141 Commits
Author SHA1 Message Date
popux 6d63e12034 Gyro fix 2026-10-23 15:32:44 +02:00
popux 23ce248dce Look ahead 2026-10-23 10:36:39 +02:00
popux fa7ef3df64 Corpses 2026-10-22 13:09:06 +02:00
popux 0fd290c8c3 Fix 3 2026-10-21 19:31:56 +02:00
popux b20abed21e Fix 2 2026-10-21 19:31:42 +02:00
popux c4f12ad0a5 Fix 2026-10-21 19:31:31 +02:00
popux 60989596d5 Decals fix 2026-10-21 19:31:03 +02:00
popux 256323a109 Filter 2026-10-21 19:30:45 +02:00
popux 1e46e68933 format 2026-10-21 19:30:26 +02:00
fgsfds 32a1cb9f26 Merge pull request #747 from johnmcollier/stop-text-input
Prevent keyboard events from being swaollwed on certain Wayland systems
2026-08-13 07:51:05 +02:00
John Collier 9f30f50b79 Prevent keyboard events from being swaollwed on certain Wayland systems
Signed-off-by: John Collier <6880023+johnmcollier@users.noreply.github.com>
2026-08-13 01:10:48 -04:00
fgsfds 514bf7affd Merge pull request #731 from fpiesche/rename-freedesktop
Rename freedesktop
2026-05-29 09:46:49 +02:00
Florian Piesche 7477a6ce44 Update flatpak runtime 2026-05-26 13:13:55 +01:00
Florian Piesche f7c0cb8b03 update workflow to new freedesktop name 2026-05-26 13:09:30 +01:00
Florian Piesche accb882a36 Rename FreeDesktop files 2026-05-26 13:04:46 +01:00
fgsfds 0750c54200 Merge pull request #729 from ZenithMDC/mousewheel-scrollable-menus
Add mousewheel scrolling to scrollable menus
2026-05-25 15:06:30 +02:00
Matthew Coppola b81b7e260b Add mousewheel scrolling to scrollable menus 2026-05-25 08:24:12 -04:00
fgsfds 3f47f1ec6f Merge pull request #443 from blaiz/all-guns-cheat-multiplayer
Make "All Guns in Solo" cheat work in multiplayer
2026-05-24 10:45:03 +02:00
fgsfds f9d847df3b Merge pull request #698 from AL2009man/CameraAngleWrappingFix
Vertical Camera Angle wrapping fix
2026-05-24 10:44:00 +02:00
fgsfds c110f9cf42 Merge pull request #725 from joshuarwood/camspy_light_fix
Allow player character to block lights in camspy mode
2026-05-23 20:49:53 +02:00
joshuarwood cce73d91ce test for eyespy before checking mode 2026-05-21 21:10:29 -05:00
joshuarwood 3360eb429d allow player character to block lights in camspy mode 2026-05-21 20:10:33 -05:00
fgsfds 132e59d3ec Merge pull request #723 from joshuarwood/visiblelos_edge_case
Reset hit prop to continue los test following a glass surface
2026-05-21 17:55:20 +02:00
joshuarwood c166cf0f15 reset hit prop to continue los test following a glass surface 2026-05-20 22:31:58 -05:00
fgsfds 20fc4c6cc7 port: #721: scale glare brightness with FOV; add glare brightness settings 2026-05-17 12:42:54 +02:00
fgsfds 309bd45a01 port: #718: disable linear filtering and mipmaps when three-point is enabled 2026-05-17 12:40:43 +02:00
fgsfds 45139a9293 Merge pull request #719 from jonaeru/fix-menutexture
Fix menu character and weapon texture corruption
2026-05-02 12:19:48 +02:00
Jonaeru 998eee9c61 Fix menu character and weapon texture corruption 2026-05-01 21:28:41 +09:00
fgsfds d8962763b7 port: don't apply linear mag filter when using three-point either 2026-04-28 18:48:55 +02:00
fgsfds 783791064b port: actually use the filter array for the previous fix instead of smoking crack 2026-04-28 18:45:08 +02:00
fgsfds 8106349540 port: if three-point filtering is enabled, don't also enable bilinear filtering 2026-04-28 18:32:23 +02:00
fgsfds bed3bf52d0 Merge pull request #715 from Alex-LeTux/patch-1
Remove trailing slash from directory checks
2026-04-25 19:31:47 +02:00
Alex LeTux f25721da8f Remove trailing slash from directory checks
> The slash is unnecessary and causes issues when building with a recent version of MinGW.
2026-04-24 11:23:38 +02:00
fgsfds 7c949ed9d7 Merge pull request #675 from rafccq/port-tex-mips-aniso
Mipmaps and Anisotropic Filtering
2026-03-23 10:34:33 +01:00
fgsfds 8470d50f21 Merge pull request #697 from TartanSpartan/fix-scissor-viewport
Improve scissor operations to correct "thin blue line" bug
2026-03-23 10:33:12 +01:00
fgsfds 27b2dcc27d Merge pull request #700 from TartanSpartan/acknowledge-npc-gifts
Acknowledge npc gifts and suppress spurious cutscene notifications
2026-03-23 10:31:40 +01:00
fgsfds 2626434b69 Merge pull request #701 from TartanSpartan/fix-cheats-across-optimizations
Fix issue for some cheats across build optimizations
2026-03-23 10:30:44 +01:00
fgsfds 11df50b3ad Merge pull request #707 from cylonicboom/port
fixup keyboard input + vi insert shortcut
2026-03-14 23:35:33 +01:00
Catherine Reprobate ccb3c8668d fixup keyboard input + vi insert shortcut 2026-03-14 12:57:55 -07:00
fgsfds d58a423e5f Merge pull request #706 from joshuarwood/shield_light_fix
Fix for light visibility through shields
2026-03-14 09:15:55 +01:00
joshuarwood fc70da875e add a comment describing PC specific shield handling 2026-03-13 18:01:10 -05:00
fgsfds d4ac8b155d Merge pull request #705 from joshuarwood/fix_chr_light_regression
Fix a regression in light artifact handling through character models
2026-03-13 20:45:33 +01:00
joshuarwood 0946cd18c6 disable bbox padding when performing light los test to prevent shield transparency from blocking light artifacts 2026-03-12 23:59:10 -05:00
joshuarwood 23aafa4ffa use texturenum -1 for chr hits because cheap version of chrTestHit returns an uninitialized value 2026-03-12 18:31:17 -05:00
TartanSpartan 426f9c6890 Fix issue for some cheats across build optimizations 2026-02-12 00:55:28 +00:00
TartanSpartan cc3886888a Suppress gadget notifications in cutscenes 2026-02-12 00:18:36 +00:00
TartanSpartan 55ca51d8cc Have HUD acknowledge new weapons gifted from NPCs 2026-02-11 22:25:25 +00:00
AL2009man f251653317 Vertical camera angle wrapping fix
Solves a issue when using Input Remapper's Mouse-based Reset to Horizon camera function (e.g. Steam Input), where the recenter couldn't stay centered.
2026-01-31 23:38:58 -05:00
TartanSpartan bcb8c2720a Improve scissor operations for upstream. 2026-01-29 22:12:30 +00:00
fgsfds 246d737663 Merge pull request #680 from ZenithMDC/preserve-cs-sim-list
Preserve Combat Simulator sim list after Co-Op/Counter-Op
2026-01-07 09:21:18 +01:00
fgsfds 425b51e51c input: fix build with SDL<2.0.16 2026-01-07 09:17:34 +01:00
fgsfds 6e6ffad1a1 Merge pull request #687 from AL2009man/KB/M-Confirm-Cancel
default PC's KB/M Menu bindings navigation now reflects newer PC Games' KB/M setup
2026-01-04 20:47:11 +01:00
Al. Lopez 2028ae7412 changes default PC's Menu bindings to reflect Modern games' Menu UI design
Those who are playing the PC Port of Perfect Dark for the first time, but coming from newer PC Versions' menu bindings will find out Menu bindings don't confined towards a modern standard. This PR addresses it while retaining backwards compatibility.

the RETURN/ENTER key will become a proper CONFIRM action, as opposed to emulating as a START button. (the emulated START button will still be TAB key), while Right Mouse Click now behaves as a CANCEL key. 

This won't affect existing Perfect Dark PC Players' existing bindings. but the next time you reset the default Key Bindings will experience a more streamlined setup.
2026-01-03 20:14:20 -05:00
Matthew Coppola 0c82545ba9 Preserve Combat Simulator sim list after Co-Op/Counter-Op 2025-12-26 21:25:10 -05:00
fgsfds 2550ce72f4 Merge pull request #684 from AL2009man/XboxREADMEFix
corrected Xbox pad name (LS Click) on Crouch cycle over at `README.md` Controls page
2025-12-20 10:27:31 +01:00
fgsfds 50481b77d0 Merge pull request #683 from qubitnano/bcachefs
fix homeDir check
2025-12-20 10:27:10 +01:00
Al. Lopez 4ee8f3c077 Corrected Xbox Pad page on README.md
last I check: Xbox Controller doesn't refer "Left Stick Click" as "L3".

PlayStation and Steam Deck/Steam Controller (2026) actually refers their variant as "L3".
2025-12-19 21:01:25 -05:00
qubitnano 0df84ff180 fix homeDir check
bcachefs directories return stat.st_size=0
2025-12-19 20:18:18 -05:00
fgsfds a6374b016d Merge pull request #679 from ZenithMDC/fix-cs-load-settings-clobber
Prevent Combat Simulator 'Load Settings' clobber
2025-12-07 09:56:10 +01:00
Matthew Coppola 75d1b8ffd2 Prevent Combat Simulator 'Load Settings' clobber 2025-12-07 03:04:27 -05:00
fgsfds 8165b5005e Merge pull request #677 from AL2009man/CrosshairSwivelFix
fixed Crosshair Swivel conflicting when using Mixed Input
2025-12-05 12:55:07 +01:00
AL2009man 2d0375da2e fixed Crosshair Swivel conflicting when using Mixed Input
Addresses the issue with Crosshair Swivel conflciting with each other when using both Mouse and Camera at the same time.
2025-12-04 14:55:31 -05:00
fgsfds 4bcfeddca7 Merge pull request #674 from ZenithMDC/limit-start-armed-to-csim
Limit 'Start Armed' option to Combat Simulator
2025-12-04 18:20:39 +01:00
Raf 2d390ae5ce small code simplification 2025-12-04 18:55:52 +08:00
Raf c303c81f88 gfx: mipmaps and anisotropic filtering 2025-12-04 18:09:49 +08:00
Matthew Coppola 6b0c4a11e2 Limit 'Start Armed' option to Combat Simulator 2025-12-03 19:35:24 -05:00
fgsfds 7f68c46959 Merge pull request #671 from joshuarwood/light_fix_for_laser
Exclude laser doors from lighting line-of-sight test
2025-11-23 08:38:08 +01:00
joshuarwood f3f2a593e8 exclude laser doors from los test 2025-11-22 00:39:35 -06:00
fgsfds 79711364bb Merge pull request #668 from joshuarwood/light_fix_for_bg_glass
Fix for background lights
2025-11-09 10:39:11 +01:00
fgsfds 0896860d58 Merge pull request #670 from Project516/patch-1
fix link to fast
2025-11-09 10:36:46 +01:00
fgsfds e1dd49fc3a Merge pull request #669 from joshuarwood/light_fix_for_xlu_prop
Fix light transparency for tinted glass doors
2025-11-09 10:36:28 +01:00
joshuarwood b53a62189b protect against surface indexing errors 2025-11-09 01:30:49 -06:00
Project516 77dc12e41f fix link to fast 2025-11-08 15:36:29 -06:00
joshuarwood 42ef08d662 check surfacetype to better skip glass props 2025-11-07 19:50:42 -06:00
joshuarwood f5cbfe6692 disable xlu surface hits with a global to avoid initialization errors with struct flag 2025-11-07 18:38:27 -06:00
joshuarwood 550f1d3182 add flag to ignore line-of-sight hits for transparent background surfaces 2025-11-07 15:18:02 -06:00
joshuarwood 7a728c7feb Removing commit that was intended for a different branch
This reverts commit 857e755b92.
2025-11-07 15:11:09 -06:00
joshuarwood 857e755b92 added flag to ignore line-of-sight hits for transparent background surfaces 2025-11-07 15:08:50 -06:00
fgsfds 8ea7e7b410 Merge pull request #661 from AL2009man/RawInputFix
Temporarily disables RawInput driver by default
2025-10-08 20:50:23 +02:00
AL2009man 6dd3ec7fda Temporarily disables RawInput driver
Due to a Windows Update regression: RawInput driver has a issue related to Xbox Controllers' trigger input only being detected. For safety reasons, `useRawInput` will be disabled by default until the bug is fixed on Microsoft's end.

for those who still needs it: you can head over to `pd.ini` and revert `useRawInput` back to `1`
2025-10-08 14:15:58 -04:00
fgsfds bb4fcffeb5 port: fix #650 2025-08-25 09:26:07 +02:00
fgsfds 498e1667a4 Merge pull request #631 from AL2009man/CrosshairFix
Crosshair Edge Deadzone slider and fixed `insightaim` Camera Movement
2025-08-23 09:17:13 +02:00
fgsfds 19541418b0 Merge pull request #642 from OlegAckbar/port
port: fix multi-monitor issues on Wayland
2025-08-10 12:28:58 +02:00
fgsfds 75952f0395 Merge pull request #643 from OlegAckbar/window-title
port: do not change window title
2025-08-10 12:26:10 +02:00
Oleg 04d280cd42 port: do not change window title 2025-08-10 12:05:46 +03:00
Oleg 58c2f9d8fa port: fix multi-monitor issues on Wayland 2025-08-10 12:04:29 +03:00
fgsfds 6591281d99 Merge pull request #636 from AL2009man/SteamDeck-HID
Steam Controller/Deck HIDAPI Hint Support
2025-07-22 21:33:55 +02:00
AL2009man 5fd4a431b1 fixup whitespace on SDL_SetHint 2025-07-13 06:31:11 -04:00
AL2009man 27223802be added Steam Controller/Deck HIDAPI Hint
This enables HIDAPI support for Steam Controller (Bluetooth only) and Steam Deck.

Note: while SteamDeck HIDAPI is enabled, it works best while in Desktop Mode and without Steam Client running in the background (will show the actual device name instead of "Steam Virtual Gamepad"). It may not support more advanced feature sets, and it only remains that case until Valve adds Motion Sensor passthru support to SDL2/SDL3 while using SteamInput.
2025-07-12 14:56:41 -04:00
Al. Lopez 09df313d09 remove gyro leftover text 2025-06-27 21:24:25 -04:00
AL2009man 01b78105ff added Crosshair Edge Boundary Box 2025-06-27 21:18:52 -04:00
fgsfds 618a1f3386 port: set g_MaxExplosions to 6 by default 2025-06-14 09:59:19 +02:00
fgsfds 4bd6dd8617 Merge pull request #597 from rafccq/port-no-doors
"No Doors" option in multiplayer
2025-06-11 12:40:33 +02:00
fgsfds eabd7a438f Merge pull request #623 from rafccq/port-max-explosions
Maximum number of explosions now can be changed from the .ini file
2025-06-11 12:23:31 +02:00
fgsfds e8a69f39db port: fix deformation-related vertex explosions on 64-bit 2025-06-06 11:18:50 +02:00
fgsfds 38cb1557d0 cmake: enable compile_commands.json 2025-06-06 11:04:40 +02:00
Raf 97444de634 Merge branch 'fgs-port' into port-max-explosions 2025-06-04 01:21:03 -03:00
fgsfds d9185982f8 port: fix sun glare 2025-06-02 23:07:35 +02:00
fgsfds 790374e95f port: fix whitespace in input.c 2025-06-01 10:27:16 +02:00
fgsfds 9c98fe7976 port: fix inputMouseGetAbsScaledDelta 2025-06-01 10:23:56 +02:00
fgsfds 9bffab7e3e port: do not read past the end of EEPROM when scanning for headers 2025-05-31 13:24:13 +02:00
Raf 8037431686 port: moved the max explosions config to the .ini file 2025-05-30 01:25:18 -03:00
fgsfds a040b29d40 Merge pull request #621 from rafccq/port-enh-mpsetupfile
port-mp-setups: a bunch of bug fixes
2025-05-29 21:10:35 +02:00
Raf 5a3d45de65 port-mp-setups: spaces -> tabs (2) 2025-05-29 16:08:41 -03:00
Raf 5a90152991 port-mp-setups: spaces -> tabs (2) 2025-05-29 16:08:09 -03:00
Raf 8891bbf7ec port-mp-setups: spaces -> tabs 2025-05-29 16:05:25 -03:00
Raf abf2ae8115 Merge branch 'port-enh-mpsetupfile' of https://github.com/rafccq/perfect_dark into port-enh-mpsetupfile
# Conflicts:
#	src/game/filemgr.c
2025-05-29 15:33:58 -03:00
Raf 20bd9ddcbb port-mp-setups: a bunch of bug fixes
- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
Raf 1d7dd064fe port-mp-setups: a bunch of bug fixes
- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:31:19 -03:00
fgsfds 629dbfe924 Merge pull request #613 from AL2009man/FOV-MouseSen-fix
Camera Sensitivity no longer tied to FOV Slider
2025-05-29 20:01:32 +02:00
fgsfds f72f93a270 Merge pull request #619 from AL2009man/PerfectQuakeDark2
Mouse Sensitivty cap increased to 30.00
2025-05-29 20:00:14 +02:00
AL2009man 57eead9078 cleaned up MouseGetScaledDelta and AbsScaledDelta
To prepare for the revised MouseScaledDelta: the current setup has been simplified for easier code reading
2025-05-29 00:07:33 -04:00
AL2009man 094d80a5cf fixed MouseSpeedX/Y config file number limit 2025-05-28 23:10:41 -04:00
AL2009man 11bf7aa638 Increased Mouse sensitivity to 30.00
this wil be more in line with id Tech's max mouse sens, which is also 30.00
2025-05-28 22:32:41 -04:00
Raf 79a47809da port-no-doors: another code quality improvement 2025-05-28 21:08:17 -03:00
Raf 33aa747386 port: enabled colors in the cmake build output 2025-05-28 21:00:16 -03:00
Raf a70868fba0 port-no-doors: moved new MP options to a new menu 2025-05-28 20:59:36 -03:00
Raf c866940873 port-no-doors: a couple code quality improvements 2025-05-28 20:57:21 -03:00
Raf 0973f70301 port-no-doors: reverted the menu changes 2025-05-28 20:55:01 -03:00
Raf 54b62c044f Merge branch 'port' into port-no-doors 2025-05-28 20:43:58 -03:00
fgsfds d5b4e0916c Merge pull request #618 from cylonicboom/pr/discover-dialogisopen
refactor(menu): rename unk5d5_06 and sp344 for clarity
2025-05-25 00:39:20 +02:00
Catherine Reprobate 45f25c704a refactor(menu): rename unk5d5_06 and sp344 for clarity
Backport from Friends of Joanna: renamed the bool member `unk5d5_06` in
the `menudata` struct to `isdialogopen` to clarify its purpose as a
dialog state flag. Also renamed the local bool variable `sp344` in
`menutick.c` to `isdialogopen` to reflect its relation to the struct
member. Updated all references for consistency and improved readability.
2025-05-24 13:38:43 -07:00
AL2009man d8aefc33fc fixed Sniper Rilfle zoom when using FOV higher than 60%
Removing the scaling entirely beraks Sniper Rifle zoom. So: we're switching back to FOV Scaling, but now it'll be based on `PLAYER_DEFAULT_FOV` instead of `60.0f`. This now ensures tha
2025-05-16 19:26:46 -04:00
AL2009man cdd116830d fixed tmp spacing 2025-05-16 00:50:57 -04:00
AL2009man 11d02dd8f2 last attempt on whitespace fix 2025-05-16 00:46:08 -04:00
AL2009man 73631e8d5f attempted whitespace fix 1 2025-05-16 00:42:34 -04:00
AL2009man a1136f4d61 fixed Mouse Sensitivity affecting FOV Slider
Your mouse sens scale should now behave exactly the same, regardless of FOV Slider
2025-05-16 00:36:17 -04:00
fgsfds 8bfaaf63ed Merge pull request #610 from joshuarwood/documented_zbuffer
Updated variable and function names for artifact handling
2025-05-12 16:43:07 +02:00
joshuarwood 2d59929261 syncing moved files 2025-05-11 12:23:32 -05:00
joshuarwood 86e6e54792 return ifdef to original position following the debugging tests 2025-05-11 12:22:01 -05:00
joshuarwood f12ae756ef rename game_13c510 files to artifact 2025-05-11 12:17:38 -05:00
joshuarwood 062de5bb7b clear up debugging statements 2025-05-11 11:59:11 -05:00
joshuarwood 400865ec25 added debugging to pin point seg fault 2025-05-03 20:17:29 -05:00
joshuarwood 0d6c557982 updated variable names to match Ryan Dwyer's work clarifying the zbuffer behavior 2025-05-03 19:57:52 -05:00
joshuarwood 75e34ace8c added Ryan Dwyer's comment describing how artifact handling behaves 2025-05-03 16:06:10 -05:00
joshuarwood a2428aac1e working to document format used for 16 bit depth integers 2025-05-02 11:53:02 -05:00
fgsfds 816d83a0b5 Merge pull request #605 from cylonicboom/pr/rename-unk008
rename `struct menudata.unk008|unk00c` properties
2025-04-28 09:23:05 +02:00
Catherine Reprobate 039eb8b562 rename struct menudata.unk00c-> prevmenudata 2025-04-27 16:01:10 -07:00
Catherine Reprobate 872aa3a4a4 rename struct menudata.unk008 -> prevmenuroot 2025-04-27 15:52:58 -07:00
Raf 52992009db port: no door option in multiplayer, moved the extra settings to a new sibling dialog 2025-04-04 01:49:15 +08:00
Jonathan G. d7c4843eea Make "All Guns in Solo" cheat work in multiplayer 2024-05-24 17:27:52 -07:00
118 changed files with 1721 additions and 11674 deletions

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+7 -14
View File
@@ -2,7 +2,7 @@ name: C/C++ CI
on:
push:
branches: [ "port", "port-net" ]
branches: [ "port" ]
pull_request:
branches: [ "port" ]
workflow_dispatch:
@@ -268,7 +268,7 @@ jobs:
runs-on: ubuntu-latest
needs: [build-x86_64-linux]
container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-23.08
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08
options: --privileged
steps:
- uses: actions/checkout@v4
@@ -279,23 +279,16 @@ jobs:
- uses: flatpak/flatpak-github-actions/flatpak-builder@v6
with:
bundle: io.github.fgsfdsfgs.perfect_dark.flatpak
manifest-path: dist/linux/io.github.fgsfdsfgs.perfect_dark.yaml
bundle: io.github.perfect_dark_pc_port.perfect_dark.flatpak
manifest-path: dist/linux/io.github.perfect_dark_pc_port.perfect_dark.yaml
cache-key: flatpak-builder-${{ github.sha }}
upload-artifact: false
# - name: Build Flatpak bundle
# run: |
# cd dist/linux/
# flatpak-builder build --force-clean io.github.fgsfdsfgs.perfect_dark.yaml
# flatpak build-export export build
# flatpak build-bundle export io.github.fgsfdsfgs.perfect_dark.flatpak io.github.fgsfdsfgs.perfect_dark
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: io.github.fgsfdsfgs.perfect_dark.flatpak
path: io.github.fgsfdsfgs.perfect_dark.flatpak
name: io.github.perfect_dark_pc_port.perfect_dark.flatpak
path: io.github.perfect_dark_pc_port.perfect_dark.flatpak
retention-days: 0
@@ -323,7 +316,7 @@ jobs:
zip -r ../ci-release/pd-i686-windows.zip pd-i686-windows
zip -r ../ci-release/pd-x86_64-windows.zip pd-x86_64-windows
zip -r ../ci-release/pd-arm64-nswitch.zip pd-arm64-nswitch
mv io.github.fgsfdsfgs.perfect_dark.flatpak/io.github.fgsfdsfgs.perfect_dark.flatpak ../ci-release/
mv io.github.perfect_dark_pc_port.perfect_dark.flatpak/io.github.perfect_dark_pc_port.perfect_dark.flatpak ../ci-release/
popd
git tag --force ci-dev-build port
git push --force origin ci-dev-build
+14
View File
@@ -0,0 +1,14 @@
{
"clang-format.enable": false,
"C_Cpp.clang_format_style": "none",
"[c]": {
"editor.formatOnSave": false,
"editor.formatOnPaste": false,
"editor.formatOnType": false
},
"[cpp]": {
"editor.formatOnSave": false,
"editor.formatOnPaste": false,
"editor.formatOnType": false
}
}
+3 -1
View File
@@ -21,6 +21,7 @@ set(CMAKE_C_STANDARD 11)
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# On first build set the build type to RelWithDebInfo if it's not already set
if (NOT EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt)
@@ -187,6 +188,7 @@ add_compile_options(
-Wno-unused-but-set-variable
-Wno-unused-value
-Wno-unused-variable
-fdiagnostics-color=always
)
# C specific flags
@@ -244,7 +246,7 @@ list(APPEND LIBS "${GL_LIBRARY}")
# Platform-specific extra libs
if(NOT EXTRA_LIBRARIES)
if(WIN32)
set(EXTRA_LIBRARIES ws2_32 winmm dbghelp -static-libstdc++)
set(EXTRA_LIBRARIES dbghelp -static-libstdc++)
elseif(NINTENDO_SWITCH)
set(EXTRA_LIBRARIES stdc++ pthread)
else()
+15 -28
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@@ -1,14 +1,4 @@
# Perfect Dark port (`port-net`)
## Experimental netplay branch
This branch of the port contains an **extremely** early and experimental implementation of network play.
**DISCLAIMER:** This is **NOT READY** for prime time. Use at your own risk if you are not a developer.
**Do not create issues about problems in this branch until this disclaimer is gone.**
See [this file](https://github.com/perfect-dark-pc-port/perfect_dark/blob/port-net/docs/netplay.md) for more information on how this works.
## Original description
# Perfect Dark port
This repository contains a work-in-progress port of the [Perfect Dark decompilation](https://github.com/n64decomp/perfect_dark) to modern platforms.
@@ -53,13 +43,14 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
## Download
Latest [automatic builds](https://github.com/perfect-dark-pc-port/perfect_dark/actions) of the netplay branch for supported platforms:
* [x86_64-windows (`port-net`)](https://nightly.link/perfect-dark-pc-port/perfect_dark/workflows/c-cpp/port-net/pd-x86_64-windows.zip)
* [i686-windows (`port-net`)](https://nightly.link/perfect-dark-pc-port/perfect_dark/workflows/c-cpp/port-net/pd-i686-windows.zip)
* [x86_64-linux (`port-net`)](https://nightly.link/perfect-dark-pc-port/perfect_dark/workflows/c-cpp/port-net/pd-x86_64-linux.zip)
* [i686-linux (`port-net`)](https://nightly.link/perfect-dark-pc-port/perfect_dark/workflows/c-cpp/port-net/pd-i686-linux.zip)
Latest [automatic builds](https://github.com/fgsfdsfgs/perfect_dark/releases/tag/ci-dev-build) for supported platforms:
* [x86_64-windows](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-x86_64-windows.zip)
* [i686-windows](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-i686-windows.zip)
* [x86_64-linux](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-x86_64-linux.tar.gz)
* [i686-linux](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-i686-linux.tar.gz)
* [arm64-nswitch](https://github.com/fgsfdsfgs/perfect_dark/releases/download/ci-dev-build/pd-arm64-nswitch.zip)
If you are looking for regular builds (the `port` branch), see [this link](https://github.com/perfect-dark-pc-port/perfect_dark/blob/port/README.md#download).
If you are looking for netplay builds (the `port-net` branch), see [this link](https://github.com/fgsfdsfgs/perfect_dark/blob/port-net/README.md#download).
## Running
@@ -79,9 +70,7 @@ Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.g
Optionally, you can move the data folder to `~/.local/share/perfectdark` on Linux or `~/Library/Application Support/perfectdark` on MacOS.
Note that users with different ROMs can't play netgames with each other.
Additional information can be found in the [wiki](https://github.com/perfect-dark-pc-port/perfect_dark/wiki).
Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki).
A GPU supporting OpenGL 3.0/ES3.0 or above is required to run the port.
@@ -91,8 +80,6 @@ The Nintendo Switch build ZIP comes with all 3 regions in different folders: `pe
Take the folder for the region you want and put it into the `/switch` folder on your SD card, then put your ROM into the `data` folder inside of the folder you extracted as described above.
`port-net` currently does not work on the Switch.
## Controls
1964GEPD-style and Xbox-style bindings are implemented.
@@ -111,7 +98,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
| Aim mode | RMB/Z | LT | R Trigger |
| Use / Cancel | E | N/A | B |
| Use / Accept | N/A | A | A |
| Crouch cycle | N/A | L3 | `0x80000000` (Extra) |
| Crouch cycle | N/A | LS Click | `0x80000000` (Extra) |
| Half-Crouch | Shift | N/A | `0x40000000` (Extra) |
| Full-Crouch | Control | N/A | `0x20000000` (Extra) |
| Reload | R | X | X `(0x40)` |
@@ -131,7 +118,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
3. Install dependencies:
`pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-SDL2 mingw-w64-x86_64-zlib mingw-w64-x86_64-cmake mingw-w64-x86_64-python3 mingw-w64-i686-toolchain mingw-w64-i686-SDL2 mingw-w64-i686-zlib mingw-w64-i686-cmake mingw-w64-i686-python3 make git`
4. Get the source code:
`git clone -b port-net --recursive https://github.com/perfect-dark-pc-port/perfect_dark.git && cd perfect_dark`
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Run `cmake -G"Unix Makefiles" -Bbuild .`.
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.\
6. Run `cmake --build build -j4 -- -O`.
@@ -143,7 +130,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
1. Ensure you have gcc, g++ (version 10.0+), make, cmake, git, python3 and SDL2 (version 2.0.12+), libGL and ZLib installed on your system.
* If you wish to crosscompile, you will also need to have libraries and compilers for the target platform installed, e.g. `gcc-multilib` and `g++-multilib` for x86_64 -> i686 crosscompilation.
2. Get the source code:
`git clone -b port-net --recursive https://github.com/perfect-dark-pc-port/perfect_dark.git && cd perfect_dark`
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
3. Run the following command:
* ```cmake -G"Unix Makefiles" -Bbuild .```
* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
@@ -167,7 +154,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
* This installs SDL2 system-wide and this is how the automatic builds are done. The game will also look for it in the executable path, so you could
download it locally instead.
4. Get the source code:
`git clone --recursive https://github.com/perfect-dark-pc-port/perfect_dark.git && cd perfect_dark`
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Configure:
* Execute command: `cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 .`
* Replace `x86_64` with `arm64` if building for an ARM64 Mac.
@@ -193,7 +180,7 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
```
* If in MSYS2 or `dkp-pacman` doesn't work, replace it with just `pacman`.
4. Get the source code:
`git clone --recursive https://github.com/perfect-dark-pc-port/perfect_dark.git && cd perfect_dark`
`git clone --recursive https://github.com/fgsfdsfgs/perfect_dark.git && cd perfect_dark`
5. Ensure devkitA64 environment variables are set:
* Execute command: `source /opt/devkitpro/switchvars.sh`
* If your `$DEVKITPRO` path is different, substitute that instead or set the variables manually.
@@ -218,7 +205,7 @@ It might be possible to build and run the game on platforms that are not specifi
* Ryan Dwyer for the above, additional help, and `pd-extract`;
* doomhack for the only other publicly available [PD porting effort](https://github.com/doomhack/perfect_dark) I could find;
* [sm64-port](https://github.com/sm64-port/sm64-port) authors for the audio mixer and some other changes;
* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/graphic/Fast3D), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/fast), Emill and MaikelChan for the libultraship version of fast3d that this port uses;
* lieff for [minimp3](https://github.com/lieff/minimp3);
* Mouse Injector and 1964GEPD authors for some of the 60FPS- and mouselook-related fixes;
* Raf for the 64-bit port;
@@ -1,8 +1,8 @@
[Desktop Entry]
Name=Perfect Dark
Comment=Modern source port of Perfect Dark
Exec=io.github.fgsfdsfgs.perfect_dark.sh
Icon=io.github.fgsfdsfgs.perfect_dark
Exec=io.github.perfect_dark_pc_port.perfect_dark.sh
Icon=io.github.perfect_dark_pc_port.perfect_dark
Terminal=false
Type=Application
Categories=Game;ActionGame;
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.fgsfdsfgs.perfect_dark</id>
<id>io.github.perfect_dark_pc_port.perfect_dark</id>
<name>Perfect Dark</name>
<developer id="io.github.fgsfdsfgs.perfect_dark">
<developer id="io.github.perfect_dark_pc_port.perfect_dark">
<name>Perfect Dark Contributors</name>
<url>https://github.com/fgsfdsfgs/perfect_dark/graphs/contributors</url>
</developer>
<launchable type="desktop-id">io.github.fgsfdsfgs.perfect_dark.desktop</launchable>
<launchable type="desktop-id">io.github.perfect_dark_pc_port.perfect_dark.desktop</launchable>
<summary>Modern cross-platform port of Perfect Dark</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>MIT</project_license>
@@ -17,8 +17,9 @@
<!--
<screenshots>
<screenshot type="default">
<image type="source">https://gitlab.com/fpiesche/dxx-rebirth-assets/-/raw/c6e7e79eebe92905f84f07a635ffab5122a94bd1/d1x/screenshots/retromode.png</image>
<caption>"Retro mode": the default graphics setup, like the original game but in high resolution</caption>
<image type="source"></image>
<caption>Screenshot</caption>
</screenshot>
<screenshots>
-->
<categories>
@@ -1,8 +1,8 @@
app-id: io.github.fgsfdsfgs.perfect_dark
app-id: io.github.perfect_dark_pc_port.perfect_dark
runtime: org.freedesktop.Platform
runtime-version: "23.08"
runtime-version: "25.08"
sdk: org.freedesktop.Sdk
command: io.github.fgsfdsfgs.perfect_dark.sh
command: io.github.perfect_dark_pc_port.perfect_dark.sh
finish-args:
- --device=all
@@ -24,13 +24,13 @@ modules:
- type: file
path: bin/pd.pal.x86_64
- type: file
path: io.github.fgsfdsfgs.perfect_dark.sh
path: io.github.perfect_dark_pc_port.perfect_dark.sh
- type: file
path: io.github.fgsfdsfgs.perfect_dark.png
path: io.github.perfect_dark_pc_port.perfect_dark.png
- type: file
path: io.github.fgsfdsfgs.perfect_dark.metainfo.xml
path: io.github.perfect_dark_pc_port.perfect_dark.metainfo.xml
- type: file
path: io.github.fgsfdsfgs.perfect_dark.desktop
path: io.github.perfect_dark_pc_port.perfect_dark.desktop
build-commands: []
post-install:
# Install the binaries
-47
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@@ -1,47 +0,0 @@
## Experimental netplay branch
This branch contains a **highly experimental** implementation of network play.
Currently only Combat Sim is partially working with experimental 8 player support and really bad netcode.
Expect nothing to work right.
### Hosting
1. Forward the server port (`27100` by default, can be changed in `pd.ini`).
* You can also use something like ZeroTier or Hamachi if you can't port forward.
3. Choose `Network Game` -> `Host Game`, configure the player cap, press `Start Game`.
4. Configure Combat Sim as desired, but do not start it yet. Keep in mind:
* You can save and load the settings as normal.
* Your player will have the config of Combat Sim player 1.
5. Wait for everyone to join. You can use the console (press `~`) to chat in the meantime.
6. Hit Enter/Start. During the game no more players will be able to join.
7. After game is over, you will be kicked back to Combat Sim settings, at which point people can join again and the process repeats from step 3.
### Joining
1. Your player will have the config of Combat Sim player 1, so set that up beforehand in the Combat Sim menu.
2. Choose `Network Game` -> `Join Game`, enter the address (and port if it's not 27100), press `Start Game`.
3. If the message says `Waiting for host`, wait until the host configures the game. You can use the console (press `~`) to chat in the meantime or `ESC` to disconnect.
4. The game will start automatically.
5. After the game is over, press Enter/Start on the stats screen and you will be kicked back to the `Waiting for host` screen, at which point the process repeats from step 3.
### Misc
* Everyone has to have the same ROM. The game only compares the file name, but different regions in one game will definitely break everything.
* Press `~` to bring up the console, press `F9` for network stats.
* You can chat at any time during a net game by entering messages in the console and hitting Enter.
* Server port and other network settings can be configured in `pd.ini`.
* For a 4+ player game I would recommend changing `Net.Server.UpdateFrames` to `2` in `pd.ini` on the server to lower the bandwidth usage.
* You can paste stuff into the `Enter Address` prompt by hitting `CTRL+V`.
* Expect nothing to work right.
### Known issues
* Clients see rocket rotation incorrectly.
* Clients can't use Slayer fly-by-wire rockets and they will not correctly sync if the server uses them.
* Clients can't use the alt fire mode on the FarSight and probably a couple other guns.
* Cloaking device is not synced.
* Most likely only Combat works properly.
* Sims don't work in netgames.
* Bandwidth consumption on the server is pretty large on the default settings, especially with 8 players.
-10
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@@ -1,10 +0,0 @@
#ifndef _WIN32
#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 200809L
#endif
#endif
#define ENET_IMPLEMENTATION 1
#define ENET_NO_PRAGMA_LINK 1
#include "external/enet.h"
-2
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@@ -1,2 +0,0 @@
#define MINIMP3_IMPLEMENTATION
#include "external/minimp3.h"
+2
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@@ -45,8 +45,10 @@ void gfx_run(Gfx* commands);
void gfx_end_frame(void);
void gfx_set_target_fps(int);
void gfx_set_texture_filter(enum FilteringMode mode);
void gfx_set_mipmap_filter(enum MipmapFilteringMode mode);
void gfx_texture_cache_clear(void);
void gfx_texture_cache_delete(const uint8_t *orig_addr);
void gfx_texture_cache_delete_range(const uint8_t *start, const uint8_t *end);
int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize);
void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height, int upscale, int autoresize);
void gfx_set_framebuffer(int fb, float noise_scale) ;
+203 -7
View File
@@ -33,6 +33,10 @@ struct ShaderProgram {
GLint frame_count_location;
GLint noise_scale_location;
GLint three_point_filter_locations[2];
GLint decal_mode_location;
GLint decal_scale_location;
int decal_mode;
float decal_scale;
};
struct Framebuffer {
@@ -40,6 +44,8 @@ struct Framebuffer {
bool has_depth_buffer;
uint32_t msaa_level;
bool invert_y;
bool depth_copy_checked;
bool depth_copy_failed;
GLuint fbo, clrbuf, clrbuf_msaa, rbo;
};
@@ -54,8 +60,23 @@ static uint32_t frame_count;
static std::vector<Framebuffer> framebuffers;
static size_t current_framebuffer;
static float current_noise_scale;
static int current_anisotropy_level;
static FilteringMode current_filter_mode = FILTER_LINEAR;
static MipmapFilteringMode current_mipmap_filter_mode = MIPMAP_LINEAR;
static bool current_textures_linear_filter[2] = {false, false};
static struct ShaderProgram* current_shader_program;
// N64 decal depth mode: pixels only pass when close to the stored depth, using a copy of the depth buffer
#define DECAL_DEPTH_TEXTURE_UNIT 2
// Height of the N64 frame; the RDP's depth slope tolerance is measured in N64 pixels
#define DECAL_N64_SCREEN_HEIGHT 240.0f
static bool depth_copy_supported;
static bool depth_copy_dirty = true;
static size_t depth_copy_source;
static GLuint depth_copy_fbo, depth_copy_tex;
static uint32_t depth_copy_width, depth_copy_height;
static bool current_depth_test;
static bool current_depth_decal;
static int gl_glsl_version = 130;
static char gl_glsl_version_str[16] = "130";
@@ -118,6 +139,7 @@ static void gfx_opengl_unload_shader(struct ShaderProgram* old_prg) {
static void gfx_opengl_load_shader(struct ShaderProgram* new_prg) {
// if (!new_prg) return;
current_shader_program = new_prg;
glUseProgram(new_prg->opengl_program_id);
gfx_opengl_vertex_array_set_attribs(new_prg);
gfx_opengl_set_uniforms(new_prg);
@@ -380,6 +402,9 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, "uniform int frame_count;");
append_line(fs_buf, &fs_len, "uniform float noise_scale;");
append_line(fs_buf, &fs_len, "uniform int uDecalMode;");
append_line(fs_buf, &fs_len, "uniform highp float uDecalPixelScale;");
append_line(fs_buf, &fs_len, "uniform highp sampler2D uDepthTex;");
append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));");
@@ -440,6 +465,15 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, "void main() {");
// RDP decal Z mode: pass only if |z - stored z| <= dz (the per-pixel depth slope), and never over cleared depth.
