom; y++) {
s32 ytocentre = centrey - y;
s32 sqytocentre = ytocentre * ytocentre;
if (PLAYERCOUNT() <= 2) {
sqytocentre += 1;
} else if (PLAYERCOUNT() > 2) {
if (g_Vars.currentplayernum == 1 || g_Vars.currentplayernum == 3) {
sqytocentre += 1;
}
}
if (sqytocentre < sqradius) {
s32 xoffset = (viewwidth / (f32) SCREEN_WIDTH_LO) * sqrtf(sqradius - sqytocentre);
+73 -80
View File
@@ -27,7 +27,69 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
extern f32 fabsf(f32);
#include "net/net.h"
#include "system.h"
#include "utils.h"
static inline void lerpcoord(struct coord *c, const struct coord *a, const struct coord *b, const f32 t) {
c->x = lerpf(a->x, b->x, t);
c->y = lerpf(a->y, b->y, t);
c->z = lerpf(a->z, b->z, t);
}
static void bwalkUpdateRemote(void)
{
struct player *pl = g_Vars.currentplayer;
const struct netplayermove *inmove = &pl->client->inmove[0];
const struct netplayermove *inmoveprev = &pl->client->inmove[1];
struct coord delta;
u16 cdtype = CDTYPE_ALL;
s32 moveticks = inmove->tick - inmoveprev->tick;
if (moveticks > g_NetInterpTicks) {
moveticks = g_NetInterpTicks;
}
pl->client->inmovetick = inmove->tick;
pl->bondshotspeed.x = 0.f;
pl->bondshotspeed.y = 0.f;
pl->bondshotspeed.z = 0.f;
pl->bondbreathing = 0.f;
const bool forcepos = !inmoveprev->tick ||
(inmove->ucmd & UCMD_FL_FORCEPOS) ||
(fabsf(pl->prop->pos.x - inmove->pos.x) > 512.f) ||
(fabsf(pl->prop->pos.y - inmove->pos.y) > 512.f) ||
(fabsf(pl->prop->pos.z - inmove->pos.z) > 512.f);
delta.x = 0.f;
delta.y = 0.f;
delta.z = 0.f;
// extrapolate
bwalk0f0c69b8();
if (forcepos) {
// no interpolation, set position and lock the lad in place
pl->prop->pos = inmove->pos;
pl->client->lerpticks = g_NetInterpTicks + 1;
cdtype = CDTYPE_PLAYERS; // don't get stuck in the local client
} else if (!moveticks) {
// duplicate move, reposition to correct coords
delta.x = inmove->pos.x - pl->prop->pos.x;
delta.x = inmove->pos.y - pl->prop->pos.y;
delta.x = inmove->pos.z - pl->prop->pos.z;
bwalk0f0c63bc(&delta, pl->swaytarget == 0.0f, cdtype);
} else if (pl->client->lerpticks <= moveticks) {
// lerp towards the correct position
const f32 dt = (f32)1.f / (f32)moveticks;
delta.x = g_Vars.lvupdate60freal * (inmove->pos.x - pl->prop->pos.x) * dt;
delta.y = g_Vars.lvupdate60freal * (inmove->pos.y - pl->prop->pos.y) * dt;
delta.z = g_Vars.lvupdate60freal * (inmove->pos.z - pl->prop->pos.z) * dt;
bwalk0f0c63bc(&delta, pl->swaytarget == 0.0f, cdtype);
pl->client->lerpticks += g_Vars.lvupdate60;
}
}
#endif
void bwalkInit(void)
@@ -237,47 +299,6 @@ s32 bwalkTryMoveUpwards(f32 amount)
return result;
}
bool bwalkCanMoveUpwards(f32 amount)
{
bool result;
struct coord newpos;
RoomNum rooms[8];
u32 stack;
u32 types;
f32 ymax;
f32 ymin;
f32 radius;
if (g_Vars.currentplayer->floorflags & GEOFLAG_SLOPE) {
g_Vars.enableslopes = false;
} else {
g_Vars.enableslopes = true;
}
newpos.x = g_Vars.currentplayer->prop->pos.x;
