fgsfds
1eb1e9686a
port: allow user to disable framebuffer use
2023-10-16 23:19:18 +02:00
fgsfds
dbebe7e626
port: fix new fb effects when MSAA is on
2023-10-16 23:06:00 +02:00
fgsfds
79f8a35c33
port: implement fisheye
2023-10-16 22:38:44 +02:00
fgsfds
b78a5ee064
port: implement motion blur and zoom blur
2023-10-16 22:07:41 +02:00
fgsfds
ed3bd97dd7
port: when loading GL try 3.0 and 3.2 core as well
2023-10-05 18:20:37 +02:00
fgsfds
d3d313c9e8
Merge pull request #194 from rafccq/port
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bug fix: incorrect RGBA values for some embedded textures
2023-10-04 10:53:40 +02:00
fgsfds
63b38e48ba
port: actually use RumbleScale
2023-10-03 11:03:27 +02:00
fgsfds
8a71ff651a
port: correct aspect ratio of combat scenario-specific timers
2023-10-01 17:33:37 +02:00
fgsfds
0278458a28
port: fix #193
2023-10-01 16:22:51 +02:00
fgsfds
50e3393951
Update README.md
2023-09-30 19:09:12 +02:00
fgsfds
72fa10634f
Merge pull request #191 from TwitchBronBron/patch-1
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Improve windows build instructions
2023-09-30 19:08:13 +02:00
fgsfds
28837dd034
port: different fix for chrAlertOthersOfInjury crash
2023-09-30 14:17:47 +02:00
fgsfds
9a7e9c9ee3
port: small fixes for previous commit
2023-09-30 14:05:53 +02:00
fgsfds
608b02d363
Merge pull request #188 from NeonNyan/ammenu-abs
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hack: cp `inputMouseGetScaled -> inputMouseGetScaledDeltaAbsSens` for intuitive amenu UX while using aim inversion
2023-09-30 12:41:49 +02:00
fgsfds
86ed199054
port: fix external seg loading
2023-09-28 09:05:11 +02:00
fgsfds
466c77362e
port: mod: add support for sequence replacements
2023-09-28 00:55:14 +02:00
fgsfds
8a342a0698
port: mod: add a dumb replacement system for individual textures and animations
2023-09-27 23:42:47 +02:00
fgsfds
75b0d2dd29
port: modconfig: allow defining the alarm sound and extra gunmem size
2023-09-27 20:19:09 +02:00
fgsfds
704015deac
port: modconfig: add user defined extended weather config
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includes a way to specify weatherproof rooms and other hardcoded stuff
this might break something, as it removes some hardcoded checks
2023-09-27 19:44:51 +02:00
fgsfds
d98575d77b
port: add basic mod directory support with config files for custom stages
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select mod directory with --moddir whatever
these should contain a modconfig.txt that can specify replacements for some stage table fields, etc
2023-09-26 23:05:07 +02:00
fgsfds
9b17aaf258
port: gl: add ARB_vertex_array_object
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for those #ifdef APPLE parts
2023-09-26 15:29:59 +02:00
fgsfds
4638af52e2
port: gl: don't die without fbo support
2023-09-26 15:28:43 +02:00
fgsfds
8aa1e6b9c9
port: gl: check for GL_MIRROR_CLAMP_TO_EDGE; cleanup
2023-09-26 15:01:49 +02:00
fgsfds
c4e0e4f868
port: more GL error checking
2023-09-26 14:49:14 +02:00
fgsfds
85b2ba5f77
port: cap pad size
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this is required for some custom levels that have pads with wrong flags
2023-09-25 01:39:01 +02:00
fgsfds
ef090a2b8f
port: properly get size from external files
2023-09-25 01:39:01 +02:00
fgsfds
d1d11b9362
port: fix alreadySwapped
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how the fuck did this work fine before?