// The slope is computed before anything can discard, since derivatives are undefined after a neighbor discards.
append_line(fs_buf, &fs_len, " highp float decalSlope = fwidth(gl_FragCoord.z);");
append_line(fs_buf, &fs_len, " if (uDecalMode != 0) {");
append_line(fs_buf, &fs_len, " highp float storedZ = texelFetch(uDepthTex, ivec2(gl_FragCoord.xy), 0).r;");
append_line(fs_buf, &fs_len, " highp float dz = max(decalSlope * uDecalPixelScale, 1.0 / 262144.0);");
append_line(fs_buf, &fs_len, " if (storedZ >= 1.0 || abs(gl_FragCoord.z - storedZ) > dz) discard;");
append_line(fs_buf, &fs_len, " }");
for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) {
bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1];
@@ -650,6 +684,14 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
prg->noise_scale_location = glGetUniformLocation(shader_program, "noise_scale");
prg->three_point_filter_locations[0] = glGetUniformLocation(shader_program, "three_point_filter0");
prg->three_point_filter_locations[1] = glGetUniformLocation(shader_program, "three_point_filter1");
prg->decal_mode_location = glGetUniformLocation(shader_program, "uDecalMode");
prg->decal_scale_location = glGetUniformLocation(shader_program, "uDecalPixelScale");
prg->decal_mode = 0;
prg->decal_scale = 0.0f;
if (prg->decal_mode_location >= 0) {
glUniform1i(prg->decal_mode_location, 0);
glUniform1i(glGetUniformLocation(shader_program, "uDepthTex"), DECAL_DEPTH_TEXTURE_UNIT);
}
gfx_opengl_load_shader(prg);
@@ -669,6 +711,7 @@ static void gfx_opengl_shader_get_info(struct ShaderProgram* prg, uint8_t* num_i
static void gfx_opengl_clear_shaders(void) {
glUseProgram(0);
current_shader_program = nullptr;
for (auto& pair : shader_program_pool) {
glDeleteProgram(pair.second.opengl_program_id);
}
@@ -692,8 +735,11 @@ static void gfx_opengl_select_texture(int tile, GLuint texture_id, bool linear_f
current_textures_linear_filter[tile] = linear_filter;
}
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height) {
static void gfx_opengl_upload_texture(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
if (gen_mipmaps || current_filter_mode == FILTER_THREE_POINT) {
glGenerateMipmap(GL_TEXTURE_2D);
}
}
static uint32_t gfx_cm_to_opengl(uint32_t val) {
@@ -710,16 +756,35 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
return 0;
}
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
const GLint filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST;
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps) {
const GLint min_filters[3][3] = {
// MIPMAP_DISABLED MIPMAP_NEAREST MIPMAP_LINEAR
{ GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR }, // FILTER_NONE
{ GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR }, // FILTER_BILINEAR
{ GL_NEAREST, GL_NEAREST, GL_NEAREST }, // FILTER_THREE_POINT
};
mipmaps = mipmaps && (current_mipmap_filter_mode != MIPMAP_DISABLED);
const int mip_idx = mipmaps ? current_mipmap_filter_mode : 0;
const GLint min_filter = linear_filter ? min_filters[current_filter_mode][mip_idx] : GL_LINEAR;
const GLint max_filter = linear_filter && (current_filter_mode == FILTER_LINEAR) ? GL_LINEAR : GL_LINEAR;
glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_filter);
if (mipmaps) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, current_anisotropy_level);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
}
static void gfx_opengl_set_depth_mode(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode) {
current_depth_test = depth_test;
current_depth_decal = depth_test && depth_compare && zmode == ZMODE_DEC;
if (depth_test) {
glEnable(GL_DEPTH_TEST);
glDepthMask(depth_update ? GL_TRUE : GL_FALSE);
@@ -789,10 +854,116 @@ static void gfx_opengl_set_use_alpha(bool use_alpha, bool modulate) {
}
}
static bool gfx_opengl_update_depth_copy(void) {
if (!depth_copy_supported) {
return false;
}
Framebuffer& fb = framebuffers[current_framebuffer];
if ((current_framebuffer != 0 && !fb.has_depth_buffer) || fb.depth_copy_failed) {
return false;
}
if (!depth_copy_dirty && depth_copy_source == current_framebuffer && depth_copy_width == fb.width &&
depth_copy_height == fb.height) {
return true;
}
if (depth_copy_tex == 0 || depth_copy_width != fb.width || depth_copy_height != fb.height) {
if (depth_copy_tex == 0) {
glGenTextures(1, &depth_copy_tex);
glGenFramebuffers(1, &depth_copy_fbo);
}
GLint active_texture;
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
glActiveTexture(GL_TEXTURE0 + DECAL_DEPTH_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, depth_copy_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, fb.width, fb.height, 0, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glActiveTexture(active_texture);
const GLenum no_draw_buffer = GL_NONE;
glBindFramebuffer(GL_FRAMEBUFFER, depth_copy_fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depth_copy_tex, 0);
glDrawBuffers(1, &no_draw_buffer);
glReadBuffer(GL_NONE);
depth_copy_width = fb.width;
depth_copy_height = fb.height;
}
const bool check_errors = !fb.depth_copy_checked;
if (check_errors) {
for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; i++) {
}
}
glDisable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, depth_copy_fbo);
glBlitFramebuffer(0, 0, fb.width, fb.height, 0, 0, fb.width, fb.height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
glEnable(GL_SCISSOR_TEST);
if (check_errors) {
fb.depth_copy_checked = true;
if (glGetError() != GL_NO_ERROR) {
fb.depth_copy_failed = true;
sysLogPrintf(LOG_WARNING, "GL: could not copy depth buffer of framebuffer %u, decal edges will not be clipped",
(unsigned)current_framebuffer);
return false;
}
}
depth_copy_dirty = false;
depth_copy_source = current_framebuffer;
return true;
}
static void gfx_opengl_set_decal_uniforms(struct ShaderProgram* prg, bool enabled) {
if (prg == nullptr || prg->decal_mode_location < 0) {
return;
}
const int mode = enabled ? 1 : 0;
if (prg->decal_mode != mode) {
glUniform1i(prg->decal_mode_location, mode);
prg->decal_mode = mode;
}
const float scale = framebuffers[current_framebuffer].height / DECAL_N64_SCREEN_HEIGHT;
if (enabled && prg->decal_scale != scale) {
glUniform1f(prg->decal_scale_location, scale);
prg->decal_scale = scale;
}
}
static void gfx_opengl_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris) {
// printf("flushing %d tris\n", buf_vbo_num_tris);
if (current_depth_decal) {
// The shader replaces the depth test like the RDP does; fall back to polygon offset if depth can't be copied
const bool decal = gfx_opengl_update_depth_copy();
glDepthFunc(decal ? GL_ALWAYS : GL_LEQUAL);
if (decal) {
glDisable(GL_POLYGON_OFFSET_FILL);
} else {
glEnable(GL_POLYGON_OFFSET_FILL);
}
gfx_opengl_set_decal_uniforms(current_shader_program, decal);
} else {
gfx_opengl_set_decal_uniforms(current_shader_program, false);
}
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buf_vbo_len, buf_vbo, GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, 3 * buf_vbo_num_tris);
if (current_depth_test && current_depth_mask) {
depth_copy_dirty = true;
}
}
typedef void (APIENTRY *DEBUGPROC)(GLenum source,
@@ -969,6 +1140,11 @@ static void gfx_opengl_init(void) {
gfx_framebuffers_enabled = false;
}
depth_copy_supported = GLVersion.major >= 3 && gfx_opengl_supports_framebuffers() && glDrawBuffers && glReadBuffer;
if (!depth_copy_supported) {
sysLogPrintf(LOG_WARNING, "GL: depth buffer copies unsupported, decal edges will not be clipped");
}
if ((GLVersion.major < 4 || GLVersion.minor < 4) && !GLAD_GL_ARB_texture_mirror_clamp_to_edge) {
// GL_MIRROR_CLAMP_TO_EDGE unsupported
gl_mirror_clamp = GL_MIRRORED_REPEAT;
@@ -1117,6 +1293,7 @@ static void gfx_opengl_update_framebuffer_parameters(int fb_id, uint32_t width,
fb.has_depth_buffer = has_depth_buffer;
fb.msaa_level = msaa_level;
fb.invert_y = opengl_invert_y;
depth_copy_dirty = true;
}
bool gfx_opengl_start_draw_to_framebuffer(int fb_id, float noise_scale) {
@@ -1127,6 +1304,7 @@ bool gfx_opengl_start_draw_to_framebuffer(int fb_id, float noise_scale) {
}
glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
current_framebuffer = fb_id;
depth_copy_dirty = true;
return true;
} else {
return false;
@@ -1144,6 +1322,7 @@ void gfx_opengl_clear_framebuffer(bool clear_color, bool clear_depth) {
if (clear_depth) {
glDepthMask(GL_TRUE);
mask |= GL_DEPTH_BUFFER_BIT;
depth_copy_dirty = true;
}
glClear(mask);
if (clear_depth) {
@@ -1244,7 +1423,21 @@ FilteringMode gfx_opengl_get_texture_filter(void) {
return current_filter_mode;
}
struct GfxRenderingAPI gfx_opengl_api = {
void gfx_opengl_set_mipmap_filter(MipmapFilteringMode mode) {
current_mipmap_filter_mode = mode;
}
static int gfx_opengl_get_max_anisotropy_level() {
GLfloat max_aniso_level;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &max_aniso_level);
return (int)max_aniso_level;
}
static void gfx_opengl_set_anisotropy_level(int level) {
current_anisotropy_level = level;
}
struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_get_name,
gfx_opengl_get_max_texture_size,
gfx_opengl_get_clip_parameters,
@@ -1279,5 +1472,8 @@ struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_select_texture_fb,
gfx_opengl_delete_texture,
gfx_opengl_set_texture_filter,
gfx_opengl_get_texture_filter
gfx_opengl_get_texture_filter,
gfx_opengl_set_mipmap_filter,
gfx_opengl_set_anisotropy_level,
gfx_opengl_get_max_anisotropy_level
};
+76 -39
View File
@@ -551,7 +551,7 @@ static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) {
node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it });
gfx_rapi->select_texture(i, texture_id, false);
gfx_rapi->set_sampler_parameters(i, false, 0, 0);
gfx_rapi->set_sampler_parameters(i, false, 0, 0, rdp.tex_lod);
*n = node;
return false;
}
@@ -585,8 +585,30 @@ void gfx_texture_cache_delete(const uint8_t* orig_addr) {
}
}
static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
void gfx_texture_cache_delete_range(const uint8_t* start, const uint8_t* end) {
gfx_flush();
for (int i = 0; i < 2; ++i) {
if (rendering_state.textures[i]
&& rendering_state.textures[i]->first.texture_addr >= start
&& rendering_state.textures[i]->first.texture_addr < end) {
rdp.textures_changed[i] = true;
rendering_state.textures[i] = nullptr;
}
}
for (auto it = gfx_texture_cache.map.begin(); it != gfx_texture_cache.map.end(); ) {
if (it->first.texture_addr >= start && it->first.texture_addr < end) {
gfx_texture_cache.lru.erase(it->second.lru_location);
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
it = gfx_texture_cache.map.erase(it);
} else {
++it;
}
}
}
static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -612,11 +634,11 @@ static void import_texture_rgba16(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -633,11 +655,11 @@ static void import_texture_rgba32(int tile, const LoadedTexture& loaded_texture,
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = (size_bytes / 2) / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, addr, width, height);
}
static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -662,11 +684,11 @@ static void import_texture_ia4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -688,11 +710,11 @@ static void import_texture_ia8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -714,11 +736,11 @@ static void import_texture_ia16(int tile, const LoadedTexture& loaded_texture, b
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -741,11 +763,11 @@ static void import_texture_i4(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
@@ -766,7 +788,7 @@ static void import_texture_i8(int tile, const LoadedTexture& loaded_texture, boo
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
}
@@ -791,8 +813,8 @@ static inline void palette_to_rgba32(const uint16_t palentry, uint8_t *rgba32_bu
}
}
static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -816,11 +838,11 @@ static void import_texture_ci4(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size * 2;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
}
static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool importReplacement) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bool gen_mipmaps) {
const RawTexMetadata* metadata = &loaded_texture.raw_tex_metadata;
const uint8_t* addr = loaded_texture.addr;
const uint32_t size_bytes = loaded_texture.size_bytes;
const uint32_t full_image_line_size_bytes =
@@ -842,8 +864,7 @@ static void import_texture_ci8(int tile, const LoadedTexture& loaded_texture, bo
const uint32_t width = result_line_size;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(loaded_texture.otr_path, rgba32_buf, width, height);
gfx_rapi->upload_texture(tex_upload_buffer, width, height, gen_mipmaps);
}
static void import_texture(int i, int tile, bool importReplacement) {
@@ -885,35 +906,35 @@ static void import_texture(int i, int tile, bool importReplacement) {
if (fmt == G_IM_FMT_RGBA) {
if (siz == G_IM_SIZ_16b) {
import_texture_rgba16(tile, loaded_texture, importReplacement);
import_texture_rgba16(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_32b) {
import_texture_rgba32(tile, loaded_texture, importReplacement);
import_texture_rgba32(tile, loaded_texture, rdp.tex_lod);
} else {
sysFatalError("Bad size for RGBA texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_IA) {
if (siz == G_IM_SIZ_4b) {
import_texture_ia4(tile, loaded_texture, importReplacement);
import_texture_ia4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ia8(tile, loaded_texture, importReplacement);
import_texture_ia8(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_16b) {
import_texture_ia16(tile, loaded_texture, importReplacement);
import_texture_ia16(tile, loaded_texture, rdp.tex_lod);
} else {
sysFatalError("Bad size for IA texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_CI) {
if (siz == G_IM_SIZ_4b) {
import_texture_ci4(tile, loaded_texture, importReplacement);
import_texture_ci4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ci8(tile, loaded_texture, importReplacement);
import_texture_ci8(tile, loaded_texture, rdp.tex_lod);
} else {
sysFatalError("Bad size for CI texture in tile %d: %02x", tile, siz);
}
} else if (fmt == G_IM_FMT_I) {
if (siz == G_IM_SIZ_4b) {
import_texture_i4(tile, loaded_texture, importReplacement);
import_texture_i4(tile, loaded_texture, rdp.tex_lod);
} else if (siz == G_IM_SIZ_8b) {
import_texture_i8(tile, loaded_texture, importReplacement);
import_texture_i8(tile, loaded_texture, rdp.tex_lod);
} else {
sysFatalError("Bad size for I texture in tile %d: %02x", tile, siz);
}
@@ -1383,7 +1404,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
if (linear_filter != rendering_state.textures[i]->second.linear_filter ||
cms != rendering_state.textures[i]->second.cms || cmt != rendering_state.textures[i]->second.cmt) {
gfx_flush();
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt);
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt, rdp.tex_lod);
rendering_state.textures[i]->second.linear_filter = linear_filter;
rendering_state.textures[i]->second.cms = cms;
rendering_state.textures[i]->second.cmt = cmt;
@@ -1641,11 +1662,18 @@ static void gfx_sp_extra_geometry_mode(uint32_t clear, uint32_t set) {
static void gfx_adjust_viewport_or_scissor(XYWidthHeight* area, bool preserve_aspect = false) {
// HACK: assume all target framebuffers have the same aspect
area->width *= RATIO_X;
area->x *= RATIO_X;
area->height *= RATIO_Y;
area->y = SCREEN_HEIGHT - area->y;
area->y *= RATIO_Y;
// Use floor/ceil to ensure scissor fully contains the logical region
// and prevents sub-pixel gaps at viewport edges
float x1 = area->x * RATIO_X;
float y1 = (SCREEN_HEIGHT - area->y) * RATIO_Y;
float x2 = (area->x + area->width) * RATIO_X;
float y2 = (SCREEN_HEIGHT - area->y + area->height) * RATIO_Y;
area->x = std::floor(x1);
area->y = std::floor(y1);
area->width = std::ceil(x2) - area->x;
area->height = std::ceil(y2) - area->y;
if (preserve_aspect) {
// preserve native aspect ratio
const float ratio = gfx_current_native_aspect / gfx_current_dimensions.aspect_ratio;
@@ -2692,7 +2720,7 @@ extern "C" void gfx_set_target_fps(int fps) {
gfx_wapi->set_target_fps(fps);
}
extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
extern "C" void reset_texture_state() {
gfx_texture_cache_clear();
if (rendering_state.shader_program) {
gfx_rapi->unload_shader(rendering_state.shader_program);
@@ -2701,9 +2729,18 @@ extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
gfx_rapi->clear_shaders();
color_combiner_pool.clear();
prev_combiner = color_combiner_pool.end();
}
extern "C" void gfx_set_texture_filter(enum FilteringMode mode) {
reset_texture_state();
gfx_rapi->set_texture_filter(mode);
}
extern "C" void gfx_set_mipmap_filter(enum MipmapFilteringMode mode) {
reset_texture_state();
gfx_rapi->set_mipmap_filter(mode);
}
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize) {
int fb = gfx_rapi->create_framebuffer();
gfx_resize_framebuffer(fb, width, height, upscale, autoresize);
+6 -2
View File
@@ -13,6 +13,7 @@ struct GfxClipParameters {
};
enum FilteringMode { FILTER_NONE, FILTER_LINEAR, FILTER_THREE_POINT };
enum MipmapFilteringMode { MIPMAP_DISABLED, MIPMAP_NEAREST, MIPMAP_LINEAR };
struct GfxRenderingAPI {
const char* (*get_name)(void);
@@ -26,8 +27,8 @@ struct GfxRenderingAPI {
void (*clear_shaders)(void);
uint32_t (*new_texture)(void);
void (*select_texture)(int tile, uint32_t texture_id, bool linear_filter);
void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt);
void (*upload_texture)(const uint8_t* rgba32_buf, uint32_t width, uint32_t height, bool gen_mipmaps);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt, bool mipmaps);
void (*set_depth_mode)(bool depth_test, bool depth_update, bool depth_compare, bool depth_source_prim, uint16_t zmode);
void (*set_depth_range)(float znear, float zfar);
void (*set_viewport)(int x, int y, int width, int height);
@@ -52,6 +53,9 @@ struct GfxRenderingAPI {
void (*delete_texture)(uint32_t texID);
void (*set_texture_filter)(enum FilteringMode mode);
enum FilteringMode (*get_texture_filter)(void);
void (*set_mipmap_filter)(enum MipmapFilteringMode mode);
void (*set_anisotropy_level)(int);
int (*get_max_anisotropy_level)(void);
};
#endif
+2 -2
View File
@@ -108,8 +108,8 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
int posY = set->y;
int display_in_use = SDL_GetWindowDisplayIndex(wnd);
if (display_in_use < 0) { // Fallback to default if out of bounds
posX = 100;
posY = 100;
posX = SDL_WINDOWPOS_UNDEFINED;
posY = SDL_WINDOWPOS_UNDEFINED;
}
if (set->centered) {
+10 -3
View File
@@ -1,6 +1,6 @@
/*
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Nov 20 09:57:47 2024.
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Oct 8 13:10:56 2025.
Language/Generator: C/C++
Specification: gl
@@ -10,6 +10,7 @@
GL_APPLE_framebuffer_multisample,
GL_ARB_depth_clamp,
GL_ARB_framebuffer_object,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_vertex_array_object,
GL_EXT_depth_clamp,
@@ -17,6 +18,7 @@
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object,
GL_EXT_gpu_shader4,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_mirror_clamp_to_edge,
GL_KHR_debug,
GL_NV_depth_clamp,
@@ -27,9 +29,9 @@
Reproducible: False
Commandline:
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
Online:
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
*/
#include <stdio.h>
@@ -668,6 +670,7 @@ PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
int GLAD_GL_APPLE_framebuffer_multisample = 0;
int GLAD_GL_ARB_depth_clamp = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_EXT_depth_clamp = 0;
@@ -675,6 +678,7 @@ int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_NV_depth_clamp = 0;
@@ -1435,12 +1439,14 @@ static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge");
GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp");
free_exts();
@@ -1800,6 +1806,7 @@ static int find_extensionsGLES2(void) {
if (!get_exts()) return 0;
GLAD_GL_APPLE_framebuffer_multisample = has_ext("GL_APPLE_framebuffer_multisample");
GLAD_GL_EXT_depth_clamp = has_ext("GL_EXT_depth_clamp");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_EXT_texture_mirror_clamp_to_edge = has_ext("GL_EXT_texture_mirror_clamp_to_edge");
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
GLAD_GL_NV_framebuffer_multisample = has_ext("GL_NV_framebuffer_multisample");
+21 -3
View File
@@ -1,6 +1,6 @@
/*
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Nov 20 09:57:47 2024.
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Wed Oct 8 13:10:56 2025.
Language/Generator: C/C++
Specification: gl
@@ -10,6 +10,7 @@
GL_APPLE_framebuffer_multisample,
GL_ARB_depth_clamp,
GL_ARB_framebuffer_object,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_vertex_array_object,
GL_EXT_depth_clamp,
@@ -17,6 +18,7 @@
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object,
GL_EXT_gpu_shader4,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_mirror_clamp_to_edge,
GL_KHR_debug,
GL_NV_depth_clamp,
@@ -27,9 +29,9 @@
Reproducible: False
Commandline:
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
--profile="core" --api="gl=4.1,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_APPLE_framebuffer_multisample,GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_depth_clamp,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp_to_edge,GL_KHR_debug,GL_NV_depth_clamp,GL_NV_framebuffer_multisample"
Online:
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.1&api=gles2%3D3.0&extensions=GL_APPLE_framebuffer_multisample&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_depth_clamp&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_mirror_clamp_to_edge&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp&extensions=GL_NV_framebuffer_multisample
*/
@@ -2721,6 +2723,8 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
#endif
#define GL_INDEX 0x8222
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
@@ -2808,6 +2812,8 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
@@ -2910,6 +2916,10 @@ GLAPI int GLAD_GL_ARB_depth_clamp;
#define GL_ARB_framebuffer_object 1
GLAPI int GLAD_GL_ARB_framebuffer_object;
#endif
#ifndef GL_ARB_texture_filter_anisotropic
#define GL_ARB_texture_filter_anisotropic 1
GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
#endif
#ifndef GL_ARB_texture_mirror_clamp_to_edge
#define GL_ARB_texture_mirror_clamp_to_edge 1
GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
@@ -3093,6 +3103,10 @@ typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pn
GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
#endif
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
GLAPI int GLAD_GL_KHR_debug;
@@ -3181,6 +3195,10 @@ GLAPI PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFrame
#define GL_EXT_depth_clamp 1
GLAPI int GLAD_GL_EXT_depth_clamp;
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
#endif
#ifndef GL_EXT_texture_mirror_clamp_to_edge
#define GL_EXT_texture_mirror_clamp_to_edge 1
GLAPI int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
-15
View File
@@ -1,15 +0,0 @@
#ifndef _IN_CONSOLE_H
#define _IN_CONSOLE_H
#include <PR/ultratypes.h>
#include "types.h"
void conInit(void);
Gfx *conRender(Gfx *gdl);
void conTick(void);
void conPrint(s32 showmsg, const char *s);
void conPrintf(s32 showmsg, const char *fmt, ...);
void conPrintLn(s32 showmsg, const char *s);
s32 conIsOpen(void);
#endif
-5100
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File diff suppressed because it is too large. Load diff
-163
View File
@@ -1,163 +0,0 @@
#ifndef _IN_NET_H
#define _IN_NET_H
#include "types.h"
#include "constants.h"
#include "net/netbuf.h"
#define NET_PROTOCOL_VER 12
#define NET_QUERY_MAGIC "PDQM\x01"
#define NET_MAX_CLIENTS MAX_PLAYERS
#define NET_MAX_NAME MAX_PLAYERNAME
#define NET_MAX_ADDR 256
#define NET_BUFSIZE 1440
#define NET_DEFAULT_PORT 27100
#define NET_NULL_CLIENT 0xFF
#define NET_NULL_PROP 0
#define NETCHAN_DEFAULT 0
#define NETCHAN_CONTROL 1
#define NETCHAN_COUNT 2
#define DISCONNECT_UNKNOWN 0
#define DISCONNECT_SHUTDOWN 1
#define DISCONNECT_VERSION 2
#define DISCONNECT_KICKED 3
#define DISCONNECT_BANNED 4
#define DISCONNECT_TIMEOUT 5
#define DISCONNECT_FULL 6
#define DISCONNECT_LATE 7
#define DISCONNECT_FILES 8
#define CLSTATE_DISCONNECTED 0
#define CLSTATE_CONNECTING 1
#define CLSTATE_AUTH 2
#define CLSTATE_LOBBY 3
#define CLSTATE_GAME 4
#define UCMD_FIRE (1 << 0)
#define UCMD_ACTIVATE (1 << 1)
#define UCMD_RELOAD (1 << 2)
#define UCMD_AIMMODE (1 << 3)
#define UCMD_DUCK (1 << 4)
#define UCMD_SQUAT (1 << 5)
#define UCMD_ZOOMIN (1 << 6)
#define UCMD_SELECT (1 << 7)
#define UCMD_SELECT_DUAL (1 << 8)
#define UCMD_EYESSHUT (1 << 9)
#define UCMD_SECONDARY (1 << 10)
#define UCMD_RESPAWN (1 << 27)
#define UCMD_CHAT (1 << 28)
#define UCMD_IMPORTANT_MASK (UCMD_FIRE | UCMD_ACTIVATE | UCMD_RELOAD | UCMD_AIMMODE | UCMD_SELECT | UCMD_SELECT_DUAL)
#define UCMD_FL_FORCEPOS (1 << 29)
#define UCMD_FL_FORCEANGLE (1 << 30)
#define UCMD_FL_FORCEGROUND (1 << 31)
#define UCMD_FL_FORCEMASK (UCMD_FL_FORCEPOS | UCMD_FL_FORCEANGLE | UCMD_FL_FORCEGROUND)
struct netplayermove {
u32 tick; // g_NetTIck value when this struct was written; if 0, this struct is invalid
u32 ucmd; // player commands (UCMD_)
f32 leanofs; // analog lean value (-1 .. 1; equal to player->swaytarget / 75.f)
f32 crouchofs; // analog crouch value (-90 for SQUAT, 0 for STAND; player->crouchofs)
f32 zoomfov; // manual zoom fov for the current gun; synced only if UCMD_AIMING is set
f32 movespeed[2]; // move inputs, [0] is forward, [1] is sideways; used mostly for animation
f32 angles[2]; // view angles, [0] is theta, [1] is verta
f32 crosspos[2]; // crosshair position in aiming mode; normalized to default aspect ratio
s8 weaponnum; // switch to this weapon if UCMD_SELECT is set
struct coord pos; // player position at g_NetTick == tick
};
struct netclient {
struct _ENetPeer *peer;
u32 id; // remote client number, server is always 0, even on clients
u32 state; // CLSTATE_
u32 flags; // CLFLAG_
struct {
char name[NET_MAX_NAME];
u16 options;
u8 headnum;
u8 bodynum;
u8 team;
f32 fovy;
f32 fovzoommult;
} settings;
struct mpplayerconfig *config;
struct player *player;
u8 playernum;
struct netplayermove outmove[2]; // last 2 outgoing player inputs, newest one first
struct netplayermove inmove[2]; // last 2 incoming player inputs, newest one first
u32 inmovetick; // last inmove tick which was applied to the player
u32 outmoveack; // last acked outmove tick
u32 forcetick; // tick on which the client's position was forced, or 0 if not forcing
u32 lerpticks; // how many ticks we've been lerping the position
struct netbuf out; // outbound messages are written here, except broadcasts
struct netbuf in; // incoming packets are fed here
u8 out_data[NET_BUFSIZE]; // buffer for out
};
extern s32 g_NetMode;
extern s32 g_NetJoinLatch;
extern s32 g_NetHostLatch;
// net frame, ticks at 60 fps, starts at 0 when the server is started
extern u32 g_NetTick;
extern u32 g_NetNextSyncId;
extern u64 g_NetRngSeeds[2];
extern u32 g_NetRngLatch;
extern u32 g_NetInterpTicks;
extern u32 g_NetServerPort;
extern char g_NetLastJoinAddr[NET_MAX_ADDR + 1];
extern s32 g_NetDebugDraw;
extern s32 g_NetMaxClients;
extern s32 g_NetNumClients;
extern struct netclient g_NetClients[NET_MAX_CLIENTS + 1]; // last is an extra temporary client
extern struct netclient *g_NetLocalClient;
extern struct netbuf g_NetMsg;
extern struct netbuf g_NetMsgRel;
const char *netFormatClientAddr(const struct netclient *cl);
void netInit(void);
s32 netDisconnect(void);
void netStartFrame(void);
void netEndFrame(void);
s32 netStartServer(u16 port, s32 maxclients);
s32 netStartClient(const char *addr);
u32 netSend(struct netclient *dstcl, struct netbuf *buf, const s32 reliable, const s32 chan);
void netChat(struct netclient *dst, const char *text);
void netChatPrintf(struct netclient *dst, const char *fmt, ...);
void netServerStageStart(void);
void netServerStageEnd(void);
void netServerKick(struct netclient *cl, const u32 reason);
struct netclient *netClientForPlayerNum(s32 playernum);
void netClientSyncRng(void);
void netClientSettingsChanged(void);
void netPlayersAllocate(void);
void netSyncIdsAllocate(void);
Gfx *netDebugRender(Gfx *gdl);
#endif // _IN_NET_H
-50
View File
@@ -1,50 +0,0 @@
#ifndef _IN_NETBUF_H
#define _IN_NETBUF_H
#include "types.h"
struct netbuf {
u8 *data;
u32 size;
u32 rp;
u32 wp;
u32 error;
};
void netbufStartRead(struct netbuf *buf);
void netbufStartReadData(struct netbuf *buf, const void *data, u32 size);
s32 netbufReadLeft(const struct netbuf *buf);
u32 netbufReadData(struct netbuf *buf, void *out, u32 num);
u8 netbufReadU8(struct netbuf *buf);
u16 netbufReadU16(struct netbuf *buf);
u32 netbufReadU32(struct netbuf *buf);
u64 netbufReadU64(struct netbuf *buf);
s8 netbufReadS8(struct netbuf *buf);
s16 netbufReadS16(struct netbuf *buf);
s32 netbufReadS32(struct netbuf *buf);
s64 netbufReadS64(struct netbuf *buf);
f32 netbufReadF32(struct netbuf *buf);
char *netbufReadStr(struct netbuf *buf);
u32 netbufReadCoord(struct netbuf *buf, struct coord *out);
u32 netbufReadMtxf(struct netbuf *buf, Mtxf *out);
u32 netbufReadSkip(struct netbuf *buf, u32 count);
void netbufStartWrite(struct netbuf *buf);
s32 netbufWriteLeft(const struct netbuf *buf);
u32 netbufWriteData(struct netbuf *buf, const void *data, u32 num);
u32 netbufWriteU8(struct netbuf *buf, const u8 v);
u32 netbufWriteU16(struct netbuf *buf, const u16 v);
u32 netbufWriteU32(struct netbuf *buf, const u32 v);
u32 netbufWriteU64(struct netbuf *buf, const u64 v);
u32 netbufWriteS8(struct netbuf *buf, const s8 v);
u32 netbufWriteS16(struct netbuf *buf, const s16 v);
u32 netbufWriteS32(struct netbuf *buf, const s32 v);
u32 netbufWriteS64(struct netbuf *buf, const s64 v);
u32 netbufWriteF32(struct netbuf *buf, const f32 v);
u32 netbufWriteStr(struct netbuf *buf, const char *v);
u32 netbufWriteCoord(struct netbuf *buf, const struct coord *v);
u32 netbufWriteMtxf(struct netbuf *buf, const Mtxf *in);
void netbufReset(struct netbuf *buf);
#endif
-10
View File
@@ -1,10 +0,0 @@
#ifndef _IN_NETENET_H
#define _IN_NETENET_H
#define ENET_NO_PRAGMA_LINK 1
#include "external/enet.h"
#undef bool
#undef near
#undef far
#endif
-74
View File
@@ -1,74 +0,0 @@
#ifndef _IN_NETMSG_H
#define _IN_NETMSG_H
#include <PR/ultratypes.h>
#include "net/net.h"
#include "net/netbuf.h"
#define SVC_BAD 0x00 // trash
#define SVC_NOP 0x01 // does nothing
#define SVC_AUTH 0x02 // auth response, sent in response to CLC_AUTH
#define SVC_CHAT 0x03 // chat message
#define SVC_STAGE_START 0x10 // start level
#define SVC_STAGE_END 0x11 // end level
#define SVC_PLAYER_MOVE 0x20 // player movement and inputs
#define SVC_PLAYER_GUNS 0x21 // player gun state
#define SVC_PLAYER_STATS 0x22 // player stats (health etc)
#define SVC_PROP_MOVE 0x30 // prop movement
#define SVC_PROP_SPAWN 0x31 // new prop spawned
#define SVC_PROP_DAMAGE 0x32 // prop was damaged
#define SVC_PROP_PICKUP 0x33 // prop was picked up
#define SVC_PROP_USE 0x34 // door/lift/etc was used
#define SVC_PROP_DOOR 0x35 // door state changed
#define SVC_PROP_LIFT 0x36 // lift state changed
#define SVC_CHR_DAMAGE 0x42 // chr was damaged
#define SVC_CHR_DISARM 0x43 // chr's weapons were dropped
#define CLC_BAD 0x00 // trash
#define CLC_NOP 0x01 // does nothing
#define CLC_AUTH 0x02 // auth request, sent immediately after connecting
#define CLC_CHAT 0x03 // chat message
#define CLC_MOVE 0x04 // player input
#define CLC_SETTINGS 0x05 // player settings changed
u32 netmsgClcAuthWrite(struct netbuf *dst);
u32 netmsgClcAuthRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcChatWrite(struct netbuf *dst, const char *str);
u32 netmsgClcChatRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcMoveWrite(struct netbuf *dst);
u32 netmsgClcMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgClcSettingsWrite(struct netbuf *dst);
u32 netmsgClcSettingsRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcAuthWrite(struct netbuf *dst, struct netclient *authcl);
u32 netmsgSvcAuthRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChatWrite(struct netbuf *dst, const char *str);
u32 netmsgSvcChatRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcStageStartWrite(struct netbuf *dst);
u32 netmsgSvcStageStartRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcStageEndWrite(struct netbuf *dst);
u32 netmsgSvcStageEndRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPlayerMoveWrite(struct netbuf *dst, struct netclient *movecl);
u32 netmsgSvcPlayerMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPlayerStatsWrite(struct netbuf *dst, struct netclient *actcl);
u32 netmsgSvcPlayerStatsRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropSpawnWrite(struct netbuf *dst, struct prop *prop);
u32 netmsgSvcPropSpawnRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropMoveWrite(struct netbuf *dst, struct prop *prop, struct coord *initrot);
u32 netmsgSvcPropMoveRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropDamageWrite(struct netbuf *dst, struct prop *prop, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
u32 netmsgSvcPropDamageRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropPickupWrite(struct netbuf *dst, struct netclient *actcl, struct prop *prop, const s32 tickop);
u32 netmsgSvcPropPickupRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropUseWrite(struct netbuf *dst, struct prop *prop, struct netclient *usercl, const s32 tickop);
u32 netmsgSvcPropUseRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropDoorWrite(struct netbuf *dst, struct prop *prop, struct netclient *usercl);
u32 netmsgSvcPropDoorRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcPropLiftWrite(struct netbuf *dst, struct prop *prop);
u32 netmsgSvcPropLiftRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChrDamageWrite(struct netbuf *dst, struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *aprop, s32 hitpart, bool damageshield, struct prop *prop2, s32 side, s16 *arg11, bool explosion, struct coord *explosionpos);
u32 netmsgSvcChrDamageRead(struct netbuf *src, struct netclient *srccl);
u32 netmsgSvcChrDisarmWrite(struct netbuf *dst, struct chrdata *chr, struct prop *attacker, u8 weaponnum, f32 wpndamage, struct coord *wpnpos);
u32 netmsgSvcChrDisarmRead(struct netbuf *src, struct netclient *srccl);
#endif
-1
View File
@@ -5,7 +5,6 @@
extern u8 *g_RomFile;
extern u32 g_RomFileSize;
extern const char *g_RomName;
s32 romdataInit(void);
+4 -9
View File
@@ -7,14 +7,10 @@ extern "C" {
#include <PR/ultratypes.h>
#define LOGFLAG_NOCON (1 << 6)
#define LOGFLAG_SHOWMSG (1 << 7)
enum loglevel {
LOG_NOTE = 0,
LOG_CHAT = 0 | LOGFLAG_SHOWMSG,
LOG_WARNING = 1 | LOGFLAG_SHOWMSG,
LOG_ERROR = 2 | LOGFLAG_SHOWMSG,
enum LogLevel {
LOG_NOTE,
LOG_WARNING,
LOG_ERROR,
};
void sysInitArgs(s32 argc, const char **argv);
@@ -25,7 +21,6 @@ const char *sysArgGetString(const char *arg);
s32 sysArgGetInt(const char *arg, s32 defval);
u64 sysGetMicroseconds(void);
f32 sysGetSeconds(void);
void sysFatalError(const char *fmt, ...) __attribute__((noreturn));
-14
View File
@@ -12,18 +12,4 @@ char *strParseToken(char *str, char *out, s32 *outCount);
char *strFmt(const char *fmt, ...);
char *strDuplicate(const char *str);
static inline f32 lerpf(const f32 a, const f32 b, const f32 t) {
return a + (b - a) * t;
}
static inline f32 lerpanglef(const f32 a, const f32 b, const f32 t) {
f32 d = b - a;
if (d > 180.f) {
d -= 360.f;
} else if (d < -180.f) {
d += 360.f;
}
return a + d * t;
}
#endif
+8 -3
View File
@@ -39,6 +39,8 @@ s32 videoGetCenterWindow(void);
void videoSetCenterWindow(s32 center);
u32 videoGetTextureFilter(void);
s32 videoGetTextureFilter2D(void);
u32 videoGetAnisotropicFilter(void);
u32 videoGetMaxAnisotropyLevel(void);
s32 videoGetDetailTextures(void);
s32 videoGetDisplayModeIndex(void);
s32 videoGetDisplayMode(displaymode *out, const s32 index);
@@ -47,23 +49,25 @@ s32 videoGetVsync(void);
s32 videoGetFramerateLimit(void);
s32 videoGetDisplayFPS(void);
s32 videoGetMSAA(void);
f32 videoGetGlareBrightness(void);
f32 videoGetOverexposureScale(void);
f32 videoGetAverageFPS(void);
f64 videoGetLastRenderTime(void);
void videoCapFramerate(s32 limit);
void videoSetWindowOffset(s32 x, s32 y);
void videoSetFullscreen(s32 fs);
void videoSetFullscreenMode(s32 mode);
void videoSetTextureFilter(u32 filter);
void videoSetTextureFilter2D(s32 filter);
void videoSetAnisotropicFilter(u32 filter);
void videoSetDetailTextures(s32 detail);
void videoSetDisplayMode(const s32 index);
void videoSetVsync(const s32 vsync);
void videoSetFramerateLimit(const s32 limit);
void videoSetDisplayFPS(const s32 displayfps);
void videoSetMSAA(const s32 msaa);
void videoSetGlareBrightness(f32 bright);
void videoSetOverexposureScale(f32 scale);
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize);
void videoSetFramebuffer(s32 target);
@@ -74,6 +78,7 @@ s32 videoFramebuffersSupported(void);
void videoResetTextureCache(void);
void videoFreeCachedTexture(const void *texptr);
void videoFreeCachedTextures(const void *start, const void *end);
void videoShutdown(void);
-220
View File
@@ -1,220 +0,0 @@
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include "platform.h"
#include "types.h"
#include "constants.h"
#include "data.h"
#include "bss.h"
#include "config.h"
#include "video.h"
#include "input.h"
#include "console.h"
#include "system.h"
#include "utils.h"
#include "net/net.h"
#include "game/hudmsg.h"
#include "game/game_1531a0.h"
#include "lib/vi.h"
#define CON_ROWS 80
#define CON_COLS 56
#define CON_VISROWS 10
#define CON_MSGROWS 4
#define CON_MSGTIMER 3.f
static char conBuf[CON_ROWS][CON_COLS + 1];
static char conInput[CON_COLS + 1];
static char *conVisRows[CON_VISROWS];
static s32 conPrintRow = 0;
static s32 conPrintCol = 0;
static s32 conMsgRows = 0;
static f32 conMsgTimer = 0.f;
static s32 conInputCol = 0;
static u32 conTextColour = 0x00ff00ff;
static s32 conOpen = 0;
static s32 conButton = 0;
void conInit(void)
{
memset(conBuf, 0, sizeof(conBuf));
memset(conInput, 0, sizeof(conInput));
memset(conVisRows, 0, sizeof(conVisRows));
conPrintRow = conPrintCol = 0;
conOpen = 0;
conMsgRows = 0;
conMsgTimer = 0.0f;
conInputCol = 0;
}
void conPrint(s32 showmsg, const char *str)
{
if (!str || !*str) {
return;
}
const s32 oldRow = conPrintRow;
for (const char *s = str; *s; ++s) {
char ch = *s;
switch (ch) {
case '\n':
if (conPrintCol) {
conPrintCol = 0;
conPrintRow = (conPrintRow + 1) % CON_ROWS;
}
break;
case '\r':
break;
case '\t':
ch = ' ';
/* fallthrough */
default:
conBuf[conPrintRow][conPrintCol++] = ch;
if (conPrintCol == CON_COLS) {
conPrintCol = 0;
conPrintRow = (conPrintRow + 1) % CON_ROWS;
}
break;
}
conBuf[conPrintRow][conPrintCol] = '\0';
}
if (conPrintRow != oldRow) {
// scroll time
for (s32 i = 0; i < ARRAYCOUNT(conVisRows); ++i) {
s32 row = conPrintRow - i - 1;
if (row < 0) {
row = CON_ROWS + row;
}
conVisRows[i] = &conBuf[row][0];
}
if (showmsg) {
if (conMsgRows < CON_MSGROWS) {
if (conPrintRow > oldRow) {
conMsgRows += conPrintRow - oldRow;
} else {
conMsgRows += conPrintRow + (CON_ROWS - oldRow);
}
}
conMsgTimer = sysGetSeconds() + CON_MSGTIMER;
}
}
}
void conPrintLn(s32 showmsg, const char *s)
{
char tmp[4096];
snprintf(tmp, sizeof(tmp), "%s\n", s);
conPrint(showmsg, tmp);
}
void conPrintf(s32 showmsg, const char *fmt, ...)