newpos.y = g_Vars.currentplayer->prop->pos.y + amount;
newpos.z = g_Vars.currentplayer->prop->pos.z;
types = g_Vars.bondcollisions ? CDTYPE_ALL : CDTYPE_BG;
playerGetBbox(g_Vars.currentplayer->prop, &radius, &ymax, &ymin);
func0f065e74(&g_Vars.currentplayer->prop->pos, g_Vars.currentplayer->prop->rooms, &newpos, rooms);
bmoveFindEnteredRoomsByPos(g_Vars.currentplayer, &newpos, rooms);
propSetPerimEnabled(g_Vars.currentplayer->prop, false);
ymin -= 0.1f;
result = cdTestVolume(&newpos, radius, rooms, types, CHECKVERTICAL_YES,
ymax - g_Vars.currentplayer->prop->pos.y,
ymin - g_Vars.currentplayer->prop->pos.y);
propSetPerimEnabled(g_Vars.currentplayer->prop, true);
g_Vars.enableslopes = true;
return (result == CDRESULT_NOCOLLISION);
}
bool bwalkCalculateNewPosition(struct coord *vel, f32 rotateamount, bool apply, f32 extrawidth, s32 checktypes)
{
s32 result = CDRESULT_NOCOLLISION;
@@ -454,7 +475,7 @@ bool bwalkCalculateNewPositionWithPush(struct coord *delta, f32 rotateamount, bo
}
} else if (chr->chrflags & CHRCFLAG_PUSHABLE) {
if (g_Vars.antiplayernum < 0
|| g_Vars.currentplayer != g_Vars.anti
|| PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)
|| (chr->hidden & CHRHFLAG_ANTINONINTERACTABLE) == 0) {
canpush = true;
}
@@ -788,7 +809,7 @@ void bwalkUpdateVertical(void)
// Maybe reset counter-op's radius - not sure why
// Maybe it gets set to 0 when they die?
if (g_Vars.antiplayernum >= 0
&& g_Vars.currentplayer == g_Vars.anti
&& PLAYER_IS_ANTI(g_Vars.currentplayer)
&& g_Vars.currentplayer->bond2.radius != 30
&& cdTestVolume(&g_Vars.currentplayer->prop->pos, 30, g_Vars.currentplayer->prop->rooms, CDTYPE_ALL, CHECKVERTICAL_YES, ymax - g_Vars.currentplayer->prop->pos.y, ymin - g_Vars.currentplayer->prop->pos.y)) {
g_Vars.currentplayer->prop->chr->radius = 30;
@@ -1111,7 +1132,7 @@ void bwalkUpdateVertical(void)
SFX_JO_LANDING_05B7
};
psCreate(NULL, g_Vars.currentplayer->prop, sounds[rngRandom() % 3],
psCreate(NULL, g_Vars.currentplayer->prop, sounds[random() % 3],
-1, -1, PSFLAG_0400 | PSFLAG_IGNOREROOMS, 0, PSTYPE_NONE, 0, -1, NULL, -1, -1, -1, -1);
}
}
@@ -1209,41 +1230,6 @@ void bwalkUpdateCrouchOffsetReal(void)
}
}
bool bwalkCanUncrouch(void)
{
f32 targetoffset = 0;
if (g_Vars.currentplayer->crouchpos == CROUCHPOS_SQUAT) {
targetoffset = -90;
} else if (g_Vars.currentplayer->crouchpos == CROUCHPOS_DUCK) {
targetoffset = -45;
}
if (targetoffset != g_Vars.currentplayer->crouchoffset) {
f32 prevcrouchoffset = g_Vars.currentplayer->crouchoffset;
f32 prevcrouchoffsetreal = g_Vars.currentplayer->crouchoffsetreal;
f32 prevcrouchoffsetsmall = g_Vars.currentplayer->crouchoffsetsmall;
f32 prevcrouchoffsetrealsmall = g_Vars.currentplayer->crouchoffsetrealsmall;
f32 prevcrouchspeed = g_Vars.currentplayer->crouchspeed;
g_Vars.currentplayer->crouchoffset = targetoffset;
bwalkUpdateCrouchOffsetReal();
