fgsfds
b74cd095a1
port: net: better gun and crosshair position sync; fix zooming guns
2024-01-01 20:18:32 +01:00
fgsfds
2c0a0a1337
port: net: don't play death music, pain and pickup sounds from other players
2023-12-30 14:32:35 +01:00
fgsfds
7f92551d5a
port: net: don't create hudmsgs for other players
2023-12-30 13:21:36 +01:00
fgsfds
f54dbb596e
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-30 12:20:03 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
f46e112c3d
port: net: fix dualwielding, probably; bump protocol version
2023-12-29 02:06:12 +01:00
fgsfds
65589e2fd2
port: net: sort of sync lifts; bump protocol version
2023-12-28 22:43:27 +01:00
fgsfds
53fbbb8a10
port: net: fix teams in netgames
2023-12-28 21:38:17 +01:00
fgsfds
7bee9cdcfc
port: net: sync instant environmental death
2023-12-28 12:45:18 +01:00
fgsfds
312c752205
port: net: set client rng at the same time the server sends it
2023-12-28 12:10:43 +01:00
fgsfds
7abebe7405
port: net: don't end match locally on the client
2023-12-28 11:58:38 +01:00
fgsfds
ebc126f837
port: net: disable pause in netgames
2023-12-27 19:30:29 +01:00
fgsfds
67bc9c4858
port: net: ignore handicap in netgames
2023-12-27 16:08:49 +01:00
fgsfds
c4a3c18208
port: net: clarify chrslots
2023-12-27 16:08:41 +01:00
fgsfds
fe4d86fae1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-26 22:58:20 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
04f95ed1d1
port: net: experimental 8 player support
2023-12-26 22:48:28 +01:00
fgsfds
e85cc3b309
port: net: hardcap fps to 60 if in network game
2023-12-24 17:14:19 +01:00
fgsfds
6225f62412
port: net: partially fix rockets
2023-12-24 16:56:05 +01:00
fgsfds
d2ffd73dea
port: net: add net debug info, add copypaste support to IP input
2023-12-24 00:39:36 +01:00
fgsfds
02329b64a1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-23 22:09:43 +01:00
fgsfds
aae0f70dd3
port: net: sync some projectiles, doors, parts of bgun, etc
2023-12-23 22:09:37 +01:00
fgsfds
f2a2458795
port: fix typo
2023-12-22 12:33:34 +01:00
fgsfds
a7ab358b43
port: simplify sight color code a bit
2023-12-22 12:32:13 +01:00
fgsfds
a82ac025da
Merge pull request #300 from Bobbar/port_crosshair_alpha
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Crosshair Alpha Proof of Concept
2023-12-22 12:25:36 +01:00
fgsfds
370047b1b0
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2023-12-18 16:34:58 +01:00
Richard M
db1d00a9b0
port: add "Skedar Leader" track
...
Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds
6fc99e4c23
port: net: basic networking with barely working position sync
2023-12-17 12:54:48 +01:00
fgsfds
92c66c93dc
port: correct HUD aspect in horizontal 2-player splitscreen too
2023-12-17 12:52:11 +01:00
fgsfds
f2545b4e53
port: fix GE muzzleflashes on single-shot guns
2023-12-17 12:28:47 +01:00
Bobby Lovell
7ac734fc81
Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha
2023-12-16 10:18:34 -05:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
Bobby Lovell
880a7a0971
Add back line inadvertently removed in 342e186f79
2023-12-15 08:10:31 -05:00
Bobby Lovell
e84d83e404
Add missing ndef.
2023-12-14 16:08:53 -05:00
Bobby Lovell
79fb976bcf
Implement a simple colored box menu item type and use that for the preview.
2023-12-14 16:03:29 -05:00
Bobby Lovell
8421140e3f
Remove comment.
2023-12-14 10:31:47 -05:00
Bobby Lovell
fb05725c34
- Implement RGBA.
...
- Add preview label.
2023-12-14 10:13:27 -05:00
Bobby Lovell
2a6625278a
- Fix RGB defines
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- Just store the colour and parse RGBA values when modifying.
2023-12-13 13:48:06 -05:00
Bobby Lovell
342e186f79
Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept.
2023-12-13 13:06:48 -05:00
J
cabd40f898
GE Muzzle flash addition
2023-12-11 00:49:09 +00:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
42af4d4604
port: approximately normalize eyespy bob
2023-12-06 16:53:46 +01:00
fgsfds
3118d01921
port: don't render garbage in the first blur frame ( fixes #287 )
2023-12-06 14:57:21 +01:00
fgsfds
2c20a0487e
port: better menu blur
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TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds
aef2463361
port: alternative fix for the classic sight
2023-12-02 14:04:33 +01:00
fgsfds
2b8d5d4f75
port: fix crosshair aspect and make sights centered 4:3
2023-12-02 13:48:24 +01:00
fgsfds
ef83f23200
port: fix sun aspect ratio
2023-12-01 19:35:04 +01:00
fgsfds
75133acbbd
port: alternate squished aspect fix
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by just changing the actual aspect instead of fucking around with the resolution
2023-12-01 17:31:42 +01:00
fgsfds
1aea68b89a
Revert "port: unsquish the aspect ratio"
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This reverts commit af34015562 .
I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds
af34015562
port: unsquish the aspect ratio
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this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00