{
char tmp[4096];
tmp[sizeof(tmp) - 1] = '\0';
tmp[0] = '\0';
va_list args;
va_start(args, fmt);
vsnprintf(tmp, sizeof(tmp), fmt, args);
va_end(args);
conPrint(showmsg, tmp);
}
static inline Gfx *conRenderMsgs(Gfx *gdl)
{
if (conMsgRows) {
s32 x, y;
const u32 c = (conTextColour & 0xffffff00) | 0xa0;
for (s32 i = 0; i < conMsgRows; ++i) {
char *s = conVisRows[i];
if (s) {
x = 4;
y = 4 + 8 * (conMsgRows - i - 1);
gdl = textRenderProjected(gdl, &x, &y, s, g_CharsHandelGothicXs, g_FontHandelGothicXs, c, viGetWidth(), viGetHeight(), 0, 0);
}
}
const f32 t = sysGetSeconds();
if (conMsgTimer <= t) {
conMsgTimer = t + CON_MSGTIMER;
--conMsgRows;
}
} else {
conMsgTimer = 0;
}
return gdl;
}
Gfx *conRender(Gfx *gdl)
{
if (!g_CharsHandelGothicXs || !g_FontHandelGothicXs) {
return gdl;
}
gdl = text0f153628(gdl);
if (!conOpen) {
gSPExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT, G_ASPECT_LEFT_EXT);
gdl = conRenderMsgs(gdl);
} else {
s32 x, y;
gSPExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT, G_ASPECT_CENTER_EXT);
gdl = hudmsgRenderBox(gdl, 16, 0, SCREEN_WIDTH_LO - 16, 4 + 8 * (CON_VISROWS + 1), 1.f, conTextColour, 0.9f);
for (s32 i = 0; i < CON_VISROWS; ++i) {
char *s = conVisRows[i];
if (s) {
x = 18;
y = 4 + 8 * (CON_VISROWS - i - 1);
gdl = textRenderProjected(gdl, &x, &y, s, g_CharsHandelGothicXs, g_FontHandelGothicXs, conTextColour, viGetWidth(), viGetHeight(), 0, 0);
}
}
char tmp[CON_COLS + 3];
snprintf(tmp, sizeof(tmp), "> %s", conInput);
x = 18;
y = 4 + 8 * CON_VISROWS;
gdl = textRenderProjected(gdl, &x, &y, tmp, g_CharsHandelGothicXs, g_FontHandelGothicXs, conTextColour, viGetWidth(), viGetHeight(), 0, 0);
}
gSPClearExtraGeometryModeEXT(gdl++, G_ASPECT_MODE_EXT);
gdl = text0f153780(gdl);
return gdl;
}
void conTick(void)
{
const s32 button = inputKeyPressed(VK_GRAVE);
if (button && !conButton) {
conOpen = !conOpen;
g_MenuKeyboardPlayer = -1;
if (conOpen) {
inputClearLastTextChar();
inputStartTextInput();
} else {
inputStopTextInput();
}
}
conButton = button;
if (conOpen) {
if (inputTextHandler(conInput, CON_COLS, &conInputCol, false)) {
if (g_NetMode) {
netChat(NULL, conInput);
}
conInput[0] = '\0';
conInputCol = 0;
}
}
}
s32 conIsOpen(void)
{
return conOpen;
}
+1 -1
View File
@@ -114,7 +114,7 @@ s32 fsInit(void)
if (!portable) {
if (fsFileSize("./" DEFAULT_BASEDIR_NAME) >= 0) {
path = "./" DEFAULT_BASEDIR_NAME;
} else if (fsFileSize("$H/" DEFAULT_BASEDIR_NAME)) {
} else if (fsFileSize("$H/" DEFAULT_BASEDIR_NAME) >= 0) {
path = "$H/" DEFAULT_BASEDIR_NAME;
}
}
+33 -25
View File
@@ -75,7 +75,7 @@ static s32 connectedMask = 0;
static s32 numJoysticks = 0;
static s32 useHIDAPI = 1;
static s32 useRawInput = 1;
static s32 useRawInput = 0;
static s32 mouseEnabled = 1;
static s32 mouseX, mouseY;
@@ -195,7 +195,7 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{ CK_RTRIG, VK_MOUSE_RIGHT, SDL_SCANCODE_Z },
{ CK_LTRIG, SDL_SCANCODE_F, SDL_SCANCODE_X },
{ CK_ZTRIG, VK_MOUSE_LEFT, SDL_SCANCODE_SPACE },
{ CK_START, SDL_SCANCODE_RETURN, SDL_SCANCODE_TAB },
{ CK_START, SDL_SCANCODE_TAB, 0 },
{ CK_DPAD_D, SDL_SCANCODE_Q, VK_MOUSE_MIDDLE },
{ CK_DPAD_U, 0, 0 },
{ CK_Y, VK_MOUSE_WHEEL_DN, 0 },
@@ -209,7 +209,9 @@ void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{ CK_STICK_YNEG, SDL_SCANCODE_DOWN, 0 },
{ CK_STICK_YPOS, SDL_SCANCODE_UP, 0 },
{ CK_4000, SDL_SCANCODE_LSHIFT, 0 },
{ CK_2000, SDL_SCANCODE_LCTRL, 0 }
{ CK_2000, SDL_SCANCODE_LCTRL, 0 },
{ CK_ACCEPT, SDL_SCANCODE_RETURN, SDL_SCANCODE_E },
{ CK_CANCEL, VK_MOUSE_RIGHT, 0 },
};
static const u32 pcjoybinds[][2] = {
@@ -693,6 +695,7 @@ s32 inputInit(void)
// the two hints below enable Rumble and Motion Sensor for PS4/5 pads connected via bluetooth
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 23, 2)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
@@ -702,11 +705,19 @@ s32 inputInit(void)
#endif
#if SDL_VERSION_ATLEAST(2, 26, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 30, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
#endif
}
if (useRawInput) {
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
#ifdef SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
#elif defined(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT)
// old name for SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT before SDL2.0.16
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, "1");
#endif
}
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {
@@ -745,6 +756,9 @@ s32 inputInit(void)
inputLoadBinds();
// Explicitly stop text input to prevent key events being swallowed on certain Wayland systems
inputStopTextInput();
return connectedMask;
}
@@ -1241,26 +1255,24 @@ void inputMouseGetRawDelta(s32 *dx, s32 *dy)
void inputMouseGetScaledDelta(f32* dx, f32* dy)
{
f32 mdx = 0.f, mdy = 0.f;
if (mouseLocked) {
mdx = mouseSensX * ((f32)mouseDX / 3.5f) * 0.022f;
mdy = mouseSensY * ((f32)mouseDY / 3.5f) * 0.022f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
f32 mdx = 0.f, mdy = 0.f;
if (mouseLocked) {
mdx = mouseDX * (0.022f / 3.5f) * mouseSensX;
mdy = mouseDY * (0.022f / 3.5f) * mouseSensY;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
}
void inputMouseGetAbsScaledDelta(f32* dx, f32* dy)
{
f32 mdx = 0.f, mdy = 0.f;
if (mouseLocked) {
mdx = fabsf(mouseSensX) * ((f32)mouseDX / 3.5f) * 0.022f;
mdy = fabsf(mouseSensY) * ((f32)mouseDY / 3.5f) * 0.022f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
f32 mdx = 0.f, mdy = 0.f;
if (mouseLocked) {
mdx = mouseDX * (0.022f / 3.5f) * fabsf(mouseSensX);
mdy = mouseDY * (0.022f / 3.5f) * fabsf(mouseSensY);
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
}
void inputMouseGetSpeed(f32 *x, f32 *y)
@@ -1453,10 +1465,6 @@ s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol, s32 oskCharsOnly
} else {
out[0] = '\0';
}
} else if (key == VK_RETURN) {
if (out[0] && *curCol) {
return 1;
}
} else if (key == VK_ESCAPE) {
return -1;
}
@@ -1509,8 +1517,8 @@ PD_CONSTRUCTOR static void inputConfigInit(void)
{
configRegisterInt("Input.MouseEnabled", &mouseEnabled, 0, 1);
configRegisterInt("Input.MouseLockMode", &mouseLockMode, MLOCK_OFF, MLOCK_AUTO);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -10.f, 10.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -10.f, 10.f);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -30.f, 30.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -30.f, 30.f);
configRegisterInt("Input.FakeGamepads", &fakeControllers, 0, 4);
configRegisterInt("Input.FirstGamepadNum", &firstController, 0, 3);
configRegisterInt("Input.UseHIDAPI", &useHIDAPI, 0, 1);
+7 -18
View File
@@ -16,9 +16,7 @@
#include "config.h"
#include "mod.h"
#include "system.h"
#include "console.h"
#include "utils.h"
#include "net/net.h"
u32 g_OsMemSize = 0;
s32 g_OsMemSizeMb = 16;
@@ -71,7 +69,7 @@ static void gameInit(void)
{
osMemSize = g_OsMemSizeMb * 1024 * 1024;
for (s32 i = 0; i < MAX_LOCAL_PLAYERS; ++i) {
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
struct extplayerconfig *cfg = g_PlayerExtCfg + i;
cfg->fovzoommult = cfg->fovzoom ? cfg->fovy / 60.0f : 1.0f;
}
@@ -88,7 +86,6 @@ static void gameInit(void)
static void cleanup(void)
{
sysLogPrintf(LOG_NOTE, "shutdown");
netDisconnect();
inputSaveBinds();
configSave(CONFIG_PATH);
videoShutdown();
@@ -104,7 +101,6 @@ int main(int argc, const char **argv)
crashInit();
}
conInit();
sysInit();
fsInit();
configInit();
@@ -112,7 +108,6 @@ int main(int argc, const char **argv)
inputInit();
audioInit();
romdataInit();
netInit();
g_ValidGbcRomFound = romdataCheckGbcRom();
@@ -141,8 +136,6 @@ int main(int argc, const char **argv)
g_StageNum = sysArgGetInt("--boot-stage", STAGE_TITLE);
g_FileAutoSelect = sysArgGetInt("--profile", -1);
if (g_StageNum == STAGE_TITLE && (sysArgCheck("--skip-intro") || g_SkipIntro)) {
// shorthand for --boot-stage 0x26
g_StageNum = STAGE_CITRAINING;
@@ -151,19 +144,11 @@ int main(int argc, const char **argv)
g_StageNum = STAGE_TITLE;
}
if (g_NetJoinLatch || g_NetHostLatch) {
if (g_FileAutoSelect < 0) {
// default to profile 0 if going into a net game
g_FileAutoSelect = 0;
}
// skip the intro if going into a net game
g_StageNum = STAGE_CITRAINING;
}
if (g_StageNum != STAGE_TITLE) {
sysLogPrintf(LOG_NOTE, "boot stage set to 0x%02x", g_StageNum);
}
g_FileAutoSelect = sysArgGetInt("--profile", -1);
if (g_FileAutoSelect >= 0) {
sysLogPrintf(LOG_NOTE, "player profile set to %d", g_FileAutoSelect);
}
@@ -184,7 +169,10 @@ PD_CONSTRUCTOR static void gameConfigInit(void)
configRegisterInt("Game.SkipIntro", &g_SkipIntro, 0, 1);
configRegisterInt("Game.DisableMpDeathMusic", &g_MusicDisableMpDeath, 0, 1);
configRegisterInt("Game.GEMuzzleFlashes", &g_BgunGeMuzzleFlashes, 0, 1);
for (s32 j = 0; j < MAX_LOCAL_PLAYERS; ++j) {
configRegisterInt("Game.MaxExplosions", &g_MaxExplosions, 6, 96);
configRegisterInt("Game.DecalLimitMultiplier", &g_DecalLimitMultiplier, 1, MAX_DECAL_LIMIT_MULTIPLIER);
configRegisterInt("Game.MaxCorpses", &g_MaxCorpses, -1, MAX_CORPSES_LIMIT); // -1 = never fade
for (s32 j = 0; j < MAX_PLAYERS; ++j) {
const s32 i = j + 1;
configRegisterFloat(strFmt("Game.Player%d.FovY", i), &g_PlayerExtCfg[j].fovy, 5.f, 175.f);
configRegisterInt(strFmt("Game.Player%d.FovAffectsZoom", i), &g_PlayerExtCfg[j].fovzoom, 0, 1);
@@ -193,6 +181,7 @@ PD_CONSTRUCTOR static void gameConfigInit(void)
configRegisterFloat(strFmt("Game.Player%d.MouseAimSpeedY", i), &g_PlayerExtCfg[j].mouseaimspeedy, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.RadialMenuSpeed", i), &g_PlayerExtCfg[j].radialmenuspeed, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.CrosshairSway", i), &g_PlayerExtCfg[j].crosshairsway, 0.f, 10.f);
configRegisterFloat(strFmt("Game.Player%d.CrosshairEdgeBoundary", i), &g_PlayerExtCfg[j].crosshairedgeboundary, 0.0f, 1.0f);
configRegisterInt(strFmt("Game.Player%d.CrouchMode", i), &g_PlayerExtCfg[j].crouchmode, 0, CROUCHMODE_TOGGLE_ANALOG);
configRegisterInt(strFmt("Game.Player%d.ExtendedControls", i), &g_PlayerExtCfg[j].extcontrols, 0, 1);
configRegisterUInt(strFmt("Game.Player%d.CrosshairColour", i), &g_PlayerExtCfg[j].crosshaircolour, 0, 0xFFFFFFFF);
+1
View File
@@ -6,6 +6,7 @@
#include "mixer.h"
#include "platform.h"
#define MINIMP3_IMPLEMENTATION
#include "external/minimp3.h"
#ifdef __SSE4_1__
+3 -3
View File
@@ -420,7 +420,7 @@ s32 modTextureLoad(u16 num, void *dst, u32 dstSize)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_TEXTURES_DIR "/") >= 0);
dirExists = (fsFileSize(MOD_TEXTURES_DIR) >= 0);
}
if (!dirExists) {
@@ -442,7 +442,7 @@ void *modSequenceLoad(u16 num, u32 *outSize)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_SEQUENCES_DIR "/") >= 0);
dirExists = (fsFileSize(MOD_SEQUENCES_DIR) >= 0);
}
if (!dirExists) {
@@ -478,7 +478,7 @@ s32 modAnimationLoadDescriptor(u16 num, struct animtableentry *anim)
{
static s32 dirExists = -1;
if (dirExists < 0) {
dirExists = (fsFileSize(MOD_ANIMATIONS_DIR "/") >= 0);
dirExists = (fsFileSize(MOD_ANIMATIONS_DIR) >= 0);
}
if (!dirExists) {
+1 -1
View File
@@ -809,7 +809,7 @@ static MenuItemHandlerResult menuhandlerSetupSetDefault(s32 operation, struct me
s32 selected = g_Menus[g_MpPlayerNum].mpsetup.slotindex;
// clicked on "clear default"
if (selected == g_MpSetupFile.defaultsetup - 1) {
g_MpSetupFile.defaultsetup = -1;
g_MpSetupFile.defaultsetup = 0;
strcpy(g_LabelSetDefault, "Set Default\n");
} else {
g_MpSetupFile.defaultsetup = selected + 1;
-1127
View File
File diff suppressed because it is too large. Load diff
-305
View File
@@ -1,305 +0,0 @@
#include <string.h>
#include "types.h"
#include "platform.h"
#include "system.h"
#include "net/netbuf.h"
/* read */
void netbufStartRead(struct netbuf *buf)
{
buf->error = 0;
buf->wp = buf->size;
buf->rp = 0;
}
void netbufStartReadData(struct netbuf *buf, const void *data, u32 size)
{
buf->size = size;
buf->data = (void *)data;
netbufStartRead(buf);
}
s32 netbufReadLeft(const struct netbuf *buf)
{
return buf->wp - buf->rp;
}
static inline u32 netbufCanRead(struct netbuf *buf, const u32 num)
{
if (buf->error || buf->rp + num > buf->wp) {
sysLogPrintf(LOG_ERROR, "NET: could not read %u bytes", num);
__builtin_trap();
buf->error = 1;
return false;
}
return true;
}
u32 netbufReadData(struct netbuf *buf, void *out, u32 num)
{
if (netbufCanRead(buf, num)) {
memcpy(out, buf->data + buf->rp, num);
buf->rp += num;
return num;
}
return 0;
}
u8 netbufReadU8(struct netbuf *buf)
{
if (netbufCanRead(buf, 1)) {
return buf->data[buf->rp++];
}
return 0;
}
u16 netbufReadU16(struct netbuf *buf)
{
if (netbufCanRead(buf, 2)) {
const u16 ret = *(u16 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE16(ret);
}
return 0;
}
u32 netbufReadU32(struct netbuf *buf)
{
if (netbufCanRead(buf, 4)) {
const u32 ret = *(u32 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE32(ret);
}
return 0;
}
u64 netbufReadU64(struct netbuf *buf)
{
if (netbufCanRead(buf, 8)) {
const u64 ret = *(u64 *)&buf->data[buf->rp];
buf->rp += sizeof(ret);
return PD_LE64(ret);
}
return 0;
}
s8 netbufReadS8(struct netbuf *buf) {
return (s8)netbufReadU8(buf);
}
s16 netbufReadS16(struct netbuf *buf) {
return (s16)netbufReadU16(buf);
}
s32 netbufReadS32(struct netbuf *buf) {
return (s32)netbufReadU32(buf);
}
s64 netbufReadS64(struct netbuf *buf) {
return (s64)netbufReadU64(buf);
}
f32 netbufReadF32(struct netbuf *buf)
{
union {
f32 f;
u32 i;
} hack;
hack.i = netbufReadU32(buf);
return hack.f;
}
char *netbufReadStr(struct netbuf *buf)
{
const u16 len = netbufReadU16(buf);
if (netbufCanRead(buf, len)) {
char *ret = (char *)&buf->data[buf->rp];
buf->rp += len;
return ret;
}
return NULL;
}
u32 netbufReadCoord(struct netbuf *buf, struct coord *out)
{
if (netbufCanRead(buf, sizeof(*out))) {
out->x = netbufReadF32(buf);
out->y = netbufReadF32(buf);
out->z = netbufReadF32(buf);
return sizeof(*out);
}
return 0;
}
u32 netbufReadMtxf(struct netbuf *buf, Mtxf *out)
{
if (netbufCanRead(buf, sizeof(*out))) {
for (s32 i = 0; i < 4; ++i) {
for (s32 j = 0; j < 4; ++j) {
out->m[i][j] = netbufReadF32(buf);
}
}
return sizeof(*out);
}
return 0;
}
u32 netbufReadSkip(struct netbuf *buf, u32 count)
{
if (netbufCanRead(buf, count)) {
buf->rp += count;
return count;
}
return 0;
}
/* write */
void netbufStartWrite(struct netbuf *buf)
{
buf->wp = 0;
buf->error = 0;
}
static inline u32 netbufCanWrite(struct netbuf *buf, const u32 num)
{
if (buf->error || buf->wp + num > buf->size) {
buf->error = 1;
return false;
}
return true;
}
s32 netbufWriteLeft(const struct netbuf *buf)
{
return buf->size - buf->wp;
}
u32 netbufWriteData(struct netbuf *buf, const void *data, u32 num)
{
if (netbufCanWrite(buf, num)) {
memcpy(buf->data + buf->wp, data, num);
buf->wp += num;
return num;
}
return 0;
}
u32 netbufWriteU8(struct netbuf *buf, const u8 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
buf->data[buf->wp++] = v;
return sizeof(v);
}
return 0;
}
u32 netbufWriteU16(struct netbuf *buf, const u16 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u16 *)&buf->data[buf->wp] = PD_LE16(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteU32(struct netbuf *buf, const u32 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u32 *)&buf->data[buf->wp] = PD_LE32(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteU64(struct netbuf *buf, const u64 v)
{
if (netbufCanWrite(buf, sizeof(v))) {
*(u64 *)&buf->data[buf->wp] = PD_LE64(v);
buf->wp += sizeof(v);
return sizeof(v);
}
return 0;
}
u32 netbufWriteS8(struct netbuf *buf, const s8 v)
{
return netbufWriteU8(buf, (u8)v);
}
u32 netbufWriteS16(struct netbuf *buf, const s16 v)
{
return netbufWriteU16(buf, (u16)v);
}
u32 netbufWriteS32(struct netbuf *buf, const s32 v)
{
return netbufWriteU32(buf, (u32)v);
}
u32 netbufWriteS64(struct netbuf *buf, const s64 v)
{
return netbufWriteU64(buf, (u64)v);
}
u32 netbufWriteF32(struct netbuf *buf, const f32 v)
{
const union {
f32 f;
u32 i;
} hack = { .f = v };
return netbufWriteU32(buf, hack.i);
}
u32 netbufWriteStr(struct netbuf *buf, const char *v)
{
if (!v) {
return 0;
}
u32 len = strlen(v) + 1;
if (len > 0xFFFF) {
len = 0xFFFF;
}
if (netbufCanWrite(buf, len + sizeof(u16))) {
netbufWriteU16(buf, len);
netbufWriteData(buf, v, len);
buf->data[buf->wp - 1] = 0;
return sizeof(u16) + len;
}
return 0;
}
u32 netbufWriteCoord(struct netbuf *buf, const struct coord *v)
{
if (netbufCanWrite(buf, sizeof(*v))) {
netbufWriteF32(buf, v->x);
netbufWriteF32(buf, v->y);
netbufWriteF32(buf, v->z);
return sizeof(*v);
}
return 0;
}
u32 netbufWriteMtxf(struct netbuf *buf, const Mtxf *in)
{
if (netbufCanWrite(buf, sizeof(*in))) {
for (s32 i = 0; i < 4; ++i) {
for (s32 j = 0; j < 4; ++j) {
netbufWriteF32(buf, in->m[i][j]);
}
}
return sizeof(*in);
}
return 0;
}
void netbufReset(struct netbuf *buf)
{
memset(buf, 0, sizeof(*buf));
}
-422
View File
@@ -1,422 +0,0 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <PR/ultratypes.h>
#include "platform.h"
#include "data.h"
#include "types.h"
#include "game/mainmenu.h"
#include "game/menu.h"
#include "game/gamefile.h"
#include "game/filelist.h"
#include "video.h"
#include "input.h"
#include "config.h"
#include "mpsetups.h"
#include "net/net.h"
extern MenuItemHandlerResult menuhandlerMainMenuCombatSimulator(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerMpAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
extern struct menuitem g_MpPlayerSetup234MenuItems[];
extern struct menudialogdef g_NetJoinPlayerSetupMenuDialog;
static s32 g_NetMenuMaxPlayers = NET_MAX_CLIENTS;
static s32 g_NetMenuPort = NET_DEFAULT_PORT;
static char g_NetJoinAddr[NET_MAX_ADDR + 1];
static s32 g_NetJoinAddrPtr = 0;
/* host */
static MenuItemHandlerResult menuhandlerHostMaxPlayers(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = g_NetMenuMaxPlayers;
break;
case MENUOP_SET:
if (data->slider.value) {
g_NetMenuMaxPlayers = data->slider.value;
}
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerHostPort(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
}
return 0;
}
static char *menuhandlerHostPortValue(struct menuitem *item)
{
static char tmp[16];
snprintf(tmp, sizeof(tmp), "%u\n", g_NetMenuPort);
return tmp;
}
MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartServer(g_NetMenuPort, g_NetMenuMaxPlayers) == 0) {
// load the setup file when entering the Combat Simulator
mpsetupCopyAllFromPak();
mpsetupLoadCurrentFile();
menuhandlerMainMenuCombatSimulator(MENUOP_SET, NULL, NULL);
menuhandlerMpAdvancedSetup(MENUOP_SET, NULL, NULL);
}
}
return 0;
}
struct menuitem g_NetHostMenuItems[] = {
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Max Players",
NET_MAX_CLIENTS,
menuhandlerHostMaxPlayers,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Port\n",
(uintptr_t)&menuhandlerHostPortValue,
menuhandlerHostPort,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPMENU_036, // "Start Game"
0,
menuhandlerHostStart,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetHostMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Host Network Game",
g_NetHostMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
/* join */
static const char *menutextJoinAddress(struct menuitem *item)
{
static char tmp[256 + 1];
if (item && item->flags & MENUITEMFLAG_SELECTABLE_CENTRE) {
// in centered dialog
if (g_NetMode == NETMODE_NONE) {
snprintf(tmp, sizeof(tmp), "%s_\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_CONNECTING) {
snprintf(tmp, sizeof(tmp), "Connecting to %s...\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_AUTH) {
snprintf(tmp, sizeof(tmp), "Authenticating with %s...\n", g_NetJoinAddr);
} else if (g_NetLocalClient->state == CLSTATE_LOBBY) {
snprintf(tmp, sizeof(tmp), "Waiting for host...\n");
}
} else {
// label
snprintf(tmp, sizeof(tmp), "%s\n", g_NetJoinAddr);
}
return tmp;
}
static MenuItemHandlerResult menuhandlerJoining(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (inputKeyPressed(VK_ESCAPE)) {
netDisconnect();
menuPopDialog();
}
return 0;
}
struct menuitem g_NetJoiningMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_SELECTABLE_CENTRE,
(uintptr_t)&menutextJoinAddress,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CENTRE | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"ESC to abort\n",
0,
menuhandlerJoining,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoiningDialog = {
MENUDIALOGTYPE_SUCCESS,
(uintptr_t)"Joining Game...",
g_NetJoiningMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_IGNOREBACK | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
static MenuItemHandlerResult menuhandlerEnterJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data);
struct menuitem g_NetJoinAddressMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
MENUITEMFLAG_SELECTABLE_CENTRE,
(uintptr_t)&menutextJoinAddress,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CENTRE | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"ESC to return\n",
0,
menuhandlerEnterJoinAddress,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoinAddressDialog = {
MENUDIALOGTYPE_SUCCESS,
(uintptr_t)"Enter Address",
g_NetJoinAddressMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_IGNOREBACK | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
static MenuItemHandlerResult menuhandlerEnterJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (!menuIsDialogOpen(&g_NetJoinAddressDialog)) {
return 0;
}
if (inputTextHandler(g_NetJoinAddr, NET_MAX_ADDR, &g_NetJoinAddrPtr, false) < 0) {
// escape has been pressed, stop editing
inputStopTextInput();
menuPopDialog();
}
return 0;
}
static MenuItemHandlerResult menuhandlerJoinAddress(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
inputClearLastKey();
inputClearLastTextChar();
inputStartTextInput();
g_NetJoinAddrPtr = strlen(g_NetJoinAddr);
menuPushDialog(&g_NetJoinAddressDialog);
}
return 0;
}
MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (netStartClient(g_NetJoinAddr) == 0) {
menuPushDialog(&g_NetJoiningDialog);
}
}
return 0;
}
static MenuItemHandlerResult menuhandlerJoinPlayerSetup(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
// load MP player file
filelistCreate(0, FILETYPE_MPPLAYER);
filelistsTick();
menuPushDialog(&g_NetJoinPlayerSetupMenuDialog);
}
return 0;
}
struct menuitem g_NetJoinMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Address: \n",
(uintptr_t)&menutextJoinAddress,
menuhandlerJoinAddress,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPMENU_028, // "Player Setup"
0,
menuhandlerJoinPlayerSetup,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPMENU_036, // "Start Game"
0,
menuhandlerJoinStart,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetJoinMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Join Network Game",
g_NetJoinMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
/* main */
MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
g_NetMenuPort = g_NetServerPort;
g_NetMenuMaxPlayers = g_NetMaxClients;
menuPushDialog(&g_NetHostMenuDialog);
}
return 0;
}
MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
if (g_NetJoinAddr[0] == '\0') {
strncpy(g_NetJoinAddr, g_NetLastJoinAddr, NET_MAX_ADDR);
g_NetJoinAddrPtr = strlen(g_NetJoinAddr);
}
menuPushDialog(&g_NetJoinMenuDialog);
}
return 0;
}
struct menuitem g_NetMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Host Game\n",
0,
menuhandlerHostGame,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Join Game\n",
0,
menuhandlerJoinGame,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_213, // "Back"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_NetMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Network Game",
g_NetMenuItems,
NULL,
MENUDIALOGFLAG_MPLOCKABLE | MENUDIALOGFLAG_LITERAL_TEXT | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
struct menudialogdef g_NetJoinPlayerSetupMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPMENU_028, // "Player Setup"
g_MpPlayerSetup234MenuItems,
NULL,
MENUDIALOGFLAG_DROPOUTONCLOSE | MENUDIALOGFLAG_STARTSELECTS,
NULL,
};
File diff suppressed because it is too large. Load diff
+121 -6
View File
@@ -170,8 +170,6 @@ static MenuItemHandlerResult menuhandlerMouseSpeedX(s32 operation, struct menuit
inputMouseGetSpeed(&x, &y);
if (x < 0.f) {
data->slider.value = 0;
} else if (x > 10.f) {
data->slider.value = 1000;
} else {
data->slider.value = x * 100.f + 0.5f;
}
@@ -182,6 +180,7 @@ static MenuItemHandlerResult menuhandlerMouseSpeedX(s32 operation, struct menuit
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
break;
}
return 0;
@@ -196,8 +195,6 @@ static MenuItemHandlerResult menuhandlerMouseSpeedY(s32 operation, struct menuit
inputMouseGetSpeed(&x, &y);
if (y < 0.f) {
data->slider.value = 0;
} else if (y > 10.f) {
data->slider.value = 1000;
} else {
data->slider.value = y * 100.f + 0.5f;
}
@@ -208,6 +205,7 @@ static MenuItemHandlerResult menuhandlerMouseSpeedY(s32 operation, struct menuit
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%.2f", (f32)data->slider.value / 100.f);
break;
}
return 0;
@@ -325,7 +323,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Mouse Speed X",
1000,
3000,
menuhandlerMouseSpeedX,
},
{
@@ -333,7 +331,7 @@ struct menuitem g_ExtendedMouseMenuItems[] = {
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Mouse Speed Y",
1000,
3000,
menuhandlerMouseSpeedY,
},
{
@@ -910,6 +908,20 @@ static MenuItemHandlerResult menuhandlerTexFilter2D(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerAnisotropicFiltering(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetAnisotropicFilter();
break;
case MENUOP_SET:
videoSetAnisotropicFilter(data->slider.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerDisplayFPS(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
@@ -996,6 +1008,34 @@ static MenuItemHandlerResult menuhandlerScreenShake(s32 operation, struct menuit
return 0;
}
static MenuItemHandlerResult menuhandlerGlareBrightness(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetGlareBrightness() * 10.f + 0.5f;
break;
case MENUOP_SET:
videoSetGlareBrightness((f32)data->slider.value / 10.f);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerOverexposureScale(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = videoGetOverexposureScale() * 10.f + 0.5f;
break;
case MENUOP_SET:
videoSetOverexposureScale((f32)data->slider.value / 10.f);
break;
}
return 0;
}
struct menuitem g_ExtendedVideoMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -1101,6 +1141,14 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0,
menuhandlerTexFilter2D,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Anisotropic Filtering",
8,
menuhandlerAnisotropicFiltering,
},
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -1149,6 +1197,30 @@ struct menuitem g_ExtendedVideoMenuItems[] = {
0,
NULL,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Glare Brightness",
10,
menuhandlerGlareBrightness,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Overexposure Scale",
10,
menuhandlerOverexposureScale,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
@@ -1293,6 +1365,22 @@ static MenuItemHandlerResult menuhandlerCrosshairSway(s32 operation, struct menu
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairEdgeBoundary(s32 operation, struct menuitem* item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GETSLIDER:
data->slider.value = (s32)(g_PlayerExtCfg[g_ExtMenuPlayer].crosshairedgeboundary * 10.f + 0.5f);
break;
case MENUOP_SET:
g_PlayerExtCfg[g_ExtMenuPlayer].crosshairedgeboundary = (f32)data->slider.value / 10.f;
break;
case MENUOP_GETSLIDERLABEL:
sprintf(data->slider.label, "%d", (s32)data->slider.value);
break;
}
return 0;
}
static MenuItemHandlerResult menuhandlerCrosshairR(s32 operation, struct menuitem* item, union handlerdata* data)
{
u32 newColor;
@@ -1514,6 +1602,14 @@ struct menuitem g_ExtendedGameMenuItems[] = {
20,
menuhandlerCrosshairSway,
},
{
MENUITEMTYPE_SLIDER,
0,
MENUITEMFLAG_LITERAL_TEXT | MENUITEMFLAG_SLIDER_WIDE,
(uintptr_t)"Crosshair Edge Deadzone",
10,
menuhandlerCrosshairEdgeBoundary,
},
{
MENUITEMTYPE_SLIDER,
0,
@@ -1925,3 +2021,22 @@ struct menudialogdef g_ExtendedMenuDialog = {
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
void updateMaxAnisotropyLevel()
{
for (int i = 0; i < ARRAYCOUNT(g_ExtendedVideoMenuItems); ++i) {
struct menuitem *item = &g_ExtendedVideoMenuItems[i];
const char *text = menuResolveParam2Text(item);
if (text && strstr(text, "Anisotropic Filtering") != NULL) {
item->param3 = videoGetMaxAnisotropyLevel();
break;
}
}
}
void optionsMenuInit()
{
updateMaxAnisotropyLevel();
}
+15 -23
View File
@@ -73,9 +73,6 @@
#include "data.h"
#include "types.h"
#include "system.h"
#include "console.h"
#include "net/net.h"
#include "net/netmsg.h"
extern u8 *g_MempHeap;
extern u32 g_MempHeapSize;
@@ -424,9 +421,6 @@ void mainLoop(void)
if (argFindByPrefix(1, "-ma")) {
g_MainMemaHeapSize = strtol(argFindByPrefix(1, "-ma"), NULL, 0) * 1024;
if (g_NetMode && g_NetMaxClients > MAX_LOCAL_PLAYERS) {
g_MainMemaHeapSize *= MAX_PLAYERS / MAX_LOCAL_PLAYERS;
}
}
memaReset(mempAlloc(g_MainMemaHeapSize, MEMPOOL_STAGE), g_MainMemaHeapSize);
@@ -468,15 +462,10 @@ void mainLoop(void)
}
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
#ifdef PLATFORM_N64
g_MpSetup.chrslots = 0x03;
#else
if (g_Vars.antiplayernum < 0) {
// Counter-Operative now uses a different approach which allows more than 2 players.
// Co-Operative, on the other hand, is currently limited to 2 players.
g_MpSetup.chrslots = 0x03;
if (g_MpSetup.chrslots & 0xfff0) {
g_MpSetup.storedbotbits = g_MpSetup.chrslots & 0xfff0;
}
#endif
g_MpSetup.chrslots = 0x03;
mpReset();
} else if (g_Vars.perfectbuddynum) {
mpReset();
@@ -484,8 +473,16 @@ void mainLoop(void)
&& (numplayers >= 2 || g_Vars.lvmpbotlevel || argFindByPrefix(1, "-play"))) {
g_MpSetup.chrslots = 1;
for (s32 i = 1; i < numplayers; ++i) {
g_MpSetup.chrslots |= 1 << i;
if (numplayers >= 2) {
g_MpSetup.chrslots |= 1 << 1;
}
if (numplayers >= 3) {
g_MpSetup.chrslots |= 1 << 2;
}
if (numplayers >= 4) {
g_MpSetup.chrslots |= 1 << 3;
}
g_MpSetup.stagenum = g_StageNum;
@@ -569,9 +566,6 @@ void mainTick(void)
gdl = profileRender(gdl);
}
gdl = conRender(gdl);
gdl = netDebugRender(gdl);
gDPFullSync(gdl++);
gSPEndDisplayList(gdl++);
}
@@ -599,7 +593,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushCoop();
}
@@ -610,7 +604,7 @@ void mainEndStage(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushAnti();
}
@@ -623,8 +617,6 @@ void mainEndStage(void)
endscreenPrepare();
musicStartMenu();
}
netServerStageEnd();
}
g_MainIsEndscreen = true;
-23
View File
@@ -24,9 +24,7 @@
#include "video.h"
#include "audio.h"
#include "input.h"
#include "console.h"
#include "mixer.h"
#include "net/net.h"
/*
* private typedefs and defines
@@ -242,14 +240,6 @@ void schedSubmitTask(OSSched *sc, OSScTask *t)
void schedStartFrame(OSSched *sc)
{
videoStartFrame();
if (g_Vars.diffframe60) {
if (g_NetMode) {
videoCapFramerate(120);
netStartFrame();
} else {
videoCapFramerate(0);
}
}
}
void schedAudioFrame(OSSched *sc)
@@ -280,8 +270,6 @@ void schedAudioFrame(OSSched *sc)
*/
void schedEndFrame(OSSched *sc)
{
static bool netDebugKey = false;
sc->frameCount++;
#if PAL
@@ -301,22 +289,11 @@ void schedEndFrame(OSSched *sc)
}
inputUpdate();
conTick();
const bool newKey = inputKeyPressed(VK_F9);
if (!netDebugKey && newKey) {
g_NetDebugDraw = !g_NetDebugDraw;
}
netDebugKey = newKey;
joyStartReadData(&g_PiMesgQueue);
joyReadData();
joy00014238();
if (g_Vars.diffframe60) {
netEndFrame();
}
sndHandleRetrace();
schedAudioFrame(sc);
schedRenderCrashPeriodically(sc->frameCount);
-4
View File
@@ -50,10 +50,6 @@ u8 *preprocessMpConfigs(u8* data, u32 size, u32* outSize)
PD_SWAP_VAL(cfg->setup.options);
PD_SWAP_VAL(cfg->setup.teamscorelimit);
PD_SWAP_VAL(cfg->setup.chrslots);
#if MAX_PLAYERS > 4
// make space for the extra players
cfg->setup.chrslots = (cfg->setup.chrslots & 0x000f) | ((cfg->setup.chrslots & 0x0ff0) << 4);
#endif
// TODO: are these required or are they always 0?
PD_SWAP_VAL(cfg->setup.fileguid.deviceserial);
PD_SWAP_VAL(cfg->setup.fileguid.fileid);
+5 -5
View File
@@ -55,10 +55,10 @@
u8 *g_RomFile;
u32 g_RomFileSize;
const char *g_RomName = ROMDATA_ROM_NAME;
static u8 *romDataSeg;
static u32 romDataSegSize;
static const char *romName = ROMDATA_ROM_NAME;
enum loadsource {
SRC_UNLOADED = 0,
@@ -190,12 +190,12 @@ static inline void romdataWrongRomError(const char *fmt, ...)
static inline void romdataLoadRom(void)
{
sysLogPrintf(LOG_NOTE, "ROM file: %s", g_RomName);
sysLogPrintf(LOG_NOTE, "ROM file: %s", romName);
g_RomFile = fsFileLoad(g_RomName, &g_RomFileSize);
g_RomFile = fsFileLoad(romName, &g_RomFileSize);
if (!g_RomFile) {
sysFatalError("Could not open ROM file %s.\nEnsure that it is in the %s directory.", g_RomName, fsFullPath(""));
sysFatalError("Could not open ROM file %s.\nEnsure that it is in the %s directory.", romName, fsFullPath(""));
}
// zips are not guaranteed to start with PK, but might as well at least try
@@ -383,7 +383,7 @@ s32 romdataInit(void)
{
const char *altRomName = sysArgGetString("--rom-file");
if (altRomName) {
g_RomName = altRomName;
romName = altRomName;
}
romdataLoadRom();
+2 -14
View File
@@ -12,7 +12,6 @@
#include <SDL.h>
#include <PR/ultratypes.h>
#include "platform.h"
#include "console.h"
#include "system.h"
#ifdef PLATFORM_WIN32
@@ -158,12 +157,6 @@ u64 sysGetMicroseconds(void)
return ((u64)tv.tv_sec * USEC_IN_SEC + (u64)tv.tv_usec) - startTick;
}
float sysGetSeconds(void)
{
u64 t = sysGetMicroseconds();
return (f32)t / 1000000.f;
}
s32 sysLogIsOpen(void)
{
return (logPath[0] != '\0');
@@ -190,13 +183,8 @@ void sysLogPrintf(s32 level, const char *fmt, ...)
}
}
FILE *fout = ((level & 0x0f) == LOG_NOTE) ? stdout : stderr;
fprintf(fout, "%s%s\n", prefix[level & 0x0f], logmsg);
fflush(fout);
if ((level & LOGFLAG_NOCON) == 0) {
conPrintLn((level & LOGFLAG_SHOWMSG) != 0, logmsg);
}
FILE *fout = (level == LOG_NOTE) ? stdout : stderr;
fprintf(fout, "%s%s\n", prefix[level], logmsg);
}
void sysFatalError(const char *fmt, ...)
+52 -13
View File
@@ -45,15 +45,19 @@ static s32 vidFramerateLimit = 0;
static s32 vidDisplayFPS = 0;
static f32 vidDisplayFPSInterval = 1.f;
static f32 vidAvgFPS = 0;
static f64 vidLastRenderTime;
static s32 vidNumModes = 1;
static displaymode vidModeDefault;
static displaymode *vidModes = &vidModeDefault;
static f32 vidGlareBrightness = 1.f;
static f32 vidOverexposureScale = 1.f;
static s32 texFilter = FILTER_LINEAR;
static s32 texFilter2D = true;
static s32 texDetail = false;
static s32 texMipmapFilter = MIPMAP_LINEAR;
static u32 texAnisotropicFilter = 4;
static u32 dlcount = 0;
static u32 frames = 0;
@@ -63,6 +67,7 @@ static f64 fpsTime = 0.0;
static s32 fpsNumFrames = 0;
static s32 videoInitDisplayModes(void);
void optionsMenuInit();
s32 videoInit(void)
{
@@ -100,6 +105,9 @@ s32 videoInit(void)
videoSetFramerateLimit(vidFramerateLimit);
gfx_set_texture_filter((enum FilteringMode)texFilter);
gfx_set_mipmap_filter((enum MipmapFilteringMode)texMipmapFilter);
videoSetAnisotropicFilter(texAnisotropicFilter);
optionsMenuInit();
initDone = true;
return 0;
@@ -139,23 +147,17 @@ void videoEndFrame(void)
const f64 flipTime = wmAPI->get_time();
accumDelta += flipTime - endTime;
endTime = flipTime;
vidLastRenderTime = endTime - startTime;
if (endTime >= fpsTime) {
char tmp[128];
vidAvgFPS = fpsNumFrames ? ((f64)fpsNumFrames / accumDelta) : 0.f;
fpsNumFrames = 0;
accumDelta = 0.0;
snprintf(tmp, sizeof(tmp), "fps %4.1f frt %lf frm %u", vidAvgFPS, vidLastRenderTime, frames);
wmAPI->set_window_title(tmp);
fpsTime = endTime + vidDisplayFPSInterval;
}
}
f64 videoGetLastRenderTime(void)
{
return vidLastRenderTime;
}
f32 videoGetAverageFPS(void)
{
@@ -369,11 +371,31 @@ u32 videoGetTextureFilter(void)
return texFilter;
}
u32 videoGetAnisotropicFilter()
{
return texAnisotropicFilter;
}
u32 videoGetMaxAnisotropyLevel()
{
return renderingAPI->get_max_anisotropy_level();
}
s32 videoGetDetailTextures(void)
{
return texDetail;
}
f32 videoGetGlareBrightness(void)
{
return vidGlareBrightness;
}
f32 videoGetOverexposureScale(void)
{
return vidOverexposureScale;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
@@ -441,18 +463,26 @@ void videoSetTextureFilter2D(s32 filter)
texFilter2D = !!filter;
}
void videoSetAnisotropicFilter(u32 level)
{
texAnisotropicFilter = level;
renderingAPI->set_anisotropy_level(level);
}
void videoSetDetailTextures(s32 detail)
{
texDetail = !!detail;
gfx_detail_textures_enabled = (bool)texDetail;
}
void videoCapFramerate(s32 limit)
void videoSetGlareBrightness(f32 bright)
{
if (vidFramerateLimit > 0 && vidFramerateLimit < limit) {
limit = vidFramerateLimit;
}
wmAPI->set_target_fps(limit ? limit : vidFramerateLimit);
vidGlareBrightness = (bright < 0.f ? 0.f : (bright > 1.f ? 1.f : bright));
}
void videoSetOverexposureScale(f32 scale)
{
vidOverexposureScale = (scale < 0.f ? 0.f : (scale > 1.f ? 1.f : scale));
}
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
@@ -523,6 +553,11 @@ void videoFreeCachedTexture(const void *texptr)
gfx_texture_cache_delete(texptr);
}
void videoFreeCachedTextures(const void *start, const void *end)
{
gfx_texture_cache_delete_range(start, end);
}
void videoShutdown(void)
{
free(vidModes);
@@ -546,4 +581,8 @@ PD_CONSTRUCTOR static void videoConfigInit(void)
configRegisterInt("Video.TextureFilter", &texFilter, 0, 2);
configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1);
configRegisterInt("Video.DetailTextures", &texDetail, 0, 1);
configRegisterInt("Video.MipmapFilter", &texMipmapFilter, 0, 2);
configRegisterInt("Video.AnisotropicFilter", &texAnisotropicFilter, 0, 16);
configRegisterFloat("Video.GlareBrightness", &vidGlareBrightness, 0.f, 1.f);
configRegisterFloat("Video.OverexposureScale", &vidOverexposureScale, 0.f, 1.f);
}
+29 -29
View File
@@ -26,7 +26,7 @@
#include "data.h"
#include "types.h"
struct activemenu g_AmMenus[MAX_LOCAL_PLAYERS];
struct activemenu g_AmMenus[MAX_PLAYERS];
struct fontchar *g_AmFont1;
struct font *g_AmFont2;
s32 g_AmIndex;
@@ -547,7 +547,7 @@ void amReset(void)
g_AmFont1 = g_CharsHandelGothicSm;
g_AmFont2 = g_FontHandelGothicSm;
#else
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
g_AmFont1 = g_CharsHandelGothicXs;
g_AmFont2 = g_FontHandelGothicXs;
} else {
@@ -578,7 +578,7 @@ s16 amCalculateSlotWidth(void)
}
#if VERSION >= VERSION_NTSC_1_0
if (LOCALPLAYERCOUNT() > 1) {
if (PLAYERCOUNT() > 1) {
max += 3;
} else {
max += 4;
@@ -762,32 +762,32 @@ void amClose(void)
bool amIsCramped(void)
{
#if VERSION == VERSION_JPN_FINAL
if (LOCALPLAYERCOUNT() >= 3 && g_AmMenus[g_AmIndex].screenindex != 1) {
if (PLAYERCOUNT() >= 3 && g_AmMenus[g_AmIndex].screenindex != 1) {
return true;
}
if (IS4MB() && LOCALPLAYERCOUNT() == 2) {
if (IS4MB() && PLAYERCOUNT() == 2) {
return true;
}
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
&& LOCALPLAYERCOUNT() == 2
&& PLAYERCOUNT() == 2
&& g_AmMenus[g_AmIndex].screenindex != 1) {
return true;
}
return false;
#else
return (g_AmMenus[g_AmIndex].screenindex == 0 && LOCALPLAYERCOUNT() >= 3)
|| (IS4MB() && LOCALPLAYERCOUNT() == 2)
|| (LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL);
return (g_AmMenus[g_AmIndex].screenindex == 0 && PLAYERCOUNT() >= 3)
|| (IS4MB() && PLAYERCOUNT() == 2)
|| (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL);
#endif
}
void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
{
#if VERSION == VERSION_JPN_FINAL
s32 playercount = LOCALPLAYERCOUNT();
s32 playercount = PLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -841,7 +841,7 @@ void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
}
}
#elif VERSION >= VERSION_NTSC_1_0
s32 playercount = LOCALPLAYERCOUNT();
s32 playercount = PLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -893,7 +893,7 @@ void amCalculateSlotPosition(s16 column, s16 row, s16 *x, s16 *y)
}
}
#else
s32 playercount = LOCALPLAYERCOUNT();
s32 playercount = PLAYERCOUNT();
*x = g_AmMenus[g_AmIndex].xradius * (column - 1);
*y = (row - 1) * 50;
@@ -973,15 +973,15 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
#endif
#if VERSION >= VERSION_NTSC_1_0
if (LOCALPLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
if (PLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
wide = true;
}
#endif
#if VERSION >= VERSION_NTSC_1_0
if ((LOCALPLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || LOCALPLAYERCOUNT() >= 3)
if ((PLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || PLAYERCOUNT() >= 3)
#else
if ((LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || LOCALPLAYERCOUNT() >= 3)
if ((PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || PLAYERCOUNT() >= 3)
#endif
{
if ((g_Vars.currentplayernum % 2) == 0) {
@@ -1014,7 +1014,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
- (s32)(textwidth * 0.5f)
+ offset;
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
y = viGetViewTop() + 5;
} else {
y = viGetViewTop() + 10;
@@ -1030,12 +1030,12 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
gdl = func0f1574d0jf(gdl, &x, &y, aibotname, g_AmFont1, g_AmFont2, -1,
0x000000ff, SCREEN_320, SCREEN_240, 0, 0);
y += (LOCALPLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
y += (PLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
#else
gdl = textRender(gdl, &x, &y, aibotname, g_AmFont1, g_AmFont2, -1,
0x000000ff, SCREEN_320, SCREEN_240, 0, 0);
y += (LOCALPLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
y += (PLAYERCOUNT() >= 2) ? 0 : (s32)(textheight * 1.1f);
textMeasure(&textheight, &textwidth, weaponname, g_AmFont1, g_AmFont2, 0);
x = viGetViewLeft() / g_ScaleX
@@ -1064,7 +1064,7 @@ Gfx *amRenderAibotInfo(Gfx *gdl, s32 buddynum)
- (s32)(textwidth * 0.5f)
+ offset;
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
y = viGetViewTop() + 5;
} else {
y = viGetViewTop() + 10;
@@ -1123,7 +1123,7 @@ Gfx *amRenderSlot(Gfx *gdl, char *text, s16 x, s16 y, s32 mode, s32 flags)
paddingtop = 6;
paddingbottom = 6;
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
paddingtop = 5;
paddingbottom = 3;
}
@@ -1262,7 +1262,7 @@ Gfx *amRender(Gfx *gdl)
#endif
#ifndef PLATFORM_N64
const s32 playercount = LOCALPLAYERCOUNT();
const s32 playercount = PLAYERCOUNT();
if (playercount < 2 || (playercount == 2 && optionsGetScreenSplit() == SCREENSPLIT_HORIZONTAL)) {
gSPSetExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
}
@@ -1487,7 +1487,7 @@ Gfx *amRender(Gfx *gdl)
above = 6;
below = 6;
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
above = 5;
below = 3;
}
@@ -1510,7 +1510,7 @@ Gfx *amRender(Gfx *gdl)
halfwidth = 1;
above = 2;
below = 0;
} else if (LOCALPLAYERCOUNT() >= 2) {
} else if (PLAYERCOUNT() >= 2) {
s32 textheight;
s32 textwidth;
char text[32];
@@ -1592,16 +1592,16 @@ Gfx *amRender(Gfx *gdl)
}
#endif
barwidth = LOCALPLAYERCOUNT() >= 2 ? 48 : 64;
barheight = LOCALPLAYERCOUNT() >= 2 ? 7 : 11;
barwidth = PLAYERCOUNT() >= 2 ? 48 : 64;
barheight = PLAYERCOUNT() >= 2 ? 7 : 11;
xoffset = 0;
#if VERSION >= VERSION_NTSC_1_0
if ((LOCALPLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || LOCALPLAYERCOUNT() >= 3) {
if ((PLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) || PLAYERCOUNT() >= 3) {
xoffset = (g_Vars.currentplayernum & 1) == 0 ? 8 : -8;
}
if (LOCALPLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
if (PLAYERCOUNT() == 1 && optionsGetEffectiveScreenSize() != SCREENSIZE_FULL) {
part1left = viGetViewLeft() / g_ScaleX + 32;
} else {
part1left = (s32) ((viGetViewWidth() / g_ScaleX) * 0.5f)
@@ -1610,7 +1610,7 @@ Gfx *amRender(Gfx *gdl)
+ xoffset;
}
#else
if ((LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || LOCALPLAYERCOUNT() >= 3) {
if ((PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) || PLAYERCOUNT() >= 3) {
xoffset = (g_Vars.currentplayernum & 1) == 0 ? 8 : -8;
}
@@ -1636,7 +1636,7 @@ Gfx *amRender(Gfx *gdl)
gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
y = viGetViewTop() + viGetViewHeight() - (LOCALPLAYERCOUNT() >= 2 ? 19 : 34);
y = viGetViewTop() + viGetViewHeight() - (PLAYERCOUNT() >= 2 ? 19 : 34);
// NTSC beta doesn't scale the health bar when hi-res is on,
// and it only matches if part2left is an inline expression
+1 -1
View File
@@ -22,7 +22,7 @@ void amTick(void)
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
g_AmIndex = g_Vars.currentplayernum;
+167 -38
View File
@@ -7,7 +7,7 @@
#include "game/game_0b2150.h"
#include "game/tex.h"
#include "game/sky.h"
#include "game/game_13c510.h"
#include "game/artifact.h"
#include "game/bg.h"
#include "game/stagetable.h"
#include "game/room.h"
@@ -21,8 +21,73 @@
#include "lib/lib_17ce0.h"
#include "game/player.h"
#include "game/prop.h"
#include "video.h"
#endif
/**
* Artifacts are points of interest in the z-buffer.