2023-09-25 01:39:00 +02:00
fgsfds
ee4434eb6c
Merge pull request #181 from jonaeru/enable-combatknife-jp
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Add the combat knife in jpn-final
2023-09-24 19:40:10 +02:00
fgsfds
d303971c2d
Revert "port: use system trig functions"
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apparently this only causes issues, though it might be possible to use SOME trig functions from libc
2023-09-24 11:47:14 +02:00
fgsfds
bd113a5b44
port: nicer GL debug output
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now only enabled if you pass --debug-gl
2023-09-24 00:41:57 +02:00
fgsfds
dad5b3c074
port: use system trig functions
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this might cause different behavior from the N64 version or it might fix some issues, who knows
2023-09-23 13:18:51 +02:00
fgsfds
7d5f33d033
port: fix surfacetypes in g_Textures
2023-09-22 21:26:02 +02:00
fgsfds
54842f50db
port: another UB fix in bg.c
2023-09-22 21:06:32 +02:00
fgsfds
5ae29afdeb
port: fix some pointer ub in bg.c
2023-09-22 20:52:31 +02:00
fgsfds
8a62b884cc
port: make crosshair sway resolution independent
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this might suck
2023-09-22 20:37:52 +02:00
fgsfds
ca8851789a
port: add centered HUD mode
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set Game.CenterHUD=1 in pd.ini to enable
2023-09-22 20:26:32 +02:00
fgsfds
205032c626
Merge pull request #176 from rafccq/port
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bug fix: hoverbike jittering
2023-09-22 20:13:59 +02:00
fgsfds
b2cb5c1737
tools: assetmgr: move --raw-out into a separate function
2023-09-20 11:19:36 +02:00
fgsfds
eef42a1e3e
tools: assetmgr: allow writing raw binary instead of ELF; fix zip() on windows
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use --raw-out filename to get the raw output (zipped if applicable)
2023-09-20 10:58:19 +02:00
fgsfds
53ff42836c
tools: rarezip: use system gzip on non-linux
2023-09-20 10:36:21 +02:00
fgsfds
31bb7c62ad
port: add scanline effects for NV and IR goggles and slayer
2023-09-17 23:53:12 +02:00
fgsfds
c3f572f016
port: recreate infiltration camera effects
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using newly added modulation blending and noise
2023-09-17 23:34:02 +02:00
fgsfds
309aff78fe
Merge pull request #171 from Phnod/enhancement/auto-switch-classic-weapons
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Add classic weapons to auto-switch list
2023-09-16 12:41:44 +02:00
fgsfds
8553c788ab
port: disable reverse pitch and lookahead by default
2023-09-15 21:08:04 +02:00
fgsfds
d567f707cb
port: fix #170
2023-09-15 20:59:48 +02:00
fgsfds
6686221029
port: fix #169
2023-09-15 20:53:06 +02:00
fgsfds
3ee473d909
Revert "port: fall back to copy if a zipped file is not zipped"
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This reverts commit 233f4b7514 .
2023-09-15 20:38:58 +02:00
fgsfds
2010d31f6b
Revert "port: fix error message in previous commit"
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This reverts commit ae2d463d7e .
2023-09-15 20:38:37 +02:00
fgsfds
ae2d463d7e
port: fix error message in previous commit
2023-09-15 20:32:31 +02:00
fgsfds
233f4b7514
port: fall back to copy if a zipped file is not zipped
2023-09-15 20:31:24 +02:00
fgsfds
6a1b0a474c
port: allow specifying path to eeprom file
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--eeprom-file file.bin
2023-09-14 21:35:05 +02:00
fgsfds
78ff5683ce
port: make the reverse pitch option affect mouselook
2023-09-14 20:41:19 +02:00
fgsfds
53e881b75e
port: support loading/saving from/to a directory in HOME or APPDATA
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~/.local/share/perfectdark on Linux
AppData/Roaming/perfectdark on Windows
on Windows if the game has write access to the working directory it will save there by default, otherwise it will save to AppData
on Linux the game will save to the working directory if there is already a config there, otherwise it will save to ~
additionally the ROM/data files will be loaded from wherever they're found, working directory taking priority
2023-09-13 20:36:42 +02:00
fgsfds
fff2fcae21
port: don't increment module refcount when getting base address
2023-09-12 23:28:30 +02:00
fgsfds
a68a23d1cb
port: print module base in crash message
2023-09-12 23:24:23 +02:00
fgsfds
cb1e1e5dca
port: fix #163
2023-09-12 17:34:34 +02:00
fgsfds
c10050a14c
port: jpn-final: possibly fix japanese characters
2023-09-11 18:32:09 +02:00
fgsfds
f8ef6939b0
port: roll back to old variant of #76
2023-09-08 22:28:19 +02:00
fgsfds
52854b6502
port: fix #139
2023-09-08 15:47:24 +02:00
fgsfds
fe5d1dd152
port: fix #158
2023-09-08 15:09:05 +02:00
fgsfds
180e62d597
port: cosmetics
2023-09-08 14:37:44 +02:00
fgsfds
4870641d38
Merge pull request #126 from Phnod/zoom-hud-fov
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Zoom HUD fov fix and zoom fov config option
2023-09-08 13:00:14 +02:00
fgsfds
33e2f15f49
Merge pull request #121 from rafccq/port
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Bug fix: double reload
2023-09-08 12:59:32 +02:00
fgsfds
cf51f09826
Merge pull request #160 from tmyqlfpir/port
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Fix random five scenario using classic weapons for last slot