const bool result = bwalkCanMoveUpwards(0);
g_Vars.currentplayer->crouchoffset = prevcrouchoffset;
g_Vars.currentplayer->crouchoffsetreal = prevcrouchoffsetreal;
g_Vars.currentplayer->crouchoffsetsmall = prevcrouchoffsetsmall;
g_Vars.currentplayer->crouchoffsetrealsmall = prevcrouchoffsetrealsmall;
g_Vars.currentplayer->crouchspeed = prevcrouchspeed;
return result;
}
return true;
}
void bwalkUpdateCrouchOffset(void)
{
f32 targetoffset = 0;
@@ -1843,7 +1829,14 @@ void bwalkTick(void)
bwalkUpdatePrevPos();
bwalkUpdateTheta();
bmoveUpdateVerta();
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote) {
bwalkUpdateRemote();
} else
#endif
bwalk0f0c69b8();
bwalkUpdateVertical();
#if VERSION >= VERSION_NTSC_1_0
+5 -1
View File
@@ -138,6 +138,8 @@ void bossfileLoad(void)
g_BossFile.usingmultipletunes = savebufferReadBits(&buffer, 1);
g_AltTitleUnlocked = savebufferReadBits(&buffer, 1);
g_AltTitleEnabled = savebufferReadBits(&buffer, 1);
func0f0d54c4(&buffer);
}
if (failed) {
@@ -166,7 +168,7 @@ void bossfileSave(void)
savebufferOr(&buffer, g_Vars.language, 4);
for (i = 0; i < ARRAYCOUNT(g_BossFile.teamnames); i++) {
savebufferWriteString(&buffer, g_BossFile.teamnames[i]);
func0f0d55a4(&buffer, g_BossFile.teamnames[i]);
}
if (g_BossFile.tracknum == -1) {
@@ -183,6 +185,8 @@ void bossfileSave(void)
savebufferOr(&buffer, g_AltTitleUnlocked, 1);
savebufferOr(&buffer, g_AltTitleEnabled, 1);
func0f0d54c4(&buffer);
fileid = bossfileFindFileId();
if (fileid == 0) {
+43 -52
View File
@@ -185,13 +185,13 @@ void botReset(struct chrdata *chr, u8 respawning)
aibot->waypoints[0] = NULL;
aibot->numwaystepstotarget = 0;
aibot->random1 = rngRandom();
aibot->random1 = random();
aibot->random1ttl60 = 0;
aibot->targetcloaktimer60 = 0;
aibot->canseecloaked = 0;
aibot->rcpcloaktimer60 = 0;
aibot->random2ttl60 = 0;
aibot->random2 = rngRandom();
aibot->random2 = random();
aibot->randomfrac = RANDOMFRAC();
aibot->cheap = 0;
@@ -262,21 +262,12 @@ void botSpawn(struct chrdata *chr, u8 respawning)
func0f02e9a0(chr, 0);
#ifndef PLATFORM_N64
if (g_Vars.normmplayerisrunning
&& (g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
&& g_MpSetup.weapons[0] != MPWEAPON_NONE
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED) {
struct mpweapon *mpweapon = &g_MpWeapons[g_MpSetup.weapons[0]];
botinvGiveSingleWeapon(chr, mpweapon->weaponnum);
const s32 ammotype = (g_MpSetup.weapons[0] == MPWEAPON_COMBATBOOST) ? AMMOTYPE_BOOST : mpweapon->priammotype;
if (ammotype) {
s32 startammo = mpweapon->priammoqty / 2;
if (startammo == 0) {
startammo = 1;
}
botactGiveAmmoByType(aibot, ammotype, startammo);
}
botactGiveAmmoByType(aibot, mpweapon->priammotype - 1, mpweapon->priammoqty / 2);
botinvSwitchToWeapon(chr, mpweapon->weaponnum, FUNC_PRIMARY);
}
#endif
@@ -1418,8 +1409,8 @@ void bot0f192a74(struct chrdata *chr)
aibot->random3ttl60 -= g_Vars.lvupdate60;
if (aibot->random3ttl60 <= 0) {