*
* They correspond to:
* - Individual circles in the lens flare effect from the sun.
* - Individual corners of each light fixture's box.
*
* The game needs to do line of sight checks to these points. The collision
* system would normally be used for line of sight checks, but it only works
* with basic geometric volumes and also doesn't take into account the player's
* gun. Instead, the checks are done by reading from the previous frame's
* z-buffer.
*
* Typically, the z-buffer would be read by the scheduler after a graphics frame
* is rendered, but this only works if the z-buffer is a complete image.
* PD draws the scene, then clears the z-buffer before drawing the player's gun,
* so the z-buffer at the end only contains the player's gun. To work around
* this, the GPU is given commands to read the z-buffer as a texture and copy
* depth values to a safe place before clearing it. Then once the frame is
* rendered, the scheduler compares the saved depths with the current z-buffer
* and updates the artifact, applying the minimum of the two depths.
*
* The scheduler maintains 3 arrays of artifacts, each referenced by indexes
* which rotate between them.
* - Artifacts are written by the main thread using the write index.
* The write and front indexes are then incremented.
* - The same artifacts are updated by the scheduler using the pending index.
* The pending index is then updated.
* - The artifacts are then rendered on a later frame using the front index.
*
* In each artifacts array, the first several slots are reserved for the sun
* flare artifacts. The quantity depends on the number of suns in the stage
* (Skedar Ruins has 3) and there are 8 artifacts per sun. The remaining slots
* are used for light fixture corners. The array is big enough to handle at
* least 90 lights on screen at a time.
*
* The initial state of the indexes are write=0, front=1, pending=0.
* These are set in sched_reset_artifacts.
*
* The detailed workflow is:
* - CPU: Light artifacts are determined and added to write artifacts (0) array
* - CPU: Constructs the gdl in this order:
* - Render scene
* - Copy relevant parts of z-buffer to write depths (0) array
* - Clear z-buffer and render gun
* - Render artifacts by reading from front artifacts (1) array
* - CPU: increments write (0 -> 1) and front (1 -> 2) indexes
* - GPU: Executes above task. g_ArtifactDepths0 now contains depths, and is
* pointed to by pending.
* - Scheduler: Reads the z-buffer, which at this point only contains the gun
* depth information, and updates the artifact with the minimum of the two
* - Scheduler: Increments pending (0 -> 1)
*
* It appears that the front index should be initialised to 2 instead, so that
* it's one frame behind the others rather than two frames behind.
*
* There's no doubt this went through several iterations before landing on this
* implementation. It's likely that this was implemented using a single and full
* z-buffer and it worked well until they decided to clear the z-buffer before
* rendering the gun. There is evidence in zbuf.c that they allocated a second
* z-buffer and swapped it. But when memory got too tight they had to change it
* to this texture read method.
*/
u8 *var800a41a0;
u32 var800a41a4;
u32 var800a41a8;
@@ -44,11 +109,25 @@ void artifactsTick(void)
schedIncrementFrontArtifacts();
}
u16 func0f13c574(f32 arg0)
u16 floatToN64Depth(f32 arg0)
{
/**
* Method to convert a 32 bit floating point depth value to the
* unsigned 16 bit integer format used by the zbuffer on the N64.
* The argument arg0 represents z normalized to [0, 1] * 32704.0f.
*
* It works by converting the depth value to a large, unsigned 32 bit
* integer before scaling back down to an unsigned 16 bit integer.
* The scaling is done using bit shift operations on the most & least
* significant bytes of the resulting 16 bit integer, likely because
* bit shift operations are faster than division. The segmentation of
* this calculation at values 0x3f800, 0x3f000, etc. is probably
* intended to reduce z-fighting by adding more differentiation for
* distant z values.
*/
u32 value = arg0 * 8.0f;
u32 left;
u32 right = value;
u32 left; // forms the most significant byte of the final u16
u32 right = value; // forms the least significant byte of the final u16
if (value > 0x3f800) {
right = value & 0x7ff;
@@ -87,7 +166,7 @@ u16 func0f13c574(f32 arg0)
return left << 13 | (right << 2);
}
s32 func0f13c710(f32 arg0)
s32 artifactsFloatToInt(f32 arg0)
{
if (arg0 > 0.0f) {
if (arg0 > 2147483520.0f) {
@@ -168,6 +247,12 @@ void artifactsCalculateGlaresForRoom(s32 roomnum)
struct coord *campos = &g_Vars.currentplayer->cam_pos;
struct artifact *artifact;
#ifndef PLATFORM_N64
if (videoGetGlareBrightness() <= 0.f) {
return;
}
#endif
if (g_Rooms[roomnum].gfxdata != NULL && g_Rooms[roomnum].loaded240) {
numlights = g_Rooms[roomnum].gfxdata->numlights;
@@ -232,8 +317,8 @@ void artifactsCalculateGlaresForRoom(s32 roomnum)
if (spdc[3] > 0.0001f) {
f20 = 1.0f / spdc[3];
x = func0f13c710(viewleft + (1.0f + spdc[0] * f20) * (viewwidth * 0.5f));
y = func0f13c710(viewtop + (1.0f - spdc[1] * f20) * (viewheight * 0.5f));
x = artifactsFloatToInt(viewleft + (1.0f + spdc[0] * f20) * (viewwidth * 0.5f));
y = artifactsFloatToInt(viewtop + (1.0f - spdc[1] * f20) * (viewheight * 0.5f));
f0 = (spdc[2] * f20 * 511.0f + 511.0f) * 32.0f;
if (f0 < 32576.0f) {
@@ -335,8 +420,8 @@ void artifactsCalculateGlaresForRoom(s32 roomnum)
f20 = -9999.0f;
}
xi = func0f13c710(viewleft + (1.0f + spdc[0] * f20) * (viewwidth * 0.5f));
yi = func0f13c710(viewtop + (1.0f - spdc[1] * f20) * (viewheight * 0.5f));
xi = artifactsFloatToInt(viewleft + (1.0f + spdc[0] * f20) * (viewwidth * 0.5f));
yi = artifactsFloatToInt(viewtop + (1.0f - spdc[1] * f20) * (viewheight * 0.5f));
f0 = (spdc[2] * f20 * 511.0f + 511.0f) * 32.0f;
if (g_ZbufPtr1
@@ -357,14 +442,20 @@ void artifactsCalculateGlaresForRoom(s32 roomnum)
if (index < MAX_ARTIFACTS) {
#ifndef PLATFORM_N64
artifact->unk02 = artifactTestLos(&spec, &g_BgRooms[roomnum].pos, xi, yi);
artifact->visiblelos = artifactTestLos(&spec, &g_BgRooms[roomnum].pos, xi, yi);
#endif
artifact->unk04 = func0f13c574(f0) >> 2;
artifact->unk08 = &g_ZbufPtr1[viGetWidth() * yi + xi];
/**
* the original game performs artifact depth comparison
* using the N64 depth values divided by 4. This is
* accomplished by bit shifting the N64 depth value
* to the right using >> 2
*/
artifact->expecteddepth = floatToN64Depth(f0) >> 2;
artifact->zbufptr = &g_ZbufPtr1[viGetWidth() * yi + xi];
artifact->light = &roomlights[i];
artifact->type = ARTIFACTTYPE_GLARE;
artifact->unk0c.u16_2 = xi;
artifact->unk0c.u16_1 = yi;
artifact->screenx = xi;
artifact->screeny = yi;
}
}
}
@@ -375,7 +466,7 @@ void artifactsCalculateGlaresForRoom(s32 roomnum)
}
}
u8 func0f13d3c4(u8 arg0, u8 arg1)
u8 artifactsClamp(u8 arg0, u8 arg1)
{
if (arg1 >= arg0 + 7) {
return arg0 + 7;
@@ -423,18 +514,18 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
u16 min;
u16 max;
f32 lightop_cur_frac;
s32 t2;
s32 numgood;
struct light *light;
u8 *s3;
s32 k;
s32 count;
u16 t4;
u16 actualdepth;
f32 add;
s32 l;
f32 brightness;
s32 avg;
s32 tolerance;
f32 f0;
s32 v1;
s32 difference;
s32 r;
s32 g;
s32 b;
@@ -448,6 +539,13 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
f32 f24;
bool extra;
f32 f26;
#ifndef PLATFORM_N64
const f32 pfov = g_Vars.currentplayerstats ? PLAYER_DEFAULT_FOV : 60.f;
const f32 brightscale = videoGetGlareBrightness();
if (brightscale <= 0.f) {
return gdl;
}
#endif
artifacts = schedGetFrontArtifacts();
lightop_cur_frac = roomGetLightOpCurFrac(roomnum);
@@ -460,6 +558,12 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
struct light *light2 = artifacts[i].light;
count = 0;
/**
* light arifacts are created from several, closely spaced
* textures that give the appearance of a dynamic light glare
* as the character moves. Loop to count all the sub-artifacts
* in this light.
*/
for (j = i; j < MAX_ARTIFACTS && artifacts[j].type == ARTIFACTTYPE_GLARE && artifacts[j].light == light2; j++) {
count++;
}
@@ -470,52 +574,70 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
if (roomnum == light->roomnum) {
lightindex = ((uintptr_t)light - (uintptr_t)g_BgLightsFileData) / sizeof(struct light);
s3 = &var800a41a0[lightindex * 3];
t2 = 0;
numgood = 0;
min = 0xffff;
max = 0;
/**
* loop to determine the min & max depth of
* the sub-artifacts composing this room light.
*/
for (k = i; k < i + count; k++) {
if (artifacts[k].unk04 > max) {
max = artifacts[k].unk04;
if (artifacts[k].expecteddepth > max) {
max = artifacts[k].expecteddepth;
}
if (artifacts[k].unk04 < min) {
min = artifacts[k].unk04;
if (artifacts[k].expecteddepth < min) {
min = artifacts[k].expecteddepth;
}
}
avg = (max - min) >> 1;
/**
* Define a depth tolerance from the min & max
* depths of sub-artifacts for a given light.
* This will be used to determine which light
* artifacts are visible when comparing depth
* values of lights to other items rendered
* on screen. Without this, the lights would
* constantly flicker due to z-fighting caused
* by the low precision of the N64 depth.
*/
tolerance = (max - min) >> 1;
if (avg < 25) {
avg = 25;
if (tolerance < 25) {
tolerance = 25;
}
for (k = i; k < i + count; k++) {
#ifdef PLATFORM_N64
u16 tmp;
t4 = (artifacts[k].unk02 & 0xfffc) >> 2;
tmp = artifacts[k].unk04;
u16 expecteddepth;
actualdepth = (artifacts[k].actualdepth & 0xfffc) >> 2;
expecteddepth = artifacts[k].expecteddepth;
if (tmp < t4) {
v1 = t4 - tmp;
if (expecteddepth < actualdepth) {
difference = actualdepth - expecteddepth;
} else {
v1 = tmp - t4;
difference = expecteddepth - actualdepth;
}
if (avg >= v1) {
t2++;
if (difference <= tolerance) {
numgood++;
}
#else
t2 += artifacts[k].unk02;
numgood += artifacts[k].visiblelos;
#endif
artifacts[k].type = ARTIFACTTYPE_FREE;
}
s3[0] = func0f13d3c4(s3[0], t2 * 2);
s3[0] = artifactsClamp(s3[0], numgood * 2);
if (t2 > 0) {
if (numgood > 0) {
#ifndef PLATFORM_N64
brightness = viGetFovY() / pfov;
#else
brightness = viGetFovY() * 0.017453292f;
#endif
add = cosf(brightness) / sinf(brightness) * 14.6f;
if (lightIsHealthy(roomnum, lightindex - g_Rooms[roomnum].gfxdata->lightsindex)) {
@@ -545,6 +667,9 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
}
f0 = s3[2] * (1.0f / 255.0f);
#ifndef PLATFORM_N64
f0 *= (60.f / pfov);
#endif
skySetOverexposure((s32) ((f32)f0 * r), (s32) ((f32)f0 * g), (s32) ((f32)f0 * b));
@@ -594,6 +719,10 @@ Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum)
alpha *= (s3[1] / 255.0f);
alpha *= (s3[0] / 8.0f);
#ifndef PLATFORM_N64
alpha *= brightscale;
#endif
if (USINGDEVICE(DEVICE_NIGHTVISION)) {
alpha *= lightop_cur_frac * 7.0f;
}
+15 -1
View File
@@ -15,7 +15,7 @@
#include "game/sky.h"
#include "game/stars.h"
#include "game/dyntex.h"
#include "game/game_13c510.h"
#include "game/artifact.h"
#include "game/game_1531a0.h"
#include "game/gfxmemory.h"
#include "game/gfxreplace.h"
@@ -135,6 +135,9 @@ s32 g_BgMostAttemptedDrawSlots = 0;
s32 g_BgNumRoomLoadCandidates = 0;
u16 g_BgFrameCount = 0xfffe;
s32 g_BgNumPortalCameraCacheItems = 0;
#ifndef PLATFORM_N64
bool g_BgHitXluDisabled = false;
#endif
void bgUnpausePropsInRoom(u32 roomnum, bool tintedglassonly)
{
@@ -4590,6 +4593,10 @@ bool bgTestHitInRoom(struct coord *frompos, struct coord *topos, s32 roomnum, st
numbatches = g_Rooms[roomnum].numvtxbatches;
for (i = 0; i < numbatches; batch++, i++) {
#ifndef PLATFORM_N64
if (g_BgHitXluDisabled && batch->type == VTXBATCHTYPE_XLU)
continue;
#endif
j = bg0f1612e4(&batch->bbmin, &batch->bbmax, &from, &dist, &sp94, &hitthing->pos);
if (j == 0) {
@@ -6417,6 +6424,10 @@ void bgCalculateGlaresForVisibleRooms(void)
g_NumRoomsWithGlares = 0;
// disable line-of-sight hits for transparent background
// surfaces before testing for light obstructions
g_BgHitXluDisabled = true;
if (!g_Vars.mplayerisrunning) {
for (i = 1; i < g_Vars.roomcount; i++) {
if (g_Rooms[i].flags & ROOMFLAG_ONSCREEN) {
@@ -6427,6 +6438,9 @@ void bgCalculateGlaresForVisibleRooms(void)
}
}
}
// re-enable background hits for transparent surfaces
g_BgHitXluDisabled = false;
}
#endif
+1 -1
View File
@@ -1016,7 +1016,7 @@ void eyespyProcessInput(bool allowbuttons)
// Make eyespy look horizontally
if (domovecentre) {
if (g_Vars.currentplayer->eyespy->verta > 0.0f && forwardspeed != 0) {
if (controlmode < CONTROLMODE_PC) {
if (controlmode != CONTROLMODE_PC) {
if (g_Vars.currentplayer->eyespy->verta < 180.0f) {
tmp = g_Vars.currentplayer->eyespy->verta;
+10 -60
View File
@@ -54,11 +54,9 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "platform.h"
#include "game/stagetable.h"
#include "video.h"
#include "net/net.h"
#include "net/netmsg.h"
#include "platform.h"
#endif
#define GUNLOADSTATE_FLUX 0
@@ -4483,7 +4481,7 @@ struct defaultobj *bgunCreateThrownProjectile2(struct chrdata *chr, struct gset
* 2 = fumbling grenade from right hand (due to nbomb)
* 3 = fumbling grenade from left hand (actually not possible)
*/
struct defaultobj *bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
void bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
{
struct coord velocity = {0, 0, 0};
Mtxf sp1f4;
@@ -4513,13 +4511,6 @@ struct defaultobj *bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
struct trainingdata *data;
u32 stack;
#ifndef PLATFORM_N64
// don't do anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
return NULL;
}
#endif
if (handnum >= 2) {
droppinggrenade = true;
handnum -= 2;
@@ -4685,16 +4676,7 @@ struct defaultobj *bgunCreateThrownProjectile(s32 handnum, struct gset *gset)
weapon->base.hidden |= OBJHFLAG_THROWNKNIFE;
}
}
#ifndef PLATFORM_N64
if (obj && g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, obj->prop);
netmsgSvcPropMoveWrite(&g_NetMsgRel, obj->prop, NULL);
}
#endif
}
return obj;
}
void bgunUpdateHeldRocket(s32 handnum)
@@ -4798,12 +4780,6 @@ void bgunCreateFiredProjectile(s32 handnum)
f32 spd4[4];
f32 spc4[4];
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
hand = g_Vars.currentplayer->hands + handnum;
playerprop = g_Vars.currentplayer->prop;
@@ -5016,12 +4992,6 @@ void bgunCreateFiredProjectile(s32 handnum)
weapon->base.prop = NULL;
weapon->base.model = NULL;
}
#ifndef PLATFORM_N64
else if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, weapon->base.prop);
netmsgSvcPropMoveWrite(&g_NetMsgRel, weapon->base.prop, NULL);
}
#endif
#else
// NTSC beta doesn't have any of the failure checks
Mtxf sp78;
@@ -6352,13 +6322,6 @@ void bgunDisarm(struct prop *attackerprop)
s32 modelnum;
s32 i;
bool drop;
struct defaultobj *obj;
#ifndef PLATFORM_N64
// don't do anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
if (!weaponHasFlag(weaponnum, WEAPONFLAG_UNDROPPABLE) && weaponnum <= WEAPON_RCP45) {
#if VERSION >= VERSION_NTSC_1_0
@@ -6376,12 +6339,6 @@ void bgunDisarm(struct prop *attackerprop)
return;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcChrDisarmWrite(&g_NetMsgRel, player->prop->chr, attackerprop, weaponnum, 0.f, NULL);
}
#endif
chr = player->prop->chr;
drop = true;
@@ -6410,7 +6367,7 @@ void bgunDisarm(struct prop *attackerprop)
&& player->hands[i].stateminor == HANDSTATEMINOR_ATTACK_THROW_0) {
#endif
drop = false;
obj = bgunCreateThrownProjectile(i + 2, &player->hands[i].gset);
bgunCreateThrownProjectile(i + 2, &player->hands[i].gset);
}
}
}
@@ -6434,13 +6391,6 @@ void bgunDisarm(struct prop *attackerprop)
}
objDrop(prop2, true);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, prop2);
netmsgSvcPropMoveWrite(&g_NetMsgRel, prop2, NULL);
}
#endif
}
}
@@ -8527,7 +8477,7 @@ glabel var7f1aca90
/* f0a71e4: 100002d5 */ b .L0f0a7d3c
/* f0a71e8: 8fbf0034 */ lw $ra,0x34($sp)
.L0f0a71ec:
/* f0a71ec: 0fc5d9ad */ jal zbufDrawArtifactsOffscreen
/* f0a71ec: 0fc5d9ad */ jal zbufSaveArtifactDepths
/* f0a71f0: 8fa4014c */ lw $a0,0x14c($sp)
/* f0a71f4: afa2014c */ sw $v0,0x14c($sp)
/* f0a71f8: 0c002ca0 */ jal viPrepareZbuf
@@ -9368,7 +9318,7 @@ glabel var7f1aca90
/* f0a71e4: 100002d5 */ b .L0f0a7d3c
/* f0a71e8: 8fbf0034 */ lw $ra,0x34($sp)
.L0f0a71ec:
/* f0a71ec: 0fc5d9ad */ jal zbufDrawArtifactsOffscreen
/* f0a71ec: 0fc5d9ad */ jal zbufSaveArtifactDepths
/* f0a71f0: 8fa4014c */ lw $a0,0x14c($sp)
/* f0a71f4: afa2014c */ sw $v0,0x14c($sp)
/* f0a71f8: 0c002ca0 */ jal viPrepareZbuf
@@ -10209,7 +10159,7 @@ glabel var7f1aca90
/* f0a4f30: 100002cd */ beqz $zero,.NB0f0a5a68
/* f0a4f34: 8fbf0034 */ lw $ra,0x34($sp)
.NB0f0a4f38:
/* f0a4f38: 0fc5c4d5 */ jal zbufDrawArtifactsOffscreen
/* f0a4f38: 0fc5c4d5 */ jal zbufSaveArtifactDepths
/* f0a4f3c: 8fa40144 */ lw $a0,0x144($sp)
/* f0a4f40: afa20144 */ sw $v0,0x144($sp)
/* f0a4f44: 0c002d00 */ jal viPrepareZbuf
@@ -11007,7 +10957,7 @@ void bgunRender(Gfx **gdlptr)
}
#ifdef PLATFORM_N64 // TODO
gdl = zbufDrawArtifactsOffscreen(gdl);
gdl = zbufSaveArtifactDepths(gdl);
#endif
gdl = viPrepareZbuf(gdl);
gdl = vi0000b1d0(gdl);
@@ -11782,7 +11732,7 @@ void bgunSetTriggerOn(s32 handnum, bool on)
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromactivemenu, bool fromdedicatedbutton)
{
#ifndef PLATFORM_N64
const bool extcontrols = PLAYER_EXTCFG().extcontrols || g_Vars.currentplayer->isremote;
const bool extcontrols = PLAYER_EXTCFG().extcontrols;
bool docontinue;
#endif
switch (bgunGetWeaponNum(HAND_RIGHT)) {
@@ -11901,7 +11851,7 @@ void bgun0f0a8c50(void)
case WEAPON_LAPTOPGUN:
case WEAPON_DRAGON:
case WEAPON_REMOTEMINE:
if (PLAYER_EXTCFG().extcontrols || g_Vars.currentplayer->isremote) {
if (PLAYER_EXTCFG().extcontrols) {
return;
}
break;
@@ -12804,7 +12754,7 @@ Gfx *bgunDrawHud(Gfx *gdl)
{
struct player *player = g_Vars.currentplayer;
s32 bottom = viGetViewTop() + viGetViewHeight() - 13;
s32 playercount = LOCALPLAYERCOUNT();
s32 playercount = PLAYERCOUNT();
s32 playernum = g_Vars.currentplayernum;
struct gunctrl *ctrl;
s32 secs60;
+93 -252
View File
@@ -42,10 +42,6 @@
#include <math.h>
#include "input.h"
#include "video.h"
#include "system.h"
#include "utils.h"
#include "net/net.h"
#include "net/netmsg.h"
static void bgunProcessQuickDetonate(struct movedata *data, u32 c1buttons, u32 c1buttonsthisframe, u32 buttons1, u32 buttons2) {
if ((((c1buttons & (buttons1)) && (c1buttonsthisframe & (buttons2)))
@@ -109,159 +105,6 @@ static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i)
}
}
static inline void bmoveProcessRemoteInput(const bool allowc1buttons)
{
struct player *pl = g_Vars.currentplayer;
if (!pl->client) {
return;
}
struct netplayermove *inmove = &pl->client->inmove[0];
struct netplayermove *inmoveprev = &pl->client->inmove[1];
s32 moveticks = inmove->tick - inmoveprev->tick;
if (moveticks > g_NetInterpTicks) {
moveticks = g_NetInterpTicks;
}
const bool handled = (pl->client->inmovetick >= inmove->tick);
if (!inmove->tick) {
// no input
inmove->pos = inmoveprev->pos = pl->prop->pos;
inmove->angles[0] = inmoveprev->angles[0] = pl->vv_theta;
inmove->angles[1] = inmoveprev->angles[1] = pl->vv_verta;
inmove->ucmd = 0;
}
if (inmove->ucmd & UCMD_DUCK) {
pl->crouchpos = CROUCHPOS_DUCK;
} else if (inmove->ucmd & UCMD_SQUAT) {
pl->crouchpos = CROUCHPOS_SQUAT;
} else {
pl->crouchpos = CROUCHPOS_STAND;
}
pl->bondactivateorreload = 0;
pl->eyesshut = (inmove->ucmd & UCMD_EYESSHUT) != 0;
pl->speedtheta = 0.f; // TODO: figure out if anglespeed is even required
pl->speedverta = 0.f;
pl->crouchoffset = inmove->crouchofs;
pl->oldcrosspos[0] = pl->crosspos[0];
pl->oldcrosspos[1] = pl->crosspos[1];
pl->crosspos[0] = inmove->crosspos[0];
pl->crosspos[1] = inmove->crosspos[1];
// denormalize crosspos x
pl->crosspos[0] -= (f32)(SCREEN_WIDTH_LO / 2);
pl->crosspos[0] = (f32)(SCREEN_WIDTH_LO / 2) + pl->crosspos[0] / pl->aspect * SCREEN_ASPECT;
pl->crosspos2[0] = pl->crosspos[0];
pl->crosspos2[1] = pl->crosspos[1];
pl->insightaimmode = (inmove->ucmd & UCMD_AIMMODE) != 0;
if (pl->insightaimmode) {
pl->gunzoomfovs[0] = pl->gunzoomfovs[1] = pl->gunzoomfovs[2] = inmove->zoomfov;
}
f32 zoomfov = 0.f;
if (pl->insightaimmode) {
zoomfov = currentPlayerGetGunZoomFov();
}
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_AR34 && pl->hands[HAND_RIGHT].gset.weaponfunc == FUNC_SECONDARY) {
zoomfov = currentPlayerGetGunZoomFov();
}
if (zoomfov <= 0.f) {
zoomfov = pl->client->settings.fovy;
}
playerTweenFovY(zoomfov);
playerUpdateZoom();
for (s32 h = 0; h < 2; ++h) {
pl->hands[h].crosspos[0] = pl->crosspos[0];
pl->hands[h].crosspos[1] = pl->crosspos[1];
}
if (inmove->ucmd & UCMD_SELECT) {
pl->gunctrl.dualwielding = (inmove->ucmd & UCMD_SELECT_DUAL) != 0;
if (inmove->weaponnum >= 0) {
bgunEquipWeapon(inmove->weaponnum);
}
}
if ((inmove->ucmd & UCMD_SECONDARY) && !bgunIsUsingSecondaryFunction()) {
bgunConsiderToggleGunFunction(0, false, false, true);
} else if (!(inmove->ucmd & UCMD_SECONDARY) && bgunIsUsingSecondaryFunction()) {
// do not switch back to primary if in the process of throwing laptop
if (!(bgunGetWeaponNum(HAND_RIGHT) == WEAPON_LAPTOPGUN && pl->hands[HAND_RIGHT].state == HANDSTATE_ATTACK)) {
bgunConsiderToggleGunFunction(0, false, false, true);
}
}
const bool fireguns = (inmove->ucmd & UCMD_FIRE) && !pl->waitforzrelease && allowc1buttons;
bgunTickGameplay(fireguns);
if (fireguns && g_NetMode == NETMODE_SERVER) {
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, pl->client);
}
if (!handled && (inmove->ucmd & UCMD_RELOAD)) {
pl->bondactivateorreload |= JO_ACTION_RELOAD;
}
if (g_NetMode == NETMODE_SERVER) {
if (!handled && (inmove->ucmd & UCMD_ACTIVATE)) {
pl->bondactivateorreload |= JO_ACTION_ACTIVATE;
}
if (g_Vars.bondvisible && (bgunIsFiring(HAND_RIGHT) || bgunIsFiring(HAND_LEFT))) {
f32 noiseradius = 0.f;
if (bgunIsFiring(HAND_RIGHT) && bgunGetNoiseRadius(HAND_RIGHT) > noiseradius) {
noiseradius = bgunGetNoiseRadius(HAND_RIGHT);
}
if (bgunIsFiring(HAND_LEFT) && bgunGetNoiseRadius(HAND_LEFT) > noiseradius) {
noiseradius = bgunGetNoiseRadius(HAND_LEFT);
}
chrsCheckForNoise(noiseradius);
}
}
bgunSetSightVisible(GUNSIGHTREASON_NOTAIMING, pl->insightaimmode);
const bool forcepos = !inmoveprev->tick || !moveticks || (inmove->ucmd & UCMD_FL_FORCEANGLE);
// lerp towards the current speeds and angles
const f32 dt = (forcepos ? 1.f : (1.f / (f32)moveticks));
f32 t = (forcepos ? 1.f : ((f32)pl->client->lerpticks / (f32)moveticks));
if (t > 1.f) {
t = 1.f;
}
pl->speedgo = pl->speedforwards = lerpf(inmoveprev->movespeed[0], inmove->movespeed[0], t);
pl->speedstrafe = pl->speedsideways = lerpf(inmoveprev->movespeed[1], inmove->movespeed[1], t);
pl->vv_theta = lerpanglef(pl->vv_theta, inmove->angles[0], dt);
pl->vv_verta = lerpanglef(pl->vv_verta, inmove->angles[1], dt);
if (pl->bondmovemode == MOVEMODE_GRAB) {
bgrabUpdateSpeedTheta();
} else if (pl->bondmovemode == MOVEMODE_WALK) {
if (bmoveGetCrouchPos() != CROUCHPOS_STAND) {
pl->speedmaxtime60 = 0;
}
bwalkSetSwayTargetf(inmove->leanofs);
} else if (pl->bondmovemode == MOVEMODE_BIKE) {
// TODO
}
if (inmove->movespeed[0] > 0.95f) {
pl->speedmaxtime60 += g_Vars.lvupdate60;
} else {
pl->speedmaxtime60 = 0;
}
}
#endif // PLATFORM_N64
void bmoveSetControlDef(u32 controldef)
@@ -470,39 +313,6 @@ void bmoveApplyMoveData(struct movedata *data)
} else if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
bwalkApplyMoveData(data);
}
#ifndef PLATFORM_N64
// record some inputs if this is a local player
if (g_NetMode && !g_Vars.currentplayer->isremote) {
g_Vars.currentplayer->ucmd = 0;
if (g_Vars.currentplayer->isdead) {
if (g_NetMode == NETMODE_CLIENT) {
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)) {
g_Vars.currentplayer->ucmd |= UCMD_RESPAWN;
}
}
} else {
if (data->triggeron) {
g_Vars.currentplayer->ucmd |= UCMD_FIRE;
}
if (data->aiming) {
g_Vars.currentplayer->ucmd |= UCMD_AIMMODE;
}
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_ACTIVATE) {
g_Vars.currentplayer->ucmd |= UCMD_ACTIVATE;
}
if (g_Vars.currentplayer->bondactivateorreload & JO_ACTION_RELOAD) {
g_Vars.currentplayer->ucmd |= UCMD_RELOAD;
}
if (data->eyesshut) {
g_Vars.currentplayer->ucmd |= UCMD_EYESSHUT;
}
if (data->weaponbackoffset || data->weaponforwardoffset) {
g_Vars.currentplayer->ucmd |= UCMD_SELECT;
}
}
}
#endif
}
void bmoveUpdateSpeedTheta(void)
@@ -519,11 +329,11 @@ void bmoveUpdateSpeedTheta(void)
f32 bmoveGetSpeedVertaLimit(f32 value)
{
if (value > 0) {
return (viGetFovY() * value * -0.7f) / 60.0f;
return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV;
}
if (value < 0) {
return (viGetFovY() * -value * 0.7f) / 60.0f;
return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV;
}
return 0;
@@ -531,7 +341,7 @@ f32 bmoveGetSpeedVertaLimit(f32 value)
void bmoveUpdateSpeedVerta(f32 value)
{
f32 mult = viGetFovY() / 60.0f;
f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV;
f32 limit = bmoveGetSpeedVertaLimit(value);
if (value > 0) {
@@ -574,11 +384,11 @@ void bmoveUpdateSpeedVerta(f32 value)
f32 bmoveGetSpeedThetaControlLimit(f32 value)
{
if (value > 0) {
return (viGetFovY() * value * -0.7f) / 60.0f;
return (viGetFovY() * value * -0.7f) / PLAYER_DEFAULT_FOV;
}
if (value < 0) {
return (viGetFovY() * -value * 0.7f) / 60.0f;
return (viGetFovY() * -value * 0.7f) / PLAYER_DEFAULT_FOV;
}
return 0;
@@ -586,7 +396,7 @@ f32 bmoveGetSpeedThetaControlLimit(f32 value)
void bmoveUpdateSpeedThetaControl(f32 value)
{
f32 mult = viGetFovY() / 60.0f;
f32 mult = viGetFovY() / PLAYER_DEFAULT_FOV;
f32 limit = bmoveGetSpeedThetaControlLimit(value);
if (value > 0) {
@@ -626,6 +436,38 @@ void bmoveUpdateSpeedThetaControl(f32 value)
}
}
/**
* Apply crosshair swivel based on camera movement with input detection
*/
static void bmoveApplyCrosshairSwivel(struct movedata *movedata, f32 mlookscale, f32 *x, f32 *y)
{
#ifdef PLATFORM_N64
*x = g_Vars.currentplayer->speedtheta * 0.3f + g_Vars.currentplayer->gunextraaimx;
*y = -g_Vars.currentplayer->speedverta * 0.1f + g_Vars.currentplayer->gunextraaimy;
#else
f32 xscale, yscale;
bool mouse_active = (movedata->freelookdx || movedata->freelookdy);
bool joystick_active = (movedata->c1stickxraw != 0 || movedata->c1stickyraw != 0);
if ((mouse_active) && joystick_active) {
// Mouse + joystick sway
xscale = PLAYER_EXTCFG().crosshairsway * 0.80f; // 80% for precision+joystick sway
yscale = PLAYER_EXTCFG().crosshairsway * 0.80f; // 80% for precision+joystick sway
} else if (mouse_active) {
// Mouse sway
xscale = PLAYER_EXTCFG().crosshairsway * 0.20f; // 20% for mouse sway
yscale = PLAYER_EXTCFG().crosshairsway * 0.30f; // 30% for mouse sway
} else {
// Joystick only or no input - full sway
xscale = yscale = PLAYER_EXTCFG().crosshairsway;
}
// Joystick x/y scaling
// 0.3f for x, 0.1f for y
*x = g_Vars.currentplayer->speedtheta * 0.3f * xscale + g_Vars.currentplayer->gunextraaimx;
*y = -g_Vars.currentplayer->speedverta * 0.1f * yscale + g_Vars.currentplayer->gunextraaimy;
#endif
}
/**
* Calculate the lookahead angle.
*
@@ -908,14 +750,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
#endif
controlmode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote || controlmode == CONTROLMODE_NA) {
bmoveProcessRemoteInput(allowc1buttons);
return;
}
#endif
weaponnum = bgunGetWeaponNum(HAND_RIGHT);
canmanualzoom = weaponHasAimFlag(weaponnum, INVAIMFLAG_MANUALZOOM);
contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
@@ -1231,7 +1065,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
// Handle B button activation
if (allowc1buttons && controlmode < CONTROLMODE_PC) {
if (allowc1buttons && controlmode != CONTROLMODE_PC) {
for (i = 0; i < numsamples; i++) {
if (joyGetButtonsOnSample(i, contpad1, c1allowedbuttons & B_BUTTON)
|| joyGetButtonsOnSample(i, contpad2, c2allowedbuttons & B_BUTTON)) {
@@ -1610,31 +1444,31 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
#ifndef PLATFORM_N64
// Handle turning and looking up/down via mouselook when aiming
if (g_Vars.currentplayer->insightaimmode && allowmcross && bgunGetWeaponNum(HAND_RIGHT) != WEAPON_HORIZONSCANNER) {
if (g_Vars.currentplayer->swivelpos[0] > 0.9f) {
movedata.aimturnrightspeed = (g_Vars.currentplayer->swivelpos[0] - 0.9f) / 0.1f;
movedata.aimturnleftspeed = 0.f;
} else if (g_Vars.currentplayer->swivelpos[0] < -0.9f) {
movedata.aimturnleftspeed = (g_Vars.currentplayer->swivelpos[0] - -0.9f) / -0.1f;
movedata.aimturnrightspeed = 0.f;
// Handle turning and looking (x/y) via mouselook when aiming
bool allowcross = allowmcross;
if (g_Vars.currentplayer->insightaimmode && allowcross && bgunGetWeaponNum(HAND_RIGHT) != WEAPON_HORIZONSCANNER) {
float edge_boundary = PLAYER_EXTCFG().crosshairedgeboundary;
if (g_Vars.currentplayer->swivelpos[0] > edge_boundary) {
movedata.aimturnrightspeed += (g_Vars.currentplayer->swivelpos[0] - edge_boundary) / (1.0f - edge_boundary);
} else if (g_Vars.currentplayer->swivelpos[0] < -edge_boundary) {
movedata.aimturnleftspeed += (g_Vars.currentplayer->swivelpos[0] + edge_boundary) / -(1.0f - edge_boundary);
}
f32 vertaup = 0.f, vertadown = 0.f;
if (g_Vars.currentplayer->swivelpos[1] > 0.9f) {
vertaup = (g_Vars.currentplayer->swivelpos[1] - 0.9f) / 0.1f;
} else if (g_Vars.currentplayer->swivelpos[1] < -0.9f) {
vertadown = (g_Vars.currentplayer->swivelpos[1] - -0.9f) / -0.1f;
if (g_Vars.currentplayer->swivelpos[1] > edge_boundary) {
vertaup = (g_Vars.currentplayer->swivelpos[1] - edge_boundary) / (1.0f - edge_boundary);
} else if (g_Vars.currentplayer->swivelpos[1] < -edge_boundary) {
vertadown = (g_Vars.currentplayer->swivelpos[1] + edge_boundary) / -(1.0f - edge_boundary);
}
// Uninvert pitch if needed
if (movedata.invertpitch) {
movedata.speedvertaup = vertadown;
movedata.speedvertadown = vertaup;
movedata.speedvertaup += vertadown;
movedata.speedvertadown += vertaup;
} else {
movedata.speedvertaup = vertaup;
movedata.speedvertadown = vertadown;
movedata.speedvertaup += vertaup;
movedata.speedvertadown += vertadown;
}
} else {
// Reset mouse aim position when not mouse aiming
// Reset mouse aim position when not aiming
g_Vars.currentplayer->swivelpos[0] = 0.f;
g_Vars.currentplayer->swivelpos[1] = 0.f;
}
@@ -1701,7 +1535,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
for (i = 0; i < numsamples; i++) {
if (joyGetButtonsOnSample(i, contpad1, c1allowedbuttons & usemask)) {
if (g_Vars.currentplayer->usedowntime >= -1) {
if (controlmode < CONTROLMODE_PC) {
if (controlmode != CONTROLMODE_PC) {
if (joyGetButtonsPressedOnSample(i, contpad1, shootbuttons & c1allowedbuttons)
&& g_Vars.currentplayer->usedowntime >= 0
&& bgunConsiderToggleGunFunction(g_Vars.currentplayer->usedowntime, true, false, 0) != USETIMER_CONTINUE) {
@@ -1726,7 +1560,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
}
} else {
if ((controlmode < CONTROLMODE_PC) && g_Vars.currentplayer->usedowntime >= -2) {
if ((controlmode != CONTROLMODE_PC) && g_Vars.currentplayer->usedowntime >= -2) {
bgunConsiderToggleGunFunction(g_Vars.currentplayer->usedowntime, false, false, 0);
}
}
@@ -1877,7 +1711,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
#ifdef PLATFORM_N64
if (allowc1buttons) {
#else
if (allowc1buttons && (controlmode < CONTROLMODE_PC || (PLAYER_EXTCFG().crouchmode & CROUCHMODE_ANALOG))) {
if (allowc1buttons && (controlmode != CONTROLMODE_PC || (PLAYER_EXTCFG().crouchmode & CROUCHMODE_ANALOG))) {
#endif
for (i = 0; i < numsamples; i++) {
if (!canmanualzoom && aimonhist[i]) {
@@ -1961,7 +1795,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
// Handle mine detonation
if (controlmode < CONTROLMODE_PC) {
if (controlmode != CONTROLMODE_PC) {
if ((((c1buttons & invbuttons) && (c1buttonsthisframe & B_BUTTON))
|| ((c1buttons & B_BUTTON) && (c1buttonsthisframe & invbuttons)))
&& weaponnum == WEAPON_REMOTEMINE) {
@@ -1994,12 +1828,17 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
movedata.triggeron = g_Vars.currentplayer->waitforzrelease == false
&& (c1buttons & shootbuttons)
&& g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED;
if (controlmode < CONTROLMODE_PC) {
if (controlmode != CONTROLMODE_PC) {
movedata.triggeron = movedata.triggeron && ((c1buttons & invbuttons) == 0);
}
}
#ifdef PLATFORM_N64
if (controlmode == CONTROLMODE_12 || controlmode == CONTROLMODE_14 || controlmode == CONTROLMODE_PC) {
#else
// The PC controls walk with an analog stick like 1.1, so look ahead works there (see below)
if (controlmode == CONTROLMODE_12 || controlmode == CONTROLMODE_14) {
#endif
movedata.disablelookahead = true;
}
} // end 1.x
@@ -2158,6 +1997,22 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
lookahead = g_Vars.currentplayer->cachedlookahead;
}
#ifndef PLATFORM_N64
// PC controls pitch with the right stick or mouse (natural pitch), which the N64 code never
// treats as manual pitch. Do what C-up/C-down does: stop the centring until the next walk,
// or until the walk stops if already walking.
