Commit Graph
6941 Commits
Author SHA1 Message Date
Raf 1a7458a290 fix whitespace issues 2023-08-29 16:26:33 +08:00
Raf 272b28b6a9 attempt to fix whitespace issues 2023-08-29 02:53:17 +08:00
Raf 9a259acefa enable using mouse on the radial menu: removed unused constants 2023-08-29 02:41:11 +08:00
Raf 92392da6fe enable using mouse on the radial menu: reworked
mouse+kb and other input devices are no longer exclusive when using the radial menu
2023-08-29 02:39:16 +08:00
Raf 0f6920a3f1 Merge branch 'base-port' into port 2023-08-28 23:55:15 +08:00
fgsfds d2574c4b49 port: fix RGB555 textures in Grid
fix submitted by Ryan
2023-08-28 16:02:37 +02:00
fgsfds 0e5b4bde62 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-28 15:55:54 +02:00
fgsfds 916d147619 port: skip detail textures
this fixes the carpet in Defection and maybe other places, but means that detail textures are broken for now
2023-08-28 15:03:51 +02:00
Ryan Dwyer 4f56cd4c09 Set names for symbols relating to the gfx C0 command 2023-08-28 22:18:05 +10:00
Raf ab17a995a4 enable using mouse on the radial menu 2023-08-28 04:50:26 +08:00
fgsfds 66443dd2c2 port: don't explode when EEPROM can't be saved or loaded 2023-08-27 17:49:27 +02:00
fgsfds 89849bc805 port: read keybinds from config file 2023-08-27 17:26:57 +02:00
fgsfds 4fef14f9fc port: rework config system
it is no longer required to specify all possible config keys in config.c, you can just use configGet/Set
2023-08-27 17:26:46 +02:00
fgsfds dce1f5492f Update README.md 2023-08-27 13:33:41 +02:00
Ryan Dwyer 0b1aabf345 Set names for a heap of shotdata symbols 2023-08-27 21:27:53 +10:00
fgsfds 57b6247a65 Update README.md 2023-08-27 13:22:59 +02:00
fgsfds 9529a991ef Merge pull request #68 from NeonNyan/controller-buttons
Multiple input updates
2023-08-27 13:06:16 +02:00
fgsfds 1f49665c05 Merge pull request #103 from iamgreaser/gm/fix-choppy-audio-at-non-60fps
Fix choppy audio at sub-60fps framerates
2023-08-27 12:49:54 +02:00
Catherine Reprobate aa8e08e4d0 Update readme 2023-08-26 18:35:07 -07:00
Catherine Reprobate 2a78f6902d handle b button differently if N64 platform 2023-08-26 17:56:36 -07:00
fgsfds 558875c91c port: fix the RGBA4/8 hack
this fixes the door hinge thing textures in CI
2023-08-27 02:17:30 +02:00
Catherine Reprobate 8ec0feb49b fix: grabbable 2023-08-26 17:16:41 -07:00
GreaseMonkey 5b0874daef Fix choppy audio at sub-60fps framerates 2023-08-27 12:12:21 +12:00
Catherine Reprobate df8c1139a1 fix: sniper crouching 2023-08-26 16:27:41 -07:00
Catherine Reprobate 0d7bd746ac move abstracted n64 buttons to contants.h 2023-08-26 16:17:54 -07:00
Catherine Reprobate e95c7f144e fixes AB remote detonation 2023-08-26 16:14:43 -07:00
Catherine Reprobate 10844e7a52 fixup controller use buttons 2023-08-26 16:14:43 -07:00
Catherine Reprobate 077a091f7d fixup camspy bindings 2023-08-26 16:14:43 -07:00
Catherine Reprobate f88493870a Address multiple extended input nits
- Q for radial menu
- mapped remaining xbla buttons, but the menus follow switch controller handfeel
- based on @Phnod's switch-weapons PR: https://github.com/fgsfdsfgs/perfect_dark/pull/57
2023-08-26 16:14:43 -07:00
Catherine Reprobate 3f6f0b3f9c map sensible xbox inputs
xbox A is mapped to n64 B for using items
n64 A is unmapped for controller.

When radial / weapon switching is mapped way from n64 A n64 A can be
remapped as a cancel button .
Trigger will need to be used for the menus until
2023-08-26 16:14:43 -07:00
Phnod 5a0580005f Added scrollwheel weapon swapping 2023-08-26 16:14:43 -07:00
fgsfds 1439f8bbeb Merge pull request #76 from tmyqlfpir/mp-classic-weapons
Allow classic weapons to be used in multiplayer
2023-08-26 20:49:44 +02:00
fgsfds bf8277fb2c port: re-disable GBI_FLOATS
some more matrices need fixing I guess
2023-08-26 15:59:43 +02:00
fgsfds d9c974fc00 port: set default optimization level to -Og 2023-08-26 14:49:37 +02:00
fgsfds 23dfc05511 port: enable GBI_FLOATS by default
seems like it works fine
2023-08-26 14:49:07 +02:00
fgsfds 4d9a41bc76 port: (possibly) make the laser scale better with the bigger distance 2023-08-26 14:23:22 +02:00
fgsfds db0059e0f0 port: infinitely shooting guard fix from 1964GEPD 2023-08-26 14:08:20 +02:00
fgsfds 2b27c2dc6a port: make matrices work with GBI_FLOATS
add GBI_FLOATS=1 to DEFINES to enable it

not enabling by default yet because not sure if it'll break anything
2023-08-26 13:49:23 +02:00
fgsfds 85e914c129 Merge pull request #94 from MaikelChan/credits_texts
Fixed credits texts with wrong UVs.
2023-08-26 13:31:20 +02:00
MaikelChan 5710b2a7dd Fixed credits texts with wrong UVs. 2023-08-26 13:24:42 +02:00
fgsfds 844139b339 port: restart currently playing MP3 when needed
there's probably a way to determine reset condition without adding an extra field to g_Mp3Vars, but I can't be arsed to figure it out
2023-08-26 10:34:35 +02:00
Ryan Dwyer 79a94b29ce Name some texture symbols, mostly relating to LODs 2023-08-26 12:20:04 +10:00
tmyqlfpir d03617d682 Add classic weapons to multiplayer 2023-08-26 11:09:58 +10:00
fgsfds 8494e29075 Merge pull request #90 from Phnod/laser-sight-distance
Increase Falcon laser fade out distance
2023-08-25 20:59:20 +02:00
fgsfds d229ba2405 port: somewhat fix the health display at different FOVs 2023-08-25 20:56:17 +02:00
fgsfds 4ab1e08129 port: make sun and light glares use LOS checks
this partially fixes them, but there are still problems to iron out
2023-08-25 17:18:02 +02:00
Phnod 4255867f29 Increase laser fade out distance 2023-08-25 00:39:20 -04:00
fgsfds 87529f37c8 port: use gettimeofday() as timing source; use smaller tick multiplier to avoid overflows 2023-08-24 18:11:14 +02:00
fgsfds caaf82385b port: disable color modulation effects when none are active 2023-08-24 17:53:13 +02:00
fgsfds ffdcdeee9f port: increase slayer sensitivity a bit more 2023-08-23 23:02:56 +02:00