aibot->random3 = rngRandom();
aibot->random3ttl60 = TICKS(20) + rngRandom() % TICKS(20);
aibot->random3 = random();
aibot->random3ttl60 = TICKS(20) + random() % TICKS(20);
}
if (g_Vars.lvupdate240 > 0) {
@@ -1560,7 +1551,7 @@ void botChooseGeneralTarget(struct chrdata *botchr)
// However, the usage of canseecloaked appears to be botched.
// It is implemented in botIsTargetInvisible, but that function is not
// called here while canseecloaked is true.
if (rngRandom() % TICKS(4 * 60 * 60) < g_MpNumChrs * g_Vars.lvupdate60) {
if (random() % TICKS(4 * 60 * 60) < g_MpNumChrs * g_Vars.lvupdate60) {
aibot->canseecloaked = true;
}
@@ -1755,7 +1746,7 @@ s32 botFindTeammateToFollow(struct chrdata *chr, f32 range)
if ((g_MpSetup.options & MPOPTION_TEAMSENABLED)
&& chr->myaction != MA_AIBOTFOLLOW
&& (rngRandom() % 100) < chr->aibot->followchance) {
&& (random() % 100) < chr->aibot->followchance) {
f32 closestdistance = 0;
s32 closestplayernum = -1;
s32 i;
@@ -1893,8 +1884,8 @@ struct prop *botFindPickup(struct chrdata *chr, s32 criteria)
for (i = 0; i < ARRAYCOUNT(weaponnums); i++) {
if (weaponnums[i] > WEAPON_UNARMED && weaponnums[i] == weapon->weaponnum) {
if (rngRandom() % 16) {
if (weapproplist[i] == NULL || sqdist1 < weapdistlist[i] || rngRandom() % 16 == 0) {
if (random() % 16) {
if (weapproplist[i] == NULL || sqdist1 < weapdistlist[i] || random() % 16 == 0) {
weapproplist[i] = prop;
weapdistlist[i] = sqdist1;
}
@@ -1905,8 +1896,8 @@ struct prop *botFindPickup(struct chrdata *chr, s32 criteria)
ammotype = botactGetAmmoTypeByFunction(weapon->weaponnum, FUNC_PRIMARY);
if (ammotype > 0 && rngRandom() % 16) {
if (ammoproplist[ammotype] == NULL || sqdist1 < ammodistlist[ammotype] || rngRandom() % 16 == 0) {
if (ammotype > 0 && random() % 16) {
if (ammoproplist[ammotype] == NULL || sqdist1 < ammodistlist[ammotype] || random() % 16 == 0) {
ammoproplist[ammotype] = prop;
ammodistlist[ammotype] = sqdist1;
}
@@ -1929,8 +1920,8 @@ struct prop *botFindPickup(struct chrdata *chr, s32 criteria)
if (weaponnum > 0) {
for (j = 0; j < ARRAYCOUNT(weaponnums); j++) {
if (weaponnums[j] > WEAPON_UNARMED && weaponnum == weaponnums[j]) {
if (rngRandom() % 16) {
if (weapproplist[j] == NULL || sqdist2 < weapdistlist[j] || rngRandom() % 16 == 0) {
if (random() % 16) {
if (weapproplist[j] == NULL || sqdist2 < weapdistlist[j] || random() % 16 == 0) {
weapproplist[j] = prop;
weapdistlist[j] = sqdist2;
}
@@ -1940,8 +1931,8 @@ struct prop *botFindPickup(struct chrdata *chr, s32 criteria)
}
}
if (rngRandom() % 16) {
if (ammoproplist[ammotype] == NULL || sqdist2 < ammodistlist[ammotype] || rngRandom() % 16 == 0) {
if (random() % 16) {
if (ammoproplist[ammotype] == NULL || sqdist2 < ammodistlist[ammotype] || random() % 16 == 0) {
ammoproplist[ammotype] = prop;
ammodistlist[ammotype] = sqdist2;
}
@@ -1953,11 +1944,11 @@ struct prop *botFindPickup(struct chrdata *chr, s32 criteria)