2023-09-08 12:59:21 +02:00
fgsfds
892d50ba7c
port: revert #134 for now
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there must be a different solution for that problem
2023-09-05 11:45:12 +02:00
fgsfds
dde656c4c3
port: fix typo
2023-09-04 21:47:42 +02:00
fgsfds
2d628e2b5a
Merge pull request #134 from Phnod/fix/guard-line-of-sight
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fix: return false in chrHasLosToPosWasteful if outside FOV check
2023-09-04 21:46:52 +02:00
fgsfds
d7652a6db6
port: remove stray field in TextureCacheKey
2023-09-04 21:10:20 +02:00
fgsfds
491d3521f7
port: different names for pal and jpn EXEs
2023-09-04 21:06:49 +02:00
fgsfds
d6854c412c
port: allow building with pal-final and jpn-final
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this will produce a separate executable that will load pd.pal-final.z64 or pd.jpn-final.z64, respectively
japanese characters are broken in jpn and pal crashes when you try to select language, so no autobuilds yet
2023-09-04 21:06:10 +02:00
fgsfds
110386a3dd
tools: mklang: explicitly specify utf-8
2023-09-04 21:02:50 +02:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
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now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
fgsfds
18b467a4d8
Merge pull request #127 from Phnod/font-filtering
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port: add a config option to disable texture filtering on fonts
2023-09-03 00:22:06 +02:00
fgsfds
ff8505c013
Merge pull request #130 from Phnod/rotated-text-cutoff-fix
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fix: remove height trim on rotated text
2023-09-03 00:19:06 +02:00
fgsfds
7207bb6293
Merge pull request #137 from NeonNyan/pc-ab
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Use XBox / PC Menu A/B semantics
2023-09-02 23:21:30 +02:00
fgsfds
721c27c329
port: add exit option to 4mb menu
2023-09-02 22:05:33 +02:00
fgsfds
702db43590
port: workarounds for some sky issues
2023-09-02 19:35:04 +02:00
fgsfds
0942f61aff
port: possibly fix skyboxes
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by just rendering them with normal triangles
2023-09-02 16:18:06 +02:00
fgsfds
56df5b4054
port: ignore invert pitch setting when mouse aiming
2023-09-01 23:08:52 +02:00
fgsfds
cc079e842b
port: small crashhandler fix 2
2023-09-01 22:58:45 +02:00
fgsfds
37907dccfc
port: small crashhandler fix
2023-09-01 22:49:45 +02:00
fgsfds
701193e71a
port: add crash handler
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you probably won't get symbol names, but you can still use addr2line
2023-09-01 22:42:44 +02:00
fgsfds
e5e685902c
port: don't use G_RM_NOOP2 with non-noop 1cyc modes
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this ALMOST fixes sparks and blood splatter
2023-09-01 17:56:00 +02:00
fgsfds
b0d97bde89
port: possibly fixed a bunch of textures
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at the cost of about 22kb extra memory, how horrifying
2023-09-01 17:55:07 +02:00
fgsfds
29dae044cc
port: also disable hi-res and aspect options in 2p pause menu
2023-09-01 12:45:05 +02:00
fgsfds
9744b2266f
port: dummy out hi-res and screen ratio options
2023-09-01 09:22:09 +02:00
fgsfds
60e2118001
Merge pull request #114 from iamgreaser/gm/ubfix-0001
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Fix a few cases of UB incl. OoB
2023-08-31 18:29:38 +02:00
fgsfds
e883144a76
port: fix texformat errors
2023-08-31 13:00:04 +02:00
fgsfds
b6a3aef345
port: add logging and some command line args
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--log: logs messages to pd.log
--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)
--no-sound: disable sound
--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds
2e49ba10dd
port: aspect correct radial menu
2023-08-31 10:36:21 +02:00
fgsfds
24ced381de
port: add separate mouse aim sensitivity
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Game.MouseAimSpeedX and Game.MouseAimSpeedY
2023-08-31 01:21:33 +02:00
fgsfds
e265482cb4
port: more widescreen HUD hacks
2023-08-31 00:55:17 +02:00
fgsfds
ba8346edb7
port: experimental hack for proper 16:9 HUD
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might or might not be more convenient than editing all offsets
2023-08-31 00:45:18 +02:00
fgsfds
600f261dcb
port: don't crash silently on GL errors
2023-08-30 18:19:54 +02:00
fgsfds
14efaee388
port: add wide rect commands; fix crosshair spazzing out on screen borders
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if you're building manually, this change requires a clean rebuild
2023-08-30 17:21:13 +02:00
fgsfds
687682cab0
port: fix gamepad aiming with MOUSEAIM_CLASSIC
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also uninvert Y when moving the camera with it
2023-08-30 16:10:42 +02:00
fgsfds
c3b4d59168
port: add 1964GEPD-like mouse aim mode
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you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
2023-08-30 15:28:33 +02:00
fgsfds
970e13773d
port: remove unused fileSlots array
2023-08-30 12:45:39 +02:00
fgsfds
af1422a1de
port: move CrosshairSway and FovY to the [Game] ini section
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fov doesn't really belong in the video functions either
2023-08-30 12:31:27 +02:00