// A deliberate stick deflection only: a resting stick can drift past the small dead zone
if (controlmode == CONTROLMODE_PC
&& (movedata.analogpitch > 15 || movedata.analogpitch < -15 || movedata.freelookdy != 0.0f)) {
g_Vars.currentplayer->docentreupdown = false;
g_Vars.currentplayer->automovecentre = false;
if (movedata.canlookahead && (movedata.analogwalk > 60 || movedata.analogwalk < -60)) {
g_Vars.currentplayer->movecentrerelease = true;
}
}
#endif
if (g_Vars.currentplayer->movecentrerelease
&& movedata.analogwalk < 40 && movedata.analogwalk > -40) {
g_Vars.currentplayer->movecentrerelease = false;
@@ -2230,7 +2085,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
} else {
if (movedata.cannaturalpitch) {
tmp = viGetFovY() / 60.0f;
tmp = viGetFovY() / PLAYER_DEFAULT_FOV;
fVar25 = movedata.analogpitch / 70.0f;
if (fVar25 > 1) {
@@ -2271,7 +2126,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
}
if (movedata.cannaturalturn) {
tmp = viGetFovY() / 60.0f;
tmp = viGetFovY() / PLAYER_DEFAULT_FOV;
fVar25 = movedata.analogturn / 70.0f;
if (fVar25 > 1) {
@@ -2384,15 +2239,8 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
x = g_Vars.currentplayer->speedtheta * 0.3f + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f + g_Vars.currentplayer->gunextraaimy;
#else
f32 xscale, yscale;
if (movedata.freelookdx || movedata.freelookdy) {
xscale = PLAYER_EXTCFG().crosshairsway * 0.20f;
yscale = PLAYER_EXTCFG().crosshairsway * 0.30f;
} else {
xscale = yscale = PLAYER_EXTCFG().crosshairsway;
}
x = g_Vars.currentplayer->speedtheta * 0.3f * xscale + g_Vars.currentplayer->gunextraaimx;
y = -g_Vars.currentplayer->speedverta * 0.1f * yscale + g_Vars.currentplayer->gunextraaimy;
// Crosshair swivel movement system
bmoveApplyCrosshairSwivel(&movedata, mlookscale, &x, &y);
#endif
bgunSwivelWithDamp(x, y, PAL ? 0.955f : 0.963f);
@@ -2414,6 +2262,13 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
y = (y < -1.f) ? -1.f : ((y > 1.f) ? 1.f : y);
g_Vars.currentplayer->swivelpos[0] = x;
g_Vars.currentplayer->swivelpos[1] = y;
// The stick still offsets the crosshair, as in the stick-only path below, so gyro (sent as mouse)
// and stick aiming combine
x += (movedata.c1stickxraw * 0.65f) / 80.0f;
y += (movedata.c1stickyraw * 0.65f) / 80.0f;
x = (x < -1.f) ? -1.f : ((x > 1.f) ? 1.f : x);
y = (y < -1.f) ? -1.f : ((y > 1.f) ? 1.f : y);
bgunSwivelWithDamp(x, y, 0.01f);
return;
}
@@ -2588,14 +2443,6 @@ void bmoveTick(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2)
void bmoveUpdateVerta(void)
{
while (g_Vars.currentplayer->vv_verta < -180) {
g_Vars.currentplayer->vv_verta += 360;
}
while (g_Vars.currentplayer->vv_verta >= 180) {
g_Vars.currentplayer->vv_verta -= 360;
}
if (g_Vars.currentplayer->vv_verta > 90) {
g_Vars.currentplayer->vv_verta = 90;
} else if (g_Vars.currentplayer->vv_verta < -90) {
@@ -2711,13 +2558,7 @@ void bmoveUpdateHead(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4)
bheadUpdate(sp244, arg2);
mtx4LoadXRotation(BADDEG2RAD(360 - g_Vars.currentplayer->vv_verta360), &sp180);
#ifdef PLATFORM_N64
if (optionsGetHeadRoll(g_Vars.currentplayerstats->mpindex)) {
#else
// in net games only allow headroll in the death animation
// TODO: figure out how to deal with headroll in other situations
if (optionsGetHeadRoll(g_Vars.currentplayerstats->mpindex) && (!g_NetMode || g_Vars.currentplayer->isdead)) {
#endif
mtx00016d58(&sp116,
0, 0, 0,
-g_Vars.currentplayer->headlook.x, -g_Vars.currentplayer->headlook.y, -g_Vars.currentplayer->headlook.z,
+3 -72
View File
@@ -27,69 +27,7 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "system.h"
#include "utils.h"
static inline void lerpcoord(struct coord *c, const struct coord *a, const struct coord *b, const f32 t) {
c->x = lerpf(a->x, b->x, t);
c->y = lerpf(a->y, b->y, t);
c->z = lerpf(a->z, b->z, t);
}
static void bwalkUpdateRemote(void)
{
struct player *pl = g_Vars.currentplayer;
const struct netplayermove *inmove = &pl->client->inmove[0];
const struct netplayermove *inmoveprev = &pl->client->inmove[1];
struct coord delta;
u16 cdtype = CDTYPE_ALL;
s32 moveticks = inmove->tick - inmoveprev->tick;
if (moveticks > g_NetInterpTicks) {
moveticks = g_NetInterpTicks;
}
pl->client->inmovetick = inmove->tick;
pl->bondshotspeed.x = 0.f;
pl->bondshotspeed.y = 0.f;
pl->bondshotspeed.z = 0.f;
pl->bondbreathing = 0.f;
const bool forcepos = !inmoveprev->tick ||
(inmove->ucmd & UCMD_FL_FORCEPOS) ||
(fabsf(pl->prop->pos.x - inmove->pos.x) > 512.f) ||
(fabsf(pl->prop->pos.y - inmove->pos.y) > 512.f) ||
(fabsf(pl->prop->pos.z - inmove->pos.z) > 512.f);
delta.x = 0.f;
delta.y = 0.f;
delta.z = 0.f;
// extrapolate
bwalk0f0c69b8();
if (forcepos) {
// no interpolation, set position and lock the lad in place
pl->prop->pos = inmove->pos;
pl->client->lerpticks = g_NetInterpTicks + 1;
cdtype = CDTYPE_PLAYERS; // don't get stuck in the local client
} else if (!moveticks) {
// duplicate move, reposition to correct coords
delta.x = inmove->pos.x - pl->prop->pos.x;
delta.x = inmove->pos.y - pl->prop->pos.y;
delta.x = inmove->pos.z - pl->prop->pos.z;
bwalk0f0c63bc(&delta, pl->swaytarget == 0.0f, cdtype);
} else if (pl->client->lerpticks <= moveticks) {
// lerp towards the correct position
const f32 dt = (f32)1.f / (f32)moveticks;
delta.x = g_Vars.lvupdate60freal * (inmove->pos.x - pl->prop->pos.x) * dt;
delta.y = g_Vars.lvupdate60freal * (inmove->pos.y - pl->prop->pos.y) * dt;
delta.z = g_Vars.lvupdate60freal * (inmove->pos.z - pl->prop->pos.z) * dt;
bwalk0f0c63bc(&delta, pl->swaytarget == 0.0f, cdtype);
pl->client->lerpticks += g_Vars.lvupdate60;
}
}
extern f32 fabsf(f32);
#endif
void bwalkInit(void)
@@ -516,7 +454,7 @@ bool bwalkCalculateNewPositionWithPush(struct coord *delta, f32 rotateamount, bo
}
} else if (chr->chrflags & CHRCFLAG_PUSHABLE) {
if (g_Vars.antiplayernum < 0
|| PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)
|| g_Vars.currentplayer != g_Vars.anti
|| (chr->hidden & CHRHFLAG_ANTINONINTERACTABLE) == 0) {
canpush = true;
}
@@ -850,7 +788,7 @@ void bwalkUpdateVertical(void)
// Maybe reset counter-op's radius - not sure why
// Maybe it gets set to 0 when they die?
if (g_Vars.antiplayernum >= 0
&& PLAYER_IS_ANTI(g_Vars.currentplayer)
&& g_Vars.currentplayer == g_Vars.anti
&& g_Vars.currentplayer->bond2.radius != 30
&& cdTestVolume(&g_Vars.currentplayer->prop->pos, 30, g_Vars.currentplayer->prop->rooms, CDTYPE_ALL, CHECKVERTICAL_YES, ymax - g_Vars.currentplayer->prop->pos.y, ymin - g_Vars.currentplayer->prop->pos.y)) {
g_Vars.currentplayer->prop->chr->radius = 30;
@@ -1905,14 +1843,7 @@ void bwalkTick(void)
bwalkUpdatePrevPos();
bwalkUpdateTheta();
bmoveUpdateVerta();
#ifndef PLATFORM_N64
if (g_Vars.currentplayer->isremote) {
bwalkUpdateRemote();
} else
#endif
bwalk0f0c69b8();
bwalkUpdateVertical();
#if VERSION >= VERSION_NTSC_1_0
+2 -1
View File
@@ -262,7 +262,8 @@ void botSpawn(struct chrdata *chr, u8 respawning)
func0f02e9a0(chr, 0);
#ifndef PLATFORM_N64
if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
if (g_Vars.normmplayerisrunning
&& (g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
&& g_MpSetup.weapons[0] != MPWEAPON_NONE
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {
+4 -10
View File
@@ -136,7 +136,7 @@ void challengeDetermineUnlockedFeatures(void)
}
// Now same as above, but per player
for (j = 0; j < MAX_LOCAL_PLAYERS; j++) {
for (j = 0; j < MAX_PLAYERS; j++) {
numgifted = 0;
for (challengeindex = 0; challengeindex < ARRAYCOUNT(g_MpChallenges); challengeindex++) {
@@ -197,7 +197,7 @@ void challengeDetermineUnlockedFeatures(void)
}
for (challengeindex = 0; challengeindex < ARRAYCOUNT(g_MpChallenges); challengeindex++) {
for (prev = 0; prev < MAX_LOCAL_PLAYERS; prev++) {
for (prev = 0; prev < MAX_PLAYERS; prev++) {
if (challengeIsAvailableToPlayer(prev, challengeindex)) {
for (i = 0; i < ARRAYCOUNT(g_MpChallenges[challengeindex].unlockfeatures); i++) {
if (g_MpChallenges[challengeindex].unlockfeatures[i] == j) {
@@ -249,7 +249,7 @@ void challengePerformSanityChecks(void)
}
}
// Turn off all simulants (and players 5-8 if supported) and turn them on if enabled
// Turn off all simulants and turn them on if enabled
// for this number of players
g_MpSetup.chrslots &= 0x000f;
@@ -265,14 +265,8 @@ void challengePerformSanityChecks(void)
g_Vars.mphilltime = 10;
}
} else if (!challengeIsFeatureUnlocked(MPFEATURE_8BOTS)) {
// Limit to 4 players and 4 simulants in local games
#ifndef PLATFORM_N64
g_MpSetup.chrslots &= (g_NetMode ? 0x0fff : 0x0f0f);
#elif MAX_PLAYERS > 4
g_MpSetup.chrslots &= 0x0f0f;
#else
// Limit to 4 players and 4 simulants
g_MpSetup.chrslots &= 0x00ff;
#endif
}
}
+28 -4
View File
@@ -165,6 +165,17 @@ void cheatActivate(s32 cheat_id)
setCurrentPlayerNum(prevplayernum);
break;
case CHEAT_ALLGUNS:
#ifndef PLATFORM_N64
// Give all guns to all players
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
invSetAllGuns(true);
}
setCurrentPlayerNum(prevplayernum);
#else
// Give all guns if only one player playing
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
prevplayernum = g_Vars.currentplayernum;
@@ -176,6 +187,7 @@ void cheatActivate(s32 cheat_id)
setCurrentPlayerNum(prevplayernum);
}
#endif
break;
}
@@ -203,6 +215,16 @@ void cheatDeactivate(s32 cheat_id)
setCurrentPlayerNum(prevplayernum);
break;
case CHEAT_ALLGUNS:
#ifndef PLATFORM_N64
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
invSetAllGuns(false);
}
setCurrentPlayerNum(prevplayernum);
#else
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
prevplayernum = g_Vars.currentplayernum;
@@ -213,6 +235,7 @@ void cheatDeactivate(s32 cheat_id)
setCurrentPlayerNum(prevplayernum);
}
#endif
break;
}
@@ -309,7 +332,7 @@ MenuItemHandlerResult cheatCheckboxMenuHandler(s32 operation, struct menuitem *i
return false;
}
if (g_CheatsEnabledBank1 & (1 << item->param)) {
if (g_CheatsEnabledBank1 & (1 << (item->param - 32))) {
return true;
}
@@ -334,11 +357,12 @@ MenuItemHandlerResult cheatCheckboxMenuHandler(s32 operation, struct menuitem *i
}
} else {
// Bank 1
if (g_CheatsEnabledBank1 & (1 << item->param)) {
if (g_CheatsEnabledBank1 & (1 << (item->param - 32))) {
// We need to subtract 32 on lines like these to avoid undefined behavior, namely ensuring that all cheats are toggled correctly and regardless of build optimiaztion
if (1);
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 & ~(1 << item->param);
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 & ~(1 << (item->param - 32));
} else {
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 | 1 << item->param;
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 | (1 << (item->param - 32));
}
}
}
+28 -15
View File
@@ -49,8 +49,6 @@
#include "types.h"
#ifndef PLATFORM_N64
#include "video.h"
#include "net/net.h"
#include "net/netmsg.h"
#endif
void rng2SetSeed(u32 seed);
@@ -2635,6 +2633,19 @@ s32 chrTick(struct prop *prop)
}
#if VERSION >= VERSION_NTSC_1_0
#ifndef PLATFORM_N64
if (g_MaxCorpses != 0 && !g_Vars.normmplayerisrunning && needsupdate) {
// Kept corpses are drawn rather than deleted, and don't count towards the visible chr budget
if (chr->actiontype != ACT_DEAD
&& (chr->actiontype != ACT_DRUGGEDKO || (chr->chrflags & CHRCFLAG_KEEPCORPSEKO))) {
var8009cdb0++;
if (var8009cdb0 > 30) {
needsupdate = false;
}
}
} else
#endif
if (!g_Vars.normmplayerisrunning && needsupdate) {
if (chr->actiontype == ACT_DEAD
|| (chr->actiontype == ACT_DRUGGEDKO && (chr->chrflags & CHRCFLAG_KEEPCORPSEKO) == 0)) {
@@ -4546,7 +4557,17 @@ void chrTestHit(struct prop *prop, struct shotdata *shotdata, bool isshooting, b
if (hitpart) {
if (chrGetShield(chr) > 0.0f) {
var8005efc0 = 10.0f / model->scale;
#ifndef PLATFORM_N64
/**
* var8005efc0 > 0.0f adds a padding to bbox hit detection
* in modelTestBboxNodeForHit() that accounts for a character's
* surrounding shield. We skip this step on PC when checking
* line-of-sight hits to light artifacts because lights should
* be visible through the transparent shield.
*/
if (g_BgHitXluDisabled == false)
#endif
var8005efc0 = 10.0f / model->scale;
}
child = prop->child;
@@ -4662,7 +4683,7 @@ void chrHit(struct shotdata *shotdata, struct hit *hit)
hit->model, hit->hitthing.unk28 / 2, sp90);
if (g_Vars.antiplayernum >= 0
&& PLAYER_IS_ANTI(g_Vars.currentplayer)
&& g_Vars.currentplayer == g_Vars.anti
&& (chr->hidden & CHRHFLAG_ANTINONINTERACTABLE)) {
return;
}
@@ -4693,17 +4714,9 @@ void chrHit(struct shotdata *shotdata, struct hit *hit)
|| weapon->weaponnum == WEAPON_TIMEDMINE
|| weapon->weaponnum == WEAPON_REMOTEMINE
|| weapon->weaponnum == WEAPON_PROXIMITYMINE) {
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcChrDisarmWrite(&g_NetMsgRel, chr, g_Vars.currentplayer->prop, weapon->weaponnum, gsetGetDamage(&shotdata->gset), &sp98);
}
if (g_NetMode != NETMODE_CLIENT)
#endif
{
objSetDropped(hit->prop, DROPTYPE_DEFAULT);
chr->hidden |= CHRHFLAG_DROPPINGITEM;
objDamage(&weapon->base, gsetGetDamage(&shotdata->gset), &sp98, shotdata->gset.weaponnum, g_Vars.currentplayernum);
}
objSetDropped(hit->prop, DROPTYPE_DEFAULT);
chr->hidden |= CHRHFLAG_DROPPINGITEM;
objDamage(&weapon->base, gsetGetDamage(&shotdata->gset), &sp98, shotdata->gset.weaponnum, g_Vars.currentplayernum);
return;
}
+41 -139
View File
@@ -56,10 +56,6 @@
#include "lib/vi.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "net/netmsg.h"
#endif
s32 g_RecentQuipsPlayed[5];
u32 var8009cd84;
@@ -4042,7 +4038,7 @@ void chrChoke(struct chrdata *chr, s32 choketype)
if (soundnum >= 0) {
if (chr->prop->type == PROPTYPE_PLAYER) {
if (g_Vars.players[playernum]->chokehandle == NULL) {
playerSndStart(var80095200, soundnum, &g_Vars.players[playernum]->chokehandle, playernum, -1, -1, -1);
sndStart(var80095200, soundnum, &g_Vars.players[playernum]->chokehandle, -1, -1, -1, -1, -1);
}
} else {
psStopSound(chr->prop, PSTYPE_CHRTALK, 0);
@@ -4105,12 +4101,6 @@ bool func0f034080(struct chrdata *chr, struct modelnode *node, struct prop *prop
*/
void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop)
{
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
chrDamage(chr, damage, vector, gset, prop, HITPART_GENERAL,
false, // damageshield
NULL, // prop2
@@ -4124,12 +4114,6 @@ void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, stru
void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop)
{
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
chrDamage(chr, damage, vector, gset, prop, HITPART_GENERAL,
true, // damageshield
chr->prop, // prop2
@@ -4143,12 +4127,6 @@ void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, str
void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop, s32 hitpart, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10)
{
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
chrDamage(chr, damage, vector, gset, prop, hitpart,
true, // damageshield
prop2, // prop2
@@ -4170,13 +4148,6 @@ void func0f034248(struct chrdata *chr, f32 damage, struct coord *vector, struct
s32 side = 0;
s32 hitpart = HITPART_GENERAL;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
if (chrGetShield(chr) >= 0 && chr->model) {
chrCalculateShieldHit(chr, &chr->prop->pos, vector, &node, &hitpart, &model, &side);
}
@@ -4201,13 +4172,6 @@ void chrDamageByImpact(struct chrdata *chr, f32 damage, struct coord *vector, st
struct model *model = NULL;
s32 side = 0;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
if (chrGetShield(chr) >= 0 && chr->model) {
chrCalculateShieldHit(chr, &chr->prop->pos, vector, &node, &hitpart, &model, &side);
}
@@ -4225,12 +4189,6 @@ void chrDamageByImpact(struct chrdata *chr, f32 damage, struct coord *vector, st
void chrDamageByExplosion(struct chrdata *chr, f32 damage, struct coord *vector, struct prop *prop, struct coord *explosionpos)
{
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
chrDamage(chr, damage, vector, NULL, prop, HITPART_GENERAL,
true, // damageshield
chr->prop, // prop2
@@ -4314,13 +4272,6 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
s32 aplayernum = -1;
s32 choketype = CHOKETYPE_NONE;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcChrDamageWrite(&g_NetMsgRel, chr, damage, vector, gset, aprop, hitpart,
damageshield, prop2, side, arg11, explosion, explosionpos);
}
#endif
if (hitpart == HITPART_HEAD) {
choketype = CHOKETYPE_GURGLE;
}
@@ -4351,7 +4302,7 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
// Don't damage if attacker was anti and chr is non-interactable by anti
if (g_Vars.antiplayernum >= 0
&& aprop
&& PROP_IS_FOR_ANTI_PLAYER(aprop)
&& aprop == g_Vars.anti->prop
&& (chr->hidden & CHRHFLAG_ANTINONINTERACTABLE)) {
return;
}
@@ -4503,9 +4454,7 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
}
// Anti shooting other enemies is lethal
if (aprop
&& PROP_IS_FOR_ANTI_PLAYER(aprop)
&& vprop != g_Vars.bond->prop) {
if (aprop && aprop == g_Vars.anti->prop && vprop != g_Vars.bond->prop) {
damage *= 100;
}
} else {
@@ -4906,12 +4855,6 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, g_Vars.currentplayer->client);
}
#endif
setCurrentPlayerNum(prevplayernum);
return;
}
@@ -7256,7 +7199,14 @@ bool chrTrySurrender(struct chrdata *chr)
bool chrFadeOut(struct chrdata *chr)
{
chrBeginDead(chr);
#ifndef PLATFORM_N64
// Scripted removals still fade when corpses are kept forever
if (chr->actiontype == ACT_DEAD || chr->actiontype == ACT_DRUGGEDKO) {
chr->act_dead.fadenow = true;
}
#else
chrFadeCorpse(chr);
#endif
return true;
}
@@ -8254,6 +8204,12 @@ void chrTickSurrender(struct chrdata *chr)
void chrFadeCorpse(struct chrdata *chr)
{
#ifndef PLATFORM_N64
if (g_MaxCorpses < 0 && chr->aibot == NULL) {
return;
}
#endif
if (chr->actiontype == ACT_DEAD || chr->actiontype == ACT_DRUGGEDKO) {
chr->act_dead.fadenow = true;
}
@@ -8261,6 +8217,12 @@ void chrFadeCorpse(struct chrdata *chr)
void chrFadeCorpseWhenOffScreen(struct chrdata *chr)
{
#ifndef PLATFORM_N64
if (g_MaxCorpses < 0 && chr->aibot == NULL) {
return;
}
#endif
if (chr->actiontype == ACT_DEAD) {
chr->act_dead.fadewheninvis = true;
}
@@ -8336,7 +8298,7 @@ void chrAlertOthersOfInjury(struct chrdata *chr, bool dying)
s32 numinrange = 0;
s32 numchrs = chrsGetNumSlots();
if (g_Vars.antiplayernum >= 0 && PROP_IS_FOR_ANTI_PLAYER(chr->prop)) {
if (g_Vars.antiplayernum >= 0 && chr->prop == g_Vars.anti->prop) {
return;
}
@@ -13516,6 +13478,10 @@ void cutsceneStart(u32 ailistid)
* - Run BG scripts
* - Choose which corpses to fade
*/
// 0 keeps the original corpse limits, -1 never fades corpses, otherwise the number of corpses kept on screen,
// off screen and spawned
s32 g_MaxCorpses = 0;
void chraTickBg(void)
{
s32 i;
@@ -13527,10 +13493,10 @@ void chraTickBg(void)
#if VERSION >= VERSION_NTSC_1_0
s32 spawnslen;
#endif
struct chrdata *onscreen[5];
struct chrdata *offscreen[5];
struct chrdata *onscreen[MAX_CORPSES_LIMIT];
struct chrdata *offscreen[MAX_CORPSES_LIMIT];
#if VERSION >= VERSION_NTSC_1_0
struct chrdata *spawns[10];
struct chrdata *spawns[MAX_CORPSES_LIMIT];
#endif
s32 writeindex;
s32 maxdeadonscreen;
@@ -13571,7 +13537,7 @@ void chraTickBg(void)
if (targetprop && (targetprop->type == PROPTYPE_CHR || targetprop->type == PROPTYPE_PLAYER)) {
if ((targetprop->type == PROPTYPE_PLAYER
&& !(g_Vars.antiplayernum >= 0 && g_Vars.anti && PROP_IS_FOR_ANTI_PLAYER(targetprop))
&& !(g_Vars.antiplayernum >= 0 && g_Vars.anti && g_Vars.anti->prop == targetprop)
&& chrCompareTeams(chr, targetprop->chr, COMPARE_ENEMIES))
|| CHRRACE(targetprop->chr) == RACE_EYESPY) {
s32 time60;
@@ -13656,7 +13622,7 @@ void chraTickBg(void)
spawns[spawnslen] = chr;
spawnslen++;
if (spawnslen >= 10) {
if (spawnslen >= (g_MaxCorpses > 0 ? g_MaxCorpses : 10)) {
writeindex = rngRandom() % spawnslen;
chrFadeCorpse(spawns[writeindex]);
spawns[writeindex] = spawns[spawnslen - 1];
@@ -13677,12 +13643,16 @@ void chraTickBg(void)
// 5 chrs (alive or dead) to keep the number of polygons low.
maxdeadonscreen = 5 - numaliveonscreen;
if (g_MaxCorpses > 0) {
maxdeadonscreen = g_MaxCorpses;
}
// If the game is lagging, take the number of 60ths over 6 since the
// previous frame and reduce the limit by that amount. So if it's been, say,
// 8 60ths since the last frame then the max corpses will be reduced by 2.
// This is why corpses are more likely to fade on screen when you change
// weapons - the lag spike from changing guns triggers a lower corpse limit.
if (g_Vars.lvupdate60 > 6) {
if (g_Vars.lvupdate60 > 6 && g_MaxCorpses == 0) {
maxdeadonscreen = maxdeadonscreen - g_Vars.lvupdate60 + 6;
}
@@ -13708,7 +13678,7 @@ void chraTickBg(void)
#else
// Decide which corpses to fade.
// NTSC Beta implements its engagement counter here.
if (numdeadonscreen) {
if (numdeadonscreen && g_MaxCorpses >= 0) {
numdeadonscreen = 0;
#if VERSION >= VERSION_NTSC_1_0
onscreenlen = 0;
@@ -13747,7 +13717,7 @@ void chraTickBg(void)
onscreen[onscreenlen] = chr;
onscreenlen++;
if (onscreenlen >= (VERSION >= VERSION_NTSC_1_0 ? 2 : 3)) {
if (onscreenlen >= (g_MaxCorpses > 0 ? g_MaxCorpses : (VERSION >= VERSION_NTSC_1_0 ? 2 : 3))) {
writeindex = rngRandom() % onscreenlen;
chrFadeCorpseWhenOffScreen(onscreen[writeindex]);
onscreen[writeindex] = onscreen[onscreenlen - 1];
@@ -13762,7 +13732,7 @@ void chraTickBg(void)
offscreenlen++;
// Allow up to 5 corpses off-screen
if (offscreenlen >= (VERSION >= VERSION_NTSC_1_0 ? 5 : 6)) {
if (offscreenlen >= (g_MaxCorpses > 0 ? g_MaxCorpses : (VERSION >= VERSION_NTSC_1_0 ? 5 : 6))) {
writeindex = rngRandom() % offscreenlen;
if (offscreen[writeindex]->actiontype != ACT_DEAD) {
@@ -15357,68 +15327,6 @@ void func0f04b740(void)
// empty
}
bool chrSetPos(struct chrdata *chr, struct coord *pos, RoomNum *rooms, f32 theta, bool findground)
{
const f32 angle = BADDEG2RAD(360.f - theta);
if (findground) {
const u32 oldhidden = chr->hidden;
chr->hidden |= CHRHFLAG_WARPONSCREEN;
const bool ret = chrMoveToPos(chr, pos, rooms, angle, true);
if ((oldhidden & CHRHFLAG_WARPONSCREEN) == 0) {
chr->hidden &= ~CHRHFLAG_WARPONSCREEN;
}
}
bool newrooms = false;
for (s32 i = 0; i < ARRAYCOUNT(chr->prop->rooms) && rooms[i] >= 0; ++i) {
if (chr->prop->rooms[i] != rooms[i]) {
newrooms = true;
break;
}
}
propSetPerimEnabled(chr->prop, false);
chr->prop->pos = *pos;
const f32 ground = cdFindGroundInfoAtCyl(pos, chr->radius, rooms, &chr->floorcol,
&chr->floortype, NULL, &chr->floorroom, NULL, NULL);
chr->ground = ground;
chr->manground = ground;
chr->sumground = ground * (PAL ? 8.4175090789795f : 9.999998f);
if (newrooms) {
propDeregisterRooms(chr->prop);
roomsCopy(rooms, chr->prop->rooms);
chr0f0220ac(chr);
}
modelSetRootPosition(chr->model, pos);
const u16 nodetype = chr->model->definition->rootnode->type;
if ((nodetype & 0xff) == MODELNODETYPE_CHRINFO) {
union modelrwdata *rwdata = modelGetNodeRwData(chr->model, chr->model->definition->rootnode);
rwdata->chrinfo.ground = ground;
}
chrSetLookAngle(chr, angle);
if (chr->prop->type == PROPTYPE_PLAYER) {
struct player *player = g_Vars.players[playermgrGetPlayerNumByProp(chr->prop)];
player->vv_manground = ground;
player->vv_ground = ground;
player->vv_theta = theta;
player->unk1c64 = 1;
}
propSetPerimEnabled(chr->prop, true);
return true;
}
bool chrMoveToPos(struct chrdata *chr, struct coord *pos, RoomNum *rooms, f32 angle, bool force)
{
struct coord pos2;
@@ -15426,7 +15334,7 @@ bool chrMoveToPos(struct chrdata *chr, struct coord *pos, RoomNum *rooms, f32 an
bool result = false;
u32 nodetype;
union modelrwdata *rwdata;
struct player *player = NULL;
struct player *player;
f32 ground;
pos2.x = pos->x;
@@ -15476,12 +15384,6 @@ bool chrMoveToPos(struct chrdata *chr, struct coord *pos, RoomNum *rooms, f32 an
player->unk1c64 = 1;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && player && player->isremote) {
player->ucmd |= UCMD_FL_FORCEPOS | UCMD_FL_FORCEANGLE | UCMD_FL_FORCEGROUND;
}
#endif
result = true;
}
+1 -29
View File
@@ -52,10 +52,6 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "game/mplayer/mplayer.h"
#endif
/**
* @cmd 0000
*/
@@ -2334,7 +2330,7 @@ bool aiGiveObjectToChr(void)
}
#endif
something = propPickupByPlayer(obj->prop, 0);
something = propPickupByPlayer(obj->prop, 1);
propExecuteTickOperation(obj->prop, something);
playernum = playermgrGetPlayerNumByProp(chr->prop);
obj2->hidden = (playernum << 28) | (obj2->hidden & 0x0fffffff);
@@ -6043,35 +6039,11 @@ bool aiSetChrPresetToChrNearPad(void)
bool aiChrSetTeam(void)
{
u8 *cmd = g_Vars.ailist + g_Vars.aioffset;
#ifdef PLATFORM_N64
struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
if (chr) {
chr->team = cmd[3];
}
#else
u32 playernum;
if (cmd[2] == CHR_ANTI && g_Vars.antiplayernum >= 0) {
// There can be multiple counter-op players, so set this for all.