if (weaponnums[i] == WEAPON_MPSHIELD) {
sqdist2 = chrGetSquaredDistanceToCoord(chr, &prop->pos);
if (rngRandom() % 16 == 0) {
if (random() % 16 == 0) {
break;
}
if (weapproplist[i] == NULL || sqdist2 < weapdistlist[i] || rngRandom() % 16 == 0) {
if (weapproplist[i] == NULL || sqdist2 < weapdistlist[i] || random() % 16 == 0) {
weapproplist[i] = prop;
weapdistlist[i] = sqdist2;
}
@@ -2408,8 +2399,8 @@ void botTickUnpaused(struct chrdata *chr)
aibot->random2ttl60 -= g_Vars.lvupdate60;
if (aibot->random2ttl60 < 0) {
aibot->random2ttl60 = TICKS(1800) + rngRandom() % TICKS(60 * 240);
aibot->random2 = rngRandom();
aibot->random2ttl60 = TICKS(1800) + random() % TICKS(60 * 240);
aibot->random2 = random();
aibot->randomfrac = RANDOMFRAC();
}
@@ -2540,7 +2531,7 @@ void botTickUnpaused(struct chrdata *chr)
if (g_MpSetup.scenario == MPSCENARIO_HOLDTHEBRIEFCASE) {
s32 numgetting = botGetCountInTeamDoingCommand(chr, AIBOTCMD_GETCASE2, false);
if (numgetting <= 0 || (numgetting < (teamsize + 1) / 2 || rngRandom() % 100 < 66)) {
if (numgetting <= 0 || (numgetting < (teamsize + 1) / 2 || random() % 100 < 66)) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE2);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_NORMAL);
@@ -2548,7 +2539,7 @@ void botTickUnpaused(struct chrdata *chr)
} else if (g_MpSetup.scenario == MPSCENARIO_HACKERCENTRAL) {
s32 numbots = botGetCountInTeamDoingCommand(chr, AIBOTCMD_DOWNLOAD, false);
if (aibot->hasuplink || numbots <= 0 || (numbots < (teamsize + 1) / 2 || rngRandom() % 100 < 50)) {
if (aibot->hasuplink || numbots <= 0 || (numbots < (teamsize + 1) / 2 || random() % 100 < 50)) {
botApplyScenarioCommand(chr, AIBOTCMD_DOWNLOAD);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_NORMAL);
@@ -2556,7 +2547,7 @@ void botTickUnpaused(struct chrdata *chr)
} else if (g_MpSetup.scenario == MPSCENARIO_POPACAP) {
s32 numchasing = botGetCountInTeamDoingCommand(chr, AIBOTCMD_POPCAP, false);
if (numchasing <= 0 || numchasing < (teamsize + 1) / 2 || rngRandom() % 100 < 50) {
if (numchasing <= 0 || numchasing < (teamsize + 1) / 2 || random() % 100 < 50) {
botApplyScenarioCommand(chr, AIBOTCMD_POPCAP);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_NORMAL);
@@ -2572,7 +2563,7 @@ void botTickUnpaused(struct chrdata *chr)
if (numinhill <= 0 || numinhill < teamsize / 2) {
botApplyScenarioCommand(chr, AIBOTCMD_HOLDHILL);
} else if (numinhill > botGetNumOpponentsInHill(chr)) {
if (rngRandom() % 100 < 50) {
if (random() % 100 < 50) {
botApplyScenarioCommand(chr, AIBOTCMD_DEFHILL);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_NORMAL);
@@ -2588,13 +2579,13 @@ void botTickUnpaused(struct chrdata *chr)
if (botShouldReturnCtcToken(chr)) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else if (botIsChrsCtcTokenHeld(chr)) {
if (rngRandom() % 100 < 30) {
