fgsfds
4a16f27abd
port: don't slow down the mouse at exactly 240 fps
2023-11-15 12:13:13 +01:00
fgsfds
11e318b70f
port: mouselook speed now independent of framerate
2023-11-15 10:32:54 +01:00
fgsfds
5bb4f1d193
port: fix (?) slomo at high framerates
2023-11-15 00:25:10 +01:00
fgsfds
f394f209b2
port: fix npc footsteps at high framerates
2023-11-15 00:25:01 +01:00
fgsfds
9c7f348652
port: use the 240hz timer in activemenu
2023-11-15 00:24:38 +01:00
fgsfds
32b2e9c28e
port: fix sliding doors exploding at non-60fps framerates
2023-11-14 23:58:40 +01:00
fgsfds
72e9e2af95
port: very experimental uncapped framerate support
...
set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds
8a348ab1b5
port: fix bullet casings going behind the world
2023-11-13 21:07:53 +01:00
fgsfds
28b172f5c7
port: make autoguns fire only on even frames at 60+ fps
2023-11-12 16:09:58 +01:00
fgsfds
ef511d5889
port: fix #231
2023-11-12 15:48:41 +01:00
fgsfds
83a155fa49
port: fix #210
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by using a separate fullscreen fb for blur effects
2023-11-12 15:05:21 +01:00
fgsfds
eecee9d940
port: fix #55
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patch submitted by Ryan Dwyer
2023-11-12 13:56:50 +01:00
fgsfds
cd19c07810
port: fix player model flinching at the start of a cutscene
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patch contributed by Ryan Dwyer
2023-11-11 17:42:39 +01:00
fgsfds
f1edc91fd8
port: fix whitespace
2023-11-11 17:41:19 +01:00
fgsfds
5df6d2fdfb
port: slightly simpler fix for bgTestHitOnObj
2023-11-11 17:41:10 +01:00
Catherine Reprobate
0e043f24b5
Remote mine fixes
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- N64 fix: fixes issue where selecting the remote mine from the active menu
or the inventory menu when Jo already has a remote mine equipped
causes the player to unequip the detonator
Confirmed this issue presents on ntsc-final on 1964GEPD.
- port fix: fixes issue with remote mine input handler where the
previous active menu slotnum would be activeated. The slotnum is
unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
2023-11-06 22:09:48 -08:00
fgsfds
828776e272
port: account for non-segmented addresses in bgTestHitOnObj
2023-11-05 23:08:34 +01:00
fgsfds
407d4724a7
port: use mpindex to index player specific settings
2023-11-04 02:39:16 +01:00
fgsfds
d75adeb0c8
port: per-player settings
...
NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
d021e95d70
port: add exe region to legal screen
2023-11-02 00:20:35 +01:00
fgsfds
3ac194f9ee
port: pal: fix (?) audio stutter
2023-11-02 00:20:18 +01:00
fgsfds
afb91ab9e9
port: add radial menu sensitivity slider
2023-10-30 19:00:26 +01:00
Catherine Reprobate
3feddd8c64
port: fixes #205 radial movement issue
2023-10-29 16:13:04 -07:00
Catherine Reprobate
9b65199d3d
fix: port: xbla-style quick detonate fix
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- adds A + X to list of quick-detonate keybinds: correct xbla behavior for quick detonating per the xbox
implementation
2023-10-29 15:48:50 -07:00
fgsfds
50b74e4280
port: fix #204 ; allow players 2-4 to use lstick in radial menu
2023-10-29 18:28:04 +01:00
fgsfds
cea9527936
port: add controller axis settings
...
also make sliders look nicer and save some input settings on quit
2023-10-28 14:36:00 +02:00
fgsfds
015817f204
port: add extended options menu
...
as well as support for string literals in the menu system
2023-10-28 05:33:09 +02:00
fgsfds
da7e1493a5
port: extend sky slightly beyond screen
...
to push glitchy corners out of view
2023-10-25 12:54:47 +02:00
fgsfds
30b8400d86
port: fix drug blur not resetting on respawn
...
fix taken from Graslu's decomp fork
2023-10-24 11:14:33 +02:00
fgsfds
77fcac4912
port: remove static decls from bondmove.h
2023-10-23 20:34:51 +02:00
Catherine Reprobate
0ea3bea096
port: put instant detonate flow in own function
2023-10-22 16:35:30 -07:00
Catherine Reprobate
05c108a950
fixup: quick detonate
2023-10-22 16:23:25 -07:00
fgsfds
6957c1540d
port: fix digital grab movement
2023-10-22 18:49:48 +02:00
fgsfds
0b9f99a084
port: only allow crouch cycling when crouching is allowed
2023-10-22 15:22:01 +02:00
fgsfds
4c1076080d
port: allow user to go back to the original crouch controls
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set Game.ClassicCrouch=1
2023-10-22 15:17:47 +02:00
fgsfds
d1817aaea6
port: cleanup; camspy and slayer respect invert pitch option
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note: dual analog mode now only works if you set StickCButtons=0 in pd.ini
2023-10-22 14:38:44 +02:00
fgsfds
e2b1cdce86
Merge pull request #196 from NeonNyan/1.2_analog
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1.2 + 1 Analog Controls
2023-10-22 13:29:42 +02:00
fgsfds
81a5e971ef
port: finish drawing before copying the backbuffer
2023-10-21 14:24:36 +02:00
fgsfds
ba51e9d5d1
port: don't autoturn when looking too far to the side in horizon scanner mode
2023-10-18 16:17:26 +02:00
fgsfds
8bf14c4044
port: implement horizon scan effect
2023-10-18 16:12:25 +02:00
Catherine Reprobate
80d787caf9
Support for two-sticks, one controller
...
port: implements analog movement for pc controllers
port: Implement menu movement with the C stick
port: Implement analog leaning
port: Implement 1.2 + 1 analog zooming
port: pd input lib now handles 32 buttons
port: modern crouch implementation
port: implement analog slayer airbraking
port: xbla farsight strafing
Map crouch buttons
- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds
dbebe7e626
port: fix new fb effects when MSAA is on
2023-10-16 23:06:00 +02:00
fgsfds
79f8a35c33
port: implement fisheye
2023-10-16 22:38:44 +02:00
fgsfds
b78a5ee064
port: implement motion blur and zoom blur
2023-10-16 22:07:41 +02:00
fgsfds
8a71ff651a
port: correct aspect ratio of combat scenario-specific timers
2023-10-01 17:33:37 +02:00
fgsfds
0278458a28
port: fix #193
2023-10-01 16:22:51 +02:00
fgsfds
28837dd034
port: different fix for chrAlertOthersOfInjury crash
2023-09-30 14:17:47 +02:00
fgsfds
9a7e9c9ee3
port: small fixes for previous commit
2023-09-30 14:05:53 +02:00
Catherine Reprobate
b0c6e79329
hack: cp inputMouseGetScaledDeltaAbsSens for ammenu
2023-09-28 23:00:07 -07:00