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
struct player *player = g_Vars.players[playernum];
if (player && PLAYER_IS_ANTI(player)) {
struct chrdata *chr = player->prop->chr;
if (chr) {
chr->team = cmd[3];
}
}
}
} else {
struct chrdata *chr = chrFindById(g_Vars.chrdata, cmd[2]);
if (chr) {
chr->team = cmd[3];
}
}
#endif
g_Vars.aioffset += 4;
+12 -57
View File
@@ -292,27 +292,6 @@ char *endscreenMenuTextAccuracy(struct menuitem *item)
return g_StringPointer;
}
#if MAX_COOPCHRS > 2
static bool enscreenAnyAntiAborted(void) {
size_t num;
if (g_Vars.antiplayernum < 0) {
return false;
}
for (num = 0; num < PLAYERCOUNT(); num++) {
if (PLAYERNUM_IS_ANTI(num) && g_Vars.players[num] && g_Vars.players[num]->aborted) {
return true;
}
}
return false;
}
#define ANTI_ABORTED() (enscreenAnyAntiAborted())
#else
#define ANTI_ABORTED() (g_Vars.anti->aborted)
#endif
char *endscreenMenuTextMissionStatus(struct menuitem *item)
{
if (g_CheatsActiveBank0 || g_CheatsActiveBank1) {
@@ -333,7 +312,7 @@ char *endscreenMenuTextMissionStatus(struct menuitem *item)
return langGet(L_OPTIONS_295); // "Aborted"
}
if (ANTI_ABORTED()) {
if (g_Vars.anti->aborted) {
return langGet(L_OPTIONS_295); // "Aborted"
}
@@ -341,7 +320,7 @@ char *endscreenMenuTextMissionStatus(struct menuitem *item)
return langGet(L_OPTIONS_293); // "Failed"
}
} else {
if (ANTI_ABORTED()) {
if (g_Vars.anti->aborted) {
return langGet(L_OPTIONS_295); // "Aborted"
}
@@ -1721,22 +1700,14 @@ void endscreenPushCoop(void)
#endif
{
// Failed or aborted
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenFailedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenFailedHMenuDialog, MENUROOT_MPENDSCREEN);
}
} else {
// Completed
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenCompletedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenCompletedHMenuDialog, MENUROOT_MPENDSCREEN);
@@ -1816,28 +1787,20 @@ void endscreenPushAnti(void)
if (g_Vars.currentplayer == g_Vars.bond) {
#if VERSION >= VERSION_NTSC_1_0 && defined(DEBUG)
if (!ANTI_ABORTED() && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()) && !debugIsSetCompleteEnabled())
if (!g_Vars.anti->aborted && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()) && !debugIsSetCompleteEnabled())
#else
if (!ANTI_ABORTED() && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()))
if (!g_Vars.anti->aborted && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()))
#endif
{
// Bond - failed or aborted
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenFailedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenFailedHMenuDialog, MENUROOT_MPENDSCREEN);
}
} else {
// Bond - completed
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenCompletedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenCompletedHMenuDialog, MENUROOT_MPENDSCREEN);
@@ -1847,28 +1810,20 @@ void endscreenPushAnti(void)
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_SAVE_GAME_000, 0);
} else {
#if VERSION >= VERSION_NTSC_1_0 && defined(DEBUG)
if (!ANTI_ABORTED() && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()) && !debugIsSetCompleteEnabled())
if (!g_Vars.anti->aborted && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()) && !debugIsSetCompleteEnabled())
#else
if (!ANTI_ABORTED() && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()))
if (!g_Vars.anti->aborted && (g_Vars.bond->isdead || g_Vars.bond->aborted || !objectiveIsAllComplete()))
#endif
{
// Anti - completed
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenCompletedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenCompletedHMenuDialog, MENUROOT_MPENDSCREEN);
}
} else {
// Anti - failed or aborted
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionEndscreenFailedVMenuDialog, MENUROOT_MPENDSCREEN);
} else {
menuPushRootDialog(&g_2PMissionEndscreenFailedHMenuDialog, MENUROOT_MPENDSCREEN);
+4 -16
View File
@@ -35,7 +35,7 @@
#endif
struct explosion *g_Explosions;
s32 g_MaxExplosions;
s32 g_MaxExplosions = MAX_EXPLOSIONS_DEFAULT;
s32 g_ExplosionShakeTotalTimer = 0;
s32 g_ExplosionShakeIntensityTimer = 0;
@@ -847,7 +847,7 @@ void explosionInflictDamage(struct prop *expprop)
minfrac = (minfrac * 0.7f + 0.3f) * type->damage;
if (g_Vars.antiplayernum >= 0
&& EXPLOSION_OWNER_IS_ANTI_PLAYER(exp->owner)
&& g_Vars.antiplayernum == exp->owner
&& (obj->flags2 & OBJFLAG2_IMMUNETOANTI)) {
// anti cannot damage this obj
} else if (isfirstframe) {
@@ -997,16 +997,8 @@ void explosionInflictDamage(struct prop *expprop)
ownerprop = g_Vars.bond->prop;
} else if (g_Vars.coopplayernum >= 0 && exp->owner == g_Vars.coopplayernum) {
ownerprop = g_Vars.coop->prop;
} else if (g_Vars.antiplayernum >= 0 && EXPLOSION_OWNER_IS_ANTI_PLAYER(exp->owner)) {
#if PLATFORM_N64
} else if (g_Vars.antiplayernum >= 0 && exp->owner == g_Vars.antiplayernum) {
ownerprop = g_Vars.anti->prop;
#else
struct chrdata *ownerchr = mpGetChrFromPlayerIndex(exp->owner);
if (ownerchr) {
ownerprop = ownerchr->prop;
}
#endif
}
chrDamageByExplosion(chr, minfrac, &spa0, ownerprop, &expprop->pos);
@@ -1220,12 +1212,8 @@ u32 explosionTick(struct prop *prop)
if (g_Vars.normmplayerisrunning) {
chr = mpGetChrFromPlayerIndex(exp->owner);
} else if (g_Vars.antiplayernum >= 0 && EXPLOSION_OWNER_IS_ANTI_PLAYER(exp->owner)) {
#if PLATFORM_N64
} else if (g_Vars.antiplayernum >= 0 && exp->owner == g_Vars.antiplayernum) {
chr = g_Vars.anti->prop->chr;
#else
chr = mpGetChrFromPlayerIndex(exp->owner);
#endif
} else if (g_Vars.coopplayernum >= 0 && exp->owner == g_Vars.coopplayernum) {
chr = g_Vars.coop->prop->chr;
} else {
-6
View File
@@ -14,12 +14,6 @@ void explosionsReset(void)
g_ExplosionShakeIntensityTimer = 0;
g_ExplosionDamageTxScale = 1;
g_MaxExplosions = MAX_EXPLOSIONS;
if (g_Vars.stagenum >= STAGE_TITLE) {
g_MaxExplosions = 0;
}
if (g_MaxExplosions == 0) {
g_Explosions = NULL;
} else {
+1 -1
View File
@@ -14,7 +14,7 @@ void explosionsStop(void)
viShake(0);
if (g_Explosions) {
for (i = 0; i < MAX_EXPLOSIONS; i++) {
for (i = 0; i < g_MaxExplosions; i++) {
if (g_Explosions[i].prop) {
propDelist(g_Explosions[i].prop);
propDisable(g_Explosions[i].prop);
+1 -1
View File
@@ -24,7 +24,7 @@
s32 g_FilelistKnownPlugCounts[5];
struct filelist *g_FileLists[MAX_LOCAL_PLAYERS] = { NULL };
struct filelist *g_FileLists[MAX_PLAYERS] = { NULL };
bool var80075bd0[] = { true, true, true, true };
bool var80075be0[] = { false, false, false, false };
u32 var80075bf0 = false;
+13 -8
View File
@@ -19,13 +19,14 @@
#include "lib/str.h"
#include "data.h"
#include "types.h"
#include "mpsetups.h"
// bss
struct fileguid g_FilemgrFileToCopy;
struct fileguid var800a21e8;
#if VERSION >= VERSION_JPN_FINAL
struct fileguid g_FilemgrFileToDelete[MAX_LOCAL_PLAYERS];
struct fileguid g_FilemgrFileToDelete[MAX_PLAYERS];
#else
struct fileguid g_FilemgrFileToDelete;
#endif
@@ -970,7 +971,7 @@ void filemgrDeleteCurrentFile(void)
filemgrPushErrorDialog(FILEERROR_DELETEFAILED);
} else {
// If deleting a loaded MP player, reset them to default
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_FilemgrFileToDelete[g_MpPlayerNum].fileid == g_PlayerConfigsArray[i].fileguid.fileid
&& g_FilemgrFileToDelete[g_MpPlayerNum].deviceserial == g_PlayerConfigsArray[i].fileguid.deviceserial) {
mpPlayerSetDefaults(i, true);
@@ -997,7 +998,7 @@ void filemgrDeleteCurrentFile(void)
filemgrPushErrorDialog(FILEERROR_DELETEFAILED);
} else {
// If deleting a loaded MP player, reset them to default
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_FilemgrFileToDelete.fileid == g_PlayerConfigsArray[i].fileguid.fileid
&& g_FilemgrFileToDelete.deviceserial == g_PlayerConfigsArray[i].fileguid.deviceserial) {
mpPlayerSetDefaults(i, true);
@@ -1844,7 +1845,7 @@ bool filemgrIsFileInUse(struct filelistfile *file)
}
}
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if ((g_MpSetup.chrslots & (1 << i))
&& g_PlayerConfigsArray[i].fileguid.fileid == file->fileid
&& g_PlayerConfigsArray[i].fileguid.deviceserial == file->deviceserial) {
@@ -1982,7 +1983,7 @@ bool filemgrIsFileInUse(struct filelistfile *file)
return true;
}
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if ((g_MpSetup.chrslots & (1 << i))
&& g_PlayerConfigsArray[i].fileguid.fileid == file->fileid
&& g_PlayerConfigsArray[i].fileguid.deviceserial == file->deviceserial) {
@@ -2420,7 +2421,7 @@ MenuDialogHandlerResult pakChoosePakMenuDialog(s32 operation, struct menudialogd
if (g_Vars.stagenum != STAGE_BOOTPAKMENU) {
s32 i;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_Menus[g_MpPlayerNum].fm.unke24 & (1 << i)) {
g_Vars.pakstocheck &= 0xfff0;
g_Vars.pakstocheck |= 0x0008;
@@ -2445,7 +2446,7 @@ MenuDialogHandlerResult pakChoosePakMenuDialog(s32 operation, struct menudialogd
{
s32 i;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_Menus[g_MpPlayerNum].fm.unke24 & (1 << i)) {
pak0f1169c8(i, STAGE_BOOTPAKMENU == g_Vars.stagenum);
}
@@ -2732,6 +2733,10 @@ MenuItemHandlerResult filemgrChooseAgentListMenuHandler(s32 operation, struct me
g_GameFileGuid.fileid = file->fileid;
g_GameFileGuid.deviceserial = file->deviceserial;
filemgrSaveOrLoad(&g_GameFileGuid, FILEOP_LOAD_GAME, 0);
// load the setup file when loading the agent
mpsetupCopyAllFromPak();
mpsetupLoadCurrentFile();
}
}
break;
@@ -2767,7 +2772,7 @@ MenuDialogHandlerResult filemgrMainMenuDialog(s32 operation, struct menudialogde
mpInit(true);
// Set MP player names to "Player 1" through 4 if blank
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_PlayerConfigsArray[i].base.name[0] == '\0') {
sprintf(g_PlayerConfigsArray[i].base.name, "%s %d\n", langGet(L_MISC_437), i + 1);
}
+2 -2
View File
@@ -167,7 +167,7 @@ f32 func0f0b131c(s32 hand)
weapon = weaponFindById(bgunGetWeaponNum2(0));
x = weapon->posx;
if (LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
if (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
x -= 3.5f;
if (g_Vars.currentplayernum == 0) {
@@ -178,7 +178,7 @@ f32 func0f0b131c(s32 hand)
weapon = weaponFindById(bgunGetWeaponNum2(1));
x = -weapon->posx;
if (LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
if (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
x += 3.5f;
if (g_Vars.currentplayernum == 0) {
+4 -4
View File
@@ -2183,7 +2183,7 @@ Gfx *text0f156a24(Gfx *gdl, s32 x, s32 y, struct fontchar *char1, s32 arg4, s32
if (y + char1->baseline >= arg5) {
if (arg5 + arg7 >= y + char1->baseline + char1->height + 2) {
if (g_TextRotated90) {
gSPTextureRectangleFlipEXT(gdl++,
gSPTextureRectangleFlip(gdl++,
((y - char1->baseline) - ((char1->height + 2) * var8007fad0)) * 4,
x * 4,
(y - char1->baseline) * 4,
@@ -2194,7 +2194,7 @@ Gfx *text0f156a24(Gfx *gdl, s32 x, s32 y, struct fontchar *char1, s32 arg4, s32
1024 / var8007fad0,
-1024);
} else {
gSPTextureRectangleEXT(gdl++,
gSPTextureRectangle(gdl++,
x * 4,
(y + char1->baseline) * 4,
(x + char1->width * var8007fad0 + 2) * 4,
@@ -2207,7 +2207,7 @@ Gfx *text0f156a24(Gfx *gdl, s32 x, s32 y, struct fontchar *char1, s32 arg4, s32
}
} else {
if (arg5 + arg7 >= y + char1->baseline) {
gSPTextureRectangleEXT(gdl++,
gSPTextureRectangle(gdl++,
x * 4,
(y + char1->baseline) * 4,
(x + char1->width * var8007fad0 + 2) * 4,
@@ -2221,7 +2221,7 @@ Gfx *text0f156a24(Gfx *gdl, s32 x, s32 y, struct fontchar *char1, s32 arg4, s32
}
} else {
if (y + char1->baseline + char1->height + 2 >= arg5) {
gSPTextureRectangleEXT(gdl++,
gSPTextureRectangle(gdl++,
x * 4,
arg5 * 4,
(x + char1->width * var8007fad0 + 2) * 4,
+4 -4
View File
@@ -258,7 +258,7 @@ void gamefileLoadDefaults(struct gamefile *file)
}
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j < MAX_LOCAL_PLAYERS + 1; j++) {
for (j = 1; j < MAX_PLAYERS + 1; j++) {
challengeSetCompletedByAnyPlayerWithNumPlayers(i, j, false);
}
}
@@ -362,7 +362,7 @@ s32 gamefileLoad(s32 device)
}
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j < MAX_LOCAL_PLAYERS + 1; j++) {
for (j = 1; j < MAX_PLAYERS + 1; j++) {
challengeSetCompletedByAnyPlayerWithNumPlayers(i, j, savebufferReadBits(&buffer, 1));
}
}
@@ -537,7 +537,7 @@ s32 gamefileSave(s32 device, s32 fileid, u16 deviceserial)
}
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j < MAX_LOCAL_PLAYERS + 1; j++) {
for (j = 1; j < MAX_PLAYERS + 1; j++) {
savebufferOr(&buffer, challengeIsCompletedByAnyPlayerWithNumPlayers(i, j), 1);
}
}
@@ -598,7 +598,7 @@ void gamefileUnlockEverything(void)
// unlock all challenges
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); ++i) {
for (j = 0; j < MAX_LOCAL_PLAYERS; ++j) {
for (j = 0; j < MAX_PLAYERS; ++j) {
g_MpChallenges[i].completions[j] = 0xff;
}
}
+22 -30
View File
@@ -57,12 +57,6 @@ u32 g_GfxSizesByPlayerCount[] = {
0x00018000 * GFX_SIZE_MULTIPLIER,
0x00020000 * GFX_SIZE_MULTIPLIER,
0x00028000 * GFX_SIZE_MULTIPLIER,
#ifndef PLATFORM_N64
0x00030000 * GFX_SIZE_MULTIPLIER,
0x00038000 * GFX_SIZE_MULTIPLIER,
0x00040000 * GFX_SIZE_MULTIPLIER,
0x00048000 * GFX_SIZE_MULTIPLIER,
#endif
};
u32 g_VtxSizesByPlayerCount[] = {
@@ -70,12 +64,6 @@ u32 g_VtxSizesByPlayerCount[] = {
0x00018000,
0x00020000,
0x00028000,
#ifndef PLATFORM_N64
0x00030000,
0x00038000,
0x00040000,
0x00048000,
#endif
};
s32 g_GfxNumSwapsPerBuffer[NUM_GFXTASKS] = {0, 1};
@@ -116,32 +104,36 @@ void gfxReset(void)
// ******** Extra Amount required = %dK ber buffer\n
// ******** Total of %dK (Double Buffered)\n
g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1] = (gfx + gfxtra) * GFX_SIZE_MULTIPLIER;
#ifndef PLATFORM_N64
if (PLAYERCOUNT() > MAX_LOCAL_PLAYERS) {
g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1] *= MAX_PLAYERS / MAX_LOCAL_PLAYERS;
}
#endif
}
if (argFindByPrefix(1, "-mvtx")) {
// Argument specified mtxvtx_size\n
g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1] = strtol(argFindByPrefix(1, "-mvtx"), NULL, 0) * 1024;
#ifndef PLATFORM_N64
if (PLAYERCOUNT() > MAX_LOCAL_PLAYERS) {
g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1] *= MAX_PLAYERS / MAX_LOCAL_PLAYERS;
}
#endif
}
// %d Players : Allocating %d bytes for master dl's\n
g_GfxBuffers[0] = mempAlloc(g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1] * NUM_GFXTASKS, MEMPOOL_STAGE);
g_GfxBuffers[1] = g_GfxBuffers[0] + g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1];
g_GfxBuffers[2] = g_GfxBuffers[1] + g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1];
{
u32 gfxsize = g_GfxSizesByPlayerCount[PLAYERCOUNT() - 1];
u32 vtxsize = g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1];
// Allocating %d bytes for mtxvtx space\n
g_VtxBuffers[0] = mempAlloc(g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1] * NUM_GFXTASKS, MEMPOOL_STAGE);
g_VtxBuffers[1] = g_VtxBuffers[0] + g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1];
g_VtxBuffers[2] = g_VtxBuffers[1] + g_VtxSizesByPlayerCount[PLAYERCOUNT() - 1];
#ifndef PLATFORM_N64
// Each extra rendered decal needs display list commands and per-frame colours
if (g_DecalLimitMultiplier > 1) {
u32 extradecals = 360 * (g_DecalLimitMultiplier - 1);
gfxsize = ALIGN16(gfxsize + extradecals * 6 * sizeof(Gfx));
vtxsize = ALIGN16(vtxsize + extradecals * 32);
}
#endif
// %d Players : Allocating %d bytes for master dl's\n
g_GfxBuffers[0] = mempAlloc(gfxsize * NUM_GFXTASKS, MEMPOOL_STAGE);
g_GfxBuffers[1] = g_GfxBuffers[0] + gfxsize;
g_GfxBuffers[2] = g_GfxBuffers[1] + gfxsize;
// Allocating %d bytes for mtxvtx space\n
g_VtxBuffers[0] = mempAlloc(vtxsize * NUM_GFXTASKS, MEMPOOL_STAGE);
g_VtxBuffers[1] = g_VtxBuffers[0] + vtxsize;
g_VtxBuffers[2] = g_VtxBuffers[1] + vtxsize;
}
g_GfxActiveBufferIndex = 0;
g_GfxRequestedDisplayList = false;
+15 -22
View File
@@ -86,7 +86,7 @@ u8 hudmsgsAreActive(void)
s32 hudmsgIsZoomRangeVisible(void)
{
return optionsGetShowZoomRange(g_Vars.currentplayerstats->mpindex)
&& (LOCALPLAYERCOUNT() == 1
&& (PLAYERCOUNT() == 1
|| !g_Vars.mplayerisrunning
|| g_Vars.coopplayernum >= 0
|| g_Vars.antiplayernum >= 0)
@@ -131,7 +131,7 @@ Gfx *hudmsgRenderMissionTimer(Gfx *gdl, u32 alpha)
viewleft = viGetViewLeft() / g_ScaleX;
viewtop = viGetViewTop();
viewheight = viGetViewHeight();
playercount = LOCALPLAYERCOUNT();
playercount = PLAYERCOUNT();
playernum = g_Vars.currentplayernum;
timery = viewheight;
@@ -234,7 +234,7 @@ Gfx *hudmsgRenderZoomRange(Gfx *gdl, u32 alpha)
texty = viewheight + viewtop - 1;
maxzoom = 1.0f;
weaponnum = g_Vars.currentplayer->hands[0].gset.weaponnum;
playercount = LOCALPLAYERCOUNT();
playercount = PLAYERCOUNT();
texty -= 17;
@@ -374,7 +374,7 @@ s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1)
*arg0 = 24;
if (LOCALPLAYERCOUNT() == 2
if (PLAYERCOUNT() == 2
&& optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
&& (!g_InCutscene || g_MainIsEndscreen)) {
result -= *arg0 * 2 / 3;
@@ -388,7 +388,7 @@ s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1)
result = result + viewwidth - *arg0 - arg1 - 11;
if (LOCALPLAYERCOUNT() == 1 || (LOCALPLAYERCOUNT() == 2 && g_InCutscene && !g_MainIsEndscreen)) {
if (PLAYERCOUNT() == 1 || (PLAYERCOUNT() == 2 && g_InCutscene && !g_MainIsEndscreen)) {
result -= 16;
#if VERSION < VERSION_JPN_FINAL
@@ -403,7 +403,7 @@ s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1)
*arg0 = 24;
if (LOCALPLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
if (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
result -= *arg0 * 2 / 3;
if (g_Vars.currentplayernum == 0) {
@@ -415,7 +415,7 @@ s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1)
result = result + viewwidth - *arg0 - arg1 - 11;
if (LOCALPLAYERCOUNT() == 1) {
if (PLAYERCOUNT() == 1) {
result -= 16;
}
#endif
@@ -857,7 +857,7 @@ void hudmsgCalculatePosition(struct hudmessage *msg)
#if VERSION >= VERSION_NTSC_1_0
s32 offset = (msg->alignh == HUDMSGALIGN_XMIDDLE) ? 10 : 0;
if (LOCALPLAYERCOUNT() >= 3) {
if (PLAYERCOUNT() >= 3) {
viewwidth -= offset;
if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 2) {
@@ -865,7 +865,7 @@ void hudmsgCalculatePosition(struct hudmessage *msg)
}
}
if (LOCALPLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) {
if (PLAYERCOUNT() == 2 && (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())) {
#if VERSION >= VERSION_PAL_FINAL
if (!g_InCutscene || g_MainIsEndscreen)
#endif
@@ -888,7 +888,7 @@ void hudmsgCalculatePosition(struct hudmessage *msg)
x = viewleft + v0 + msg->xmargin + 3;
if (LOCALPLAYERCOUNT() == 2
if (PLAYERCOUNT() == 2
&& (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || IS4MB())
&& (!g_InCutscene || g_MainIsEndscreen)) {
if (IS4MB()) {
@@ -904,7 +904,7 @@ void hudmsgCalculatePosition(struct hudmessage *msg)
x += 4;
}
}
} else if (LOCALPLAYERCOUNT() >= 3) {
} else if (PLAYERCOUNT() >= 3) {
if ((msg->playernum % 2) == 0) {
x--;
} else {
@@ -933,13 +933,13 @@ void hudmsgCalculatePosition(struct hudmessage *msg)
case HUDMSGALIGN_BOTTOM:
y = viewtop + viewheight - msg->height - msg->ymargin - 14;
if (LOCALPLAYERCOUNT() == 2 && (g_InCutscene == 0 || g_MainIsEndscreen)) {
if (PLAYERCOUNT() == 2 && (g_InCutscene == 0 || g_MainIsEndscreen)) {
if (IS4MB() || (optionsGetScreenSplit() != SCREENSPLIT_VERTICAL && msg->playernum == 0)) {
y += 8;
} else {
y += 3;
}
} else if (LOCALPLAYERCOUNT() >= 3) {
} else if (PLAYERCOUNT() >= 3) {
if (msg->playernum <= 1) {
y += 8;
} else {
@@ -987,13 +987,6 @@ void hudmsgCreateFromArgs(char *text, s32 type, s32 conf00, s32 conf01, s32 conf
return;
}
#ifndef PLATFORM_N64
if (g_NetMode && g_Vars.currentplayernum != 0) {
// do not create hudmsgs for other net players
return;
}
#endif
for (j = 0; text[j] != '\0'; j++) {
hash = hash + text[j];
}
@@ -1291,7 +1284,7 @@ void hudmsgsTick(void)
&& msg->type != HUDMSGTYPE_CUTSCENESUBTITLE
&& msg->type != HUDMSGTYPE_INGAMESUBTITLE
#endif
&& LOCALPLAYERCOUNT() == 1) {
&& PLAYERCOUNT() == 1) {
#if VERSION >= VERSION_NTSC_1_0
sndStart(var80095200, SFX_HUDMSG, NULL, -1, -1, -1, -1, -1);
#else
@@ -1390,7 +1383,7 @@ Gfx *hudmsgsRender(Gfx *gdl)
s32 timerthing = 255;
s32 spdc = true;
#ifndef PLATFORM_N64
const s32 playercount = LOCALPLAYERCOUNT();
const s32 playercount = PLAYERCOUNT();
#endif
#if PAL
+4
View File
@@ -12,11 +12,15 @@ void invReset(void)
{
s32 i;
#ifndef PLATFORM_N64
g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS);
#else
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS);
} else {
g_Vars.currentplayer->equipallguns = false;
}
#endif
for (i = 0; i != ARRAYCOUNT(g_Vars.currentplayer->gunheldarr); i++) {
g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1;
+5 -48
View File
@@ -28,7 +28,7 @@
#include "game/portal.h"
#include "game/fmb.h"
#include "game/sky.h"
#include "game/game_13c510.h"
#include "game/artifact.h"
#include "game/game_1531a0.h"
#include "game/zbuf.h"
#include "game/challenge.h"
@@ -97,8 +97,6 @@
#include "lib/vi.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "net/netmsg.h"
#include "video.h"
#endif
@@ -324,16 +322,6 @@ void lvReset(s32 stagenum)
s32 i;
s32 j;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
// if we're a server, signal to clients that the level is changing
netServerStageStart();
} else if (g_NetMode == NETMODE_CLIENT) {
// if we're a client, now is the time to apply the server's RNG seeds
netClientSyncRng();
}
#endif
tilesReset();
bgReset(g_Vars.stagenum);
bgBuildTables(g_Vars.stagenum);
@@ -350,9 +338,9 @@ void lvReset(s32 stagenum)
}
if (g_Vars.mplayerisrunning == false) {
g_Vars.playerstats[0].mpindex = MAX_PLAYERS;
g_PlayerConfigsArray[MAX_PLAYERS].contpad1 = 0;
g_PlayerConfigsArray[MAX_PLAYERS].contpad2 = 1;
g_Vars.playerstats[0].mpindex = 4;
g_PlayerConfigsArray[4].contpad1 = 0;
g_PlayerConfigsArray[4].contpad2 = 1;
}
for (i = 0; i != ARRAYCOUNT(g_Vars.playerstats); i++) {
@@ -475,12 +463,6 @@ void lvReset(s32 stagenum)
pheadReset();
}
#ifndef PLATFORM_N64
if (g_NetMode) {
netSyncIdsAllocate();
}
#endif
modelmgrSetLvResetting(false);
var80084018 = 1;
schedResetArtifacts();
@@ -1143,13 +1125,6 @@ Gfx *lvRender(Gfx *gdl)
struct player *player;
struct chrdata *chr;
#ifndef PLATFORM_N64
if (g_NetMode) {
// tick all players, we'll skip the rendering
forcesingleplayer = false;
}
#endif
playercount = forcesingleplayer ? 1 : PLAYERCOUNT();
gSPClipRatio(gdl++, FRUSTRATIO_2);
@@ -1742,21 +1717,12 @@ Gfx *lvRender(Gfx *gdl)
}
if (g_Vars.currentplayer->dostartnewlife) {
#ifndef PLATFORM_N64
if (g_NetMode != NETMODE_CLIENT)
#endif
playerStartNewLife();
playerStartNewLife();
}
}
artifactsTick();
#ifndef PLATFORM_N64
if ((g_NetMode && i) || i >= MAX_LOCAL_PLAYERS) {
gdl = savedgdl;
}
#endif
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
#if VERSION >= VERSION_NTSC_1_0
&& playerHasSharedViewport()
@@ -2309,9 +2275,6 @@ void lvTick(void)
if (elapsed < TICKS(g_MpTimeLimit60) && nexttime >= TICKS(g_MpTimeLimit60)) {
// Match is ending due to time limit reached
#ifndef PLATFORM_N64
if (g_NetMode != NETMODE_CLIENT)
#endif
mainEndStage();
}
@@ -2365,12 +2328,6 @@ void lvTick(void)
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
g_NumReasonsToEndMpMatch = 0;
}
#endif
if (g_NumReasonsToEndMpMatch > 0 && numdying == 0) {
mainEndStage();
}
+60 -241
View File
@@ -33,9 +33,6 @@
#include "lib/str.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
u8 g_InventoryWeapon;
@@ -44,11 +41,6 @@ struct menudialogdef g_CiControlPlayer2MenuDialog;
struct menudialogdef g_CinemaMenuDialog;
#ifndef PLATFORM_N64
extern struct menudialogdef g_ExtendedMenuDialog;
extern struct menudialogdef g_NetMenuDialog;
extern MenuItemHandlerResult menuhandlerJoinGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerJoinStart(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostGame(s32 operation, struct menuitem *item, union handlerdata *data);
extern MenuItemHandlerResult menuhandlerHostStart(s32 operation, struct menuitem *item, union handlerdata *data);
#endif
char *menuTextCurrentStageName(struct menuitem *item)
@@ -748,7 +740,6 @@ MenuItemHandlerResult menuhandlerAcceptMission(s32 operation, struct menuitem *i
setNumPlayers(1);
}
} else if (g_MissionConfig.isanti) {
#ifdef PLATFORM_N64
if (g_Vars.pendingantiplayernum == 1) {
g_Vars.bondplayernum = 0;
g_Vars.antiplayernum = 1;
@@ -758,27 +749,7 @@ MenuItemHandlerResult menuhandlerAcceptMission(s32 operation, struct menuitem *i
}
g_Vars.coopplayernum = -1;
setNumPlayers(2);
#else
u32 contmask = joyGetConnectedControllers();
u32 plrcount = 0;
u32 tmpmask;
// Count all players
tmpmask = contmask;
while (tmpmask) {
plrcount += (tmpmask & 0x1);
tmpmask >>= 1;
}
g_Vars.bondplayernum = g_Vars.pendingantiplayernum ^ 1;
g_Vars.antiplayernum = (g_Vars.bondplayernum == 0 ? 1 : 0);
g_Vars.coopplayernum = -1;
setNumPlayers(plrcount);
g_MpSetup.chrslots = contmask;
#endif
} else {
// Solo
g_Vars.bondplayernum = 0;
@@ -1566,8 +1537,6 @@ MenuItemHandlerResult menuhandlerAntiRadar(s32 operation, struct menuitem *item,
return 0;
}
#ifdef PLATFORM_N64
MenuItemHandlerResult menuhandlerAntiPlayer(s32 operation, struct menuitem *item, union handlerdata *data)
{
const u16 labels[] = {L_OPTIONS_271, L_OPTIONS_272};
@@ -1634,100 +1603,6 @@ struct menuitem g_AntiOptionsMenuItems[] = {
{ MENUITEMTYPE_END },
};
#else
MenuItemHandlerResult menuhandlerAntiMainPlayer(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *labels[] = {
"Player 1",
"Player 2",
"Player 3",
"Player 4",
};
// For consistency with the main save format,
// the main player is (pendingantiplayernum XOR 1)
// g_Vars.(bond|anti|coop)playernum is based on the n'th player slot, not the n'th controller;
// that is, it's not based on g_MpSetup.chrslots.
// Because of this, it's easier just to change the label.
u32 tmpmask = joyGetConnectedControllers();
u32 plrcount = 0;
u32 labelidx = 0;
while (tmpmask) {
plrcount += (tmpmask & 0x1);
if (plrcount <= data->dropdown.value) {
labelidx += 1;
}
tmpmask >>= 1;
}
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->dropdown.value = plrcount;
break;
case MENUOP_GETOPTIONTEXT:
return (s32) (labels[labelidx]);
case MENUOP_SET:
g_Vars.pendingantiplayernum = data->dropdown.value ^ 1;
g_Vars.modifiedfiles |= MODFILE_GAME;
break;
case MENUOP_GETSELECTEDINDEX:
data->dropdown.value = g_Vars.pendingantiplayernum ^ 1;
break;
}
return 0;
}
struct menuitem g_AntiOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
0,
0,
L_OPTIONS_267, // "Radar On"
0,
menuhandlerAntiRadar,
},
{
MENUITEMTYPE_DROPDOWN,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Main Player",
0,
menuhandlerAntiMainPlayer,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_OPTIONS_269, // "Continue"
0,
menuhandlerBuddyOptionsContinue,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG,
L_OPTIONS_270, // "Cancel"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
#endif
struct menudialogdef g_AntiOptionsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_OPTIONS_266, // "Counter-Operative Options"
@@ -2121,7 +1996,7 @@ MenuItemHandlerResult menuhandlerMissionList(s32 operation, struct menuitem *ite
texSelect(&gdl, g_TexGeneralConfigs + 13 + stageindex, 2, 0, 2, true, NULL);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetCombineMode(gdl++, G_CC_CUSTOM_00, G_CC_CUSTOM_00);
gDPSetTextureFilter(gdl++, G_TF_POINT);
gDPSetTextureFilter(gdl++, G_TF_AVERAGE);
gDPSetEnvColorViaWord(gdl++, 0xffffff00 | ((renderdata->colour & 0xff) * 255 / 256));
#else
texSelect(&gdl, g_TexGeneralConfigs + 13 + stageindex, 1, 0, 2, true, NULL);
@@ -2807,7 +2682,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
MAX_PLAYERS,
0x00000004,
menuhandlerSightOnScreen,
},
{
@@ -2815,7 +2690,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
MAX_PLAYERS,
0x00000004,
menuhandlerAlwaysShowTarget,
},
{
@@ -2823,7 +2698,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
MAX_PLAYERS,
0x00000004,
menuhandlerShowZoomRange,
},
{
@@ -2831,7 +2706,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
MAX_PLAYERS,
0x00000004,
menuhandlerAmmoOnScreen,
},
{
@@ -2839,7 +2714,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
MAX_PLAYERS,
0x00000004,
menuhandlerShowGunFunction,
},
{
@@ -2847,7 +2722,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
MAX_PLAYERS,
0x00000004,
menuhandlerPaintball,
},
{
@@ -2855,7 +2730,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
MAX_PLAYERS,
0x00000004,
menuhandlerInGameSubtitles,
},
{
@@ -2863,7 +2738,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
MAX_PLAYERS,
0x00000004,
menuhandlerCutsceneSubtitles,
},
{
@@ -2871,7 +2746,7 @@ struct menuitem g_MissionDisplayOptionsMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
MAX_PLAYERS,
0x00000004,
menuhandlerShowMissionTime,
},
{
@@ -2908,7 +2783,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_145, // "Sight on Screen"
MAX_PLAYERS,
0x00000004,
menuhandlerSightOnScreen,
},
{
@@ -2916,7 +2791,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_146, // "Target"
MAX_PLAYERS,
0x00000004,
menuhandlerAlwaysShowTarget,
},
{
@@ -2924,7 +2799,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_147, // "Zoom Range"
MAX_PLAYERS,
0x00000004,
menuhandlerShowZoomRange,
},
{
@@ -2932,7 +2807,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_148, // "Show Ammo"
MAX_PLAYERS,
0x00000004,
menuhandlerAmmoOnScreen,
},
{
@@ -2940,7 +2815,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_149, // "Gun Function"
MAX_PLAYERS,
0x00000004,
menuhandlerShowGunFunction,
},
{
@@ -2948,7 +2823,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_150, // "Paintball"
MAX_PLAYERS,
0x00000004,
menuhandlerPaintball,
},
{
@@ -2960,7 +2835,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_169, // "In-Game Subtitles"
#endif
MAX_PLAYERS,
0x00000004,
menuhandlerInGameSubtitles,
},
{
@@ -2972,7 +2847,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
#else
L_MPWEAPONS_168, // "Cutscene Subtitles"
#endif
MAX_PLAYERS,
0x00000004,
menuhandlerCutsceneSubtitles,
},
{
@@ -2980,7 +2855,7 @@ struct menuitem g_2PMissionDisplayOptionsVMenuItems[] = {
0,
0,
L_MPWEAPONS_152, // "Mission Time"
MAX_PLAYERS,
0x00000004,
menuhandlerShowMissionTime,
},
{
@@ -3017,7 +2892,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
MAX_PLAYERS,
0x00000004,
menuhandlerSightOnScreen,
},
{
@@ -3025,7 +2900,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
MAX_PLAYERS,
0x00000004,
menuhandlerAlwaysShowTarget,
},
{
@@ -3033,7 +2908,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
MAX_PLAYERS,
0x00000004,
menuhandlerShowZoomRange,
},
{
@@ -3041,7 +2916,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
MAX_PLAYERS,
0x00000004,
menuhandlerAmmoOnScreen,
},
{
@@ -3049,7 +2924,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
MAX_PLAYERS,
0x00000004,
menuhandlerShowGunFunction,
},
{
@@ -3057,7 +2932,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
MAX_PLAYERS,
0x00000004,
menuhandlerPaintball,
},
{
@@ -3065,7 +2940,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
MAX_PLAYERS,
0x00000004,
menuhandlerInGameSubtitles,
},
{
@@ -3073,7 +2948,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
MAX_PLAYERS,
0x00000004,
menuhandlerCutsceneSubtitles,
},
{
@@ -3081,7 +2956,7 @@ struct menuitem g_CiDisplayMenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
MAX_PLAYERS,
0x00000004,
menuhandlerShowMissionTime,
},
{
@@ -3120,7 +2995,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_205, // "Sight on Screen"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerSightOnScreen,
},
{
@@ -3128,7 +3003,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_206, // "Always Show Target"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerAlwaysShowTarget,
},
{
@@ -3136,7 +3011,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_207, // "Show Zoom Range"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerShowZoomRange,
},
{
@@ -3144,7 +3019,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_208, // "Ammo on Screen"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerAmmoOnScreen,
},
{
@@ -3152,7 +3027,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_209, // "Show Gun Function"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerShowGunFunction,
},
{
@@ -3160,7 +3035,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_210, // "Paintball"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerPaintball,
},
{
@@ -3168,7 +3043,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_169, // "In-Game Subtitles"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerInGameSubtitles,
},
{
@@ -3176,7 +3051,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_MPWEAPONS_168, // "Cutscene Subtitles"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerCutsceneSubtitles,
},
{
@@ -3184,7 +3059,7 @@ struct menuitem g_CiDisplayPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_212, // "Show Mission Time"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerShowMissionTime,
},
{
@@ -3229,7 +3104,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
MAX_PLAYERS,
0x00000004,
menuhandlerReversePitch,
},
{
@@ -3237,7 +3112,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
MAX_PLAYERS,
0x00000004,
menuhandlerLookAhead,
},
{
@@ -3245,7 +3120,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
MAX_PLAYERS,
0x00000004,
menuhandlerHeadRoll,
},
{
@@ -3253,7 +3128,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
MAX_PLAYERS,
0x00000004,
menuhandlerAutoAim,
},
{
@@ -3261,7 +3136,7 @@ struct menuitem g_MissionControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
MAX_PLAYERS,
0x00000004,
menuhandlerAimControl,
},
{
@@ -3307,7 +3182,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_271, // ""
MAX_PLAYERS,
0x00000004,
menuhandlerReversePitch,
},
{
@@ -3315,7 +3190,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_272, // ""
MAX_PLAYERS,
0x00000004,
menuhandlerLookAhead,
},
{
@@ -3323,7 +3198,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_273, // ""
MAX_PLAYERS,
0x00000004,
menuhandlerHeadRoll,
},
{
@@ -3331,7 +3206,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_274, // ""
MAX_PLAYERS,
0x00000004,
menuhandlerAutoAim,
},
{
@@ -3339,7 +3214,7 @@ struct menuitem g_CiControlOptionsMenuItems2[] = {
0,
0,
L_MPWEAPONS_275, // ""
MAX_PLAYERS,
0x00000004,
menuhandlerAimControl,
},
{
@@ -3385,7 +3260,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
MAX_PLAYERS,
0x00000004,
menuhandlerReversePitch,
},
{
@@ -3393,7 +3268,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
MAX_PLAYERS,
0x00000004,
menuhandlerLookAhead,
},
{
@@ -3401,7 +3276,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
MAX_PLAYERS,
0x00000004,
menuhandlerHeadRoll,
},
{
@@ -3409,7 +3284,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
MAX_PLAYERS,
0x00000004,
menuhandlerAutoAim,
},
{
@@ -3417,7 +3292,7 @@ struct menuitem g_CiControlOptionsMenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
MAX_PLAYERS,
0x00000004,
menuhandlerAimControl,
},
{
@@ -3462,7 +3337,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_195, // "Reverse Pitch"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerReversePitch,
},
{
@@ -3470,7 +3345,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_196, // "Look Ahead"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerLookAhead,
},
{
@@ -3478,7 +3353,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_197, // "Head Roll"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerHeadRoll,
},
{
@@ -3486,7 +3361,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_198, // "Auto-Aim"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerAutoAim,
},
{
@@ -3494,7 +3369,7 @@ struct menuitem g_CiControlPlayer2MenuItems[] = {
0,
0,
L_OPTIONS_199, // "Aim Control"
MAX_PLAYERS + 1,
0x00000005,
menuhandlerAimControl,
},
{
@@ -3861,11 +3736,7 @@ struct menudialogdef g_CiOptionsViaPcMenuDialog = {
L_OPTIONS_180, // "Options"
g_CiOptionsMenuItems,
menudialog0010559c,
#ifdef PLATFORM_N64
0,
#else
MENUDIALOGFLAG_IGNOREBACK,
#endif
NULL,
};
@@ -4975,7 +4846,7 @@ MenuItemHandlerResult menuhandlerMainMenuCooperative(s32 operation, struct menui
MenuItemHandlerResult menuhandlerMainMenuCounterOperative(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_CHECKDISABLED) {
if ((joyGetConnectedControllers() & ~0x1) == 0) {
if ((joyGetConnectedControllers() & 2) == 0) {
return true;
}
}
@@ -4994,11 +4865,6 @@ MenuDialogHandlerResult menudialogMainMenu(s32 operation, struct menudialogdef *
switch (operation) {
case MENUOP_OPEN:
g_Menus[g_MpPlayerNum].main.unke2c = 0;
#ifndef PLATFORM_N64
if (g_NetMode) {
netDisconnect();
}
#endif
break;
case MENUOP_TICK:
if (g_Menus[g_MpPlayerNum].curdialog &&
@@ -5006,17 +4872,6 @@ MenuDialogHandlerResult menudialogMainMenu(s32 operation, struct menudialogdef *
g_MissionConfig.iscoop = false;
g_MissionConfig.isanti = false;
}
#ifndef PLATFORM_N64
if (g_NetJoinLatch) {
menuhandlerJoinGame(MENUOP_SET, NULL, NULL);
menuhandlerJoinStart(MENUOP_SET, NULL, NULL);
g_NetJoinLatch = false;
} else if (g_NetHostLatch) {
menuhandlerHostGame(MENUOP_SET, NULL, NULL);
menuhandlerHostStart(MENUOP_SET, NULL, NULL);
g_NetHostLatch = false;
}
#endif
break;
}
@@ -5050,11 +4905,7 @@ struct menuitem g_MainMenuMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
#ifdef PLATFORM_N64
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_BIGFONT,
#else
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_BIGFONT | MENUITEMFLAG_ALWAYSDISABLED,
#endif
L_MISC_446, // "Carrington Institute"
0x00000001,
NULL,
@@ -5062,11 +4913,7 @@ struct menuitem g_MainMenuMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
#ifdef PLATFORM_N64
MENUITEMFLAG_BIGFONT,
#else
MENUITEMFLAG_BIGFONT | MENUITEMFLAG_ALWAYSDISABLED,
#endif
(uintptr_t)&mainMenuTextLabel,
0x00000002,
menuhandlerMainMenuSoloMissions,
@@ -5074,11 +4921,7 @@ struct menuitem g_MainMenuMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
1,
#ifdef PLATFORM_N64
MENUITEMFLAG_BIGFONT,
#else
MENUITEMFLAG_BIGFONT | MENUITEMFLAG_ALWAYSDISABLED,
#endif
(uintptr_t)&mainMenuTextLabel,
0x00000003,
menuhandlerMainMenuCombatSimulator,
@@ -5086,11 +4929,7 @@ struct menuitem g_MainMenuMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
2,
#ifdef PLATFORM_N64
MENUITEMFLAG_BIGFONT,
#else
MENUITEMFLAG_BIGFONT | MENUITEMFLAG_ALWAYSDISABLED,
#endif
(uintptr_t)&mainMenuTextLabel,
0x00000004,
menuhandlerMainMenuCooperative,
@@ -5098,45 +4937,29 @@ struct menuitem g_MainMenuMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
3,
#ifdef PLATFORM_N64
MENUITEMFLAG_BIGFONT,
#else
MENUITEMFLAG_BIGFONT | MENUITEMFLAG_ALWAYSDISABLED,
#endif
(uintptr_t)&mainMenuTextLabel,
0x00000005,
menuhandlerMainMenuCounterOperative,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_SELECTABLE,
4,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Network Game",
0x00000006,
(void *)&g_NetMenuDialog,
},
#endif
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT,
L_OPTIONS_187, // "Change Agent..."
0x00000007,
0x00000006,
(void *)&g_ChangeAgentMenuDialog,
},
/*
#ifndef PLATFORM_N64
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG | MENUITEMFLAG_BIGFONT | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Exit Game",
0x00000008,
0x00000007,
(void *)&g_ExitGameMenuDialog,
},
#endif
*/
{ MENUITEMTYPE_END },
};
@@ -5145,11 +4968,7 @@ struct menudialogdef g_CiMenuViaPcMenuDialog = {
L_OPTIONS_116, // "Perfect Menu"
g_MainMenuMenuItems,
menudialogMainMenu,
#ifdef PLATFORM_N64
MENUDIALOGFLAG_STARTSELECTS,
#else
MENUDIALOGFLAG_STARTSELECTS | MENUDIALOGFLAG_IGNOREBACK,
#endif
&g_CiOptionsViaPcMenuDialog,
};
+24 -24
View File
@@ -49,10 +49,9 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "platform.h"
#include "video.h"
#include "input.h"
#include "net/net.h"
#include "platform.h"
#define BLUR_OFS 10
#else
#define BLUR_OFS 30
@@ -1929,6 +1928,10 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
totalfilelen += 0x4000;
#endif
#ifndef PLATFORM_N64
videoFreeCachedTextures(menumodel->allocstart, menumodel->allocstart + menumodel->alloclen);
#endif
texInitPool(&texpool, menumodel->allocstart + totalfilelen, menumodel->alloclen - totalfilelen);
menumodel->headnum = headnum;
@@ -1961,6 +1964,10 @@ Gfx *menuRenderModel(Gfx *gdl, struct menumodel *menumodel, s32 modeltype)
totalfilelen = ALIGN64(fileGetInflatedSize(menumodel->newparams, LOADTYPE_MODEL)) + 0x4000;
if (1);
#ifndef PLATFORM_N64
videoFreeCachedTextures(menumodel->allocstart, menumodel->allocstart + menumodel->alloclen);
#endif
texInitPool(&texpool, &menumodel->allocstart[(u32)totalfilelen], menumodel->alloclen - totalfilelen);
menumodel->headnum = -1;
@@ -3563,7 +3570,7 @@ void menuClose(void)
void func0f0f8120(void)
{
#ifdef AVOID_UB
u32 mpindex = g_MpPlayerNum % MAX_LOCAL_PLAYERS;
u32 mpindex = g_MpPlayerNum % MAX_PLAYERS;
struct menudialog *prev = g_Menus[mpindex].curdialog;
s32 i;
#else
@@ -3578,6 +3585,9 @@ void func0f0f8120(void)
}
#ifdef AVOID_UB
mpindex = g_MpPlayerNum;
if (mpindex >= MAX_PLAYERS)
mpindex -= MAX_PLAYERS;
if (g_Menus[mpindex].curdialog == prev) {
while (g_Menus[mpindex].depth > 0) {
menuPopDialog();
@@ -3606,8 +3616,8 @@ void func0f0f820c(struct menudialogdef *dialogdef, s32 root)
g_MpPlayerNum = prevplayernum;
g_MenuData.unk008 = root;
g_MenuData.unk00c = dialogdef;
g_MenuData.prevmenuroot = root;
g_MenuData.prevmenudialog = dialogdef;
}
void menuSetBackground(s32 bg)
@@ -3681,7 +3691,7 @@ void menuPushRootDialog(struct menudialogdef *dialogdef, s32 root)
g_Menus[g_MpPlayerNum].unk820 = 1;
g_MenuData.root = root;
g_MenuData.unk008 = -1;
g_MenuData.prevmenuroot = -1;
g_MenuData.unk5d5_02 = false;
if (root == MENUROOT_MAINMENU
@@ -4003,13 +4013,13 @@ void menuReset(void)
}
g_MenuData.unk668 = -1;
g_MenuData.unk00c = 0;
g_MenuData.unk008 = -1;
g_MenuData.prevmenudialog = 0;
g_MenuData.prevmenuroot = -1;
g_MenuData.count = 0;
g_MenuData.root = 0;
g_MenuData.unk010 = 0;
g_MenuData.bg = 0;
g_MenuData.unk5d5_06 = false;
g_MenuData.isdialogopen = false;
g_MenuData.nextbg = 255;
g_MenuData.bannernum = -1;
@@ -4604,6 +4614,9 @@ void dialogTick(struct menudialog *dialog, struct menuinputs *inputs, u32 tickfl
s32 adjustment = (s32)(inputs->yaxis * g_Vars.diffframe60freal / 20) - (s32)(inputs->updownheld * g_Vars.diffframe60freal);
#else
s32 adjustment = inputs->yaxis * g_Vars.diffframe60 / 20 - inputs->updownheld * g_Vars.diffframe60;
#endif
#ifndef PLATFORM_N64
adjustment -= inputs->mousescroll * (LINEHEIGHT + 1);
#endif
dialog->dstscroll += adjustment;
@@ -5547,7 +5560,7 @@ Gfx *menuRender(Gfx *gdl)
} else {
s32 i;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpPlayerNum = i;
gdl = menuRenderDialogs(gdl);
}
@@ -5580,20 +5593,7 @@ Gfx *menuRender(Gfx *gdl)
gdl = text0f153628(gdl);
#ifndef PLATFORM_N64
if (g_NetMode) {
if (g_NetMode == NETMODE_SERVER) {
sprintf(text, "Server: %d/%d %04x", g_NetNumClients, g_NetMaxClients, g_MpSetup.chrslots);
} else {
sprintf(text, "Client: ID %u", g_NetLocalClient->id);
}
x = viewleft + 2;
y = viewbottom - 9;
colour = 0x00ff00ff;
gdl = textRenderProjected(gdl, &x, &y, text, g_CharsHandelGothicSm, g_FontHandelGothicSm, colour, viGetWidth(), viGetHeight(), 0, 0);
} else
#endif
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
// Figure out what text will be displayed. The text calculated
// here is for measuring purposes only and isn't rendered.