if (random() % 100 < 30) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_SAVECASE);
}
} else {
if (rngRandom() % 100 < 70 || numgetting <= 0) {
if (random() % 100 < 70 || numgetting <= 0) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_SAVECASE);
@@ -2608,7 +2599,7 @@ void botTickUnpaused(struct chrdata *chr)
if (botShouldReturnCtcToken(chr)) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else if (botIsChrsCtcTokenHeld(chr)) {
if (numsaving <= 0 || rngRandom() % 100 < 70) {
if (numsaving <= 0 || random() % 100 < 70) {
botApplyScenarioCommand(chr, AIBOTCMD_SAVECASE);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
@@ -2617,9 +2608,9 @@ void botTickUnpaused(struct chrdata *chr)
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else if (numsaving <= 0 || numsaving < teamsize / 4) {
botApplyScenarioCommand(chr, AIBOTCMD_SAVECASE);
} else if (rngRandom() % 100 < 30) {
} else if (random() % 100 < 30) {
botApplyScenarioCommand(chr, AIBOTCMD_GETCASE);
} else if (rngRandom() % 100 < 30) {
} else if (random() % 100 < 30) {
botApplyScenarioCommand(chr, AIBOTCMD_SAVECASE);
} else {
botApplyScenarioCommand(chr, AIBOTCMD_NORMAL);
@@ -2628,7 +2619,7 @@ void botTickUnpaused(struct chrdata *chr)
}
// Consider changing command in 20 to 60 seconds
aibot->commandtimer60 = TICKS(1200) + rngRandom() % TICKS(2400);
aibot->commandtimer60 = TICKS(1200) + random() % TICKS(2400);
}
}
@@ -2725,7 +2716,7 @@ void botTickUnpaused(struct chrdata *chr)
s32 index;
s32 i;
index = rngRandom() % numtokens;
index = random() % numtokens;
i = (index + 1) % numtokens;
@@ -2753,7 +2744,7 @@ void botTickUnpaused(struct chrdata *chr)
aibot->gotoprop = tokens[index];
} else if (botCanFollow(chr, tokens[index]->chr)) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = mpPlayerGetIndex(tokens[index]->chr);
}
}
@@ -2771,7 +2762,7 @@ void botTickUnpaused(struct chrdata *chr)
// Held by a teammate - follow/protect them
if (botCanFollow(chr, tokenchr)) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = mpPlayerGetIndex(tokenchr);
}
} else {
@@ -2861,7 +2852,7 @@ void botTickUnpaused(struct chrdata *chr)
// Uplink is held by teammate - protect them
if (botCanFollow(chr, uplinkchr)) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = mpPlayerGetIndex(uplinkchr);
}
} else {
@@ -2892,7 +2883,7 @@ void botTickUnpaused(struct chrdata *chr)
// Briefcase is held by teammate - protect them
if (botCanFollow(chr, tokenchr)) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = mpPlayerGetIndex(tokenchr);
}
} else if (!botIsTargetInvisible(chr, tokenchr) && botPassesCowardCheck(chr, tokenchr)) {
@@ -2920,7 +2911,7 @@ void botTickUnpaused(struct chrdata *chr)
// Victim is a teammate - protect them
if (botCanFollow(chr, victimchr)) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = mpPlayerGetIndex(victimchr);
}
} else {
@@ -2945,13 +2936,13 @@ void botTickUnpaused(struct chrdata *chr)
// Current bot has the briefcase - follow a teammate for protection
s32 playernum = -1;
if (rngRandom() % 100 < 66) {
if (random() % 100 < 66) {
playernum = botFindTeammateToFollow(chr, 100000);
}
if (playernum >= 0) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = playernum;
}
}
@@ -2963,13 +2954,13 @@ void botTickUnpaused(struct chrdata *chr)
// Current bot is the victim - follow a teammate for protection
s32 playernum = -1;
if (rngRandom() % 100 < 66) {
if (random() % 100 < 66) {
playernum = botFindTeammateToFollow(chr, 100000);
}
if (playernum >= 0) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = playernum;
}
}
@@ -3096,7 +3087,7 @@ void botTickUnpaused(struct chrdata *chr)
if (playernum >= 0) {
newaction = MA_AIBOTFOLLOW;
aibot->canbreakfollow = rngRandom() % 4 == 0;
aibot->canbreakfollow = random() % 4 == 0;
aibot->followingplayernum = playernum;
}
}
@@ -3436,7 +3427,7 @@ void botTickUnpaused(struct chrdata *chr)
aibot->punchtimer60[0] = TICKS(30);
}
if (rngRandom() % 3 == 0) {
if (random() % 3 == 0) {
aibot->punchtimer60[1] = aibot->punchtimer60[0] - TICKS(20);
}
break;
+1 -1
View File
@@ -223,7 +223,7 @@ bool botactShootFarsight(struct chrdata *chr, s32 arg1, struct coord *vector, st
aibot = chr->aibot;
if (aibot->weaponnum == WEAPON_FARSIGHT) {
rand = rngRandom() % 100;
rand = random() % 100;
// 3 in 10 chance of this passing
if (rand < 30) {
+1 -1
View File
@@ -149,7 +149,7 @@ void botcmdTickDistMode(struct chrdata *chr)
if (!insight) {
newmode = BOTDISTMODE_ADVANCE;
aibot->distoverrideprop = targetprop;
aibot->distoverridetimer60 = TICKS(20) + (rngRandom() % TICKS(120));
aibot->distoverridetimer60 = TICKS(20) + (random() % TICKS(120));
} else if (aibot->distoverrideprop) {
if (g_Vars.lvupdate60 < aibot->distoverridetimer60) {
aibot->distoverridetimer60 -= g_Vars.lvupdate60;
+14 -14
View File
@@ -71,14 +71,14 @@ struct aibotweaponpreference g_AibotWeaponPreferences[] = {
/*0x22*/ { 44, 156, 0, 0, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 5, 5, 2, 2, 1, 0 }, // WEAPON_REMOTEMINE
/*0x23*/ { 8, 8, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_COMBATBOOST
#ifndef PLATFORM_N64 // add all classic weapons to multiplayer
/*0x24*/ { 56, 60, 84, 88, 1, 0, BOTDISTCFG_PISTOL, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_PP9I
/*0x25*/ { 56, 60, 84, 88, 1, 0, BOTDISTCFG_PISTOL, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_CC13
/*0x26*/ { 56, 60, 84, 88, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_KL01313
/*0x27*/ { 124, 148, 0, 0, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 90, 0, 30, 0, 1, 0 }, // WEAPON_KF7SPECIAL
/*0x28*/ { 116, 128, 136, 152, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 100, 0, 30, 0, 1, 0 }, // WEAPON_ZZT
/*0x29*/ { 124, 148, 0, 0, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 90, 0, 30, 0, 1, 0 }, // WEAPON_DMC