// Amusingly, there's a %d placeholder in the text which isn't
+30 -16
View File
@@ -24,7 +24,6 @@
#include "types.h"
#ifndef PLATFORM_N64
#include "input.h"
#include "console.h"
#define MENU_KEYBOARD_ROWS 6
#else
#define MENU_KEYBOARD_ROWS 5
@@ -1335,7 +1334,7 @@ Gfx *menuitemKeyboardRender(Gfx *gdl, struct menurendercontext *context)
// make the button yellow if it's active
if (g_MenuKeyboardPlayer == g_MpPlayerNum) {
textcolour = (textcolour & 0xff) | 0xffff0000;
kbtext = (char *)"ESC: CANCEL ENTER: OK";
kbtext = (char *)"ESC: OK";
} else {
kbtext = (char *)"TYPE WITH KEYBOARD";
}
@@ -1532,6 +1531,14 @@ bool menuitemKeyboardTick(struct menuitem *item, struct menuinputs *inputs, u32
u8 maxlen = item->param == 0 ? 10 : item->param;
#ifndef PLATFORM_N64
if (g_MenuKeyboardPlayer != g_MpPlayerNum && inputKeyJustPressed(VK_A + ('i' - 'a'))) {
inputClearLastKey();
inputClearLastTextChar();
g_MenuKeyboardPlayer = g_MpPlayerNum;
inputStartTextInput();
menuPlaySound(MENUSOUND_SELECT);
}
if (g_MenuKeyboardPlayer == g_MpPlayerNum) {
// match caps state to keyboard shift/caps if typing with keyboard
const u32 kmod = inputGetKeyModState();
@@ -1542,7 +1549,7 @@ bool menuitemKeyboardTick(struct menuitem *item, struct menuinputs *inputs, u32
// handle text input
s32 prevpos = strlen(kb->string);
s32 pos = prevpos;
s32 result = inputTextHandler(kb->string, maxlen-1, &pos, true);
s32 result = inputTextHandler(kb->string, maxlen + 1, &pos, true);
if (result == -1) {
// cancel
kb->row = 5;
@@ -1601,17 +1608,15 @@ bool menuitemKeyboardTick(struct menuitem *item, struct menuinputs *inputs, u32
}
} else if (kb->row == 5) {
#ifndef PLATFORM_N64
if (!conIsOpen()) {
if (g_MenuKeyboardPlayer == -1) {
g_MenuKeyboardPlayer = g_MpPlayerNum;
inputClearLastTextChar();
inputStartTextInput();
menuPlaySound(MENUSOUND_SELECT);
} else {
g_MenuKeyboardPlayer = -1;
inputStopTextInput();
menuPlaySound(MENUSOUND_KEYBOARDCANCEL);
}
if (g_MenuKeyboardPlayer == -1) {
g_MenuKeyboardPlayer = g_MpPlayerNum;
inputClearLastTextChar();
inputStartTextInput();
menuPlaySound(MENUSOUND_SELECT);
} else {
g_MenuKeyboardPlayer = -1;
inputStopTextInput();
menuPlaySound(MENUSOUND_KEYBOARDCANCEL);
}
#endif
} else {
@@ -3223,6 +3228,9 @@ bool menuitemScrollableTick(struct menuitem *item, struct menudialog *dialog, st
intval = intval + (s32)(((f32)inputs->updownheld + (f32)inputs->updownheld) * g_Vars.diffframe60freal);
#else
intval += inputs->updownheld * 2 * g_Vars.diffframe60;
#endif
#ifndef PLATFORM_N64
intval += inputs->mousescroll * (LINEHEIGHT - 2) * 3;
#endif
data->scrollable.scrolloffset += intval;
@@ -3746,6 +3754,9 @@ bool menuitemRankingTick(struct menuinputs *inputs, u32 tickflags, union menuite
intval = intval + (s32)(((f32)inputs->updownheld + (f32)inputs->updownheld) * g_Vars.diffframe60freal);
#else
intval += inputs->updownheld * 2 * g_Vars.diffframe60;
#endif
#ifndef PLATFORM_N64
intval += inputs->mousescroll * (LINEHEIGHT - 1);
#endif
data->ranking.scrolloffset += intval;
@@ -4041,6 +4052,9 @@ bool menuitemPlayerStatsTick(struct menuitem *item, struct menudialog *dialog, s
intval = intval + (s32)(((f32)inputs->updownheld + (f32)inputs->updownheld) * g_Vars.diffframe60freal);
#else
intval += inputs->updownheld * 2 * g_Vars.diffframe60;
#endif
#ifndef PLATFORM_N64
intval += inputs->mousescroll * (LINEHEIGHT - 1);
#endif
data->dropdown.scrolloffset += intval;
@@ -4371,7 +4385,7 @@ Gfx *menuitemControllerRenderText(Gfx *gdl, s32 curmode, struct menurendercontex
// during development the second player in the 2.x styles had to
// choose their control style separately to player 1, in which case
// there would have been 2.5, 2.6, 2.7 and 2.8 for player 2.
if (curmode > CONTROLMODE_24 && curmode < CONTROLMODE_PC) {
if (curmode > CONTROLMODE_24 && curmode != CONTROLMODE_PC) {
if (textnum == menuitemControllerGetButtonAction(prevmode + 4, i)) {
colour = labelcolour;
}
@@ -4456,7 +4470,7 @@ Gfx *menuitemControllerRender(Gfx *gdl, struct menurendercontext *context)
data->prevmode = -1;
}
} else {
if (g_Menus[g_MpPlayerNum].main.controlmode >= CONTROLMODE_21 && g_Menus[g_MpPlayerNum].main.controlmode < CONTROLMODE_PC) {
if (g_Menus[g_MpPlayerNum].main.controlmode >= CONTROLMODE_21 && g_Menus[g_MpPlayerNum].main.controlmode != CONTROLMODE_PC) {
data->controlgroup = 1;
data->contfadetimer = 0;
data->prevmode = -1;
+40 -77
View File
@@ -27,9 +27,6 @@
#include "lib/snd.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
u8 g_FileState = 0;
u8 var80062944 = 0;
@@ -62,7 +59,7 @@ void menuTick(void)
s32 i;
s32 j;
s32 k;
s32 sp344;
s32 isdialogopen;
s32 sp340 = true;
s32 anyopen = false;
@@ -221,19 +218,13 @@ void menuTick(void)
viBlack(false);
g_MpNumJoined = 0;
#ifndef PLATFORM_N64
if (g_NetMode) {
g_Vars.mpsetupmenu = MPSETUPMENU_ADVSETUP;
g_MpSetup.chrslots = 1;
} else
#endif
if (g_Vars.usingadvsetup) {
g_Vars.mpsetupmenu = MPSETUPMENU_ADVSETUP;
} else {
g_Vars.mpsetupmenu = MPSETUPMENU_GENERAL;
}
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_Vars.waitingtojoin[i] = false;
if (g_MpSetup.chrslots & (1 << i)) {
@@ -242,13 +233,6 @@ void menuTick(void)
if (g_Vars.mpsetupmenu == MPSETUPMENU_ADVSETUP) {
g_MpNumJoined++;
func0f17fcb0(true);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// autodump client into waiting screen while host is changing settings
extern struct menudialogdef g_NetJoiningDialog;
menuPushDialog(&g_NetJoiningDialog);
}
#endif
} else if (g_MpNumJoined == 0) {
g_MpNumJoined++;
@@ -301,12 +285,14 @@ void menuTick(void)
var8006294c = 1;
if (g_MenuData.root == MENUROOT_MPSETUP || g_MenuData.root == MENUROOT_4MBMAINMENU) {
if (g_MenuData.unk008 == -1) {
#if MAX_PLAYERS > 4
g_MpSetup.chrslots &= 0xff00;
#else
g_MpSetup.chrslots &= 0xfff0;
if (g_MenuData.prevmenuroot == -1) {
#ifndef PLATFORM_N64
if (g_MpSetup.storedbotbits) {
g_MpSetup.chrslots |= g_MpSetup.storedbotbits;
g_MpSetup.storedbotbits = 0;
}
#endif
g_MpSetup.chrslots &= 0xfff0;
}
g_MpNumJoined = 0;
@@ -315,29 +301,17 @@ void menuTick(void)
if (g_Menus[i].curdialog) {
g_Menus[i].playernum = g_MpNumJoined++;
if (g_MenuData.unk008 == -1) {
if (g_MenuData.prevmenuroot == -1) {
g_MpSetup.chrslots |= (1 << i);
}
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_MenuData.unk008 == -1) {
s32 slot = 1;
for (i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
}
}
#endif
mpCalculateLockIfLastWinnerOrLoser();
challengePerformSanityChecks();
}
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpPlayerNum = i;
if (g_Menus[g_MpPlayerNum].curdialog) {
@@ -349,7 +323,7 @@ void menuTick(void)
}
}
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpPlayerNum = i;
if (g_Menus[g_MpPlayerNum].curdialog) {
@@ -373,7 +347,7 @@ void menuTick(void)
// Limit to 2 players? But in a roundabout kind of way
canjoin = true;
for (j = 0; j < MAX_LOCAL_PLAYERS; j++) {
for (j = 0; j < MAX_PLAYERS; j++) {
if (g_Vars.waitingtojoin[j]) {
canjoin = false;
}
@@ -387,12 +361,6 @@ void menuTick(void)
canjoin = true;
}
#ifndef PLATFORM_N64
if (g_NetMode) {
canjoin = false;
}
#endif
if (g_BossFile.locktype == MPLOCKTYPE_CHALLENGE) {
g_PlayerConfigsArray[i].base.team = 0;
}
@@ -523,31 +491,31 @@ void menuTick(void)
}
g_MpPlayerNum = 0;
sp344 = false;
isdialogopen = false;
for (i = 0; i < ARRAYCOUNT(g_Menus); i++) {
if (g_Menus[i].curdialog) {
sp344 = true;
isdialogopen = true;
}
}
if ((g_MenuData.unk5d5_06 || g_MenuData.unk008 != -1) && sp344 == false) {
if ((g_MenuData.isdialogopen || g_MenuData.prevmenuroot != -1) && isdialogopen == false) {
if ((g_MenuData.root == MENUROOT_MPSETUP || g_MenuData.root == MENUROOT_4MBMAINMENU)
&& g_MenuData.unk008 == -1) {
&& g_MenuData.prevmenuroot == -1) {
if (g_Vars.mpsetupmenu == MPSETUPMENU_GENERAL) {
g_MenuData.unk008 = MENUROOT_MAINMENU;
g_MenuData.unk00c = IS4MB() ? &g_CiMenuViaPauseMenuDialog : &g_CiMenuViaPcMenuDialog;
g_MenuData.prevmenuroot = MENUROOT_MAINMENU;
g_MenuData.prevmenudialog = IS4MB() ? &g_CiMenuViaPauseMenuDialog : &g_CiMenuViaPcMenuDialog;
} else if (IS4MB()) {
g_MenuData.unk008 = MENUROOT_4MBMAINMENU;
g_MenuData.unk00c = &g_MainMenu4MbMenuDialog;
g_MenuData.prevmenuroot = MENUROOT_4MBMAINMENU;
g_MenuData.prevmenudialog = &g_MainMenu4MbMenuDialog;
} else {
g_MenuData.unk008 = MENUROOT_MPSETUP;
g_MenuData.unk00c = &g_CombatSimulatorMenuDialog;
g_MenuData.prevmenuroot = MENUROOT_MPSETUP;
g_MenuData.prevmenudialog = &g_CombatSimulatorMenuDialog;
}
}
if (g_MenuData.unk008 != -1) {
if (g_MenuData.unk008 == -5) {
if (g_MenuData.prevmenuroot != -1) {
if (g_MenuData.prevmenuroot == -5) {
// Match is beginning
mpStartMatch();
menuStop();
@@ -556,7 +524,7 @@ void menuTick(void)
bossfileSave();
g_Vars.modifiedfiles &= ~MODFILE_MPSETUP;
}
} else if (g_MenuData.unk008 == -6) {
} else if (g_MenuData.prevmenuroot == -6) {
// Match is ending
s32 playernum = 0;
@@ -564,12 +532,7 @@ void menuTick(void)
func0f0fd548(4);
}
#ifdef PLATFORM_N64
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
#else
const s32 maxplayers = g_NetMode ? 1 : MAX_LOCAL_PLAYERS;
for (i = 0; i < maxplayers; i++) {
#endif
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
if (g_Vars.coopplayernum >= 0) {
if (g_Vars.stagenum == STAGE_DEEPSEA) {
@@ -584,17 +547,17 @@ void menuTick(void)
setCurrentPlayerNum(playernum);
endscreenPushCoop();
setCurrentPlayerNum(prevplayernum);
sp344 = true;
isdialogopen = true;
}
} else if (g_Vars.antiplayernum >= 0) {
s32 prevplayernum = g_Vars.currentplayernum;
setCurrentPlayerNum(playernum);
endscreenPushAnti();
setCurrentPlayerNum(prevplayernum);
sp344 = true;
isdialogopen = true;
} else {
mpPushEndscreenDialog(playernum, i);
sp344 = true;
isdialogopen = true;
if (g_PlayerConfigsArray[i].fileguid.fileid && g_PlayerConfigsArray[i].fileguid.deviceserial) {
func0f0fd548(i);
@@ -604,7 +567,7 @@ void menuTick(void)
playernum++;
}
}
} else if (g_MenuData.unk008 == -7) {
} else if (g_MenuData.prevmenuroot == -7) {
menuStop();
g_FileState = FILESTATE_CHANGINGAGENT;
gamefileLoadDefaults(&g_GameFile);
@@ -613,8 +576,8 @@ void menuTick(void)
musicQueueStopAllEvent();
} else {
bool startmusic = false;
menuPushRootDialog(g_MenuData.unk00c, g_MenuData.unk008);
sp344 = true;
menuPushRootDialog(g_MenuData.prevmenudialog, g_MenuData.prevmenuroot);
isdialogopen = true;
if (g_MenuData.root == MENUROOT_MPSETUP || g_MenuData.root == MENUROOT_4MBMAINMENU) {
startmusic = true;
@@ -640,8 +603,8 @@ void menuTick(void)
}
}
g_MenuData.unk00c = NULL;
g_MenuData.unk008 = -1;
g_MenuData.prevmenudialog = NULL;
g_MenuData.prevmenuroot = -1;
} else {
switch (g_MenuData.root) {
case MENUROOT_ENDSCREEN:
@@ -659,12 +622,12 @@ void menuTick(void)
} else if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
struct mpplayerconfig tmp;
tmp = g_PlayerConfigsArray[MAX_PLAYERS];
g_PlayerConfigsArray[MAX_PLAYERS] = g_PlayerConfigsArray[0];
tmp = g_PlayerConfigsArray[4];
g_PlayerConfigsArray[4] = g_PlayerConfigsArray[0];
g_PlayerConfigsArray[0] = tmp;
tmp = g_PlayerConfigsArray[MAX_PLAYERS + 1];
g_PlayerConfigsArray[MAX_PLAYERS + 1] = g_PlayerConfigsArray[1];
tmp = g_PlayerConfigsArray[5];
g_PlayerConfigsArray[5] = g_PlayerConfigsArray[1];
g_PlayerConfigsArray[1] = tmp;
}
@@ -793,5 +756,5 @@ void menuTick(void)
}
g_ScaleX = 1;
g_MenuData.unk5d5_06 = sp344 ? true : false;
g_MenuData.isdialogopen = isdialogopen ? true : false;
}
+1 -21
View File
@@ -19,9 +19,6 @@
#include "lib/main.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
struct menudialogdef g_MpEndscreenChallengeCompletedMenuDialog;
struct menudialogdef g_MpEndscreenIndGameOverMenuDialog;
@@ -105,11 +102,6 @@ MenuItemHandlerResult menuhandlerMpEndGame(s32 operation, struct menuitem *item,
{
if (operation == MENUOP_SET) {
g_Vars.currentplayer->aborted = true;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
netDisconnect();
} else
#endif
mainEndStage();
}
@@ -173,11 +165,6 @@ MenuItemHandlerResult menuhandlerMpPause(s32 operation, struct menuitem *item, u
}
if (operation == MENUOP_CHECKHIDDEN) {
#ifndef PLATFORM_N64
if (g_NetMode) {
return true;
}
#endif
if (PLAYERCOUNT() == 1) {
return true;
}
@@ -800,11 +787,7 @@ void mpPushPauseDialog(void)
menuPushRootDialog(&g_MpPausePlayerRankingMenuDialog, MENUROOT_MPPAUSE);
}
} else {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL
#ifndef PLATFORM_N64
|| LOCALPLAYERCOUNT() >= 3
#endif
) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
menuPushRootDialog(&g_2PMissionPauseVMenuDialog, MENUROOT_MPPAUSE);
} else {
menuPushRootDialog(&g_2PMissionPauseHMenuDialog, MENUROOT_MPPAUSE);
@@ -848,9 +831,6 @@ void mpPushEndscreenDialog(u32 arg0, u32 playernum)
&& g_PlayerConfigsArray[g_MpPlayerNum].fileguid.fileid == 0
&& g_PlayerConfigsArray[g_MpPlayerNum].fileguid.deviceserial == 0) {
g_PlayerConfigsArray[g_MpPlayerNum].options |= OPTION_ASKEDSAVEPLAYER;
#ifndef PLATFORM_N64
if (!g_NetMode)
#endif
menuPushDialog(&g_MpEndscreenSavePlayerMenuDialog);
}
}
+51 -94
View File
@@ -28,12 +28,9 @@
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "fs.h"
#include "system.h"
#include "mpsetups.h"
#endif
// bss
struct chrdata *g_MpAllChrPtrs[MAX_MPCHRS];
@@ -41,7 +38,7 @@ struct mpchrconfig *g_MpAllChrConfigPtrs[MAX_MPCHRS];
s32 g_MpNumChrs;
u32 var800ac534;
struct mpbotconfig g_BotConfigsArray[MAX_BOTS];
u8 g_MpSimulantDifficultiesPerNumPlayers[MAX_BOTS][MAX_LOCAL_PLAYERS];
u8 g_MpSimulantDifficultiesPerNumPlayers[MAX_BOTS][MAX_PLAYERS];
struct mpplayerconfig g_PlayerConfigsArray[MAX_MPPLAYERCONFIGS];
u8 g_AmBotCommands[9];
struct mpsetup g_MpSetup;
@@ -142,11 +139,12 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
.extcontrols = true, \
.crosshaircolour = 0x00ff0028, \
.crosshairsize = 2, \
.crosshairedgeboundary = 0.7f, \
.crosshairhealth = CROSSHAIR_HEALTH_OFF, \
.usereloads = false, \
}
struct extplayerconfig g_PlayerExtCfg[MAX_LOCAL_PLAYERS] = {
struct extplayerconfig g_PlayerExtCfg[MAX_PLAYERS] = {
PLAYER_EXT_CFG_DEFAULT,
PLAYER_EXT_CFG_DEFAULT,
PLAYER_EXT_CFG_DEFAULT,
@@ -161,18 +159,11 @@ struct extplayerconfig g_PlayerExtCfg[MAX_LOCAL_PLAYERS] = {
* value 0 will return 0.1
* value 127 will return 1
* value 255 will return 10
* in a netgame it's always 1
*/
f32 mpHandicapToDamageScale(u8 value)
{
f32 tmp;
#ifndef PLATFORM_N64
if (g_NetMode) {
return 1.f;
}
#endif
if (value < 127) {
return (value / 127.0f) * (value / 127.0f) * 0.9f + 0.1f;
}
@@ -206,38 +197,22 @@ void mpStartMatch(void)
s32 stagenum;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
g_MpSetup.chrslots &= 0xff00;
g_MpSetup.chrslots |= 1;
s32 slot = 1;
for (s32 i = 1; i < g_NetMaxClients; ++i) {
if (g_NetClients[i].state >= CLSTATE_LOBBY) {
g_MpSetup.chrslots |= (1 << slot);
++slot;
}
if (g_MpSetup.options & MPOPTION_AUTORANDOMWEAPON_START) {
if (g_MpWeaponSetNum == WEAPONSET_RANDOM
|| g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
mpApplyWeaponSet();
}
}
if (g_NetMode != NETMODE_CLIENT)
#endif
{
#ifndef PLATFORM_N64
if (g_MpSetup.options & MPOPTION_AUTORANDOMWEAPON_START) {
if (g_MpWeaponSetNum == WEAPONSET_RANDOM || g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
mpApplyWeaponSet();
}
}
#endif
mpConfigureQuickTeamSimulants();
mpConfigureQuickTeamSimulants();
if (!challengeIsFeatureUnlocked(MPFEATURE_ONEHITKILLS)) {
g_MpSetup.options &= ~MPOPTION_ONEHITKILLS;
}
if (!challengeIsFeatureUnlocked(MPFEATURE_ONEHITKILLS)) {
g_MpSetup.options &= ~MPOPTION_ONEHITKILLS;
}
if (!challengeIsFeatureUnlocked(MPFEATURE_SLOWMOTION)) {
g_MpSetup.options &= ~(MPOPTION_SLOWMOTION_ON | MPOPTION_SLOWMOTION_SMART);
}
if (!challengeIsFeatureUnlocked(MPFEATURE_SLOWMOTION)) {
g_MpSetup.options &= ~(MPOPTION_SLOWMOTION_ON | MPOPTION_SLOWMOTION_SMART);
}
for (i = 0; i < MAX_PLAYERS; i++) {
@@ -280,15 +255,7 @@ void mpReset(void)
g_Vars.lvmpbotlevel = true;
}
#ifdef PLATFORM_N64
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
#else
// Counter-Operative now uses a different approach which allows more than 2 players.
// Co-Operative, on the other hand, is currently limited to 2 players.
// Due to the change in approach, it's better to ignore 2.x controls for Counter-Operative.
if (g_Vars.coopplayernum >= 0)
#endif
{
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
struct mpplayerconfig tmp;
tmp = g_PlayerConfigsArray[MAX_PLAYERS];
@@ -471,7 +438,7 @@ void mpPlayerSetDefaults(s32 playernum, bool autonames)
g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_11;
#ifndef PLATFORM_N64
if (g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].extcontrols) {
if (g_PlayerExtCfg[playernum % MAX_PLAYERS].extcontrols) {
g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_PC;
}
#endif
@@ -539,9 +506,9 @@ void mpPlayerSetDefaults(s32 playernum, bool autonames)
g_PlayerConfigsArray[playernum].survivormedals = 0;
g_PlayerConfigsArray[playernum].title = MPPLAYERTITLE_BEGINNER;
if (playernum < MAX_LOCAL_PLAYERS) {
if (playernum < MAX_PLAYERS) {
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j <= MAX_LOCAL_PLAYERS; j++) {
for (j = 1; j <= MAX_PLAYERS; j++) {
challengeSetCompletedByPlayerWithNumPlayers(playernum, i, j, false);
}
}
@@ -634,7 +601,7 @@ void mpInit(bool resetplayers)
g_MpSetup.chrslots = 0;
for (i = 0; i < ARRAYCOUNT(g_Menus); i++) {
g_Menus[i].mpsetup.showpresets = 1;
g_Menus[i].mpsetupext.showpresets = 1;
}
#ifndef PLATFORM_N64
@@ -1425,7 +1392,7 @@ Gfx *mpRenderModalText(Gfx *gdl)
&& g_Vars.currentplayer->redbloodfinished
&& g_Vars.currentplayer->deathanimfinished
&& !(g_Vars.coopplayernum >= 0 && ((g_Vars.bond->isdead && g_Vars.coop->isdead) || !g_Vars.currentplayer->coopcanrestart || g_InCutscene))
&& !(g_Vars.antiplayernum >= 0 && ((PLAYER_IS_NOT_ANTI(g_Vars.currentplayer) || g_InCutscene)))
&& !(g_Vars.antiplayernum >= 0 && ((g_Vars.currentplayer != g_Vars.anti || g_InCutscene)))
&& g_NumReasonsToEndMpMatch == 0) {
// Render "Press START" text
gdl = text0f153628(gdl);
@@ -2573,12 +2540,10 @@ void mpEndMatch(void)
}
#ifndef PLATFORM_N64
if (g_NetMode != NETMODE_CLIENT) {
if (g_MpSetup.options & MPOPTION_AUTORANDOMWEAPON_END) {
if (g_MpWeaponSetNum == WEAPONSET_RANDOM
|| g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
mpApplyWeaponSet();
}
if (g_MpSetup.options & MPOPTION_AUTORANDOMWEAPON_END) {
if (g_MpWeaponSetNum == WEAPONSET_RANDOM
|| g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
mpApplyWeaponSet();
}
}
#endif
@@ -2740,10 +2705,10 @@ void mpFindUnusedHeadAndBody(u8 *mpheadnum, u8 *mpbodynum)
s32 mpChooseRandomLockPlayer(void)
{
s32 start = rngRandom() % MAX_PLAYERS;
s32 start = rngRandom() % 4;
s32 i;
for (i = (start + 1) % MAX_PLAYERS;; i = (i + 1) % MAX_PLAYERS) {
for (i = (start + 1) % 4;; i = (i + 1) % 4) {
if ((g_MpSetup.chrslots & (1 << i)) || i == start) {
break;
}
@@ -3187,11 +3152,11 @@ void mpCreateBotFromProfile(s32 botnum, u8 profilenum)
g_BotConfigsArray[botnum].type = g_BotProfiles[profilenum].type;
g_BotConfigsArray[botnum].difficulty = g_BotProfiles[profilenum].difficulty;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpSimulantDifficultiesPerNumPlayers[botnum][i] = g_BotConfigsArray[botnum].difficulty;
}
g_MpSetup.chrslots |= 1 << (botnum + MAX_PLAYERS);
g_MpSetup.chrslots |= 1 << (botnum + 4);
strcpy(g_BotConfigsArray[botnum].base.name, "Sim\n");
g_BotConfigsArray[botnum].base.team = team;
@@ -3220,7 +3185,7 @@ void mpSetBotDifficulty(s32 botnum, s32 difficulty)
g_BotConfigsArray[botnum].difficulty = difficulty;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpSimulantDifficultiesPerNumPlayers[botnum][i] = g_BotConfigsArray[botnum].difficulty;
}
}
@@ -3234,7 +3199,7 @@ s32 mpGetSlotForNewBot(void)
{
s32 i = 0;
while (i < MAX_BOTS - 1 && g_MpSetup.chrslots & (1 << (i + MAX_PLAYERS))) {
while (i < MAX_BOTS - 1 && g_MpSetup.chrslots & (1 << (i + 4))) {
i++;
}
@@ -3243,7 +3208,7 @@ s32 mpGetSlotForNewBot(void)
void mpRemoveSimulant(s32 index)
{
g_MpSetup.chrslots &= ~(1 << (index + MAX_PLAYERS));
g_MpSetup.chrslots &= ~(1 << (index + 4));
g_BotConfigsArray[index].base.name[0] = '\0';
func0f1881d4(index);
mpGenerateBotNames();
@@ -3266,11 +3231,7 @@ void mpCopySimulant(s32 index)
bool mpHasSimulants(void)
{
#if MAX_PLAYERS > 4
if ((g_MpSetup.chrslots & 0xff00) != 0) {
#else
if ((g_MpSetup.chrslots & 0xfff0) != 0) {
#endif
return true;
}
@@ -3282,7 +3243,7 @@ bool mpHasUnusedBotSlots(void)
s32 numvacant = challengeIsFeatureUnlocked(MPFEATURE_8BOTS) ? MAX_BOTS : 4;
s32 i;
for (i = MAX_PLAYERS; i < MAX_MPCHRS; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
numvacant--;
}
@@ -3300,9 +3261,9 @@ bool mpIsSimSlotEnabled(s32 slot)
s32 numfree = MAX_BOTS;
s32 i;
if ((g_MpSetup.chrslots & (1 << (slot + MAX_PLAYERS))) == 0) {
if ((g_MpSetup.chrslots & (1 << (slot + 4))) == 0) {
for (i = 0; i < MAX_BOTS; i++) {
if (g_MpSetup.chrslots & (1 << (i + MAX_PLAYERS))) {
if (g_MpSetup.chrslots & (1 << (i + 4))) {
numfree--;
}
}
@@ -3354,9 +3315,9 @@ void mpGenerateBotNames(void)
}
// Count the number of bots using each profile (MeatSim, TurtleSim etc)
for (i = MAX_PLAYERS; i < MAX_MPCHRS; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
profilenum = mpFindBotProfile(g_BotConfigsArray[i - MAX_PLAYERS].type, g_BotConfigsArray[i - MAX_PLAYERS].difficulty);
profilenum = mpFindBotProfile(g_BotConfigsArray[i - 4].type, g_BotConfigsArray[i - 4].difficulty);
if (profilenum >= 0 && profilenum < ARRAYCOUNT(g_BotProfiles)) {
counts[profilenum]++;
@@ -3375,20 +3336,20 @@ void mpGenerateBotNames(void)
}
}
for (i = MAX_PLAYERS; i < MAX_MPCHRS; i++) {
for (i = 4; i < MAX_MPCHRS; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
profilenum = mpFindBotProfile(g_BotConfigsArray[i - MAX_PLAYERS].type, g_BotConfigsArray[i - MAX_PLAYERS].difficulty);
profilenum = mpFindBotProfile(g_BotConfigsArray[i - 4].type, g_BotConfigsArray[i - 4].difficulty);
if (profilenum >= 0 && profilenum < ARRAYCOUNT(g_BotProfiles)) {
if (counts[profilenum] >= 0) {
// Multiple bots using this profile - append the number
counts[profilenum]++;
sprintf(name, "%s:%d\n", langGet(g_BotProfiles[profilenum].name), counts[profilenum]);
strcpy(g_BotConfigsArray[i - MAX_PLAYERS].base.name, name);
strcpy(g_BotConfigsArray[i - 4].base.name, name);
} else {
// One bots using this profile - just use the profile name
sprintf(name, "%s\n", langGet(g_BotProfiles[profilenum].name));
strcpy(g_BotConfigsArray[i - MAX_PLAYERS].base.name, name);
strcpy(g_BotConfigsArray[i - 4].base.name, name);
}
}
}
@@ -3437,7 +3398,7 @@ s32 func0f18d074(s32 index)
for (i = 0; i < MAX_BOTS; i++) {
if (&g_BotConfigsArray[i].base == g_MpAllChrConfigPtrs[index]) {
return i + MAX_PLAYERS;
return i + 4;
}
}
@@ -3559,13 +3520,13 @@ void mpplayerfileLoadWad(s32 playernum, struct savebuffer *buffer, s32 arg2)
#ifndef PLATFORM_N64
// override with PC controls if enabled in the config
if (g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].extcontrols) {
if (g_PlayerExtCfg[playernum % MAX_PLAYERS].extcontrols) {
g_PlayerConfigsArray[playernum].controlmode = CONTROLMODE_PC;
}
#endif
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j < MAX_LOCAL_PLAYERS + 1; j++) {
for (j = 1; j < MAX_PLAYERS + 1; j++) {
challengeSetCompletedByPlayerWithNumPlayers(playernum, i, j, savebufferReadBits(buffer, 1));
}
}
@@ -3705,7 +3666,7 @@ void mpplayerfileSaveWad(s32 playernum, struct savebuffer *buffer)
savebufferOr(buffer, g_PlayerConfigsArray[playernum].options, 12);
for (i = 0; i < ARRAYCOUNT(g_MpChallenges); i++) {
for (j = 1; j < MAX_LOCAL_PLAYERS + 1; j++) {
for (j = 1; j < MAX_PLAYERS + 1; j++) {
savebufferOr(buffer, challengeIsCompletedByPlayerWithNumPlayers(playernum, i, j), 1);
}
}
@@ -3890,7 +3851,7 @@ void mpApplyConfig(struct mpconfigfull *config)
for (i = 0; i < MAX_BOTS; i++) {
g_BotConfigsArray[i].type = config->config.simulants[i].type;
for (j = 0; j < MAX_LOCAL_PLAYERS; j++) {
for (j = 0; j < MAX_PLAYERS; j++) {
g_MpSimulantDifficultiesPerNumPlayers[i][j] = config->config.simulants[i].difficulties[j];
}
@@ -3947,15 +3908,11 @@ void mp0f18dec4(s32 slot)
mpApplyConfig(config);
#if VERSION >= VERSION_JPN_FINAL
#if MAX_PLAYERS > 4
g_MpSetup.chrslots &= 0xff;
#else
g_MpSetup.chrslots &= 0x0f;
#endif
for (i = 0; i < MAX_BOTS; i++) {
if (g_BotConfigsArray[i].difficulty != BOTDIFF_DISABLED) {
g_MpSetup.chrslots |= 1 << (i + MAX_PLAYERS);
g_MpSetup.chrslots |= 1 << (i + 4);
}
}
#endif
@@ -4016,12 +3973,12 @@ void mpsetupfileLoadWad(struct savebuffer *buffer, u8 version)
g_BotConfigsArray[i].type = savebufferReadBits(buffer, 5);
g_BotConfigsArray[i].difficulty = savebufferReadBits(buffer, 3);
for (j = 0; j < MAX_LOCAL_PLAYERS; j++) {
for (j = 0; j < MAX_PLAYERS; j++) {
g_MpSimulantDifficultiesPerNumPlayers[i][j] = g_BotConfigsArray[i].difficulty;
}
if (g_BotConfigsArray[i].difficulty != BOTDIFF_DISABLED) {
g_MpSetup.chrslots |= 1 << (i + MAX_PLAYERS);
g_MpSetup.chrslots |= 1 << (i + 4);
}
g_BotConfigsArray[i].base.mpheadnum = savebufferReadBits(buffer, 7);
@@ -4048,7 +4005,7 @@ void mpsetupfileLoadWad(struct savebuffer *buffer, u8 version)
g_MpSetup.scorelimit = savebufferReadBits(buffer, 7);
g_MpSetup.teamscorelimit = savebufferReadBits(buffer, 9);
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_PlayerConfigsArray[i].base.team = savebufferReadBits(buffer, 3);
}
@@ -4064,7 +4021,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
savebufferWriteString_ext(buffer, g_MpSetup.name, MPSETUP_MAXNAME + 1);
for (i = 0; i < MAX_BOTS; i++) {
if (g_MpSetup.chrslots & (1 << (i + MAX_PLAYERS))) {
if (g_MpSetup.chrslots & (1 << (i + 4))) {
numsims++;
}
}
@@ -4080,7 +4037,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
for (i = 0; i < MAX_BOTS; i++) {
savebufferOr(buffer, g_BotConfigsArray[i].type, 5);
if (g_MpSetup.chrslots & (1 << (i + MAX_PLAYERS))) {
if (g_MpSetup.chrslots & (1 << (i + 4))) {
savebufferOr(buffer, g_BotConfigsArray[i].difficulty, 3);
} else {
savebufferOr(buffer, BOTDIFF_DISABLED, 3);
@@ -4116,7 +4073,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
savebufferOr(buffer, g_MpSetup.scorelimit, 7);
savebufferOr(buffer, g_MpSetup.teamscorelimit, 9);
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
savebufferOr(buffer, g_PlayerConfigsArray[i].base.team, 3);
}
}
+1 -1
View File
@@ -1039,7 +1039,7 @@ struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u3
*/
void scenarioCreateHudmsg(s32 playernum, char *message)
{
if (playernum >= 0 && playernum < LOCALPLAYERCOUNT()) {
if (playernum >= 0 && playernum < PLAYERCOUNT()) {
s32 prevplayernum = g_Vars.currentplayernum;
setCurrentPlayerNum(playernum);
+4 -35
View File
@@ -11,6 +11,8 @@
* Players cannot score unless their briefcase is at the home base.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_CtcOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -60,40 +62,6 @@ struct menuitem g_CtcOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -143,7 +111,8 @@ struct menudialogdef g_CtcOptionsMenuDialog = {
g_CtcOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
// NULL,
};
struct weaponobj g_CtcTokenObj0;
+3 -35
View File
@@ -6,6 +6,8 @@
* There are no callback functions or special logic.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_MpCombatOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -55,40 +57,6 @@ struct menuitem g_MpCombatOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -138,5 +106,5 @@ struct menudialogdef g_MpCombatOptionsMenuDialog = {
g_MpCombatOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
+3 -35
View File
@@ -7,6 +7,8 @@
* cannot use weapons while uplinking.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
#define HTM_NUM_TERMINALS 1
struct menuitem g_HtmOptionsMenuItems[] = {
@@ -58,40 +60,6 @@ struct menuitem g_HtmOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -149,7 +117,7 @@ struct menudialogdef g_HtmOptionsMenuDialog = {
g_HtmOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
struct weaponobj g_HtmUplinkObj;
@@ -9,6 +9,8 @@
* slightly slower but still have full access to their weaponry.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_HtbOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -58,40 +60,6 @@ struct menuitem g_HtbOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -149,7 +117,7 @@ struct menudialogdef g_HtbOptionsMenuDialog = {
g_HtbOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
struct defaultobj *var800869ec = NULL;
+3 -35
View File
@@ -13,6 +13,8 @@
* Points are awarded to each player in the hill at the time that it is won.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
MenuItemHandlerResult menuhandlerMpHillTime(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
@@ -79,40 +81,6 @@ struct menuitem g_KohOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -178,7 +146,7 @@ struct menudialogdef g_KohOptionsMenuDialog = {
g_KohOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
void kohReadSave(struct savebuffer *buffer, u8 version)
+3 -35
View File
@@ -7,6 +7,8 @@
* chosen as the victim.
*/
extern struct menudialogdef g_ExtGameOptionsMenuDialog;
struct menuitem g_PacOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
@@ -56,40 +58,6 @@ struct menuitem g_PacOptionsMenuItems[] = {
MPOPTION_NOAUTOAIM,
menuhandlerMpCheckboxOption,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
#endif
{
MENUITEMTYPE_CHECKBOX,
0,
@@ -147,7 +115,7 @@ struct menudialogdef g_PacOptionsMenuDialog = {
g_PacOptionsMenuItems,
mpOptionsMenuDialog,
MENUDIALOGFLAG_MPLOCKABLE,
NULL,
&g_ExtGameOptionsMenuDialog,
};
void pacReset(void)
+65 -71
View File
@@ -24,12 +24,9 @@
#include "data.h"
#include "gbiex.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "system.h"
#include "input.h"
#include "mpsetups.h"
#endif
struct menuitem g_MpCharacterMenuItems[];
struct menudialogdef g_MpAddSimulantMenuDialog;
@@ -2261,7 +2258,7 @@ MenuItemHandlerResult mpPlayerNameMenuHandler(s32 operation, struct menuitem *it
MenuItemHandlerResult mpLoadSettingsMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data)
{
u8 presets = g_Menus[g_MpPlayerNum].mpsetup.showpresets;
u8 presets = g_Menus[g_MpPlayerNum].mpsetupext.showpresets;
s32 numpresets = mpGetNumUnlockedPresets()*presets;
switch (operation) {
@@ -2395,7 +2392,7 @@ MenuItemHandlerResult mpLoadPlayerMenuHandler(s32 operation, struct menuitem *it
file = &g_FileLists[0]->files[data->list.value];
available = true;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (file->fileid == g_PlayerConfigsArray[i].fileguid.fileid
&& file->deviceserial == g_PlayerConfigsArray[i].fileguid.deviceserial) {
if ((g_MpSetup.chrslots & (1 << i)) == 0) {
@@ -2526,15 +2523,6 @@ MenuItemHandlerResult menuhandlerMpHandicapPlayer(s32 operation, struct menuitem
char *mpMenuTextHandicapPlayerName(struct menuitem *item)
{
if (g_MpSetup.chrslots & (1 << item->param)) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return g_PlayerConfigsArray[item->param].base.name;
}
@@ -2580,8 +2568,8 @@ MenuDialogHandlerResult mpLoadSettingsDialogHandler(s32 operation, struct menudi
{
if (operation == MENUOP_TICK) {
if (menuAltAnyPressed(g_MpPlayerNum)) {
u8 presets = g_Menus[g_MpPlayerNum].mpsetup.showpresets;
g_Menus[g_MpPlayerNum].mpsetup.showpresets = 1 - presets;
u8 presets = g_Menus[g_MpPlayerNum].mpsetupext.showpresets;
g_Menus[g_MpPlayerNum].mpsetupext.showpresets = 1 - presets;
}
}
}
@@ -2862,40 +2850,6 @@ struct menuitem g_MpHandicapsMenuItems[] = {
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#if MAX_PLAYERS > 4
{
MENUITEMTYPE_SLIDER,
4,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
5,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
6,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
{
MENUITEMTYPE_SLIDER,
7,
MENUITEMFLAG_LESSLEFTPADDING | MENUITEMFLAG_LOCKABLEMINOR,
(uintptr_t)&mpMenuTextHandicapPlayerName,
0x000000ff,
menuhandlerMpHandicapPlayer,
},
#endif
{
MENUITEMTYPE_SEPARATOR,
0,
@@ -2994,7 +2948,7 @@ MenuItemHandlerResult mpAddChangeSimulantMenuHandler(s32 operation, struct menui
if (botnum < 0) {
botnum = mpGetSlotForNewBot();
creating = 1;
} else if ((g_MpSetup.chrslots & (1 << (botnum + MAX_PLAYERS))) == 0) {
} else if ((g_MpSetup.chrslots & (1 << (botnum + 4))) == 0) {
creating = 1;
}
@@ -3252,7 +3206,7 @@ MenuItemHandlerResult menuhandlerMpSimulantSlot(s32 operation, struct menuitem *
case MENUOP_SET:
g_Menus[g_MpPlayerNum].mpsetup.slotindex = item->param;
if ((g_MpSetup.chrslots & (1 << (item->param + MAX_PLAYERS))) == 0) {
if ((g_MpSetup.chrslots & (1 << (item->param + 4))) == 0) {
menuPushDialog(&g_MpAddSimulantMenuDialog);
} else if (IS4MB()) {
menuPushDialog(&g_MpEditSimulant4MbMenuDialog);
@@ -3278,7 +3232,7 @@ char *mpMenuTextSimulantName(struct menuitem *item)
{
s32 index = item->param;
if (g_BotConfigsArray[index].base.name[0] == '\0' || (g_MpSetup.chrslots & 1 << (index + MAX_PLAYERS)) == 0) {
if (g_BotConfigsArray[index].base.name[0] == '\0' || (g_MpSetup.chrslots & 1 << (index + 4)) == 0) {
return "";
}
@@ -3290,7 +3244,7 @@ char *func0f17d3dc(struct menuitem *item)
s32 index = item->param;
if (g_BotConfigsArray[index].base.name[0] == '\0'
|| ((g_MpSetup.chrslots & 1 << (index + MAX_PLAYERS)) == 0)) {
|| ((g_MpSetup.chrslots & 1 << (index + 4)) == 0)) {
return "";
}
@@ -3688,7 +3642,7 @@ MenuItemHandlerResult menuhandlerMpHumansVsSimulants(s32 operation, struct menui
if (g_MpSetup.chrslots & (1 << i)) {
struct mpchrconfig *mpchr = MPCHR(i);
mpchr->team = i < MAX_PLAYERS ? 0 : 1;
mpchr->team = i < 4 ? 0 : 1;
}
}
@@ -3701,7 +3655,7 @@ MenuItemHandlerResult menuhandlerMpHumansVsSimulants(s32 operation, struct menui
MenuItemHandlerResult menuhandlerMpHumanSimulantPairs(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
u8 team_ids[MAX_PLAYERS] = {0, 1, 2, 3, 4, 5, 6, 7};
u8 team_ids[4] = {0, 1, 2, 3};
s32 i;
s32 playerindex = 0;
s32 simindex = 0;
@@ -3710,7 +3664,7 @@ MenuItemHandlerResult menuhandlerMpHumanSimulantPairs(s32 operation, struct menu
if (g_MpSetup.chrslots & (1 << i)) {
struct mpchrconfig *mpchr = MPCHR(i);
if (i < MAX_PLAYERS) {
if (i < 4) {
mpchr->team = team_ids[playerindex++];
} else {
mpchr->team = team_ids[simindex++];
@@ -3733,15 +3687,6 @@ char *mpMenuTextChrNameForTeamSetup(struct menuitem *item)
struct mpchrconfig *mpchr = mpGetChrConfigBySlotNum(item->param);
if (mpchr) {
#ifndef PLATFORM_N64
if (g_NetMode) {
// use client names directly, as the config names are not set yet
struct netclient *cl = netClientForPlayerNum(item->param);
if (cl) {
return cl->settings.name;
}
}
#endif
return mpchr->name;
}
@@ -5449,10 +5394,6 @@ MenuDialogHandlerResult menudialogCombatSimulator(s32 operation, struct menudial
g_Vars.waitingtojoin[1] = false;
g_Vars.waitingtojoin[2] = false;
g_Vars.waitingtojoin[3] = false;
// load the setup file when entering the Combat Simulator
mpsetupCopyAllFromPak();
mpsetupLoadCurrentFile();
}
if (g_Menus[g_MpPlayerNum].curdialog
@@ -5489,7 +5430,7 @@ void mpCloseDialogsForNewSetup(void)
s32 k;
// Loop through each player
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_MpPlayerNum = i;
// If they have a menu open
@@ -6214,3 +6155,56 @@ void func0f17fcb0(s32 silent)
sndStart(var80095200, SFX_EXPLOSION_809A, NULL, -1, -1, -1, -1, -1);
}
}
struct menuitem g_MpExtGameOptionsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Start Armed",
MPOPTION_SPAWNWITHWEAPON,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Drug Blur",
MPOPTION_NODRUGBLUR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR,
L_OPTIONS_257, // "Friendly Fire"
MPOPTION_FRIENDLYFIRE,
menuhandlerMpDisplayTeam,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Player on Radar",
MPOPTION_NOPLAYERONRADAR,
menuhandlerMpCheckboxOption,
},
{
MENUITEMTYPE_CHECKBOX,
0,
MENUITEMFLAG_LOCKABLEMINOR | MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"No Doors",
MPOPTION_NODOORS,
menuhandlerMpCheckboxOption,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_ExtGameOptionsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t) "More Options\n",
g_MpExtGameOptionsMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
+2 -2
View File
@@ -343,7 +343,7 @@ bool musicIsAnyPlayerInAmbientRoom(void)
return false;
}
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i]->prop
&& g_Vars.players[i]->prop->rooms
&& g_Vars.players[i]->prop->rooms[0] != -1) {
@@ -521,7 +521,7 @@ void _musicStartMpDeath(f32 arg0)
void musicStartMpDeath(void)
{
#ifndef PLATFORM_N64
if (g_MusicDisableMpDeath || (g_NetMode && g_Vars.currentplayernum != 0)) {
if (g_MusicDisableMpDeath) {
return;
}
#endif
+1 -1
View File
@@ -324,7 +324,7 @@ Gfx *nbombCreateGdl(void)
Gfx *gdl;
s32 index = 0;
if (LOCALPLAYERCOUNT() >= 2) {
if (PLAYERCOUNT() >= 2) {
index = 1;
}
+12 -7
View File
@@ -234,7 +234,7 @@ struct pak g_Paks[5]; // controller paks + EEPROM
u32 var800a317c;
#endif
OSPfs g_Pfses[MAX_LOCAL_PLAYERS];
OSPfs g_Pfses[MAX_PLAYERS];
u32 var800a3320;
u32 var800a3324;
u32 var800a3328;
@@ -859,6 +859,11 @@ PakErr2 pakReadHeaderAtOffset(s8 device, u32 offset, struct pakfileheader *heade
return PAK_ERR2_BADOFFSET;
}
if (offset > g_Paks[device].pdnumbytes - sizeof(sp38)) {
// not enough bytes left for a header
return PAK_ERR2_BADOFFSET;
}
if (!pakRetrieveHeaderFromCache(device, blocknum, headerptr)) {
result = pakReadWriteBlock(device, PFS(device), g_Paks[device].pdnoteindex, 0, offset, sizeof(sp38), sp38);
@@ -4425,7 +4430,7 @@ void pak0f11c6d0(void)
{
s32 i;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
switch (g_Paks[i].state) {
case PAKSTATE_PROBE:
case PAKSTATE_MEM_DISPATCH:
@@ -5441,14 +5446,14 @@ void pakDisableRumbleForAllPlayers(void)
s32 i;
#if VERSION >= VERSION_NTSC_1_0
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_Paks[i].type == PAKTYPE_RUMBLE) {
g_Paks[i].rumblestate = RUMBLESTATE_DISABLED_STOPPING;
joyStopRumble(i, true);
}
}
#else
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
pakDisableRumbleForPlayer(i);
}
#endif
@@ -5459,13 +5464,13 @@ void pakEnableRumbleForAllPlayers(void)
s32 i;
#if VERSION >= VERSION_NTSC_FINAL
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (g_Paks[i].type == PAKTYPE_RUMBLE && g_Paks[i].rumblestate == RUMBLESTATE_DISABLED_STOPPED) {
g_Paks[i].rumblestate = RUMBLESTATE_ENABLING;
}
}
#else
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
pakEnableRumbleForPlayer(i);
}
#endif
@@ -5989,7 +5994,7 @@ bool gbpakIsAnyPerfectDark(void)
#ifdef PLATFORM_N64
s8 i;
for (i = 0; i < MAX_LOCAL_PLAYERS; i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (gbpakIdentifyGame(i) == GBGAME_PD) {
return true;
}
+19 -140
View File
@@ -71,11 +71,9 @@
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "platform.h"
#include "video.h"
#include "input.h"
#include "net/net.h"
#include "net/netmsg.h"
#include "platform.h"
#endif
s32 g_DefaultWeapons[2];
@@ -185,10 +183,7 @@ u32 var80070748 = 0;
u32 var8007074c = 0;
bool g_PlayersWithControl[] = {
true, true, true, true,
#if MAX_PLAYERS > 4
true, true, true, true
#endif
};
bool g_PlayerInvincible = false;
@@ -607,7 +602,7 @@ void playerStartNewLife(void)
if (cmd);
if (cmd);
if (g_Vars.antiplayernum < 0 || PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)) {
if (g_Vars.antiplayernum < 0 || g_Vars.currentplayer != g_Vars.anti) {
while (cmd[0] != INTROCMD_END) {
switch (cmd[0]) {
case INTROCMD_SPAWN:
@@ -981,7 +976,7 @@ void playerSpawn(void)
}
if (g_Vars.mplayerisrunning) {
if (g_Vars.antiplayernum >= 0 && PLAYER_IS_ANTI(g_Vars.currentplayer)) {
if (g_Vars.antiplayernum >= 0 && g_Vars.currentplayer == g_Vars.anti) {
numsqdists = 0;
force = false;
@@ -1119,7 +1114,8 @@ void playerSpawn(void)
invGiveSingleWeapon(WEAPON_NIGHTVISION);
}
if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
if (g_Vars.normmplayerisrunning
&& (g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
&& g_MpSetup.weapons[0] != MPWEAPON_NONE
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {
@@ -1156,12 +1152,6 @@ void playerSpawn(void)
}
playerUpdatePerimInfo();
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, g_Vars.currentplayer->client);
}
#endif
}
void playerResetBond(struct playerbond *pb, struct coord *pos)
@@ -1204,7 +1194,7 @@ void playerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2)
bool solo;
if (g_Vars.antiplayernum >= 0
&& PLAYER_IS_ANTI(g_Vars.currentplayer)
&& g_Vars.currentplayer == g_Vars.anti
&& g_Vars.antiheadnum >= 0
&& g_Vars.antibodynum >= 0) {
*headnum = g_Vars.antiheadnum;
@@ -1546,7 +1536,7 @@ void playerTickChrBody(void)
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.antiplayernum >= 0
&& PLAYER_IS_ANTI(g_Vars.currentplayer)
&& g_Vars.currentplayer == g_Vars.anti
&& g_Vars.currentplayer->vv_eyeheight > 159) {
g_Vars.currentplayer->vv_eyeheight = 159;
}
@@ -2107,15 +2097,6 @@ void playerTickCutscene(bool arg0)
}
}
#endif
#ifndef PLATFORM_N64
if (g_Vars.stagenum == STAGE_CITRAINING) {
if (g_CutsceneCurTotalFrame60f > 10 && (g_NetHostLatch || g_NetJoinLatch)) {
// just booted up and host/join was requested from command line, skip the intro cutscene
g_CutsceneSkipRequested = true;
}
}
#endif
}
f32 playerGetCutsceneBlurFrac(void)
@@ -2902,12 +2883,6 @@ s16 playerGetFbHeight(void)
#if VERSION >= VERSION_NTSC_1_0
bool playerHasSharedViewport(void)
{
#ifndef PLATFORM_N64
if (g_NetMode) {
return true;
}
#endif
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
&& menuGetRoot() == MENUROOT_MPENDSCREEN
&& var8009dfc0 == 0) {
@@ -2928,14 +2903,14 @@ s16 playerGetViewportWidth(void)
if ((!g_InCutscene || g_MainIsEndscreen) && menuGetRoot() != MENUROOT_COOPCONTINUE)
#endif
{
if (LOCALPLAYERCOUNT() >= 3) {
if (PLAYERCOUNT() >= 3) {
// 3/4 players
width = g_ViModes[g_ViRes].width / 2;
if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 2) {
width--;
}
} else if (LOCALPLAYERCOUNT() == 2) {
} else if (PLAYERCOUNT() == 2) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || g_Vars.fourmeg2player) {
// 2 players vsplit
width = g_ViModes[g_ViRes].width / 2;
@@ -2968,7 +2943,7 @@ s16 playerGetViewportLeft(void)
#endif
s16 left;
if (LOCALPLAYERCOUNT() >= 3 && something != 0) {
if (PLAYERCOUNT() >= 3 && something != 0) {
if (g_Vars.currentplayernum == 1 || g_Vars.currentplayernum == 3) {
// 3/4 players - right side
left = g_ViModes[g_ViRes].width / 2 + g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
@@ -2976,7 +2951,7 @@ s16 playerGetViewportLeft(void)
// 3/4 players - left side
left = g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
}
} else if (LOCALPLAYERCOUNT() == 2 && something != 0) {
} else if (PLAYERCOUNT() == 2 && something != 0) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || g_Vars.fourmeg2player) {
if (g_Vars.currentplayernum == 1) {
// 2 players vsplit - right side
@@ -3001,7 +2976,7 @@ s16 playerGetViewportHeight(void)
{
s16 height;
if (LOCALPLAYERCOUNT() >= 2
if (PLAYERCOUNT() >= 2
#if VERSION >= VERSION_NTSC_1_0
&& !playerHasSharedViewport()
#else
@@ -3016,7 +2991,7 @@ s16 playerGetViewportHeight(void)
height = tmp / 2;
}
if (LOCALPLAYERCOUNT() == 2) {
if (PLAYERCOUNT() == 2) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
height = tmp;
} else if (g_Vars.currentplayernum == 0 && IS8MB()) {
@@ -3052,7 +3027,7 @@ s16 playerGetViewportTop(void)
{
s16 top;
if (LOCALPLAYERCOUNT() >= 2
if (PLAYERCOUNT() >= 2
#if VERSION >= VERSION_NTSC_1_0
&& !playerHasSharedViewport()
#else
@@ -3063,12 +3038,12 @@ s16 playerGetViewportTop(void)
top = g_ViModes[g_ViRes].fulltop;
#if VERSION >= VERSION_NTSC_1_0
if (optionsGetScreenSplit() != SCREENSPLIT_VERTICAL || LOCALPLAYERCOUNT() != 2)
if (optionsGetScreenSplit() != SCREENSPLIT_VERTICAL || PLAYERCOUNT() != 2)
#else
if (optionsGetScreenSplit() != SCREENSPLIT_VERTICAL)
#endif
{
if (LOCALPLAYERCOUNT() == 2
if (PLAYERCOUNT() == 2
&& g_Vars.currentplayernum == 1
&& optionsGetScreenSplit() != SCREENSPLIT_VERTICAL
&& !g_Vars.fourmeg2player) {
@@ -3595,11 +3570,6 @@ void playerTick(bool arg0)
bool pause = false;
f32 newspeed;
#ifndef PLATFORM_N64
if (mode == CONTROLMODE_NA) {
// TODO
} else
#endif
if (mode == CONTROLMODE_23
|| mode == CONTROLMODE_24
|| mode == CONTROLMODE_22
@@ -4774,15 +4744,8 @@ Gfx *playerRenderHud(Gfx *gdl)
chr->chrflags |= CHRCFLAG_HIDDEN;
}
if (g_Vars.antiplayernum >= 0 && PLAYER_IS_ANTI(g_Vars.currentplayer)) {
if (g_Vars.antiplayernum >= 0 && g_Vars.currentplayer == g_Vars.anti) {
// Anti
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->isremote) {
if (g_Vars.currentplayer->client->inmove[0].ucmd & UCMD_RESPAWN) {
g_Vars.currentplayer->dostartnewlife = true;
}
} else if (g_NetMode != NETMODE_CLIENT)
#endif
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000) && !mpIsPaused()) {
g_Vars.currentplayer->dostartnewlife = true;
}
@@ -4796,12 +4759,8 @@ Gfx *playerRenderHud(Gfx *gdl)
f32 stealhealth;
f32 shield;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->isremote) {
canrestart = (g_Vars.currentplayer->client->inmove[0].ucmd & UCMD_RESPAWN) != 0;
} else if (g_NetMode != NETMODE_CLIENT)
#endif
canrestart = joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000) && !mpIsPaused();
canrestart = joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)
&& !mpIsPaused();
// Get ready to respawn.
// The other player's health will be halved.
@@ -4907,13 +4866,6 @@ Gfx *playerRenderHud(Gfx *gdl)
}
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->isremote) {
if (!mpIsPaused() && g_NumReasonsToEndMpMatch == 0 && (g_Vars.currentplayer->client->inmove[0].ucmd & UCMD_RESPAWN)) {
canrestart = true;
}
} else if (g_NetMode != NETMODE_CLIENT)
#endif
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)
&& !mpIsPaused()
&& g_NumReasonsToEndMpMatch == 0) {
@@ -4997,12 +4949,6 @@ void playerDie(bool force)
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
s32 shooter;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
if (chr->lastshooter >= 0 && chr->timeshooter > 0) {
shooter = chr->lastshooter;
} else {
@@ -5010,12 +4956,6 @@ void playerDie(bool force)
}
playerDieByShooter(shooter, force);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, g_Vars.currentplayer->client);
}
#endif
}
void playerDieByShooter(u32 shooter, bool force)
@@ -5938,64 +5878,3 @@ void player0f0c3320(Mtxf *matrices, s32 count)
mtxF2L(&sp40, matrices + i);
}
}
struct sndstate *playerSndStart(s32 arg0, s16 sound, struct sndstate **handle, s32 playernum, f32 pitch, s32 fxbus, s32 fxmix)
{
s32 vol = -1;
s32 pan = -1;
#ifndef PLATFORM_N64
const struct player *pl = g_Vars.players[playernum];
if (g_NetMode && playernum != 0 && pl && pl->prop) {
// auto attenuate sounds for remote players
psGetTheoreticalVolPan(&pl->prop->pos, pl->prop->rooms, sound, &vol, &pan);
}
#endif
return sndStart(arg0, sound, handle, vol, pan, pitch, fxbus, fxmix);
}
#ifndef PLATFORM_N64
f32 playerGetDefaultFovY(s32 playernum)
{
if (g_NetMode) {
const struct player *pl = g_Vars.players[playernum % MAX_PLAYERS];
if (pl && pl->client) {
return pl->client->settings.fovy;
}
}
return g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].fovy;
}
f32 playerGetZoomFovMult(s32 playernum)
{
if (g_NetMode) {
const struct player *pl = g_Vars.players[playernum % MAX_PLAYERS];
if (pl && pl->client) {
return pl->client->settings.fovzoommult;
}
}
return g_PlayerExtCfg[playernum % MAX_LOCAL_PLAYERS].fovzoommult;
}
s32 playerGetCount(void)
{
s32 count = 0;
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
count += (g_Vars.players[i] != NULL);
}
return count;
}
s32 playerGetLocalCount(void)
{
if (g_NetMode) {
return 1;
}
const s32 playercount = playerGetCount();
if (playercount > MAX_LOCAL_PLAYERS) {
return MAX_LOCAL_PLAYERS;
}
return playercount;
}
#endif
+1 -36
View File
@@ -10,9 +10,6 @@
#include "lib/rng.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#endif
void playermgrInit(void)
{
@@ -29,16 +26,10 @@ void playermgrInit(void)
void playermgrReset(void)
{
#if MAX_PLAYERS > 4
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
g_Vars.players[i] = NULL;
}
#else
g_Vars.players[0] = NULL;
g_Vars.players[1] = NULL;
g_Vars.players[2] = NULL;
g_Vars.players[3] = NULL;
#endif
g_Vars.currentplayer = NULL;
g_Vars.currentplayerindex = 0;
@@ -57,16 +48,10 @@ void playermgrReset(void)
void playermgrAllocatePlayers(s32 count)
{
#if MAX_PLAYERS > 4
for (s32 i = 0; i < MAX_PLAYERS; ++i) {
g_Vars.players[i] = NULL;
}
#else
g_Vars.players[0] = NULL;
g_Vars.players[1] = NULL;
g_Vars.players[2] = NULL;
g_Vars.players[3] = NULL;
#endif
if (count > 0) {
s32 i;
@@ -75,12 +60,6 @@ void playermgrAllocatePlayers(s32 count)
playermgrAllocatePlayer(i);
}
#ifndef PLATFORM_N64
if (g_NetMode && g_StageNum != STAGE_TITLE && g_StageNum != STAGE_CITRAINING) {
netPlayersAllocate();
}
#endif
setCurrentPlayerNum(0);
g_Vars.bond = g_Vars.players[g_Vars.bondplayernum];
@@ -612,7 +591,7 @@ void playermgrAllocatePlayer(s32 index)
g_Vars.players[index]->introanimnum = 0;
g_Vars.players[index]->lastsighton = 0;
for (i = 0; i < ARRAYCOUNT(g_Vars.players[index]->targetset); i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
g_Vars.players[index]->targetset[i] = 0;
}
@@ -664,12 +643,6 @@ void playermgrAllocatePlayer(s32 index)
g_Vars.players[index]->disguised = false;
g_Vars.players[index]->dostartnewlife = false;
#ifndef PLATFORM_N64
g_Vars.players[index]->client = NULL;
g_Vars.players[index]->ucmd = (g_NetMode == NETMODE_SERVER) ? UCMD_FL_FORCEMASK : 0;
g_Vars.players[index]->isremote = false;
#endif
g_Vars.bondvisible = true;
g_Vars.bondcollisions = true;
}
@@ -833,14 +806,6 @@ void playermgrShuffle(void)
g_Vars.playerorder[i] = i;
}
#ifndef PLATFORM_N64
if (g_NetMode) {
// don't shuffle in netgames
// why is this a thing anyway?
return;
}
#endif
// Randomly swap numbers with later elements
for (i = 0; i < MAX_PLAYERS - 1; i++) {
s32 otherindex = rngRandom() % (MAX_PLAYERS - i);
+2 -9
View File
@@ -148,12 +148,6 @@ void playerReset(void)
g_PlayersWithControl[1] = true;
g_PlayersWithControl[2] = true;
g_PlayersWithControl[3] = true;
#if MAX_PLAYERS > 4
g_PlayersWithControl[4] = true;
g_PlayersWithControl[5] = true;
g_PlayersWithControl[6] = true;
g_PlayersWithControl[7] = true;
#endif
g_PlayerInvincible = false;
playerSetTickMode(TICKMODE_GE_FADEIN);
@@ -186,8 +180,7 @@ void playerReset(void)
cmd = (struct cmd32 *)((uintptr_t)cmd + 8);
break;
case INTROCMD_WEAPON:
if (cmd->param3 == 0 && PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)) {
if (cmd->param3 == 0 && g_Vars.currentplayer != g_Vars.anti) {
modelmgrLoadProjectileModeldefs(cmd->param1);
if (cmd->param2 >= 0) {
@@ -214,7 +207,7 @@ void playerReset(void)
cmd = (struct cmd32 *)((uintptr_t)cmd + 16);
break;
case INTROCMD_AMMO:
if (cmd->param3 == 0 && PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)) {
if (cmd->param3 == 0 && g_Vars.currentplayer != g_Vars.anti) {
bgunSetAmmoQuantity(cmd->param1, cmd->param2);
}
cmd = (struct cmd32 *)((uintptr_t)cmd + 16);
+16 -34
View File
@@ -39,10 +39,6 @@
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "net/netmsg.h"
#endif
s16 *g_RoomPropListChunkIndexes;
struct roomproplistchunk *g_RoomPropListChunks;
@@ -171,10 +167,6 @@ struct prop *propAllocate(void)
prop->propupdate60err = 2;
prop->opawallhits = NULL;
prop->xluwallhits = NULL;
#ifndef PLATFORM_N64
// NOTE: this will be automatically overwritten at the start of the stage for the setup props
prop->syncid = (g_NetMode == NETMODE_SERVER) ? g_NetNextSyncId++ : 0;
#endif
g_Vars.propstates[prop->propstateindex].propcount++;
g_Vars.allocstateindex++;
@@ -207,9 +199,6 @@ void propFree(struct prop *prop)
prop->prev = NULL;
prop->chr = NULL;
prop->rooms[0] = -1;
#ifndef PLATFORM_N64
prop->syncid = 0;
#endif
g_Vars.freeprops = prop;
}
@@ -994,7 +983,7 @@ struct prop *shotCalculateHits(s32 handnum, bool isshooting, struct coord *gunpo
bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *gunpos3d, struct coord *gundir3d, struct coord *endpos3d)
{
struct prop **propptr;
struct hitthing sp664;
struct hitthing hitthing;
struct coord delta;
struct shotdata shotdata;
s32 i;
@@ -1003,6 +992,8 @@ bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *g
RoomNum spb8[8];
RoomNum *roomsptr;
struct prop *prop;
s16 texturenum;
u32 surfacetype;
shotdata.gunpos3d.x = gunpos3d->x;
shotdata.gunpos3d.y = gunpos3d->y;
@@ -1051,11 +1042,11 @@ bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *g
// Check for BG hits first
for (i = 0; rooms[i] != -1; i++) {
if (bgTestHitInRoom(&shotdata.gunpos3d, endpos3d, rooms[i], &sp664)) {
if (bgTestHitInRoom(&shotdata.gunpos3d, endpos3d, rooms[i], &hitthing)) {
// check if it's far enough away from the end point
if (fabsf(sp664.pos.x - endpos3d->x) >= 0.1f ||
fabsf(sp664.pos.y - endpos3d->y) >= 0.1f ||
fabsf(sp664.pos.z - endpos3d->z) >= 0.1f) {
if (fabsf(hitthing.pos.x - endpos3d->x) >= 0.1f ||
fabsf(hitthing.pos.y - endpos3d->y) >= 0.1f ||
fabsf(hitthing.pos.z - endpos3d->z) >= 0.1f) {
return false;
}
}
@@ -1073,17 +1064,22 @@ bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *g
prop = *propptr;
if (prop) {
if (prop->type == PROPTYPE_CHR
|| (prop->type == PROPTYPE_PLAYER && prop->chr && (g_Vars.in_cutscene || playermgrGetPlayerNumByProp(prop) != g_Vars.currentplayernum))) {
|| (prop->type == PROPTYPE_PLAYER && prop->chr && (g_Vars.in_cutscene || playermgrGetPlayerNumByProp(prop) != g_Vars.currentplayernum
|| g_Vars.currentplayer->eyespy && g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY))) {
chrTestHit(prop, &shotdata, false, true);
} else if (prop->type == PROPTYPE_WEAPON || prop->type == PROPTYPE_DOOR
} else if (prop->type == PROPTYPE_WEAPON || (prop->type == PROPTYPE_DOOR && ((struct doorobj *)prop->obj)->doortype != DOORTYPE_LASER)
|| (prop->type == PROPTYPE_OBJ && prop->obj->type != OBJTYPE_GLASS && prop->obj->type != OBJTYPE_TINTEDGLASS)) {
objTestHit(prop, &shotdata);
}
if (shotdata.hits[0].prop) {
texturenum = (prop->type == PROPTYPE_CHR || prop->type == PROPTYPE_PLAYER) ? -1 : shotdata.hits[0].hitthing.texturenum;
surfacetype = (texturenum >= 0 && texturenum < NUM_TEXTURES) ? g_Textures[texturenum].surfacetype : SURFACETYPE_DEFAULT;
// ignore some glass parts and shields
if (shotdata.hits[0].slowsbullet && shotdata.hits[0].hitthing.texturenum != 10000) {
if (shotdata.hits[0].slowsbullet && texturenum != 10000 &&
surfacetype != SURFACETYPE_GLASS && surfacetype != SURFACETYPE_GLASSXLU) {
return false;
}
shotdata.hits[0].prop = NULL;
}
}
propptr--;
@@ -1626,13 +1622,6 @@ bool currentPlayerInteract(bool eyespy)
prop = propFindForInteract(eyespy);
if (prop) {
#ifndef PLATFORM_N64
// if we aren't the authority, don't do anything
if (g_NetMode == NETMODE_CLIENT) {
return false;
}
#endif
switch (prop->type) {
case PROPTYPE_OBJ:
case PROPTYPE_WEAPON:
@@ -1651,12 +1640,6 @@ bool currentPlayerInteract(bool eyespy)
propExecuteTickOperation(prop, op);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropUseWrite(&g_NetMsgRel, prop, g_Vars.currentplayer->client, op);
}
#endif
return false;
}
@@ -2473,8 +2456,7 @@ void propsTestForPickup(void)
if (g_Vars.currentplayer->bondmovemode != MOVEMODE_CUTSCENE
&& !g_PlayerInvincible
&& PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)
) {
&& g_Vars.currentplayer != g_Vars.anti) {
roomsCopy(g_Vars.currentplayer->prop->rooms, allrooms);
for (i = 0; g_Vars.currentplayer->prop->rooms[i] != -1; i++) {
+25 -145
View File
@@ -77,10 +77,6 @@
#include "textures.h"
#include "types.h"
#include "string.h"
#ifndef PLATFORM_N64
#include "net/net.h"
#include "net/netmsg.h"
#endif
void rng2SetSeed(u32 seed);
@@ -159,13 +155,6 @@ bool doorCallLift(struct prop *doorprop, bool allowclose)
struct doorobj *door = doorprop->door;
bool handled = false;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't automatically do anything with lifts
return handled;
}
#endif
if (door->base.hidden & OBJHFLAG_LIFTDOOR) {
struct linkliftdoorobj *link = g_LiftDoors;
@@ -5105,11 +5094,6 @@ void liftGoToStop(struct liftobj *lift, s32 stopnum)
// Sanity check to make sure lift is actually not moving
if (lift->dist == 0 && lift->speed == 0) {
lift->levelaim = stopnum;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropLiftWrite(&g_NetMsgRel, lift->base.prop);
}
#endif
return;
}
}
@@ -5156,12 +5140,6 @@ void liftGoToStop(struct liftobj *lift, s32 stopnum)
lift->speed = -lift->speed;
lift->levelaim = stopnum;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropLiftWrite(&g_NetMsgRel, lift->base.prop);
}
#endif
}
}
@@ -6688,12 +6666,6 @@ s32 projectileTick(struct defaultobj *obj, bool *embedded)
}
if (projectile->speed.f[0] == 0.0f && projectile->speed.f[2] == 0.0f && projectile->unk0dc == 0.0f) {
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
// sliding object has stopped, sync the final position just in case
netmsgSvcPropMoveWrite(&g_NetMsgRel, prop, NULL);
}
#endif
objFreeProjectile(obj);
}
@@ -8154,13 +8126,6 @@ void liftTick(struct prop *prop)
stop = (stop + 1) % 4;
} while (lift->pads[stop] < 0);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't start if we're not the authority
return;
}
#endif
liftGoToStop(lift, stop);
}
}
@@ -9163,7 +9128,7 @@ void autogunTickShoot(struct prop *autogunprop)
// (ie. autogun is a Defense autogun or a thrown laptop)
if (g_Vars.normmplayerisrunning
|| (targetprop && (targetprop->type == PROPTYPE_CHR))
|| (g_Vars.antiplayernum >= 0 && targetprop && PROP_IS_FOR_ANTI_PLAYER(targetprop))) {
|| (g_Vars.antiplayernum >= 0 && targetprop && targetprop == g_Vars.anti->prop)) {
if (cdExamLos08(&gunpos, gunrooms, &hitpos, CDTYPE_ALL, GEOFLAG_BLOCK_SHOOT) == CDRESULT_COLLISION) {
#if VERSION >= VERSION_PAL_FINAL
cdGetPos(&hitpos, 11480, "prop/propobj.c");
@@ -11040,7 +11005,7 @@ s32 objTickPlayer(struct prop *prop)
if (obj->hidden & OBJHFLAG_ISRETICK) {
obj->hidden &= ~OBJHFLAG_ISRETICK;
} else if ((obj->hidden & OBJHFLAG_PROJECTILE) && obj->projectile && (obj->projectile->flags & PROJECTILEFLAG_SLIDING) == 0) {
} else if ((obj->hidden & OBJHFLAG_PROJECTILE) && (obj->projectile->flags & PROJECTILEFLAG_SLIDING) == 0) {
prop->flags &= ~PROPFLAG_ONTHISSCREENTHISTICK;
obj->hidden |= OBJHFLAG_ISRETICK;
return TICKOP_RETICK;
@@ -14252,12 +14217,6 @@ void objBounce(struct defaultobj *obj, struct coord *gundir2d)
projectile->speed.z += 3.3333333f * dir.z;
projectile->ownerprop = g_Vars.currentplayer->prop;
projectile->bouncecount = 1;
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropMoveWrite(&g_NetMsgRel, obj->prop, &rot);
}
#endif
}
}
@@ -14335,11 +14294,6 @@ void objApplyMomentum(struct defaultobj *obj, struct coord *speed, f32 rotation,
projectile->unk0ec = 0.07852732f;
projectile->unk0f0 = 6.6666665f;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropMoveWrite(&g_NetMsgRel, obj->prop, NULL);
}
#endif
return;
}
@@ -14370,12 +14324,6 @@ void objApplyMomentum(struct defaultobj *obj, struct coord *speed, f32 rotation,
projectile->unk0ec = 0.07852732f;
projectile->unk0f0 = 1.6666666f;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropMoveWrite(&g_NetMsgRel, obj->prop, NULL);
}
#endif
}
}
@@ -15415,23 +15363,6 @@ void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 w
void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum)
{
#ifndef PLATFORM_N64
// if we aren't the authority, don't do anything, unless called from netmsg handler
if (g_NetMode == NETMODE_CLIENT) {
if (damage < 0.f) {
// HACK: negative damage means we were called from netmsg.c
damage = -damage;
} else {
return;
}
} else if (g_NetMode == NETMODE_SERVER) {
if (obj->prop && obj->prop->type != PROPTYPE_CHR) {
// chr damage is handled by a separate message
netmsgSvcPropDamageWrite(&g_NetMsgRel, obj->prop, damage, pos, weaponnum, playernum);
}
}
#endif
// Store the attacker playernum into the object's "hidden" field
#if VERSION >= VERSION_NTSC_1_0
// ...but not for deployed laptop guns in multiplayer, because those bits
@@ -15962,10 +15893,7 @@ void objHit(struct shotdata *shotdata, struct hit *hit)
}
}
if (g_Vars.antiplayernum < 0
|| PLAYER_IS_NOT_ANTI(g_Vars.currentplayer)
|| (obj->flags2 & OBJFLAG2_IMMUNETOANTI) == 0) {
if (g_Vars.antiplayernum < 0 || g_Vars.currentplayer != g_Vars.anti || (obj->flags2 & OBJFLAG2_IMMUNETOANTI) == 0) {
if (hit->hitthing.texturenum != 10000) {
f32 damage = gsetGetDamage(&shotdata->gset);
@@ -16022,10 +15950,6 @@ void objHit(struct shotdata *shotdata, struct hit *hit)
pushdir.y = shotdata->gundir3d.y;
pushdir.z = shotdata->gundir3d.z;
#ifndef PLATFORM_N64
// don't push anything if we're not the authority
if (g_NetMode != NETMODE_CLIENT)
#endif
func0f082e84(obj, &spa4, &pushdir, &spb0, true);
} else {
bool bounce = false;
@@ -16048,13 +15972,6 @@ void objHit(struct shotdata *shotdata, struct hit *hit)
bounce = false;
}
#ifndef PLATFORM_N64
// don't bounce anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
bounce = false;
}
#endif
if (bounce) {
objBounce(obj, &shotdata->gundir2d);
}
@@ -16913,7 +16830,7 @@ void ammotypePlayPickupSound(u32 ammotype)
case AMMOTYPE_CLOAK:
case AMMOTYPE_BOOST:
case AMMOTYPE_TOKEN:
playerSndStart(var80095200, SFX_PICKUP_AMMO, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_AMMO, NULL, -1, -1, -1, -1, -1);
break;
case AMMOTYPE_REMOTE_MINE:
case AMMOTYPE_PROXY_MINE:
@@ -16922,10 +16839,10 @@ void ammotypePlayPickupSound(u32 ammotype)
case AMMOTYPE_MICROCAMERA:
case AMMOTYPE_PLASTIQUE:
case AMMOTYPE_ECM_MINE:
playerSndStart(var80095200, SFX_PICKUP_MINE, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_MINE, NULL, -1, -1, -1, -1, -1);
break;
case AMMOTYPE_KNIFE:
playerSndStart(var80095200, SFX_PICKUP_KNIFE, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_KNIFE, NULL, -1, -1, -1, -1, -1);
break;
}
}
@@ -16990,7 +16907,7 @@ void weaponPlayPickupSound(s32 weaponnum)
sound = SFX_PICKUP_GUN;
}
playerSndStart(var80095200, sound, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, sound, NULL, -1, -1, -1, -1, -1);
}
void ammotypeGetPickupMessage(char *dst, s32 ammotype, s32 qty)
@@ -17284,6 +17201,12 @@ void currentPlayerQueuePickupWeaponHudmsg(u32 weaponnum, bool dual)
{
char buffer[100] = "";
// Suppress pickup HUD during cutscenes
if (g_Vars.in_cutscene)
{
return;
}
weaponGetPickupText(buffer, weaponnum, dual);
hudmsgCreateWithFlags(buffer, HUDMSGTYPE_DEFAULT, HUDMSGFLAG_ONLYIFALIVE | HUDMSGFLAG_ALLOWDUPES);
}
@@ -17300,10 +17223,17 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
return TICKOP_NONE;
}
// Suppress HUD pickup messages during cutscenes (e.g. items given at
// mission start via aiGiveObjectToChr)
if (g_Vars.in_cutscene)
{
showhudmsg = false;
}
switch (obj->type) {
case OBJTYPE_KEY:
if (g_Vars.in_cutscene == false) {
playerSndStart(var80095200, SFX_PICKUP_KEYCARD, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_KEYCARD, NULL, -1, -1, -1, -1, -1);
}
if (showhudmsg) {
@@ -17343,7 +17273,7 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
}
if (g_Vars.in_cutscene == false) {
playerSndStart(var80095200, SFX_PICKUP_AMMO, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_AMMO, NULL, -1, -1, -1, -1, -1);
}
result = TICKOP_FREE;
@@ -17363,11 +17293,6 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
if (sp64) {
weaponPlayPickupSound(weapon->weaponnum);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPropPickupWrite(&g_NetMsgRel, g_Vars.currentplayer->client, prop, sp64);
}
#endif
}
return sp64;
@@ -17378,11 +17303,6 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
if (sp64) {
weaponPlayPickupSound(weapon->weaponnum);
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPropPickupWrite(&g_NetMsgRel, g_Vars.currentplayer->client, prop, sp64);
}
#endif
}
return sp64;
@@ -17496,7 +17416,7 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
playerSetShieldFrac(((struct shieldobj *) prop->obj)->amount);
if (!g_Vars.in_cutscene) {
playerSndStart(var80095200, SFX_PICKUP_SHIELD, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_SHIELD, NULL, -1, -1, -1, -1, -1);
}
if (showhudmsg) {
@@ -17533,7 +17453,7 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
case OBJTYPE_TINTEDGLASS:
default:
if (g_Vars.in_cutscene == false) {
playerSndStart(var80095200, SFX_PICKUP_KEYCARD, NULL, g_Vars.currentplayernum, -1, -1, -1);
sndStart(var80095200, SFX_PICKUP_KEYCARD, NULL, -1, -1, -1, -1, -1);
}
if (showhudmsg) {
@@ -17550,13 +17470,6 @@ s32 propPickupByPlayer(struct prop *prop, bool showhudmsg)
break;
}
#ifndef PLATFORM_N64
if (result != TICKOP_NONE && g_NetMode == NETMODE_SERVER && g_Vars.currentplayer->client) {
netmsgSvcPropPickupWrite(&g_NetMsgRel, g_Vars.currentplayer->client, prop, result);
netmsgSvcPlayerStatsWrite(&g_NetMsgRel, g_Vars.currentplayer->client);
}
#endif
if (result == TICKOP_FREE && (obj->hidden & OBJHFLAG_TAGGED) == 0) {
objFree(obj, false, obj->hidden2 & OBJH2FLAG_CANREGEN);
return TICKOP_FREE;
@@ -17581,13 +17494,6 @@ s32 objTestForPickup(struct prop *prop)
return TICKOP_NONE;
}
#ifndef PLATFORM_N64
// if we aren't the authority, don't do anything
if (g_NetMode == NETMODE_CLIENT) {
return TICKOP_NONE;
}
#endif
if (func0f085194(obj) && obj->type != OBJTYPE_HAT) {
if (obj->flags & OBJFLAG_UNCOLLECTABLE) {
return TICKOP_NONE;
@@ -19173,13 +19079,6 @@ void doorsCheckAutomatic(void)
s16 *propnumptr;
s16 propnums[256];
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_CLIENT) {
// don't do anything if we're not the authority
return;
}
#endif
roomGetProps(g_Vars.currentplayer->prop->rooms, propnums, 256);
propnumptr = propnums;
@@ -19956,11 +19855,6 @@ void doorSetMode(struct doorobj *door, s32 newmode)
} else {
door->mode = newmode;
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropDoorWrite(&g_NetMsgRel, door->base.prop, g_Vars.currentplayer->client);
}
#endif
}
/**
@@ -21071,7 +20965,7 @@ Gfx *countdownTimerRender(Gfx *gdl)
u32 stack;
s32 viewright = viGetViewLeft() + (viGetViewWidth() >> 1);
s32 y = viGetViewTop() + viGetViewHeight() - 18;
s32 playercount = LOCALPLAYERCOUNT();
s32 playercount = PLAYERCOUNT();
char *fmt = ":\n";
if (playercount == 2) {
@@ -21326,13 +21220,6 @@ void weaponCreateForPlayerDrop(s32 weaponnum)
struct chrdata *chr;
u32 stack2;
#ifndef PLATFORM_N64
// don't do anything if we're not the authority
if (g_NetMode == NETMODE_CLIENT) {
return;
}
#endif
chr = g_Vars.currentplayer->prop->chr;
prop = weaponCreateForChr(chr, playermgrGetModelOfWeapon(weaponnum), weaponnum, OBJFLAG_WEAPON_AICANNOTUSE, NULL, NULL);
@@ -21343,13 +21230,6 @@ void weaponCreateForPlayerDrop(s32 weaponnum)
if (weaponnum == WEAPON_BRIEFCASE2) {
scenarioHandleDroppedToken(chr, prop);
}
#ifndef PLATFORM_N64
if (g_NetMode == NETMODE_SERVER) {
netmsgSvcPropSpawnWrite(&g_NetMsgRel, prop);
netmsgSvcPropMoveWrite(&g_NetMsgRel, prop, NULL);
}
#endif
}
}
+5 -10
View File
@@ -338,7 +338,7 @@ void psTickChannel(s32 channelnum)
if (lvIsPaused()
|| (mpIsPaused() && (channel->flags2 & PSFLAG2_MPPAUSABLE))
|| (mpIsPaused() && LOCALPLAYERCOUNT() == 1)) {
|| (mpIsPaused() && PLAYERCOUNT() == 1)) {
channel->currentvol = -1;
newvol = 0;
}
@@ -1171,7 +1171,7 @@ s32 psCalculateVol(struct coord *pos, f32 dist1, f32 dist2, f32 dist3, RoomNum *
}
// Figure out which player is closest and store their distance in playerdist
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
for (i = 0; i < PLAYERCOUNT(); i++) {
struct player *player = g_Vars.players[i];
s32 camroom;
@@ -1283,17 +1283,12 @@ s32 psCalculatePan2(struct coord *pos, s32 arg1, f32 arg2, struct pschannel *cha
s32 degrees;
f32 f2;
if (LOCALPLAYERCOUNT() < 2) {
#ifdef PLATFORM_N64
struct player *player = g_Vars.currentplayer;
#else
struct player *player = g_Vars.players[0] ? g_Vars.players[0] : g_Vars.currentplayer;
#endif
struct coord *campos = &player->cam_pos;
if (PLAYERCOUNT() < 2) {
struct coord *campos = &g_Vars.currentplayer->cam_pos;
f32 sp3c;
f32 sp38;
f2 = -(atan2f(pos->x - campos->x, pos->z - campos->z) * 180.0f / M_PI + player->vv_theta);
f2 = -(atan2f(pos->x - campos->x, pos->z - campos->z) * 180.0f / M_PI + g_Vars.currentplayer->vv_theta);
if (arg2 >= 0.0f) {
sp3c = sinf(0.017453292f * f2);
+2 -2
View File
@@ -252,7 +252,7 @@ Gfx *radarRender(Gfx *gdl)
tconfig = g_TexRadarConfigs;
playernum = g_Vars.currentplayernum;
playercount = LOCALPLAYERCOUNT();
playercount = PLAYERCOUNT();
if (g_Vars.mplayerisrunning) {
if (g_Vars.normmplayerisrunning && (g_MpSetup.options & MPOPTION_NORADAR)) {
@@ -341,7 +341,7 @@ Gfx *radarRender(Gfx *gdl)
gDPSetSubpixelOffsetEXT(gdl++, 0, 0);
if (!(g_MpSetup.options & MPOPTION_NOPLAYERONRADAR)) {
#endif
for (i = 0; i < PLAYERCOUNT(); i++) {
for (i = 0; i < playercount; i++) {
if (i != playernum) {
if (g_Vars.players[i]->isdead == false
&& (g_Vars.players[i]->prop->chr->hidden & CHRHFLAG_CLOAKED) == 0
-10
View File
@@ -12,17 +12,7 @@ void roomsReset(void)
{
s32 i;
#if MAX_PLAYERS > 4
if (PLAYERCOUNT() > 4) {
g_RoomMtxNumSlots = 400;
} else if (PLAYERCOUNT() > 2) {
g_RoomMtxNumSlots = 200;
} else {
g_RoomMtxNumSlots = 120;
}
#else
g_RoomMtxNumSlots = PLAYERCOUNT() >= 2 ? 200 : 120;
#endif
g_RoomMtxAges = mempAlloc(ALIGN16(g_RoomMtxNumSlots), MEMPOOL_STAGE);
g_RoomMtxLinkedRooms = mempAlloc(ALIGN16(g_RoomMtxNumSlots * sizeof(*g_RoomMtxLinkedRooms)), MEMPOOL_STAGE);
+56 -4
View File
@@ -1400,6 +1400,14 @@ void setupLoadFiles(s32 stagenum)
numobjs += g_Vars.numaibuddies; // the buddy's weapon
}
#ifndef PLATFORM_N64
// Kept corpses hold on to their slots, so reserve extra ones for spawned chrs and their weapons
if (!g_Vars.normmplayerisrunning) {
numchrs += g_MaxCorpses < 0 ? MAX_CORPSES_LIMIT : g_MaxCorpses;
numobjs += g_MaxCorpses < 0 ? MAX_CORPSES_LIMIT : g_MaxCorpses;
}
#endif
numobjs += setupCountCommandType(OBJTYPE_WEAPON);
numobjs += setupCountCommandType(OBJTYPE_KEY);
numobjs += setupCountCommandType(OBJTYPE_HAT);
@@ -1460,6 +1468,34 @@ void setupLoadFiles(s32 stagenum)
g_Vars.maxprops = numobjs + numchrs + extra + 40;
}
static void setupMarkLiftDoors()
{
s32 index = 0;
struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
if (obj->type == OBJTYPE_LIFT) {
struct liftobj *lift = (struct liftobj *)obj;
for (int i = 0; i < ARRAYCOUNT(lift->doors); i++) {
if (lift->doors[i]) {
s32 doorindex = index + *(s32*)&lift->doors[i];
struct doorobj *door = (struct doorobj *)setupGetCmdByIndex(doorindex);
// we use this 'extra1' field here to mark the door, since its not used anywhere else
door->extra1 = 1;
if (door->sibling) {
s32 siblingidx = *(s32 *) &door->sibling + doorindex;
struct doorobj *sibling = (struct doorobj *) setupGetCmdByIndex(siblingidx);
sibling->extra1 = 1;
}
}
}
}
obj = (struct defaultobj *) ((u32 *) obj + setupGetCmdLength((u32 *) obj));
index++;
}
}
void setupCreateProps(s32 stagenum)
{
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
@@ -1503,6 +1539,12 @@ void setupCreateProps(s32 stagenum)
numchrs += g_Vars.numaibuddies;
}
#ifndef PLATFORM_N64
if (!g_Vars.normmplayerisrunning) {
numchrs += g_MaxCorpses < 0 ? MAX_CORPSES_LIMIT : g_MaxCorpses;
}
#endif
chrmgrConfigure(numchrs);
} else {
chrmgrConfigure(0);
@@ -1532,6 +1574,12 @@ void setupCreateProps(s32 stagenum)
botmgrRemoveAll();
index = 0;
bool nodoors = (g_MpSetup.options & MPOPTION_NODOORS) != 0;
if (nodoors) {
setupMarkLiftDoors();
}
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
@@ -1552,11 +1600,15 @@ void setupCreateProps(s32 stagenum)
bodyAllocateChr(stagenum, (struct packedchr *) obj, index);
}
break;
case OBJTYPE_DOOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor((struct doorobj *)obj, index);
case OBJTYPE_DOOR: {
struct doorobj *door = (struct doorobj *) obj;
// dont skip doors that are locked or are lift doors
bool skipdoor = nodoors && g_Vars.normmplayerisrunning && door->keyflags == 0 && door->extra1 == 0;
if (!skipdoor && withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor(door, index);
}
break;
}
case OBJTYPE_DOORSCALE:
{
struct doorscaleobj *scale = (struct doorscaleobj *)obj;
@@ -2073,7 +2125,7 @@ void setupCreateProps(s32 stagenum)
slotnum = (slotnum + 1) % maxsimulants;
}
if ((g_MpSetup.chrslots & (1 << (slotnum + MAX_PLAYERS)))
if ((g_MpSetup.chrslots & (1 << (slotnum + 4)))
&& mpIsSimSlotEnabled(slotnum)) {
botmgrAllocateBot(chrnum, slotnum);
chrnum++;
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