/*0x24*/ { 56, 60, 84, 88, 1, 1, BOTDISTCFG_PISTOL, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_PP9I
/*0x25*/ { 56, 60, 84, 88, 1, 1, BOTDISTCFG_PISTOL, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_CC13
/*0x26*/ { 56, 60, 84, 88, 1, 1, BOTDISTCFG_DEFAULT, BOTDISTCFG_CLOSE, 30, 0, 10, 0, 1, 0 }, // WEAPON_KL01313
/*0x27*/ { 124, 148, 0, 0, 1, 1, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 90, 0, 30, 0, 1, 0 }, // WEAPON_KF7SPECIAL
/*0x28*/ { 116, 128, 136, 152, 1, 1, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 100, 0, 30, 0, 1, 0 }, // WEAPON_ZZT
/*0x29*/ { 124, 148, 0, 0, 1, 1, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 90, 0, 30, 0, 1, 0 }, // WEAPON_DMC
/*0x2a*/ { 156, 180, 0, 0, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 150, 0, 30, 0, 1, 0 }, // WEAPON_AR53
/*0x2b*/ { 164, 188, 0, 0, 1, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 200, 0, 40, 0, 1, 0 }, // WEAPON_RCP45
/*0x2b*/ { 164, 188, 0, 0, 1, 1, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 200, 0, 40, 0, 1, 0 }, // WEAPON_RCP45
#else
/*0x24*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_PP9I
/*0x25*/ { 0, 0, 0, 0, 0, 0, BOTDISTCFG_DEFAULT, BOTDISTCFG_DEFAULT, 0, 0, 0, 0, 1, 0 }, // WEAPON_CC13
@@ -904,7 +904,7 @@ void botinvTick(struct chrdata *chr)
aibot->dampensuicidesttl60 -= g_Vars.lvupdate60;
if (aibot->dampensuicidesttl60 < 0) {
aibot->dampensuicidesttl60 = TICKS(3600) + rngRandom() % TICKS(60);
aibot->dampensuicidesttl60 = TICKS(3600) + random() % TICKS(60);
for (i = 0; i < ARRAYCOUNT(aibot->suicidesbygunfunc); i++) {
aibot->suicidesbygunfunc[i][0] *= 0.9f;
@@ -916,15 +916,15 @@ void botinvTick(struct chrdata *chr)
aibot->equipextrascorestimer60 -= g_Vars.lvupdate60;
if (aibot->equipextrascorestimer60 < 0) {
aibot->equipextrascorestimer60 = TICKS(600) + rngRandom() % TICKS(3000);
aibot->equipextrascorestimer60 = TICKS(600) + random() % TICKS(3000);
for (i = 0; i < ARRAYCOUNT(aibot->equipextrascores); i++) {
if (aibot->config->difficulty == BOTDIFF_MEAT) {
aibot->equipextrascores[i] = rngRandom() % 200 - 100; // -100 to +100
aibot->equipextrascores[i] = random() % 200 - 100; // -100 to +100
} else if (aibot->config->difficulty == BOTDIFF_EASY) {
aibot->equipextrascores[i] = rngRandom() % 100 - 50; // -50 to +50
aibot->equipextrascores[i] = random() % 100 - 50; // -50 to +50
} else {
aibot->equipextrascores[i] = rngRandom() % 30 - 15; // -15 to +15
aibot->equipextrascores[i] = random() % 30 - 15; // -15 to +15
}
}
}
@@ -934,8 +934,8 @@ void botinvTick(struct chrdata *chr)
aibot->random1ttl60 -= g_Vars.lvupdate60;
if (aibot->random1ttl60 < 0) {
aibot->random1ttl60 = TICKS(120) + rngRandom() % TICKS(600);
aibot->random1 = rngRandom();
aibot->random1ttl60 = TICKS(120) + random() % TICKS(600);
aibot->random1 = random();
}
if (aibot->cyclonedischarging[HAND_LEFT] == 0
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